driver / analyst / amiable / enthusiast - revisited - pcrs-uk · driver / analyst / amiable /...
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Driver / Analyst / Amiable / Enthusiast - revisited
How would you make a brief pitch to each of these?
Team behaviour styles and colours
Analytical Driver
Amiable Expressive
Merrill DW, Reid RH. Personal Styles and Effective Performance: Make Your Style Work for You. London: CRC Press; 1999
• Ideas – What ideas do they have about their job and that
of the team? and how it developed, what will help happen in the future?
• Concerns – Concerns about the future, about the dangers of
change
• Expectations – What will happen to me in my job!
What do team members want to know? ICE
Adapted SH from Becker MH and Maiman LA (1975)
Sociobehavioral determinants of compliance with medical care
recommendations. Med. Care 13, 10-24
Neuro linguistic programming
• Ref: O’Connor, Joseph and Seymour, John Introducing Neuro-linguistic programming (Aquarian Press, 1990)
Use of language
• Visual
– I see what you mean
– It looks like
• Auditory
– I hear what you are saying
– It sounds like a good idea
• Kinesthetic
– It feels to me
Eye movements accessing cues
O'Connor J. and Seymour J;. Introducing NLP Neuro-linguistic Programming: Psychological skills for understanding and influencing people. London: Aquarian; 1993.
VARK
Preferences NOT Strengths
• Visual
• Aural
• Reading/Writing
• Kinaesthetic
(VARK inventory developed in 1987 by Neil Fleming, Lincoln University, New Zealand)
“Teach me my most difficult concepts in my preferred style
Let me explore my easiest concepts in a different style
Just don’t teach me all the time in your preferred style
And think that I’m not capable of learning”
• Virleen M Carson – Centre for Learning and Teaching, Cornell University USA
Working in a team
• Think of your team as a shop or car? What sort of shop or car would it be?
• Why did you choose this? What do you / colleagues think are the strengths and weaknesses of your shop / car?
13
A Change Equation
• Change is likely to occur when:
• D x V x F > R
• Where:
• D = Dissatisfaction with the present situation
• V = A Vision of what is possible in future
• F = Achievable First Steps towards the vision
• R = Resistance to change
Beckhard and Harris (1987): Organisation Transitions: Managing Complex Change, Addison Wesley OD Series
MANAGING COMPLEX CHANGE
=CHANGE
=CONFUSION
=ANXIETY
=GRADUAL CHANGE
=FRUSTRATION
=FALSE STARTS
+ + + +
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VISION SKILLS RESOURCES INCENTIVES ACTION
PLAN
SKILLS INCENTIVES ACTION
PLAN RESOURCES
INCENTIVES RESOURCES VISION
VISION
VISION
VISION
SKILLS
SKILLS
SKILLS INCENTIVES
INCENTIVES
RESOURCES
RESOURCES
ACTION
PLAN
ACTION
PLAN
ACTION
PLAN
Analytical • Monitor evaluator • Completer finisher
Driver • Shaper • Chairman
Amiable • Team worker • Worker / Grafter
Expressive • Plant • Resource Investigator
Nature has given us two ears, two eyes and but one tongue – to the end that we should hear and see more than we speak
(Socrates BC 469 – 399)
Readiness For Change
Maintenance Contemplation Action
DiClemente CC and Prochaska JO. Addictive Behaviours, 7, 133-142
Relapse
“Cognitive Dissonance”
Force Field Analysis
DRIVING FORCES RESTRAINING FORCES
State Desired Change Here
EQUILIBRIUM OR CURRENT STATUS
Forces resisting
the change
Forces favouring
the change
Managing Conflict
• Thomas – Kilmann Conflict Mode
instrument
• 5 Conflict – Handling modes
Competing: the goal is 'to win' Avoiding: the goal is 'to delay' Compromising: the goal is 'to find a middle ground' Collaborating: the goal is 'to find a win-win solution' Accommodating: the goal is 'to yield'
High
Asse
rtiv
en
es
s
Low
High Low
Cooperativeness
Decisive
Positive
Aggression
Autocratic
Dictator
Winning
Selfish
(Win - Lose)
Outline Of Thomas
Kilmann Model
High
Asse
rtiv
en
es
s
Low
High Low
Cooperativeness
Nice
Wimp
Helpful
Doormat
(Lose – Win)
Outline Of Thomas Kilmann
Model
High
Asse
rtiv
en
es
s
Low
High Low
Cooperativeness
Destructive
Withdrawal
Options open
Inconclusive
(Lose – Lose)
Outline Of Thomas Kilmann
Model
High
As
se
rtiv
en
es
s
Low
High Low
Cooperativeness
Half and half
Progress
(Lose – Win)?
(Win – Lose)?
(Lose – Lose)?
(Win – Win)?
Outline Of Thomas Kilmann
Model
High
Asse
rtiv
en
es
s
Low
High Low
Cooperativeness
Creative
Slow
Worked through
Integration
(Win - Win)
Outline Of Thomas Kilmann
Model
High
Ass
ert
iven
ess
Low
High Low
Cooperativeness
Outline Of Thomas
Kilmann Model
COLLABORATING Creative
Slow
Worked through
Integration
(Win - Win)
COMPETING Decisive
Positive
Aggression
Autocratic
Dictator
Winning Selfish COMPROMISING
Half and half
Progress (Lose – Win)?
(Win – Lose)?
(Lose – Lose)?
(Win – Win)?
(Win - Lose)
AVOIDING Destructive
Withdrawal
Options open
Inconclusive (Lose – Lose)
ACCOMMODATING Nice
Wimp
Helpful
Doormat
(Lose – Win)
Mrs Silent Assassin
• Always appears friendly and supportive
• Quietly disrupts and creates dysharmony
• What is the solution?