dragon knight guide
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The Unofficial the Elder Scrolls Online Dragonknight Guide
The Unofficial the Elder Scrolls Online Dragonknight
Guide
Last Update: 2014-04-03
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%&'O( #)
he Short *ersion+
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a0le of Contents
%,portant.....................................................................;
The short $ersion+...............................................;
The long $ersion+.................................................;
%ntroduction................................................................<
(ace....................................................................<
Soft Cap.............................................................=
Synergy..............................................................=
8eapon Choice.............................................>
(oll......................................................................>Skills #nalysis ............................................................?
The #rdent @la,e Skill Tree ....................?
#cti$e Skills ..............................................?
'assi$e Skills .............................................A
The Draconic 'ower Skill /ine ............!
#cti$e Skills ............................................!
'assi$e Skills ..........................................!!
The Earthen Beart Skill Tree ................!2
#cti$e Skills ............................................!2
'assi$e Skills ..........................................!;
Skills and Skill (otation.......................................!<
Skill /ines.................................................!<
Tanking Skill (otation..............................2
#cti$e #0ilities+......................................2
'assi$es+ 3in the 8eapon Tree5.......2
'assi$es+ 3in the #r,or Tree5...........2!'assi$es+ 3in the Guild Section5.......2!
#0ilities+ #rdent @la,e.......................2!
#0ilities+ Draconic 'ower..................2!
'assi$es in Earthen Beart attle
(oar............................................................2!
Dual 8ield Skill (otation.......................2;
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%) (ODUC %O)
efore we 0egin this guide7 % feel it necessary to point out a few things. This ,ight
see, like info-du,p7 0ut these pointers will help you understand the ga,e ,ore
fully and so 0eco,e 0etter at it faster.B(ace
The first thing you should know is that7 depending on what race you choose7 you will 0e
,ore proficient with certain Skill /ines. The differences are not $ast7 0ut they e:ist. ou will not
necessary 0e ,ore successful with different classes7 0ut certainly skill lines.
The 0est way would 0e to si,ply gi$e you a list of all the racials 3a0ilities that your race gets
and gets to spend points in and are uni1ue to that race5 and let you decide for yourself7 0ut we
will not do that here. %nstead what we shall do is gi$e you the list of the few races that will
work 0est for playing the Dragonknight.
There are three 0asic Skill /ines for the Dragonknight7 each ha$ing a sort of opti,al race
depending on what weapons you will choose to use.
These are+
O(S%&E( The Orc7 good for tanking7 0ut ,ost i,portantly 0etter for Two Banded users
and hea$y da,age dealers7 you will gain 0onuses to Bea$y #r,or so there will 0e no need to
use skills like Spiked #r,or7 you will also gain increased sta,ina for ,ore attacks and ,ore
da,age7 0ut also health 0onuses and reduced sprint cost7 ,aking sure no-one will easily
escape you.
DU)&E( Or the FDark Elf is hands down the 0est race for the Dragonknight7 as itfocuses on Dual 8ield 0onuses 3one of the ,ost hea$y da,age dealing specs you can go for
with this class57 as well as ha$ing increased ,agicka pools and ,agic da,age 0onuses for an
e:tra kick 7 as the Dragonknight is actually 1uite a hea$y caster.
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(olling a Dun,er you will take ad$antage of the two ,ost destructi$e aspects of the
Dragonknight7 Dual 8ield and Destruction Staff7 0ut ,ost i,portantly7 and since you cannot
effecti$ely co,0ine the two during co,0at7 you will 0e a0le to do increased destructionda,age e$en while Dual 8ielding.
!. %&'E(%#/ The %,perial is an aweso,e choice if you wish to 0e a tank. The 0onuses
are tailor-,ade for the One-Banded and Shield user.7 focusing hea$ily on Co,0at
(egeneration7 %ncreased Bealth and Sta,ina7 perfect for a front line fighter that can
take on anything.
Other (aces can work good as well7 0ut none so good as these three if you want to deal,a:i,u, da,age.
Soft Cap
The second thing you ha$e to know a0out is what e:ists in so,e other &&Os as well7 and it
is called the Soft Cap. @or those of you not fa,iliar with it7 it is si,ply this+ 8hen one of your
attri0utes reaches a certain nu,0er7 ar,or for instance7 you will not recei$e a lot of 0enefits if
you choose to in$est e$en ,ore points into said attri0ute. %nstead7 you will always 0enefit ,ore
if you in$est into a different attri0ute instead7 as the scaling 0eco,es $ery steep when the SoftCap is reached. This ,eans that7 when you reach7 lets say = ar,or7 and chose to in$est in
another ! ar,or7 that ar,or will a0sor0 less da,age that it would ha$e7 had you had
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The 0est e:a,ple perhaps is a rogue placing a trap on the ground7 and a fire,age 0urning
that ground. This will cause the ene,y to 0eco,e i,,o0iliHed7 while the fire,ages spell will
0urn the target. # si,ple ,echanic yet highly effecti$e7 as it does not only apply to the gi$ene:a,ple.
8eapon Choice
The true ,erit in Fclasses7 that is to say7 who is a tank and who the healer7 is not in the
choosing of class7 0ut in weapon choice. This is an i,portant point you should realiHe fro, the
get go. #n e:a,ple that will elegantly descri0e to you what % ,ean is si,ply this+ ou 0eco,e a
Ftrue tank 3one with taunts and what can 0e considered as Fsunder ar,or and aggro-0uilding
a0ilities5 0y e1uipping a One Banded and Shield. On the other hand7 you 0eco,e a healer 0y
e1uipping a (estoration Staff and using the a0ilities that co,e with it. Si,ple7 yetI
(oll
#nother useful tip fro, the get go7 is to realiHe that you can (O// OUT of a snare placed on
you. The ga,e tips will tell you to roll away fro, ene,y fire7 0ut what they wont tell you that
you can also roll out of their snares 0y tapping the ,o$e,ent key twice.
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S%//S #)#/S%S
he Dragonknight is The Elder Scrolls OnlineJs contri0ution to F,agical warrior
class7 and it utiliHes draconic-inspired skills and fire spells to in$oke da,age. &any
of the DragonknightJs skills focus upon da,age ,ultipliers and increased nu,0ers7
allowing the Dragonknight to o0tain high da,age output with a high output.
T he #rdent @la,e Skill ree
The #rdent @la,e skill tree is the DragonknightJs first skill line7 and it focuses on fire ,agicwhile de-0uffing ene,ies. #rdent @la,e is considera0ly the ,ost offensi$e of the
DragonknightJs skill trees7 and players selecting a hea$y concentration within the #rdent @la,e
sphere will e:perience hea$y offensi$e output while ,aintaining decent $ersatility within '*'
scenarios. #rdent @la,e si,ilarly retains a collection of defensi$e utility skills7 ,aking the
Dragonknight $ia0le for da,age and tank hy0rid 0uilds.
#cti$e Skills
!. Ulti,ate The DragonknightJs Ulti,ate #rdent @la,e skill is called Dragonknight
Standard. Dragonknight Standard spawns a standard on the ground7 dealing da,age to
opposition while reducing their recei$ed healing 0enefits. #dditionally7 Dragonknight Standard
creates the DragonknightJs Shackle synergy skill for surrounding playersJ utiliHation.
2. @iery (each @iery (each draws ene,ies towards the Dragonknight with a fiery line
while dealing da,age. @iery (each is incredi0ly useful for ranged classes atte,pting to kite the
Dragonknight7 though players ,ay find @iery (eachJs utility li,ited in ,elee situations.
;. Searing Strike Searing Strike applies a da,age-o$er-ti,e de-0uff to ene,ies. The de-
0uff strikes the, with repeated fire da,age. Searing Strike7 o$erall7 is the DragonknightJs
0read-and-0utter DoT7 and itJs a great gap-filler for other co,0inations.
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". @iery reath @ire reath inflicts fire da,age upon near0y ene,ies7 and it places an
additional da,age-o$er-ti,e spell upon the,. Bowe$er7 @iery reath only targets opponents
directly in front of the Dragonknight.
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The DragonknightJs #oE healing de-0uff7 ,eanwhile7 is $ery i,portant to Dragonknights
during '*' encounters. %tJs not surprising to see e$ery '*' group supported 0y an #rdent-@la,e-specialiHed Dragonknight7 as Dragonknight Standard is an e:cellent 0oost to a tea,Js
efficiency and sur$i$a0ility.
he Draconic 'ower Skill /ine
The Draconic 'ower skill line is the DragonknightJs defensi$e approach to co,0at7 and it
,akes the Dragonknight a $ia0le tank during 0oth group '*E and '*' 0attles. 8ith se$eral
utility skills and defenci$e-,a:i,iHing 0uffs7 Draconic 'ower will 0e a house fa$orite 0y ,any
players seeking tanking capa0ilities.
#cti$e Skills
!. Ulti,ate The DragonknightJs Draconic 'ower Ulti,ate skill is Dragon /eap. Dragon
/eap propels the Dragonknight through the air upon ,agical wings7 and it deals #oE da,age
upon the DragonknightJs landing area7 0ouncing ene,ies 0ackwards. Dragon /eap is an
e:cellent opener for Dragonknights7 and itJs a great kick-starter for stun-0ased '*'encounters.
2. Spike #r,or Spike #r,or increases the DragonknightJs da,age resistance while
deflecting da,age upon ,elee opponents. Spike #r,or is a ,ust-ha$e skill for Dragonknights
focusing on ,ain-role encounters.
;. Dark Talons Dark Talons contains near0y ene,ies7 and it deals da,age to ene,ies not
contained 0y Dark Talons. 8hile Dark Talons is a great spell for freeHing ,elee-0asedopponents7 it ,ay not 0e as useful when in a ,elee-$ersus-,elee situation. Bowe$er7 Dark
Talons can effecti$ely hinder a kiting-0ased opponent.
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". Dragon lood Dragon lood heals the Dragonknight7 and it adds an additional heal-
o$er-ti,e spell. Dragon lood is a great utility skill for sur$i$al7 and Dragonknights ,ay
consider gaining skill points to o0tain Dragon lood within the Draconic 'ower skill line.
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Draconic 'ower skills co,ple,ent one another with a ,a:i,iHation of da,age reduction7
control spells and self-0uffing. 'layers focusing on healing 0onuses7 like an #rgonianJs natural
healing 0uff7 will 0e a0le to take ad$antage of the DragonknightJs self-healing ,ultiplierswithin the Draconic 'owerJs skill tree.
oth %nhale and Dragon lood ha$e pro$ed the,sel$es to 0e for,ida0le attacks7 though their
effecti$eness is 0ased upon their ,agnitude of effect to achie$e consistent power. %n ,any
situations7 Draconic 'ower skills are great selections for a playerJs alternati$e action 0ar7 and it
grants the Dragonknight staying power within di$erse situations focusing upon dealing
da,age and healing.
he Earthen Beart Skill ree
The Earthen Beart Skill Tree is the DragonknightJs last skill group7 and it relies upon hea$y
group support while adding control skills $ia0le within 0oth '*E and '*' scenarios. 8here
Draconic 'ower focused on tanking and self-sur$i$a0ility7 Earthen Beart is an o$ertly
supporti$e class.
#cti$e Skills
!. Ulti,ate The DragonknightJs Earthen Beart Ulti,ate a0ility is called &ag,a #r,or7 and
it reduces inco,ing da,age relati$e to the playerJs ,a:i,u, health percentage per hit.
#dditionally7 &ag,a #r,or engages ene,ies and inflicts fire da,age in an #oE fashion.
2. Stonefist Stonefist su,,ons a large section of rock fro, the ground7 and it tosses it at an
opponent to deal physical da,age. Stonefist also knocks down ene,ies7 and itJs a great utility
skill for controlling and stunning single ene,ies.
;. &olten 8eapons &olten 8eapons supports the Dragonknight with an #oE 0uff section
capa0le of increasing near0y alliesJ power. The DragonknightJs power is dou0ly increased7 too7
,aking &olten 8eapons a great asset for players focusing on D'S.
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". O0sidian Shield O0sidian Shield su,,ons a rock shield around allies7 and it a0sor0s a
specific percentage of inflicted da,age. /ike &olten 8eapons7 O0sidian ShieldJs 0enefits aredou0led for the Dragonknight.
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The Earthen Beart skill tree is a fully sporti$e group7 and its selection oftwo party 0uffs
effecti$ely 0oost 0oth defensi$e and offensi$e powers throughout a party. These 0uffs are ideal
for alternati$e hot-0ar use7 and their pre-fight 0enefits are ideal for players capa0le ofswapping co,0at styles ,id-fight. &ag,a #r,or7 the Earthen Beart Ulti,ate a0ility7 is also
e:tre,ely good for tanking7 and itJs an argua0ly 0etter tank Ulti,ate than Dragon /eap
through the Draconic 'ower skill line.
The Dragonknight7 while $ersatile7 is 0uilt to supply D'S while 0eing a $ia0le tanking
character7 0ut its skill co,0inations are $aried. 'layers ,i:ing the DragonknightJs skill trees
will find additional 0enefits 0etween the classJs 0uffs7 and7 when weapons and ar,or are
added7 ,ay 0eco,e an e:tre,ely effecti$e class.
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S%//S #)D S%// (O # %O)
he first thing you need to understand when you 0egin to play The Elder Scrolls
Online7 is that the classes are not as strictly one-di,ensional as you ,ight e:pect.
y choosing a class7 you can still end up 0eco,ing a hy0rid7 depending on what
Skill /ine you choose and how you decide to co,0ine the,.
T%t is perhaps 0est if you consider the classes to 0e ,ore like suggestions of how you should
play7 0ut 0y no ,eans so,ething e:clusi$e or rock solid.
Of course7 this 0eing a Dragonknight guide7 we will focus on solely the Dragonknight7 yetthe word does not necessary i,ply a Tanking class #T #//7 e$en though you will pro0a0ly ha$e
the easiest ti,e 0eing a tank if you choose to play a Dragonknight.
There are three 0asic Skill /ines that you can choose fro, if you go for the Dragonknight.
Skill /ines
!. #rdent @la,e Da,age o$er Ti,e and CrowdControl Deals fire da,age o$er ti,e
and %,,o0iliHed ene,ies.The #rdent @la,e skill line is Kust one e:a,ple of how unknight-like the Dragonknight
can 0e. This skill line works 0est if you use a Destruction Staff 3link here for later when
this section is added57 which ,eans you will 0e ,ore like a caster than a sword and
shield user.
The tree focuses pri,arily on DoT da,age and direct da,age7 as well as #oE 0y using
destruction spells. et7 at the sa,e ti,e7 0y using the right spells7 one can ha$e the sa,e
a,ount of #r,or as a hea$y ar,ored player. That is of course for a set duration only.
Each of the skills in this tree di$erge into separate two which 0oost the original skill at a
specific Skill (ank. 8hat follows is a guide that will tell you what to choose when you reach
said rank.
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Dragonknight Standard+
!. Shifting Standard
#llows for the standard to 0e ,o$ed7 good for '*E as well as '*' situations. The usageof this depends on your play style7 although you ,ay find Standard of &ight 0etter for a
0urst da,age spec.
2. Standard of &ight
'ure 0urst da,age. Great for sudden '*' da,age to ,ake your ene,ies drop. Use it
with the co,0o of Dual 8ield weapons.
@iery Grip
!. E:tended Chains
Do not use this7 use the 0elow one instead.
2. E,powering Chains
%ncreased the da,age of your ne:t attack7 perfect for using your ,ost powerful attack
after using this a0ility.
Searing Strike
!. Unsta0le @la,e
%nferior to the 0elow a0ility.
2. urning E,0ers
#dds healing when the effect ends7 great for al,ost any situation7 '*'7 '*E as a Fsa$er
a0ility7 as well as !$! 0attles. %f you e$er played an Undead Shadow 'riest in 8o87 this
is si,ilar to De$ouring 'lague. %t will sa$e your life ,ore than the Unsta0le @la,e will
kill your opponents.
@iery reath
!. urning reath
Choose engulfing fla,es always.
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2. Engulfing @la,es
%t will increase your da,age across the 0oard as a Dragonknight you will 0e usingal,ost nothing 0ut @ire da,age.
/a$a 8hip
!. &olten 8hip
Gain an acti$e 0onus to your @ire Da,age if the a0ility is placed on your 0ar.
2. @la,e /ash
The superior a0ility7 a self heal and da,age a0ility that could sa$e you. Use this one.
%nferno
!. @la,es of O0li$ion
%nferior to Sea of @la,es in al,ost all regards.
2. Sea Of @la,es
(estores ,agicka to you on e$ery death of an ene,y7 howe$er the ene,y needs to
die in the #oE of the Sea of @la,es7 ser$es the Dual 8ielder well who is ,o0ile a lot
anyway7 restoring the ,agicka ,eans the effect will 0e a0le to last longer.
2 . D ra coni c 'owe r
This skill line focuses ,ainly on self healing and sur$i$al7 0ut if you ha$e e$ery played a
class that can heal itself through da,age done7 they you know this can7 if properly used7 0e
e:tre,ely effecti$e in 0oth '*E and '*'. )ot only can this Skill /ine gi$e you high ,o0ility and
with it a good control of the 0attlefield7 0ut also independence7 since this line also has a lot ofreflection spells. This ,eans that if you are are 0eing 0arraged 0y spells7 you will reflect the,
0ack at your opponents.
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The line focuses on rooting your opponents in place as well7 which co,0ines nicely with
your Ulti,ate7 which is a kind of leap7 where you Ku,p and land in the ,idst of your
opponents7 doing #oE da,age and knocking the, down.
Dragon /eap+
;. Take @light
8hile e:cellent for its increased da,age and radius and '$E7 it is not that great for '*'
if you do not ha$e a healer 0acking you up7 the reason is si,pleM you will 0e noticed if
you perfor, these leaps7 and so al,ost always targeted 0y s,art ,ages fro, afar. To
co,0at ,elee users7 use a spell that increased your ar,or 0efore perfor,ing this
a0ility.
". @erocious /eap
The choice for anyone who does '$'7 especially for so,eone with a healer or dedicated
healer7 it will gi$e you an added 0onus to spell resistance7 which is great for leaping into
the fray.
This trend 0asically goes on through this Skill Tree and the a0o$e e:a,ple ser$es well for all
of the skills7 where the first skill ser$es as increased da,age a0ility7 while the second ser$es for
increased sur$i$al7 ,ostly for '$' 0ecause of spell resistance instead of pure physical da,age.
; . E ar th en Be ar t
ou ,ight e:pect this to 0e the tanking tree7 0ut that is 0oth true and not true. ou see7 this
is again the 0eauty of Elder Scrolls Online7 0ecause true tanking is is the 8E#'O)S used7 not in
the Skill /ines the,sel$es7 as e$ery weapon co,es with its own skills. ou will already recei$e
all your great tanking a0ilities in the #r,or Trees7 so focusing on ,ore of the, in the EarthenBeart will not 0e as useful as one ,ight e:pect.
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The 0est thing for us to do is to ignore that a shill line is ,eant for a specific purpose7 and
instead focus on what works 0est if you wish to 0e a tank7 or a caster7 or a hy0rid. @irst lets look
at the Tanking Skill (otation of the Dragonknight.
&ag,a #r,or
!. &ag,a Shell
These two spells are contingent upon group $s solo play style. The ,ag,a shell is for
synergising with your group for ,a:i,u, da,age a0sorption.
2. Corrosi$e #r,or
@or solo play. (educes inco,ing da,age of all ene,ies7 e:cellent for solo play.
Stonefist
!. O0sidian Shard
# 0etter choice7 since this is intended to 0e used to knock down your ene,ies and gi$e
you ti,e away fro, da,age. The increased range help with ene,ies that are running
away7 which ,akes this a good '$' a0ility.
2. Stone Giant
#n inferior choice.
&olten 8eapons
!. &olten #r,a,ents choose this one.
#dds ;N critical strike chance. #s a rule7 in al,ost all &&Os and ('Gs7 a ,assi$e
increase in da,age as e$ery third strike is potentially a critical hit.
O0sidian Shield
!. @rag,ented Shield
@or the da,age dealer7 great for Soloing '$E and '$' if you are getting heals especially.
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2. %gneous Shield
#0sor0s ,ore da,age7 use this if you decide to go for a self-healing sur$i$alist spec.
3,ore on the spec BE(E 3link added later5
'etrify
!. Shattering (ocks
@or a da,age dealer7 or in general a 0etter choice of the two.
#sh Cloud
!. Cinder Stor,@or the da,age dealer7 a superior choice of the two7 a great crown control a0ility.
anking Skill (otation
Since a Dragonknight is ,eant to 0e a kind of tank7 or should % say7 is well suited for that
role7 % will descri0e the e:cellent skill rotation you can use for tanking. @or a tank an 3Orc5
Orsi,er will ser$e you 0est7 as well as an %,perial7 as their racials focus ,ostly on hea$y ar,or
use7 increased health7 as well as ,ore health regeneration during co,0at.
#cti$e #0ilities+
!. Shielded #ssault so you ,ay close the distance fast 3a Charge a0ility5
2. (ansack 3deals da,age7 lowers opponents ar,or7 0uffs yours and taunts target5
;. Crippling Slash 3deals da,age7 i,,o0iliHed target for 2 sec7 then slows down and applies
a de0uff that reduced their weapon da,age5
'assi$es+ 3in the 8eapon ree5
!. @ortress 3reduced 0locking cost7 reduced cost of one hand and shield a0ilities5
2. Sword and oard 3increased one handed da,age and the shield 0lock ,ore da,age5
;. Deadly ash 3the a0ility does ,ore da,age and cost less sta,ina5
". Deflect olts 3deflect ,ore inco,ing ranged da,age5
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ut let s get 0ack to this rotation.
%t is si,ply this+!. Shielded #ssault
2. # 'ower #ttack
;. @la,e /ash
". Crippling Slash
if you are in Ftrou0le then use
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Dual 8ield Skill (otation
Dual 8ield should 0e your 0asic go-to when you wish to play a Dragonknight and 0e a
da,age dealer. This 0uild will ensure #oE da,age across the 0oard7 as well as gi$ing you good
self-healing and sur$i$al a0ilities7 as well as crowd control This 0uild works 0est with the
Dun,er 3Dark Elf5 race7 the only ones with added 0onus to e:perience gain for Dual 8ielding.
he skills on your a0ility 0ar for this 0uild should 0e+
!. lood CraHe is your ,ain a0ility in this setup7 the second 0eing the 0elow7 @lurry7 which
is 1uite e:pensi$e so your will need lood CraHe for when @lurry is down.2. @lurry this is your ,ain da,age a0ility and will actually put down your targets $ery fast.
3%&'O(T#)T5 e alert and do not use it when the )'C is a0out to attack you7 as it will get
interrupted and your D'S will not 0e ,a:i,al as a result.
;. urning E,0ers a DoT that does decent da,age and heals your when its effect ends.
". (aHor #r,or #dding physical da,age to your attackers while granting you increased
ar,or. 3with this 0uild you will need it as you will ,ost likely 0e under attack 0y
,ultiple opponents constantly5.
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%f you are using this 0uild for '$' there is ,uch that can 0e gained if you are using Dragon
/eap instead of Dragonknigt Standard as your ulti,ate. The reason for this is si,ple. %n '$'7
your opponents will usually 0e s,art enough to ,o$e out of the Standards #oE area fast7 whilea leaps da,age cannot 0e dodged or 0locked. The standard can 0e ,o$ed later7 0ut leap will
still ser$e you 0etter. @or '$E7 always use the standard7 always