e_bakst portfolio retro '17

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Edward Bakst Director / Designer / Professor Imagination Workshops Conductor & Creative Consultant [email protected] or [email protected] Website: www.ideaforia.com awn.com/blogs/reflections +1-917-603-0262 Portfolio Retrospective Confidential © Ideaforia 2016 Following are the links to my creative art, media & academic initiatives: For my past creative media projects visit: http://www.ideaforia.com/EBakst_PrevWorkCreative.html Click icons at the top to activate video play of each of the projects, or to view further information. For proposals visit: http://www.ideaforia.com/EBakst_PrevWorkConcept.html Click icons at the top to view details. For interactive designs: http://www.ideaforia.com/OurWork_Future.html Click top icons to view designs for interactive art, performance, exhibit, toy, learning, entertainment, academic, spatial and interdisciplinary eco spaces. Below are brief outlines of some such projects. Moreover refer to my Vitae. For most recent designs see BELOW For the guiding ideologies and philosophy: http://www.ideaforia.com/Philosophy.html For past global academic career & philosophy: http://www.ideaforia.com/EBakst_Academia.html Click "tops" for more information. For SADM + STA + PKU designs view later page of this document. For the most recent academic initiatives kindly refer to: my Vitae as well as Portfolio available upon request. Ongoing: Imagination Workshops & presentations in: China, Costa Rica, Korea, Israel, Netherlands, Sweden, Cuba… 2016: Founding member of a team developing a proposed new University of Arts, Design, Media and Entertainment. 2015: Ideation Consultation for the Rice Co in Singapore and China. Series of Imagination Workshops at Berkeley U. 2014: Conducting Imagination Workshops series for Latin American young professionals - EICTV - Cuban film school. 2013: Full Professor & the endowed Leo KoGuan Chair of Digital Arts & Design @ Peking University, in Beijing, China 2012-2005: Founding Designer & Director of Ideaforia: conceptual design, academic consulting, Singapore then US. 2012-2011: Enlisted as AWN Expert Blogger for the largest international animation related internet publishing group 2011: Visiting Professor at Kyoto University’s ACCMS. Presenter & exhibitor @ the Cultural Computing Conference ‘11 2011: Invited speaker, presenter and conductor of creative ideas workshops at the Seoul Institute of the Arts - ATEC 2010: Consultant & reviewer, creative workshop conductor: Veritas Universidad Arte Diseno Arquitectura, Costa Rica. 2010: Visiting Full Professor @ Kadir Has University’s School of Communications & the New Media in Istanbul, Turkey 2008-2005: Academic Consultant charged to oversee launching of the School of Technology for the Arts, Singapore. 2008-2007: Member of the Ministerial Board established to oversee launch of the new School of the Arts, Singapore 2004-2003: Founding Visiting Professor, then appointed Vice Dean of the School of Art, Design & Media, Singapore. 2003-2002: Appointed Full Professor and the Chair of Animation & Digital Media department, CCS, Detroit, Michigan 2002-2000: Appointed the Founding Chair what became “International Animation” department @ RMCAD, Colorado. 2002-2001: Founding President: ASIFA - Colorado (UNESCO founded Association of International Animation Artists) 2000-1990: Founding Adjunct Assistant Professor of Animation, then Adj Associate Professor @ Pratt Institute in NY. 1998: Adjunct Associate Professor @ Columbia University School of the Arts. Taught graduate “Animation Arts” class. 2000-1980: Designer, Director and Producer of award winning animated commercial and TV productions, NYC, USA. 1980-1976: Founding Partner at Noitamina Studios: dedicated to children’s animated and educational productions. Below are brief descriptions of ongoing conceptual design projects within my PORTFOLIO. To read more about them view: http://www.ideaforia.com/OurWork_Future.html “MAGINARIUM”: education innovation via art, science & interactivity inspiring children individuality & creative ideas “IDEAFORIUM”: interdisciplinary creative incubator or a gallery of creative process or a graduate studies ecosystem “INTERACTIVE PLAYGROUND”: 4d space inspiring visitors to create art using interactivity as their “magical wand” “LIVING LAB”: design for an interdisciplinary entertainment content & innovative technology generator & ecosystem. MUSEORBIUM”: interactive, immersive, 4d entertainment venue embarking visitors on adventure via time & space. “AR Playworlds”: by fusing physically tactual reality with virtuality, liberating players reality-free exploration & ideas “VRollercoaster”: VR space hurling players on reality-free interactive ride shaped by chemical property of its worlds “Imaginopolis”: innovation city fueled by ecological system & interdisciplinary innovation sparking human progress. “VR Creator”: transforming passive User into the Creator of fantastical experiences and worlds unattainable on reality.

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Page 1: E_Bakst Portfolio Retro '17

Edward Bakst

Director / Designer / Professor Imagination Workshops Conductor & Creative Consultant

[email protected] or [email protected] Website: www.ideaforia.com

awn.com/blogs/reflections +1-917-603-0262

Portfolio Retrospective

Confidential © Ideaforia 2016

Following are the links to my creative art, media & academic initiatives:

For my past creative media projects visit: http://www.ideaforia.com/EBakst_PrevWorkCreative.html Click icons at the top to activate video play of each of the projects, or to view further information. For proposals visit: http://www.ideaforia.com/EBakst_PrevWorkConcept.html Click icons at the top to view details. For interactive designs: http://www.ideaforia.com/OurWork_Future.html Click top icons to view designs for interactive art, performance, exhibit, toy, learning, entertainment, academic, spatial and interdisciplinary eco spaces. Below are brief outlines of some such projects. Moreover refer to my Vitae. For most recent designs see BELOW For the guiding ideologies and philosophy: http://www.ideaforia.com/Philosophy.html For past global academic career & philosophy: http://www.ideaforia.com/EBakst_Academia.html Click "tops" for more information. For SADM + STA + PKU designs view later page of this document. For the most recent academic initiatives kindly refer to: my Vitae as well as Portfolio available upon request. Ongoing: Imagination Workshops & presentations in: China, Costa Rica, Korea, Israel, Netherlands, Sweden, Cuba… 2016: Founding member of a team developing a proposed new University of Arts, Design, Media and Entertainment. 2015: Ideation Consultation for the Rice Co in Singapore and China. Series of Imagination Workshops at Berkeley U. 2014: Conducting Imagination Workshops series for Latin American young professionals - EICTV - Cuban film school. 2013: Full Professor & the endowed Leo KoGuan Chair of Digital Arts & Design @ Peking University, in Beijing, China 2012-2005: Founding Designer & Director of Ideaforia: conceptual design, academic consulting, Singapore then US. 2012-2011: Enlisted as AWN Expert Blogger for the largest international animation related internet publishing group 2011: Visiting Professor at Kyoto University’s ACCMS. Presenter & exhibitor @ the Cultural Computing Conference ‘11 2011: Invited speaker, presenter and conductor of creative ideas workshops at the Seoul Institute of the Arts - ATEC 2010: Consultant & reviewer, creative workshop conductor: Veritas Universidad Arte Diseno Arquitectura, Costa Rica. 2010: Visiting Full Professor @ Kadir Has University’s School of Communications & the New Media in Istanbul, Turkey 2008-2005: Academic Consultant charged to oversee launching of the School of Technology for the Arts, Singapore. 2008-2007: Member of the Ministerial Board established to oversee launch of the new School of the Arts, Singapore 2004-2003: Founding Visiting Professor, then appointed Vice Dean of the School of Art, Design & Media, Singapore. 2003-2002: Appointed Full Professor and the Chair of Animation & Digital Media department, CCS, Detroit, Michigan 2002-2000: Appointed the Founding Chair what became “International Animation” department @ RMCAD, Colorado. 2002-2001: Founding President: ASIFA - Colorado (UNESCO founded Association of International Animation Artists) 2000-1990: Founding Adjunct Assistant Professor of Animation, then Adj Associate Professor @ Pratt Institute in NY. 1998: Adjunct Associate Professor @ Columbia University School of the Arts. Taught graduate “Animation Arts” class. 2000-1980: Designer, Director and Producer of award winning animated commercial and TV productions, NYC, USA. 1980-1976: Founding Partner at Noitamina Studios: dedicated to children’s animated and educational productions.

Below are brief descriptions of ongoing conceptual design projects within my PORTFOLIO.

To read more about them view: http://www.ideaforia.com/OurWork_Future.html “MAGINARIUM”: education innovation via art, science & interactivity inspiring children individuality & creative ideas

“IDEAFORIUM”: interdisciplinary creative incubator or a gallery of creative process or a graduate studies ecosystem

“INTERACTIVE PLAYGROUND”: 4d space inspiring visitors to create art using interactivity as their “magical wand”

“LIVING LAB”: design for an interdisciplinary entertainment content & innovative technology generator & ecosystem.

“MUSEORBIUM”: interactive, immersive, 4d entertainment venue embarking visitors on adventure via time & space.

“AR Playworlds”: by fusing physically tactual reality with virtuality, liberating players reality-free exploration & ideas

“VRollercoaster”: VR space hurling players on reality-free interactive ride shaped by chemical property of its worlds

“Imaginopolis”: innovation city fueled by ecological system & interdisciplinary innovation sparking human progress.

“VR Creator”: transforming passive User into the Creator of fantastical experiences and worlds unattainable on reality.

Page 2: E_Bakst Portfolio Retro '17

Ensuing is a retrospective of illustrations for a range of proposals plus my personal artwork.

Page 3: E_Bakst Portfolio Retro '17

Ensuing are concept character and spatial designs created for a range of Clients.

Page 4: E_Bakst Portfolio Retro '17
Page 5: E_Bakst Portfolio Retro '17

Ensuing fuse reality & virtuality rousing interactive art, entertainment, performance, play, exhibit design.

“Interactive Performance” where animated shadows expand upon a performance by making it powerful, magical and immersive, thus enriching the tale told. To increase impact, in a climactic moments shadow

would extrude from the walls, becoming dimensional while invading our reality!

Page 6: E_Bakst Portfolio Retro '17

Interactive shadow performance via animated shadows created & puppeteer by kids, rousing imagination, empowerment, expression, writing, acting, choreography, design, animation and love of technology.

Become a “Beast Master” creating creatures of your imagination, then brining them to their interactive life via motion detection. Given AI cognizing their size, weight and other physical parameters and functions, you

will “become” your creature. What an imagination inspiring way to learn science through creativity!

Page 7: E_Bakst Portfolio Retro '17

Discovering the power of chemistry by exploring the infinite possibilities of science through use of and experimentation with real physical beakers that contain AI embedded virtual substances.

Such a seamless fusion of reality and virtuality - the tactual and artificial, liberates from the restrains of

reality and inspires one to concoct explosions and magic potions, all within the AR space.

Virtual Play-Doh. Given the above ability to control AI chemical reactions, after creating a 3d VR sculpture, one will be free to adjust its chemical properties and experiment as its Creator controlling this magical space. By fusing art, science and alchemy one will able to explore ideas and expressions impossible in our reality.

Page 8: E_Bakst Portfolio Retro '17

Magnifying the previous Play-Doh design within a large space will result in a magical art installation transforming the users into alchemists. By adjusting material properties and reactions of their VR chemical

space, users will explore impossible. This will empower and inspire artistic visions and ideas.

Virtual Rollercoaster Ride: experience the unthinkable virtuality. Altering chemical properties will alter ride’s

dynamics. Such on the fly controls would be available instantly to all the online players.

Page 9: E_Bakst Portfolio Retro '17

This design (motivated by Singapore Science Center) fuses real and VR into an exhibit freeing a child to feel like a mighty dinosaur. As such, the child would be able to show off his/her power in reality or, with a push

of a button, in the amazingly virtual primal past. What an empowering and inspiring thrill this can be.

Gently swallowed by the dinosaur kids embark on a thrill ride through the beast’s slimy, gooey intestines. This design merges organic with VR simulations. Eventually kids will emerge from beast’s the other end….

Page 10: E_Bakst Portfolio Retro '17

… landing under a planetarium dome, or a dinosaur nest? There, in an all-immersive 360° simulation, the primeval world comes to 4D surround life experienced via all senses: sight, smell, taste, sound and even touch, as the ground below trimmers and volcanoes as well as giant beasts come to life in their full glory.

Unleashing players’ imagination, this concept design fuses via AR tactually controllable reality with downloadable animated virtuality, creating a seamless space within which dreams become a reality.

Page 11: E_Bakst Portfolio Retro '17

Interactive, immersive physical entertainment venue - a time portal into infinite power of ideas, imagination, storytelling, heritage and arts that shaped our past to forge the future. Spanning from a creation myth into futuristic tomorrow the "Odyssey" seamlessly propels us via ages of magical stories derived from a given

culture and depicting its imagination, spirit and unique identity.

In VR space we can imagine and envision our dreams or wishes bringing them to reality as their Creators.

Page 12: E_Bakst Portfolio Retro '17

Like a Magicians, “User” will control chemical, material or physical factors of such worlds!

Below are artworks inspired by Japan, China and so on.

Paranoia

Page 13: E_Bakst Portfolio Retro '17

Torment

Rooster

Page 14: E_Bakst Portfolio Retro '17

Insanity

Equilibrium

Page 15: E_Bakst Portfolio Retro '17

Despair

China’s Golden Intersections

Page 16: E_Bakst Portfolio Retro '17

Ensuing are Curricular designs I spearheaded for Universities in Singapore and in China.

SADM @ Nanyang Technological University

I inducted the SADM building design to reflect the above curricula.

SADM

Integrated Media

Integrated Design

Game & Interactive Media

Art & Technology

Creative Writing

Visiting Artists Atelier

Creative Writing & Scholarly Research

Technological Research

Artistic Research

Animation

Digital Cinema

Game & Interactive Media

Continuing Education

Graduate School

MFA, MA

Postgraduate

PhD

Undergraduate

Media

Visual Communication

Object Design

Photo & Sequential Art

Design

Installation Art

Emotive Robotics

Art & Technology

Foundations

Performing Arts

Creative IP Incubator

Page 17: E_Bakst Portfolio Retro '17

 

 

Graduate Digital Arts & Design @ Peking University:

Confidential © Ideaforia, Ltd

!ANIMATION!

!GAME!

!INTERACTIVE!MEDIA!

!DIGITAL!TECHNOLOGIES!

��� �!Retrospec*ve!of!Anima*on!!

!Fundamentals!of!Anima*on!

!Direc*ng!and!Producing!for!

Anima*on!

!1!3D!Anima*on!1!

!Drawing!of!Anima*on

!!

III ! !

Anima*on!III:!individual!group!project!

Process!Book!(instead!of!Thesis)!

!Interdisciplinary!Project!

��� �!Retrospec*ve!of!Game!!

!Fundamentals!of!Game!

Design!

!Mobile!Game!Development!

3D !3D!Game!Art!

!Mul*player!Online!Game!

Development!

II !Game!II:!Independent!Game!

Project!

III ! !

Game!III:!group!project!Process!Book!(instead!of!Thesis)!

!Interdisciplinary!Project!

��� �!Retrospec*ve!of!Interac*ve!

Media!

!Introduc*on!to!Interac*ve!

Design !!

!

Interac*ve!Media!Design!!(WebKbased!Interac*ve!Media)!

!Interac*ve!Computer!Music!

Composi*on!

!Storyboard!Crea*on!

Principles !!

!1!Art!Design!1!

(Character!Design)!!

!Scriptwri*ng!for!Anima*on/Games!

!Film!language!and!

analysis!

!2!Art!Design!2!(Scene!

Design)!!

2DK3D!!

Mo*on!performance!for!2DK3D!game/

anima*on!

!Interac*ve!Storytelling !!

II!

Interac*ve!Media!II:!Experimental!Interac*ve!

Media!Project!

!

Independent!Fusion!Project!(Interac*ve!Visual!+!Music)!

!Introduc*on!to!Digital!

Technologies!!(nonKprogrammers)!

����III:!�����!�����

� �� ���!Interac*ve!Media!III:!

Immersive!Environments!&!Installa*on!Group!Project!+!

Process!Book!

!Interdisciplinary!Project!

��� �!Retrospec*ve!of!Digital!

Technologies!

!Open!source!SoUware/Hardware!and!Fusion!Art!

!Game!Engine!Principle!and!

Analysis !!

!Anima*on!Scrip*ng!

Language !!

!Ar*ficial!Intelligence

!!

Rendering!Techniques!!

(Real*me)!

!Advanced!Computer!Graphic!

Programming

!Computer!Graphics!

Fundamentals

!Virtual!Reality!and!Augmented!Reality

!!

!UI/UX!Design!

!(User!Interface!and!User!Experience!

Design)!

!Singularity!Art!!

!Color!Theory!and!Applica*ons

!!

!1!Techniques!of!Chinese!Pain*ng!(1)!

!2!Applica*ons!of!Chinese!Pain*ng!(2)!

!Digital!Manga!

!SciKFi!Art!

!Introduc*on!to!Computer!Music

!!

!Digital!Filmmaking!and!Photography!

!Retrospec*ve!of!Digital!Arts!and!Design!

(Seminars!offered!by!external!guest!presenters)!

!ELECTIVES!!

!Interdisciplinary!Project!

Game!Theory,!Mechanics!&!Gameplay!

!Business!of!Digital!Arts!and!Design!(Seminars!

offered!by!external!guest!presenters)!

!2!3D!Anima*on!2!

Digital!Arts!&!Design!@!PKU!

�������Crea*ve!Concept!Design!

! !

Digital!Technology:!Advanced!Group!Project!

Process!Book!(instead!of!Thesis)!

!!

��� �!

DIPLOMA IN DESIGN FOR INTERACTIVITY (DDI) @ STA

1) CORE-GENERAL

G101 Cognitive Processes and Problem Solving I G102 Cognitive Processes and Problem Solving II G103 Introduction to Communication Practices G104 Contemporary Issues in Culture & Aesthetics G105 Enterprise Skills I G106 Enterprise Skills II A101 Basic Sciences I A102 Basic Sciences II

A111 Computing & Mathematical Methods I A112 Computing & Mathematical Methods II

2) CORE-DISCIPLINE

T201 Creative Concepts T205 Digital Media Arts T207 History of the Arts

T208 Arts Criticism & Analysis T211 Creative Media Enterprise

3) CORE-SPECIALISATION

T202 Story Writing

T233 Game and Interaction Workshop T241 Interactive Sound and Image Authoring

T334 Interaction Design T341 Sci-Art & Site-specific Art

T342 Wearable Technology T343 Humanist Computing T344 Smart Architecture

G301 Project 1 G302 Project 2

4) ELECTIVES