Transcript
Page 1: Webinar: Releasing Better Games Faster

Expert Panel: Releasing Better Games Faster  Continuous Delivery & the Need for Speed

Page 2: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

Gabe Weiss Technical Lead, Perforce Software

•  10+ years in engineering at Perforce

•  Previously at Bioware

•  Currently technical lead on P4V project

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MODERATOR

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Releasing Better Games Faster

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Nathan Sitkoff Engineering Manager, Turbine

Pierre Laliberté Build Master, Ubisoft Montreal

Sean Houghton Lead Tools Programmer,

Sony Computer Entertainment

Page 4: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

Nathan Sitkoff Engineering Manager, Turbine

•  Over 15 years in the game development industry

•  Engineer at Turbine since 2007

•  Engineering Manager for The Lord of the Rings Online

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Page 5: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

About Turbine • Wholly owned by Warner Bros. Home Entertainment

•  Creator of Asheron’s Call, Dungeons and Dragons Online, The Lord of the Rings Online (LOTRO), and Infinite Crisis

•  LOTRO is currently developed by a team of more than 20 designers, artists, and software engineers

•  LOTRO source control begins in 2003 and includes over 500000 changelists by more than 100 people

Page 6: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

Pierre Laliberté Build Master, Ubisoft Montreal

•  Over 15 years in the game development industry

•  Worked on everything from indies to AAA productions

•  Most recently shipped Assassin's Black Flag

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Page 7: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

About Ubisoft • Worldwide producer, publisher and distributor of

interactive entertainment •  Development teams in several countries and distributes

games in over 55 countries around the world

•  Largest studio, Ubisoft Montreal, has over 2650 employees

– 80% work directly in game production

Page 8: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

Sean Houghton Lead Tools Programmer, Sony Computer Entertainment

•  Over 20 years in computer graphics and game development

•  Former Technical Director at High Moon Studios developing games for Xbox, Playstation3, and Playstation2

•  Started career as animator for television & film

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Page 9: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

About Santa Monica Studio •  Established in 1999 as part of Sony’s Worldwide

Studio group •  Responsible for the God of War series •  Supports and publishes games from external studios

such as Thatgamecompany and Giant Sparrow •  200+ employees

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Releasing Better Games Faster

BRANCHING STRATEGIES

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Releasing Better Games Faster

CROSS-TEAM COLLABORATION

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Releasing Better Games Faster

PIPELINE ACCELERATION

Page 13: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

QUESTIONS

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Releasing Better Games Faster

THANK YOU!!!  

Gabe Weiss: [email protected]

P4Ideax   Forums  

Page 15: Webinar: Releasing Better Games Faster

Releasing Better Games Faster

NEXT DEV TALK  Code Review Workflows

with Geoff Nicol


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