edgar dales cone of experience1

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Presentation to education on the application and usage of Dale\'s Cone in an educational setting

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  • 1. Edgar Dale's Cone of Experience
    Amanda Jacobson
    Walden University
    Richard W. Riley School of Education and Leadership
    Ed.D Student
    EDUC 8101 Section 3

2. Questions to be Addressed:
Who is Edgar Dale?
What is the Cone of Experience?
Is the Cone of Experienced based on previous theories?
What are mis-conceptions of the Cone of Experience?
How can the Cone help instruction?
3. Edgar Dale
Edgar Dale (1900-1985) served on The Ohio State University faculty from 1929 until 1970. He was an internationally renowned pioneer in the utilization of audio-visual materials in instruction. He also made major research contributions in the teaching of vocabulary and testing readability of texts. Jeanne S. Chall, an OSU Ph.D. graduate who went on to become a leading innovator in reading research. Perhaps Professor Dale's most famous concept was called the "cone of experience," a graphic depiction of the relationship between how information is presented in instruction and the outcomes for learners.
- Take from the Ohio State University Website
http://ehe.osu.edu/edtl/about/tradition.cfm#dale
4. What is The Cone of Experience?
First introduced in Dales 1946 book, Audio-Visual Methods in Teaching
Designedto show the progression of learning experiences (Dale (1969) p. 108) from the concrete to the abstract
5. Concrete vs. Abstract Learning
Concrete Learning
Abstract Learning
First-hand experiences
Learner has some control over the outcome
Incorporates the use of all five senses
Difficulty when not enough previous experience or exposure to a concept
Every level of the Cone uses abstract thinking in come way
6. Influences on the Cone of Experience

  • Hoban, Hoban & Zismans Visual Media Graph

7. Value of educational technology is based on their degree of realism 8. Jerome Bruners Theory of Instruction 9. Three levels in the learning process 10. Enactive direct experience 11. Iconic representation of experience 12. Symbolic words or visual symbols 13. The process of learning must begin in concrete experiences and move toward the abstract if mastery is to be obtained.