eco290e: game theory lecture 12 static games of incomplete information
TRANSCRIPT
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ECO290E: Game Theory
Lecture 12
Static Games of Incomplete Information
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Review of Lecture 11
In the repeated Bertrand games, the following “trigger” strategies achieve collusion if δ≥1/2.
• Each firm charges a monopoly price until someone undercuts the price, and after such deviation she will set a price equal to the marginal cost c, i.e., get into a price war.
t t+1 t+2 …
collusion π π π …
deviation 2π 0 0 …
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Finite RepetitionsQ: If the Bertrand games are played only finitely, i.e.,
ends in period T, then collusion can be sustained?A: NO!• In the last period (t=T), no firm has an incentive to
collude since there is no future play. The only possible outcome is a stage game NE.
• In the second to the last period (t=T-1), no firm has an incentive to collude since the future play will be a price war no matter how each firm plays in period T-1.
• By backward induction, firms end up getting into price wars in every period.
No collusion is possible!
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Finitely Repeated Games
• If the stage game G has a unique NE, then for any T, the finitely repeated game G(T) has a unique SPNE: the NE of G is played in every stage irrespective of the history.
• If the stage game G has multiple NE, then for any T, any sequence of those equilibrium profiles can be supported as the outcome of a SPNE. Moreover, non-NE strategy profiles can be sustained as a SPNE in this case.
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Games of Incomplete Information
• In a game of incomplete information, at least one player is uncertain about what other players know, i.e., some of the players possess private information, at the beginning of the game.
• For example, a firm may not know the cost of the rival firm, a bidder does not usually know her competitors’ valuations in an auction.
• Following Harsanyi (1967), we can translate any game of incomplete information into a Bayesian game in which a NE is naturally extended as a Bayesian Nash equilibrium.
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Cournot Game with Unknown Cost
• Firm 1’s marginal cost is constant (c), while firm 2’s marginal cost takes either high (h) with probability θ or low (l) with probability 1-θ.
• Firm 1’s strategy is a quantity choice, but firm 2’s strategy is a complete action plan, i.e., she must specify her quantity choice in each possible marginal cost.
• Assume each firm tries to maximize an expected profit.
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Calculation
• It is important to consider the types of player 2 as separate players.
• Equilibrium strategies can be derived by the following maximization problems:
)(}))(({)(max
)(}))(({)(max
}))((){1(
}))(({max
2212)(
2212)(
121
1211
2
2
1
lqllqqbal
hqhhqqbah
qclqqba
qchqqba
lq
hq
q
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Solution
• Notice that firm 2 will produce more (/less) than she would in the complete information case with high (/low) cost, since firm 1 does not take the best response to firm 2’s actual quantity but maximizes his expected profit.
)(63
2)(
)(6
1
3
2)(
3
)1(2
*2
*2
*1
lhbb
clalq
lhbb
chahq
b
lhcaq
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Static Bayesian Games
1. Nature draws a type vector t, according to a prior probability distribution p(t).
2. Nature reveals i’s type to player i, but not to any other player.
3. The players simultaneously choose actions.
4. Payoffs are received.
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Remarks
• A belief about other players’ types is a conditional probability distribution of other players’ types given the player’s knowledge of her own type.
• A (pure) strategy for a player is a complete action plan, which specifies her action for each of her possible type.
• Bayes’ rule:
)Pr(
),Pr()|Pr(
B
BABA
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Bayesian Nash Equilibrium
• A strategy profile s* is a Bayesian NE if
which is equivalent to
t tiiiiiiiiiii
i
ttstsuttstsu
si
));(),(());(),((
)(***
i
i
tiiiiiiii
tiiiiiiii
ii
ttttstsu
ttttstsu
tsi
)|Pr());(),((
)|Pr());(),((
)(
*
**
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Calculation
• Maximizing RHS is identical to maximizing inside the brackets for all possible i’s type.
i it tiiiii
tiiiii
tiii
tttttsu
tttttsu
tttsuuE
)Pr()]|Pr());(([
)Pr()|Pr());((
)Pr());((][