educating digital natives

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Post on 17-Dec-2014




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21st century education


  • 1. Demand immediate and parallel processing of information Multi tasking of activities Visuals as the mode of communication Hyperlinks and random access to textual information Instant recognition and reward Education perceived as fun rather than work
  • 2. Want freedom in everything they do, from freedom of choice to freedom of expression Love to personalize, customize and are the new scrutinizers Want entertainment and play in their work, education and social life They are the collaboration and relationship generation They have a need for speed, not only in video games
  • 3. Our students are born DIGITAL (Palfrey and Gasser, 2008) and have grown up DIGITAL (Tapscott, 2009)
  • 4. They are the first generation of digital natives that live much of their lives On-Line
  • 5. They learn differently from the way their parents or grand-parents did when they were growing up
  • 6. Research is more likely to be a Google (Search) and/or a Wikipedia exploration rather than a trip to brick and Mortar library (Palfrey and Gasser, 2008)
  • 7. Valid question does education need to cater fully to the learning styles of digital natives, or should the digital natives learn the habits of formal structures and culture of education that has been successfully constructed by the digital immigrants
  • 8. Can we design the learning environments which will engage learners that construct knowledge, learn in communities and make sense of reality ???
  • 9. Digital technology alters the things people think about, think with and the domain in which thoughts develop Information and Communications Technology (ICT) are- Transforming Teaching and Learning Pedagogy; Impacting on the entire Education Delivery and Support Processes On-line learning is marked by juxtaposition of new technology and old pedagogy
  • 10. Students learn when they exploit technology as cognitive tools while leveraging on machines for information access and data storage, and computation and retrieval purposes. New media platforms-Wikipedia, Blackboard, Sakai, YouTube, Facebook; the mind tools of MS Office, Prezi and the virtual world of Second Life are additional scaffolds that stimulate human cognition to make sense of reality. Thinking with teaching machines brings about a qualitative shift in the mental activity of students because it provides a dynamic scaffold for influencing and activating the thought processes.
  • 11. Integrating online with traditional face-to-face class activities in a planned, pedagogically valuable manner. Blended learning uses online technology to not just supplement, but transform and improve the learning process.
  • 12. Independent and reflective learners with the confidence and skills to apply appropriate teaching and learning strategies to construct knowledge, shared meanings, and understanding. P I A G E T
  • 13. Accurate definitions, clear thinking and exact analysis
  • 14. Actively engage in the process of inquiry (Dewey) to make sense of experience Inquiry ensures core concepts are constructed assimilated in a deep and meaningful manner Teach less, learn more
  • 15. Learning to learn through case studies, scenarios and simulations
  • 16. Direct Instruction (Lecture) Minimal technology and limited f2f Virtual Learning Environment (learning from and with technology) Significant technology and limited f2f Tutorial (social construction of knowledge) Minimal Technology and Intense f2f Consultation (Making sense of learning) Significant Technology and Intense f2f
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