Download - Terri Muharsky Resume 2010
Alchemedia
(Employment Resume and Portfolio)
A quick look at what makes Terri Muharsky a valuable asset
to your game creation team.
Summary…
Demonstrated excellence
in artistic renditions of
organic objects, human
and animal anatomical
studies, superior
understanding of key
artistic concepts such as
perspective, proportion,
chiaroscuro, and color
theory and texture
integration.
Excellent academic
record with consistently
high GPA scores,
demonstrated
commitment to deadlines
with exceptional results,
and recognition for these
academic achievements
through “Dean’s List”
awards from multiple
colleges.
Summary…
Demonstrated working knowledge of integral computer software for office and home use such as MS Word, MS Excel, MS Project Manager, MS Power Point, Adobe Reader and Internet Explorer. Familiar with most Microsoft operating systems, including ’95, XP and Vista.
Working familiarity with Photoshop CS2, as well as Corel Painter versions 6 –9, Illustrator and Flash 7, 3DS Max 7, and Unreal Editor 3.0.
Highly motivated, with high levels of personal investment in a career in game art, game design, illustration and story development.
An overview of Terri Muharsky’s educational history relating
to the arts.
Education…
Game Art and Design, 2 yrs. (3rd and 4th year of B.A.)
Art Institute (Online Division) out of the Art Institute of Pittsburgh
2007 - current
Continuing my online education to complete my BA in
Game Art and Design. Focusing on advanced game
creation, both 2D and 3D; team-oriented project design
and development; sound and video production; game
scripting; high-level to release production cycle pipeline.
GPA average of 3.45
Education…
Game Art and Design program, 3 yrs.Westwood College Online (a division of Westwood College, Denver North)
2004 – 2007
An accelerated bachelor’s degree program consisting of 15 terms of nine weeks teaching industry practices, artistic technique and game development from the high level design document through process management to character design and 3D modeling.
A GPA of 3.75 and higher was maintained throughout the entirety of my educational experience with this institution, earning several “Dean’s List” awards and high praise from my instructors.
Education…
Illustration and Graphic Arts program, 1 yr.
Rochester Institute of Technology, Rochester, NY, U.S.A
1997-1998
GPA of 3.85; courses included Drawing, Sculpture, Color Theory
and Painting, Anatomical Studies (human) and Introductory
Pottery (great for understanding surface contours and natural
substance interaction). Made “Dean’s List” all four quarters
of the academic year.
Education…
Graphic Design program, 1 yr.University of New Hampshire, Durham, NH, U.S.A
1994-1995
GPA of 3.85; developed a love for Neil Gaiman comic
books and poppy-seed muffins at 2 A.M. Fun times.
Education…
Manchester Memorial High SchoolManchester, N.H., USA
1990-1994
Graduated with high honor scores, in top 50 of
graduating class of 340. Inducted to the National
Honor Society, senior year.
A look into the professional life of Terri Muharsky.
Job History…
“Stay-at-home” Home Maker, Muharsky Family
1999-2007
24 hour child care for sons Elias and Allan
Budgeting and bookkeeping for family finances.
Chauffer, legal secretary, tax advocate, part-time
nurse, cook, janitor, small household repairs, shopper,
lawn care, elementary school volunteer.
Time management skills a must!
Learned patience, compassion, and empathy for simple,
strange minds.
Job History…
General Partner, RealityCheck Studios, LLC
1998-2004
Self employed for over 5 years in partnership with my husband as part of an independent software development contractor service provider.
Became familiar with general accounting practices for small business, networking skills, bookkeeping, and business tax practices.
Learned working familiarity with theories of object oriented programming through Visual Basic, C#, as well as HTML coding and style sheets.
Created various web-based interfaces for customer site development using Adobe Dreamweaver, Photoshop 5, and Painter 6.
Job History…
Bank Teller, Bank of New Hampshire
Summer 1998
Providing customer service and monetary services to
bank customers.
Observation and practicing of security protocols for the
safety of customers, employees and the security of
entrusted funds.
Counter exchange of monies, bank notes, traveler’s
cheques, and international monetary exchange.
Maintenance of individual cash drawer, including nightly
accounting for zero-sum balance.
Job History…
Sales Clerk Filene’s Department Stores, Inc.
General maintenance, inventory upkeep and department sales for various sales departments in the retail store, including women’s fashions, hosiery, and accessories.
Provided the front line of customer service, commission free, maintaining the store’s excellent customer service reputation while allowing the patrons the freedom to shop.
Awarded several levels of customer service excellence acknowledgement by management.
Hired to take part in the store opening, which included interior decoration, installation of sales hardware and the installation of holiday decorations.
Job History…
“Buried Layer” Processing Engineer Unitrode,Inc.
1994-1995
Responsible for the instigation and completion of the
“buried layer” process as part of the creation of silicon
microchip wafers developed for high-tech computer
interior hardware creation.
Observation of clean-room processes and safety
protocols.
Developed an understanding of basic electrical
engineering processes involved in the creation of silicon
microprocessors through the “photo-etching”
technique.
The Portfolio
Samples of multimedia art by Terri Muharsky.
Characters, models and environment concepts for games and
other fun experiences.
“Cupid in Hell (Level 1)”
One of the signature concept environment drawings for my thesis game, “Pies in the Skies.”
This shows Cupid in an encounter in the volcano labyrinth of Hell, somewhere above the
office of the Executive Vice President of Guilt.
“The Dragonflyer”
Model sheet for the “Pies in the Skies” vehicle, the “Dragonflyer.”
Graphite pencil on paper.
Concepts for “PitS”China marker on newsprint.
“Julia, Swimming”This piece is several years old in its
origination, but I recently updated it in
Photoshop CS2. The character is someone I’ve
been playing with for several years as well,
though her origins are difficult to explain. I
am very proud of how the digital painting
turned out on this one. My only regret is that
the original was done in Painter 4, so there
wasn’t any real ability to work with layers for
a nice background.
Digital painting in Photoshop CS2.
“Mothman Shaman”
In an effort to diversify my
character concepts, I started
with an interesting insect and
then just let the picture evolve
as it wished. I found a really
fantastic species of moth called
a Royal Walnut Moth, and just
fell in love with its fuzzy
Muppet-ness. I added a few
revisions to the design, letting
the moth’s caterpillar shape
(also gorgeous!) bring in some
spikes and colored mandibles.
The shaman aspect to the
character just sort of happened.
Painter 9
“Raven Mentor”
A collaborative student work
project for the GDC Student Game
Design Contest for 2008 produced
a few concept drawings before I
was nominated to be Artistic Lead
and, thusly, had little more time
for drawing. The character is of
the Native American grandfather
spirit who appears to help the
Hero as he battles to bring either
Life or Death magic into
dominance in a near-future Earth.
“Helena
Morninglory”Once upon a time, there
was a paladin who fought
evil, righted wrongs,
upheld justice in the
face of tyranny, and
wandered the land
cleansing the world of
undead squirrels.
Inbred, freckled and
spectacularly stupid,
Helena has a beautiful
heart, a great sense of
humor and her armor is a
lovely shade of rose
pink.
This is page 1 of 2.
“Helena
Morninglory”
Page 2 of 2.
Sketches and drawings of real life subjects.
“Profile A”
My time at the Rochester
Institute of Technology was
highly instructional, and my
favorite class was Anatomical
Life Drawing. The entire
course was spent drawing
live models with an emphasis
on using shading and shaded
contour lines to demonstrate
anatomical structure.
China marker and charcoal pencil
on newsprint.
“Feet and Knee”China marker and charcoal pencil on newsprint.
“Model #3”
Charcoal pencil and China marker on heavy
newsprint.
“Tree Beyond the Deck”
From my Life Drawing class.
Exploring the nature (hah-
hah) of organic textures, I
became fascinated with the
tree standing about forty
feet from my house deck.
Pencil on paper.
“Springtime Tree”
For my Life Drawing class.
This took about and hour and
my instructor thought it was
one of the most beautiful
sketches she’d seen in a
long, long while. Since she
recommended that this
would make a nice portfolio
piece, I’m including it.
Never argue with your
instructor, I say!
Pencil on paper.
“Conifer Bits”
From Life Drawing.
It occurred to me that as
lovely as an entire tree is,
the shapes of the details of
the tree are also very
interesting to draw. The
little twiggy branches and
wispy needles of mid-
Atlantic pines are simple to
draw but complex in surface.
The pine cone was a
surprisingly accurate drawing
that seemed to simply
emerge from the paper.
Samples of Terri Muharsky’s work in 3DS Max 7 and the
Unreal Engine.
“Texture Mapping projects.”
Making 3D models look like more than grey shapes flaoting in space is what makes the art so
dynamic and intoxicating. Here are two examples of my skills at skinning models – one
geometric and the other organic – in 3DS Max using the “wrapping” technique.
“Halloween Cactus”
The best part about 3D
modeling is the fun you can
have with the lights This was
a small project that let me
have fun with projection
maps and isolated lighting
effects in 3DS Max. It was
really enjoyable, and by far
the most fun 3D piece I’ve
done.
3DS Max 7
“3d Bathroom”3D model of room
interior using 3ds Max 7.
All textures save for
wallpaper original. All
models are original.
Images inside of picture
frame are, left to right,
my husband, my (then
infant) son Elias, and
our cat, Machiavelli.
This was my first 3D
model project ever. The
array of beveled tiles
was the hardest part.
3DS Max 7.
“Imp Employee”
A concept model for an imp,
the low-level “gopher”
employees of Morningstar
Coffees, Inc., rival of
Creationworks, Inc. in the
universal souls market. As part
of this class – 3D Modeling and
Animation – the imp was used
in two very short animations
demonstrating his skeletal
rigging.
3DS Max 7
“Pies in the Skies”
This was made in my Texture Mapping for Games class, using 3DS Max 7, Photoshop CS2 and Unreal Editor 3. All textures in this scene are original creations, and all geometries were created within the engine itself, save for the brick pizza oven (not pictured). This is a simplified vision of what the interior of the pizza store itself might look like. I was trying to go for a mingling between a typical Italian shop and a Gothic style church.
Unreal Editor 3.0, Photoshop CS2
“Anne, Apprentice Reaper”
Anne died falling from a gargoyle, where she was
perched while writing bad, teen-angst poetry.
Death recruits her to be his apprentice. Her
adventures through the macabre world of the dying
teaches Anne the value of life in a world that has
forgotten its true worth.
Game concept character, un-textured, 3DS Max 9.
You can contact Terri Muharsky by phone at:
425-691-6194 (cell)
Or by e-mail at:
[email protected] or [email protected]
Or by “snail” mail at:
27229 NE 145th St., Duvall, WA, 98019