Transcript
Page 1: Virtual Environments for 3D Visualisations

V I RT U A L W O R L D S F O R 3 D V I S U A L I S AT I O N S

J O H A N N A P I R K E R , C H R I S T I A N G Ü T L

J P I R K E R @ M I T. E D U

G R A Z U N I V E R S I T Y O F T E C H N O L O G Y

D I S C U S S I O N I D E A S A N D T R E N D S

I L R N 2 0 1 5

@ J O E Y P R I N K

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A D VA N C E D M O T I VAT I O N A L M E D I A T E C H N O L O G I E S G R O U P

• Games and Gamification • Gaming tools and components

• e-Education and e-Assessment • Virtual learning environments • Automated assessment tools

• Multimedia IR and NLP • Access to learning repositories • Pre-processing of content

• Social Network and Media Analysis • Social Network and Data Technologies

• Digital Libraries • Open Content

• Virtual Environments & Setups • Virtual 3D World Infrastructure • End device (immersive … mobile)

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M O T I VAT I O N : V R F O R E V E R Y O N E

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I M M E R S I V E 3 D V I S U A L I S AT I O N S . .

• … to visualise objects and environments

• … to create emotions

• … to simulate activities

• … to make unseen things seen

• … to teach

• … to raise awareness

• … to show off

• …

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V I S U A L E X P E R I E N C E S & O B J E C T / E N V I R O N M E N T V I S U A L I S AT I O N S

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C R E AT E E M O T I O N S

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http://jpirker.com/run/

• Split-screen game designed to create the emotion you had while playing tag - fun, hiding, fear, running,

excitement..

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Frauenhofer Graz, http://www.cgv.tugraz.at/Dave

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S C I E N T I F I C V I S U A L I S AT I O N S

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S U P P O R T U N D E R S TA N D I N G O F C O M P L E X C O N C E P T S

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M A K E T H E U N S E E N S E E N .

or..

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U N D E R S TA N D I N G C O M P U T E R S C I E N C E - S I M U L AT I N G S O R T I N G A L G O R I T H M

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V I R T U A L W O R L D S F O R L E A R N I N G P H Y S I C S W I T H P H Y S I C S S I M U L AT I O N S

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L E A R N I N G & W O R K I N G I N V W S

• Provision of different communication channels (verbal & non-verbal)

• Activity-based interactions support the motivation and autonomy of the users

• Increased social awareness

• Feeling of presence in the virtual environment

• Awareness of other avatars, the environment

• Belonging to a social community which creates a virtual social space

• Facilitated collaboration through different tools

• Visualizations and simulations of learning content via 2d and 3d artifacts

• Personal motivation through active participation and co-creation of the world

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I N F O R M AT I O N V I S U A L I S AT I O N

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I N F O R M AT I O N V I S U A L I S AT I O N I S B E A U T I F U L

!

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• Data analysis

• Explore data

• Gain new insights

• “Data is the new oil”

• “Let my dataset change your mindset.”

• …

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I N F O R M AT I O N V I S U A L I S AT I O N I S I M M E R S I V E

?

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• The experience of standing in the center of the pollution data mapping instead of looking at a bar

chart

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• (a) advantages and disadvantages compared to other visualisation methods such as 2D map based visualisations

• (b) would users like to walk through visualisations

• (c) does the immersive character change the user’s perception of the visualisation

• (d) would users benefit from the collaborative multi-user capabilities.

R E S E A R C H Q U E S T I O N S

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S U M M A R Y

• Visualisation for discovery and understanding

• 3D Visualisations can support other forms of emotions, understanding, learning, and analysing

• VR, new forms of haptic interfaces, and 3D Web is coming

• 3D worlds support interactive, collaborative, and immersive simulations

• Other insights and new forms of analysis compared to 2D

• Web-browser data visualisations (e.g. Unity)

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S U M M A R Y

• Identify good & reasonable visualisation opportunities

• Still complicated & more expensive compared to 2D

• Target group?

• VR, new forms of haptic interfaces, and 3D Web is coming -> we still wait

• Should provide new insights and not new challenges

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T H A N K Y O U F O R Y O U R AT T E N T I O N .

J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K


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