Download - TIME UPRISING
TIME UPRISINGChad Hickenbottom, Rodelle Ladia Jr.,
Angela Liu, James Murphree
PRESENTATION AGENDA
Game Overview – AngelaNarrative & Game World – JamesGame Purpose & Objectives – ChadLevel Progression – ChadTower Types – RodelleUpgrades & Achievements – RodelleTechnical Considerations & Prototypes– James
GAME OVERVIEW:SINGLE-PLAYER, TOWER DEFENSE GAME THAT TRANSCENDS TIME AND SPACE WITH CAPTURE-ABLE TOWERS AND AN ENGAGING STORYLINE!
NARRATIVE
GAME PURPOSE & OBJECTIVESGame Purpose:Complete the game to solve the mystery of the peoples’ unrest.
Winning Condition:Level: Defeat all enemies for all wavesGame: Progress through all eras (levels)
Losing Condition:Health of Rodelle of the level becomes zero
LEVEL PROGRESSIONTu
toria
lPrehistoric Era(Wish-listed)• 3 Waves• 1 Tower
Leve
l 1Medieval Kingdom
• 5 Waves• 4 Towers
Leve
l 2Japanese Empire
• 7 Waves• 4 Towers
Leve
l 3Modern America (Wish-listed)• 8 Waves• 5 Towers
Leve
l 4Year 2555 (Wish-listed)
• 10 Waves
• 6 Towers
TOWER TYPESCapture-able TowersSpawn RangedMeleeSpecial Attacks
AbilityHealMultiplier (Wish-listed)Bomb (Wish-listed)
UPGRADES & ACHIEVEMENTSTower Levels:During LevelsControl Panel & Experience
Soldier & Rodelle Boosts (Wish-listed):Between LevelsGalactic Tower Store & Gold
(Badges)
TECHNICAL CONSIDERATIONS(PROTOTYPES)Tower spawning units to user selected locations
Rendering units so they overlap correctly in 2.5D (top units have lower y-values)
Units clumping/arching around enemies nicelySave/Load gamesTower control transition from user to enemy
#MATH(QUESTIONS)