e-bug junior game design & evaluation

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e-Bug Junior Game Design & Evaluation David Farrell, City University London [email protected] e-Bug Launch Meeting 3 rd September 2009

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e-Bug Junior Game Design & Evaluation. e-Bug Launch Meeting 3 rd September 2009. David Farrell, City University London [email protected]. e-Bug Junior Game. Design Choices What kind of game? How does it teach? How can we evaluate? Quantitative Results (preliminary) - PowerPoint PPT Presentation

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Page 1: e-Bug Junior Game Design & Evaluation

e-Bug Junior GameDesign & Evaluation

David Farrell, City University [email protected]

e-Bug Launch Meeting3rd September 2009

Page 2: e-Bug Junior Game Design & Evaluation

e-Bug Junior Game• Design Choices

• What kind of game?• How does it teach?• How can we evaluate?

• Quantitative Results (preliminary)

• Qualitative Results

• Comments and Next Steps

Page 3: e-Bug Junior Game Design & Evaluation

Target Audience• 9-11 year olds

• Suitable for play at home or in school

• Short attention span

• Enjoy Flash games (Kongregate, Newgrounds)

• Necessary to provide an action oriented game

• Whilst still teaching required Learning Outcomes

Page 4: e-Bug Junior Game Design & Evaluation

Effective GBL?

• How are games best used for learning?

• Shaffer’s Epistemic Frames

• SodaConstructor1, SimCity

• Squire’s work with Civilization2

Page 5: e-Bug Junior Game Design & Evaluation

Game Concept• Designed game rules (mechanics) to support

learning outcomes

• Decided on a “Platform Game” (like Mario)

• Player is shrunk to a tiny size and interacts with microbes

• Photograph different types of cartoon microbes!

• See that some microbes are useful and some harmful!

• Throw soap to remove harmful microbes!

Page 6: e-Bug Junior Game Design & Evaluation

Platform Game

Page 7: e-Bug Junior Game Design & Evaluation

Mini Game

• Mini game used for Food and Respiratory Hygiene learning outcomes

Page 8: e-Bug Junior Game Design & Evaluation

Game Show

• Context

• Competition

• Pacing

• Evaluation?

Page 9: e-Bug Junior Game Design & Evaluation

Capturing Data

Page 10: e-Bug Junior Game Design & Evaluation

Quantitative Results

• Final statistics not calculated• Data has been cleaned• only minor changes expected

• Total Plays: • Round 1 :• Round 2 :• Round 3 :• Round 4 :• Round 5 :

1736652317181

8154

Page 11: e-Bug Junior Game Design & Evaluation

Introduction to Microbes

Page 12: e-Bug Junior Game Design & Evaluation

Round 1 Results

Page 13: e-Bug Junior Game Design & Evaluation

%?

• Timing of evaluation == high awareness• end of school year• swine flu

• Results are % change from incorrect to correct.

• Question 1• PRE: 512 correct, 31 not sure, 102 wrong

• 31 + 102 == 133 incorrect

• POST: 536 correct == +24 change• (24 / 133) * 100 = 18% change in incorrect

Page 14: e-Bug Junior Game Design & Evaluation

Harmful Microbes

Page 15: e-Bug Junior Game Design & Evaluation

Round 2 Results

Page 16: e-Bug Junior Game Design & Evaluation

Useful Microbes

Page 17: e-Bug Junior Game Design & Evaluation

Round 3 Results

Page 18: e-Bug Junior Game Design & Evaluation

Hygiene

Page 19: e-Bug Junior Game Design & Evaluation

Round 4 Results

Page 20: e-Bug Junior Game Design & Evaluation

Antibiotics

Page 21: e-Bug Junior Game Design & Evaluation

Round 5 Results

Page 22: e-Bug Junior Game Design & Evaluation

Qualitative Results

• Very positive response from players

• In initial focus groups, the game ran slow • 50% of pupils said that they would “play

this game again” or “recommend this game to a friend”.

• When fixed, the positive rate was over 90%

Page 23: e-Bug Junior Game Design & Evaluation

Teacher Comments

• A small number of teachers filled out questionnaire

• All said they would use the game in the classroom and indicated that they had enjoyed using the game with their pupils.

• Some teachers requested that audio be added to the game in order that those with lower reading ability could still engage fully.

Page 24: e-Bug Junior Game Design & Evaluation

Teacher Comments Cont…

“I liked the way it was an educational but also fun game the children learned things from it”

“I would definitely use the game as it is both fun and educational”

“I think that the content is good, especially if the game is being used to enhance or consolidate learning on the

subject matter through taught sessions”

“The children really took to the game once the technical problems had been addressed and I know that many of

them have accessed the game from home as a result of the workshop.”

Page 25: e-Bug Junior Game Design & Evaluation

Next Steps• The areas of the game which have shown little

impact or which have had a negative impact need to be improved.

• The “Blind Question Round” (part of quiz show) should be removed since the game is no longer in evaluation and users dislike that feature.

• Some software bugs still persist (as with most software)

• A more rigorous analysis of the data will be published