Download - Unity advanced computer graphics week 03
Unity AdvancedComputer Graphics
Week 03 (Final)GameUIT - March 2017 - Tri.TMT
Contact: Fb: bit.ly/fb_tri , Linkedin: bit.ly/linkedin_triSource code : GitHub
Render Pipeline
Z-bufferingZ-buffering, also known as depth buffering, is a technique in computer graphics programming that is used to determine whether an object (or part of an object) is visible in a scene. It can be implemented either in hardware or software, and is used to increase rendering efficiency.
Z-Fighting
Z-FightingThis problem is usually caused by limited sub-pixel precision and floating point and fixed point round-off errors.
ZWrite
ZTest
ZTest
Rendering Order - Queue tag
Rendering Order - Queue tag
Rendering Order - Queue tag
Rendering Order - Queue tag
BlendMode
BlendMode : Syntax
BlendMode : Variables
Blend Factors
Shader : Sprite
Shader : Additive
Image Effects
Image Effects
RenderTexture
Q&AThanks for watching