drawing out your users: using sketch techniques for user research

35
Drawing Out Your Users Using Sketch Techniques for User Research UX Speakeasy’s Sketchcamp San Diego October 6 th , 2012

Upload: bennett-king

Post on 27-Jan-2015

157 views

Category:

Design


0 download

DESCRIPTION

Workshop Presentation from UX Speakeasy's Sketchcamp San Diego on October 6th, 2012. This presentation centers on using sketching techniques as another form of data collection for user research. The presentation covers the reasons for using sketching, some background behind origins in Psychology, and three activities which can be used during research.

TRANSCRIPT

Page 1: Drawing Out Your Users: Using Sketch Techniques for User Research

Drawing Out YourUsers

Using Sketch Techniquesfor User Research

UX Speakeasy’sSketchcamp San DiegoOctober 6th, 2012

Page 2: Drawing Out Your Users: Using Sketch Techniques for User Research

User Research…¿Qué es eso

Page 3: Drawing Out Your Users: Using Sketch Techniques for User Research

Ugly Graph Time…

You Are Here

Page 4: Drawing Out Your Users: Using Sketch Techniques for User Research

users…pffft!

User (you-zur) nounThe word computer professionals use when they mean “idiot”.

Page 5: Drawing Out Your Users: Using Sketch Techniques for User Research

If only the people making technology actually understood those of us who use it!

-- Jennifer, 31Research Participant

Qualcomm Advanced Technologies Group

“Why I do research

Page 6: Drawing Out Your Users: Using Sketch Techniques for User Research

Why Use Sketches?

Page 7: Drawing Out Your Users: Using Sketch Techniques for User Research

Humans Like to Draw Stuff

Page 8: Drawing Out Your Users: Using Sketch Techniques for User Research

Sketching has been a mainstay of human communication from the get go.

Page 9: Drawing Out Your Users: Using Sketch Techniques for User Research

Cave Paintings – Petroglyphs – include the first recorded bad user experience…bad bird…no eat human.

Page 10: Drawing Out Your Users: Using Sketch Techniques for User Research

Humans learn to communicate through drawing before they can write

Page 11: Drawing Out Your Users: Using Sketch Techniques for User Research

Sketching is a form of unconscious and conscious expression; a form of social commentary

Page 12: Drawing Out Your Users: Using Sketch Techniques for User Research

Why?But Really…

Page 13: Drawing Out Your Users: Using Sketch Techniques for User Research

OK then…

Drawings yield data uniquely free from many influences that distort verbal communications. The communication transmitted by them is not recognized by the subject and thus escapes the vigilance of the mind.

-- G. Marian KlingetThe Drawing Completion Test: A Projective

Technique for the Investigation of Personality

Page 14: Drawing Out Your Users: Using Sketch Techniques for User Research

• Sketching during research is a rapid and straightforward way to gain deep insight into participants.

• Sketching can reveal feelings, influences and interests – things that they may not come up in interview/conversational research.

• Sketching provides another form of data collection that falls somewhere between asking users and watching users

Practically Speaking

Page 15: Drawing Out Your Users: Using Sketch Techniques for User Research

• Sketching provides emotional access• Sketching is less guarded than conversation• Sketching can narrow the participants focus

to only important parts of their story• Sketching allows for a freedom of

expression that may not come with conversation

Steal This Info:

Page 16: Drawing Out Your Users: Using Sketch Techniques for User Research

OriginsOf Sketch Research

Page 17: Drawing Out Your Users: Using Sketch Techniques for User Research

• Sketch/drawing analysis is closely related to handwriting analysis. Many of the same principles are used.

• Drawings are used in conjunction with handwriting analysis to develop a personality profile, or uncover information not necessarily available in handwriting alone.

• Drawings when used for psychological evaluation can expose a person’s emotional state.

• When used in conjunction with handwriting analysis they can either confirm a personality profile, or reveal traits not evident in the handwriting.

Back to Psychology:

Page 18: Drawing Out Your Users: Using Sketch Techniques for User Research

Psych 101: Introduction to Psychology

Analysis of a person's drawings is a common practice used in child psychology. Tests like the House-Person-Tree test or the Draw a Person test help the psychologist gain an understanding of the child's mental and emotional state.

Page 19: Drawing Out Your Users: Using Sketch Techniques for User Research

Psych 244a: Art Therapy & ResearchArt Therapy comes from research done in the 30s

Much like Handwriting Analysis:• Thickness of lines; Curves vs. straight lines; types of

strokes• Darkness and light• Aesthetic Quality• The way the page is filled• level of detail; accuracy• Proportions

Page 20: Drawing Out Your Users: Using Sketch Techniques for User Research

but…

Psychology in UX is a bunch of Horseshit.(Or something like that – I’m paraphrasing)“

-- Christopher Konrad Conversation on Psychology/UX

September UX Speakeasy Meetup

Page 21: Drawing Out Your Users: Using Sketch Techniques for User Research

Mein analysis of Davinci leads me to

believe he spent hees virst years as a Fahderless Child

Keep in MindUncle Siggy famously endeavored to analyze perhaps the greatest sketch artist of all times, Leonardo da Vinci.

Page 22: Drawing Out Your Users: Using Sketch Techniques for User Research

Mein analysis of Davinci leads me to

believe he spent hees virst years as a Fahderless ChildX

Keep in Mind…he got it completely wrong. Lenny was a momma’s boy.

Page 23: Drawing Out Your Users: Using Sketch Techniques for User Research

If Uncle Siggy can get it wrong you should:

Focus on the key topics of the research rather than delving too much into interpretation.

…but it doesn’t hurt to learn more about the methods!

So…

Page 24: Drawing Out Your Users: Using Sketch Techniques for User Research

BeforeYou Start

Page 25: Drawing Out Your Users: Using Sketch Techniques for User Research

• Create a lighthearted environment • Participants have various levels of comfort

with drawing• Sketching does not always bring insight• Sketching needs to be used in conjunction

with other methods• Provide focus for the sketches• Provide examples before starting

Some stuff you should know:

Page 26: Drawing Out Your Users: Using Sketch Techniques for User Research

MethodsSketch Research

Page 27: Drawing Out Your Users: Using Sketch Techniques for User Research

Sketching Bad &Good

• Ask the user to draw out a bad experience for a single product/website/etc.• Expand on this by having them draw a solution.

Page 28: Drawing Out Your Users: Using Sketch Techniques for User Research

Try ItNow…

Exercise!

• Set a time limit.• Draw a vertical line splitting the page.• On the left draw a picture of one of your favorite experiences watching television.• On the right draw one of the worst experiences watching television.• Ask questions to explore emotion of events.• Explore the problem and solution in conversation.

Page 29: Drawing Out Your Users: Using Sketch Techniques for User Research

Sketching A Day in the Life

• Rapid way of gleaning some of the information you might get from journaling/diaries.• Creates a quick view into a “Day in the Life”.• Day in the life can be used with guerilla research like Man on the Street for rapid research.• Helps to provide insight for persona creation.

Page 30: Drawing Out Your Users: Using Sketch Techniques for User Research

Try ItNow…

Exercise!

• Set a time limit.• Draw a line across the bottom and create a timeline for your average day: get up, go to work/school, lunch,

sneak out of the office to watch movies, gym, go out, hang with family, go to bed.• Above the timeline draw icons for all of the tools you use to communicate with throughout the day:

facebook, email, twitter, texting, calls, skype, etc.• Above that draw pictures of all of the connected devices you use to communicate.• Draw a picture of your favorite way (and how) to communicate during the day.• Ask questions for persona development.

Page 31: Drawing Out Your Users: Using Sketch Techniques for User Research

Sketching Future Vision

• Asking users about the future can be tricky – just ask Henry Ford.• This type of sketching allows for open-ended creativity.• Don’t overwhelm participants with technobabble when describing the task.• Be sure and set the task to the near future to make it more approachable.

Page 32: Drawing Out Your Users: Using Sketch Techniques for User Research

Try ItNow…

Exercise!

• Set a time limit.• Imagine 5 years in the future (insert your idea here) that everything in your house is connected.• (Develop the story) You are able to connect with not only your electronics, tvs, AC, oven, scale, but the

house it self.• Sketch two pictures of how you see yourself interacting with (x) a connected smart house.• ProTip: When you ask for two pictures and set a time limit, you are guaranteeing that you will at least get

on. If you only ask for one, they’ll spend the entire time thinking about it• Ask questions to understand the drawing

Page 33: Drawing Out Your Users: Using Sketch Techniques for User Research

• Sketching research is about the process not the actual image.

• Sketching research requires you be a part of the process.

• Sketching research should always be used with other research.

• Start by analyzing primary focus rather than digging in.

Takeaway giblets:

Page 34: Drawing Out Your Users: Using Sketch Techniques for User Research

Bennett King

Principal UX Researcher

[email protected]

@skunkwUrX

Bennett King

Qualcomm R&D

Page 35: Drawing Out Your Users: Using Sketch Techniques for User Research

• Christian Rohrer, When to Use Which User Research Methods, Jakob Nielsen’s Alertbox• Erich Neumann, Art & the Creative Unconscious, Princeton University Press• Shaun McNiff, Art-Based Research, Jessica Kingsly Publishers• James Beebe, Rapid Assessment Process, Gonzaga University• David R Millen, Rapid Ethnography: Time Deepening Strategies for HCI Field Research, AT&T

Labs Research• Alexandre Fluery, Drawing & Acting as User Experience Research Tools, Aalborg University• Everglades: Family Communication User Research Project, Qualcomm Advanced Technologies

Group (in conjunction with Sachs Insights)• Atascadero: Ethnographic Research Project, Qualcomm Advanced Technologies Group (in

conjunction with Human Centric)• Shasta: Media User Research Project, Qualcomm Advanced Technologies Group (in

conjunction with Spear Research)

references