eecc551 - shaaban #1 lec # 1 winter 2000 11-30-2000 the von neumann computer model partitioning of...

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EECC551 - Shaaban EECC551 - Shaaban #1 Lec # 1 Winter 2000 11-30- The Von Neumann Computer The Von Neumann Computer Model Model Partitioning of the computing engine into components: Central Processing Unit (CPU): Control Unit (instruction decode , sequencing of operations), Datapath (registers, arithmetic and logic unit, buses). Memory: Instruction and operand storage. Input/Output (I/O) sub-system: I/O bus, interfaces, devices. The stored program concept: Instructions from an instruction set are fetched from a common memory and executed one at a time - Memory (instructions, data) Control Datapath registers ALU, buses CPU Computer System Input Output I/O Devices

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EECC551 - ShaabanEECC551 - Shaaban#1 Lec # 1 Winter 2000 11-30-2000

The Von Neumann Computer ModelThe Von Neumann Computer Model• Partitioning of the computing engine into components:

– Central Processing Unit (CPU): Control Unit (instruction decode , sequencing of operations), Datapath (registers, arithmetic and logic unit, buses).

– Memory: Instruction and operand storage.– Input/Output (I/O) sub-system: I/O bus, interfaces, devices.– The stored program concept: Instructions from an instruction set are fetched

from a common memory and executed one at a time

-Memory

(instructions, data)

Control

DatapathregistersALU, buses

CPUComputer System

Input

Output

I/O Devices

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Generic CPU Machine Instruction Execution StepsGeneric CPU Machine Instruction Execution Steps

Instruction

Fetch

Instruction

Decode

Operand

Fetch

Execute

Result

Store

Next

Instruction

Obtain instruction from program storage

Determine required actions and instruction size

Locate and obtain operand data

Compute result value or status

Deposit results in storage for later use

Determine successor or next instruction

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Hardware Components of Any ComputerHardware Components of Any Computer

Processor (active)

Computer

ControlUnit

Datapath

Memory(passive)

(where programs, data live whenrunning)

Devices

Input

Output

Keyboard, Mouse, etc.

Display, Printer, etc.

Disk

Five classic components of all computers:Five classic components of all computers:

1. Control Unit; 2. Datapath; 3. Memory; 4. Input; 5. Output1. Control Unit; 2. Datapath; 3. Memory; 4. Input; 5. Output}

Processor

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CPU OrganizationCPU Organization• Datapath Design:

– Capabilities & performance characteristics of principal Functional Units (FUs):

• (e.g., Registers, ALU, Shifters, Logic Units, ...)

– Ways in which these components are interconnected (buses connections, multiplexors, etc.).

– How information flows between components.

• Control Unit Design:– Logic and means by which such information flow is controlled.

– Control and coordination of FUs operation to realize the targeted Instruction Set Architecture to be implemented (can either be implemented using a finite state machine or a microprogram).

• Hardware description with a suitable language, possibly using Register Transfer Notation (RTN).

EECC551 - ShaabanEECC551 - Shaaban#5 Lec # 1 Winter 2000 11-30-2000

Recent Trends in Computer DesignRecent Trends in Computer Design• The cost/performance ratio of computing systems have seen a

steady decline due to advances in:

– Integrated circuit technology: decreasing feature size, • Clock rate improves roughly proportional to improvement in • Number of transistors improves proportional to (or faster).

– Architectural improvements in CPU design.

• Microprocessor systems directly reflect IC improvement in terms of a yearly 35 to 55% improvement in performance.

• Assembly language has been mostly eliminated and replaced by other alternatives such as C or C++

• Standard operating Systems (UNIX, NT) lowered the cost of introducing new architectures.

• Emergence of RISC architectures and RISC-core architectures.

• Adoption of quantitative approaches to computer design based on empirical performance observations.

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1988 Computer Food Chain1988 Computer Food Chain

PCWork-stationMini-

computer

Mainframe

Mini-supercomputer

Supercomputer

Massively Parallel Processors

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1997 Computer Food Chain1997 Computer Food Chain

PCWork-station

Mainframe

Supercomputer

Mini-supercomputerMassively Parallel Processors

Mini-computer

ServerPDA

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Processor Performance TrendsProcessor Performance Trends

Microprocessors

Minicomputers

Mainframes

Supercomputers

Year

0.1

1

10

100

1000

1965 1970 1975 1980 1985 1990 1995 2000

Mass-produced microprocessors a cost-effective high-performance replacement for custom-designed mainframe/minicomputer CPUs

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Microprocessor Performance Microprocessor Performance 1987-971987-97

0

200

400

600

800

1000

1200

87 88 89 90 91 92 93 94 95 96 97

DEC Alpha 21264/600

DEC Alpha 5/500

DEC Alpha 5/300

DEC Alpha 4/266IBM POWER 100

DEC AXP/500

HP 9000/750

Sun-4/

260

IBMRS/

6000

MIPS M/

120

MIPS M

2000

Integer SPEC92 PerformanceInteger SPEC92 Performance

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Microprocessor Frequency TrendMicroprocessor Frequency Trend

386486

Pentium(R)

Pentium Pro(R)

Pentium(R) II

MPC750604+604

601, 603

21264S

2126421164A

2116421064A

21066

10

100

1,000

10,000

19

87

19

89

19

91

19

93

19

95

19

97

19

99

20

01

20

03

20

05

Mh

z

1

10

100

Ga

te D

ela

ys

/ Clo

ck

Intel

IBM Power PC

DEC

Gate delays/clock

Processor freq scales by 2X per

generation

Frequency doubles each generation Number of gates/clock reduce by 25%

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Microprocessor Transistor Microprocessor Transistor Count Growth RateCount Growth Rate

Year

Transistors

1000

10000

100000

1000000

10000000

100000000

1970 1975 1980 1985 1990 1995 2000

i80386

i4004

i8080

Pentium

i80486

i80286

i8086 Moore’s Law:Moore’s Law:2X transistors/ChipEvery 1.5 years

Alpha 21264: 15 millionPentium Pro: 5.5 millionPowerPC 620: 6.9 millionAlpha 21164: 9.3 millionSparc Ultra: 5.2 million

Moore’s Law

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Increase of Capacity of VLSI Dynamic RAM ChipsIncrease of Capacity of VLSI Dynamic RAM Chips

size

Year

Bits

1000

10000

100000

1000000

10000000

100000000

1000000000

1970 1975 1980 1985 1990 1995 2000

year size(Megabit)

1980 0.0625

1983 0.25

1986 1

1989 4

1992 16

1996 64

1999 256

2000 1024

1.55X/yr, or doubling every 1.6 years

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DRAM Cost Over TimeDRAM Cost Over Time

Current second half 1999 cost: ~ $1 per MB

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Recent Technology Trends Recent Technology Trends (Summary) (Summary)

Capacity Speed (latency)

Logic 2x in 3 years 2x in 3 years

DRAM 4x in 3 years 2x in 10 years

Disk 4x in 3 years 2x in 10 years

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Computer Technology Trends:Computer Technology Trends: Evolutionary but Rapid ChangeEvolutionary but Rapid Change

• Processor:– 2X in speed every 1.5 years; 1000X performance in last decade.

• Memory:– DRAM capacity: > 2x every 1.5 years; 1000X size in last decade.– Cost per bit: Improves about 25% per year.

• Disk:– Capacity: > 2X in size every 1.5 years.– Cost per bit: Improves about 60% per year.– 200X size in last decade.– Only 10% performance improvement per year, due to mechanical limitations.

• Expected State-of-the-art PC by end of year 2000 :– Processor clock speed: > 1500 MegaHertz (1.5 GigaHertz)– Memory capacity: > 500 MegaByte (0.5 GigaBytes)– Disk capacity: > 100 GigaBytes (0.1 TeraBytes)

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Distribution of Cost in a System: An ExampleDistribution of Cost in a System: An Example

Decreasingfractionof total cost

Increasingfractionof total cost

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A Simplified View of The A Simplified View of The Software/Hardware Hierarchical LayersSoftware/Hardware Hierarchical Layers

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A Hierarchy of Computer DesignA Hierarchy of Computer DesignLevel Name Modules Primitives Descriptive Media

1 Electronics Gates, FF’s Transistors, Resistors, etc. Circuit Diagrams

2 Logic Registers, ALU’s ... Gates, FF’s …. Logic Diagrams

3 Organization Processors, Memories Registers, ALU’s … Register Transfer

Notation (RTN)

4 Microprogramming Assembly Language Microinstructions Microprogram

5 Assembly language OS Routines Assembly language Assembly Language

programming Instructions Programs

6 Procedural Applications OS Routines High-level Language

Programming Drivers .. High-level Languages Programs

7 Application Systems Procedural Constructs Problem-Oriented

Programs

Low Level - Hardware

Firmware

High Level - Software

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Hierarchy of Computer ArchitectureHierarchy of Computer Architecture

I/O systemInstr. Set Proc.

Compiler

OperatingSystem

Application

Digital DesignCircuit Design

Instruction Set Architecture

Firmware

Datapath & Control

Layout

Software

Hardware

Software/Hardware Boundary

High-Level Language Programs

Assembly LanguagePrograms

Microprogram

Register TransferNotation (RTN)

Logic Diagrams

Circuit Diagrams

Machine Language Program

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Computer Architecture Vs. Computer Organization• The term Computer architecture is sometimes erroneously restricted

to computer instruction set design, with other aspects of computer design called implementation

• More accurate definitions:

– Instruction set architecture (ISA): The actual programmer-visible instruction set and serves as the boundary between the software and hardware.

– Implementation of a machine has two components:• Organization: includes the high-level aspects of a computer’s

design such as: The memory system, the bus structure, the internal CPU unit which includes implementations of arithmetic, logic, branching, and data transfer operations.

• Hardware: Refers to the specifics of the machine such as detailed logic design and packaging technology.

• In general, Computer Architecture refers to the above three aspects:

Instruction set architecture, organization, and hardware.

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Computer Architecture’s Changing Computer Architecture’s Changing DefinitionDefinition

• 1950s to 1960s: Computer Architecture Course = Computer Arithmetic.

• 1970s to mid 1980s: Computer Architecture Course = Instruction Set Design, especially ISA appropriate for compilers.

• 1990s: Computer Architecture Course = Design of CPU, memory system, I/O system, Multiprocessors.

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The Task of A Computer DesignerThe Task of A Computer Designer• Determine what attributes that are important to the

design of the new machine.

• Design a machine to maximize performance while staying within cost and other constraints and metrics.

• It involves more than instruction set design.– Instruction set architecture.– CPU Micro-Architecture.– Implementation.

• Implementation of a machine has two components:

– Organization.– Hardware.

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Recent Architectural Recent Architectural ImprovementsImprovements

• Increased optimization and utilization of cache systems.

• Memory-latency hiding techniques.

• Optimization of pipelined instruction execution.

• Dynamic hardware-based pipeline scheduling.

• Improved handling of pipeline hazards.

• Improved hardware branch prediction techniques.

• Exploiting Instruction-Level Parallelism (ILP) in terms of multiple-instruction issue and multiple hardware functional units.

• Inclusion of special instructions to handle multimedia applications.

• High-speed bus designs to improve data transfer rates.

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The Concept of Memory HierarchyThe Concept of Memory Hierarchy

Memory I/O dev.

Cache

Registers

CPU

< 4 GB60ns

>2 GB5ms

< 4MB

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Typical Parameters of Memory Hierarchy Levels

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Current Computer Architecture TopicsCurrent Computer Architecture Topics

Instruction Set Architecture

Pipelining, Hazard Resolution, Superscalar, Reordering, Branch Prediction, Speculation,VLIW, Vector, DSP, ...

Multiprocessing,Simultaneous CPU Multi-threading

Addressing,Protection,Exception Handling

L1 Cache

L2 Cache

DRAM

Disks, WORM, Tape

Coherence,Bandwidth,Latency

Emerging TechnologiesInterleavingBus protocols

RAID

VLSI

Input/Output and Storage

MemoryHierarchy

Pipelining and Instruction Level Parallelism (ILP)

Thread Level Parallelism (TLB)

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Computer Performance Evaluation:Computer Performance Evaluation:Cycles Per Instruction (CPI)Cycles Per Instruction (CPI)

• Most computers run synchronously utilizing a CPU clock running at a constant clock rate:

where: Clock rate = 1 / clock cycle

• A computer machine instruction is comprised of a number of elementary or micro operations which vary in number and complexity depending on the instruction and the exact CPU organization and implementation.– A micro operation is an elementary hardware operation that can be

performed during one clock cycle.

– This corresponds to one micro-instruction in microprogrammed CPUs.

– Examples: register operations: shift, load, clear, increment, ALU operations: add , subtract, etc.

• Thus a single machine instruction may take one or more cycles to complete termed as the Cycles Per Instruction (CPI).

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• For a specific program compiled to run on a specific machine “A”, the following parameters are provided:

– The total instruction count of the program.– The average number of cycles per instruction (average CPI).– Clock cycle of machine “A”

• How can one measure the performance of this machine running this program?– Intuitively the machine is said to be faster or has better performance

running this program if the total execution time is shorter. – Thus the inverse of the total measured program execution time is a

possible performance measure or metric:

PerformanceA = 1 / Execution TimeA

How to compare performance of different machines?

What factors affect performance? How to improve performance?

Computer Performance Measures: Computer Performance Measures: Program Execution TimeProgram Execution Time

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Measuring PerformanceMeasuring Performance• For a specific program or benchmark running on machine x:

Performance = 1 / Execution Timex

• To compare the performance of machines X, Y, executing specific code:

n = Executiony / Executionx

= Performance x / Performancey

• System performance refers to the performance and elapsed time measured on an unloaded machine.

• CPU Performance refers to user CPU time on an unloaded system.• Example:

For a given program: Execution time on machine A: ExecutionA = 1 second

Execution time on machine B: ExecutionB = 10 secondsPerformanceA /PerformanceB = Execution TimeB /Execution TimeA = 10 /1 = 10

The performance of machine A is 10 times the performance of machine B when running this program, or: Machine A is said to be 10 times faster than machine B when running this program.

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CPU Performance EquationCPU Performance Equation

CPU time = CPU clock cycles for a program

X Clock cycle time

or:

CPU time = CPU clock cycles for a program / clock rate

CPI (clock cycles per instruction):

CPI = CPU clock cycles for a program / I

where I is the instruction count.

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CPU Execution Time: The CPU EquationCPU Execution Time: The CPU Equation• A program is comprised of a number of instructions, I

– Measured in: instructions/program

• The average instruction takes a number of cycles per instruction (CPI) to be completed. – Measured in: cycles/instruction

• CPU has a fixed clock cycle time C = 1/clock rate – Measured in: seconds/cycle

• CPU execution time is the product of the above three parameters as follows:

CPU Time = I x CPI x C

CPU time = Seconds = Instructions x Cycles x Seconds

Program Program Instruction Cycle

CPU time = Seconds = Instructions x Cycles x Seconds

Program Program Instruction Cycle

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CPU Execution TimeCPU Execution TimeFor a given program and machine:

CPI = Total program execution cycles / Instructions count

CPU clock cycles = Instruction count x CPI

CPU execution time =

= CPU clock cycles x Clock cycle

= Instruction count x CPI x Clock cycle

= I x CPI x C

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CPU Execution Time: ExampleCPU Execution Time: Example• A Program is running on a specific machine with the

following parameters:– Total instruction count: 10,000,000 instructions

– Average CPI for the program: 2.5 cycles/instruction.

– CPU clock rate: 200 MHz.

• What is the execution time for this program:

CPU time = Instruction count x CPI x Clock cycle

= 10,000,000 x 2.5 x 1 / clock rate

= 10,000,000 x 2.5 x 5x10-9

= .125 seconds

CPU time = Seconds = Instructions x Cycles x Seconds

Program Program Instruction Cycle

CPU time = Seconds = Instructions x Cycles x Seconds

Program Program Instruction Cycle

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Aspects of CPU Execution TimeAspects of CPU Execution TimeCPU Time = Instruction count x CPI x Clock cycle

Instruction Count Instruction Count II

ClockClockCycleCycle CC

CPICPIDepends on:

CPU OrganizationTechnology

Depends on:

Program Used

CompilerISACPU Organization

Depends on:

Program UsedCompilerISA

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Factors Affecting CPU PerformanceFactors Affecting CPU PerformanceCPU time = Seconds = Instructions x Cycles x

Seconds

Program Program Instruction Cycle

CPU time = Seconds = Instructions x Cycles x Seconds

Program Program Instruction Cycle

CPI Clock Cycle CInstruction Count I

Program

Compiler

Organization

Technology

Instruction SetArchitecture (ISA)

X

X

X

X

X

X

X X

X

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Performance Comparison: ExamplePerformance Comparison: Example• From the previous example: A Program is running on a specific

machine with the following parameters:– Total instruction count: 10,000,000 instructions– Average CPI for the program: 2.5 cycles/instruction.– CPU clock rate: 200 MHz.

• Using the same program with these changes: – A new compiler used: New instruction count 9,500,000

New CPI: 3.0– Faster CPU implementation: New clock rate = 300 MHZ

• What is the speedup with the changes?

Speedup = (10,000,000 x 2.5 x 5x10-9) / (9,500,000 x 3 x 3.33x10-9 ) = .125 / .095 = 1.32

or 32 % faster after changes.

Speedup = Old Execution Time = Iold x CPIold x Clock cycleold

New Execution Time Inew x CPInew x Clock Cyclenew

Speedup = Old Execution Time = Iold x CPIold x Clock cycleold

New Execution Time Inew x CPInew x Clock Cyclenew

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Instruction Types And CPIInstruction Types And CPI• Given a program with n types or classes of

instructions with:

– Ci = Count of instructions of typei

– CPIi = Average cycles per instruction of typei

CPU clock cyclesi i

i

n

CPI C

1

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Instruction Types And CPI: An ExampleInstruction Types And CPI: An Example• An instruction set has three instruction classes:

• Two code sequences have the following instruction counts:

• CPU cycles for sequence 1 = 2 x 1 + 1 x 2 + 2 x 3 = 10 cycles

CPI for sequence 1 = clock cycles / instruction count

= 10 /5 = 2

• CPU cycles for sequence 2 = 4 x 1 + 1 x 2 + 1 x 3 = 9 cycles

CPI for sequence 2 = 9 / 6 = 1.5

Instruction class CPI A 1 B 2 C 3

Instruction counts for instruction classCode Sequence A B C 1 2 1 2 2 4 1 1

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Instruction Frequency & CPIInstruction Frequency & CPI • Given a program with n types or classes of

instructions with the following characteristics:

Ci = Count of instructions of typei

CPIi = Average cycles per instruction of typei

Fi = Frequency of instruction typei

= Ci / total instruction count

Then:

n

iii FCPICPI

1

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Instruction Type Frequency & CPI: Instruction Type Frequency & CPI: A RISC ExampleA RISC Example

Typical Mix

Base Machine (Reg / Reg)

Op Freq Cycles CPIxF % Time

ALU 50% 1 .5 23%

Load 20% 5 1.0 45%

Store 10% 3 .3 14%

Branch 20% 2 .4 18%

CPI = .5 x 1 + .2 x 5 + .1 x 3 + .2 x 2 = 2.2

n

iii FCPICPI

1

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Metrics of Computer Metrics of Computer PerformancePerformance

Compiler

Programming Language

Application

DatapathControl

Transistors Wires Pins

ISA

Function UnitsCycles per second (clock rate).

Megabytes per second.

Execution time: Target workload,SPEC95, etc.

Each metric has a purpose, and each can be misused.

(millions) of Instructions per second – MIPS(millions) of (F.P.) operations per second – MFLOP/s

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Choosing Programs To Evaluate PerformanceChoosing Programs To Evaluate PerformanceLevels of programs or benchmarks that could be used to evaluate performance:

– Actual Target Workload: Full applications that run on the target machine.

– Real Full Program-based Benchmarks: • Select a specific mix or suite of programs that are typical of

targeted applications or workload (e.g SPEC95).

– Small “Kernel” Benchmarks: • Key computationally-intensive pieces extracted from real

programs.– Examples: Matrix factorization, FFT, tree search, etc.

• Best used to test specific aspects of the machine.

– Microbenchmarks:• Small, specially written programs to isolate a specific aspect of

performance characteristics: Processing: integer, floating point, local memory, input/output, etc.

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Actual Target Workload

Full Application Benchmarks

Small “Kernel” Benchmarks

Microbenchmarks

Pros Cons

• Representative• Very specific.• Non-portable.• Complex: Difficult to run, or measure.

• Portable.• Widely used.• Measurements useful in reality.

• Easy to run, early in the design cycle.

• Identify peak performance and potential bottlenecks.

• Less representative than actual workload.

• Easy to “fool” by designing hardware to run them well.

• Peak performance results may be a long way from real application performance

Types of BenchmarksTypes of Benchmarks

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SPEC: System Performance SPEC: System Performance Evaluation CooperativeEvaluation Cooperative

• The most popular and industry-standard set of CPU benchmarks.• SPECmarks, 1989:

– 10 programs yielding a single number (“SPECmarks”).

• SPEC92, 1992:– SPECInt92 (6 integer programs) and SPECfp92 (14 floating point programs).

• SPEC95, 1995:– Eighteen new application benchmarks selected (with given inputs) reflecting a

technical computing workload.– SPECint95 (8 integer programs):

• go, m88ksim, gcc, compress, li, ijpeg, perl, vortex

– SPECfp95 (10 floating-point intensive programs):• tomcatv, swim, su2cor, hydro2d, mgrid, applu, turb3d, apsi, fppp, wave5

– Source code must be compiled with standard compiler flags.

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SPEC95SPEC95Benchmark Description

go Artificial intelligence; plays the game of Gom88ksim Motorola 88k chip simulator; runs test programgcc The Gnu C compiler generating SPARC codecompress Compresses and decompresses file in memoryli Lisp interpreterijpeg Graphic compression and decompressionperl Manipulates strings and prime numbers in the special-purpose programming language Perlvortex A database program

tomcatv A mesh generation programswim Shallow water model with 513 x 513 gridsu2cor quantum physics; Monte Carlo simulationhydro2d Astrophysics; Hydrodynamic Naiver Stokes equationsmgrid Multigrid solver in 3-D potential fieldapplu Parabolic/elliptic partial differential equationstrub3d Simulates isotropic, homogeneous turbulence in a cubeapsi Solves problems regarding temperature, wind velocity, and distribution of pollutantfpppp Quantum chemistrywave5 Plasma physics; electromagnetic particle simulation

Integer

FloatingPoint

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SPEC95 For High-End CPUsSPEC95 For High-End CPUsFourth Quarter 1999Fourth Quarter 1999

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Expected SPEC95 For High-End CPUs SPEC95 For High-End CPUs First Quarter 2000First Quarter 2000

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Comparing and Summarizing Comparing and Summarizing PerformancePerformance

• Total execution time of the compared machines.

• If n program runs or n programs are used:

– Arithmetic mean:

– Weighted Execution Time:

– Normalized Execution time (arithmetic or geometric mean). Formula for geometric mean:

ii

n

iWeight Time

1

1

1n ii

n

Time

ii

n

n Execution time ratio_ _

1

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Computer Performance Measures :Computer Performance Measures : MIPS MIPS (Million Instructions Per Second)(Million Instructions Per Second)

• For a specific program running on a specific computer is a measure of millions of instructions executed per second:

MIPS = Instruction count / (Execution Time x 106)

= Instruction count / (CPU clocks x Cycle time x 106)

= (Instruction count x Clock rate) / (Instruction count x CPI x 106)

= Clock rate / (CPI x 106)

• Faster execution time usually means faster MIPS rating.

• Problems:

– No account for instruction set used.

– Program-dependent: A single machine does not have a single MIPS rating.

– Cannot be used to compare computers with different instruction sets.

– A higher MIPS rating in some cases may not mean higher performance or better execution time. i.e. due to compiler design variations.

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Compiler Variations, MIPS, Performance: Compiler Variations, MIPS, Performance:

An ExampleAn Example• For the machine with instruction classes:

• For a given program two compilers produced the following instruction counts:

• The machine is assumed to run at a clock rate of 100 MHz

Instruction class CPI A 1 B 2 C 3

Instruction counts (in millions) for each instruction class Code from: A B C Compiler 1 5 1 1 Compiler 2 10 1 1

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Compiler Variations, MIPS, Performance: Compiler Variations, MIPS, Performance: An Example (Continued)An Example (Continued)

MIPS = Clock rate / (CPI x 106) = 100 MHz / (CPI x 106)

CPI = CPU execution cycles / Instructions count

CPU time = Instruction count x CPI / Clock rate

• For compiler 1:

– CPI1 = (5 x 1 + 1 x 2 + 1 x 3) / (5 + 1 + 1) = 10 / 7 = 1.43

– MIP1 = 100 / (1.428 x 106) = 70.0

– CPU time1 = ((5 + 1 + 1) x 106 x 1.43) / (100 x 106) = 0.10 seconds

• For compiler 2:

– CPI2 = (10 x 1 + 1 x 2 + 1 x 3) / (10 + 1 + 1) = 15 / 12 = 1.25

– MIP2 = 100 / (1.25 x 106) = 80.0

– CPU time2 = ((10 + 1 + 1) x 106 x 1.25) / (100 x 106) = 0.15 seconds

CPU clock cyclesi i

i

n

CPI C

1

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Computer Performance Measures :Computer Performance Measures : MFOLPS MFOLPS (Million FLOating-Point Operations Per Second)

• A floating-point operation is an addition, subtraction, multiplication, or division operation applied to numbers represented by a single or double precision floating-point representation.

• MFLOPS, for a specific program running on a specific computer, is a measure of millions of floating point-operation (megaflops) per second:

MFLOPS = Number of floating-point operations / (Execution time x 106 )

• A better comparison measure between different machines than MIPS.

• Program-dependent: Different programs have different percentages of floating-point operations present. i.e compilers have no such operations and yield a MFLOPS rating of zero.

• Dependent on the type of floating-point operations present in the program.

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Quantitative Principles Quantitative Principles of Computer Designof Computer Design

• Amdahl’s Law:

The performance gain from improving some portion of a computer is calculated by:

Speedup = Performance for entire task using the enhancement

Performance for the entire task without using the enhancement

or Speedup = Execution time without the enhancement

Execution time for entire task using the enhancement

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Performance Enhancement Calculations:Performance Enhancement Calculations: Amdahl's Law Amdahl's Law

• The performance enhancement possible due to a given design improvement is limited by the amount that the improved feature is used

• Amdahl’s Law:

Performance improvement or speedup due to enhancement E: Execution Time without E Performance with E Speedup(E) = -------------------------------------- = --------------------------------- Execution Time with E Performance without E

– Suppose that enhancement E accelerates a fraction F of the execution time by a factor S and the remainder of the time is unaffected then:

Execution Time with E = ((1-F) + F/S) X Execution Time without E

Hence speedup is given by:

Execution Time without E 1Speedup(E) = --------------------------------------------------------- = --------------------

((1 - F) + F/S) X Execution Time without E (1 - F) + F/S

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Pictorial Depiction of Amdahl’s LawPictorial Depiction of Amdahl’s Law

Before: Execution Time without enhancement E:

Unaffected, fraction: (1- F)

After: Execution Time with enhancement E:

Enhancement E accelerates fraction F of execution time by a factor of S

Affected fraction: F

Unaffected, fraction: (1- F) F/S

Unchanged

Execution Time without enhancement E 1Speedup(E) = ------------------------------------------------------ = ------------------ Execution Time with enhancement E (1 - F) + F/S

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Performance Enhancement ExamplePerformance Enhancement Example• For the RISC machine with the following instruction mix given

earlier:Op Freq Cycles CPI(i) % TimeALU 50% 1 .5 23%Load 20% 5 1.0 45%Store 10% 3 .3 14%

Branch 20% 2 .4 18%

• If a CPU design enhancement improves the CPI of load instructions from 5 to 2, what is the resulting performance improvement from this enhancement:

Fraction enhanced = F = 45% or .45

Unaffected fraction = 100% - 45% = 55% or .55

Factor of enhancement = 5/2 = 2.5

Using Amdahl’s Law: 1 1Speedup(E) = ------------------ = --------------------- = 1.37 (1 - F) + F/S .55 + .45/2.5

CPI = 2.2

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An Alternative Solution Using CPU An Alternative Solution Using CPU EquationEquation

Op Freq Cycles CPI(i) % TimeALU 50% 1 .5 23%Load 20% 5 1.0 45%Store 10% 3 .3 14%

Branch 20% 2 .4 18%

• If a CPU design enhancement improves the CPI of load instructions from 5 to 2, what is the resulting performance improvement from this enhancement:

Old CPI = 2.2

New CPI = .5 x 1 + .2 x 2 + .1 x 3 + .2 x 2 = 1.6

Original Execution Time Instruction count x old CPI x clock cycleSpeedup(E) = ----------------------------------- = ---------------------------------------------------------------- New Execution Time Instruction count x new CPI x clock cycle

old CPI 2.2= ------------ = --------- = 1.37

new CPI 1.6

Which is the same speedup obtained from Amdahl’s Law in the first solution.

CPI = 2.2

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Performance Enhancement ExamplePerformance Enhancement Example• A program runs in 100 seconds on a machine with multiply operations

responsible for 80 seconds of this time. By how much must the speed of multiplication be improved to make the program four times faster?

100 Desired speedup = 4 = ----------------------------------------------------- Execution Time with enhancement

Execution time with enhancement = 25 seconds

25 seconds = (100 - 80 seconds) + 80 seconds / n

25 seconds = 20 seconds + 80 seconds / n

5 = 80 seconds / n

n = 80/5 = 16

Hence multiplication should be 16 times faster to get a speedup of 4.

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Performance Enhancement ExamplePerformance Enhancement Example

• For the previous example with a program running in 100 seconds on a machine with multiply operations responsible for 80 seconds of this time. By how much must the speed of multiplication be improved to make the program five times faster?

100Desired speedup = 5 = ----------------------------------------------------- Execution Time with enhancement

Execution time with enhancement = 20 seconds

20 seconds = (100 - 80 seconds) + 80 seconds / n

20 seconds = 20 seconds + 80 seconds / n

0 = 80 seconds / n

No amount of multiplication speed improvement can achieve this.

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Extending Amdahl's Law To Multiple EnhancementsExtending Amdahl's Law To Multiple Enhancements

• Suppose that enhancement Ei accelerates a fraction Fi of the execution time by a factor Si and the remainder of the time is unaffected then:

i ii

ii

XSFF

Speedup

Time Execution Original)1

Time Execution Original

)((

i ii

ii S

FFSpeedup

)( )1

1

(

Note: All fractions refer to original execution time.

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Amdahl's Law With Multiple Enhancements: Amdahl's Law With Multiple Enhancements: ExampleExample

• Three CPU performance enhancements are proposed with the following speedups and percentage of the code execution time affected:

Speedup1 = S1 = 10 Percentage1 = F1 = 20%

Speedup2 = S2 = 15 Percentage1 = F2 = 15%

Speedup3 = S3 = 30 Percentage1 = F3 = 10%

• While all three enhancements are in place in the new design, each enhancement affects a different portion of the code and only one enhancement can be used at a time.

• What is the resulting overall speedup?

• Speedup = 1 / [(1 - .2 - .15 - .1) + .2/10 + .15/15 + .1/30)] = 1 / [ .55 + .0333 ] = 1 / .5833 = 1.71

i ii

ii S

FFSpeedup

)( )1

1

(

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Pictorial Depiction of ExamplePictorial Depiction of Example Before: Execution Time with no enhancements: 1

After: Execution Time with enhancements: .55 + .02 + .01 + .00333 = .5833

Speedup = 1 / .5833 = 1.71

Note: All fractions refer to original execution time.

Unaffected, fraction: .55

Unchanged

Unaffected, fraction: .55 F1 = .2 F2 = .15 F3 = .1

S1 = 10 S2 = 15 S3 = 30

/ 10 / 30/ 15