Download - VR裝置、開發趨勢與產業現況 by Hayato 20151031
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VR裝置、開發趨勢與產業現況
Hayato
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VR裝置
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虛擬具現領域分野
VR ( Virtual Reality ) 虛擬實境
AR ( Augmented Reality ) 擴增實境
SR ( Substitutional Reality ) 替代實境 MR ( Mixed Reality ) 混合實境
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立體視 + 頭部追蹤
裝置類型概要
+ 位置追蹤 +動眼追蹤
三星 Gear VR
Google Cardboard
其它低價VR裝置們
Oculus Rift
hTC Vive
PlayStation VR
OSVR
FOVE
最低限度的立體視覺,並
能進行360度環視體驗,
適合輕量短期內容。
只要輕擺頭部就能明顯地
感受到空間沉浸感!當今
虛擬世界的主角們!
視線互動、動態合焦、重
點運算,下一個重要的VR裝置機能。
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Google Cardboard
使用手機作為顯示器
便宜、DIY、容易攜帶!
具備一個互動按鈕
適合用來推廣入門VR內容與LG合作→
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Gear VR
Oculus與三星合作的攜帶型VR裝置
使用三星手機作為顯示器,畫面表現極好
具備側邊觸控板,操作變化性多
售價99美金...不過你還需要有一隻三星手機
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其他低價VR裝置們
基本上就是Cardboard的簡化版再改良
有些會增加頭帶,或改良用料材質
大多數都不具備互動按鈕可用 ←非常不方便!
各類亞種目前在掏寶上海量增生中...
......看看就好,不用特別去記住它們
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當今VR時代的主角們
2016 VR元年
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Oculus Rift CV1
解析度 1080 x 1200 x 2更新率 90Hz視野角 110度上市日期 2016 Q1
從DK1→DK2→CB→CV1
經歷多次改良後的最終商品化版本
近年VR裝置規格的領頭者
裝置上佈滿紅外線LED燈
透過1個紅外線攝影機進行位置追蹤
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hTC Vive
解析度 1080 x 1200 x 2更新率 90Hz視野角 110度上市日期 2015 Xmas
目前最強的Lighthouse定位技術
以2個置於房間對角線上的
Lighthouse Base Station進行定位
精準!輕量!幾乎無死角!
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PlayStation VR (Morpheus)
解析度 960 x 1080 x 2更新率 120Hz視野角 100度上市日期 2016 Q2
PS4專用VR裝置
解析度較CV1與Vive來得低
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Oculus Rift DK2
解析度 1920 x 1080 更新率 90Hz視野角 110度上市日期 2014.08
同樣是採用紅外線攝影機來定位
目前最普遍的開發機(超過10萬台)售價為USD 350 但已停止販售
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OSVR (Open Source Virtual Reality)
解析度 1920 x 1080更新率 120Hz視野角 100度上市日期 2015.10
仍在開發機階段
開源專案
背後是RAZER
2015.10.23起開始販售 OSVR Hacker Dev Kit v1.3簡稱OSVR HDK售價USD 300
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FOVE
解析度 2560 x 1440更新率 60Hz (90 Projected)視野角 100度
上市日期 2016 Q1
動眼追蹤
Foveated Rendering能提供給行動不便者使用
將採用Lighthouse定位系統
但目前尚無明確動向
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FOVE Virtual Reality Headset: Eye Play The Piano Project
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專用控制器
Oculus Touch
Vive Controllor
PS Move
輸入裝置
其它控制器
傳統手把
姿勢辨識 / Kinect
手勢辨識 /Leapmotion
特殊裝置 / Arduino
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Playstation Move
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SEGA feat. HATSUNE MIKUProject: VR DEMO
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Oculus Touch
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MEDIUMToy Box
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SteamVR Controller (Lighthouse)
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Job Simulator VR Pet Tracking
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Leap Motion
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Gest
https://www.kickstarter.com/projects/asdffilms/gest-work-with-your-hands
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https://www.facebook.com/feather.game/?fref=ts
《遺落之羽》 元智大學資訊傳播學系 104級畢業製作
Kinect + 自製震動器
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UnlimitedHand
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振動包
風扇
超音波
擬似實物設置 (情境場景/模型/座椅)電位觸覺 (UnlimitedHand)溫度(溫水袋)慣性(座椅/振動台車/大型台車)
回饋裝置
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https://share.oculus.com/app/diorama-no2--der-grosse-gottlieb
課桌椅 + 電風扇
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Skyrim in VR - Cyberith Virtualizer + Oculus Rift + Wii Mote
Cyberith Virtualizer
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CableRobot-Simulator
大型慣性模擬平台
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きさらぎ病院 #OcuJam
輪椅 + 手機陀螺儀 + 震動包
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http://www.telegraph.co.uk/technology/news/10817354/Birdly-Oculus-Rift-simulator-recreates-flying-like-a-bird.html
風扇 + 自製鳥型操作器
Birdly Oculus Rift simulator
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初音ミク と握手をしてみた - Miku Miku Akushu
手模型 + Novint Falcon
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ユニティちゃんいちゃまくら
擬似膝枕設置
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360影片/ 3D 360影片 錄製工具
其它工具
Nokia OZOTHETA 環景轉播實驗機GoPro六面攝影機
將現實帶入VR的重要工具
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硬體需求
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硬體需求
HDMI 1.3 video output
2x USB 3.0 ports
Windows 7 SP1 or newer
Oculus建議規格:
GTX 970 / AMD 290
Intel i5-4590
8GB+ RAM
附帶一提我的是...
GTX 980Ti
Intel i5-6600
16GB RAM
原始畫面1512 x 1680 x 2
曲面修正1080 x 1200 x 2
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USD 999
Oculus 認證電腦
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PS4 & PSVR ?PlayStation 4
● 2013年11月15日上市
● 售價 USD 400● Semi-custom 8-core AMD x86-64 Jaguar 1.6 GHz CPU● Semi-custom AMD Radeon "Liverpool" Graphics● 8GB GDDR5 + 256 MB DDR3 RAM
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生命會找到它的出路...
......不管如何好想趕快玩到啊!
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開發工具
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開發工具
Unity5 UE4
日本開發者2015.10.30 非正式調查
… Stingray ??
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Oculus SDK (PC/Mobile)
Steam VR SDK (Vive)
Cardboard
OSVR
FOVE SDK (pre-Alpha)
SDK
進入門檻其實不高
各家幾乎都有提供Unity和UE4的外掛
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Cardboard Design Lab
不管你要開發哪個平台
請先拿起Cardboard跑過這個APP再說...
你將會收穫豐富!
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SHOWDOWN
UE4 VR DEMO Project , It’s FREE
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產業趨勢概要
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市場規模
AR+VR產業產值預估
2016年 約50億美元
2020年 約1500億美元
2016.10.14
英國投資銀行Digi-Capital2015.4
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在哪些地方賺錢?
AR在硬體販售 VR則是以遊戲為主
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內容
軟體、平台
服務傳遞硬體、銷售
產業地圖
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主導企業
投資者
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開始導入VR的品牌
HBO透拓Oculus Rift讓權力遊戲粉絲親自「升上長城」
Marriott萬豪酒店利用三星Gear VR提供VRoom Service租用服務
Red Bull紅牛以Google Cardboard或三星Gear VR體驗虛擬的紅牛飛行大賽
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目前還沒有明顯動作的...
......目前想在Mac系統上開發VR內容會有不少限制
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內容商品類型
遊戲
電影/電視
醫療
教育
社群互動
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Oculus Rift DK2 全球銷售突破10萬台(已停售)
DK1 DK2
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Palmer說: Oculus Rift VR售價將會超過USD 350
也有專家預估明年Oculus Rift將賣出500萬台......真的嗎?XD
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儘可能的跨平台吧!
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VR遊戲開發注意要點
互動性 讓玩家在虛擬世界中有參與感,有影響力
敘事力 引發興趣好奇,吸引注意力,誘導引導玩家的視線與思考
臨場感 透過氛圍與回饋,使玩家相信自己浸透其中
舒適性 任何體驗能成立的最大前提!
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Meetup : VR Taipei
2015/11/8 (日)
2:30 PM to 6:00 PM
台北市大安區光復南路102號7樓
歡迎帶著你的DEMO一起過來分享討論!
http://www.meetup.com/VR-Taipei/events/226255010/
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Hayato Yang
E-Mail: [email protected]
Twitter: hayatosk
FB Club : OcuFesTW(You can find me as 孩雅多)
Q & A