Download - Semiotic branding triangle
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Communication-mix Logo
Slogan Advertisements
Identity-mix Product Service
Organization (employees,
culture, values)
Ethos-mix Negative
ethos Positive
ethos
Noise Noise
Semiotic Branding Triangle
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Semiotic Branding Triangle Developed by Heidi Hansen
• The Semiotic Branding Triangle offers a social constructivist perspective on branding
• A brand is a semiotic sign that is decoded, negotiated, and co-created in a web of meaning
• The company does not own nor control the brand, but it can try to influence its meaning by the way it constructs the brand web
• Stakeholders will decode and negotiate the brand meaning as well as add to it
• Let’s have a look at the theoretical framework behind the model…
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Theoretic framework
• The Semiotic Branding Triangle is inspired by: • Charles Sanders Peirce • Mary Jo Hatch & Majken Schultz • George Herbert Mead • Erving Goffman • Shirley Leitch & Neil Richardson • The CCO approach
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Charles Sanders Peirce
• American pragmatist philosopher and logician (1839-1914) • A sign is something which stands to somebody for something
in some respect or capacity • Triadic sign: Object, Representamen, Interpretant • The sign is a unity of what is represented (the object), how it
is represented (the representamen) and how it is interpreted (the interpretant)
• The representamen may be read as an icon, an index, or a symbol
• Unlimited semiosis
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Peirce’s triadic sign • A sign is a triadic unity of
object, representamen and interpretant
• All three elements are essential
• The representamen (= the sign vehicle) represents the object
• The object of a sign is always hidden
• The interpretant is the sense made of the representamen (and the object)
Representamen (form)
Object (content)
Interpretant (decodning)
Chandler (2002): Semiotics, the basics
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Peirce translated Interpre-
tant
Represen- tamen
Organization
Product
Object
Twitter Social media
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Hatch & Schultz
• A succesful corporate brand is formed by the interplay between strategic vision, organizational culture and the corporate images held by stakeholders
• Strategic vision – the central idea behind the company • Organizational culture – the internal values, beliefs and basic assumptions • Corporate images – views of the organization developed by its stakeholders • Corporate branding is not only about differentiation, it is also
about belonging Hatch & Schultz, 2001
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George Herbert Mead • American philosopher and social theorist (1863-1931) • Significant figure in classical American pragmatism • Thinking is an inner conversation in which we may be taking
the role of the ”generalized other” (= the Me) • The “Me” is a group of organized attitudes reflecting the
values and attitudes of a community • The individual responds to the “Me” as an "I“ • The “I” is a project of reorganization • We approve of ourselves and condemn ourselves • The individual not only adjusts himself to the attitude of
others, but also changes the attitudes of the others
Mead, 1925, 1934
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Heidi Hansen What is branding?
Erving Goffman American sociologist
The presentation of self in everyday life Society is made of stages
Front stage and back stage Facades and side scenes
The self is a dramatic effect Impression management
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Ethos-mix
How the company is perceived Decoding by stakeholders
Identity-mix
Communication-mix
Internal communication
Representation of the company
Market communication
Storytelling
Frontstage
Events
Everyday life in the company
Employees & behaviour
Culture & values
Products/services
History
Noise Noise
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Stakeholder model
Towards a stakeholder approach to corporate branding
(Jones, 2005: 18)
A stakeholder is “any group or individual who is affected by or can affect the achievement of an organization’s objectives” (Freeman)
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Brand
Hansen in Christiansen & Rose, 2015: 181)
Brand meaning is negotiated and co-created in a rhetorical arena of different stakeholders
The company controls production processes etc., but they can not control the decoding of the brand
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Leitch & Richardson • ”Brands are discursive constructs that occupy discursive
space, which is the space in which meaning is created. Discursive space is made up of multiple discourses that compete with one another for dominance” (Leitch & Richardson 2001: 1068)
• A brand is a web of meaning • Stakeholders constitute a system of meaning where the brand
is constantly decoded, produced and reproduced • All stakeholders interpret the brand according to their
knowledge, beliefs, values and interests • Ultimately the brand (the sign) only exists in the minds of the
stakeholders
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Leitch & Richardson (2001: 1068)
Brand web
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CCO
• Communication as Constitutive of Organization • Managers, employees and other stakeholders ”jointly
produces reality by co-creating meanings that establish `what is´ and coordinate and control activity accordingly” (Ashcraft, Kuhn & Cooren, 2009: 5)
• Language produces social realities • Available vocabulary defines key realities (labelling) • Social realities are communicated into being • ”If communication creates and maintains organization, it is
also the nexus where systems are constested and dismantled” (Ashcraft, Kuhn & Cooren, 2009: 7)
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Ethos-mix
How the company is perceived Decoding by stakeholders
Identity-mix
Communication-mix
Internal communication
Representation of the company
Market communication
Storytelling
Frontstage
Events
Everyday life in the company
Employees & behaviour
Culture & values
Products/services
History
Noise Noise
Stakeholder approach Stakeholder approach
Stakeholder approach
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Negative ethos
Positive ethos
Reputation is based on a mix of image bricks
Translated from Hansen (2012): Branding, teori, modeller, analyse
Ethos-mix
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Expectation ethos
Derived ethos
Ethos is constantly changing
Adjusted ethos
Ethos is adjusted based on experiences
McCroskey
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A brand is the sum of all the associations, feelings, attitudes and
perceptions that people have related to the tangible and
intangible characteristics of a company, product or service
Immaterial
Brandeo
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”The brand has no objective existence at all: it is simply a
collection of perceptions held in the mind of the consumer”
(Fournier, 1998: 345)
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Communication-mix Logo
Slogan Advertisements
Identity-mix Product Service
Organization (employees,
culture, values)
Ethos-mix Negative
ethos Positive ethos
Noise Noise
Translated from Hansen (2016): Branding, teori, modeller, analyse