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UnofficialDreamcastFAQ
version2.1Lastupdate23February2000.
MaintainedbyRichardHarris([email protected]@icon.co.za)
Sources:PleaseseeMiscellaneoussection4.5below.
Contributors:PleaseseeMiscellaneoussection4.6below.Pleasehelpbysendinganyinformationyoumighthave.(I'dreallylikemoreinfoonotherDreamcastmagazines-thepaperkind-fromaroundtheworld.Seesection4.1)
SummarisedTableofContents----------------------------1.0Introduction2.0DreamcastHardware3.0DreamcastSoftware4.0MiscellaneousQuestionsandInformation5.0Index/CompleteTableofContents
1.0Introduction----------------
WelcometotheUnofficialDreamcastFAQ!ThisFAQismainlyforquestionspeoplehaveormighthaveabouttheNorthAmericanandPALDreamcastconsoles.ItisnotintendedtoreplacethevariousexistingFAQ'swhichprimarilycovertheJapaneseandAsianDreamcastmachines.SeetheMiscellaneoussectionforinfoonwheretofindotherDreamcastrelatedFAQ's.
DISCLAIMER
Ican'ttakeanyresponsibilityforinaccurateinformationcontainedinthis
FAQ.Allquestionsareansweredtothebestofmyknowledge,butmistakeswillprobablycreepin.PleasemailmeifyouseeanythingthatupsetsyouandI'llattempttocorrectit.IaminnowayresponsibleforanydamageanythinginthisFAQmaycauseyouoryourequipment.
ThisFAQisinnowayendorsedbySegaoranyofitsaffiliates.Allcopyrightsandtrademarksrecognised.
COPYRIGHT
ThisFAQandalltextcontainedhereinisCopyright(C)1999RichardHarris.OnlydistributethisFAQinit'sentireform,withnothingremovedoradded.Pleasecontactme(emailaddressabove)ifyouhaveaquestionorifyouwant
toincludetheFAQonyourwebsite,onaCD-ROMorinapublicationofanykind.
1.1WhatisDreamcast?
-TheSegaDreamcastisapowerfulconsolesystemdesignedprimarilyforfast,arcadequalitygames.Itwasthefirstmachinereleasedinanewgenerationofgameconsoles.TheDreamcast'snext-generationconsolepeersaretheSonyPlaystation2,theNintendo'Dolphin'(developmentname)andtheMicrosoftX-Box(developmentname).It'scurrentcompetitionistheSony
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PlaystationandtheNintendo64.
OneofthemainfeaturesoftheDreamcast,otherthanthefantasticfluidgraphicsandgreatgames,isthebuilt-inmodem.Thisgivesusersaccesstotheinternetforwebbrowsing,chat,emailand(perhapsmostimportantly)onlinegaming.
TheDreamcastisalsoupgradable.Itisnotclearinwhatwayitwillbeupgradedinthefuture,butSegahavealreadyannouncedaZipdrivewithafront-mountedUSBportincluded,forpossiblereleaseinearly2000.
1.2WhoisSega?
-Segaisatruemulti-nationalcompany.OriginallyfoundedinApril1951,Sega'sgoalisto'taketheleadinentertainmentinthe21stcentury'.AlargeresearchanddevelopmentdepartmentinJapanisbackedupbyahugepresenceinthearcadeandamusementmachineindustry,thehomeentertainment/multimediasector,thetoybusinessandother,new-agearenas.SegaEnterprisesLimitedcurrentlylistover40companiesasmajorsubsidiaries,includingSegaofAmericaandvariouscompaniesinEurope.
SegawasfoundedbyanAmerican,DavidRosen.HewasinJapanintheearly1950'sandstartedacompanywiththenameof'ServiceGameIncorporated'toexportmechanicalgamestotheUS(Segaisacontractionof'Service
Game').Inthe'60'sheboughtafactorytoproducejukeboxes,pinballandairhockeytablesandothersimilargames.
SegaisperhapsmostfamousinthewestforitsMegaDrive(GenesisinNorthAmerica)console,whichhassoldover35millionunitssinceitwasreleasedin1989.OthersuccessfulconsolereleasesincludedtheMasterSystem(MkIIIinJapan)in1986,theGameGearportableconsolesystemin1988andthewidelylovedSaturnin1995.LesssuccessfulweretheMegaDrive/Genesisadd-onstheMega/SegaCDin1991,(whichstillmanagedtosellover5millionunits),andthe32X(anadd-onfortheMegaDrive/Genesis)in1994.
1.3CouldIhavesomeinformationonthehistoryoftheDreamcast?
-In1996,rumoursofanextgenerationSegagameconsolestartedsurfacing.Accordingtotherumours,themachine'sdevelopmenttitlewas'Dural',namedafteracharacterfromtheSegaarcadeandGenesisgame,VirtuaFighter2.Inearly1997,insiderstoldoftwonewdevelopments-SegaandMicrosoftwereindiscussionsandNEC/Videologichadbeenapproachedwithregardtothegraphicschipset.
Soonafter,3DFX,thegraphicstechnologycompany,revealedadealwithSegatoprovidetechnologyforanewmachinecodenamed'BlackBelt'.Atthetime,3DFXmadeapopulargraphicsacceleratorchipsetforthePCcalledVoodoo,anditwasthischipsetthatwasallegedlygoingtobeusedinSega'snewmachine.
NowitbecameclearthatSegaactuallyhadtwodifferentmachinesindevelopment,oneinJapan(developmentnamesDural/Katana),andoneinAmerica(developmentnameBlackBelt).AtonestagetheBlackBelt,jointlydevelopedbySegaSoft,Microsoftand3DFX,wasshowntoalimitednumberofdevelopersandwasapparentlyverywellreceived.TheOSwasdesignedtomakethemachineeasytodevelopforandallowedforquickconversionsofgamestoandfromPC.AtthetimeSega'spolicyseemedtobethatrawprocessingpowerwasn'tasimportantasaneasytodevelopforoperatingsystem.TheJapanese'Katana'generallyoutperformedthe'BlackBelt'inhardwareterms,buthadamoreintricateanddifficultoperatingsystem.
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InJuly,Segacancelledthe3DFXdealanditbecameapparentthatthe'Blackbelt'hadbeendroppedtoo.ItisunknownexactlywhytheBlackBeltwasdroppedinfavouroftheJapanesedesign,butthemostlikelyreasonisthattheproductioncostwouldhavebeenhigherandultimatelywouldhaveleadtoamoreexpensivefinalstreetprice.Anotherpossibilityisthatthe'BlackBelt'justwasn'tpowerfulenoughtocompeteinamarketwithothernextgenerationmachinesfromcompanieslikeSonyandNintendo.
AtthisstageitwasreportedthatthenowJapanese-developedconsolewasbeingcalledthe'Katana'(akatanaisatypeofsword).ItwasofficiallyannouncedthatHitachiwouldbemakingtheCPUforthemachine.Inearly1998,NEC/Videologicwasfinallyconfirmedtobeprovidingthenewgraphicschipset,thePowerVRSeriesII.Theoperatingsystemwastweakedtomakeitaseasytouseanddevelopforas'BlackBelt'wasgoingtobe,andMicrosoftwroteanotherdevelopmentsystem,basedonitsWindowsCEtechnologies.InMay1998theDreamcastwasofficiallyannouncedbyBernieStolar,thenCEOofSegaofAmerica.
1.4WhenwastheDreamcastreleased?
-TheDreamcastwasfirstreleasedonthe27thofNovember1998inJapan.TheUShadtowaitnearlyafullyearfortheirs-Segaexecutedamassivelaunchonthe9thofSeptember1999.(9/9/99).TheEuropeanreleasedate
wasthe14thofOctober1999,andtheAustralian/NewZealandreleasedatewasthe30thofNovember.
TheDreamcasttookinoverUS$97MilliononthefirstdayoflaunchinNorthAmerica,andsoldover500,000machinesinthefirsttwoweeks.Segawerequicktopointoutthat$97,000,000ismorethanevenStarWars:PhantomMenacebroughtinonitsfirstdayofrelease,butIdon'tseehowwecancompareamovietoagamesconsole.BettercomparisonscanbemadewiththePlaystationandtheN64,duringtheirrespectivelaunches.
ForTheNorthAmericanRegion:
Console Timeittooktosellover500,000units
Dreamcast2weeksNintendoN642monthsSonyPlaystation4months
Over1MillionmachinesweresoldinNorthAmericainjustover2andahalfmonths,makingtheDreamcastthefastestsellingvideogamesmachineinthatregion,ever!
InitialEuropeansalesfigureslookhealthy.Over100,000machinesweresoldinEuropeonlaunchdayaloneandover185,000inthefirstweekend.
Unfortunately,intheAustralianregionthelaunchwaslabelledadisaster
bySegafans.TheofficialSegadistributorthere,Ozisoft,onlymanaged9launchtitles,nonofwhichwerefirstpartyproducts-apparentlySegadevelopedsoftwarehadbeenheldincustoms.Also,VMSunitsandotherperipheralsweren'tavailableatall.Afterwhatseemedlikeinfinitedelays,Australianfansdeservedbetter.Salesinformationtofollowshortly.
1.5Whatgameswereavailableatlaunch?
-ArecordnumberofgamesforanewsystemwereavailableatlaunchinNorth
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AmericaandinEurope.ThiswasmainlybecausethemachinehadbeenoutinJapanforquiteawhile,anddevelopershadhadquiteabitoftimetogetgamesreadyforthelaunch.
-Japan(4titles):
GodzillaGenerations(GeneralEntertainment)(action)July(Sega)(rpg)PenPenTriIcelon(Infogrames)(racer)VirtuaFighter3tb(Sega)(fighter)
-NorthAmerica(18titles):
Aerowings(CraveEntertainment)(simulation)AirForceDelta(Konami)(shooter)BlueStinger(Activision)(action)Cart-FlagtoFlag(Sega)(racer)HouseoftheDead2(Sega)(gunshooter)HydroThunder(Midway)(racer)MonacoGrandPrix2(UbiSoft)(racer)MortalKombatGold(Midway)(fighter)NFL2K(Sega)(sports)NFLBlitz2000(Midway)(sports)PenPenTriIcelon(Infogrames)(racer)
Powerstone(Capcom)(fighter)ReadytoRumble(Midway)(sports)SonicAdventure(Sega)(platformer)SoulCalibur(Namco)(fighter)TNNMotorsportsHardcoreHeat(ASCGames)(racer)TokyoXtremeRacer(CraveEntertainment)(racer)Trickstyle(Criterion)(racer)
-PALRegion-Europe(12titles):
BlueStinger(Activision)(action)DynamiteCop(Sega)(action)Expendable(Infogrames)(shooter)
Incoming(Interplay)(action)MonacoGrandPrix2(UbiSoft)(racer)Powerstone(Capcom)(fighter)ReadytoRumble(Midway)(sports)SegaRally2(Sega)(racer)SonicAdventure(Sega)(platformer)TokyoHighwayChallenge(Crave)(racer)Trickstyle(Criterion)(racer)VirtuaFighter3tb(Sega)(fighter)
TheAustralian/NZlaunchlistwasdifferentasSegadevelopedgamesweren'treleasedatlaunch;otherwisetheywerethesameastheEuropeanregionabove.
2.0DreamcastHardware----------------------
2.0.1What'sinthebox?
-Youwillnormallyfindthefollowinginyourbox,alongwithabunchofadvertising-basedandwarningpamphletstogetherwithrecycledandrecyclablepackagingmaterials.(GoodSega!Theyevenprovide
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instructionsonhowtoproperlydisposeoftheDreamcastitself).
TheDreamcastconsoleModem(attachedtotheconsole,butdetachable-tryit!)*OnejoypadcontrollerDemoGD-ROMDiscWebbrowserDiscAlong(30foot)phonecableforthemodem*PowercablewiththeappropriateplugforyourregionCompositevideolead(alsoknownasanAVcable)**Manual(asimpleblackandwhiteaffair)*IfyourmachineisimportedfromAsia,orifyoulivethere,youwon'tgetamodem,justalumpofplasticsothatyoudon'thaveagapingholeinthesideofyourmachine.
**IntheUK,aRFUnitwasincludedinsteadoftheAVcabletoensurethattheDreamcastwascompatiblewithallTV's.Idon'thaveanyinfoyetonwhichTVleadswereincludedinotherEuropeanregions,butitispossiblethatanRGB/SCARTcablewasincluded.
ThereisnoVMSinthestandardDreamcastpackagesinanyofthe4regions.(seebelow)
ThereisnoRFunitinthestandardNorthAmericanDreamcastpackage.ForolderTV's,you'llhavetopurchasethisseparately.Also,ifyouhaveaS-VideoorSCARTcapableTV,youshouldbuytherelevantcableforthattoo.Seetheaccessoriessectionformoreinfoonallofthese.
2.0.2WhatversionsoftheDreamcasthavebeenreleased?
-TherehavebeenmanyDreamcastvariations,thecolouroftheboxbeingtheonlydifferencebetweenthem.AllthecolourfulversionsarefromJapansofar.
InJapan,theoriginalwhiteandlightgreyDreamcastwasreleasedfirst,withanorangeswirllogoonthecaseandtheaccessories.Quiteafew
specialeditionshavealsobeenreleased.Hereisalistinchronologicalorder:
Mazyora:Thefirstspecialeditionwasthe'Mazyora'whichwasdarkpurpleandcamecompletewithapurplecontroller.
Seaman1:Thesecondspecialeditionwasawhiteskeletonversion(ietransparentplastic)releasedwiththegame'Seaman',themicrophoneperipheral,atransparentVMSandamusicCD.
HelloKitty1and2:Onetransparentpink,theothertransparentblue,theseeditionsincludeapinkorpurplecontroller,VMS,keyboardandtheHelloKittyDreamPassportsoftware.
Seaman2:TheChristmasSeamanDreamcastisentirelyred,andcomeswithaVMSandcontroller,boththesamecolourastheconsole.Includedisaspecialcommunicationpackagewhichallowsyoutosendvoicemessages(usingtheDreamcastmicrophone)overthenet.There'sasilhouettepictureofSeamanonthedrivelidtoo.
CodeVeronica1and2:TocelebratetheJapanesereleaseofCapcom'ssuccessfulseries'ResidentEvil'ontheDreamcast,twospecialsmachineswerereleased.Oneistransparentdarkpurple,withaS.T.A.R.Slogoonthe
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lid,theotheristransparentdarkred(The'Claire-edition').BothhavematchingcontrollersandalightpurplishgreyVMS.Ofcoursebotharebundledwiththegame.(Onlythetopplasticcoveriscoloured,thebottompieceisstandardgrey).
FujiTelevision'Devers2000SeriesCX-1':AcombinationTV/Dreamcastwithacooldesign-lotsofcurvesandcolours(it'sdesignedtolooklikeaMorolienfromthegame'SpaceChannelFive').Itslightbluewithlittleantennaeonthetopandthe4Dreamcastcontrollerportsunderthescreen.
WithnewspecialeditionsreleasedallthetimeinJapan,thisisbecomingthemostupdatedareaofthisFAQ!Hopefullytherewillbeafewspecialeditionsreleasedelsewhere.
TheAsianDreamcastitselfisexactlythesameastheoriginalJapaneseversion;italsoonlyplaysJapanesesoftware.Nomodemisincludedinthisedition,andthemanualisinEnglishinsteadofJapanese.
TheNorthAmericanversionisthesamewhitecolourastheoriginalJapanese/Asianedition,withoneminordifference,thelittletriangleontheGD-ROMlidisinsolidlight-greyplastic(TheJapaneseversionhadatransparentplastictrianglethere)withtheendofthetriangleonthebodyofthemachinetransparentforthepowerlighttoshinethrough.ThereareatleasttwointernallydifferentmachinesintheUS.Thechangeshavetodo
withthecoolingsystemsanddon'taffectoperationofthemachineinanyway.TheDreamcastlogoonthecaseandtheaccessoriesisalsoorangeliketheJapaneseversionintheUS.
ThePALversion(Europe,Australia,NewZealand,includingtheUnitedKingdom)isidenticalincasingcolourtotheoriginalJapaneseandUSversions,butinallPALregionstheDreamcastswirllogohasbeenchangedtoabluecolour.EventheperipheralsandaccessorieshavethebluelogoinPALareas.
2.0.3HowdoItellthedifferencebetweenDreamcastsfromdifferentregions?
-LookatthelittletriangleofplasticabovethepowerlightontheGD-ROM
lid.Ifitsclear,that'saJapaneseDreamcast,ifitssolidgreyitseitheraUSoraPALDreamcast(IfitsPALtheDreamcastswirllogowillbeinblue,theUSswirlisorangeliketheJapaneselogo.)Ifitsred,thenyourmachineisCanadian(CanadianconsolesareotherwiseidenticaltotheUSones).
Iftheconsoleisn'tawhiteandlightgreycolour,thenitsaspecialeditionJapanesemachine.(orsomeonehaspaintedit;)
2.0.4CanIuseaccessoriesmadeforoneareaonmyDreamcastfromanotherregion?
-No,andYes.Unfortunately,Segawanteachregiontobeisolatedintermsof
softwareandhardware.Segabasicallydon'twantyoutouseaccessoriesfromotherregions,andincludeawarningoneachboxandinthemanualforeachdevicethatstatesthattheaccessorywillNOTworkonmachinesfromotherareas.However,inpractice,foreignaccessoriesDOworkonothermachines,withafewexceptions.
InNorthAmerica,Segadidnotreleaseit'sownlightgunasitdidinJapan.Thiswasdonetoshowsympathyforchild-relatedgunaccidentsandincidentsintheUS,andalso(somemightsay)sothatSegacan'tbeblamedforputtinggunsinthehandsofUSchildren.SoSegalefttheUSgunmarket
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openfor3rdpartymanufacturers.Tomakethingsworse,theydisabledsupportfortheirownguninthefirstGungame,'HouseoftheDead2'.ThisdoesnotmeantheJapanesegun(whichisofahigherqualityandlooksbetterthenthe3rdpartyones)willnotworkwithotherUSgamesinthefuture,butdon'tcountonit.EuropeandotherPALregionswillgettheSegaguntoo.
Asforotherperipherals,theyallseemtoworkonanymachine.JapaneseVMScardsworkontheUSDreamcast,asdotheOfficialcontrollersandarcadesticks.Bottomline:TobesafeandtokeepSegahappy,trytouseonlythoseaccessoriesdesignedforyourspecificregion.BUT,ifyoureallyneedthatsilverarcadestickoranemergencylatenightcontrollergoaheadandget'em.
2.0.5Whatareit'stechnicalspecifications?
-There'snotmuchtoaddtothisdata,itsjustfiguresafterall.
AnoverviewoftheDreamcastChipset:
PrimaryCPU:HitachiSuperH4RISCCPU(200MHz-360Mips-800MB's/seconddatathroughput)
Graphics:NECPowerVRSeriesII(100MHz-rendersupto3.5millionpolygonspersecond)
Sound:YamahaAICASoundProcessor(45Mhz-40Mips-64voices-16bit,48Khz-3Daudiosupport)
Memory:16MBRAMmain,8MBRAMvideo,2MBRAMsound.Total,26MB.
CD-ROMDrive:12speedProprietaryYamahaGD-ROM(GigabyteDisc).Storesupto1.2Gigabytes.(seesection2.1,'GD-ROM'sandCD's'below)
Dimensions:77/16"x711/16"x3"(189mmx195mmx76mm)
Weight:4.4lbs(1.9kg's)
Forlinkstomoretechnicaldata,seesection4.4.4,'DreamcastTechnicalInformation'.
2.1GD-ROM'sandCD's---------------------
2.1.1WhatisaGD-ROM?
-GD-ROMstandsforGigabyteDiscReadOnlyMemory.Segadecidedtouseaproprietarycompactdiscsystem,fortwomainreasons.
Onewastofitmoreonthedisc;standardCD-ROMshaveamaximumcapacityofbetween650to690Megabytes,whileSega'sGD-ROM'shaveamaximumcapacityofupto1.2Gigabyteofdata.Thesecondreasonwastodiscouragethecasualpirate,astheGD-ROMsarenotcopyableinastandardCDorDVDwriter.(noraretheyentirelyreadableinaCD-ROMorDVD-ROMdrive.)OnepartofaGD-ROMcanbemadereadableonastandardCD-ROM,andSegaand3rdpartydevelopersoftenusethissectionoftheGD-ROMtoincludesomepicturesforcomputerbackdropsorotheritemsrelatedtothegame,asanextra.ItisalsopossibletoincludeaudioCDtracksthatplayinastandardCDplayer,andmostGD'shaveatleastoneaudiotrackwarningthe
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usernottoplaytheGD-ROMinastandardCDAudioplayer.Tryit!Thevoiceisusuallycornyandfairlyamusing:)
TofitmoredataontheGD-ROMdisc,thedataiswritteninaslightlydifferentformattoregularCDs.ThismaymeanthattheGDdiscisactuallymoresensitivetoscratchesanddefectsthanregularCDstoo.
2.1.2HowisDreamcastsoftwarepackaged?
-Hatersoflargeboxesrejoice!SegadecidedtousestandardCDjewelcasesinJapanandNorthAmerica.ThisisgreatbecausethelargeplasticboxesthatSegausedfortheSegaCDandtheSaturnintheUSaregenerallyconsidereduglyanddifficulttostore.Theoldboxesarealsofairlyfragile.NowyoucanreplaceanybrokencaseswithstandardCDjewelcases.
Unfortunately,inPALregions,Segachosecasesthatarealmostthesamesizeasdouble-cd's,similartotheboxesofPlaystationsoftware.Thereseemstobenoreasonwhy,exceptthatperhapsEuropeanconsumersexpectalargerboxandwouldn'tattachthesamevaluetoaCDsizedcase.
2.1.3HowshouldIchangegamesontheDreamcast?
-SegarecommendsthatafteryouhavefinishedplayingagameyouopenthelidwiththeDreamcaststillon.Thisforcesthedisctoastop,asthehardware
brakeisappliedautomatically.Atthesametime,theDreamcastresetsbacktothestartuputilityscreensoyoucanedittheVMSorothersettings,orsimplyreplacethegamediscandloadanothergame.
Itmaybeabadideatoturnthemachineoffandthenopenthelid,asnobrakewillbeappliedandtheGDdisccouldspinoutofthemachineandgetscratchedortakeyourearofforsomething.Inpracticethelittleclipstendtoholdthediscinplaceanyway,butwe'retalkingworst-casescenarioshere.
2.1.4Aretherelongloadingtimes?
-Nope.Generallythe12speedGD-ROMdrivegetsthedataintotheDreamcast
reallyquickly,althoughthisissoftwaredependent.AllthegamesI'veseenloadquickly,withminimalwaitsbetweentitlesandlevelstoo.Itsreallyuptothedevelopertogettheloadingtimesdownthroughcleverprogrammingthough.
2.1.5AreGD-ROM'smorefragilethanCD-ROM'sorDVD's?
-Apparentlyso,yes.Unfortunatelywithnewtechnology(newishtechnologyIshouldsay)comesafewteethingproblems.Manypeoplehavereportedasmallscratchorfingerprintstopsthegamefromworkingorcausesintermittentglitchesinthegamesgraphics,functioningorsound.
Basically,you'llhavetohandleyourdiscswithextremecare,nevertouch
thediscs(toporbottom)withanything,andholdthembytheedgesandmiddlehole.
Isuspectthatasthemediummatures,developerswillfindwaysofmakingbackupareasonthediscsincaseofanerror,andalsothatSegawillusevariousnewtechnologiesthatwillprovidestrongerscratchresistantmaterialsinthemanufactureoftheGD-ROMs.
2.1.6CanIbackupmyGD-ROMS?
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-No.Pleaseseesection3.6,'CanImakebackupsofmyDreamcastgames?'.
2.1.7What'sthebestwaytocleanaGD-ROM?
-UseaCDcleaningkit.Don'tuseaT-shirtoratissueoranythingelsetocleanaCDorGD.Cleanthetopandbottomofthediscifyou'reseeingglitches;aswithCDsthelabelsideactuallyhasthinnerplasticthanthebottomside,andismoresusceptibletodirt,fingerprintsorscratches.Itispossibletobuyascratchremoverkit,thesehavebeenusedonGDdiscstovaryingdegreesofsuccess.Ifthegamereallywon'tloadandyou'vecleanedit,youhavenothingtolosereally,sogoaheadandtrythescratchremover.Otherthanthat,it'sprobablydead,Jim.Sorry!TheoriginalsupplierorSegathemselvesmaybeabletoreplaceit.Ifitsfairlynew,theplaceyouboughtitmayreplaceittoo,unlessyou'vereallyabusedthepoordisc.
2.1.8WilltheDreamcastplaynormalaudioCD's?
-Yes!NoimpressivelittlegraphicshowsliketheSaturnorsomePlaystations,though.JustasimpleplayersimilartoearlyNTSCPlaystations.AlsotryselectingtheaudioCDplayerfromthetitleutilityscreenandthenputtingagamediscin!Apleasantlittlesurpriseawaitsyou!(notallgamessupportthis)
Thereisa'screensaver'thatwillkickinafter20minutesofjustlisteningtotheAudiodisc,orleavingtheDreamcastdoingnothing.Asimplebutcolourfulsetofspotlightsmoveoverthescreen,combiningtomakenewcoloursandthendissolvingawayagain.
2.1.9WilltheDreamcastplayDVD's?
-Notyet.SegaclaimtheywillmakeanannouncementconcerningDVDandtheDreamcastinMarch2000.TheSonyPlaystation2'sabilitytoplayDVDmoviesisoneofSega'smaincompetitiveproblems.ItsnotclearyetiftheDVDupgradewillbeanotherboxtositunderneaththeDreamcast(addingtothetoweroftheconsoleandthezipdrive),orifDVDcompatibilitywillbe
implementedinsomeotherway.PerhapsanewDreamcastwillbemadeavailablethatwillbeabletoreadDVDdiscs.Another(vague)chanceisthatthecurrentmachinescanbesentinformodification.Allwillberevealedsoon,hopefully!
2.2ResettingandMemoryIssues-------------------------------
2.2.1There'snoresetswitch!HowdoIresettheDreamcast?
-Ifagameisrunningandyouopenthelid,themachinewillreset.Also,mostsoftwarewillletyoudoasoftresetbyholdingallthebuttonstogether(excludingthetriggerbuttonsunderneath).Obviously,gamesthat
comeonmorethanonediscwillbeprogrammedsothattheydon'tresetonopeningbetweendiscs!
2.2.2SometimesIturnthemachineonanditdoesn'tdotheswirlybouncylogothing!DidIbreakit?
-TheSwirlyBouncylogothingonlyhappensifyouhaveagamediscinthemachinewhenyouturniton.Ifthereisnothinginthedrive,orifthedrivelidisopen,yougetasimpleSegaDreamcastlogoandthenthestartuputilityscreen.
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2.2.3TheSwirlyBouncylogothingirritatesme!CanIkillit?
-Why?Itsnice!Butyoucanskipitbypressingstartonthecontroller.
2.2.4What'stheinternalmemoryfor?
-Theinternalmemoryisonlytokeepsystemsettingssuchaslanguagepreference,stereoormonoselection,andmoreimportantly,yourinternetsettings.ThefirsttimeyouuseyourbrowserGD,youwillbeaskedforinternetinformation.Onceyouhaveenteredthis,itissavedintheinternalmemory,soanygamecanaccesstheinfoifrequired.Thisalsomeansyoudon'tneedaVMStosaveinternetsettingson.
2.2.5What'saVMS/VMU?
-ThereisagoodFAQthatgoesintogreatdetailabouttheVMS,mainlyfortheJapaneseversion-howtouseitandrungamesonit.Checkmylinkssectionin4.0forthat.
TheVMSisbasicallyamemorycard,similartothememorycardfortheSonyPlaystationorNintendo64,infact.Themaindifferencebetweenthiscardandyournormalmemorycardforanothersystem,isthattheVMShasalittleLCD(liquidcrystal,likeadigitalwatch)screenandacontrolinput
padwithbuttons.Thescreen'sresolutionis48x32pixels,andithasasmallspeakerforonechannelmusicandsoundeffects.Thesefeatures,alongwiththebatterymeanyoucanusethecardawayfromyourDreamcasttorunmini-gamesandothersoftwareonit.
ThestandardVMShasonly128kofmemory.(Thisisnotverymuch).
OneofthefeaturesoftheVMSisthatsmallgamescanberunonit.CertainDreamcastgameshaveminigamesthatcanbedownloadedintotheVMSandusedonthemoveorawayfromtheDreamcast.I'msureyou'llthinkofadozendifferentthingsthatcouldbedoneontheVMS,andmostofthemareprobablyindevelopmentsomewhere!Mostgameshowevertakeupquiteabitofspacewhichinturnmeansgameshavelessroomforsavedpositions,etc.
TheVMShastwobatteries,whichallowyoutoplaygamesandmanagedataawayfromtheDreamcast.Ifthebatteriesrunflat,youdon'tloseanysaveddata,andyoucanstillusetheVMSasamemorycardintheDreamcastitself-youjustcan'tplayanygamesyoumayhavesavedonit.
TheVMSisavailableinstandardDreamcastgreyinstores,butyoucanordertransparentcolours(blue,red,greenandyellow)attheonlineSegastore.
ThirdpartyhardwaredevelopershavereleasedhighercapacitymemorycardunitsthathavemoreRAMthanthestandardVMS.Noneofthesethirdpartydeviceshavethescreenorcontrollerthough,they'rejustmemorycards.
2.2.6HowdoIreplacethebatteryintheVMS?
-There'salittlescrewonthebackoftheVMS,soyou'llneedascrewdriver.ItsthenasimplematterofgettingtworeplacementCR2032orequivalentbatteriesandpoppingthemin.Thesearecommonbatteries-youcanusuallybuythemfromdrugstores,electronicsupermarkets,electronicstoresandsimilar.
2.2.7WillIlosemysavedgameswhenIchangethebatteries?
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-No.SeetheVMSdescriptionabovein2.2.5
2.2.8CanIdownloadVMSminigamesfromtheinternet?
-Yes.Segahaveofferedonlyonegamesofar,VMSFootball.YoucangetitbyloggingintotheDreamcastnetworkusingyourDreamcast.Youcan'tdownloaditwithaPC,youhavetousetheDreamcastbrowser.Ithasn'texactlyreceivedravereviews,butitsagoodstart!
ItispossibleothersitesmayhaveVMSsavesanddownloadablegamesinthenearfuture.
2.2.9MygamechangedmyVMS'sicon!HowdoIgetmyoriginaliconback?
-WhenformattingyourVMS,youcanchoosefromavarietyoficonssothatyoucanidentifyoneVMSfromanother.Somegames(notablyCapcomgames)changethisicontoalogooracharacterfromthegame.Togobacktoyouroriginalicon,justdeletethefile'VM_sav'fromyourVMSusingtheVMSmanagerfromtheDreamcastutilitytitlescreen,orusingtheVMS'sownfilemanager.
2.2.10DoIneedaVMSifthereisinternalmemory?
-TheinternalmemoryismerelyforsystemsettingssuchasAudiosettingsand
alsoforsavingyourinternetserviceprovidersettings.Youcan'tuseittosavegames.TheVMSisentirelyforthesavingofgamedata,savedgamesandperhapssmallapplicationswhicharesoftwaredependent(thatmeansitsuptothegameorprogramyourunontheDreamcasttousetheVMS).Ifyoudon'thaveaVMSyou'renotgoingtobeabletosaveyourpositioninmostgames,andyou'llhavetorestarteverytimeyouplay.
2.2.11HowdoIresettheinternalmemory?
-Plugacontrollerintoportb,thenputtheSegawebbrowserintothemachine.TurnonthesystemwhileholdingdownbuttonsBandX.ContinuetoholdthemuntiltheWebBrowser'sloginscreenappears.
Thiserasesallinternetsettings.
IfyouleaveyourDreamcastoffforafewweeksthememorylosesit'schargeandyouwillhavetoenterthedateandinternetsettingsagain.
2.3OnlineIssues-----------------
2.3.1Whatspeedismymodem?
-IfyouboughtalocalDreamcastsysteminNorthAmericaitisa56kmodem.Everywhereelseitisa33.6kmodem,andifyouboughtanAsianDreamcastorimportedonefromthere,youdon'thaveamodematall.
2.3.2IsthereaDreamcastcablemodem,Ethernet,ISDNadapterorotherhighspeedadapter?
-Notavailableyet.SegahavepromisedhighbandwidthconnectionsinthefuturethoughandhaveshowntheEthernetadaptorbehindglassataconference.CablemodemwillprobablyhappeninNorthAmerica,perhapsEthernetorothersinotherregions.
2.3.3CanIplaymygamesonline?
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-Notyet.(NorthAmericanandPALregionsanswer).SegawillhavetheirSegaNetworksetupbythemiddleof2000intheUS,andhopefullysoonerinEurope.InJapan,thenetworkisupandrunningalready-youcanplayvariousgameson-linealready.NoNorthAmericangameshavebeenreleasedthatsupportthenetwork,Segaiswaitingforthenetworktobeabletosupportalargeamountofgamersatoncebeforereleasingthesegames.Also,developershaven'tbeencompletelyfilledinonhowtoimplementthenetworkfortheseregions.
2.3.4CanIuseaFreeISPwithmyDreamcast?
-Probablynot.That'stheeasyanswer,butitmightjustbepossibletodoitifyouknowwhatyou'redoingnetwork-wise,youhaveaPCtodotheinitialnetworksettingupandyouknowhowtofiddlewithsettingunderWindowsorwhateveroperatingsystemyouuse.TherearenohardandfastrulesinsettingupthefreeISPaseachservicewilldifferinsomeway.
Ontheotherhand,ifyourfreeISPforcesyoutousespecificsoftwarethatreallycan'tbeworkedaround,oriftheyforceyoutoleaveanadvertisingwindowopenatalltimes,chancesareyou'llnevergetittoworkinthecurrenteditionoftheDreamcastwebbrowsersoftware.
2.3.5CanIuploadanddownloadsavegames?
-YoucanifyouliveinJapanorboughtaJapaneseimport.InNorthAmerica,youcandownloadsavegames,butyoucan'tuploadthemorsendthemviaemailinanyway.Segahavestatedthatoneoftheforthcomingbrowserupdateswillfixthis.NoinfoavailableaboutthePALbrowseryet.
2.3.6CanIusethemodemandtheinternetinanothercountry?
-Yes,toalimiteddegreeperhaps.IfyouhaveaNorthAmericanDreamcastandifyourcountrysupportsAmericanstyleDTMFmodemsthenyoucanuseyourDreamcasttogetonlinewithnohassles.YoumayneedtobeanadaptorsoyourphonesystemunderstandstheAmericanstyletonesyourDreamcastoutputstodialanumber.
Itremainsunclearifyou'llbeabletouseitforonlinegaminginadifferentterritory.I'lladdmoredetailsasIlearnmoreandasSegarollsoutthenetworkineachregion.
IfyouhaveaJapaneseDreamcastandyouliveoutsideofJapan,youcangetonline,butyouneedtocallaJapanesenumberoncetoregisterthesoftware.DetailsonhowtodothisareprovidedintheimportDreamcastFAQ,linkstoitareprovidedintheMiscellaneoussectionbelow.Europeisanotherquestionaltogether,withnonstandardphonesystemsalloverandreallyreallyoldexchangesincertainpartsofsomecountries.Chancesare,amodeminaDreamcastboughtelsewherewon'tworkinEurope
withoutsomefiddling.TherehavebeensomepeoplethathavesuccessfullymanagedtogettheirUSDreamcastworkinginEurope-mailmefordetailsuntilIsortitoutenoughtoputitinthisFAQ.
2.4Accessories---------------
2.4.1WhataccessoriesareavailablefortheDreamcast?
-Someofthefollowingaccessoriesmaynotbeavailableinyourregion.See
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thesection2.0.4above,'CanIuseaccessoriesmadeforoneareaonmyDreamcastfromanotherregion?'.Somemayalsonotbereleasedyet.
-1stParty(Sega)Accessories
A/VCable-SameastheoneincludedintheDreamcastpackage.
DigitalCamera(Dreameye)-Segahaveadigitalcameraindevelopmentthatwillbereleasedlaterin2000.Thecamera,whichconnectsthroughacontrollerexpansionport,willallowuserstointeractwitheachotherovertheInternetorwithadirectphoneconnection,aswellasallowingtheusualtasksliketakingpicturesandmakingphoto-albums.Thesephotoscanthenbeeditedandstoredorsentviaemailtootherpeople.Itsalsopossiblethatsomegamescouldusethecamera-asacontrollerinputdevice(bymovingaround,userscouldperhapsinteractwithobjectson-screen)orasavideocapturingdevice(toputyourownfaceonacharacterforexample).Thecameraincludesamicrophoneandtheabilitytomakeshortmovieclipsthatyoucansendtoyourfriendsoropponentsinagame.AnewsectionofthisFAQwithinformationspeciallyfortheDreameyewillappearonceitsreleased.
DreamcastController-ThestandardjoypadthatcomeswiththeDreamcast.Hasananalogdirectionpad,aordinaryNintendo-typeD-Pad,4frontfacebuttonsand2rearanalogtriggerbuttons.Thereisalargegapintheback
ofthecontrollerwithtwoslotsforanyexpansionsorperipheralsliketheVMSortheJumpPack.AholeinthefrontfaceallowsthescreenofanordinaryVMStoshowthrough.AvailableeverywhereinstandardWhite/Grey,newtransparentcoloursareavailableinJapanandAmerica.Transparentcoloursreleasedsofarareturquoise,pink,limegreen,brownandblue.AtransparentorangecontrollerwasreleasedwiththeJapaneseversionof'ChuChuRocket'.OutsideofJapantheD-Padhasbeenmodifiedtostickoutfurtherfromthecontroller'sfacetomakeiteasiertogetthediagonals.Segaalsosaidthattheanalogtriggerbuttonsweremadestrongerforoverseasmarkets,butitseemsunlikelythatthiswasdone.
FishingController-Amotionsensorandavibrationfunctionarebuiltin.Itcurrentlyonlyworkswithonegamesofar,SegaBassFishing.
JumpPack(NorthAmerica),PuruPuruPack(inJapan),VibrationPack(inPALregions)-SimilartoNintendo's'RumblePack'fortheN64,addingthispacktothelowerslotinyourcontrollerwillturnthecontrollerintoaforcefeedbackdevicethatshakesandwrigglesdependingongamefunction.ItlookssimilartoaVMS,butslightlybiggerandwithnoscreenorcontrols.
Keyboard-MainlyforusewiththeDreamcastbrowser,thismaybeusedinsomeforthcominggamestoo.ItsbasicallyexactlylikeaPCkeyboard.InJapanthekeyboardisshorterthannormal,withnonumericpad(muchlikealaptopkeyboard).IntheUSandPALregions,it'sreallylikeastandardPCkeyboardwithanumericpad,butwiththeDreamcastblueswirllogowherePC'swouldhavethecaps/num/scrolllocklights.
Lightgun-ReleasedonlyinJapanandthePALregions,thisgunhasthebeststyling(inmyopinion).IthasaslotfortheVMSortheJumpPack,andadirectionalcontrolontheback.Itfeelsgoodtoholdtoo.Microphone-OnlyreleasedinJapansofar,firstpackedinwiththegame'Seaman'andsoonavailableseparately.ItfitsintoaconnectorthatisaboutthesamesizeastheJumpPackandthensticksoutthebackofthestandardcontroller.
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RGBCable-OnlyreleasedinEurope,thiscableconnectsyourDreamcasttoyourTVwiththetopqualitySCARTstandard.(Seesection2.5.4below)
RFUnit-AllowsuserstoconnectolderTV'swithnoComposite/AVconnectors.Beforeyoubuyone,tryconnectingyourDreamcastthroughyourVCR,almostallVCR'shaveComposite/AVinputs,andyoucanthensetyourTVtotheVCRchanneltoplaytheDreamcast.
S-VideoCable-IfyourTVsupportS-Video,usethiscabletohookupyourDreamcast.ThiswillgiveyoumuchbetterpicturequalitythanthestandardComposite/AVcable.AnS-VideoinputlooksalotlikeaPCkeyboardinput,itsasmallroundadapterwithanoddshapededgeand4smallholesinside.
VGABox-Seesection2.5.1belowfordetailedinformation.
VMS-TheVMSisbasicallyamemorycardwithalittlescreenandacontrolinputpadandbuttons.VMSstandsforVisualMemorySystem.Formoreinfo,seetheVMSsectionabove(2.2.5).AlsoknownastheVMU(VisualMemoryUnit)orjustthe'VisualMemory'.
VMS,MP3Version-SegahavemadevagueannouncementsaboutanewadvancedVMSthathasmuchmorememoryandcanalsoplayMP3files(MpegAudio)throughaheadphonesocket.Moreinfowillfollowwhenitarrives.
ZipDrive-Unreleasedasyet,thisdevicefitsundertheDreamcast,usingtheslotthemodemplugsintoonyourconsole.ThemodemthenplugsintothesideoftheZipdrive.OrdinaryZipdisksholdupto100Megabytesofdata,althougha250Megabyteversionisavailableforcomputerusers.TheZipDrivealsoincludesafront-mountedUSBport,whichshouldallowtheconnectionofallkindsofnewperipherals.Thezipdrivehasbeenshownrecently,andatentativereleasedateofthesecondquarterhasbeensetforJapan.Itslikelythezipdrivewillseeareleaseinotherterritoriesaswell.
-3rdParty(Othermanufacturers)Accessories
4xRAMCard(Various)-Amemorycardthathas512kofRAMandnoscreenor
controllerbuttons.OnebrandalsoincludesaninterfacesoyoucanuploadanddownloadsavefilesandgamesusingyourPC.
8xRAMCard(Various)-Amemorycardthathas1MegabyteofRAMbuthasnoscreenorcontrollerbuttons.
ArcadeStick(Agetec)-Alargearcadequalityjoystick.Onlyhasadigitaljoystickandthereforecan'tbeusedwithgamesthatrequireanalogcontrol.Mostpeoplepurchasethearcadestickjustforfightinggames.Ithas6firebuttonsontheface,andoneslotfortheVMSorperhapsanotherperipheral(nottheJumpPack).
AlloyArcadeStick(Interact)-Alargearcadejoystickwithametal
cabinet,and8frontfirebuttons.It'sprogrammableandhasauto-firetoo,alongwithrubberwristpads.Onlyhasadigitaljoystickandthereforecan'tbeusedwithgamesthatrequireanalogcontrol.
ASCIIPad(ASCII)-VerysimilarlookingtotheSaturncontrolpad.Has6buttonsinthefamiliarSaturn/GenesislayoutandoneVMSslot.Noanalogcontrol.Possiblythepadofchoiceforfightinggamesifyoudon'thave,don'twantorcan'taffordanArcadeStick.
AstroPad(Interact)-Alarger-than-Sega'sstandardcontroller.Onlyhas
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oneVMSslot,butisavailablein4colours.
Concept4RacingWheel(Interact)-Thiswheelhasastick-control,pedalstableclampsandabuiltinvibrationfunction.
DreamBlaster(MadCatz)-Alightgunwithauto-fireandauto-reload.AlsohasaslotfortheVMSortheJumpPack.Thedirectionalcontrolisonthesideofthegun,unliketheSegagunwhichisontheback.ThisgunisapparentlybuilttoSega'sownspecifications;thinkofitastheofficialUSlightgun.Itsquitesmallifyou'reusedtoaGunConthough.
DreamPad(MadCatz)-6firebuttonsonthefacebutnoanalogtriggerbuttonsattheback.TheD-Padisslightlytiltedtoo,whichtakesquiteabitofgettingusedto...Ifyoupresswhereupusuallyis,you'reactuallyhittingadiagonal.
QuantumFighterPad(Interact)-Controllerwith6firebuttonsontheface,andtwotriggerbuttonstoo.Itsalsoprogrammableandhasauto-fire.
MC2RacingWheel(MadCatz)-Hasashift-stickandseparatepedals.
MissionStick(ASCII)-Abeautifullydesignedcontrollerespeciallyforflightsims.ItfeaturesergonomichandleswithdozensofbuttonsandoneVMSslot.
NykoController(Nyko)-6firebuttonsandauto-fire/turbo.Noanalogtriggers.
PStoDCControllerAdapter(Various)-AsiandevicesthatletyouuseSonyPlaystationcontrollersintheDreamcast.SupportstheDual-Shockcontrollerforanalogcontrolandforce-feedback.SomeversionsallowtheuseofPlaystationsteeringwheelsalso.
RadiusRacingPad(Interact)-Acontroller/steering-wheelhybrid.Hasa60degreeturningangleandrubbergrips.
RallyWheel(Agetec)-NiceheavybasewithaVMSslotbuiltin.
StarFireLightBlaster(Interact)-Alightgunwithauto-fireandauto-reload.AlsohasaslotfortheVMSortheJumpPack.Thedirectionalcontrolisonthesideofthegun,unliketheSegagunwhichisontheback.
Various-ManymanufacturershavemadeVMSreplacements,withandwithoutscreens,andalsomanyJumpPackreplacements.Ihaven'tlistedthemallbecausetherearetoomanyandtheyallhavebasicallythesamefeatures.Inthepast,peoplehavebecomewaryofusing3rdpartymemorycards-frequentlossofdatabeingthereason.Itsuptoyouthough,3rdpartyproductsaren'talwaysinferiorandsomeareactuallybetterthanSega'sofficialofferings.
2.4.2IsthereaDreamcastmouse?
-Notyet.Segahavehintedatone,anditcertainlywouldbebetterthanusingthecontrollerforwebbrowsing.SegamadeamousefortheirNetlinkadapterfortheSegaSaturn,sothey'vedoneitbefore.Amouseisalsothepreferredcontrollerforsomestrategygamesandfirst-personshooterslike'Quake','Halflife'andothers.Note:TheZipdrive(see2.4.1above)hasaUSBportandtheiraredozensofPC/MACmousesavailablewithUSBconnectors.Thewon'tjustworkthough-specificdriverswillhavetobewrittentosupportgenericmouses.
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2.4.3IsthereaDreamcastcablemodem,Ethernet,ISDNadapterorotherhighspeedadapter?
-Notavailableyet.Seequestion2.3.2above
2.5VideoConsiderations------------------------
2.5.1What'stheVGAboxfor?
-TheVGAboxallowsyoutoconnecttheDreamcasttoastandardVGA(PC)monitor.ThisiscoolbecausetheVGAmonitorwillalwaysgiveabetterpicturethanaTV,anditsusefulforpeoplewhodon'thaveaccesstoaTVatalltimes.ThepicturequalityissoamazingthatsomepeoplewhohavetriedtheirDreamcastontheVGAmonitorhaven'tbeenabletogobacktoTVquality.ObviouslyifyourVGAmonitorisreallysmall,theTVmaystillbepreferable,evenwithitslossofquality.
ThedisadvantageoftheVGAboxorcableisthatonlygamesthatactivelysupportthebox/cablecanbeusedonthemonitor.Theotherswillsimplynotwork.MostnewergamesdoseemtosupporttheVGAboxthough.
2.5.2IsaVGAcablethesameastheVGAbox?
-TheVGAboxincludesthingslikeaudiooutputs(headphonejackorRCA'sonsome3rdpartyboxes)andS-Videoand/orcomposite(AV)output.ThismakesitmoreflexibleinanenvironmentwhereyouwanttousetheDreamcastonyourmonitorsometimesandonyourTVatothertimes.AVGAcable(3rdpartyonly)isonlythebasicleadyouneedtoconnecttheDreamcasttothePCmonitorandyourspeakers/hi-fi,withnootherextras.Ifyoudon'tneedtheextrafeaturesofafullVGAbox,getthecable.Thepicturequalityisthesame.
2.5.3Isthereawaytoforceanon-VGAcompatiblegameintoVGAmode?
-Formostgames,yes.Therearetwowaystodothis.Theeasiestwayisto
leavetheVGAswitchintheS-Videoorcompositemodewhenthegamestartstoboot,thenwhenthegameloadspasttheboottrack(theVMSbeepsafewsecondsintothebootsequence)justflicktheswitchovertoVGAmode.
IfyouhaveaVGAcableorforsomereasontheabovetrickdoesn'twork,youcanleavethecablepartiallyunpluggedwhenthegamestartstoboot,andthenpushitinwhenthegamegetspasttheboottrack.Boththesetricksmaybealittledangerousasastaticchargecoulddamageyourmachineormonitor(ithastobesaidthisishighlyunlikelythough).
Neitherofthesetricksworkwithallgames,however.Somegamesseemto
resetthegraphicsdisplayatcertainpointsanddetectthatthevideosystemhaschangedandthenrefusetorun.
ThereisnoreasonnottosupporttheVGAboxasdefault,sohopefullymostifnotallgamesinthefuturewillsupportitwithouthavingtousetheVGAtricks.
2.5.4CanIgetaSCARTcableforDreamcast?
-Yes.IfyouliveinaPALregion,thereisanofficialSegaRGB/SCARTcable.
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Many3rdpartyonesarealsoavailable,andtheyworkbeautifully.TheonlyproblemisthatthegamemustsupporttheSCARTgraphicsmodetowork(15KHz,RGB).Mostnewgamesdo,however.GenerallyspeakingthegamesthatsupportVGAmodesupport15KHzRGBtoo,butthat'sjustageneralisation,notallVGAcompatiblegameswillworkonaSCARTcable.
ThequalityofaSCARTconnectionissuperb,itrivalstheVGAboxonagoodTV,andasmostTV'sarebiggerthanamonitor,itisthepreferablewayofconnectingyourDreamcastsystem(providedyouhavetheSCARTconnectoronyourTVofcourse).SCARTcablesareusuallyfairlyinexpensivetoo-quiteabitcheaperthantheVGAbox.
2.5.5CanImakemyowncabletoconnectmyDreamcasttomyS-Video/SCART/RGB/VGA/RF/Composite/ComponentTVorMonitor?
-Mostly,yes!IdoubtanyonewillwanttomakeanRFunitormakeaComposite/AVcable,(asoneofthesecomeswiththemachine)soyoumayhavetroublefindinginformationtomakethem.
Basicallywhatyouhavetodoisgetapinoutforyourcustomconnector,thenit'sasimplematterofconnectingthecorrectpinsfromtheDreamcasttothecorrespondingpinsontheotherside.TheproblemsyouwillrunintoaregettingaconnectorfortheDreamcastsideandactuallyputtingthethingtogether.ForSCART/RGB/Componenttypeconnections,youcouldtry
startingwithacheap3rdpartySCARTleadandcuttingitupifnecessary.Agoodplacetostartlookingforinstructionsisthe'DreamcastTechnicalPages'(seelinkssectionin4.4.4belowforaddress).AnothergoodplacetolookisGames-X(again,seethelinkssectionbelow).
2.6OtherHardwareQuestions----------------------------
2.6.1WhatistheNaomi?
-TheNaomiisahighpoweredarcademotherboarddevelopedbySega.ItusessimilartechnologytotheDreamcasthomeconsolethusmakingports(game
conversions)betweensystemsrelativelysimpletodo.TheonlymajordifferencebetweenthehardwareoftheNaomiandtheDreamcastisthattheNaomihasroomforbanksofROMchipstostorethearcadegamecode,andalsocomeswithmoresystem,soundandgraphicsmemory.
TherearemanyadvantagesoftheNaomisystemoverotherarcadeboards.Oneoftheseiscost-theNaomiusesinexpensiveoff-the-shelfcomponentsandisrelativelycheaptomanufacture(anddistributebecauseofit'ssmallsize).Also,onceanarcadeoperatorhaspurchasedaNaomigamesystem,tochangegameshewillonlyneedtobuythenewgameandexchangeROMcartridgesonthemotherboard.AnotherbigadvantageisthattheNaomiarchitectureoptionallyallowsforanythingupto16motherboardstoruninparallel,boostinggameperformancemanytimes.
2.6.2MyDreamcastmakesalotofnoise,isthatnormal?
-TheDreamcastisthefirstgamesconsoletoincludeafaninside-muchlikeaPC.TheblowinghummingnoiseyouhearwhenyouturnyourDreamcastonisthisfan.Youcanfeelairblowingouttheairventsifyouputyourhandnearthem.Thisfanistocoolthevariouschipsinsidethemachinebykeepingaflowofairrunningthroughthemachine.
TheGD-ROMdrivealsomakesafairbitofnoise,whichisalsoentirely
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normal.SimilarsoundingtoPCCD-ROM's,youshouldheartherotationofthespindlethatspinsthediscaswellasthemovementofthelaserheadsoverthesurfaceoftheGD.Ifyouarestillworriedaboutthesoundscomingfromyourmachine,seeifthey'relouderthanafriend'smachine,oramachineatthestorebeforeyoupanic.Onethingworthmentioning,ifyoudon'tclickthediscdownontothespindleproperly,itwillspinoffandyouwillhearaveryloudanddisturbingsoundasthespindleoftheGDdrivetriestomakeaholeinyourdisc!Somakesureyouclickitdownproperly.
2.6.3IsitnormalformyDreamcasttogetthiswarm?
-TheDreamcastgetsquitewarmduringoperation,butshouldn'tgetanyhotterthanitgetsafterahalf-hourofplay.Ifyounoticethemachinegettingwarmerandwarmerafterafewhoursofbeingon,perhapsthereissomethingwrongwithit.Givethemachinelotsofspaceoneachsideandbehind,andmakesureyou'vegotitonaflatnon-coveredsurface.(Carpetsarebad!Naughty!)
2.6.4Somegames(SoulCalibur)makeaclickingsoundwhileplayingmusictracks.Isthatnormal?
-Thisisperfectlynormal.Sofar,allversionsofSoulCaliburmakeasmallchirpingsoundacoupleoftimesasecond.Withthesoundturnedon,youshouldn'treallynoticeit.Thishassomethingtodowiththewaytheheads
oftheGD-ROMaresteppedormovedduringmusicaccess.
3.0DreamcastSoftware----------------------
3.1Iheardthattherewasaproblemwithsomeofthelaunchgames.Aretherestillproblems?
-MuchtoSega'shorror(I'dguess!),someinitiallaunchgamesintheNorthAmericanmarketswerefaulty.Segaidentifiedthisasasoftwareonlyproblem,thatonecertainmassGDcopierdevicehadgoneoutofcalibrationandroughly10%ofcertaingameswouldn'tworkonallDreamcasts.
Thediscsaffectedwere:BlueStinger,HydroThunder,SonicAdventureandtheSegaWebBrowser.
Thismadesomepeoplesuspiciousasthesamediscscouldoccasionallybebooted,andalsosometimestheyworkedperfectlyinafriendsmachine.Noofficialexplanationforthishascomeout,butitmaybethatcertainDreamcastmachinesmadeincertainfactorieshaveslightlydifferentcomponentswhichthroughaccidentordesignplaydiscsthatotherDreamcastscan'tread.ItispossibletoidentifyacorruptGD-ROMbylookingunderneath.Ifthereisaflowerypatternclosetotheouteredge,thatdiscisprobablyoneoftheinitialdefectiveones.
Segathemselvessetupahotlineandofferedhelpthroughtheirwebsite.A3rdpartycompanythatwasalsoaffectedhadasimilarstrategy,andalldamageddiscswererecalledorreturnedandnewcopiesofthegameswereshippedoutwithinaweekoflaunch.
Oneexceptionwas'ReadytoRumble'whichhadaprogrammingglitchwhichcausedthemusictoskipabouthalfwaythrougheachmusictrack.Thistooklongertofix,perhapsunderstandably,andeachfaultycopycouldbereplacedattheplaceofpurchaseforanewonethathasnoproblems.
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InPALregions,thereisapossibilitythatsomecopiesofSonicAdventurewereproblematic,withsomecrashesoracompletefailuretoboot.ThisproblemiscertainlyonasmallerscalethantheproblemSegaofAmericaexperiencedintheUS,however.
3.2CanIplayUS/JAPANESE/PALgamesonmyUS/JAPANESE/PAL/ASIANDreamcast?
-Yes.Therearevarious'ModChips'thatwillallowthis.(Seesection3.3below)
SomecompaniessellaDreamcastthathasaswitchableBIOS-thesemachineshaveacopyofboththeJapaneseandtheNorthAmericanBIOSinside.Thisallowsyoutorungamesforeithersystemafterselectingtheregionyourequirebeforebooting.Thesecompanies,allinAsia,won'tadaptyourexistingDreamcast,youhavetobuythemachinewiththemodificationalreadydone.
Ifyouarepreparedtoopenyourmachineandmakeinternalmodificationslikepullingupthelegsofachipandsolderingatsurface-mounteddimensions,thenyoucanbuyaModChipandinsertityourself.
3.3IsthereamodchipavailableforDreamcast?
-Yes.ThereareafewcompaniesthathavemadeaModChipandmanyotherwith
plansforproducingone.
Thecurrentbatchofchipsrequireopeningofthemachineand_very_goodsolderingskills.Thechipsthatmustbealteredaresurface-mountedandareverytiny.Therearequiteafewwirestoattachandachiplegtopullup!
AfutureModChippossibilitythathasbeentalkedaboutinthepastisaVMUsizedcartridgethatinsertsintoanyofyourcontrollersandbypassesthesecurityaccesscodes.Noopeningofthesystemwouldberequiredwiththisversion.(Sincethisisn'tanactualmodification,theterm'ModChip'isn'treallyaccuratehere!)
3.4WhatdoesaModChipdo?
-ThemodchipallowsyoutorungamesfromanyregiononanyDreamcastconsole.That'sthetheoryanyway!
3.5WhatisPAL60hz?Whyisitagoodthing?
-SegahavestatedthatalltheirgameswillsupportPAL60hz.ThismeansthatpeopleinPALregionswon'thavetoputupwithslowdowncausedbytheirTVsystem.Itsahugetopic,fartoobigforthisFAQ,soI'lltrysummarisehereonly.
PAL(Europe,Australia,etc)isslowerthanNTSC(NorthAmericaandJapan,
wherealargeproportionofDreamcasttitlesaredeveloped)becausePALusesmorelinestomakeapictureandbecausegamesnormallyonlyupdatethescreen50timesasecond(50Hz).NTSCoperateswithlesslinesonthescreentofillupandat60hz.
PAL60hzmeansthatyourgamewillbejustasfastonaPALsystemasonanNTSCsystembecausewhenyouselectthatoptionthegamewillswitchyourTVintoNTSCmode.It'sonlyanoptionandnotdefaultinPALgamesbecauseolderTV'sinEuropewillnotsupportthe60Hzmode.(andlotsofpeopleinEuropehaveoldTV's).They'llhavetoputupwithslightlyslowergames
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untiltheygetanewTVorusetheVGAbox.
VGAmonitorswilluse60HzmodeonPALsystems,sogameswillalwaysrunatfullspeedonaVGAboxinPALregions.
3.6CanImakebackupsofmyDreamcastgames?
-No.Firstly,noknownCDorDVDwriterssupporttheGD-ROMformat.Secondly,specificsoftwareforthePCthatallowedthatwouldhavetobedeveloped.Thirdly,onlySegamakethediscsinthefirstplace,andalthoughblankGD-ROM'sareavailablefordevelopmentusage,they'retightlycontrolledbySegaandaremoreexpensivethanregularblankCDRmedia.
3.7DoestheDreamcastplayGenesis/Saturn/Playstation/Othergames?
-AtthemomenttherearenoemulatorsavailableforDreamcast,butalreadytherehasbeenanannouncementthattherewillbeadiscthatallowsyoutodownloadandplayPCEnginegamesonyourDreamcast.Unfortunately,theywillbelostwhenyoupoweroffyoursystem.EarliersystemslikeGameboy,NES,MastersystemandevenGenesisandSNESarerelativelyeasytoemulateatfullspeedandareallcertainlypossibleontheDreamcast.
Perhapsinthefuture3rdpartycompanieswillwritesoftwarethatwillbeabletoemulatemoremodernsystemslikePlaystationorNintendo64.
Thelegalitiesofemulationareabithazyhowever,sodon'texpectanycompanylikeSega,SonyorNintendogivingtheirblessingtosuchaproject(justyet,anyway).
3.8WherecanIfindreviewsofDreamcastgamesonline?
-HavealookatmylinkssectionunderMiscellaneousQuestionsbelow.
3.9WherecanIfindhintsorcheatsforagame?
-Pleaselookatsection4.4.6belowforlinkstowebsitesthatprovidegamehints,cheats,codes,walkthroughsandFAQ's.IfyouliveintheUSorEuropeyoucanalsophoneSega'shelplinenumber(you'llfindthenumberin
apamphletthatshipswitheachgame).
3.10OperatingSystems
3.10.1WhatisSegaOS?
-ThisistheunofficialnameofthesetoflibrariesanddevelopmenttoolswrittenbySegaforDreamcastdevelopment.Acommonsetoflibrariesmeanthatanyimprovedcodeissharedamongstalldevelopers.SegaOShasaverysmallmemoryfootprint.ThatmeansthattheactualcodetakesupverylittleoftheDreamcast'sinternalmemory,allowingmorespaceforotherprogrammingsuchasAI,graphicsorwhateverelsea
pieceofsoftwareuses.
3.10.2WhatisMicrosoftWindowsCE?
-MicrosoftprovidesaanotherdevelopmentenvironmentfortheDreamcast,withasimpleWindowsbasedsetupandtheVisualStudiointerface.Thismeansthatdeveloperscanuseafamiliaruserinterface.ThishelpsmakeiteasierandquickertodevelopsoftwarebycomparisontousingSegaOSordirect-to-hardwaremethods.
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However,thiseaseofusecomesataprice-becauseofanextra'layer'betweenthecodeandthemachine'shardware,gamesusingWinCEasthedevelopmentOSwillmostlikelybeslowerthantheirequivalentsrunningusingamoredirecthardwareaccessmethod.TheuseoftheWinCEdevelopmentenvironmentcertainlydoesnotguaranteeaslowgame,however.SegaRally2isanexampleofafastgamewrittenusingit.
3.10.3DoesthismeanmyDreamcasthasWindowsinside?
-No!WindowsCEisanoptionalenvironmentforprogrammingontheDreamcast.IfagameisprogrammedusingWindowsCEdevelopmenttools,theWinCEcoreisprovidedontheactualgamediscitself.Microsofthaven'tgotanythinginsideyourDreamcast,sodon'tworry.
4.0MiscellaneousQuestionsandInformation-------------------------------------------
4.1What(print)magazinesaretherethatsupporttheDreamcast?
I'veincludedthewebsitesofthepublisherswherepossiblesoyoucansubscribeonline.
-NorthAmerica
TheOfficialSegaDreamcastMagazine(includesDemoGD-ROM)(monthly,publishedbyImagineMedia-www.imaginemedia.com)
-UnitedKingdom
OfficialDreamcastMagazine(includesDemoGD-ROM)(monthly,publishedbyDennisPublishing-www.dreamcastmag.co.uk)DC-UK(monthly,publishedbyFuturePublishing-www.dc-uk.co.uk)
-Japan
FamitsuDC(monthly,publishedbyFamitsu/Ascii-www.f-dc.com)
DreamcastMagazine(occasionallyincludesDemoGD-ROM)(weekly,SoftbankPublishing-www.zdnet.co.jp/gamespot/dreamcastmagazine/)
DreamcastFan(weekly,UnknownPublisher)
4.2What(online)magazinesaretherethatsupporttheDreamcast?
-Thereareliterallydozens.Checkmyresourcesandlinkssection4.4below.
4.3DreamcastEmulation
4.3.1IsthereaDreamcastemulatorforPCorMAC?
-No.Notyet,anyway.TheDreamcastisacomplexmachine,andtoaddtothat,itisalsoaveryfastmachine.AnotherconsiderationisthatnoPCCD-ROMdrivescanreadtheentireGD-ROMdisc.Thereisnodoubtthatemulationispossible,itsjustamatteroftimeuntilcomputersarefastenoughtodoso,andsomeonewiththerelevantknowledgehasthetimetotryit.
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4.3.2WherecanIdownloadDreamcastROMS?
-Ifyou'retalkingaboutthecodestoredintheDreamcast'sBIOSorotherchips,itispossibletofindsomeofthedumpedromsonline,butit'sillegaltodistributethemandyou'llhavetofindthemyourself.Ican'treallythinkofareasonforhavingthemanyway.Ifyou'retalkingaboutROMSinthesenseofpiratedgames,likeGenesisorSNESROMS,thenyouneedhelpinsomanywaysthatthisFAQjustcan'tcoverthemallrightnow.
4.3.3IsthereanywaytoplaySaturngamesontheDreamcast?
-No.TherehavebeenmanyrumoursthatSegahavedevelopedoraredevelopinganofficialSaturnemulatorfortheDreamcast,butnoconfirmations.Inreality,it'shighlyunlikelythatSegawouldmakeoneforafewreasons-themaintwobeingthatSegaprobablywanttoputtheSaturnbehindthemandalsothattheSaturnisadifficultmachinetoemulateduetoitscomplicatedhardwarestructure.
4.4Resources&Links
4.4.1Sega'scommercialsites
SegaEnterprisesLimited(www.sega.co.jp)
SegaofAmerica(www.sega.com)SegaofEurope(www.sega-europe.com)
4.4.2DreamcastSpecificNewsandInformation
-Thesesitesareagreatsourceofup-to-the-minutenewsandinterestingDreamcastandSegarelatedinformation.
Officialnewssites-TheIGNnetworkistheofficialonlinenewssourceofSegaofAmericaandothersitesbelowarealsoaffiliatedtoIGN.Ifyou'renewtoDreamcastorjustappreciatereallygoodFlashorgoodwebsites,tryDreamcastEurope-it'sgreat!Ifyou'rebrowsingthroughtheDreamcastitself,usewww.dreamcast.com,itsdesignedtobecompatible
withtheDCbrowser.
IGN-DC(dreamcast.ign.com)DreamcastNetwork(www.dreamcast.com)DreamcastEurope(www.dreamcast-europe.com)DreamcastAustralia/NewZealand(www.dreamcast.com.au)DreamcastBrazil(www.dreamcast.com.br)DreamcastJapan(www.dricas.com)
Othernewssites.SomeofthesesitesareaffiliatedtoIGN,theofficialSeganewsnetworkforNorthAmerica.
DCSwirl(www.dcswirl.com)
DCUnited(www.dc-united.com)DimensionS(www.dimension-s.com)DreamcastHQ(www.dreamcast-hq.net)PlanetDreamcast(www.planetdreamcast.com)SegaDojo(www.segadojo.com)SegaOtaku(www.sega-otaku.com)SegaWeb(www.segaweb.com)
4.4.3GeneralvideogamenewsandinfoincludingDreamcastnews
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-Thesesitesarealsoagreatsourceofnewsandinformation,butthey'renotDreamcastorSegaspecific,rathertheycaterforallconsoles-includingtheDreamcast.
DailyRadar(www.dailyradar.com)FastestGameNewsOnline(www.fgnonline.com)GameFanOnline(www.gamefan.com)GamingAge(www.gaming-age.com)VideogameSpot(www.videogamespot.com)
4.4.4DreamcastTechnicalInformation
-Forfurthertechnicaldocumentationorindepthinformationontechnicalaspects,trythesesites.The'DreamcastTechnicalPages'evenhavepicturesoftheinsidesoftheDreamcastinminutedetail.AlsoincludedarelinkstothecompaniesthatproducecertainDreamcastcomponents.
DreamcastTechnicalPages(www.canadawired.com/~gvink/Sega/)GamesStation-X(www.gamesx.com)HitachiSemiconductor(semiconductor.hitachi.com)NEC(www.nec.com)PowerVRTechnology(www.powervr.com)
4.4.5OtherFAQ's
-ThereareotherFAQ'sfeaturingtheDreamcastanditsperipherals.Allofthesecanbefoundonwww.gamefaqs.com.
DreamPassportFAQbyGogeta([email protected])DreamcastSystemFAQ(MainlyusingaJapanese/AsianDreamcastintheUS)bySpaceAce([email protected])TheVMSMiniFAQbyBrianRobinette([email protected])SegaDreamcastVGABoxFAQbySteveCutting([email protected])
4.4.6CheatCodes,GameFAQ'sandWalkthroughs
-LotsofgoodcodeandgameFAQsitessupporttheDreamcast.Thesearetwo
ofthemostpopular:
CheatCodeCentral(www.cheatcc.com)GameFAQs(www.gamefaqs.com)4.5OthersourcesIusedincompilingthisdocument
-Iamaregularatalltheabovesites,butafewofmyfavouriteDreamcastresourcesdon'tfitintoanyofthosecategories.YoucanfindthelatestversionofthisFAQatGamefaqs.comorCheatCodeCentral.
BlastCityBulletinBoard(nurb.com/cgi-bin/Ultimate.cgi)CheatCodeCentral(www.cheatcc.com)
GameFAQs(www.gamefaqs.com)
4.6Contributors
-...withoutwhomthiswouldn'tbepossible.Abigthanks!
AdamRoseintheUKJ.T.KauffmaninJapanSteveCuttinginAustralia
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Thanksalsotoallthepeoplewhowritewithinformation,suggestions,criticismsandkindwords.Pleasekeepalltheemailscoming.
4.7Changes/History
-October05th,1999.Version0.9,previewversion.-October13th,1999.Version1.0,firstreleaseversion.-October15th,1999.Version1.01,smallfixes.-October22th,1999.Version1.1,someerrorsfixedandlotsofPALinfoupdatedthankstoAdam.-November2nd,1999.Version1.2,smallfixes.UpdatednewDreamcastversioninformationandsomenewperipheralsadded.-November3rd,1999.Version1.3.Changestomanysections,updatedsomeVMSandmodchipstuff.-November8th,1999.Version1.4.NewquestionsaboutDreamcastheat+oddnoisesandmoreemulationinformation.-November16th,1999.Version1.5.SomeJapaneseinfothankstoJ.T.Magazinessectionupdated.Zip,Camera&someDVDinfoadded.-December2nd,1999.Version1.6.Moredigitalcamerainfo.Australianreleaseinfo.NewDreamcasteditioninJapan.NewVMScoloursavailable.-January25th,2000.Version2.0.JumpedsomeversionstomakeitY2Kfriendly;)UpdatedSCARTinfo,afewchangestoDC
versionsinformation.SomemoreDreamcastCamerainfoadded.-February23rd,2000.Version2.1.Finallydidaspell-check.Re-wroteJapan-eseDCversioninformation,addednewversions.Somenewdigitalcamerainformation.Manymanylittleupdates.UpdatedZipinfoandaddednewVMSinfo.Addedsomenewonlineandpapersourcesincludingcheatcodes.
5.0Index/CompleteTableofContents------------------------------------
1.0Introduction1.1WhatisDreamcast?1.2WhoisSega?1.3CouldIhavesomeinformationonthehistoryoftheDreamcast?1.4WhenwastheDreamcastreleased?1.5Whatgameswereavailableatlaunch?
2.0DreamcastHardware2.0.1What'sinthebox?2.0.2WhatversionsoftheDreamcasthavebeenreleased?2.0.3HowdoItellthedifferencebetweenDreamcastsfromdifferentregions?2.0.4CanIuseaccessoriesmadeforoneareaonmyDreamcastfromanother
region?2.0.5Whatareit'stechnicalspecifications?2.1GD-ROM'sandCD's2.1.1WhatisaGD-ROM?2.1.2HowisDreamcastsoftwarepackaged?2.1.3HowshouldIchangegamesontheDreamcast?2.1.4Aretherelongloadingtimes?2.1.5AreGD-ROM'smorefragilethanCD-ROM'sorDVD's?2.1.6CanIbackupmyGD-ROMS?2.1.7What'sthebestwaytocleanaGD-ROM?
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2.1.8WilltheDreamcastplaynormalaudioCD's?2.1.9WilltheDreamcastplayDVD's?2.2ResettingandMemoryIssues2.2.1There'snoresetswitch!HowdoIresettheDreamcast?2.2.2SometimesIturnthemachineonanditdoesn'tdotheswirlybouncylogothing!DidIbreakit?2.2.3TheSwirlyBouncylogothingirritatesme!CanIkillit?2.2.4What'stheinternalmemoryfor?2.2.5What'saVMS/VMU?2.2.6HowdoIreplacethebatteryintheVMS?2.2.7WillIlosemysavedgameswhenIchangethebatteries?2.2.8CanIdownloadVMSminigamesfromtheinternet?2.2.9MygamechangedmyVMS'sicon!HowdoIgetmyoriginaliconback?2.2.10DoIneedaVMSifthereisinternalmemory?2.2.11HowdoIresettheinternalmemory?2.3OnlineIssues2.3.1Whatspeedismymodem?2.3.2IsthereaDreamcastcablemodem,Ethernet,ISDNadapterorotherhighspeedadapter?2.3.3CanIplaymygamesonline?2.3.4CanIuseaFreeISPwithmyDreamcast?2.3.5CanIuploadanddownloadsavegames?2.3.6CanIusethemodemandtheinternetinanothercountry?2.4Accessories
2.4.1WhataccessoriesareavailablefortheDreamcast?2.4.2IsthereaDreamcastmouse?2.4.3IsthereaDreamcastcablemodem,Ethernet,ISDNadapterorotherhighspeedadapter?2.5VideoConsiderations2.5.1What'stheVGAboxfor?2.5.2IsaVGAcablethesameastheVGAbox?2.5.3Isthereawaytoforceanon-VGAcompatiblegameintoVGAmode?2.5.4CanIgetaSCARTcableforDreamcast?2.5.5CanImakemyowncabletoconnectmyDreamcasttomyS-Video/SCART/RGB/VGA/RF/Composite/ComponentTVorMonitor?2.6OtherHardwareQuestions2.6.1WhatistheNaomi?
2.6.2MyDreamcastmakesalotofnoise,isthatnormal?2.6.3IsitnormalformyDreamcasttogetthiswarm?2.6.4Somegames(SoulCalibur)makeaclickingsoundwhileplayingmusictracks.Isthatnormal?
3.0DreamcastSoftware3.1Iheardthattherewasaproblemwithsomeofthelaunchgames.Aretherestillproblems?3.2CanIplayUS/JAPANESE/PALgamesonmyUS/JAPANESE/PAL/ASIANDreamcast?3.3IsthereamodchipavailableforDreamcast?3.4WhatdoesaModChipdo?3.5WhatisPAL60hz?Whyisitagoodthing?3.6CanImakebackupsofmyDreamcastgames?
3.7DoestheDreamcastplayGenesis/Saturn/Playstation/Othergames?3.8WherecanIfindreviewsofDreamcastgamesonline?3.9WherecanIfindhintsorcheatsforagame?3.10OperatingSystems3.10.1WhatisSegaOS?3.10.2WhatisMicrosoftWindowsCE?3.10.3DoesthismeanmyDreamcasthasWindowsinside?
4.0MiscellaneousQuestionsandInformation4.1What(print)magazinesaretherethatsupporttheDreamcast?
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4.2What(online)magazinesaretherethatsupporttheDreamcast?4.3DreamcastEmulation4.3.1IsthereaDreamcastemulatorforPCorMAC?4.3.2WherecanIdownloadDreamcastROMS?4.3.3IsthereanywaytoplaySaturngamesontheDreamcast?4.4Resources&Links4.4.1Sega'scommercialsites4.4.2DreamcastSpecificNewsandInformation4.4.3GeneralvideogamenewsandinfoincludingDreamcastnews4.4.4DreamcastTechnicalInformation4.4.5OtherFAQ's4.4.6CheatCodes,GameFAQ'sandWalkthroughs4.5OthersourcesIusedincompilingthisdocument4.6Contributors4.7Changes/History
5.0Index/CompleteTableofContents
(c)1999,2000RichardHarris,JNB,SouthAfrica.
--eof