effective fall 2017 · sgd 164 sg audio/video 2 3 3 sgd 168 mobile sg programming i 2 3 3 major...

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Effective Fall 2017 Degrees SGD - Art & Modeling (A25450) SGD - Programming (A25450P) Diploma SGD Modeling & Animation (D25450B) Certificates Modeling and Animation (C25450A) Production (C25450B) Mobile Game Development (C25450C) Fundamentals I for SGD (C25450D) Fundamentals II for SGD (C25450E) Quality Assurance for SGD (C25450F) Business for SGD (C25450G) Programming for SGD (C25450H) Level Design (C25450I)

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Page 1: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

EffectiveFall2017

Degrees 

SGD - Art & Modeling (A25450)SGD - Programming (A25450P) 

Diploma

SGD Modeling & Animation (D25450B)

Certificates 

Modeling and Animation (C25450A)Production (C25450B)

Mobile Game Development (C25450C)Fundamentals I for SGD (C25450D)Fundamentals II for SGD (C25450E)

Quality Assurance for SGD (C25450F)Business for SGD (C25450G)

Programming for SGD (C25450H)Level Design (C25450I)

Page 2: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

ReplacesCurriculumScheduleDated:January2015

Class Lab Credits

ACA 111 CollegeStudentSuccess 1 0 1ENG 111 WritingandInquiry 3 0 3SGD 111 IntroductiontoSGD 2 3 3SGD 112 SGDDesign 2 3 3SGD 116 GraphicDesignTools 2 2 3SGD 117 ArtforGames 2 3 3

MathElective ‐ ‐ 3SGD 113 SGDProgramming 2 3 3SGD 114 3DModeling 2 3 3SGD 163 SGDocumentation 2 3 3SGD 212 SGDDesignII 2 3 3

EnglishElective ‐ ‐ 3HumanitiesandFineArtsElective ‐ ‐ 3

SGD 134 SGQualityAssurance 2 2 3SGD 162 SG3DAnimation 2 3 3SGD 166 SGPhysiology/Kinesis 3 0 3SGD 174 SGLevelDesign 2 3 3SGD 214 3DModelingII 2 3 3

SocialScienceElective ‐ ‐ 3MajorElective ‐ ‐ 2

SGD 158 SGDBusinessManagement 3 0 3SGD 164 SGAudio/Video 2 3 3SGD 165 SGCharacterDevelopment 2 3 3

MajorElective ‐ ‐ 2SGD 289 SGDProject 2 3 3

CreditHours 71

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

FIRSTSEMESTER

SECONDSEMESTER

THIRDSEMESTER

FOURTHSEMESTER

FIFTHSEMESTER

CurriculumBySemesterHoursPerWeek

SIMULATIONANDGAMEDEVELOPMENT(A25450A)Art&ModelingA.A.S.Degree(Day)

PROGRAMPLANNINGGUIDE

SIXTHSEMESTER

GRADUATIONREQUIREMENT:

Page 3: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450A)Art&ModelingA.A.S.Degree(Day)

PROGRAMPLANNINGGUIDE

Class Lab Credits

(choose3credithoursfromthefollowingcourses)ART 111 ArtAppreciation 3 0 3DRA 126 Storytelling 3 0 3ENG 125 CreativeWritingI 3 0 3HUM 160 IntroductiontoFilm 3 0 3HUM 130 MythinHumanCulture 3 0 3REL 110 WorldReligions 3 0 0

(chooseaminimumof3credithoursfromthefollowingcoursess)MAT 121 Algebra/TrigonometryI 2 2 3MAT 143 QuantitativeLiteracy 2 2 3MAT 152 StatisticalMethodsI 3 2 4MAT 171 PrecalculusAlgebra 3 0 4

(choose3credithoursfromthefollowingcourses)COM 120 IntroInterpersonalCom 3 0 3COM 231 Public‐Speaking 3 0 3ENG 112 Writing/ResearchintheDisc 3 0 3

(choose3credithoursfromthefollowingcourses)ECO 151 SurveyofEconomics 3 0 3HIS 111 WorldCivilizationsI 3 0 3PSY 150 GeneralPsychology 3 0 3SOC 210 IntroductiontoSociology 3 0 3

(chooseaminimumof4credithoursfromthefollowingcourses)SGD 135 SeriousGames 3 0 3SGD 159 SGDProductionManagement 3 0 3SGD 161 SGAnimation 2 3 3SGD 167 SGEthics 3 0 3SGD 168 MobileSGProgrammingI 2 3 3SGD 172 VirtualSGEnvironments 2 3 3SGD 237 Rigging3DModels 2 3 3SGD 244 3DModelingIII 2 3 3SGD 274 SGLevelDesignII 2 3 3

RequiredMajorElectives

HumanitiesandFineArtsElectives

GeneralEducationElectivesHoursPerWeek

MathElectives

EnglishElectives

SocialandBehavioralSciencesElectives

Page 4: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450A)Art&ModelingA.A.S.Degree(Day)

PROGRAMPLANNINGGUIDESGD 280 SGDHTMLProgramming1 2 3 3SGD 288 SGDPortfolioDesign 1 2 2WBL 112* WorkBasedLearningI 0 20 2

*Work‐BasedLearningisanelective.StudentsmusthaveapprovalfromthedeanandpreregisterwiththeComputerTechnologiesDivisionoffice.TheWork‐BasedLearningperiodmaybetakenovertwosemestersasWBL‐112andWBL‐121oroverthreesemestersasWBL‐111,WBL‐121,andWBL‐131.

Page 5: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:February2016ReplacesCurriculumScheduleDated:January2015

Class Lab Credits

MathElective ‐ ‐ 3ACA 111 CollegeStudentSuccess 1 0 1ENG 111 WritingandInquiry 3 0 3SGD 111 IntroductiontoSGD 2 3 3

SGD 112 SGDDesign 2 3 3SGD 116 GraphicDesignTools 2 2 3SGD 117 ArtforGames 2 3 3

SocialScienceElective ‐ ‐ 3SGD 114 3DModeling 2 3 3

SGD 113 SGDProgramming 2 3 3SGD 158 SGDBusinessManagement 3 0 3SGD 212 SGDesignII 2 3 3

SGD 163 SGDocumentation 2 3 3SGD 166 SGPhysiology/Kinesis 3 0 3SGD 214 3DModelingII 2 3 3

EnglishElective ‐ ‐ 3HumanitiesandFineArtsElective ‐ ‐ 3

SGD 134 SGQualityAssurance 2 2 3SGD 162 SG3DAnimation 2 3 3SGD 174 SGLevelDesign 2 3 3

FIRSTSEMESTER

CurriculumBySemesterHoursPerWeek

SIMULATIONANDGAMEDEVELOPMENT(A25450A)Art&Modeling

A.A.S.Degree(Evening)PROGRAMPLANNINGGUIDE

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

SECONDSEMESTER

THIRDSEMESTER

SIXTHSEMESTER

FOURTHSEMESTER

FIFTHSEMESTER

SEVENTHSEMESTER

Page 6: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450A)Art&Modeling

A.A.S.Degree(Evening)PROGRAMPLANNINGGUIDE

MajorElectiveI ‐ ‐ 2SGD 165 SGCharacterDevelopment 2 3 3SGD 164 SGAudio/Video 2 3 3

MajorElectiveI ‐ ‐ 2SGD 289 SGDProject 2 3 3

CreditHours 71

Class Lab Credits

(choose3credithoursfromthefollowingcourses)ART 111 ArtAppreciation 3 0 3DRA 126 Storytelling 3 0 3ENG 125 CreativeWritingI 3 0 3HUM 160 IntroductiontoFilm 3 0 3HUM 130 MythinHumanCulture 3 0 3REL 110 WorldReligions 3 0 0

(chooseaminimumof3credithoursfromthefollowingcoursess)MAT 121 Algebra/TrigonometryI 2 2 3MAT 143 QuantitativeLiteracy 2 2 3MAT 152 StatisticalMethodsI 3 2 4MAT 171 PrecalculusAlgebra 3 0 4

(choose3credithoursfromthefollowingcourses)COM 120 IntroInterpersonalCom 3 0 3COM 231 Public‐Speaking 3 0 3ENG 112 Argument‐BasedResearch 3 0 3

(choose3credithoursfromthefollowingcourses)ECO 151 SurveyofEconomics 3 0 3HIS 111 WorldCivilizationsI 3 0 3PSY 150 GeneralPsychology 3 0 3SOC 210 IntroductiontoSociology 3 0 3

HumanitiesandFineArtsElectives

GeneralEducationElectivesHoursPerWeek

MathElectives

SocialScienceElectives

EnglishElectives

GRADUATIONREQUIREMENT:

NINTHSEMESTER

EIGHTHSEMESTER

Page 7: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450A)Art&Modeling

A.A.S.Degree(Evening)PROGRAMPLANNINGGUIDE

(chooseaminimumof4credithoursfromthefollowingcourses)SGD 135 SeriousGames 3 0 3SGD 161 SGAnimation 2 3 3SGD 167 SGEthics 3 0 3SGD 172 VirtualSGEnvironments 2 3 3SGD 237 Rigging3DModels 2 3 3SGD 244 3DModelingIII 2 3 3SGD 268 MobileSGProgrammingII 2 3 3SGD 274 SGLevelDesignII 2 3 3SGD 280 SGDHTMLProgramming1 2 3 3SGD 288 SGDPortfolioDesign 1 2 2WBL 112* WorkBasedLearningI 0 20 2

RequiredMajorElectives

*Work‐BasedLearningisanelective.StudentsmusthaveapprovalfromthedeanandpreregisterwiththeComputerTechnologiesDivisionoffice.TheWork‐BasedLearningperiodmaybetakenovertwosemestersasWBL‐112andWBL‐121oroverthreesemestersasWBL‐111,WBL‐121,andWBL‐131.

Page 8: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:February2016ReplacesCurriculumScheduleDated:January2015

Class Lab Credits

ACA 111 CollegeStudentSuccess 1 0 1ENG 111 WritingandInquiry 3 0 3SGD 111 IntroductiontoSGD 2 3 3SGD 112 SGDDesign 2 3 3SGD 113 SGDProgramming 2 3 3SGD 116 GraphicDesignTools 2 2 3

MAT 171 PrecalculusAlgebra 3 2 4SGD 114 3DModeling 2 3 3SGD 163 SGDocumentation 2 3 3SGD 212 SGDDesignII 2 3 3SGD 213 SGDProgrammingII 2 3 3

EnglishElective ‐ ‐ 3HumanitiesandFineArtsElective ‐ ‐ 3

PHY 151 CollegePhysicsI 3 2 4SGD 134 SGQualityAssurance 2 2 3SGD 174 SGLevelDesign 2 3 3SGD 180 SGDHTMLProgrammingI 2 3 3SGD 285 SGSoftwareEngineering 2 3 3

SocialScienceElective ‐ ‐ 3MajorElectiveI ‐ ‐ 2

SGD 158 SGDBusinessManagement 3 0 3SGD 164 SGAudio/Video 2 3 3SGD 168 MobileSGProgrammingI 2 3 3

MajorElectiveI ‐ ‐ 2SGD 289 SGDProject 2 3 3

CreditHours 73

CurriculumBySemester

FIRSTSEMESTER

SECONDSEMESTER

THIRDSEMESTER

SIXTHSEMESTER

FOURTHSEMESTER

FIFTHSEMESTER

GRADUATIONREQUIREMENT:

SIMULATIONANDGAMEDEVELOPMENT(A25450P)Programming

A.A.S.Degree(Day)PROGRAMPLANNINGGUIDE

HoursPerWeek

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

Page 9: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450P)Programming

A.A.S.Degree(Day)

Class Lab Credits

(choose3credithoursfromthefollowingcourses)ART 111 ArtAppreciation 3 0 3DRA 126 Storytelling 3 0 3ENG 125 CreativeWritingI 3 0 3HUM 160 IntroductiontoFilm 3 0 3HUM 130 MythinHumanCulture 3 0 3REL 110 WorldReligions 3 0 0

(choose3credithoursfromthefollowingcourses)COM 120 IntroInterpersonalCom 3 0 3COM 231 Public‐Speaking 3 0 3ENG 112 Writing/ResearchintheDisc 3 0 3

(choose3credithoursfromthefollowingcourses)ECO 151 SurveyofEconomics 3 0 3HIS 111 WorldCivilizationsI 3 0 3PSY 150 GeneralPsychology 3 0 3SOC 210 IntroductiontoSociology 3 0 3

(chooseaminimumof4credithoursfromthefollowingcourses)SGD 135 SeriousGames 3 0 3SGD 159 SGDProductionManagement 3 0 3SGD 161 SGAnimation 2 3 3SGD 167 SGEthics 3 0 3SGD 172 VirtualSGEnvironments 2 3 3SGD 237 Rigging3DModels 2 3 3SGD 244 3DModelingIII 2 3 3SGD 268 MobileSGProgrammingII 2 3 3SGD 274 SGLevelDesignII 2 3 3SGD 280 SGDHTMLProgramming1 2 3 3SGD 288 SGDPortfolioDesign 1 2 2WBL 112* WorkBasedLearningI 0 20 2

RequiredMajorElectives

HumanitiesandFineArtsElectives

HoursPerWeek

CommunicationsElectives

SocialScienceElectives

GeneralEducationElectives

Page 10: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450P)Programming

A.A.S.Degree(Day)*Work‐BasedLearningisanelective.StudentsmusthaveapprovalfromthedeanandpreregisterwiththeComputerTechnologiesDivisionoffice.TheWork‐BasedLearningperiodmaybetakenovertwosemestersasWBL‐112andWBL‐121oroverthreesemestersasWBL‐111,WBL‐121,andWBL‐131.

Page 11: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:January2016ReplacesCurriculumScheduleDated:January2015

Class Lab Credits

ACA 111 CollegeStudentSuccess 1 0 1ENG 111 WritingandInquiry 3 0 3SGD 111 IntroductiontoSGD 2 3 3SGD 113 SGDProgramming 2 3 3

SGD 112 SGDDesign 2 3 3SGD 116 GraphicDesignTools 2 2 3SGD 213 SGDProgrammingII 2 3 3

SGD 114 3DModeling 2 3 3SocialScienceElective ‐ ‐ 3

SGD 158 SGDBusinessManagement 3 0 3SGD 180 SGDHTMLProgrammingI 2 3 3SGD 212 SGDesignII 2 3 3

MAT 171 PrecalculusAlgebra 3 2 4SGD 163 SGDocumentation 2 3 3SGD 168 MobileSGProgrammingI 2 3 3

EnglishElective ‐ ‐ 3HumanitiesandFineArtsElective ‐ ‐ 3

SGD 134 SGQualityAssurance 2 2 3SGD 174 SGLevelDesign 2 3 3SGD 285 SGSoftwareEngineering 2 3 3

FIRSTSEMESTER

SECONDSEMESTER

THIRDSEMESTER

SIXTHSEMESTER

FOURTHSEMESTER

FIFTHSEMESTER

SIMULATIONANDGAMEDEVELOPMENT(A25450P)Programming

A.A.S.Degree(Evening)PROGRAMPLANNINGGUIDE

CurriculumBySemesterHoursPerWeek

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

SEVENTHSEMESTER

Page 12: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450P)Programming

A.A.S.Degree(Evening)PROGRAMPLANNINGGUIDE

PHY 151 CollegePhysicsI 3 2 4SGD 164 SGDAudio/Video 2 3 3

MajorElectiveI ‐ ‐ 2

SGD 289 SGDProject 2 3 3MajorElectiveI ‐ ‐ 2

CreditHours 73

Class Lab CreditsHumanitiesandFineArtsElectives(choose3credithoursfromthefollowingcourses)ART 111 ArtAppreciation 3 0 3DRA 126 Storytelling 3 0 3ENG 125 CreativeWritingI 3 0 3HUM 160 IntroductiontoFilm 3 0 3HUM 130 MythinHumanCulture 3 0 3REL 110 WorldReligions 3 0 0

(choose3credithoursfromthefollowingcourses)COM 120 IntroInterpersonalCom 3 0 3COM 231 Public‐Speaking 3 0 3ENG 112 Writing/ResearchintheDisc 3 0 3

(choose3credithoursfromthefollowingcourses)ECO 151 SurveyofEconomics 3 0 3HIS 111 WorldCivilizationsI 3 0 3PSY 150 GeneralPsychology 3 0 3SOC 210 IntroductiontoSociology 3 0 3

(chooseaminimumof4credithoursfromthefollowingcourses)SGD 135 SeriousGames 3 0 3SGD 159 SGDProductionManagement 3 0 3SGD 161 SGAnimation 2 3 3SGD 167 SGEthics 3 0 3

GRADUATIONREQUIREMENT:

RequiredMajorElectives

NINTHSEMESTER

SocialSciencesElectives

EnglishElectives

EIGHTHSEMESTER

GeneralEducationElectivesHoursPerWeek

Page 13: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

SIMULATIONANDGAMEDEVELOPMENT(A25450P)Programming

A.A.S.Degree(Evening)PROGRAMPLANNINGGUIDE

SGD 172 VirtualSGEnvironments 2 3 3SGD 237 Rigging3DModels 2 3 3SGD 244 3DModelingIII 2 3 3SGD 274 SGLevelDesignII 2 3 3SGD 280 SGDHTMLProgramming1 2 3 3SGD 288 SGDPortfolioDesign 1 2 2WBL 112* WorkBasedLearningI 0 20 2

*Work‐BasedLearningisanelective.StudentsmusthaveapprovalfromthedeanandpreregisterwiththeComputerTechnologiesDivisionoffice.TheWork‐BasedLearningperiodmaybetakenovertwosemestersasWBL‐112andWBL‐121oroverthreesemestersasWBL‐111,WBL‐121,andWBL‐131.

Page 14: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:Fall2017

Class Lab Credits

ENG 111 ExpositoryWriting 3 0 3MathElective ‐ ‐ 3

SGD 111 IntroductiontoSGD 2 3 3SGD 112 SGDDesignI 2 3 3SGD 114 3DModeling 2 3 3SGD 116 GraphicDesignTools 2 2 3SGD 117 ArtforGames 2 3 3SGD 162 SG3DAnimation 2 3 3SGD 164 SGAudio/Video 2 3 3SGD 165 SGCharacterDevelopment 2 3 3SGD 166 SGPhysiology/Kinesis 3 0 3SGD 174 LevelDesignI 2 3 3SGD 212 SGDDesignII 2 3 3SGD 214 3DModelingII 2 3 3

SGD237orSGD244 2 3 3

GRADUATIONREQUIREMENT: CreditHours 45

(chooseaminimumof3credithoursfromthefollowingcoursess)MAT 121 Algebra/TrigonometryI 2 2 3MAT 143 QuantitativeLiteracy 2 2 3MAT 152 StatisticalMethodsI 3 2 4MAT 171 PrecalculusAlgebra 3 0 4

MAJORCOURSES

GENERALEDUCATIONCOURSES

SIMULATIONANDGAMEDEVELOPMENT(D25450B)

ModelingandAnimation

CurriculumHoursPerWeek

PROGRAMPLANNINGGUIDE

Diploma

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

MathElectives

Page 15: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:February2016ReplacesCurriculumScheduleDated:March2011

Class Lab CreditsSGD 116 GraphicDesignTools 2 2 3SGD 162 SG3DAnimation 2 3 3SGD 165 SGCharacterDevelopment 2 3 3SGD 214 3DModelingII 2 3 3SGD 114 3DModeling 2 3 3

GRADUATIONREQUIREMENT: CreditHours 15

Certificate

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

PROGRAMPLANNINGGUIDE

HoursPerWeek

SIMULATIONANDGAMEDEVELOPMENT(C25450A)

ModelingandAnimation

Curriculum

Page 16: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:March2011ReplacesCurriculumScheduleDated:March2010Prerequisite:ENG111

Class Lab CreditsSGD 111 IntroductiontoSGD 2 3 3SGD 112 SGDDesign 2 3 3SGD 158 SGDBusinessManagement 3 0 3SGD 159 SGDProductionManagement 3 0 3SGD 163 SGDocumentation 2 3 3SGD 212 SGDDesignII 2 3 3

GRADUATIONREQUIREMENT: CreditHours 18

SIMULATIONANDGAMEDEVELOPMENT(C25450B)

Production

CurriculumCoursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

Certificate

PROGRAMPLANNINGGUIDE

HoursPerWeek

Page 17: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:July2015ReplacesCurriculumScheduleDated:May2012

Class Lab CreditsSGD 112 SGDDesign 2 3 3SGD 113 SGDProgramming 2 3 3SGD 114 3DModeling 2 3 3SGD 116 GraphicDesignTools 2 3 3SGD 168 MobileSGProgrammingI 2 3 3SGD 268 MobileSGProgrammingII 2 3 3

GRADUATIONREQUIREMENT: CreditHours 15

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

HoursPerWeek

CertificateSIMULATIONANDGAMEDEVELOPMENT(C25450C)

MobileGameDevelopment

Curriculum

PROGRAMPLANNINGGUIDE

Page 18: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:February2016ReplacesCurriculumScheduleDated:January2015

Class Lab CreditsSGD 111 IntroductiontoSGD 2 3 3SGD 112 SGDDesign 2 3 3SGD113 SGDProgramming 2 3 3SGD 116 GraphicDesignTools 2 2 3

GRADUATIONREQUIREMENT: CreditHours 12

HoursPerWeek

SIMULATIONANDGAMEDEVELOPMENT(C25450D)

FundamentalsIforSimulationandGameDevelopmentPROGRAMPLANNINGGUIDE

Certificate

CurriculumCoursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

Page 19: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:February2016ReplacesCurriculumScheduleDated:January2015RequiresSGD112,SGD116,ENG111aspre‐requisites

Class Lab CreditsSGD 114 3DModeling 2 3 3SGD 163 SGDocumentation 2 3 3SGD 212 SGDDesignII 2 3 3

Elective 2 3 3

CreditHours 12

(choose3credithoursfromthefollowingcourses)SGD 117 ArtforGames 2 3 3SGD 213 SGDProgrammingII 2 3 3

PROGRAMPLANNINGGUIDE

Certificate

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

Electives

SIMULATIONANDGAMEDEVELOPMENT(C25450E)

GRADUATIONREQUIREMENT:

CurriculumHoursPerWeek

FundamentalsIIforSimulationandGameDevelopment

Page 20: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:February2016ReplacesCurriculumScheduleDated:May2012RequiresSGD212,SGD114aspre‐requisites;SGD113isaprerequisiteforSGD180&168

Class Lab CreditsSGD 134 SGQualityAssurance 2 2 3SGD 174 SGLevelDesign 2 3 3

ElectiveI ‐ ‐ 3ElectiveII ‐ ‐ 3

CreditHours 12

(choose3credithoursfromthefollowingcourses)SGD 180 SGDHTMLProgrammingI 2 3 3SGD 214 3DModelingII 2 3 3

(choose3credithoursfromthefollowingcourses)SGD 162 SG3DAnimation 2 3 3SGD 168 MobileSGProgrammingI 2 3 3

ElectivesI

ElectivesII

QualityAssuranceforSimulationandGameDevelopment

GRADUATIONREQUIREMENT:

CurriculumHoursPerWeek

SIMULATIONANDGAMEDEVELOPMENT(C25450F)

PROGRAMPLANNINGGUIDE

Certificate

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

Page 21: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:Fall2017

Class Lab CreditsSGD 158 SGDBusinessManagement 3 0 3SGD 164 SGAudio/Video 2 3 3

ElectiveI ‐ ‐ 3ElectiveII ‐ ‐ 3

CreditHours 12

(choose3credithoursfromthefollowingcourses)SGD 165 SGCharacterDevelopment 2 3 3SGD 285 SGSoftwareEngineering 2 3 3

(choose3credithoursfromthefollowingcourses)SGD 135 SeriousGames 3 0 3SGD 159 SGDProductionManagement 3 0 3SGD 161 SGAnimation 2 3 3SGD 167 SGEthics 3 0 3SGD 168 MobileSGProgrammingI 2 3 3SGD 172 VirtualSGEnvironments 2 3 3SGD 237 Rigging3DModels 2 3 3SGD 244 3DModelingIII 2 3 3SGD 268 MobileSGProgrammingII 2 3 3SGD 274 SGLevelDesignII 2 3 3SGD 280 SGDHTMLProgrammingII 2 3 3

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

ElectivesII

ElectivesI

CurriculumHoursPerWeek

Certificate

*Work‐BasedLearningisanelective.StudentsmusthaveapprovalfromthedeanandpreregisterwiththeComputerTechnologiesDivisionoffice.TheWork‐BasedLearningperiodmaybetakenovertwosemestersasWBL‐112andWBL‐121oroverthreesemestersasWBL‐111,WBL‐121,andWBL‐131.

SIMULATIONANDGAMEDEVELOPMENT(C25450G)

BusinessforSimulationandGameDevelopmentPROGRAMPLANNINGGUIDE

GRADUATIONREQUIREMENT:

Page 22: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:January2016ReplacesCurriculumScheduleDated:January2015

Class Lab CreditsSGD 113 SGDProgramming 2 3 3SGD 168 MobileSGProgrammingI 2 3 3SGD 180 SGDHTMLProgrammingI 2 3 3SGD 213 SGDProgrammingII 2 3 3SGD 285 SGSoftwareEngineering 2 3 3

CreditHours 15GRADUATIONREQUIREMENT:

SIMULATIONANDGAMEDEVELOPMENT(C25450H)

ProgrammingforSimulationandGameDevelopment

Curriculum

PROGRAMPLANNINGGUIDE

Certificate

HoursPerWeek

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.

Page 23: Effective Fall 2017 · SGD 164 SG Audio/Video 2 3 3 SGD 168 Mobile SG Programming I 2 3 3 Major Elective I ‐ ‐ 2 SGD 289 SGD Project 233 Credit Hours 73 Curriculum By Semester

DateRevised:January2016ReplacesCurriculumScheduleDated:August2014Prerequisite:SGD116

Class Lab CreditsSGD 112 SGDDesign 2 3 3SGD 114 3DModeling 2 3 3SGD 172 VirtualSGEnvironments 2 3 3SGD 174 SGLevelDesign 2 3 3SGD 274 SGLevelDesignII 2 3 3

CreditHours 15GRADUATIONREQUIREMENT:

SIMULATIONANDGAMEDEVELOPMENT(C25450I)

LevelDesignPROGRAMPLANNINGGUIDE

Curriculum

Certificate

HoursPerWeek

Coursestakenmorethan5yrs.agomaynotreceivetransfercredit.Consultyouradvisorfordetails.