dragonborn...1 dragonborn very little is known about the origin of the dragonborn, even to the...

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1 Dragonborn Very little is known about the origin of the dragonborn, even to the dragonborn themselves. Myth and legend claim that Apsu, the first and greatest of the dragon gods, created the dragonborn as servants for the first dragons. Some dragonborn hold it that they were bred by dragon lords for a cruel fate as slaves. Another tale states that when Tiamat betrayed Apsu, the dragonborn sprang up from Apsu’s spilled blood. Regardless of their origin, dragonborn are fierce allies and dangerous enemies. Physical Description: Standing between 6’2” and 6’8”, dragonborn are impressively tall with a heavy weight to match, commonly possessing a mass between 220 lbs and 320 lbs. Dragonborn feet end with three talon-like claws with a fourth claw in the back. A dragonborn head features a blunt snout, a strong brow, and reptilian frills on the cheeks and ears. On the back of the head, a crest of hornlike scales form what resembles a mass of ropy hair. A dragonborn’s scales are commonly gold, silver, copper, brass or bronze. Like their draconic relatives, dragonborn hatch from eggs and grow at an impressively rapid rate, much faster than most races, reaching maturity at the age of 3. Dragonborn are often mistaken for reptiles, but are in fact warm-blooded draconic creatures. In fact, the internal temperature of a dragonborn is much warmer than that of most races, so much so that a dragonborn can seem feverish to the human touch. Society: Dragonborn have a well-known dedication to honor and excellence. Dragonborn tend to view all living things, even hated chromatic dragons, as deserving of courtesy and respect. To dragon-born, honor is Dragonborn Racial Traits: +2 Constitution, +2 Charisma, -2 Dexterity: Dragonborn are hearty and beautiful, but they are clumsy. Normal size: Dragonborn are Medium-sized humanoids with the dragon subtype. Normal speed: Dragonborn have a base land speed of 30 feet. Scales: Dragonborn have a +2 natural armor bonus to AC. Resistant: Dragonborn gain a +2 racial bonus on saving throws against mind-affects and poisons. Draconic Aspect: Apsu has blessed the dragonborn with aspects combining some of the best attributes of good dragons. At 1 st level, a dragonborn chooses one of these aspects to manifest. Claws: A dragonborn who chooses claws as its draconic aspect gains a claw attack that deals 1d6 slashing damage. Heart: A dragonborn who chooses heart as its draconic aspect gains a breath weapon. The breath weapon is a bright, shining line that coruscates with the metallic color corresponding with their breath weapon. The line’s length is 5 feet per level the dragonborn has, up to a maximum of 100 feet at 2th level. The breath weapon deals 1d6 points of damage, plus an extra 1d6 points for each 3 HD the dragonborn possesses (2d6 at 3 HD, 3d6 at 6 HD, and so on). The damage can be acid, cold, electricity, or fire (chosen at 1 st level when this trait is chosen). A successful Reflex save (DC 10+1/2 the dragonborn’s level+ the dragonborn’s Con modifier) halves the damage. A dragonborn can use its breath weapon once every 2d4 rounds. Mind: A dragonborn who selects the mind aspect sharpens its senses, gaining immunity to paralysis and magic sleep effects. The dragonborn also gains darkvision out to 30 feet, low-light vision, and a +2 racial bonus on Perception checks. Wings: A dragonborn who selects the wings aspect sprouts fully formed wings. Though they are incapable of maintained flight, these wings do grant a +10 on Acrobatic checks made to jump and have enough power to aid flight attained by some other method, granting a +4 racial bonus on Fly checks. Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high intelligence scores can choose from the following languages: Aquan, Auran, Ignan, Sylvan, and Terran.

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Page 1: Dragonborn...1 Dragonborn Very little is known about the origin of the dragonborn, even to the dragonborn themselves. Myth and legend claim that Apsu, the first and greatest of the

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DragonbornVery little is known about the origin of the

dragonborn, even to the dragonborn themselves.Myth and legend claim that Apsu, the first andgreatest of the dragon gods, created thedragonborn as servants for the first dragons.Somedragonborn hold it that theywere bred bydragonlordsforacruelfateasslaves.Anothertalestates that when Tiamat betrayed Apsu, thedragonborn sprangup fromApsu’s spilledblood.Regardless of their origin, dragonborn are fiercealliesanddangerousenemies.Physical Description: Standing between 6’2”

and6’8”,dragonbornare impressively tallwithaheavy weight to match, commonly possessing amass between 220 lbs and 320 lbs. Dragonbornfeetendwith three talon-likeclawswitha fourthclaw in the back. A dragonborn head features ablunt snout, a strongbrow,and reptilian frillsonthe cheeks and ears. On the back of the head, acrest of hornlike scales form what resembles amass of ropy hair. A dragonborn’s scales are

commonlygold,silver,copper,brassorbronze.Like their draconic relatives, dragonbornhatch

fromeggsandgrowatanimpressivelyrapidrate,muchfasterthanmostraces,reachingmaturityatthe age of 3. Dragonborn are often mistaken forreptiles, but are in fact warm-blooded draconiccreatures. In fact, the internal temperature of adragonborn is much warmer than that of mostraces, so much so that a dragonborn can seemfeverishtothehumantouch.Society: Dragonborn have a

well-knowndedicationtohonorand excellence. Dragonborntend to view all livingthings, even hatedchromatic dragons,as deserving ofcourtesy andrespect. Todragon-born,honor is

DragonbornRacialTraits:+2Constitution,+2Charisma,-2Dexterity:Dragonbornareheartyandbeautiful,buttheyareclumsy.Normalsize:DragonbornareMedium-sizedhumanoidswiththedragonsubtype.Normalspeed:Dragonbornhaveabaselandspeedof30feet.Scales:Dragonbornhavea+2naturalarmorbonustoAC.Resistant:Dragonborngaina+2racialbonusonsavingthrowsagainstmind-affectsandpoisons.DraconicAspect:Apsuhasblessedthedragonbornwithaspectscombiningsomeofthebestattributesofgooddragons.At1stlevel,adragonbornchoosesoneoftheseaspectstomanifest.

• Claws:Adragonbornwhochoosesclawsasitsdraconicaspectgainsaclawattackthatdeals1d6slashingdamage.

• Heart:Adragonbornwhochoosesheartasitsdraconicaspectgainsabreathweapon.Thebreathweaponisabright,shininglinethatcoruscateswiththemetalliccolorcorrespondingwiththeirbreathweapon.Theline’slengthis5feetperlevelthedragonbornhas,uptoamaximumof100feetat2thlevel.Thebreathweapondeals1d6pointsofdamage,plusanextra1d6pointsforeach3HDthedragonbornpossesses(2d6at3HD,3d6at6HD,andsoon).Thedamagecanbeacid,cold,electricity,orfire(chosenat1stlevelwhenthistraitischosen).AsuccessfulReflexsave(DC10+1/2thedragonborn’slevel+thedragonborn’sConmodifier)halvesthedamage.Adragonborncanuseitsbreathweapononceevery2d4rounds.

• Mind:Adragonbornwhoselectsthemindaspectsharpensitssenses,gainingimmunitytoparalysisandmagicsleepeffects.Thedragonbornalsogainsdarkvisionoutto30feet,low-lightvision,anda+2racialbonusonPerceptionchecks.

• Wings:Adragonbornwhoselectsthewingsaspectsproutsfullyformedwings.Thoughtheyareincapableofmaintainedflight,thesewingsdogranta+10onAcrobaticchecksmadetojumpandhaveenoughpowertoaidflightattainedbysomeothermethod,grantinga+4racialbonusonFlychecks.

Languages:DragonbornbeginplayspeakingCommonandDraconic.Dragonbornwithhighintelligencescorescanchoosefromthefollowinglanguages:Aquan,Auran,Ignan,Sylvan,andTerran.

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more than a word and is often consideredmoreimportantthanlifeitself.Cowardiceisnotsimply undesirableamongstdragonborn;itisconsideredoutrightrepulsive.Dragonborn lands are found everywhere, but

not anywhere.Dragonborn canmakeahomeoutof ruins, plains, or mountains, but they tend toform clans and stick to them. Expansion doeshappen, but it’s usually because a dragonborntownisoverpopulatedortheclanneedstomakeashowoftheircontrolovertheirlands.Relations:Dragonborndon’t favorracesbased

on history, despite their deep immersion inconquestsandstoriesofthepast.Commonly,theirrelation-based decisions are dependent on theattitudeofthepersonthattheyassociatewith.Anhonorablecreaturewouldmakegoodfriendswitha dragonborn, while a dishonest creature of thesame race would most likely become an enemy.Dragonborn also have respect for those whoadventure,beitaspellcasterorswordsman.AlignmentandReligion:Eachdragonbornmay

haveitsowntraditions,aswellasoutlooksonlife,but nearly all dragonborn are lawfully aligned.Dragonborn largelyworshipApsu,who iswidelyacceptedasthecreatoroftheirrace.Adventurers: The protection of a clan or the

pursuit of a chromatic dragon often drivesdragonborn to seek adventure. A dragonborn’squest for self-perfectionwill often cause them toadoptthepathofthemonkorpaladin.Commonaswell are dragonborn fighters, barbarians, andsorcerers.MaleNames:Arjhan,Balasar,Bharash,Donaar,

Ghesh, Heskan, Kriv, Medrash, Nadarr, Patrin,Rhogar,Shamash,Shedinn,TorinnFemaleNames:Akra,Biri,Daar,Harann,Kava,

Korinn,Mishann,Nala,Perra,Raiann,Sora,Surina,ThavaAlternateRacialTraitsDefensive Training: A dragonborn with this

racialtraitgainsa+4dodgebonustotheirArmorClassagainstdragons.Thisracialtraitreplacesthescalesracialtrait.Fearless: A dragonborn with this racial trait

gain a +2 racial bonus to saving throws to resistfear effects. This racial trait replaces the scalesracialtrait.Sky Sentinel: A dragonborn with this racial

traithasbeentrainedtodefendagainstadragon’saerialattacks.Itgainsa+1racialbonusonattackrolls,a+2dodgebonustoAC,anda+2bonusonPerception checks against flying creatures. Inaddition,enemiesonhighergroundgainnoattack

roll bonus against this creature. This racial traitreplacesboththeresistantandscalesracialtraits.Spell-Like Ability: A dragonborn with this

racial trait gains the ability to cast one of thefollowing spells 1/day. The spellmust be chosenatfirstlevelandcannotbechanged:grease,speakwith animals, detect evil, charm person, burninghands, shocking grasp, ray of frost,or acid splash.The save DC for these spell-like abilities isCharisma-based. This racial trait replaces theresistantracialtrait.TerrifyingShout:Onceperhour,asastandard

action,adragonbornwiththisracialtraitcanemita thunderous shout. Any non-dragon typecreatures must make a successful Will savingthrow (DC10+1/2 thedragonborn’s level+ thedragonborn’s Charisma modifier) or becomeshaken for1d4 rounds.A target that successfullysaves cannot be affect by the dragonborn’sterrifying shout for 24 hours. Creatures that arealreadyshakenbecomefrightenedfor1d4roundsinstead.Thisisasonic,mind-affectingeffect.Thisracial trait replaces the resistant and draconicaspect(heart)racialtraits.

FavoredClassOptionsBarbarian: Add +1 to CMB to grapple targets

largerthanyouwhileraging.Bard:Add+1totheDCofallcompulsoryspells.Fighter:Whenselectingaweaponcategory for

weapon training, add+1/5 to attack anddamagerollsmadewithnaturalweaponsifchosen.Monk: Add +1 to saving throws against

enchantmentspellsandeffects.Paladin: When smiting evil aligned dragons,

increase damage dealt by 1 point of damage perthedragonborn’slevel.Sorcerer: Add +1/4 to the number of rounds

youcanuseyourclawsbloodlinepower.

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NewRacialRulesDragonbornFeatsDragonClawYour claws become infused with the power of

thedragons.Prerequisites: Draconic Aspect (claws), 5th

levelBenefit: You choose one of the following

optionstoimproveyourclawattack.Elemental: Your claws now deal an additional 1d4 damage of one of the following elements(acid,cold,fire,electricity).This typeofdamageischosenwhenthefeatis takenandcannotbechanged.Keen: The critical threat range for your claws isdoubled.Thiseffectdoesnotstackwith any other effect that expands the threat rangeofaweapon.Lead: Your claws now deal damage as if they wereasizecategorylarger.

Magical: Your claws are now treated as magic weapons for the purpose of overcoming damagereduction.Silver: Your claws are now treated as silver weapons for the purpose of overcoming damagereduction.Special:This featmaybe takenmultiple times,

buteachtimeitistaken,adifferenteffectmustbechosen.DragonbornFlightYourwingsgrowstrongenoughtosupportyou

inflight.Prerequisites: Draconic Aspect (wings) racial

trait,5thlevelBenefit:Thedragonborngainsaflyspeedof30

feetwith averagemaneuverability.Adragonborncan’tflywhilecarryingamediumorheavyloadorwhilefatiguedorexhausted.A dragonborn can safely fly for a number of

consecutive rounds equal to its Constitutionmodifier(minimum1round).Exceedingthislimitcauses the dragonborn to become fatigued andimmediatelydropoutofflight.Adragonbornmustlandandnotusetheirwingsforonefullminutetobreaktheconsecutivecycle.DragonbornFrenzyThe rage of the dragons boils through your

veins.Prerequisites:DragonbornBenefit:Onceperday,wheneveryoufallbelow

half hit points, you fly into a frenzy for 1minute(10 rounds), gaining a +2 racial bonus toConstitutionandStrength,buta-2penaltytoAC.DragonbornSensesThe vision provided by your draconic aspect

growsstronger.Prerequisites: Draconic Aspect (mind) racial

trait,5thlevelBenefit:Youdarkvisionextendsto60feet.

DragonbornSensesMasteryYoursensesrivalthatofanactualdragon.Prerequisites:GreaterDragonbornSenses,14th

levelBenefit:Yougainblindsenseoutto30feet.

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EnlargedDragonbornBreathYoucanextendyourbreathweapon’slineintoa

cone.Prerequisites: Draconic Aspect (heart), 5th

levelBenefit: Along with spewing your breath

weaponinastraightline,youmayinsteadchoosetospewitinaconethatisequalinsizetohalfthelengthofthelineofyourbreathweapon(a10-footconefora20-ftline,a25-footconefora50-ftline,etc.)EmpoweredDragonbornBreathYourbreathweaponbecomesmorepowerful.Prerequisites: Draconic Aspect (heart), 5th

levelBenefit: Your breath weapon now deals d8s

insteadofd6sindamage.GreaterDragonbornSensesYourvisiongrowstosupernaturallimits.Prerequisites: Improved Dragonborn Senses,

11thlevelBenefit: Your darkvision extends to 120 feet,

and your low-light vision allows you to see fourtimesasfarasahumaninshadowyillumination.ImprovedDragonbornSensesYourvisionandsensesgrowevenstronger.Prerequisites:DragonbornSenses,9thlevelBenefit:Yourdarkvisionextendsto90feet,and

yourlow-lightvisionallowsyoutoseethreetimesasfarasahumaninshadowyillumination.TirelessFlightYounowhave enough stamina andprowess to

flywithouttiring.Prerequisites:DragonbornFlight,11thlevelBenefit:Youmaynow flyata speedof30 feet

(averagemaneuverability)withnomoreexertionthanwalkingorrunning.DragonbornMagicDragonbornhaveaccesstothefollowingspells.

ESSENCEOFTHEDRAGON Schooltransmutation;LevelBard2,Sorcerer2CastingTime1standardactionComponentsS,MRangetouchTargetcreaturetouchedEffect confers the dragon type on creaturetouchedDuration1minute/level

Saving Throw Will negates (harmless); SpellResistancenoYou confer the dragon type on the touched

creature. For the duration of the spell, thatcreature counts as a dragon for the purpose ofspell effects, magic item wielder requirements,favored enemy bonuses, and other factors thatdependonacreature’stype.The subject of the spell is immune to magic

sleep and paralysis effects and ignores thefrightful presence of dragons. The recipient alsoreceives darkvision out to 60 feet and low-lightvision.Itisalsonowvulnerabletoharmfuleffectsthat specify dragons, such as dragon baneweapons.HOARDLIFE Schoolconjuration(healing);Levelsorcerer4CastingTime1minuteComponentsV,S,FRangepersonalandtouchTargetyouEffect store some of your life force for later healingDuration1hour/levelAlthough true healing magic is usually the

provinceofthedivine,dragonbornsorcerershavedevisedanarcanemethodof creatinga “reserve”of health for use in emergencies. This spellsiphons off hit points from the caster andtemporarily stores them in a gem for laterretrieval.When you cast a spell, you deal nonlethal

damage equal to twice your caster level toyourself, and you become fatigued. (If you areimmune to nonlethal damage, this spellautomaticallyfails.)Atanypointduringthespell’sduration, you can use a standard action whileholding thegem tohealyourselfof anamountofdamage equal to the nonlethal damage the spelldealt to you. This healing can’t cause you toexceedyour fullnormalhitpoints;anyhealing inexcessofthisamountislost.Triggeringthiseffectendsthespell’sduration(soyoucan’tportionoutthe healing over multiple uses). Triggering thehealingdoesnotprovokeattacksofopportunity.If the spell’s duration elapses before you have

trigger the healing, you gain no benefit from thespell. Casting this spell a second timeautomatically ends the duration of any previouscastingofthespellthatyouhaveperformed.

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Special: A dragonborn or sorcerer with thedraconic bloodline casts this spell at +1 casterlevel.WALLOFSCALES Schoolconjuration(creation);Levelsorcerer4CastingTime1standardactionComponentsV,S,MRangemedium(100feet.+10ft/level)Effectdragonhidewallwithanareauptoone5-ft squareperlevelDuration1minute/levelSavingThrowseetext;SpellResistancenoYoucreateabarrieroflivingdragonhidethatis

anchored to the ground or floor, or betweenvertical surfaces. A wall of scales is 1 inch thickpertwocasterlevelsandcomposedofuptoone5-foot square per level. You can double the wall’sarea by halving its thickness. Thewall cannot beconjured so that it occupies the same space as acreatureoranotherobject.You can create a wall of scales in almost any

shapeyoudesire,provideditisanchoredinsomefashion.Itneednotbevertical,andyoucanshapeit intoacircularordome-shapedenclosureaboutyourselforanothercreature.Thewall canbedestroyedbynormalmeansof

dealing damage, as well as by disintegrate spellsandsoforth.Thewall is immunetoacidandfire.In addition, the wall of scales has damagereduction 5/magic. For every five caster levelsabove5th,thisdamagereductionincreasesby5,toamaximumof20/magicat20th level.Each5-foot

square of wall has 10 hit points per inch ofthickness. A section of wall whose hit points arereduced to 0 is breached. It is not possible tobreakawallofscaleswithaStrengthcheck.It is possible, but difficult, to trap mobile

opponents within or under a wall of scales,provided the wall is shaped so it can hold thecreatures.CreaturescanavoidentrapmentwithasuccessfulReflexsave.DragonbornMagicItemsSOFTHANDGLOVES Aurafainttransmutation;CL3rdSlotgloves;Price2,000gp;Weight- DESCRIPTION These cloth gloves are made of a stretch

material thatallowsthemtofitoverthehandsofhuman-shapedcreaturesfromSmalltoLargesize.Aslongasyouarewearingthegloves,yourskin,

hair,andeyes loseovertlydraconic featuressuchas scales, horns, slit pupils, and so forth. Youresembleahumanofyour samegenderandsize,negating any penalty on Disguise checks youwouldordinarilytakewhendisguisingyourselfasadifferentrace.Whilewearing the gloves, you lose anynatural

claw attacks youmight have. Your hands appearordinary. The gloves themselves are no longervisible once worn, but blend with the wearer’sapparentskin. CONSTRUCTION Requirements CraftWondrous Item,alterself;

Cost1,000gold

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GoronGorons are a humanoid, rock-eating race that

dwells in the mountains. Despite their hulkingappearance, Gorons are a relatively peacefulspecies.Theyareusually considered tobeof lowintelligence, although there is no particularindication that this is true. In fact, there isevidence to the contrary, such as their ability toindustrializeaheadofmostotherraces,andsomegoronsbeingtheforemostexperts inthefieldsofarchitectureandarchaeology.Physical Description: Gorons are physically

imposing,standingfartallerthananyhumansandweighingalmostdoublethatofanaveragehuman.Their skin is the colorof sandand their eyesareblackorbs.Theypossessenoughphysicalstrengthto shatter large boulders and carve out tunnelsusingonlytheirfists.Theydeveloprockygrowthson their backs as they age and their enormousdensityleavesthemunabletofloatorswim.Gorons are not born as other races, but rather

theyareconceivedthrough“volcanicbirth”whenthe earth itself channels its energy and depositsrocky“eggs”deepwithinthemountain.Thegoroncaretakers retrieve these eggs and break themopen to reveal a newborn goron inside. Thesebaby gorons are then distributed to the differentgoron family units in the village. As such, thegoronraceiscomprisedentirelyofmales.Society: Gorons have a friendly and brotherly,

albeitproud,culture.Theyonly fightoneanotherfor entertainment, such as when wrestling orboxing.Goronshaveevenbeenknowntoconsiderthemembersofotherracestobe“brothers.”

Relations: As mentioned above, gorons are apeaceful, friendly race. They have nopredispositiontowardanycreatureofanyspecificracesupon firstmeeting them;although, throughfurther interaction, a goron can come to resent aspecific creature more than others. The reversecanbesaidaboutagoron’srelationwithanothercreature. A goron is more likely to befriend astrong,honest,trustworthycreaturethanonethatissneaky,conniving,oruntrustworthy.Alignment andReligion:Thegoronsocietyas

a whole is lawful neutral, set in their laws, butaccepting and friendly to other races. Goronsworship chiefly three gods, Abadar, Irori, andGorum.Adventurers:While gorons are a friendly and

sociablerace,theyrarelyleavetheirvillagesinthemountains.Usually it takessomeoutside force torousethemintoaction,oftenbythreateningtheirhomes, lives,or friends.Goronsmayalso journeytoothermountains tosee family indistantgoronvillages or embark on a quest or archeologicalexpedition.Withtheirprodigiousstrength,goronsexcelatthepathofthefighterandmonk.Names: Amoto, Coron, Dangoro, Darbus,

Darmani, Darunia, Ebizo, Golo, Gorko, Goro,Goronbeck, Gortram, Kagoron, Liggs

GoronRacialTraits:+2Str,+2Wis,-2Int:Goronsaremonstrouslystrongandpossessbrainsofstone,whichareslowtoacceptnewideas,butretainoldoneswell.Normalsize:Goronsaremediumsizedhumanoidswiththeearthsubtype.Slowandsturdy:Goronshaveabasedlandspeedof20feet,butyourspeedisnevermodifiedbyarmororencumbrance.Darkvision:Goronshavedarkvisionoutto60feet.StonePlating:Agoron’sbackiscoveredinarockygrowth,whichgivesthema+1naturalarmorbonustotheirArmorClassaswellasfireresistance5.Density:Agoronisimmenselyheavyforitssize,andisunabletoswim.Agoronautomaticallyfailsanyswimcheckitmakesunlessitisgrantedaswimspeedthroughmagicalmeans,inwhichcaseitmaymakeSwimchecksalbeitwitha-5penalty.Stability:Goronsreceivea+4racialbonustotheirCombatManeuverDefensewhenresistingabullrushortripattemptwhilestandingontheground.SkillBonus:Goronshavea+2bonustoKnowledge(dungeoneering).GoronFists:GoronsgainImprovedUnarmedStrikeasabonusfeatat1stlevel.Language:GoronsbeginplayspeakingCommonandGor.GoronswithhighIntelligencesmayalsochoosetospeakanyofthefollowinglanguages:Dwarf,Giant,Draconic,Ignan,andTerran.

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AlternateRacialRulesAlternateRacialTraitsBondtotheLand:Agoronwiththisracialtrait

gaina+2dodgebonustoACwheninmountainousterrain. This racial trait replaces the Stabilityracialtrait.Burrow: Gorons with this racial trait gain a

burrowspeedof20feet.ThisracialtraitreplacesboththeSkillBonusandStabilityracialtraits.Craftsman:Goronswith this racial trait gain a

+1 bonus to both Craft (stonemasonry) andProfession(architectorminer)checks.ThisracialtraitreplacestheSkillBonusracialtrait.Sociable: When a goron with this racial trait

attempts to change a creature’s attitude with aDiplomacy check and fail by 5 ormore, they cantrytoinfluencethecreatureasecondtimeevenifthey 24 hours has not passed. This racial traitreplacestheSkillBonusracialtrait.Stubborn:Goronswiththisracialtraitgaina+2

bonus onWill saving throws to resist spells andspell-likeabilitiesoftheenchantment(charm)andenchantment (compulsion) subschools. Inaddition, if a goron fails such a save, it receivesanothersave1roundlatertoprematurelyendtheeffect(assumingthespellorspell-likeabilityhasadurationgreater than1 round).This secondsaveismade at the sameDC as the first. If the goronhasasimilarabilityfromanothersource(suchasa rogue’s slippermind class feature), it can only

use one of these abilities per round, but can trythe other on the second round if the first rerollability fails.This racial trait replaces theStabilityracialtrait.

FavoredClassOptionsCleric:Add+1/2bonusonKnowledge(planes)

checksrelatingtothePlaneofEarthandcreatureswiththeearthsubtype.Druid: Add a +1/2 bonus on Knowledge

(nature) checks relating to earth and burrowinganimals.Fighter: Add +1/4 to the fighter’s CMD when

resistingabullrushortripattempt.Monk:Reducethehardnessofanyobjectmade

ofstoneby2whenevertheobjectisstruckbythemonk’sunarmedstrike.Ranger: Add +1/4 to the natural armor bonus

to the ranger’s animal companion. If the rangerevery replaces his animal companion, the newanimalcompaniongainsthisbonus.RacialArchetypesThe following racial archetype is available to

gorons.StudentoftheStone(Monk)By following the path of the stone, students of

stonegiveupmuchofthemonk’smobilityinfavorof sheer resilience. A student of stone has thefollowingclassfeatures.Hard as Stone: At 2nd level, whenever an

opponent rolls to confirm a critical hit against astudentofstone,treatthestudentofstone’sACas+4 higher than normal. This ability replacedevasion.Strength of Stone: At 3rd level, a student of

stone learns to draw strength from the earth. Solongasbothheandhisopponentaretouchingtheground, the student of stone gains a +1bonus toattack rolls, damage rolls, bull rush and tripcombat maneuver rolls, and to his CMD whenresisting bull rush or trip attempts. This abilityreplacesfastmovement.BonusFeat:At6thlevel,astudentofstoneadds

ElementalFist(AdvancedPlayer’sGuide)tohislistof available bonus feats. If the student of stoneselectsElementalFistasabonusfeat,hemayonlydealaciddamagewhenusingthefeat.At 10th level, the student of stone adds Shaitan

Style (UltimateCombat)tohis list of bonus feats;at 14th level, he adds Shaitan Skin (UltimateCombat); and at 18th level, he adds ShaitainEarthblast(UltimateEarthblast).

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BonesofStone:At7thlevel,asaswiftaction,astudent of stone can spend1kipoint to gainDR2/magicuntilthebeginningofhisnextturn.At10thlevel,hecanspend1kipointtogainDR

2/chaoticuntilhisnextturn.At15thlevel,hecanspend1kipointtogainDR

5/chaoticuntilhisnextturn.Thisabilityreplaceshighjump.Body of Stone: At 9th level, a student of stone

gains the benefits of the light fortification armorproperty (Core Rulebook 463). This abilityreplacesimprovedevasion.Soul of Stone:At12th level,asaswiftaction,a

student of stone can spend 1 ki point to gaintremorsense15feetuntilhisnextturn.At 16th level, the range of this tremorsense

increasesto30feet.Thisabilityreplacesabundantstep.Stone Self: At 20th level, a student of stone

becomes an earth outsider. He gains the earthsubtype,aswellasDR5/chaotic,burrowspeed20feetandtremorsense20feet.NewRacialRulesGoronEquipmentBombFlower:Astrangetypeofvegetationthat

grows in the harsh mountain terrain, the bombflower(as itsnamesuggests)possessesanaturalabilitytoexplode.Youcanthrowabombflowerasa splashweapon (CoreRulebook 202). Treat thisattackasarangedtouchattackwitharangeof10feet.A direct hit deals 2d6 points of fire damage.

Every creature within 5 feet of the point wherethebombflowerhitstakes2pointsoffiredamagefromthesplash.Onceplucked,abombflower’sexplosiveability

lasts for 24 hours after which time the bombflowerbecomesinertanduseless.PotionRock:Thisegg-shapedrockisdesigned

toabsorbspells.Acastermaycastanyspellof3rdlevel or lower into the rock. The only way toreceivethebenefitofthespellcastintotherockistoeattherock,astandardactionthatprovokesanattackofopportunity.Onlygorons(whoregularlyeat rocks) may eat the potion rock to gain thebenefitofthespelltherein.Seeds, Bomb Flower: Seeds harvested from a

bomb flower blossom. One package containsenough seeds to cover one 5-ft square of earth(enough to make 1 bomb flower plant). Bombflowers,anindigenousplanttoaharshterrain,areresilientandeasytogrowinanyterrain.Bomb

flowerplantsgrowquickly,beingabletoproduceits first bomb flower blossom in 1 week afterbeing planted. Once this bomb flower is picked,theplantgrowsanewbombflowerin1d4days.GoronFeatsGoronRolloutYouhavemasteredthegoronartofrollingintoa

ballsothatonlyyourrockyhideisexposedwhenmakingacharge.Prerequisite:Goron,ImprovedOverrunBenefit: When charging, you take only a -1

penaltytoAC.ImprovedGoronRolloutYou have become so in tune with the earth

underneath your feet, that you may summon itspower into your body, causing spikes to sproutfromtherockyformationsacrossyourbodywhenyoucharge.Prerequisite:Goron,GoronRollout,15thlevelBenefit:Thespikesthatsproutfromyourrocky

hide while charging grant you an additional 1d6pointsofpiercingdamagemadetotheattackyoumakeattheendofyourcharge.Thesespikesonlymanifest themselves when you are charging andimmediatelydisappearafterthechargeisover.RockCatchingYoucancatchrocksthatarethrownatyou.Prerequisites:Goron,Dex13Benefit: You can catch Small orMedium rocks

(orprojectilesofsimilarshape).Onceperround,amemberofthisracethatwouldnormallybehitbyarockcanmakeaReflexsavingthrowtocatch itasafreeaction.TheDCis15foraSmallrock,and20foraMediumrock(iftheprojectileprovidesamagicalbonusonattackrolls, theDC increasebythatamount).Youmustbeawareof theattack inordertomakearockcatchingattempt.RockThrowingNow that you can catch rocks… you can throw

them.Prerequisites:RockCatchingBenefit:YoumaythrowrocksthatareofSmall

size or smaller. A “rock” is any large, bulky, and

Item Cost WeightBombFlower 30gp 3lbs.PotionRock 2gp 1lb.Seeds,BombFlower 100gp -

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relatively regularly shaped object made of anymaterial with a hardness of at least 5. A thrownrockhasarangeincrementof60feet.Youcanhurlthe rock up to five range increments. Damagefrom a thrown rock is 2d4 plus 1½ times yourStrengthbonus.

GoronMagicItemsBagofEverlastingBombFlowers Aurafainttransmutation;CL3rdSlot-;Price2,000gp;Weight5lbs DESCRIPTION This seemingly simple leather bag is actually a

magical item meant for preserving the volatilebombflowersofthegoronmountains.Usually,bombflowersdecaywithin24hoursof

being plucked from their plant. However, if abomb flower is placed inside this bag, the decayperiodispaused.Abombflowerplacedinabagofeverlastingbombflowersdoesnot lose itsvolatilenatureafter24hours,oratall!Ifabombfloweristakenoutof thebagand thenplacedback in, thebagdoesnot“reset”thebomb’s“decaytimer”.Thebagmerelypausesthedecay.Abagofeverlastingbombflowerscanholdupto

fivebombflowers. CONSTRUCTION RequirementsCraftWondrousItem,extendbombflower;Cost1,000gpGoronMask Auramoderatetransmutation;CL9thSlothead;Price30,000gp:Weight5lbs DESCRIPTION This stone mask is made to resemble the

expressionless face of a goron and holds theenergyofalong-deadgoronwarrior.Whenever anon-goronputs thismaskon, they

areimmediatelytransformedintoagoronandthemask seamlesslymeldswith the character’s face.In this form, the character is a medium sizedgoronstanding7’6”tallandweighing460lbs.Thewearer also gains a +2 bonus to Strength,darkvisionoutto60feet,anaturalarmorbonusof+1, fireresistance5,and theability tospeakGor.These abilities last until themask is taken off, inwhichcasethewearer immediatelyrevertstohisoriginalform.Whenagoronputsthismaskon,theyarefilled

with the energyof their ancestors.Onceperday,as an immediate action, a goron wearer may

choosetoignoredamagetakenfromafireattack.Additionally, once per day, a goron wearer maytap into the energy of the ancient goronwarriorheldwithinthemaskandgranthimselfa+4bonustothenextStrengthorCMBcheckherolls. CONSTRUCTION RequirementsCreateWondrousItem,polymorph,awillinggoronspirit;Cost15,000gpGoronArtifactsBiggoron’sSword Aurastrongevocationandtransmutation;CL12thSlotnone;Weight8lbs DESCRIPTION Whilemost gorons are taught to fightwith theirfists, not all embrace the way of the fistexclusively.Infact,thegreatestofallgoronheroesusedagreatswordtosavethegoronracefromthedreadedfireserpentVolvagia.Thishero,Biggoronwent on to become a legend and his weapon anartifact.Biggoron’sSword is treated as a+2greatsword.

If the wielder of the sword is a goron, he mayactivate the sword’s special ability three timesperday.Onceactivated,theswordistreatedasifithad leadbladescaston it foramaximumof10rounds. DESTRUCTION Biggoron’s Sword rusts away to nothing if it isusedtokillaninnocentgoron. GoronSpellsExtendBombFlower Schooltransmutation;Leveldruid2CastingTime1standardactionComponentsV,SRangetouchTargetonebombflowerDurationseetextSavingThrownone;SpellResistancenoYoutapintothebombflower’snaturalexplosive

qualitiesandmaketheirpotencylastlonger.Youmayprolongtheamountoftimeabombflowerhasbeforeitbecomesinertbyx2d2hours(uptoatotaloffourdays).Abombfloweraffectedbythisspellmaynottargetedbyitagain.Oncethebombfloweraffectedbythisspellreachesitsextendedtimelimit,itbecomesinertjustasanynormalbombflowerwould.

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KokiriThe Kokiri are a secretive race native to the

forest. All Kokiri are ageless, and while theyappear to be nothingmore thanhuman children,Kokiriarecapableof living forhundredsofyearsall the while keeping their youthful energy andappearance.Physical Description: Kokiri appear at first

glancetobenothingmorethanhumanchildren.Acloserlookrevealspointedelf-likeears.Kokiricanhaveskin,hair,andeyecolorofallsortsofvaryinghues,andwhileKokirican liveuptohundredsofyears,theyshownosignofaging.Kokiriarenotimmortal,however,andcandieof

mortal injury and do eventually “die” of old age.Kokiridonotdieasmostraces,butinsteadattheend of their life cycle, a Kokiri’s physical formbecomespureenergy.Thisenergyfindsitswaytothe Great Deku Tree, who uses this energy tosproutanewKokiri.Society:TheKokiriareasecretiverace,driven

toreside in the forestbytheir fearof theoutsideworld, but their fear is bornmore out of naivetythanresentment.TheentireKokirispecieslivesinKokiriVillage,builtintherootsoftheGreatDekuTree.KokiriVillageisalwaysalivewiththesoundofmusic and laughter, as the Kokiri love to playmusicandpranks.

Relations:Duetotheirsecretivenature,Kokiriare widely unknown to the rest of the world;though old wives tales do exist that tell of themysterious children of the forest. Kokiri areinnately wary of all things outside their village,including other races. While hesitant, a Kokiri’sboundlessjoyandchildishcuriositycausethemtomakefastfriendsdespitetheirinitialfear.Alignment and Religion: Kokiri are a widely

diverse race, but their alignment is never a non-good alignment. Kokiri worship their guardian,theGreatDekuTree,aNeutralGoodprotectoroftheforest.Adventurers: The Kokiri are a rare race of

people,seeingashowtheentiretyoftheracelivesinasinglevillage.EvenmorerareareKokiri thatleave their village to become adventurers. Kokirionly leave the protection of their village whenthey are sent out by the Great Deku Tree on aquest of great importance, usually pertaining totheprotectionoftheirvillageortotherestoftheworld.Kokiri excel at beingbards andalsomakegoodrogues.Male Names: Aldo, Fado, Hollo, Irch, Linder,

MidoFemaleNames:Drona,Elma,Olivia,Rown,

Saria

KokiriRacialTraits:+4Charisma,-2Strength,-2Wisdom:Kokiripossessaninfectiousjoy,buttheirsmallbodiesdonothavethebrutestrengthoflargerspeciesandtheyarenaïvetothewaysoftheworldoutsidetheirforest.Kokiri:Kokiriarehumanoidswiththekokirisubtype.Smallsize:KokiriareSmallcreaturesandgaina+1sizebonustotheirAC,a+1bonusonattackrolls,a-1penaltytotheirCMDandCMD,anda+4sizebonusonStealthchecks.NormalSpeed:Kokirihaveabaselandspeedof30feet.FaerieCompanion:EachKokiriisaccompaniedbyafaerie.Seethetextboxbelowformoreinformation.EternalYouth:Kokiridonottakepenaltiesforaging,andareimmunetospellsandeffectsthatwouldmagicallyaltertheirage.SkillBonus:Kokirihavea+2bonustoKnowledge(nature)checks.Spell-LikeAbilities:Kokiricanusefaeriefireandghostsoundeachonceperdayasaspell-likeability(casterlevelequaltotheKokiri’sclasslevel).Language:KokiribeginplayspeakingCommonandDeku.KokiriwithhighIntelligencesmayalsochoosetospeakanyofthefollowinglanguages:Elven,Goblin,Halfling,Sylvan,Treant.

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AlternateRacialRulesAlternateRacialTraitsEternalHope:Kokiriwiththisracialtraitgaina

+2racialbonusonsavingthrowsagainstfearanddespaireffects.Also,onceperday,afteranaturalroll of1onad20 roll,membersof this racemayreroll and use the second result. This racial traitreplacesthespell-likeabilityracialtrait.Plantspeaker: Kokiri with this racial trait can

use speakwithplantsonceperdayas a spell-likeability (caster level equal to the Kokiri’s level).This racial trait replacesboth theskillbonusandspell-likeabilityracialtraits.Survivor:Kokiriwith thisracial traitgaina+2

bonus to Survival checkswhen in forested areas.This racial trait replaces the skill bonus racialtrait.

FavoredClassOptionsBard: Add +1 to the DC of any compulsion-

basedspellsoreffects.Ranger: Add +1 to the bonuses received for

favoredterrain(forest).Rogue: Add +1/2 on Escape Artist checks and

onAcrobaticscheckstocrossnarrowsurfaces.NewRacialRulesKokiriEquipmentDeku Nut: These nuts are often found in the

deku baba plants found around Kokiri Village.When thrown or struck, the deku nut explodesand all creatures within 10 feet must make aFortitudeDC10saveorbedazzled.

Item Cost WeightDekuNut 5gp -

FaerieCompanionEach Kokiri is accompanied by a faerie. This

faerie is treated as a diminutive fey with HPequaltohalfthatoftheKokiri(roundedup)andskill points equal to the Kokiri in any skill thatdoes not require limbs. In addition, the faeriealways has all Knowledge skills as class skills,and gains a +2 to twoKnowledge skills of yourchoiceat first level.The faerie cannotengage incombat but grants the Kokiri a +2 bonus toPerception checks. If the faerie is killed, theKokiritakesa-2penaltytoattackrolls,andcastsspells as if it isone level lower.TheKokirimayacquireanewfaerieafteroneweek,afterwhichhe must return to Kokiri Village and spend aperiodofquietcontemplationinthepresenceofthe Great Deku Tree for 24 hours. The faeriedoes not count towards prerequisites for featsrequiringafamiliaroranimalcompanion.DiminutiveFeyInit+3;Senseslow-lightvisionDEFENSEAC17,touch17,flat-footed14(+3Dex,+4size)HP½ofKokiriSavesbasesavesasKokiriOFFENSESpeed40ftfly(perfect)STATISTICSStr1,Dex17,Con8,Int12,Wis10,Cha12

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KokiriFeatsPassforHumanYouareeasilymistakenforahumanratherthan

amemberofyourownrace.Prerequisite: Half-elf, half-orc, kokiri, or

halfling(seeSpecial)Benefit: You receive a +10 bonus on Disguise

checkstodisguiseyourselfasahuman,anddonotreceivethenormalpenaltyfordisguisingyourselfas amemberof another racewhenyoudo so. Inareaslargelypopulatedorsettledbyhumans,youcantake10onyourDisguisecheck,meaningmostpeople tend to assume you are human unlessgivenareasontothinkotherwise.Special:Ahalflingmay take this feat,butmust

have the Childlike feat as a prerequisite. Thebenefitsofthetwofeatsstack.KokiriMagicItemsDekuLeaf Auramoderateevocationandtransmutation;CL8thSlot-;Price7,500gp;Weight- DESCRIPTION ThislargeleafhasbeenpluckedfromtheGreat

Deku Tree and imbued with magical powers.Whenused in a fan-likemotion, thewieldermaycastgustofwind.Thisabilitycanbeused4/day.If the wielder of this item is a small-sized

creature,hemaycastfeatherfallonhimself,butinorder to cast this spell, thewieldermustactuallyhave the deku leaf in both hands and use it as aparachute. This wielder may use this ability atwill. CONSTRUCTION A deku leaf cannot be constructed. It must beplucked from the Great Deku Tree and imbuedwiththeGreatDekuTree’spower.

DekuMask Auramoderatetransmutation;CL9thSlothead;Price20,000gp;Weight1lb DESCRIPTION This wooden mask is shaped to resemble the

faceofadekuscrub.When a creature wears this mask, they are

immediately transformed into a deku scrub andthemaskseamlesslymeldswiththewearer’sface.Inthisform,thewearerisaSmallcreature,andis2’4” and weighs nearly nothing. Any items thewearerhasonhispersonwhenheputsthemaskondisappearandmaynotbeusedwhileheisstillwearingthemask.Thewearergainstheabilitytoshoot a deku nut from its mouth a number oftimes per day equal to its level. This is a rangednaturalweaponthatdeals1d3damageandhasarange of 20 feet. The wearer also gainsvulnerabilitytofire.The wearer’s new weight grants him a +10 to

Acrobaticschecksmadetojump,andfallsasifhewere under the constant effects of feather fall.Also, as long as the wearer is not carrying anyitemsthatwouldmodifyhisgrossweight,hemaywalkacrossanyhorizontalplanesofwatersuchasthe surface of a lake as if he was affected by awaterwalkspell.When the mask is removed, the wearer

immediatelyrevertstohisoriginalform. CONSTRUCTION Requirements CraftWondrous Item,ploymorph;Cost10,000gp

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MoogleMoogles are a small, friendly, and naturally

curious race.Moogles canbe found inall cornersof society either as engineers, smiths, thieves oreven knights. Their friendly nature and over-abundance of energy lead them to make friendsquick and a moogle never forgets his friends.Whilecuteandseeminglycuddly,amoogleshouldneverbeunderestimated.Physical Description: Moogles do not exceed

threefeetinheight.Theirfurvariesfromwhitetoadarktan,withsomeexhibitingspottedpatterns.Mooglessprouta“pom-pom”(aredballoffuronathin,wiryantenna)fromtheirhead.Theyareverysensitive about having their pom-pom touched.Their other distinctive features are their bat-likewingsandtheirenormousears,whichareusuallyatleastafifthoftheirheight,ifnotmore.Thoughtheyonlyhavethreefingers,ratherthanfour,thisdoesnotinhibittheirmanualdexterityinanyway.Society:Mooglesoncedweltdeepinforests,but

have since ventured out of their ancient sylvanhomes and into the bustling cities of humanity.Moogles blend in seamlesslywithmost societies,making a living for themselves as spies orcraftsmen.Relations: Moogles are a friendly lot and get

along well with most races. However, half-orcsand dwarves tend to viewMoogles as weak and

oftentimes bully the smaller race, causing a riftbetweentheirraces.Alignment and Religion:Mooglesdonot lean

towardsanyspecificalignment,althoughitisraretofindanevil-alignedmoogle.Adventurers: Moogles are naturally drawn to

adventuring. Their curiosity and ingenuityoftentimes leads them to get caught up into anadventure before they even realize it. This race’sDexterityandsmallsizemakestherogueclassanideal role for a moogle, but at the same time, amoogle’singenuitywillinclinethemtoemploythetinkeringwaysofagunslinger.Mooglesmakefinespellcasters,especiallythosespecializingineitherthe Metal subdomain or the Artifice domain.Although it is rare,moogles have been known todon armor and join their innately stronger allieson the front line of battle as legendary chocoboknights.MaleNames:Artemicion,Gumo,

Hurdy,Kumpo,Kupo,Mimoza,Montblanc,Monty,Mogritch,Mogyro.Moguta,Serino,StiltzkinFemaleNames:Atla,Chimomo,

Gurdy,Kuppo,Mocchi,Mocha,Moco,Mogki,Mogmi,Nono,Mopli,Nazna,Suzuna

MoogleRacialTraits:+2Dexterity,+2Intelligence,-2Strength:Theirsmallstaturemakesthemweakeramongotherraces,butmoogleshavenimblehandsandareveryintelligent.Moogle:Mooglesarehumanoidswiththemooglesubtype.Small:Mooglesaresmallcreaturesandgaina+1sizebonustotheirAC,a+1sizebonusonattackrolls,a-1penaltytotheirCombatManeuverBonusandCombatManeuverDefense,anda+4sizebonusonStealthchecks.SlowSpeed:Moogleshaveabaselandspeedof20feet.Low-LightVision:Mooglescanseetwiceasfarashumansinconditionswithlow-light.VestigialWings:Moogleshavewingsthatdonotprovidetheliftrequiredforactualflight,butdohaveenoughpowertoaidflightattainedbysomeothermethod,andgranta+4racialbonusonFlychecks.Craftsman:Mooglesgaina+2racialbonusonallCraftcheckstocreateobjectscontainingmetal.SkillTraining:AppraiseandKnowledge(engineering)arealwaysconsideredclassskillsformoogles.Spell-Likeability:Mooglescanusethespellmendingonceperdayasaspell-likeability.Thecasterlevelforthisabilityequalsthemoogle’sclasslevel.PoorSwimmer:Moogleshaveafearofwater.Assuch,theytakea-2toattackrollsandconcentrationcheckswhenimmersedinwateroranyotherliquid.Theyalsotakea-4toallSwimchecks.Languages:MooglesbeginplayspeakingCommonandKupo.Moogleswithhighintelligencescorescanchoosefromthefollowinglanguages:Dwarven,Elven,Gnome,andSylvan.

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AlternateRacialTraitsMasterTinker:Mooglesgaina+1bonuson

DisableDeviceandKnowledge(engineering)checks.Mooglesarealsotreatedasproficientwithanyweapontheyhavepersonallycrafted.Thisracialtraitreplacestheskilltrainingracialtrait.Metalsinger:Mooglesaretreatedas1level

higherwhencastingspellswiththemetaldescriptor,whenusingpowersoftheMetalsubdomain,theoracle’sMetalmystery,etc.Thisracialtraitreplacesthespell-likeabilityracialtrait.Moogle’sLuck:Onceperday,whenamoogle

makesaReflexsavingthrow,itcanrollthesavingthrowtwiceandtakethebetterresult.Itmustdecidetousethisabilitybeforeattemptingthesavingthrows.Thisracialtraitreplacesthemastertinkerracialtrait.FavoredClassOptionsThefollowingoptionsareavailabletoall

moogleswhohavethelistedfavoredclass,andunlessotherwisestated,thebonusapplieseachtimeyouselectthefavoredclassreward.Alchemist:Add+1/4lvlsbonusDiscovery.Cavalier:Add+1/10lvlsmoralebonuson

savingthrowstonearbyallieswhenusingBanner.Cleric:Whenchoosingareplacementdomain

powerfortheMetalSubdomain,yougainabonustotheamountoftimesperdayyoucanusethatpowerequalto+1/4lvls.Fighter:Add+1tothefighter’sCMDwhen

resistingatriporgrappleattempt.Gunslinger:Themooglegunslingerreducesthe

amountoftimeneededtorestoreabrokenfirearmusingtheGunsmithingfeatby5minutes(maximumreductionof50minutes).Rogue:Adda+1/2lvlsbonustoattackrolls

whensneakattacking.Wizard:Whenchoosingareplacementschool

powerfortheCreationSchool,yougainabonustotheamountoftimesperdayyoucanusethatpowerequalto+1/4lvls.

NewRacialRulesThefollowingoptionsareavailabletomoogles.

AttheGM’sdiscretion,otherappropriateracesmaymakeuseofsomeofthese.MoogleEquipmentMoogleshaveaccesstothefollowing

equipment.Pom-PomWeaponAttachment:Amoogle

withtheBattlePom-Pomfeat(seeabove)mayattachthisdevicetoitspom-pomtoaugmentitsnaturalattack.Ittakesafull-roundactiontosliponapom-pomattachmentandthemooglegaina+4bonusagainstdisarmattemptsmadetoremovehispom-pomattachment.Pom-Pomattachmentsarelightweaponsandcanbeimprovedbyfeatsthatcanimproveweaponattacks(suchasWeaponFocusandWeapon

Pom-PomWeaponAttachment

Cost DMG(S) Crit Range Weight Type Special

Axe 3gp 1d6 19-20/x2 - 2lbs S -Hammer 1gp 1d6 x2 - 4lbs B -Spiked 3gp 1d6 x2 - 3lbs P -

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Specialization).Allmooglepom-pomattachmentsmakeupamooglepom-pomattachmentweapongroupthatcanbeimprovedbythefighter’sweapontrainingclassability.Pom-Pomattachmentscanbeconstructedofspecialmaterialandmadeintomasterworkormagicitems.Therearethreetypesofcommonpom-pomattachments.Axe:Thismetaldomefeaturesabladethatruns

alongitsdiameter.Hammer:Thissquatmetaldomeismadeof

someheavymetal.Spiked:Thismetaldomeiscoveredinspikes.MoogleFeatsMoogleshaveaccesstothefollowingfeats.

BattlePom-Pom(Combat)Mostmooglesseetheirpom-pomastoofragile

orasaliabilityincombat,butyouhaveharnessedtheartofusingyourpom-pomasaweapon.Prerequisits:MoogleBenefit:Youcanmakeanattackwithyourpom-

pom.Thisisasecondarynaturalattackthatdeals1d4pointsofbludgeoningdamage.Furthermore,youcanaugmentyourpom-pomslapwithamooglepom-pomattachment.Forthepurposeofweaponfeats,youareconsideredproficientwithallpom-pomattachments.ImprovedFlightAsyougrowstronger,sotoodoyourwings.Prerequisites:Flight,Str12,Con12Benefit:Yourflightspeedincreasesby10feet

andyourflightmaneuverabilityincreasesbyonestep.Special:Thisfeatcanbetakennumeroustimes,

untilthecharacterhasattainedaflightmaneuverabilityofPerfect.

FlightYourwingshavegrownstrongenoughto

sustainyouinflight.Prerequisites:Vestigalwingsraceability,7th

level,Str10,Con10,MoogleBenefit:Yougainaflyspeedof20feet(clumsy).

Youmayonlyusethisabilitywhenwearinglightornoarmorandcarryingnomorethanalightload.Special:NotethatthebonustoFlychecks

grantedbythemoogle’sVestigalWingsraceabilitytonotapplytotheMoogle’snaturalflightspeed.However,itmaystillbeappliedtoamoogle’snon-naturalflightspeedasattainedthroughspellsorequipment.MoogleMagicItemsPHOENIXDOWN Aurastrongconjuration;CL9thSlot-;Price20,000gp;Weight– DESCRIPTION A small red feather that seems to glow as if in

the embers of a dying fire; a phoenix down is avery powerful and rare item with the ability toreviveadeadcreature.Ifaphoenixdownisplacedon a creature thathasdiedwithin1d4+1 rounds(rolledwhenthemagicitemisappliedtothedeadcreature),thecreatureisrevived.Themagiceffectofthisitemworksjustlikeraisedead,exceptthatthe affected creature receives no permanentnegativelevels,noConstitutionloss,andnolossofpowers,butthecreaturedoessufferonenegativelevelthatfadesaftertwenty-fourhours. CONSTRUCTION Requirements CraftMagic Items, one phoenix

feather,raisedead;Cost10,000gp

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TanukiJolly tricksters, tanukis love deceiving humanoids

andotherintelligentcreatures.Thismischiefisusuallyharmless, but can turn spiteful towards those whodefilenature (i.e.: hunterswhokill for sportor thosewho log trees from the forest without seeding newones).Tanukisalsoputmoreeffort intoprankswhenthe target is a braggart, a bully, or someone of poormoral character. Traveling mostly under disguise,tanukis love to visit humanoid settlements andinteractingwithpeople.Theyusuallyvisittavernsandeateries, joining in feasts and celebrations wheneverpossible.PhysicalDescription:Tanukisareshortandpudgy

humanoids that resemble a bipedal raccoon. Theyhavebushytails,rotundbellies,andbeadyblackeyes.Their fur ranges from brown to black to grey toreddish-brown. On average, tanukis stand about fivefeettallandweighabout180pounds.Society: Most tanukis are wanderers, having left

their ancestral homes to play pranks on and minglewithcivilizedsocieties.Findinga tanukivillage intheforest is very difficult in part of their rarity and alsobecause of the deceptive nature of the tanukis.Explorersthatdomanagetofindatanukivillagemaybedeceivedintothinkingitissomethingelseentirely.

Asarace,tanukisareaffable,thoughtheycanquicklyrisetoangertodefendnatureandtheirfriends.Relations: Tanukis find kindred spirits in kitsune,

gnomes,andfeybecauseoftheirimpishways.Tanukialso find friends in dwarves, elves, and tenguespecially since these dour and brooding typesmakeforthebestpranktargets.Alignment and Religion: Tanukis are almost

always chaotic, playing pranks on all types of peopleregardless of their morals or political standing.TanukisoftenworshipCaydenCaileanorSunWukong.Though it is rare, violent and morbid tanukisoccasionallywalkthelands,bringingsufferingtothosetheyencounterthroughsadisticpranks.Adventurers: Tanukis love to interact with

humanoid civilizations. Tanukis can be found ineateries or pubs all across the world, even thoughthose sitting next to themmay not realize their truenature.Quicktodefendthesanctityofnature,atanukimay become involved in an adventure to protect thenatural world. Then again, a tanuki may becomeinvolvedinanadventureonawhim.Male Names: Bunta, Gonta, Osho, Shoukichi,

TamasaburoFemaleNames:Hanako,Kincho,Koharu,

Okiya,Oroku

TanukiRacialTraits:+2Con,+2Cha,-2Int:Tanukiarehardyandverysociable,buttheyarenotthebrightestofcreatures.Tanuki:Tanukiarehumanoidswiththetanukiandshapechangersubtypes.Medium:TanukiareMedium-sizedcreaturesandhavenobonusesorpenaltiesduetotheirsize.Slow,butsturdy:Tanukihaveabasedspeedof20feet,buttheirspeedisnevermodifiedbyarmororencumbrance.SilverTongued:Tanukigaina+2bonusonBluffandDiplomacychecks.Inaddition,whentheyuseDiplomacytoshiftacreature’sattitude,theycandosouptothreestepsupratherthanjusttwo.TanukiResilience:Tanukisreceivea+1racialbonusonallsavingthrows.ChangeShape:Atanukicanassumetheappearanceofasingleformofasinglehumanoidraceofitssize.Theformcanbechangedeachtimethetanukichangesshape.Thecreaturegainsa+10racialbonusonDisguisechecksmadetoappearasthememberoftheracewhoseappearanceitassumes.Changingshapeisastandardaction.Thistraitotherwisefunctionsasalterself,savethatthecreaturedoesnotadjustitsabilityscores.SakéAffinity:Asaswiftaction,atanukicantakeaswigofsaké.Whenitdoesso,itgainstheeffectofoneofthefollowingspells(dependentonitslevel):at1stlevel,atanukicanusethisabilitytogaintheeffectofdivinefavor;at4thlevel,atanukicanusethisabilitytogaintheeffectoffalselife;andat6thlevel,atanukicanusethisabilitytogaintheeffectofhasteorrage.Atanuki’scasterlevelisequaltoitstotalHitDiceforthisability.Eachtimeatanukitakesaswigofsaké,itbecomesprogressivelydrunkerandtakesa-1penaltytoitsACandonReflexsavesfor1minute.Thesepenaltiesstackwitheachswigtaken.Languages:TanukibeginplayspeakingCommonandSylvan.TanukiwithhighIntelligencescorescanchoosefromthefollowing;anyhumanlanguage,Celestial,Dwarven,Elven,Gnome,andTengu.

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AlternateRacialTraitsAdaptableFighter: Youmaynotbeaseloquentas

yourtanukikin,butyouknowhowtogetyourselfoutofastickysituationyouhavecaused.TanukiswiththisracialtraitbeginplaywithCatchOff-Guardasabonusfeat at 1st level. This racial trait replaces SilverTongued.Darkvision:Yourvisioninthedarkissuperior.You

gaindarkvision60feet.ThisracialtraitreplacesLow-LightVisionandTanukiResilience.Fast Shifter: Youwere born with an innate talent

forswitchingbetweenyournaturalforms.Usingyourchangeshaperacialabilityisamoveactioninsteadofa standard action. This racial trait replaces TanukiResilience.

FavoredClassOptionsThe following options are available to all tanukis

who have the listed favored class, and unlessotherwise stated, the bonus applies each time youselectthefavoredclassreward.Bard:Add+1/2onBluffcheckstolieandDiplomacy

checkstogatherinformation.Fighter:Add+1tothefighter’sCMDwhenresisting

adirtytrickorstealmaneuver.Ninja:Add+1/4totheninja’skipool.Sorcerer:Add+1/4totheDCofillusionspells.

RacialArchetypesThe following racial archetypes are available to

tanuki.DrunkenReveler(Bard)Many bards both drink and perform, but the

drunkenrevelerhasfiguredouthowtousealcoholtofuelhisperformanceinnewways.DrunkenRecollection:Adrunkenreveleradds+2

to allKnowledge skill checks for eachalcoholicdrinkhe has consumed, to a maximum of +2 per fourdrunken reveler levels. A drunken revelermaymakeall Knowledge skill checks untrained. This abilityreplacesbardicknowledge.DrunkenDance:Adrunkenreveleristrainedinthe

use of the Perform (dance) skill to create magicaleffectsonhimself.Thisworkslikebardicperformance,exceptthathedoesnotneedtobeabletoseeorhearhisownperformance.Drunkendancingistreatedasabardicperformance for thepurposeof feats, abilities,andeffectsthataffectbardicperformance,exceptthatdrunkendancingdoesnotbenefit from theLingeringPerformance feat or any other ability that allows abardic performance to grant bonuses after it hasended. The benefits of drunken dancing apply onlywhen the bard is wearing light or no armor. Likebardic performance, drunken dancing cannot bemaintained at the same time as other performanceabilities.As long as the drunken reveler has consumed an

alcoholic drink within the last minute, starting adrunkendanceisamoveaction.Ifthedrunkenrevelerhas not consumed an alcoholic drink within the lastminute,startingadrunkendanceisafull-roundaction.A drunken dance can bemaintained each round as afreeaction.Changingadrunkendancefromoneeffectto another requires the drunken reveler to stop thepreviousperformanceandstartthenewoneasamoveaction(thoughhedoesnothavetotakeanotherdrinktodoso).Likeabard,adrunkenreveler’sperformanceends immediately if he is killed, paralyzed, stunned,knocked unconscious, or otherwise prevented fromtaking a free action each round. A drunken revelercannot perform more than one drunken dance at atime.At 10th level, the drunken reveler can start a

drunken dance by using a swift action instead of amove action if he has consumed an alcoholic drinkwithinthelastminute;andamoveactionifhehasnot.All abilities below provide constant bonuses to the

drunken reveler for having drunk alcoholic drinks.While performing a drunken dance apply thosebonusesconcurrently for thedurationofhisdrunkendance.His firstdrinktostartadrunkendancecountstoward these bonuses. All other types of bardic

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performance work normally (affecting the drunkenreveler and his allies, or the drunken reveler’senemies,asappropriate).This ability alters the standardbardic performance

ability.LiquidCourage(Ex): At 1st level,while dancing, the

dancing drunken reveler gain a +1morale bonus foreachalcoholicdrinkheconsumesduringhisdanceonsaving throws against mind-affecting effects. Thisbonusincreasestoamaximumof+1perfourdrunkenrevelerlevels.Thisabilityreplacescountersong.RoaringDrunk (Ex): At 1st level, while dancing, the

drunken reveler gains a +1 morale bonus onIntimidate checks and to the save DC of any feareffects he creates for each alcoholic drink he hasconsumedduringhis dance, to amaximumof +1perfour drunken reveler levels. This ability replacesfascinate.Staggering Drunk (Ex): At 2nd level, while dancing,

the drunken reveler gains a +1 dodge bonus to ACagainstattacksofopportunityforeachalcoholicdrinkhe has consumedduring his dance, to amaximumof+1 per four drunken reveler levels. This abilityreplaceswell-versed.Good for What Ails You (Ex): At 5th level, while

dancing, the drunken reveler who takes a drink ofalcoholmay attempt a new saving throwagainst oneof thefollowingconditionsthatmaybeaffectinghim:blinded, confused, dazzled, deafened, exhausted,fatigued, frightened, nauseated, panicked, shaken, orsickened. If he succeeds at the save, the effect issuppressedforthedurationofthedance.Hemayalsoattempt anew saving throw if poisoned; a successfulsave counts against those required for a cure, but afailed save has no ill effect. This ability replaces loremaster.BoastingTaunt(Ex):At6th level,whiledancing, the

drunkenrevelercaninciteacreaturetoattackhimbymakinganIntimidatechecktodemoralizethetarget.Ifthechecksucceeds,thetargetisalsoshakenaslongasthe drunken reveler is visible and dancing or until itmakesameleeattackagainstthedrunkenreveler.Thedrunkenrevelerreceivesa+2circumstancebonusonthis check foreveryalcoholicdrinkhehas consumedduringthisdance.Thisisalanguage-dependentmind-affecting effect, and it relies on audible components.Thisabilityreplacessuggestion.Mass Boasting Taunt (Ex): At 18th level, while

dancing, the drunken reveler can incite multiplecreaturestoattackhimbymakinganIntimidatechecktodemoralizeallhistargets.Ifthechecksucceeds,thetargetsarealsoshakenaslongasthedrunkenrevelerisvisibleanddancingoruntiltheymakemeleeattacksagainst the drunken reveler. The drunken revelerreceivesa+2circumstanceonusonthischeckofevery

alcoholic drink he has consumed during this dance.This is a language-dependent mind-affecting effect,anditreliesonaudiblecomponents.Hecantargetonecreature for every three levels of drunken reveler hehasattainedbeyondthe1st.Thisabilityreplacesmasssuggestion.NewRacialRulesThefollowingoptionsareavailabletotanukis.Atthe

GM’s discretion, other appropriate races may makeuseofsomeofthese.TanukiEquipmentSaké:The favoreddrinkof the tanukis. It is indeed

crucialforsomeoftheirsupernaturalabilities.Agourdofsakecosts8gpandsholds1gallonofsaké.A“swig”ofsakéusesup1pintofthegourd’scontents.

TanukiFeatsMasterBrewerYour mastery of brewing alcohol borders on thesupernatural.Prerequisites: Craft (alcoholic beverages) or

Profession(brewer)5ranksBenefit:Youreceivea+2bonusonCraft (alcoholic

beverages) checks, and you may create mundanealcoholic beveragesmuchmore quickly than normal.When making alcoholic beverages, you can create anumber of doses equal to your Intelligence modifier(minimum 1) at one time. These additional doses donot increase the time required, but they do increasetherawmaterialcost.Inaddition,wheneveryoumakealcoholicbeverages

using Craft (alcoholic beverages), use the item’s gpvalueasitsspvaluewhendeterminingyourprogress(donotmultiplytheitem’sgpcostby10todetermineitsspcost).

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RaccoonShapeYoucanchangeshapeintoaraccoon.Prerequisites:Cha13,characterlevel3rd,tanukiBenefit: You can take the appearance of a raccoon

(seeBestiary3)whoseappearanceisstaticandcannotbechangedeachtimeyouassumethisform.Yougainabite attack which deals 1d3 damage and gain a +10racial bonus onDisguise chekcsmade to appear as araccoon. In addition,while in raccoon shape you addyour Dexterity (instead of Strength) modifier tomodifyClimbandSwimchecks.Changingfromtanukito raccoon shape is a standard action. This abilityotherwisefunctionsasbeastshapeII,andyourabilityscoreschangeaccordingly.Special: A tanuki with the Fast Shifter racial trait

maychangetoraccoonshapeasamoveaction.StatueShapeYoucanchangeshapeintoastatue.Prerequisites:Cha15,characterlevel13th,tanukiBenefit: You, along with any garments and

equipment worn or carried, turn into solid stone. Instatueform,yougainhardness8andretainyourownhitpoints.You can see,hear, and smellnormally, butyoudonotneedtoeatorbreathe.Feelingislimitedtothose sensations that can affect the granite-hardsubstanceofyournewform.Changingfromatanukitostatue form (and back) is a standard action. ThisabilityotherwisefunctionsasstatueandusesyourHitDicetodeterminecasterlevel.Special: A tanuki with the Fast Shifter racial trait

maychangetostatueshapeasamoveaction.SwiftShifterYoucanchangeshapeevenquicker.Prerequisites: Dex 13, character level 3rd, tanuki,

FastShifterracialtraitBenefit:Youcanassumeanyofyourshapechanging

abilitiesasaswiftaction.Normal: A tanuki with the Fast Shifter racial trait

requiresamoveactiontochangeshape.

TanukiMagicItemsMAHŌ NOHYŌTAN Auramoderatetransmutation;CL7thSlotnone;Price8,000gp;Weight1lb DESCRIPTION Thisdrinkinggourdappearsunremarkable.Togain

the benefit of the gourd, it must be filled with saké.Wheneveradrinkistakenfromthegourd,thedrinkergains a +4 bonus to their caster level for the sakéaffinityspelleffects.Ifthedrinkerdoesnothavesakéaffinity, theygainnobenefit fromdrinking the saké -filledmahōnohyōtan. CONSTRUCTION Requirements Craft Wondrous Item, sake affinityCost4,000gp TanukiSpellsWatertoSaké Schooltransmutation;Levelbard1,cleric/oracle1,paladin1CastingTime1roundComponentsV,SRangetouchTarget1pintofwater/levelDurationinstantaneousSavingThrowFortnegate(harmless,object);SpellResistanceyes(harmless,object)Thisspelltransformswaterintosaké.Thealcoholis

ofmiddlingqualitybutperfectlydrinkable.Thespellalsoservestoremovepoisons,diseases,minerals,andothertoxinsfromthewaterasittransforms.Themorecontaminantsthatexistinthewater,themorefull-bodiedthesakébecomes.Thebeverage'salcoholcontentisnotaffectedbythepresenceorabsenceofcontaminants.Thisspelldoesnotworkonunholywater,potions,

orotherliquidswithmagicalpower.

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WarforgedDeep in themountains exists a CreationForge. For

thousands of years it rested here in hibernation,placedtherebysomeoneorsomethinglongforgotten,until a wandering adventurer stumbled upon it andrebooted the Creation Forge’s main directive: thecreation of strange sentient living constructs.Regrettably,thecreatorsoftheforgeleftnodirectionsor orders and the constructs were left alive butwithoutapurpose.These warforged, as they came to be known, are

renownedfortheircombatprowess,andtheirsingle-mindedfocus.Theymakesteadfastalliesandfearsomeenemies.Physical Description: Warforged appear as

massive humanoids molded from a composite ofmaterials–obsidian,iron,stone,darkwood,silver,andorganicmaterial–thoughtheymovewithasurprisinggrace and flexibility. Flexible plates connected tofibrous bundles make up the body of a warforged,toppedbyamostlyfeaturelesshead.

Warforged have no physical distinctions of gender;all of them have a basically muscular, sexless bodyshape. In personality, some warforged seem moremasculine or feminine, but different people mightjudge the samewarforged differently. Thewarforgedthemselvesseemunconcernedwithmattersofgender.They do not age naturally, though their bodies dodecay slowly even as their minds improve throughlearningandexperience.Unique among constructs, warforged have learned

to modify their bodies through magic and training.Many warforged are adorned with heavier metalplatesthanthosetheywerecreatedwith.Theircustomizedarmor,built-inweaponry,andotherenhancementstotheirphysicalformhelptodifferentiateonewarforgedfromtheother.Society:Thereisnoorganized

warforgedsocietysotospeak.

WarforgedRacialTraits+2Con,-2Wis,-2Cha:Warforgedaresturdy,buttheirdifficultyinrelatingtoothercreaturesmakesthemseemaloof.Medium:WarforgedareMediumcreaturesandhavenobonusesorpenaltiesduetotheirsize.NormalSpeed:Warforgedhaveabasespeedof30feet.LivingConstruct:Warforgedbelongtotheuniquelivingconstructsubtype.

• Livingconstructsareimmunetopoison,sleepeffects,disease,nausea,fatigue,exhaustion,energydrain,andthesickenedcondition.

• Livingconstructsareaffectedbyheatmetalandchillmetalasiftheyarewearingmetalarmor.Theyarealsoaffectedbyrepelmetalorstone,repelwood,andrustinggrasp,butnotspellssuchasstonetoflesh,stoneshape,warpwood,andwoodshapeastheyaffectobjectsonly.

• Livingconstructswhenreducedto0hitpoint,donotriskfurtherinjuryfromstrenuousactivity.Whentheirhitpointsarelessthan0butgreaterthantheirConscore,theyareinert,unconscious,andhelpless,andcannotperformanyactions,butdonotloseadditionalhitpointsunlessmoredamageisdealttothem.

• Living constructs do not need to eat, sleep, or breathe, but can still benefit from the effects ofconsumable spells andmagic items such asheroes’ feast andpotions. Living construct spellcastersmuststillrestfor8hoursbeforepreparingspells.

• Livingconstructsdonothealnaturallyorbyresting.However,cureandrepairspellsmayrestorelosthitpoints,withcurespellsbeingonlyhalfeffectiveathealingalivingconstruct.

Composite Plating:Theplatingused tobuild awarforgedprovides a+2 armorbonus.Thisplating is notnaturalarmoranddoesnotstackwithothereffectsthatgiveanarmorbonus(otherthannaturalarmor).Thiscomposite plating occupies the same space on the body as a suit of armor or robe, and thus awarforgedcannotweararmorormagicrobes.Warforgedcanbeenchantedjustasarmorcanbe.Thecharactermustbepresentfortheentiretimeittakestoenchanthim.Compositeplatingalsoprovidesawarforgedwitha5%arcanespellfailurechance,similartothepenaltyforwearing light armor.Anyclassability that allowsawarforged to ignore thearcane spell failure chance forlightarmorletshimignorethispenaltyaswell.Languages:WarforgedbeginplayspeakingCommonandmaynotlearnanyadditionallanguagesduetohighIntelligencescores(thoughadditionallanguagescanbegainedthroughtheLinguisticskill).

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After its creation, each warforged embarks on ajourney of self-discovery and go their separateways,althoughlike-mindedwarforgedorthosededicatedtoa specific task or goal will come together toaccomplishtheirgoal.Relations:Aswarforged struggle to findaplace in

societyforthemselves,theysimultaneouslystruggletorelatetootherraces.Stillrelativelynewtotheworld,warforgedareoften

the source of wonder or even discrimination. Theysometimes fit into society by serving as artisans orlaborers,butmanymoreengageintheroaminglifeofadventuringastheydiscoverthisnewworldaswellasthemselves.Alignment and Religion:Warforged are generally

neutral. Though they are perfectly capable ofindependent thought and moral speculation, mostchoosenottowrestlewithethicalideas.Similarly, warforged are not inclined to align

themselves with any particular religion. Somewarforged have found a kind of answer to thequestionsof theirexistenceby takingup thecauseofone religion or another, but these remain a small(albeitvocal)minorityamongtheirkind.Adventurers: Adventuring is one way that

warforged fit into theworld – at least aswell as anyadventurer ever fits in. Most warforged choose anadventuring life to escape from the confines of asociety they have no part in and at the same timeengageinsomemeaningfulactivity.Names:Warforgedtonotnamethemselvesandonly

recently have begun to understand theneed of otherraces to have names for everything. Many acceptwhatever names others see fit to give them, andwarforgedtravelingwithhumansareoftenreferredtoby nicknames. Somewarforged, however, have cometo see having a name as a defining moment of theirnewexistence, and thus search longandhard for theperfectnametoattachtothemselves.AlternateRacialTraitsAdamantine Body: A warforged with this racial

trait is crafted with a layer of adamantine thatprovides a +8 armor bonus and damage reduction2/adamantine, but your base speed is reduced to 20feetandyouhaveamaximumDexteritybonusof+1,a-5 armor check penalty and an arcane spell failurechanceof35%.Thisracialtraitreplacesthecompositeplatingandnormalspeedracialtraits.MithralBody: Awarforgedwiththisracial trait is

crafted with a layer of mithral that provides a +5armor bonus. You are now considered to bewearinglightarmorandhavea+5maximumDexteritybonus,

a -2armorcheckpenalty, andanarcanespell chancefailureof15%.FavoredClassOptionsBarbarian: Gain a +1 to the damage reduction

bonus granted by the Increased Damage Reductionrage power. (Note: The warforged juggernautarchetype does not have the damage reductionability.)Fighter: Gain a +1 bonus to CMD when resisting

grapple,bullrush,andtripattempts.Monk: Gain a +1 bonus to damage when using

unarmedstrikes.RacialArchetypesThe following racial archetypes are available to

warforged.Juggernaut(Barbarian)Some believe that the ultimate expression of the

warforged experiment is the juggernaut, a path thatallows warforged to become more and more likeconstructsandlesslikealivingcreature.Asamachineof war, the juggernaut is among the best at dealingdamageandsustainingpunishment.Despitethis,somewarforged refuse to take up the mantle of thejuggernaut because it accentuates their constructheritageatthecostoftheirlivingaspects.Adamantine Body: A warforged must choose the

adamantine body racial trait to take levels in thisarchetype.Alignment:AnychaoticDistant:Startingat1stlevel,awarforgedjuggernaut

beginstodistanceitselffromlivingcreatures.Becauseof his change in its nature, a warforged juggernauttakes a penalty equal to half its class level (roundedup)whenusing the following skills:Bluff,Diplomacy,HandleAnimal,andSenseMotive.Armor Spikes:At1st level,awarforged juggernaut

grows armor spikes and gains proficiency with theiruseasaweapon.Theseadamantinearmorspikesdeal1d6pointsofpiercingdamageonasuccessfulgrappleattack.Whilethespikescan’tberemoved,theycanbeaffected by spells like any otherweapon. This abilityreplacesfastmovement.Expert Bull Rush: At 2nd level, a warforged

juggernaut can add its class level to CMB and CMDwhen making or resisting a bull rush attempt,respectively. A warforged juggernaut also adds itsclass level to Strength checks when trying to breakdowndoors,walls,orotherwoodenarchitecture.Thisabilityreplacesuncannydodge.ChargeBonus:At4th level,awarforgedjuggernaut

gainsanextra+1bonusonitsattackrollwhenmaking

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acharge.At8th level, thisbonus increases to+2.Thisabilityreplacesbothragepowersgainedat4thand8thlevel.Powerful Charge: At 5th level, when a warforged

juggernaut makes a successful attack on a charge, itdeals an extra 1d8 points of damage. For Largecreatures,theextradamageis2d6;forHuge,3d6;forGargantuan, 4d6; and for Colossal, 6d6. This abilityreplacesimproveduncannydodge.ConstructPerfection:Awarforgedthatfollowsthe

path of the juggernaut seeks to improve itself byembracing its construct heritage. As a warforgedjuggernautadvances,itabandonswhatitconsiderstheweaknesses of the living constructs form to gainqualities more indicative of true constructs. Whileretaining its intelligence and sentience, a warforgedjuggernautgainsthefollowingconstructfeaturesasitadvancesinlevel.Construct Perfection I – At 7th level, a warforged

juggernautisnolongersubjecttononlethaldamageorextradamagefromcriticalhits.Construct Perfection II –At 10th level, a warforged

juggernautgainsimmunitytoallmind-affectingspellsand abilities (charms, compulsions, phantasms,patterns,andmoraleeffects).Construct Perfection III –At 13th level, a warforged

juggernaut gains immunity to death effects andnecromancyeffects.Construct Perfection IV– At 16th level, a warforged

juggernaut is no longer subject to ability damage orabilitydrain.This ability replaces the barbarian’s damage

reductionability.Healing Immunity: Starting at 13th level, as a

warforged juggernaut becomes more like a livingconstruct and less like a living creature, it becomesimmune to the effects of the spells from the healingsubschool and to all healing effects (even those fromthe cleric’s channel ability). In addition, it can nolonger benefit from the effects of consumable spellsand magic items, such as heroes’ feast and potions.Thisabilityreplacesgreaterrage.Superior Bull Rush: Starting at 14th level,when a

warforged juggernaut makes a successful bull rushagainst an opponent, it can choose to deal damageequal to that of its armor spikes plus its Strengthmodifier against the opponent in addition to thenormalresultsofabullrush.Ifthebullrushwasmadeas part of a charge, the juggernaut can add its extradamagefromthePowerfulCharge feator theGreaterPowerful Charge feat as well. This ability replacesindomitablewill.Greater Powerful Charge: At 20th level, a

warforgedjuggernauttreatsitselfasonesizecategory

largerwhendeterminingbonusdamagegrantedfromPowerfulCharge.Thisabilityreplacesmightyrage.

NewRacialRulesThefollowingoptionsareavailabletowarforged.At

theGM’sdiscretion,otherappropriateracesmaymakeuseofsomeofthese.

WarforgedClassEditsBarbarian: After ending a rage, a warforged

barbarianentersintoa“low-powermode”equaltothetwice the number of rounds raged. A warforgedbarbariancannotenterintoarageduringthistime.Monk: When a warforged monk gains the

wholeness of body ability, he can use that ability torepairdamagehehastaken.Paladin:Whenawarforgedpaladingainstheability

tolayonhandstohealwounds,hecanusethisabilityto repair his own damage or damage sustained byotherconstructs,aswellaswoundssustainedbynon-constructtargets.

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WarforgedEquipmentThefollowingoptionsareavailabletowarforged.At

theGM’sdiscretion,otherappropriateracesmayalsomakeuseofsomeofthese.Warforged Components: A warforged can

character can incorporate nonmagical items into itspartially living, partially constructed form. A bondeditemcaneitherbeembeddedorattached.An item must be crafted specifically to serve as a

warforged component. A nonmagical weapon that isbondedtoawarforgedcharactermustbemasterworkqualityandisreflectedintheprice.There is no chance of damaging an embedded

warforgedcomponentwhenthewarforgedrollsa1ona saving throw, and an embedded component cannotbe targeted by an attack independently of thewarforged who bears it. Attached components,however,canbedamagedandtargeted.FingerPicks:Aspecifictypeofembeddedwarforged

component, these slender wires, probes, and picksslide from the tipsof your fingers at yourbeckoning.Thesedelicate,intricatetoolsfunctionasmasterworkthieves’toolsthatgranta+4bonusonDisableDevicechecks.Traction Claws: This specific type of attached

warforgedcomponentisasetoflargemetalcramponsand cumbersome clawed gauntlets, all four of whichmustbeworntofunction.Theitemsoccupyspaceonthebodyas apair of gloves andapair of boots.Thiscomponentgrantsa+4bonusonClimbchecks.WarforgedFeatsImprovedDamageReductionYou gain damage reduction or improve your existingdamagereduction.Prerequisites:WarforgedBenefit: You gain damage reduction 1/adamantine

orimproveyourexistingdamagereductionby1.Special: If you have the adamantine body racial

trait,youcantakethisfeatmultipletimes.

MithralFluidityYour movements are smoother and more fluid thanthoseofotherwarforged.Prerequisites:Warforged,mithralbodyracialtrait

Benefit: YourmaximumDexterity bonus increasesby1.Inaddition,yourarmorcheckpenaltyisreducedby1.Special: This feat can be taken multiple times.

However,armorcheckpenaltiescannotbereducedtolessthan+0.WarforgedMagicItemsWarforged Magical Component: The warforged

are living constructs, creations of magic and notentirely dissimilar to magic items themselves. Awarforged character can incorporate special magicitems– fromweaponsandarmor to ringsandrods–called components, into its own partially living,partially constructed form. A bonded item can eitherbeembeddedintothebodyofawarforgedorattachedtoalimb.Any character capableof creatingamagic itemcan

makethesamemagicitemasawarforgedcomponent,andanywarforgedcharactercapableofusingamagicitemcanusethesameitemasawarforgedcomponent.Warforged components use the special rules givenbelow,andotherwiseconformtothenormalrulesforcreatingandusingmagicitems.Awarforged component usually occupies the same

spaceonthebodythatamagic itemofthesamekindnormallywould.There is no chance of damaging an embedded

warforgedcomponentwhenthewarforgedrollsa1ona saving throw, and an embedded component cannotbe targeted by an attack independently of thewarforged who bears it. Attached components,however,canbedamagedandtargeted.If a warforged component requires activation, the

character with the component can activate it with athought.Doingthisrequiresthesamekindofactionasforanordinarymagicitem(usuallyastandardaction),but the warforged can do it silently and withoutmoving,andneverprovokesanattackofopportunitytoactivateacomponent.Attachingordetachingawarforgedcomponent isa

standard action that never provokes an attack ofopportunity.Ifawarforgedcharacterhasatleast1hitpoint, embedded or attached components cannot beremoved unless the warforged wants them to be. Adisabledwarforged(–1to–9hp)hasnochoiceinthematter; embedded or attached components can beremovedfromadisabledwarforged.Ifawarforgedisdestroyed(negativehitpointsequaltoitsConscore),

Item Cost WeightWarforgedcomponentFingerpicks 500gp -Tractionclaws 300gp -

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each component gets an appropriate saving throw toremainintact;intactcomponentscanbesalvaged.ARMBOW,WARFORGEDCOMPONENT Aurafainttransmutation;CL9thSlothand;Price20,000gp;Weight12lb DESCRIPTION This +2 repeating light crossbow is formed from a

densewood,andithasanunusuallythickandroundedstock.Itattachestothearmofawarforged,completelycovering the hand. This component only operateswhenattachedandlockedinplace.As a standard action, an armbow magically loads

and fires with a thought. The weapon automaticallycreates bolts to keep its ammunition case filled. Thecaseholds5boltsatatime;wheneveroneboltisfired,anotheroneismagicallycreated.Itcancreate20boltsperday.Thereafter,thewarforgedcanusehisownlifeenergy to create additional bolts, at the cost of 1 hitpointperbolt.Atanytime,thewarforgedcanexpend3hitpointstocreateaboltthatisalignedasifhehadcastalignweapononit.Creatingaboltisafreeaction.Bolts vanish if they are removed from the armbowwithoutbeingshot.Hitpointsusedtocreateaboltaretreated justas if thecharacter tookdamage; theycanbehealedorrepairednormally.Anarmbowcannotusenormalbolts(eithermagical

ormundane), it isdesignedtocreateandfire itsownmagicalbolts. CONSTRUCTION Requirements Craft Magic Arms and Armor, alignweapon;Cost10,000gp MONOCLEOFTHEEBONHUNTER AuAuramoderatetransmutation;CL6thSlotnone;Price18,000gp;Weight– DESCRIPTION Amonocleoftheebonhunterisapairofcoin-sized

lensofsmokycrystal,setinawireframethatattachestoyourheadnearthetemple.Whenyouhavearangedweapon in your hands and are in shadowyillumination or darkness, the wire frame around themonocle glows faintly red-orange, like embers in acampfire.Peeringthroughthemonocle,youseeaurassurroundingyourfoeswithin60feet.Brightsparksontheperipheryoftheauraindicateweakpointsinyourenemies’defenses;you’remorelikelytostrikeatellingblowifyouhitthosepoints.This component grants a +1 competence bonus on

rangedattacksmadeagainsttargetswithin60feetandgrantsdarkvisionoutto60feet. CONSTRUCTION Requirements CraftWondrous Item,darkvision, truestrike,Cost9,000gp OILOFREPAIRLIGHTDAMAGE Aurafainttransmutation;CL1stSlotnone;Price50gp;Weight– DESCRIPTION Oils functions just as potions do, but are made

specifically to repair living constructs. Non-constructcreatures are only healed for half the amount rolled.Should the construct have normal spell resistance,thenthenormalcasterlevelcheckisneeded. CONSTRUCTION RequirementsBrewPotion,repairlightdamage;Cost25gp WarforgedSpellsREPAIRLIGHTDAMAGE SSchooltransmutation;LevelSorcerer1,Wizard1CastingTime1actionComponentV,SRangeTouchTargetConstructtouchedDurationInstantaneousSavingThrownone;SpellResistanceYesWhen layingyourhandsuponaconstruct thathasatleast1hitpointremaining,youtransmuteitsstructureto repair damage it hasbeendealt. This spell repairs1d8+1pointpercasterlevel(upto+5).REPAIRMODERATEDAMAGE SSchooltransmutation;LevelSorcerer2,Wizard2This spell functions as repair light damage, but repairs2d8 points of damage + 1 point per caster level (up to+10).REPAIRSERIOUSDAMAGE SSchooltransmutation;LevelSorcerer3,Wizard3This spell functions as repair light damage, but repairs3d8 points of damage + 1 point per caster level (up to+15).

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WookieeStrong,intelligent,andfierceinbattle,Wookiees

make the best of friends to those to whom theyareloyal–andtheworstofenemiesforanyonetowhomtheyarenot.Thoughtheymayappeartobeprimitive,Wookieesarequiteadeptinmechanicalendeavors.Wookieeshave a greatmany customsand traditions that revolve around honor andloyalty, including a special bond of friendshipcalled thehonor family, and the sacredpledgeofhonorcalledthelifedebt.Wookieesarecommonlytrappedandtradedintoslavery.Physical Description: Wookiees strike fear

intotheheartsoftheiropponentsbecauseoftheirsheer size, averaging over six and a half feet inheight. There is good reason to be scared; fewotherracesmatcheitherthestrengthofawookieeor thedepths of awookiee’s temper. Their limbsare long, with retractable claws on their fingersand toes for the arboreal environment of theirancestral home. These claws are only used forclimbing,neverforcombat;assuchanactisseenas dishonorable in wookiee culture. A wookiee’sfurisusuallybrownorblack,becomingdarkerinmiddleage,andthengrayingorwhiteninginlateryears.Society:Although their physiquemakes for an

intimidating appearance, wookiees live by strictcodesofhonorandloyalty.Friendshipandfamilybonds knit wookiees tightly together. Wookieeslive in very dense forests, combining theirengineering prowess seamlessly with nature tocreate villages high in the canopy. A wookiee’sstrongsenseofhonormaycausehimtopledgealife debt to another who has done an

extraordinary act to help the wookiee (such assavinghislifeorthelivesofhisfamily).Insuchacase, a wookiee pledges his life to serve andprotectthesubjectofhislifedebt.Relationships: A wookiee’s relationships vary

not fromracetorace,but frompersontoperson.Wookiees make fast friends in those who arehonorable, and fierce enemies in those who aredishonorable. An honorable wookiee may findthemselvesinacompromisingsituationbyhavinga life debt to an dishonorable person. Wookieesshare a violent history with lizardfolk and treatthemwithhostilityatalltimes.Alignment andReligion:Wookiees tendtobe

ofanyalignment,butholdhonoraboveall thingseven if they are not lawful. Somewookiees havetaken on dishonorable lives, but such wookieesare disowned from their village homes andfamilies.Wookieeshavebeenknowntoworshipawidevarietyof gods,most commonamong theseareGozrehandTorag.Adventurers: Wookiee adventurers usually

leavetheircanopycitiestowanderorexploretheoutsideworld. Somewookieesbeginadventuringafterescapingorbeingfreedfromslavery.Itisnotuncommon to find wookiees involved in anadventurebecauseofa lifedebtowed toanotheradventurer.MaleNames:Chewbacca,Gaartatha,

Gorwooken,Lowbacca,Snoova,TarfullFemaleNames:Attichitcuk,

Froera,Frorral,Katykam,Malla,Ralrra

WookieeRacialTraits+4Str,-2Wis,-2Cha:Wookieesareexceptionallypowerful,buttendtobeimpulsiveandhavelittlepatiencefordiplomacy.Wookiee:Wookieesarehumanoidswiththewookieesubtype.Medium:WookieesareMediumcreaturesandhavenobonusesorpenaltiesduetotheirsize.NormalSpeed:Wookieeshaveabasespeedof30feet.Climber:Wookieeshaveaclimbspeedof20feet,andgainthe+8racialbonusonClimbchecksthataclimbspeednormallygrants.Intimidating:Wookieesgaina+2racialbonusonIntimidatechecksduetotheirfearsomeappearance.Ferocity:Wheneverawookiee’shitpointsfallbelow0,butitisnotyetdead,itcancontinuetofight.Ifitdoes,itisstaggeredandloses1hitpointeachround.ItstilldieswhenitshitpointsreachanegativeamountequaltoitsConstitutionscore.WeaponProficiency:Wookieesareproficientwithbowcasters,ryykblades,andryykkerarthorrs.Languages:WookieesbeginplayspeakingShyriiwookandcanunderstandCommon.Awookiee’suniquevocalchordsmakeitimpossibletospeakotherlanguages,butawookieemaylearnadditionallanguagetounderstandthroughtheLinguisticsskill.

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AlternateRacialTraitsForest Guardian Magic: Some wookiees are

born with quiet souls that transcend the primalrage of their kin and allow them to tap into themystical connectionwith the forestaround them.Thesewookieeschooseoneofthefollowingspellsat1st level(arborealhammer,commandplants,orgroveofrespite).Thewookieecanusethatspellasaspell-likeabilityonceperday.Thecasterlevelofthespellisequaltotheuser’scharacterlevel.ThisracialtraitreplacesFerocity.Natural Armor: Not all wookiees live in the

forest.Asmallfewlefttheirforesthomeslongagoto live on the ground. These rare and moreprimitivewookieeshave lankyarms thatdragonthe ground and have compensated their innateclimbing abilities with thicker fur and tougherhides. These wookiees gain a +1 natural armorbonustoAC.ThisracialtraitreplaceClimber.Tinkerer: Wookiees are wonderful craftsmen

andengineers.Wookieeswiththisracialtraitgaina +2 bonus on all Craft checks. This racial traitreplacesIntimidating.FavoredClassOptionsAlchemist: Add one extract formula from the

alchemist’s list tohis formulabook.This formulamustbeat leastonelevel lowerthanthehighest-levelformulathealchemistcancreate.Barbarian: Add +1 to attempts to break free

frombondagewhileraging.Druid: Add a +1/2 bonus on wild empathy

checksanda+1/2onHandleAnimalskillchecks.Ranger: Add +1 to the bonuses received for

favoredterrain(forest).NewRacialRulesThefollowingoptionsareavailable towoookie.

At the GM’s discretion, other appropriate racesmaymakeuseofsomeofthese.

WookieeEquipmentThe followingoptionsareavailable towookiee.

At the GM’s discretion, other appropriate racesmayalsomakeuseofsomeofthese.Bowcaster: Awookiee bowcaster is a weapon

feared for its precision and incredible stoppingpower.Abowcasterissopowerfulthatitrequiresawookie’sstrengthtocockandloadtheweapon.A creaturewielding abowcasterwith less than ascore of 14 in Strength cannot properly wield itand takes a -2 penalty to attack. Wielding abowcasterrequires twohandsandyoucanshootwhile mounted. Loading a bowcaster is a full-roundactionthatprovokesattacksofopportunity.Ryyk blade: A ryyk blade is a traditional

wookiee weapon dating back to their moreprimitive dayswhen theywere used for clearingpaths through the thick forest or fending offpredators.Eachryykbladeisuniqueanddifferentfrom thenext as all ryykbladesarehand-craftedandinscribedwithpersonalShyriiwookrunes.Foranon-wookieetousearyykbladewithouthavingearned the right to do so is an insult to mostwookiees.Ryykkerarthorr:Asthewookieesadvancedas

a culture, so too did their weaponry. The ryykkerarthorr is a variant of the traditional ryykblade made exclusively for battle. The ryykkerarthorr is also unique because it can beseparated into two blades for dual-wieldingpurposes. If you are proficient with the ryykkerarthoor(orhavetheQuickDrawfeat)andareholding it in your hand, you may separate theblades as a free action (a non-proficient wieldermustspendamoveactiontoopenit).Becauseoftheblade’sgripbeingataninetydegreeangle,thebladeisheldclosetothewieldersarmsandcanbeuseddefensively.

WookieeExoticWeapons Cost DMG(M) Crit Range Weight Type SpecialBowcaster 100gp 2d6 x4 100ft 15lbs P -Bolts,bowcaster(10) 10gp - - - 5lbs - -Ryykblade 50gp 1d10 19-20/x2 - 10lbs S -Ryykkerarthorr 10gp 1d6 x3 - 5lbs PorS blocking

Aryykblade(top)andryykkerarthoor(bottom)

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WookieeFeatsWookieRageWhennecessary,youcanflyintoafrenzy.Prerequisites:Wookie,ferocityracialtraitBenefit:Youcanenterastatesimilartobutless

powerful than a barbarian’s rage as a free actiononyourturn.Ifyouhavetherageclassfeatureandare already raging, your morale bonuses toStrength and Constitution increase by +2 for thedurationofyourrage.Ifyoudonothavetherageclass feature, or you have no more rage roundsleft,thisweakerragegivesyouallthebenefitsandpenaltiesofabarbarian’srage,exceptyourmoralebonus to Strength and Consitution is only +2. Ineithercase,thisstatelasts4rounds.As with a barbarian’s rage, when this weaker

rage ends, you are fatigued. This feat does notallowyoutoenterarageifyouarefatigued.TreeRunnerAmongthetrees,youarequickandnimble.Prerequisites:Wookie,climberracialtraitBenefit: You become adept at moving across

branchesandsimilarnarrowledges.Providedyouare wearing light armor or no armor, you canmoveat full speedwhile traveling acrossnarrowbranches, and you take no penalties on anyDexterity-based skill checks or Reflex saves thatmight be incurred from moving along a narrowbranch.

WookieeArtifactsBacca’sCeremonialBlade Auramoderateevocation;CL6thSlotnone;Weight10lbs DESCRIPTION Numeria was not the only place to bear the

blowsoftheRainofStarsthousandsofyearsago.On that fateful night, strange metal fell into theforestofthewookieesandthelegendarywookieewarrior Bacca took the debris and fashioned itinto a blade. After Bacca died, the sword waspassed on from generation to generation as asymbolofstrengthandcourageuntil itcameintothe possession of the Chieftain Rothrrawr. Thechieftain was fighting a creature of ferociouspower, but fearing death, the chieftain fled,abandoningthebladeinthecreature’slair.Bacca’sCeremonialBladeis treatedasa+2ryyk

blade that deals 1d6 additional points of firedamageeachtimeitstrikesafoe,butalsodeals1pointoffiredamagetothewieldereachrounditisusedincombat. DESTRUCTION Stabbing the long dead corpse of Bacca throughtheheartwithbacca’sceremonialbladecausesthebladetoturnintoapillarofstone.

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AgeTable2-1:RandomStartingAges

Race Adulthood Intuitive1 Self-Taught2 Trained3Dragonborn 3years +1d6 +2d6 +3d6Goron 80years +3d6 +5d6 +8d6Kokiri 100years +4d6 +6d6 +10d6Moogle 10years +1d4 +1d6 +1d8Tanuki 15years +1d4 +1d6 +2d6

Warforged 0years +1d6 +1d8 +1d10Wookiee 18years +1d4 +1d8 +2d6

1Thiscategoryincludesbarbarians,oracles,rogues,andsorcerers.2Thiscategoryincludesbards,cavaliers,fighters,gunslingers,paladins,rangers,summoners,andwitches.3Thiscategoryincludesalchemists,clerics,druids,inquisitors,magi,monks,andwizards.

Table2-2:AgingEffects

Race MiddleAge1 Old2 Venerable3 MaximumAgeDragonborn 120years 170years 220years 220+2d%yearsGoron 170years 250years 300years 300+2d%yearsKokiri - - - 250+4d%yearsMoogle 30years 45years 60years 60+2d20yearsTanuki 30years 50years 65years 65+3d12years

Warforged 100years 200years 300years -Wookiee 300years 350years 400years 400+2d%years

1Atmiddleage,-1toStr,Dex,andConand+1toInt,Wis,andCha2Atoldage,-2toStr,Dex,andConand+1toInt,Wis,andCha3Atvenerableage,-3toStr,Dex,andConand+1toInt,Wis,andCha

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HeightandWeightTable2-3:RandomHeightandWeight

Race BaseHeight BaseWeight Modifier WeightModifierDragonborn,male 6’0” 150lbs. +3d4 x15lbsDragonborn,female 6’0” 150lbs +3d4 x15lbs

Goron 7’0” 400lbs +2d6 x10lbsKokiri,male 2’6” 30lbs +2d6 x1lbKokiri,female 2’8” 25lbs +2d6 x1lbMoogle,male 1ft10in 20lbs +2d6 x1lbMoogle,female 1ft8in 15lbs +2d4 x1lbTanuki,male 4ft6in 140lbs +2d4 x7lbsTanuki,female 4ft4in 130lbs +2d4 x7lbsWarforged 5ft10in 270lbs +2d4 x4lbs

Wookiee,male 5ft9in 150lbs +2d6 x10lbsWookiee,female 5ft2in 125lbs +2d6 x10lbs