dust tactics rulebook
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TM
TM
core setr e V I s e D
rULes oF PLAY
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www.FantasyFlightgames.comTM
FANTASY
FLIGHT
GAMESTM
Explore a universe o strategic options across an entire range oDust Tacticsexpansions. Charge onto the battleeld with new army builds that willrefect your personal plan o attack. Maximize the eectiveness o your
orces by deploying exactly the squads youll need to win the day. Discoverour campaign expansions that introduce new heroes to each action, as wellas unique terrain boards and massive multi-encounter campaigns that will
challenge even the most seasoned commander!
DEPLOY FRESH TROOPS
TO THE FRONT LINES
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The units AP cost.
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Beore activating a unit, a player s declare all o that units intended actions,including any skills or special weapons that he wants to use. That is, a pay ann
s a s a s an an a a an as an pa (i.e.,a player must declare the Berserk skill beore rolling the dice; a player must declarethe Charge skill beore perorming a move action, etc.).im
por
tant
The rules or Dust Tactics are written or two player games. O course you can usethem to play with 3, 4, 5, or even 6 players! The important thing is to keep the sidesbalanced.
When more than two players are playing, consider that all o the rules apply to twosides instead o two players. So instead o alternating between units or each player,
you alternate between units on each side. The players on the same side must decideamongst themselves whose turn it is!
important
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B
A
B
A
B
A
Sturmpionierehell BoyS hAnS
heAVy flAK
GrenAdierS
Sturmpioniere
deAth deAlerS
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hAnS hell BoyS deAthdeAlerS
Sturmpioniere
hAnS
heAVy lASerGrenAdierS
BlAcKhAwK
deAth
deAlerS
deAthdeAlerS
Sturmpioniere
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B4
B3
B2
B1
A1
A2
A3
A4
No matter the situation, dont orget that a unit can shoot back at an enemy unit i thatenemy unit shoots at it. In other words, i an enemy unit has clear line o sight to ariendly unit, that riendly unit has clear line o sight to that enemy unit.
important
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Sturmpioniere
hell BoyS
BlAcKhAwK
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Terrain eatures can provide combined cover p ha c. In other words, aterrain eature providing Sot Cover combines with another terrain eature providing SotCover, which gives that unit Hard Cover. However, three eatures that provide Sot Cover
still only provide Hard Cover.
important
hAnS
hell BoyS
heAVy flAKGrenAdierS
heAVy flAKGrenAdierS Sturmpioniere
h el l Boy S Bl Ac KhAw K
hAnS
hell BoyS
heAVy flAKGrenAdierS
BlAcKhAwKSturmpioniere
AttAckiNg cover elemeNtS
A unit can attempt to destroy a cover element. Use the ollowing stats when targetingcover elements:
Ammo Crates: 3 ; 2
Anti-tank Traps: 5 ; 4
Also, a vehicle can choose to crush an ammo crate when entering its space.
When a cover element and a unit occupy the same space, they cannot be targeted bythe same weapon. I a player wants to attack both the unit and the cover element in thesame space, s a a w a n wapn n .When targeting both a cover element and a unit in the same space, resolve the attackagainst the unit rst, ollowed by the at tack against the cover element.
important
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Sturmpioniere
deAth deAlerS
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To order an indirect shot, the observer unit must have the Artillery Strike skill. Also checkthat there are no other conditions necessary to call or the indirect shot (i.e., a CommandSquad must have a Radio to call or an indirect shot, etc.). The observer unit must
perorm aS
action to perorm an indirect shot.
important
thehAmmerS
SteelrAin
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lArGeentrAnce
interior wAll
SmAll entrAnce
x
Sturmpioniere
the hAmmerS
deAthdeAlerS
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Sturmpioniere
deAthdeAlerS
Sturmpioniere
deAthdeAlerS
hell BoyS
heAVy lASerGrenAdierS
heAVy flAKGrenAdierS
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Sturmpioniere
deAth deAlerS
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hot doG
hAnS
luther Sturmpioniere
heAVy lASerGrenAdierS
heAVy flAKGrenAdierS
hot doG hAnS heAVy lASerGrenAdierS
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InDexOverview ...........................................................3
Component List ...................................................3
Component Overview .........................................3
Unit Card Breakdown ..........................................4
Basic Rules .........................................................6
Game Board..............................................6
3-D cover elements .....................................6
Terrain Types .............................................6
Initiative Roll ..............................................6
List o Actions .............................................7
Game Procedure ........................................7
End o the Game ........................................ 7
Calculating Victory Points ............................ 7
Movement Rules ..................................................8
Movement Points ........................................8
Spaces with Cover elements ........................ 8
Spaces with Other Units .............................. 8
Moving around Corners ..............................9
Combat Rules .....................................................9
Line o Sight ............................................... 9
Perorming Attacks ..................................... 11
Cover Saves ..............................................13
Weapon Ranges ................................................. 14
Variable-distance Weapons (2, 36, etc.) .....14
Long-range Weapons (range U) ...................14
Close-combat Weapons (range C) ...............14
Artillery Weapons (range A) ........................ 14
Arc Weapons (range XY) ...........................16
Combat Values ................................................... 16
Reactive Fire ..............................................16
Structures ...........................................................17
Heroes...............................................................18
Preparing a Game ..............................................19
AP Cost o Units .........................................19
Creating the Batt leeld ...............................19
Placing Cover Elements ...............................19
Unit Entr y ..................................................19
Skills ..................................................................20
Command Squad Abilities.................................... 23
Special Combat Values ........................................24
Special Weapons ............................................... 24
Optional Rules ....................................................26
www.FantasyFlightGames.com
www.Dust-Tactics.com
Dust Tactics DUST STUDIO Ltd. 2009
Dust Tactics uses the Spaces & Tiles (S&T System) gamesystem, copyright DUST STUDIO.
All illustrations, photography, images and miniatures are DUST Ltd.
Dust Tactics is a work o ction.
ds a by
pAolo pArente
StAffcan n c: Olivier Zamrescu
Sa n a as pans:Vincent Fontaine
Sa s, n a wn bapan: Laurent Duclos and Guglielmo Yau.
Sa s, n a aps, aas,an sans: Davide Fabbri, MatthiasHaddad, Karl Kopinski, Laurent Lecocq and Domenico Neziti.
As aps: Livio Emanueli and Loc Lecoin.
c waan n a apaas: Mathieu Harlaut
mnas sp:Juan Navarro Perez
Payss: Ludovic Andrieux, Jrmy Be lboch, YannCupertini, Livio Emanueli, Guillaume Fontaine, MarcoPelan, Marco Peruccelli, David Preti, Nicolas Vastel & FabioZanicotti.
tansan: Fulvio Cattaneo
en: William Niebling
many ans : Clement Boen, Luigi Ninja Brigante,Jos Brito, Alessandro Bruschi, Chan Yuk, Nicolas Couderc,Alexandre Giraud, Catherine & Raphael Guiton, TakaoHasegawa, Jeanne@Album, Kallamity, Vincenzo Lanna,Giovanni Mazzotta, Minky@Twistory, PF Periquet, DavidPreti, Ping Ngai, Maestro Nino Pizzichemi, RobertoScazzuso, Masatsugu Shiwaku, Angel Songannan, SigridThaler, Remy Tremblay, Denka & Anastasiya Tymoyeyev,Anna Undraal, Stephen & Victor Yau, Alessia Zambonin,Filippo Zanicotti, Raal Zelabo.
ffGPs: Steven Kimball and Christopher Hosch
Pn mana: Eric Knight
ex ga dsn: Corey Konieczka
ex P: Michael Hurley
Pbs: Christian T. Petersen
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