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Page 1: The Learning Potential of Virtual Environments

The Learning Potential of Virtual Environments

Adapting Education To The Skills of Students In the Y-Generation

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Engagement: a student’s willingness to spend time and energy on learning

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Feeling part of a community of learners has a direct impact, not only on retention, but also on students’ perception of successful university experiences (Wellman, Wehlage)

How do we create a sense of community?

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Communit

y

Student-

Centered

Material

Engagement

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Community

Student-Centered Material

Engagement

Second Life

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Shared presence - it feels like you are in the same space at the same time with others

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Shared experience - you can view and experience the same events (e.g. videos, presentations, musical performances) and engage in shared activities

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Real-time collaboration and creative co-production - users act on the same objects in real time, e.g. a spreadsheet, a whiteboard or a 3D model. Being in the same place at the same time naturally leads to peer learning.

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WHERE WE TEACH THEM

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HOW WE DELIVER INFORMATION

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Teaching Environments in Second Life

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Possible Subjects Taught In Second Life

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English

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History

Roma

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Modern Languages

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What can Second Life do for you?


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