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Interaction DesignA brief introduction
Tallinn Winter School / Experimental Interaction Design 2014
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Definition Questions Approaches
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Shaping digital things for people’s use
IxD
http://interaction-design.org/
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Near term
IxD
Long term• Ubiquitous computing• Natural Interfaces• Sustainability
• Product development• Usability• Designing for UX
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User Experienceneeds – goals – abilities
I need to get to work on time, so I
would have a good reputation.
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UXneedsgoals
abilities
BehaviorInteraction design
ContentCopywritersSound designersGraphic designersAnimators
FormLookSoundFeelBehave
PRODUCT
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UXneedsgoals
abilities
BehaviorInteraction design
ContentCopywritersSound designersGraphic designersAnimators
FormLookSoundFeelBehave
TechnologyDevelopment
Marketing
Communication
Service Design
PRODUCT
R&DEvaluation
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For whom?Users (≠ segments)
For what purpose?Needs, goals, abilities
What?Idea, concept, prototype, product
How?Operation, testing, using...
Scope?Time, budget, team, effects...
PRODUCT
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How to get there?
Design process
• Discovery, Modeling• Design, Development• Evaluation, Improvement
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ModelingPersonasScenariosUse CasesRequirements
DesignConceptPaper prototypesWireframesHi-fi prototypes
Approaches
User-centered design
EvaluationTask analysis FeedbackUsability testingHeuristics
http://www.interaction-design.org/encyclopedia/usability_evaluation.htmlhttp://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
Examples
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ModelingPersonasScenariosUse CasesRequirements
Approaches
Learning about users, tasks andproduct
Solving key problems through design
http://www.interaction-design.org/encyclopedia/usability_evaluation.htmlhttp://www.uxmatters.com/mt/archives/2010/07/design-is-a-process-not-a-methodology.php
Testing and improving the product
DesignConceptPaper prototypesWireframesHi-fi prototypes
EvaluationTask analysis FeedbackUsability testingHeuristics
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We will work with some of these approaches during our workshop
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Workshop
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Tuesday 14.1
Tomorrow we will generate ideas, form teams and begin working on your projects.
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Tuesday 14.1
“Homework”
Think about a problem(s) or a story that you would like to
explore during this workshop. Present it tomorrow.