Download - Wearable HCI Talk for U of R
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Wearable Computing:
HCI Challenges and Opportunities
Daniel AshbrookAssistant Professor, RIT
http://danielashbrook.com
• Always ready
• Senses & reacts; can act proactively
• Communication tool
• Respects wearer’s attention
• Intimate & personal
7
CHARACTERISTICS
Superpower enhancements
Sensing
Proactive action
Instant interaction
32
BENEFITS COSTS
Ergonomics
Attention
Social weight
ERGONOMICS
35
• Fit
• Size
• Weight
• Materials
• Storage & access
• Graspability
• Robustness
• sweat
• water
• impacts
• connectors
• wires
SOCIAL WEIGHT
SW = CL + PP + SCCL → cognitive loadPP → physical presenceSC → social convention
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Source:A. Toney, B. Mulley, B. H. Thomas, and W. Piekarski, “Social weight: designing to minimise the social consequences arising from technology use by the mobile professional,”
SOCIAL WEIGHTCognitive Load
Physical Presence
Social Convention
CL: •
PP: •
SC: •
CL: •••
PP: ••
SC: •
CL: ••••••
PP: •••
SC: ••
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CL: •••
PP: •••
SC: •••
CL: •••
PP: ••••
SC: •••••
CL: ?
PP: ••••••••••
SC: ••••••••••••••••••••
44
SOCIAL WEIGHTCognitive Load
Physical Presence
Social Convention
Superpower enhancements
Sensing
Proactive action
Instant interaction
46
BENEFITS COSTS
Ergonomics
Attention
Social weight
REACTACTINPUT TEXT
Compose a
message
Enter data
(phone number,
web address)
WHY INPUT?
Take a photo
Check calendar
Share
something
React now:
phone call
React
eventually: text
message
49
Superpower enhancements
Sensing
Proactive action
Instant interaction
59
BENEFITS COSTS
Ergonomics
Attention
Social weight
Nenya: Subtle and Eyes-
Free Mobile Input with a
Magnetically-Tracked
Finger RingDaniel Ashbrook, Patrick
Baudisch,
Sean White
Proceedings of CHI 2011
73
BitWear: A Platform for
Small, Connected,
Interactive Devices.Kent Lyons, David H. Nguyen,
Shigeyuki Seko, Sean White,
Daniel Ashbrook, Halley
Profita.
Integration with other
platforms & devices
Discoverability of
functionality
How many
wearables/person?
Turning it off
and showing that state: e.g. Glass
vs Autographer
Where is data? 80
CHALLENGES
81
CURRENT WORK
New interfaces for wearable computing
Augmented digital fabrication
Studying barriers to & motivations for "making"