dynamic apps with websockets and mqtt - ibm impact 2014

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© 2014 IBM Corporation Dynamic Mobile Apps with WebSockets and MQTT

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© 2014 IBM Corporation

Dynamic Mobile Apps with WebSockets and MQTT

The Compelling Experience

What makes an application a delight to use? -  Data arrives when you need it, not when you ask for it -  The app provides a collaborative, social experience -  Services are integrated seamlessly together

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HTML5 WebSocket for Real-time

“A conversation on the web”

"   WebSocket is bidirectional •  HTTP is request/response, WebSocket is a conversation

"   WebSocket is an HTML5 standard •  Cross-domain communication •  Supported by all major browsers

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http://caniuse.com/websockets

MQTT for Mobile Messaging

"   What is it? •  Publish/subscribe messaging protocol designed for mobile and

telemetry devices •  Open (royalty-free), simple, lightweight, easy to implement •  Allows for decoupled applications (“Internet of Things”) •  Quality of service for assured message delivery •  MQTT clients connect to an MQTT broker

"   Where is it? •  Connected vehicles (ex. Sprint Velocity) •  Connected cities (ex. NYPD ESU) •  Connected people (ex. Facebook Messenger) •  ...and everywhere else

3

Why MQTT?

"   Publish/subscribe messaging •  Transmit information one to many •  Subscribe to interesting topics •  Distribute small data packets in huge volumes

"   Quality of Service (QoS) for assured messaging •  “At most once”, “At least once”, “Exactly once”

"   Simple API •  3 verbs: Connect, Publish, Subscribe (+ Receive) •  Useful features: Last Will and Testament, Retain •  Clients everywhere (40+) –  JavaScript, C, C++, Python, Node.js, Java, Ruby, etc.

"   Lightweight •  2-byte header, low latency •  Mobile (LTE) = ~100ms, Browser (Wifi) = ~50ms (RTT)

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Quick Demo – Whiteboard

bit.ly/impactwb

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Compelling Experience

"   Real-time Monitoring (RaceTracker)""   Scalable Group Chat (Chatterbox)""   Cross-platform MMOG (Starfighter)!

"Agenda (for each demo)"1.  Problem"2.  Scenario / Architecture"3.  Messaging design"4.  Play time"5.  "What else is possible?""

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Fire up your laptops!

RaceTracker

RaceTracker

"   Problem – Marathons are crowded •  Me: “Meet me at mile 17.3 with Gatorade around... 9:00-9:30” •  Wife: “...could you be more specific?”

"   Solution – “RaceTracker” 1.  Publish location from iPhone 2.  Calculate speed/stats in real time 3.  Display runner info in a mobile app 4.  Live-tweet the race

"   Challenges •  Network congestion (QoS!) •  Wiring applications (pub/sub!)

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Scenario

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BlueMix

Runner Viewer Analytics Tweeter

Broker

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OwnTracks (iOS / Android) •  Open-source "location diary" •  Publishes MQTT location data at interval •  http://owntracks.org

"   Pubs •  Location Data (retained) –  RaceTracker/<race>/Person/<runner>

•  {  "_type":"location","tst":"1392569738",  "lat":"30.3019","lon":"-­‐97.7278",  "batt":"30","acc":"5"}  

"   Subs

•  [nothing]

Runner

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Node.js runtime in BlueMix •  Performs speed calculations on runner data, maintains course

state, outputs events ("runner X crossed mile 5") "   Pubs

•  Course Data (retained) –  RaceTracker/<race>/Marker/<type>

•  {  "id":"start",  "lon":30.30214,  "lat":-­‐97.77801  }  

–  RaceTracker/<race>/Marker/<type>/text •  {  "text":"Crossed  at  7:38  AM  with  a  split  of  8:28"  }  

–  RaceTracker/<race>/Course •  "-­‐97.73911714,30.277803  &  -­‐979780987,30.28985  &  <lon>,<lat>  &"  

•  Events (QoS 2) –  RaceTracker/<race>/Person/<runner>/event

•  {  "type":"split",  "splitTime":"10:42:13",  "splitMarker":"mile  2",  "splitString":"9:45"  }  

•  {  "type":"finish",  "time":"11:43:13",  "totalTime":"4:15:13"  }  

Analytics

Analytics

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"   Pubs (cont.) •  Live Analytics (retained) –  RaceTracker/<race>/Person/<runner>/text

•  {  "text":  "Pace:  (about)  9:18  min/mile"  }  

"   Subs •  Location Data –  RaceTracker/<race>/Person/+

•  {  "_type":"location","tst":"1392569738",  "lat":"30.3019","lon":"-­‐97.7278",  "batt":"30","acc":"5"}  

Analytics

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HTML5 Map UI •  Course data, analytics, and runners are displayed on a map

and updated in real-time through MQTT over WebSockets •  Uses OpenLayers JavaScript library with ESRI imagery

"   Pubs  •  [Nothing]

"   Subs •  Location Data –  RaceTracker/<race>/Person/+

•  Live Analytics –  RaceTracker/<race>/Person/+/text –  RaceTracker/<race>/Marker/+/text

•  Course Data –  RaceTracker/<race>/Marker/+ RaceTracker/<race>/Course

Viewer

Play time

bit.ly/IBMRaceTracker

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What else is possible?

"   This is a simple messaging model (flows 1 direction) •  “But WebSocket is bidirectional!”

"   Future Ideas: •  Voice chat to runner –  Audio encouragement

•  Augment runner app with live leaderboard –  Google Glass = augmented reality race –  “Arnaud Mathieu is 0.23 miles ahead of you!”

"   A decoupled application with MQTT allows for easy extension and integration of new features

"   What else is possible?

15

Chatterbox

Chatterbox

"   Problem •  Need scalable chat that works anywhere you are. –  2G in the country, LTE in the city, Wifi at Impact! –  Reliability is key

•  Need scalable chat that works on any device –  Think desktop, mobile... wearable, etc.

"   Solution – “Chatterbox” •  MQTT HTML5 ßà MQTT native iOS •  Assured messaging with QoS •  Text, picture, audio, video chat

"   Challenges •  Cross-platform messaging (MQTT Paho clients!) •  Constrained networks (MQTT durable subscriber!)

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Scenario

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Broker

Chatterbox HTML5 - Desktop

Chatterbox HTML5 - Mobile

Chatterbox iOS

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Web App / Native App (iOS) •  All clients use same "Chatterbox" JSON API

"   Pubs

•  Room Data (retained) –  chatterbox/Room/<room_id>

•  {  "id":"IBMIMP5116",  "name":"IBM  Impact",  "password":""  }  

•  Presence (retained) –  chatterbox/Room/<room_id>/User/<uuid>

•  {  "displayName":"Bryan  Boyd",  "color":"green",  "uuid":<uuid>  }

•  Chat Data –  chatterbox/Room/<room_id>/Chat

•  {  "name":"Bryan  Boyd",  "uuid":<uuid>,  "format":"text",  "data":"Hello  world!",  "index":0,  "max":1,  "id":"b4ps8fjqgg",  "timestamp":1398875852255  }

Chatterbox

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"   Subs •  Room Data (retained) –  chatterbox/Room/+

•  Presence (retained) –  chatterbox/Room/<room_id>/User/+

•  Chat Data –  chatterbox/Room/<room_id>/Chat

Image / Audio / Video

•  Split, send as QoS 1, reconstruct message at subscribers  

   {  "name":"Bryan  Boyd",  "uuid":<uuid>,  "id":"b4ps8fjqgg",  "timestamp":  ...            "format":"data:audio/wav;base64",  "index":1,"max":6,  "data":"UklGriDAAQZa...          "format":"data:image/png;base64",  "index":7,"max":17,  "data":"whW+fd+JsGg...          "format":"data:video/mp4;base64",  "index":9,"max":31,  "data":"8F\/yzUBAQY...  

Chatterbox

Play time

[see Arnaud for free tablets] or

bit.ly/ibmchatterbox

(use Chrome, accept camera/microphone prompts)

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What else is possible?

"   Even more collaboration •  Broadcast streaming audio, video •  Screen share, drawing •  Record MQTT messages to “archive” a collaboration and play

back in real time "   Integrate social media

•  Link twitter account •  Type “:tweet: <chat>” to publish a tweet

"   What else is possible?

22

Starfighter

Starfighter

"   Problem •  Quickly build a massively multiplayer game •  Need low latency from client to client •  To scale, we need to intelligently deliver the right data to the

right place at the right time "   Solution – “Starfighter”

•  MMOG, IoT-style... •  Every ship is a MQTT client –  Humans: HTML5, Bots: Node.js

•  Every action is a message –  Shoot / Move / Hit

•  Client-to-Broker-to-Client for low latency "   Challenges

•  Data management (dynamic subscriptions!)

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Scenario

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Broker

Player AI Bot Viewer

BlueMix

BlueMix

Scoring

Mobile-ready App (HTML5)

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"   Pubs •  "Telemetry" – 16 msg/sec –  starfighter/players/ship/<z>/<x>/<y>/<uuid>

{  "uuid":"gqds2na46a","time":1398962284414,      "name":"@bryanboyd","type":"ship",      "worldPos":  {"x":"10022.6","y":"2698.2"},      "velocity":  {"x":"0.1","y":"185.8"},  "angle":"8.9",      "shield":"1.0000",  "status":"NORMAL",  "score":0      "lastHitTime":1398962247380,  "lastUpdate":1398962261510  }  

•  Gunfire –  starfighter/players/bullet/<z>/<x>/<y>/<uuid>

•  {  "uuid":"gqds2na46a",  "action":"shoot",  "bullets":3  }

•  Events –  starfighter/players/event/<z>/<x>/<y>/<uuid>

•  {  "uuid":"gqds2na46a",  "name":"@bryanboyd",  action:"hit",  "damage":0.03,  "by":"u6xnd"  }  

•  {  "uuid":"gqds2na46a",  "name":"@bryanboyd",  action:"destroyed",  "bonus":500,  "by":"u6xnd"  }

Mobile-ready App (HTML5)

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"   Subs •  "Telemetry" –  starfighter/players/ship/<z>/<x>/<y>/+

•  Gunfire –  starfighter/players/bullet/<z>/<x>/<y>/+

•  Events –  starfighter/players/event/<z>/<x>/<y>/+

How does this scale? Not well. -  10 players x 16 msgs/sec telemetry is okay -  100 players x 16 msgs/sec telemetry is not -  10000 players x 16 msgs/sec...

28

"   Idea: •  Map ship x,y coord to a map region •  Include region in the topic •  Publish multiple feeds at different rates: –  z = 0, 1 msg/sec –  z = N, 2n msg/sec ... –  z = 4, 16 msg/sec –  Total = (2z_max – 1)

•  As your ship changes regions, change the publishing topic

Location Topics

3 2 1 0

1

2

3

0 1

0

1

0

0

z = 0 z = 1 z = 2

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"   Idea •  Which feeds do I need? (find z) –  smallest map region that encompasses viewport

•  Where am I? (find x, y) •  Subscribe to z/x/y and the neighboring regions •  As your ship changes regions, subscribe to the new topics and unsubscribe from the old

"   Benefits

•  Viewer just subscribes to z = 0, gets N msgs/sec •  Player gets fine-grained data about neighboring players to draw

smoothly... no more "lag kills"

Dynamic Subscriptions

Hackathon-ready

"   To build an AI... •  Pick a random position and vector •  Publish telemetry, update position over time, and fire away •  Subscribe to topics for local region •  If a player gets within X dist, update vector to intercept

" Node.js bots in BlueMix

30

BlueMix

Play time

31

[see Arnaud for free tablets] or

bit.ly/playstarfighter

optimized for Google Chrome

What else is possible?

"   Other scenarios: •  Fleet management –  Track vehicle movements and inventory in real time –  Provide feeds of different granularity based on map region

•  Online gaming – poker, horse betting –  Pub/sub is good for a gaming table, real-time race tracking,

assured messaging for placing bets •  Collaboration –  Many users can control and affect the same virtual space

"   What else is possible?

32

Takeaways

Takeaways

"   WebSockets – extending real-time communication to browsers "   MQTT – scalable, reliable, fast messaging everywhere

•  Scalable – pub/sub, tiny headers •  Reliable – quality of service for assured messaging •  Fast – with the right broker, low latency at scale •  Everywhere – Eclipse Paho clients

A great protocol needs a great broker...

34

IBM MessageSight

"   Secure messaging for Mobile and Internet of Things •  MQTT Broker (TCP + WebSocket), JMS

"   Mobile engineered – very fast, reliable messaging "   Massive scale – a million connections, millions of msgs/sec "   Simple configuration – secure messaging topics and

endpoints with policies

35

Scaling with IBM MessageSight

"   1 million concurrent connections, millions of msgs/sec "   What we can do:

•  RaceTracker –  Track the Boston, NYC, and Chicago marathons at the same time

•  Chatterbox –  Run low-latency, secure, on-premise chat for your entire enterprise

•  Starfighter –  Thousands of players can collaborate simultaneously –  Monitor and control tens of thousands of sensors

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In conclusion...

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"   WebSocket for bidirectional communication "   MQTT for efficient mobile-to-mobile publish/subscribe "   IBM MessageSight for scalability, security, and simplicity

With real-time, scalable mobile messaging...

what kind of compelling experiences can you create?

m2m.demos.ibm.com

Bryan Boyd [email protected]

@bryanboyd

Resources – m2m / IoT demos

References    

"   Demo site: http://m2m.demos.ibm.com/ "   M2M Community

https://www.ibm.com/developerworks/community/blogs/c565c720-fe84-4f63-873f-607d87787327/entry/mobile_messaging?lang=en

"   Download free virtual image for Development: https://www.ibmdw.net/messaging/messagesight/

" MQTT.org: http://mqtt.org/ "   Eclipse Paho project: http://www.eclipse.org/paho/ "   IBM Messaging community:

http://www.ibm.com/developerworks/connect/IBMmessaging "   IBM Messaging media:

http://www.youtube.com/user/IBMmessagingMedia?feature=watch "   IBM MessageSight: http://www.ibm.com/messagesight "   IBM and Sprint Velocity Drive Connected Car Into The Future:

http://www.ibm.com/press/us/en/pressrelease/41441.wss

Questions?

We Value Your Feedback

"   Don’t forget to submit your Impact session and speaker feedback! Your feedback is very important to us – we use it to continually improve the conference.

"   Use the Conference Mobile App or the online Agenda Builder to quickly submit your survey

•  Navigate to “Surveys” to see a view of surveys for sessions you’ve attended

41

Thank You

Legal Disclaimer

•  © IBM Corporation 2014. All Rights Reserved. •  The information contained in this publication is provided for informational purposes only. While efforts were made to verify the completeness and accuracy of the information contained in

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