FIVE-DRAGON FORTITUDE1m / 2B or 1L Reflexive [3/2]
Soak++
Five-Dragon Blocking Technique4m1w Scene Simple [3/2]
Parry += EssenceReflexive Parry @ Essence
Can parry lethal damage unarmed
Five-Dragon Form5m Scene Simple [4/3]MA Damage = Lethal
Soak Lethal Damage with Bashing SoakDex += Essence for running & jumping
Strength += Essence for lifting & carrying
Five-Dragon Fist6m1w1h Simple [5/4]MA Damage = Lethal
Attack; Damage is Aggravated
Five-Dragon Invulnerability5m1w Reflexive [5/3]
Ignore all damage from one normal attackFor magical attacks & weapons, Soak += Essence
Five-Dragon Wrath1m / attack + 1h Extra Action [5/4]
Make up to Essence attacks against one target
Five-Dragon Style
FIVE-DRAGON CLAW1m Supplemental [3/1]MA Damage = Lethal
Five-Dragon Force Blow2m Simple [3/2]
Attack with double base damageRoll Strength+MA vs Strength+Resistance;
Success = knockdown
v5.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Dragon-Blooded, p. 197-199Terrestrial
Swords and Spears are form weapons for
this style.
Spears, Polearms, and Shields are form
weapons for this style. This style may not be
used with armor.
Crimson Pentacle Blade Style
v4.0 Based on material that is ©2004 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted Players' Guide,p. 239-246
Terrestrial
Speardancer Concentration3m Supplemental [3/1]Initiative += Essence
GRACEFUL TORTOISE TECHNIQUE2m Scene Simple [3/1]
No mobility penalty for shields
Central Pillar Attack Pattern Majesty7m1w Extra Action [5/4]
Attack up to Essence opponents with a single roll at difficulty = min(#targets, 4), doubling extra successes for damage purposes
Crimson Pentacle Blade Form5m Scene Simple [4/3]
MA += Essence
Eastern Root Protocol4m Scene Reflexive [4/3]
Each formation member gets +1 shield bonusAll members must know this charm
Five Directions Formation ProtocolA method for using multi-person Combos
Northern Lotus Petal Discernment Meditation4m Supplemental [4/3]
MA Attack, difficulty to defend += Essence
Sprinting Stag Defense4m Reflexive [4/3]
Roll Dexterity+MA, add successes to difficulty to be hit for rest of turn
Western Shield Crush Counterattack3m Reflexive [4/3]
After an unsuccessful enemy attack, counterattack.If successful, target is prone (-2); If more counterattack successes than enemy's Strength+Essence, enemy is
stunned as well (another -2) and must roll Wits+Combat Ability, difficulty Essence, or be disarmed
Blessing of Jeweled Vambraces and Mantle4m1w Scene Simple [5/3]
Bashing, Lethal Soak += Essence
Glorious Southern Harbinger of War and Fury6m1w Scene Simple [4/3]
Roll Charisma+MA, +1 difficulty for every 3 targetsSuccess = All targets gain 1 temporary Valor
Furious Battle Scythe4m Turn Reflexive [4/3]
Summon ScytheSpd 0, Acc 0, Dmg +12L, Def -2, Rate 3
Requires GSHoWaF to be active
Retribution of Honorable Guardianship Attitude3m1w + 1m / Attack Scene Extra Action [5/3]
May reflexively attack anyone trying to flank or flee within Essence yards; Cannot be moved
Call-to-the-Blade-of-Righteousness Mantra3m1w Day Simple [5/3]
Damage += Essence for a specified task
+1 MA in a Formation Protocol+1 MA in a duel or one-on-one fight+1 bonus to shield+1 MA to inspire or impress+1 MA when defending honor
Eastern True SpearNorthern Ice BlossomWestern ShieldSouthern ScytheCentral Noble Honor Blade
Postures
PILLAR OF MARBLE STANCE1m+ Reflexive [2/2]
Cannot be knocked over or backMundane Attack: Cost = 1m
Magical Attack: Cost = Attacker's Essence in MotesCannot use if Essence < Attacker's Essence
Fortress of One2m per 1L/1B,1w Scene Simple [3/2]
Increase Soak without limitIgnore fatigue penalties
Ends if you move or run out of motesCannot dodge
Jade Mountain Form5m Scene Simple [4/3]
Strength, Stamina += EssenceSoak Lethal Damage with Bashing Soak
Dexterity -= 1, Halve movement rate
Pasiap Still Stands1m per 2B or 1L Reflexive [5/3]
Cancel damage after soakCan reduce damage to zeroDamages the ground instead
Falling Rockslide Onslaught4m1w Simple [5/3]
Double clinch damageChoice of Lethal or Bashing
Jade Mountain Style
BOULDER-CRUSHING GRASP3m Until Released Supplemental [2/2]
Clinch Damage = Lethal
Sliding Glacier Grip4m1w Reflexive [3/3]
Opponent cannot break clinch
v5.0 Based on material that is ©2004 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Aspect Book: Earth, p. 75-76Terrestrial
One-handed crushing weapons, including Clubs, Hammers,
Maces, and Goremauls, but not Sledges or Grand
Goremauls, are form weapons for this
style. This style may only be used while in
contact with the earth.
SPIRIT SIGHT5m Scene Reflexive [3/2]Perceive immaterial spirits
+1 difficulty on all actions relating to corporeal worldCan end prematurely as a dice action
Spirit Walking3m1w Scene Simple [3/3]
Can affect immaterial beingsNegates penalty from Spirit Sight
Spirit Mastery
v4.0 Based on material that is ©2002-2004 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Dragon-Blooded, p. 241-242
Celestial
Iris Bulb Understanding of Secular and Profane Brokerage
Tiger-and-Bear Initiation
Exalted Players' Guide, p. 236
Exalted Players' Guide, p. 237
WALKER-AMONG-IRISES-PERCEPTION5m Scene Simple [3/2]
As Spirit Sight, except that the Exalt only perceives a cutout of the god's shape filled
with a field of irises
Iris-Bulb Discourse5m1w Scene Reflexive [3/3]
As Spirit Walking, except that the Exalt's feet leave irises and the spirit or Exalt with lesser Essence suffers a difficulty penalty
on Social rolls equal to the difference
TIGER-AND-BEAR AWARENESS6m Scene Reflexive [3/3]
Detect all beings within Essence yards who are not magically hidden
Cannot be ambushedCan activate reflexively when sneak-attacked
Tiger-and-Bear Unity4m1w Supplemental [4/3]
MA automatic successes on attack roll
AIR DRAGON'S SIGHT3m Scene Simple [2/1]Cannot be surprised
Awareness += Essence w/1 minute of concentration
Shrouding the Body and Mind4m MA Turns Simple [3/2]
Invisible for MA Turns
Air Dragon Form5m Scene Simple [4/2]
DBs must roll Dex+MA to activateRanged attacks += MA
Dodge += MAReflexive Dodge @ MA
Tornado Offense Technique4m / attack Extra Action [4/2]
Up to MA ranged or MA attacks
Avenging Wind Strike3m Supplemental [5/3]
MA or ranged attack as normal;Target blown back MA x 10 yards
-5 yards / success on Strength+Athletics roll
Wrathful Winds Maneuver5m1w Simple [5/3]
Knockdown and stun all in an arc with a shout
Lightning Strike Style4m1h MA Turns Simple [5/3]
Can attack anyone within Essence x 10 feetAttacks do Strength+Essence damage
Cloud-Treading Method3m MA Turns Reflexive [5/3]
Double movement rate & leaping distanceCan set foot anywhere
Thunderclap Kata5m Simple [5/3]
Stun & damage all with a clap
Hurricane Combat Method10m1w+1h/Turn MA Turns Reflexive [5/4]
Initiative += MADodge += MA; Reflexive Dodge @ MA
Triple movement rate, double jumping heightEssence extra attacks each turn
Air Dragon Style
Wind Dragon Speed2m Reflexive [2/2]Initiative += MA
Breath-Seizing Technique4m MA Turns Simple [3/1]
Attack with no damageRoll Strength+MA vs Stamina+Endurance;
Successes = penalty for MA turns
v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Dragon-Blooded, p. 243-247
Chakrams are form weapons for this style.
Air Dragon Immaculates may throw MA chakrams in a single attack (which
needs only one defense).
Celestial
FORCE OF THE MOUNTAIN2m Supplemental [3/1]Damage += Essence
If using weapon, cost += 1mCan hit immaterial spirits
Earth Dragon Form4m Scene Simple [4/2]
DBs must roll Dex+MA to activateBashing Soak += MALethal Soak += MA
Can Soak Aggravated Damage
Shattering Fist Strike3m MA Turns Simple [4/2]
Double raw damage vs objects
Stillness of Stone3m Varies Supplemental [5/3]
Attack normally; paralyze for 1 turn / health level
Avalanche Method5m While in LoS Supplemental [5/3]
Attack, then roll Strength+MA vs Stamina+AthleticsPenalty = successes
No Weapons
Earthshaker Attack5m Simple [5/3]
Everyone in Essence x 10 feet must roll Dex+Resistance or take MA Bashing Damage
Hungry Earth Strike5+m1w Simple [5/3]
Earth swallows target+1m / extra target
Ghost-Grounding Blow5m1w Supplemental [5/3]
Wits+MA to materialize a spirit
Earth Dragon Style
STONE DRAGON'S SKIN2m Turn Reflexive [4/2]Bashing Soak += MALethal Soak += MA
Can parry lethal damage unarmed
UNMOVING MOUNTAIN STANCE3m MA Minutes Simple [3/1]
Immune to knockdownEssence automatic successes vs displacement
Essence automatic successes vs detection
Perfection of Earth Body10m1w Scene Simple [5/5]
Double StrengthUnarmed Accuracy, Damage, Defense, Rate = Essence
Bashing Soak += EssenceLethal Soak = Stamina + EssenceIgnore Wound Penalties; No Armor
Weapon-Breaking Defense Technique1-5m1w Reflexive [3?/3]
Strength+MA roll after successful parry:Success = weapon destroyed
Failure = opponent must succeed at Strength+Athletics roll or be disarmed
v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Dragon-Blooded, p. 247-252
Sledges and Tetsubos are form weapons for this style.Earth Dragon Immaculates
ignore the Strength and Accuracy penalties and halve the Speed penalties on such
weapons.
Celestial
FLASH-FIRE TECHNIQUE3m Reflexive [3/1]
Reroll Initiative, use best
Flame-Flicker Stance1m / +1 difficulty Turn Reflexive [3/2]
Add to difficulty to be hit, up to Essence
Fire Dragon Form5m Scene Simple [4/2]
DBs must roll Dex+MA to activateAutomatic Dodge Successes = MA
No Armor
Fiery Hand Attack4m Supplemental [5/3]
MA Damage += MA, LethalRoll Strength+MA vs Stamina+Resistance;
Success = Targets bursts into flames,Each turn must roll Stamina+Resistance at
difficulty 3; Success = 2L, Failure = 6L
Essence-Igniting Nerve Strike5m1w Simple [5/3]
Attack with no damage; target takes 1L damage per current mote they have,
up to Essence x 2; ignores armor soak
Overwhelming Fire Majesty Stance4m Until abandoned Supplemental [5/3]
Enemy Die Pool -= MAIf attacking a friend within Essence yards,
Enemy Die Pool -= MA / 2Can't attack, movement halved
Smoldering Wound Attack4m Varies Supplemental [5/3]
Post-soak damage echoes next turn
Consuming Might of the Fire Dragon6m1w Scene Simple [5/4]
Fire Aspects get triple Anima DamageNon-Fire Aspects get ordinary Fire Anima
Enemy Die Pool reduction as OFMS
Fire Dragon StyleSEARING FIST ATTACK
3m Turn Supplemental [3/2]-1 penalty per point of damage for rest of scene
Perfect Blazing Blow2m Reflexive [3/2]
Reroll attack, use best
Breath of the Fire Dragon1m / Essence Damage Simple [5/3]
Spit fire up to Essence in yards, attack is Perception+MA w/ Essence automatic successes
Essence damage per mote, up to MA motes+1 Willpower lets it affect spirits
v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Dragon-Blooded, p. 252-255
Paired Short Swords are form weapons for
this style. Fire Dragon Immaculates may attack and parry
with each weapon separately. (-1 Off-hand penalty if vs. different targets.)
Celestial
Drowning-in-Blood Technique4m Simple [3/2]
Attack with no damage; roll Strength+MA vs Stamina+Resistance; Success =
-1 Stamina for net successes in turns
Water Dragon Form5m Scene Simple [4/2]
DBs must roll Dex+MA to activateBashing Soak += MA
Lethal Soak = Stamina + MACan buy extra soak at 1m per 2
MA += Essence
Theft-of-Essence Method4m1w Supplemental [5/3]
Attack normally; roll Essence+MA, steal 3m per success; can only be spent on
Water Dragon charms, fades at 1m per minute
Essence-Dousing Wave Attack8m1w Varies Supplemental [5/4]
Attack normally; roll Essence+MA, difficulty target's Essence;
Suppress all charms and sorceries on target for net successes in turns
Flow Reversal Strike4m Simple [5/3]
Attack normally; resist original attack with Stamina+Resistance; Failure = death for
mortals, 1L unsoakable for Exalts,Success = -2 Die Penalty for MA turns
Crashing Wave Style4m Extra Action [5/3]
Attack again after successful attack with -1 penalty. If successful again,
double penalty and repeat
Water Dragon StyleRippling Water Strike2m Supplemental [3/2]
All within 10 feet of target take bashing damage = damage of attack
Shrugging Water Dragon Escape3m Simple [3/2]
Escape from all restraints
Ghost-Restraining Whirlpool Stance5m1w Until abandoned Simple [5/3]
Roll Dex+MA vs Essences of all spirits in Essence x 10 yards
Net successes = penalties for spiritsIf penalty > Essence & Spirit's Essence ≤ Character's Essence, spirit is immobilized
Tsunami Force Shout10m1w1h Simple [5/4]
All in 45° arc out to Essence yards take Essence+MA damage; Targets make Essence roll to
determine type: Botch = Unsoakable Aggravated,Fail = Aggravated, 1 Success = Lethal,
3 Successes = Bashing
FLOWING WATER DEFENSE1m Essence Turns Reflexive [2/1]Character's Attack Die Pool -= 1
Enemy Die Pool -= 3
v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Dragon-Blooded, p. 255-259
Tiger Claws are form weapons for this style.
Water Dragon Immaculates ignore the
speed and accuracy penalties.
Celestial
Bottomless Depths Defense5m1h 6m1w Turn Reflexive [5/3]
Old: The Health Level cost of this charm is Aggravated; Ignore all other damage this turnPower Combat: Reduces all attacks to 1 die of damage after soak, before rolling
EYES OF THE WOOD DRAGON2m Up to 5 Turns Simple [2/2]
Damage += EssenceExtra damage ignores armor soak
Can affect immaterial spirits
Mind-Over-Body Meditation2m / Health Level Simple [3/2]
Heal bashing damage
Wood Dragon Form5m Scene Simple [4/3]
DBs must roll Dex+MA to activateRegenerate 1 Bashing Damage per Turn
Regenerate 1 Lethal Damage every other turn
Enthralling Blow Attack8m1w Simple [5/3]
Attack with no damage, rollEssence+MA vs Essence+Willpower
Success = enthrallment, target must roll Essence+Willpower, difficulty character's
initial successes, each turn to break
Spirit-Wracking Method4m1w Supplemental [5/3]
Attack spirit, can be immaterialRoll Essence+MA, difficulty spirit's Essence-1 penalty per success, fades at 1 per turn
Death-Pattern Sensing Attitude5m1w + 1m / dodge Scene Simple [5/3]
Reflexive dodge for 1m,up to Essence times per turn
Wood Dragon Succor3m / Health Level Simple [5/3]
Transfer damage from other to self
Soul Mastery10m1h Up to Essence Turns Simple [5/4]
Attack normally; roll Essence+MA vs Stamina+Endurance;Success = target dies, Failure = target takes Essence Aggravated Damage;
Spirits with Essence ≤ Character's destroyed utterly
Wood Dragon Style
Wood Dragon Vitality2m Turn Simple [3/2]Bashing Soak += MA
Lethal Soak = Stamina
Soul-Marking Strike3m Scene Supplemental [4/3]
+1 automatic attack success vs targetIf target is a spirit, Die Pool -= 1
Spirit-Rending Technique8m1w Simple [5/3]
Attack spirit, can be immaterialRoll Essence+MA, each spirit's Essence
successes = 1 Aggravated Damage
Unbreakable Fascination Kata4m Until abandoned Simple [4/3]
Observers must win Wits vs Charisma+MA each turn or be transfixed
Character cannot attack, movement halved
v4.0 Based on material that is ©2002 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Dragon-Blooded, p. 259-263
Bows are form weapons for this style. Wood Dragon Immaculates add a +2
damage bonus.
Celestial
STRIKING COBRA TECHNIQUE3m Reflexive [3/1]Initiative += MA
Serpentine Evasion3m Reflexive [3/1]
Dodge += MA
Snake Form5m Scene Simple [4/2]
Initiative += MABashing Soak += MA
Enemy Die Pool -= EssenceNo Armor
Essence Fangs and Scales Technique6m Scene Simple [5/2]
MA Damage = Lethal, PiercingLethal Soak = Bashing Soak
No Armor or Weapons
Armor-Penetrating Fang Strike5m1w 4m1w Supplemental [5/2]
Ignore Armor Soak; Stamina Soak Only
Snake Strikes the Heel4m Reflexive [5/2]
Counterattack@MA + Attacker's Successes
Crippling Pressure-Point Strike3m Simple [5/2]
Attack with no damage,gives penalty = damage for MA turns
Uncoiling Serpent Prana3m Supplemental [5/3]
Attack up to Essence yards away
Striking Serpent Speed6m1w 6m Extra Action [5/3]
Roll MA; Extra actions = Successes
Essence Venom Strike10m1w1h 7m1w Simple [5/3]Attack; Damage += Essence
Damage is Aggravated
Snake Style
v4.0 Based on material that is ©2001 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted, p. 160-162Celestial
Seven-Section Staves and Hook Swords are form weapons for this style.
CRIMSON LEAPING CAT TECHNIQUE3m Turn Supplemental [2/2]
Dex += MA for running & jumping
Striking Fury Claws Attack2m Supplemental [3/2]MA Damage = Lethal
Tiger Claw Damage += Essence
Tiger Form6m Scene Simple [4/2]MA Damage = LethalMA Damage += MA
Bashing Soak += EssenceLethal Soak += Essence
No prone penaltiesHands or Tiger Claws Only
No Armor
Raging Tiger Pounce2m Turn Supplemental [4/2]
Successful attack = automatic knockdown
Spine-Shattering Bite3m+1m/die Simple [4/3]
Bare Hand Damage = 4LTiger Claw Damage += 4
Attack += Dice
Stalking Cat Movement Meditation3m+1m/die Scene Simple [5/2]Stealth & Awareness += Dice
Leap From Cloaking Shadows Attack5m Supplemental [5/3]
Unaware target's soak is halved
Celestial Tiger Hide5m1w Scene Simple [5/2]
Bashing Soak += MALethal Soak += MA
No Armor
Angry Predator Frenzy Style7m1w Scene Extra Action [5/4]
2 MA attacks / turnCan parry or dodge instead of each attack
Counterattack@MA + Attacker's SuccessesMA Damage = Lethal
No Armor
Tiger Claws are form weapons for this style.
Tiger Style
v4.0 Based on material that is ©2001 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Caste Book: Dawn, p. 73-74Celestial
IMAGE OF DEATH TECHNIQUE2m ≤ 24 Hours Simple [2/2]
Appear Dead
Wall Climbing Technique1m Turn Reflexive [3/2]
Move vertically at normal rate
Ebon Shadow Form5m Scene Simple [4/2]
Initiative += MAStealth += Essence
Difficulty to hit += EssenceChoose bashing or lethal damage
No ArmorDisappear upon death
Seven Points of Weakness Strike3m Supplemental [4/3]
Opponent's Soak -= MA
Limb-Immobilizing Method3m Scene Simple [4/3]Attack at +1 difficulty to
paralyze a limb
Elusive Flicker Evasion4m Turn Reflexive [4/2]
Dodge += EssenceReflexive Dodge @ Essence
Shadow-Stepping Motion7m1w Simple [5/5]
Step into a shadow and emergefrom another up to Essence miles away
Distracting Finger-Gesture Attack2m Reflexive [3/2]
Opponent's Initiative -= MAOpponent cannot split dice pool
Paralyzing Touch Attack6m1w Scene Simple [5/3]Completely paralyze target
Blow-Concealing Gesture Technique2m1w Supplemental [5/3]
Target cannot react to attack
Shadow-Body Style3m1w Scene Reflexive [5/4]
Can fit through a finger's breadthCannot be identified
Bashing Soak += EssenceLethal Soak += Essence
Can see in the darkNo Armor
Ebon Shadow Style
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Caste Book: Night, p. 67-70Celestial
Fighting Chains and Sai are form weapons
for this style.
LEAPING MANTIS TECHNIQUE3m Reflexive [2/1]
Leaping distance += MA in yardsInitiative += MA, only if leaping
Iron-Arm Block3m Reflexive [3/1]
Parry += MACan parry lethal damage unarmed
Mantis Form6m Scene Simple [4/2]
Initiative += MABashing Soak += MALethal Soak += MA
Can parry lethal damage unarmedCan abort to Cascading Parry
MA Damage = LethalNo Armor
Grasping Claw Method3m Simple [4/5?]
Disarm attempts += MA
Grasping Mantis Defense5m Reflexive [5/3]Parry @ Dex + MA
If successful, opponent is now in a hold
Joint-Locking Technique3m Turn or Hold Reflexive [4/3?]
Difficulty to break hold += Essence
Joint-Breaking Attack4m Simple [5/2?]
Attack with no health damage,penalty = damage for rest of scene
Unfolding Retribution Stance6m1w Reflexive [5/3]
For the rest of the turn,Counterattack @ Dex + MA
against all attacks
Flying Mantis Kick2m Supplemental [5/3]
Make unarmed kick attack,double extra successes for
damage purposes
Crushing Claw Technique3m / Turn Simple [5/3]
Clinch Damage = LethalOld: Clinch Damage += MAPower Combat: Double net successes when calculating
clinch damage
Mantis Style
v4.0 Based on material that is ©2003 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Caste Book: Eclipse, p. 73-75Celestial
War Fans and Multi-Section Staves are form weapons for this style.
ESSENCE-DISCERNING GLANCE6m Scene Simple [2/2]
Can see immaterial beingsCan pay 1 mote to scrutinize Traits
Shrouded Claw Attack3m Supplemental [2/2]
Halve opponent's parry & dodge poolsAttacks are silent
No Weapons
Hungry Ghost Form5m Scene Simple [4/2]MA Damage = Lethal
Gain 1 mote per health level inflictedMay hit immaterial spirits for 3 motes
No Armor
Power-Reaping Prana1w Reflexive [4/3]
Requires Essence-Discerning GlanceRoll Perception+MA, Each Success = Gain 2 motes another person spentAt end of turn, all but Essence of the
motes gained dissipate
Charm-Smothering Technique(1+)m Reflexive [5/4]
Counter a charm unless opponent spends a like number of motes
Consuming Entropy Strike1m / 2L Supplemental [5/2]
MA Damage = LethalOpponent's Soak -= 2L per mote
Blood-Freezing Technique6m1w Supplemental [5/3]
MA Damage = LethalOpponent loses Dex = Damage inflicted
Unnatural Shambling Deftness5m1w Extra Action [5/2]Extra Actions = Essence
Lunging Phantom Method4m Supplemental [5/2]
Magically attack from behind
Soul-Flaying Strike10m1w1h Simple [5/4]
Attack, Damage is Aggravated; If you hit, roll Essence vs. EssenceSuccess = opponent takes MA Additional Aggravated Damage
Slain mortals arise as a Hungry Ghost; Spirits and Fair Folk are destroyedNo Armor
Hungry Ghost Style
v4.0 Based on material that is ©2003 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Abyssals, p. 162-165Celestial
Tiger Claws are form weapons for this style.
SECRETS OF FUTURE STRIFENone Permanent Special [1/1]
Double Base Initiative on 1st Turn of Combat
Blade of the Battle Maiden2m / Die, 2w Scene Reflexive [3/2]
MA += Motes Spent / 2Parry Lethal Damage Unarmed
Violet Bier of Sorrows Form6m Scene Simple [4/2]
Each successful attacks removes one point of a Virtue from the target (heal at one / day)
Always roll at least MA damage dice,instead of just one
Death Parrying-Stroke2m / HL Reflexive [5/2]
Reduce damage by half the motes spent, after it's rolled
Must have tried to parry the attack
Flight of Mercury1m / +1 Init Scene Reflexive [2/1]
Initiative += Motes Spent (MA Max)
Joy in Adversity Stance5m Scene Reflexive [2/1]
Roll Essence after you successfully block or dodge
Gain twice your successes in motes
Life-Severing Blow2m / HL Reflexive [5/3]
After you hit an opponent, buy up to Essence in automatic damage successes
May be used with Brawl
Metal Storm3m / Attack Extra Action [5/3]
Make up to MA attacks against a single target
Conclusion-Pursuing Approach10m1w1h Scene Simple [5/4]
Gain one Willpower when you harm an opponentTriple opponent's wound penalties to attack you or defend against you
If using Prayer Strip: Weapon is indestructible &Target loses one Willpower to each successful MA attack
(If no Willpower, 10 motes. If < 10 motes, all damage is auto-success)
Violet Bier of Sorrows Style
v4.0 Based on material that is ©2003 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted: The Sidereals, p. 179-182
Knives, Swords (including Daiklaves), Staves, and Seven-Section Staves are
form weapons for this style. None of these charms may be used while wearing armor.
Celestial
This style may not be used with weapons or
armor, though see Celestial Godbody
Understanding.Also, those with any Virtue higher than 3 cannot learn any of
these charms.
Celestial Monkey Form5m Scene Simple [4/2]
No need to make Virtue rolls
Walking in the Footsteps of Ten Thousand Things10m1w2XP Simple [5/3]
Roll Perception+MA, difficulty Opponent's MANet successes = permanent bonus on MA attacks vs. that opponent
Can pay mote cost on multiple successive turns to decrease difficulty by one per turn,minimum three, and keep best roll
Four Halo Golden Monkey Palm3m1w Supplemental [5/3]
Attack at +3 difficulty, if damage exceeds soak, opponent takes lethal damage equal to one of his Virtues
Celestial Godbody UnderstandingN/A Permanent Special [5/4]
All weapons are form weapons for this style, and armor may be worn when using all its charms. Halve the Strength, Dexterity, and MA minimums of all weapons.
Four Halo Golden Monkey Realignment8m1w Scene Reflexive [5/3]
Parry all attacks with Dexterity+MAMA Attacks += Essence
Celestial Monkey Style
v4.0 Based on material that is ©2004 White Wolf Publishing, Inc. For more Exalted content, see http://rpgs.mapache.org/exalted/
Exalted Players' Guide, p. 246-249Celestial
MONKEY TAIL DISTRACTION STRIKE2m Simple [2/1]
Cannot already be in combat; make an attack.Opponent cannot attack back this turn, rolls Perception
+Awareness, difficulty attacker's Essence,Failure = cannot block or dodge this attack without charms
BODY OF WAR MEDITATION4m / Strength or Stamina, 6m / Dexterity Scene Simple [3/2]
Requires 20 minutesRaise Physical Attributes by up to Essence
Withering Paw Strike4m1w Simple [3/2]
Dexterity+MA attack, difficulty 1, no damage, difficulty to dodge or parry = Essence.Opponent rolls Wits+Combat Ability
Failure to match successes = disarmedCan take weapon or throw it (extra successes x 10) feet
Flowing Mirror of Opposition Technique1m Reflexive [2/1]
Initiative += EssenceNegate enemy weapon's speed & accuracy bonuses
Fans, Sashs, Capes, and Whips are form
weapons for this style. This style may not be
used with armor.
Dreaming Pearl Courtesan Style
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Exalted Players' Guide,p. 246-249
Celestial
DEMURE CARP FEINT4m Reflexive [2/1]
Difficulty to be hit += Essence
PEARLESCENT FILIGREE DEFENSE1m / (1L & 2B) Soak Scene Simple [3/1]
Raise natural soakSpend up to Essence motes
LETHAL PAPER FAN ATTACK3m Supplemental [3/1]
Use a prop as a lethal weaponAdd Essence to Spd, Acc, Dmg, or Def of MA weapons
Knowing the Soul's Price10m1w Simple [Socialize 5/2]
Know someone's price
Fragrant Petal Fascination Technique10m1w Until Disturbed Simple [5/3]
All within Essence yards roll contest of Willpower, Success = Essence penalty to all die pools, Failure = trance and,
if Essence lower than Exalt's, will follow commands.After Kata ends, Essence dice penalties linger for Essence
turns, +1 difficulty to Conviction rolls for Essence days
Resplendent Sash Grapple Technique3m / Turn Varies Reflexive [5/2]
After avoiding attack, make a counterattack to clinch or disarm; May make one attack per prop
Seven Storms Escape Prana8m1w Simple [5/4]
Teleport MA x 5 yards
Invoking the Chimera's Coils15m1w + 1w to end Varies Simple [5/4]
Become a Chimera; +6L/12B Armor Soak, Essence fins with Strength+3 damage each, Can fly at 45 MPH, Cannot be surprised or deceived, Essence Independent Actions per turn
For each scene after the first, roll Willpower, difficulty increasing by +1, Failure = Vanish forever
Flurry of August Leaves Concentration2m / Weapon Simple [5/2]
Use props to attack target up to MA x 5 yards awayTarget only makes one defense for all the props
Vindictive Concubine's Pillow Book Understanding3m Supplemental [5/3]
Negate Essence+MA points of target's armor soak
Motive-Discerning Technique6m Simple [Socialize 4/2]
Discern motives
Dreaming Pearl Courtesan Form5m Scene Simple [4/2]
Control up to Essence propsPresence, Socialize += MA
WISE-EYED COURTIER METHOD3m Simple [Socialize 2/1]
Read Social subtexts
MASTERY OF SMALL MANNERS3m Scene Reflexive [Socialize 2/1]
Blend in socially
This style may only be used with Firewands
and other flame weapons. It may NOT
be used unarmed.
Righteous Devil Form5m Scene Simple [4/2]
Extras fleeTargets must roll Willpower, difficulty Exalt's
Essence, each turn, or approach him
Phoenix Flies on Golden Wings Attack1m Supplemental [4/2]
Double firewand's range
Twin Salamander Fist3m Scene Reflexive [4/2]
No off-hand penalty for firewands
Azure Abacus Meditation4m1w Simple [5/3]
Perfect MA Firewand AttackCannot be dodged
Can only be parried as an insubstantial attackTarget must roll Willpower, difficulty 2 to take
any actions at all
Righteous Devil Style
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Exalted Players' Guide, p. 253-258Celestial
Lightning Draw Stance2m Reflexive [3/2]
Initiative += EssenceCan shoot without drawing first
Cloud of Ebon Devils1m Reflexive [3/2]
Roll Wits+MA, difficulty 2 to reload instantly
Blessing of Righteous Solar Spark Meditation2m Until Fired Simple [3/2]
Damage += EssenceAggravated if against the deadOnly Solars may use this cham
Phantom Flamebolt Prana2m Supplemental [4/2]
No need for ammunition
Caress of 1,000 Hells7m1w Varies Supplemental [5/3]
MA Firewand Attack, Items within Essence yards of target burnt to ash, Damage is Aggravated Target set on fire for Essence turns, soaking base lethal damage of firewand each turn
Target must roll Stamina+Resistance, difficulty 3, difficulty +1 each turn Success = penalty equal to Essence, Failure = Unable to act
Fire Blossom of Inevitable Demise Technique3m Supplemental [2/2]
Double pre-soak damage from a MA Firewand Attack
KISS OF THE SUN CONCENTRATION1m / Die Supplemental [1/2]MA Firewand Attack += Dice
Dance of the Howling Magma Sprites4m1w Extra Action [4/2]
MA Firewand AttackIf successful, make another attack against the same or another targetRepeat, Essence attacks maximum
FLUTTERING WING TECHNIQUE3m Reflexive [3/1]
Parry += MACan parry lethal damage unarmed
Unexpected Pecking Strike3m Reflexive [3/1]Initiative += MA
Crane Form5m Scene Simple [4/2]
Parry += MAMA Damage doubled, but bashing
Can abort to Cascading ParryNo Armor
Force-Focussing Kata5m Supplemental [5/2]
Attack normally; divide Stamina Soak by Essence, Armor Soak applies fully
Breastplate-Shattering Strike5m1w Supplemental [5/3]
Attack normally, roll Strength+MA vs Bashing Soak of armor, net successes
= reduction in soak until repaired
Thrashing Crane Typhoon4m1w Extra Action [5/3]
Attack up to Essence opponents within Essence yards
Uncanny Balance Meditation3m Turn Reflexive [4/3]
Athletics += MAEssence automatic successes
when resisting knockdown
Bounding Flight Technique5m Scene Simple [5/3]
Double movement rate & leaping distance
Can set foot anywhere
Beak Pairs with Claw7m1w Scene Extra Action [5/4]
2 MA Attacks / TurnCan split each attack separately, but only for attacks & parries
Reflexive Parry @ MANo Armor, Requires Staff
Crane StyleStaves are form weapons for this style, including the
following specialized martial arts staves:
Spd Acc Dmg Def MinJo +3 +1 +2L +1 D••, MA••Bo +3 +0 +2L +2 D••, MA••
Backward-Kicking Talon4m Reflexive [5/2]
Counterattack@MA + Attacker's Successes
v4.0 ©2003 Andrés Santiago Pérez-Bergquist. For more Exalted content, see http://rpgs.mapache.org/exalted/
http://rpgs.mapache.org/exalted/crane-style-martial-arts
Celestial
CAPERING SIMIAN DANCE3m Reflexive [3/1]
Dodge += MA
Obnoxiously Loud Shriek3m Reflexive [3/2]
Halve opponent's attack pool
Fivefold Monkey MasteryN/A Permanent Special [5/5]
Can activate multiple Monkey Form charms simultaneously
Drunken Monkey Form10m1w Scene Simple [5/4]
Initiative += EssenceDifficulty to hit += Essence
Reduce Multiple Action Penalty by EssenceMA Damage += Essence, Lethal
No penalty for being prone
Tall Monkey Form6m1w Scene Simple [5/3]
Initiative += MAMA Damage = Lethal
Counterattacks @ MA + Dex
Distractingly Lewd Gesture2m Reflexive [4/1]
Opponent's Initiative -= MAOpponent cannot split dice pool
Fivefold Monkey Style
Wooden Monkey Form8m Scene Simple [4/4]
MA += EssenceMA Damage = Lethal
Pay 1w & 1h per attack to make MA Damage Aggravated & give opponent
penalty equal to damage inflicted,penalty reduces by one per turn
v4.0 ©2003 Andrés Santiago Pérez-Bergquist. For more Exalted content, see http://rpgs.mapache.org/exalted/
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None of these charms may be used
with weapons or while wearing armor.
Stone Monkey Form5m Scene Simple [4/3]
MA Damage += MA, LethalBashing Soak += MA
Lethal Soak = Stamina + MAAggravated Soak = Essence
Poo-Flinging Strike3m Supplemental [4/2]
Make Thrown attack with improvised projectileDie Pool += MA, Damage += Essence
Characters withoutFive-Fold Monkey Mastery may reflexively switch at
the beginning of each round to any Monkey
Form they have previously activated this scene.
Celestial
Lost Monkey Form5m Scene Simple [4/3]
Dodge += MAHalve opponent's parry & dodge pools
Double movement rate & leaping distance
FIVE-FOLD SENSORY EXERCISE /SENSORY ACUITY PRANA
5m Scene Simple [Awareness 2/1]Awareness += Essence
Raven Form5m Scene Simple [4/2]Dexterity += Conviction
Wits += ValorIntelligence += Temperance
Manipulation += CompassionCan damage spirits
May use MA for thrown knife attacksNo Armor
Three-Fold Partition of the Soul10m1w1h Essence Turns Extra Action [5/4]
Hun & Po materialize, act separatelyHun has Raven Form
Po has Wolf FormBody has Essence automatic successes on MA rolls
Wolf & Raven Styles
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Wolf Form5m Scene Simple [4/2]Strength += Conviction
Stamina += ValorPerception += TemperanceCharisma += Compassion
MA Damage = LethalArmor Mobility Penalty Applies to
MA Attacks & Parries
[Remaining the] Unobserved Observer3m Scene Simple [3/1]
Stealth += MA
Stamina of the Wolf5m Scene Simple [5/3]
Essence Extra (-4) Health LevelsWound Penalties become Bonuses
Wit of the Raven1m, 1w / Charm Reflexive [5/3]Can use up to Essence other
charms this turn
Rending the Heart and Soul8m2w Supplemental [5/3]
AttackUnsoaked damage dice are
automatic successesSteal Willpower equal to absolute value of target's wound penalty
Tearing Out the Flesh10m1w Supplemental [5/3]
Attack at +EssenceHeal HL equal to damage
inflicted
[Identifying the] Scent of Danger3m Scene Reflexive [3/1]
Danger Sense
Catching the Thrown Focus4m Reflexive [5/3]
Dodge += MASteal motes equal to successes canceled
Quickening the Shaped Essence5m Scene Simple OR 2m Supplemental [4/3]
Cut Sorcery/Necromancy times by 1 turnSupplemental usage can be comboed with
any Sorcery/Necromancy charm
Knives, Daggers, and Katars are form weapons
for these styles.
RAITON'S NIMBLE PERCH /GRACEFUL CRANE STANCE
3m Scene Reflexive [Athletics 1/1]Perfect Grace & Balance
FLESH-MENDING DISCIPLINE /BODY-MENDING MEDITATION
10m Day Reflexive [Medicine 1/1]Heal 10x Faster
Inflicting the Horrendous Wound7m1w Supplemental [5/2]
Initiative += MAOpponent at -1 on all die pools until end of scene per HL inflicted by this attack
Celestial
RAIN OF UNSEEN THREADS8m Extra Action [5/4]
Essence threads: each thread can pick up an object, attack,
disarm, sweep, or hold
Charcoal March of Spiders Form12m Scene Simple [5/5]
3 fully independent actions per turnNo Social or Mental actions
Unnatural Many-Step Stride each turnDance of the Hungry Spider each turn
Cannibalistic Heritage Technique20m1w Reflexive [6/6]
Deal Dex+MA dice of lethal damage to unarmed attacker or destroy weapon
Make MA counterattacks, doubling raw damage
Thumbnail Spider March12m1w Extra Action [6/6]
Move up to Essence x 10 yardsMake three MA attacks
All foes withing 5 yards of path hit by all attacksNo counterattacks allowed, can hit spirits and
be used while dematerialized
Dance of the Hungry Spider8m Five Turns Reflexive [5/4]
Can move twice Dexterity in yards when attacked or attacking
Enemy Attack & Parry -= Initiative / 2Enemy Dodge -= Essence
Nest of Living Strands15m1w Scene Simple [5/4]
Threads tangle all foes in Essence x 10 yards, cumulative penalty of Dex+MA
successes / 2 each turn to all foes
Pattern Spider Touch20m1w Supplemental [6/6]
Change target into anything, including unmaking them
Charcoal March of Spiders Style
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Exalted: The Siderealsp. 184-189
Knives and Seven-Section Staves are
form weapons for this style. None of these charms may be used while wearing armor.
MAW OF DRIPPING VENOM5m Supplemental [5/4]
Attack; Target loses 5m / Turn for damage dice rolled in turnsTarget out of motes = collapse for MA days; Can eat souls of
collapsed targets in three turns, restoring all motes
UNNATURAL MANY-STEP STRIDE6m1w Scene Simple [5/4]Can run and stand on air
Spend 1m to vanish until next initiativeFoes w/o this charm must succeed at Valor check each round or lose action
Grandmother Spider Mastery20m1w Turn Simple [6/7]
Each MA attack made this turn hits all foes in sight (needs CMoS Form or other independent actions)
Water Spider Bite20m1w Supplemental [6/6]
Attack; Success = paralyze enemy Essence (Cannot spend motes or regain motes or willpower)
Can spend target's Essence as your own
Jumping Spider Strike20m1w Supplemental [6/6]
Attack any visible targetAdd Essence automatic successes to damage roll
Target must roll Stamina+Resistance vs Essence or die
Sidereal
FLICKERING MOONSILVER APPROACH10m Five Turns Reflexive [5/4]
Can attack anyone within Essence x 5 yards, target's defense pool -= MA
Four Magical Materials Form15m Scene Simple [5/5]
All Four Prerequisites every turnConvert Lethal Damage to Bashing
Prismatic Arrangement of Creation Form10m1w Scene Simple [5/5]
Double base initiative, cannot be overriddenImmune to sensory penalities, sense everything within 10 x Essence yardsCan activate all prerequisite forms or any two other forms simultaneously
Games of Divinity Form7m1w Scene Simple [5/5]
Foes must fail Compassion test to attackFoes must pass Temperance test or be addicted
Demense and Manse Form12m Scene Simple [5/5]
4 or 5-dot Hearthstone in forehead
Prismatic Arrangement of Creation Syle
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Exalted: The Siderealsp. 189-195
None of these charms may be
used while wearing armor.
ORICHALCUM SHEATHING STANCE5m1w Five Turns Reflexive [5/4]
12L/12B Armor
DEADLY STARMETAL OFFENSIVE5m Five Turns Simple [5/4]
Hands are +2 Speed, +2 Accuracy,+7L Damage, +2 Defense
Can parry lethal damage and ranged attacks
SPELL-SHATTERING PALM12m Reflexive [5/4]
Roll Dex+MA vs Target's Essence+Spell Circle; Success = Counter Spell
Soul Fire Shaper Form15m Scene Simple [5/5]
Permanent Essence = 10One of Charm Redirection Technique, Sequential
Charm Disruption, Spell-Shattering Palm, or Astrology Interruption Method free per turn
Sequential Charm Disruption5m+Mote cost of target charm, 1w Supplemental [5/4]
Cancel active charms orRedirect or cancel Combo
DEMENSE EMULATION PRACTICE20m1w1h Scene Simple [5/4]Roll Dex+MA; MA attacks do
aggravated damage equal to successes
ASTROLOGY INTERRUPTION METHOD10m1w Reflexive [5/4]
Roll Dex+MA vs. Target's EssenceSuccess = Cancel Astrological Effect,
Attacker and target get one paradox eachGOD WAYS
6m Indefinite Simple [5/4]Roll Charisma+MA vs. Target's Essence. Success = PossessionTarget rolls Willpower, difficulty 2, each minute to regain control
FIVE JADE FURY10m Five Turns Reflexive [5/4]MA Damage Lethal or Bashing
MA Attacks & Damage: +1 Automatic Success per 3 Dice Rolled
1 Yard Knockback / HL Inflicted+3 Initiative
CHARM REDIRECTION TECHNIQUE7m Supplemental [5/4]
Roll Dex+MA vs. Target's EssenceSuccess = redirect or cancel charm
(TYPE) EXALT WAYS10m1h Five Turns Simple [5/4]
Mimic Anima banner and effect of another Exalt typeAdd Essence automatic successes to a favored Ability or Attribute
Sidereal
Spiritual Perfection1m Reflexive [6/6]
Gain permanent immunity to any disease or poison,Cancel any disabling effect, or
Halve the rolled damage from any attack
Gentle Touch of the Wicked Hand15m1w Supplemental [6/7]
Inflict any 3rd Circle Disease
Essence-Disrupting Infectious Atemi12m1w Supplemental [5/4]
Inflict any 1st or 2nd Circle Disease
Inner Dragon Unbinding12m1w Turn Reflexive [5/4]
Cancel hostile charms on selfOthers must succeed at Essence roll, difficulty character's Essence to affect
with Charms or Spells
Essence-Shattering Typhoon6m1w Turn Simple [7/7]
15 Dice Aggravated Damage or 3rd Circle Disease on all within three yards of character's front, unblockable, undodgeable; For each turn maintained, increase
area of effect by one mile forward and one-tenth of a mile to each side
Citrine Poxes of Contagion Style
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Exalted: The Siderealsp. 195-201
Staves, Seven-Section Staves, Hammers, and Goremauls are form weapons for this
style, but only if doing bashing damage (+1 Difficulty). None of these charms may be
used while wearing armor.
DISJOINTED ESSENCE INFECTIOUS ATEMI
12m Supplemental [5/4]Drunken Moth Sickness (6/4):
Each turn, use a charm or spend at least half your actions serving the attacker's purpose
FEVERISH ESSENCE DISCHARGE ATEMI
7m Supplemental [5/4]White Sun Sickness (6/3): Each charm usage costs a cumulative one mote more
penalty, reduce all dice pools by victim's permanent Essence
Double all Limit gains
Glorious Sidereal Protection15m1w Scene Simple [6/7]
Target (which can be self) converts aggravated damage to lethal, before soak
CONVULSIVE DISPLACEMENT
INFECTIOUS ATEMI12m1w Supplemental [5/4]
Jigsaw Organ Condition (10/4): When injured, roll Stamina,
difficulty of HL taken; Failure = limb falls off or organ falls outFail automatically on attacks
by the original infector
PERFECT RECONSTRUCTION METHOD8m1w1xp Simple [5/4]
Attack any visible targetRoll Dex+MA plus Medicine autosuccesses, Difficulty target's Essence. Success = target heals all bashing
damage, MA lethal damage (1 agg = 2 lethal), can spend 1xp to restore lost Trait, must succeed at Temperance
difficulty 2 or fall unconscious
Flare of Invulnerability Method10m Scene Simple [5/4]
Bashing & Lethal Soak += motes of temporary Essence
Must spend at least 10 motes per turnCannot regain more than 5 motes per turn
SPIRIT AND BODY PURIFICATION TOUCH8m1w Simple [5/4]
Roll Dex+MA plus Medicine autosuccesses, Difficulty target's Essence. Success = target
heals all disease, poison, possession, & curses. Can transfer motes & willpower, erase memories
Citrine Poxes of Contagion Form15m1w Scene Simple [5/5]
Immune to disease and poisonRevel Outside the Sealing of the Gates (10/4):
All within Essence x 10 yards take one unsoakable aggravated damage per turn until -0 and -1 HLs are agg, must spend one action
per turn dancing or have Dex of zero, fail a Temperance roll or lose action
Base pool to resist this disease is zero
Sidereal