educator’s work shop 8 march 2014 - basics of rocketry
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Educator’s Work Shop 8 March 2014 - Basics of Rocketry. Brian Katz March 2014. General Overview. Space/Rocket Curriculum Goals Provide Information About Space, Science, Rocketry and Transportation Machines Stimulate Interest in School/Learning/Goals/Better One’s-Self - PowerPoint PPT PresentationTRANSCRIPT
Educator’s Work Shop8 March 2014
- Basics of RocketryBrian Katz
March 2014
Space/Rocket Curriculum Goals◦ Provide Information About Space, Science, Rocketry and
Transportation Machines◦ Stimulate Interest in School/Learning/Goals/Better One’s-Self◦ Promote Open Discussions, Allow Students To Think, Express and
Brainstorm◦ Teach Students How To Follow Instructions and Complete a Project -
working together as a team (Build and Possibly Launch a Rocket) Sessions
◦ #1: History of Space Travel◦ #2: Orbits and Gravity◦ #3: General Rocketry◦ #4: Rocket Design◦ #5: Build Rocket(s)◦ #6: Launch
Session Formats◦ Imagery (online videos): “Fire and Smoke”◦ Rocket building project and launch (rocket derby)
General Overview
Goal◦ Familiarize Students with the Fascinating History of Rocketry◦ Talk about how to accomplish a “big” project – break it down into sub sections and accomplish
piece by piece (Mercury/Gemini/Apollo)
See attachment 1: History of Space Travel Presentation – walk through this
Videos:◦ http://www.youtube.com/watch?v=kEdtvct6Tf0◦ http://www.youtube.com/watch?v=8y3fIr4dVYE&feature=related◦ http://www.youtube.com/watch?v=awyuMF9rYhQ◦ http://www.youtube.com/watch?v=CdQFZRJhkCk◦ http://www.youtube.com/watch?v=vFwqZ4qAUkE
Side topics/discussions:◦ Balloons, Airplanes, Helicopters, Rockets – Why/How Do They Fly
◦ Emphasize Ingenuity/Motivation to Create Digress – Find Their Interests, Search For Ideas, What Have they ever built, want to build, etc…
◦ Watch October Sky and Apollo 13
Session #1: History Of Space Travel
Goal:◦ Instruct Students on where we are going – to space, what is space?
Discuss Orbit, Gravity and Atmosphere
◦ Orbit: What is an Orbit: Show Video With Canyon Ball:
http://spaceplace.jpl.nasa.gov/en/kids/orbits1.shtml
◦ Gravity: a. Talk about how ideally, all masses fall to ground at same acceleration; discuss big rock/little rock when dropped will hit ground at the same time
b. Talk about gravity around all planets/moons
c. Discuss table of relative body weights on other planets ready
d. Show video of Astronauts In Space Shuttle and explain that they are floating because they are FALLING!! Use dropping elevator scenario or the dropping airplane scenario
◦ Atmosphere:◦ Talk about friction, rub hands together for younger kids
Session #2: Orbit and Gravity
Relative weights of objects on planetsMercury 0.38Venus 0.91Earth 1Mars 0.38Jupiter 2.54Saturn 1.08Uranus 0.91Neptune 1.19Pluto 0.06Moon 0.6
Goal◦ Instruct Students on General Rocketry – what are rockets, their uses, their
operation principles
Basic Operation◦ How/Why Rockets Fly – fire/smoke out the backend – equal and opposite reaction,
payload upfront, separation of stages – why?◦ Temperatures/Speeds/Materials◦ Newton’s Laws (see next slide)
Digress – Talk about science, science laws and our world
Session #3: General Rocketry
Session #3: General Rocketry
Session #3: General Rocketry ContinuedNewton’s Laws of Motion
1st Law (Inertia):◦ “In the absence of contrary forces, the speed and direction of an object’s
movement will remain constant.” Explanation: The force generated by the escaping gasses from the rocket motor
must be great enough to lift the rocket’s total mass from the launch pad, or it will not fly.
2nd Law (Acceleration):◦ “A body that is subject to forces moves at a speed which is proportional to
the amount of force applied.” Explanation: The greater the force supplied by the rocket motor, in relation to the
total mass of the rocket vehicle, the faster it will go.
3rd Law (Action/Reaction):◦ “For every force action there is an equal and opposite reaction.”
Explanation: Release of gases through the nozzle (action) produces a force on the rocket (reaction) in the opposite direction, causing the rocket to accelerate.
From Newton’s 2nd Law (motion of the Rocket)-
Where: F = force m = mass a = acceleration
The rocket motor’s total energy is called its total “Impulse” and is a measure of rocket motor’s overall performance-
Impulse is the sum (or integral) of total force imparted over the time it acts upon the rocket:
or
Where: F = force history profile T = Total time
Session #3: General Rocketry Continued
maF
T
Total FdtI0
TFITotal
Goal:◦ Dig in deep to rocket design - learn the major components and systems◦ Discuss Design, Analysis, Test, Build
Discussion:◦ Propulsion (Solid, Liquid)◦ Fins – why do we need them◦ Nose Cone – Aerodynamics and payload protection◦ Nozzle – essence of the propulsion system◦ Igniter – gets it all started
Operation◦ How do we Maneuver Rockets◦ Flight Termination◦ Countdown/procedures
Show Rockets That Didn’t Make It Video◦ http://www.youtube.com/watch?v=13qeX98tAS8◦ What can we learn from this video?
Session #4: Rocket Design
Session #4: Rocket Design – Propulsion Systems
By 1926, Goddard had constructed and tested successfully first rocket using liquid fuel on March 16,1926, at Auburn, Massachusetts.
Rocket used cylindrical combustion chamber with impinging jets to mix and atomize liquid oxygen and gasoline
The rocket, which was dubbed "Nell", rose just 41 feet during a 2.5-second flight that ended 184 feet away in a cabbage field
US and German engineers quickly ran with this idea and greatly expanded on the technology
Session #4: Rocket Design – Propulsion Systems
Liquid vs Solid Propulsion Systems
Session #4: Rocket Design – Liquid Propulsion Systems
Turbo Machinery Boost Pumps Main Pumps
Injector Igniter Combustion Chamber Nozzle Heat Exchanger Mixture and throttle Valves Pneumatic actuation,
pressurant, and purge systems
Session #4: Rocket Design – Liquid Propulsion Systems Rocket Equation Variables:
q = ejected mass flow rate Ve = exhaust gas ejection speed Pe = pressure of the exhaust gases at the nozzle exit Pa = pressure of the ambient atmosphere Ae = area of the nozzle exit At = throat area of the nozzle m0 = initial total mass, including propellant m1 = final total mass ve = effective exhaust velocity go = Gravitational Constant Pc = Chamber Pressure
F (ThrustVac) = Force produced by the engine at 100% throttle in a vacuum environment
Δv = maximum change of velocity Isp = Ratio of the thrust to the ejected mass flow rate used
as the primary efficiency measure C* (C-Star) = characteristic exhaust velocity term used as
a primary engine development value
Session #4: Rocket Design – Liquid Propulsion Systems
◦ Major Components◦ Injector◦ Structural Jacket◦ Coolant Liner◦ Coolant Inlet Manifold◦ Nozzle extension attachment
Design Considerations◦ Oxidizer / Fuel Mixing◦ Ignition◦ Flame Holding◦ Cooling◦ Weight◦ Manufacturability◦ Engine Integration
Combustion Chamber
Session #4: Rocket Design – Liquid Propulsion Systems Nozzle is Tightly Integrated with Combustion
Chamber
Nozzle can be an awkward part of engine that makes packaging difficult◦ Extendable Nozzles are complicated and
expensive, (Delta 4 and Arianne upper stages are examples)
◦ Fixed nozzles are bulky and extend vehicle length, and increase re-contact risks
Nozzle Cooling is commonly Achieved by◦ Ablative materials◦ Regenerative cooling◦ Film Cooling
Nozzle
Session #4: Rocket Design – Liquid Propulsion Systems Hypergolic: fuels and oxidizers that ignite
spontaneously on contact with each other and require no ignition source
Nitrogen Tetroxide (NTO, N2O4). red-fuming nitric acid
N2H4 - Hydrazine UDMH – Unsymmetrical dimethyl
hydrazine (Lunar lander RCS UDMH/N2O4)
Aerozine 50 (or "50-50"), which is a mixture of 50% UDMH and 50% hydrazine
MMH (CH3(NH)NH2) - Monomethylhydrazine
NTO/Aerozine 50 for Delta II second stage NTO/MMH is used in the Shuttle OMS
http://en.wikipedia.org/wiki/Liquid_rocket_propellants
Propellants
Session #4: Rocket Design – Liquid Propulsion Systems Simplest of the Power Cycles No turbo-machinery making it one step up
in complexity over solid motors Requires high pressure tank structure to
provide sufficient inlet pressures Common for hypergolic engines which
also eliminates the need for an ignition source
Chamber pressures ~100 to 200 psi AJ-10 uses NTO/A50
◦ ISPVac 271 Sec ◦ 7.5k lbs thrust
Space X Kestrel uses LOX/RP-1◦ ISPVac 317 Sec◦ 6.9k lbs of thrust
Pressure Fed System
Session #4: Rocket Design – Liquid Propulsion Systems
Engines are commonly tested at ground level, usually in vertical configuration or horizontal configuration with slight slant
Upper stage engines are commonly testing in altitude chambers
Exhaust gas flow detachment will occur in a grossly over-expanded nozzle.
ThrustVac : 750,000 lbf (3.3 MN)
Burn Time: 470 s
Design: Gas Generator cycle
Specific impulse: 410 s
Engine weight – dry: 14,762 lb (6696 kg)
Height: 204 in (5.2 m)
Diameter: 96 in (2.43 m)
Overexpanded
Optimum
Underexpanded
Session #4: Rocket Design – Liquid Propulsion Systems
Ground systems for liquid rockets are commonly more complex than the rocket itself
Atlas V pad has accommodations for LOX, RP, H2, N2, and He
Extensive plumbing, tanking and de-tanking capabilities
Electrical control to ensure proper filling and top-off
Significant leak, thermal, flammability, oxygen deficiency and explosive concerns
Day of launch operations are extensive and very dynamic during preparation, fueling, monitoring, top-off, startup verification, liftoff disconnects, and possible shutdown and de-tanking operations
vs
Liquid Propulsion Solid Propulsion
Current Large Space Launch Vehicles
Atlas V Delta IV Heavy Delta II Falcon 9 Antares
o Discuss: - Vastness of these engineering marvels – as tall as a 10 – 20 story building - Attention to detail, ask questions, learn, communicate with each other
Session #4: Rocket Design – Solid Propulsion Systems
Convert chemical energy to heat ==>> Movement of heated gases ==> Energy of motion (Burning Propellant) (through Nozzle exit) (Imparted Force)
Cut-away view of a typical Rocket Motor Propellant
Ignitor
Exhaust Nozzle
Motor Case
o Discuss: - Solid Propellant details - Concept of ground testing – why?
Flight Computer Guidance/Navigation and Control Electrical Power Thrust Vector Control RF
Session #4: Rocket Design – Electrical Systems
o Discuss: - There are lots of different types of engineers who work with rockets – we work as a team
Session #4: Rocket Design – Ordnance Systems
Flight Termination
Payload Separation
Stage Separation
o Discuss: - Why Do we need Flight Termination? - Why Do we need separation mechanisms?
Goal: ◦ Build Rockets/team work/follow instructions – team work
Build Ideas:◦ Students Read Out loud Instructions◦ Students Initial Steps Complete◦ Students Perform Quality Inspections
Launch Ideas:◦ Create Launch Countdown Checklist and Have various students perform
duties Test Conductor Pad Chief Range Safety Officer Counter
Session #5 and #6: Rocket Building and Launch