e-ucm research group emadrid network of excellence

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Educational Technology: 4 years back, 4 years ahead e-UCM Research Group Baltasar Fernandez-Manjon, [email protected] , @BaltaFM e-UCM research group, www.e-ucm.es

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work done in eMadrid during the last 4 years and what are we working now for the next 4 years

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Page 1: e-UCM Research Group eMadrid Network of Excellence

Educational Technology: 4 years back, 4 years aheade-UCM Research Group

Baltasar Fernandez-Manjon, [email protected] , @BaltaFMe-UCM research group, www.e-ucm.es

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eMadrid: initial goals

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About e-UCM

‣ Research group about Learning technologies• 15 researchers

Topics• Serious games

- Application to the medical domain• e-learning and educational standards• Learning analytics• Digital humanities (games and theater)• Accessibility in games• Creation of educational tools as open source

• www.e-ucm.es

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Internationalization

• European projects- FP7 Network of Excelence in Serious Games, GALA- LLP Serious Games Network, SEGAN- LLP CHERMUG

• National and regional projects • Cooperation with leader research groups in the

world (e.g MGH-Harvard University)

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eAdventure game platform

Open code authoring environment for the production of point-and-click adventure games & immersive learning simulations

No programming required and easy to include Learning Analytics in eAdventure games

e-adventure.e-ucm.es

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eAdventure

‣ Mature tool‣ Downloads from more tan 160 countries ‣ Multilingual (including chinese and now

hindi)‣ Include accessibility aspects in the games‣ Facilitate deployment and assessment:

integration with e-Learning environments (e.g. Moodle)

‣ Standard compliance (SCORM, IMS)

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eAdventure

sec. education healthcare accessibility language training

http://sourceforge.net/projects/e-adventure

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Game development approach

Torrente et at (2014) Development of Game-Like Simulations for Procedural Knowledge in Heathcare Education. IEEE Transactions on Learning Tecnologies. 7(1), 69-82

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http://www.chermug.eu

First visit to OR, with UCMhttp://first-aid-game.e-ucm.es

With ONT, educ@ONT

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Games for English practice

Download from www.e-ucm.es or from CATEDUhttp://descargaterecursos.wordpress.com/e-adventures/

FREE and

OPEN

CC licen

se

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Evaluation of technologies‣ Not only developing technology and content

‣ Design and run formal experiments with actual users

• Medical students (university)• Medical personnel (hospitals)• Students (schools)

‣ Data analysis

‣ Publication• Journals

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Learning analytics and SGThe NMC Horizon

Report: 2013 Higher Education Edition

‣ new and emerging technologies on teaching, learning, and research

Time-to-Adoption Horizon: Two to Three Years

‣ Games and Gamification

‣ Learning Analytics

Mobility/BYOD

http://www.nmc.org/publications/2013-horizon-report-higher-ed

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GLEANER

‣ GLEANER: Game Learning Analytics for education research

• Open code framework to capture game traces

Reference model in the EU NoE GALA

http://e-ucm.github.io/gleaner/

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eAdventure 2.0

New versión of eAdventure developped from scratch with new technology

‣ https://github.com/e-ucm/ead/‣ http://www.e-ucm.es/ead2blog/

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eAdventure 2.0 - Technologies

Deployment platformsCommunication

LearningAnalytics

xAPI

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eAdventure 2.0 - Main goals

• Easy creation and deployment of state-of-the-art games• Interoperability• Multiple formats and devices

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eAdventure 2.0 - Main goals (2)

• Easy integration of educational featureso Easy configuration of gamification featureso In-Game Assessmento Integration with Learning Analyticso Communication of results through standards

(xAPI)

LearningAnalytics

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Focus on open games and reusability

(1) Build a community of practitioners to share and reuse games

• Creating a game resources is expensive• Top quality requires experience and qualified

professionals

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New standards: xAPI

‣ Collaborating with ADL Co-Lab

‣ Tracks experiences, informal learning, real-world experiences (not just completions)

‣ Allows data storage AND retrieval (ex. 3rd party reporting and analytics tools)

‣ Enables tracking mobile, games, ITS, and virtual worlds experiences

‣ Developed by open source communityFrom Damon Regan (ADL) presentation at SINTICE2013

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New application domains

‣ Integration of serious games in MOOCs• Serious games as exercises in MOOCs

‣ Digital humanities• Games for cultural promotion and preservation• New game about “La cortesía de España” in

collaboration with the “Compañía de Nacional de Teatro Clasico”

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Thank you!

[email protected]

@BaltaFM

Slides will be available at http://slideshare.net/BaltasarFernandezManjon