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Educational Futures: Learning in a Digital age AGIS 2013 Víctor Gonzále

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Educational futures; presentation at AGIS abut the new trends in education.

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Page 1: Educational futures

Educational Futures: Learning in a Digital age

AGIS 2013

Víctor González

Page 2: Educational futures

1.Cloud computing

2. The flipped classroom

3. BYOD

4. The power of apps

5. Tablets

6. Gamification

7. Learning analytics

8. PLEs

9. Augmented reality

10. Towards a total learning immersion?

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Cloud computing

1

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Cheap data storage

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+ informatio

n- devices

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Endless space

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Save moneyand resources

Learn whatever you want wherever you want

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Sharing ideas and collaboration

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Class time for discussion, problem solving and

collaboration

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Constructive approach in the digital age

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How do students learn best?o

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Texto

Teacher as an innovator and guide

. New technologies allow innovative projects in a multimedia environment

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Texto

Teacher as a prompter and assessor. Controlling the learning procedure through suggesting with network dynamism.

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Tet

Texto

. Independent, self-reliant, innovative and creative. Problem solvers.

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Tet

Texto

. Constructors of their own learning. Risk-takers and able to share knowledge.

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4

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Web search

Access to social networks

Newspapers, periodicals, e-books

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Students are able to explore elements from the periodic table by using the touchscreen to rotate 3D images.

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Multiple choice questions or open ended questions

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Students create their own animated stories

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An app to organize students´projects by subject.

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Cleverize

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Tablets

4

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ipad integration replacing text books

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Replacing text books?

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Bibliotech

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1. Merging significant educational content with play. 2. Active learning engagement.

3. Achieving personal meaningful goals.

4. Boosting collaboration, communication, problem solving and digital literacy.

5. Presenting real world problems to help critical thinking.

6. Safe places to learn from failure.

Benefits

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Learning in 3 dimensions, maybe 4?.

Jane HartFounder of the Center for Learning & Performance technologies

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Measurement, collection, analysis and reporting of data about learners and their contexts, for purposes of understanding and optimising learning and the environments in which it occurs.

Learning analytics

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High-schoolStudents´

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Data Analytics in the classroom

1) Real-time feedback for teachers to achieve optimal learning practices.

2) Evaluating program effectiveness and keep the focus on student learning results.

3) Pinpointing areas of needed change and uncovering the root cause of problems that otherwise are invisible.

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Analyzing individual learner-content interaction

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Avoiding the one-size-fits-all model.

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Personal Learning Environments

7

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1. Students determine the style and pace at which they learn.

2. Students are in charge of the learning process.

3. Shift control over effective learning.

4. Use of learning analytics to measure student learning.

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Each student has his own blog that develops into an electronic portfolio PL environment. Web-based tools are used to connect, collaborate, create, and share with both local and global audiences.

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This time it´s personal

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Augmented Reality

8

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Digital software + live surroundings that generate scenes in real time, augmenting what you see to connect you with the digital and physical world.

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Towards total immersion?

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Larry Johnson

Internet is like oxygen.the device will be part of what you wear.the network is us and our connections.

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TOUCH MOVE PLAY

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Time-to-adoption: four to five years

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The Horizon Report 2012

Digital Literacy is less about tools and more about

thinking

Providing insight into the technologies that are most likely to make a significant impact, based on the consensus opinions of the self-nominated advisory board.

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http://exuc.wordpress.com

Thank you for listening