effective java, chapter 4: classes and interfaces last updated: fall 2011

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Effective Java, Chapter 4: Classes and Interfaces Last Updated: Fall 2011

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Page 1: Effective Java, Chapter 4: Classes and Interfaces Last Updated: Fall 2011

Effective Java, Chapter 4: Classes and Interfaces

Last Updated: Fall 2011

Page 2: Effective Java, Chapter 4: Classes and Interfaces Last Updated: Fall 2011

Classes and Interfaces2

Agenda Material From Joshua Bloch

Effective Java: Programming Language Guide

Cover Items 14 through 20 “Classes and Interfaces” Chapter Was Items 12 through 18 in 1st Edition

Moral: Inheritance requires careful

programming

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Item 13: Minimize Accessibility of Classes and Members

Standard advice for information hiding/encapsulation Decouples modules Allows isolated development and

maintenance Java has an access control

mechanism to accomplish this goal

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Make Each Class or Member as Inaccessible as Possible

Standard list of accessibility levels private package-private (aka package friendly) protected public

Huge difference between 2nd and 3rd

package-private: part of implementation protected: part of public API

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Exception: Exposing Constants

Public constants must contain either primitive values or references to immutable objects

Wrong – Potential Security Hole: public static final Type[] VALUES = {…}; Problem:

VALUES is final; entries in VALUES are not!

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Exposing Constants - Solutions

Correct:private static final Type[] PRIVATE_VALUES = {…};public static final List VALUES = Collections.unmodifiableList(Arrays.asList (PRIVATE_VALUES));

Also Correct:private static final Type[] PRIVATE_VALUES = {…};public static final Type[] values() { return (Type[]) PRIVATE_VALUES.clone();}

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Item 14: In Public Classes, Use Accessors, Not Public Fields

Avoid code such as:class Point { public double x; public double y; }

No possibility of encapsulation Also, public mutable fields are not thread

safe Use get/set methods instead:public double getX() { return x; }

public void setX(double x) { this.x = x}

Advice holds for immutable fields as well Limits possible ways for class to evolve

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Example: Questionable Use of Immutable Public Fields

public final class Time { private static final int HOURS_PER_DAY = 24; private static final int MINUTES_PER_HOUR = 60;

public final int hour; // Not possible to change rep for class public final int minute;

// But we can check invariants, since fields are final public Time ( int hour, int minute ) { if (hour < 0 || hour >= HOURS_PER_DAY) throw new IllegalArgumentException(“Hour: “ + hour); if (minute < 0 || minute >= MINUTES_PER_HOUR) throw new IllegalArgumentException(“Minute: “ + minute); this.hour = hour; this.minute = minute; } // Remainder omitted}

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Item 15: Minimize Mutability

Reasons to make a class immutable: Easier to design Easier to implement Easier to use Less prone to error More secure Easier to share Thread safe

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Example: Class Complexpublic final class Complex { private final double re; private final double im; public Complex (double re, double im) { this.re = re; this.im = im;} // Accessors with no corresponding mutators public double realPart() { return re; } public double imaginaryPart() { return im; } // Note standard “producer” pattern public Complex add (Complex c) { return new Complex (re + c.re, im + c.im); } // similar producers for subtract, multiply, divide // implementations of equals() and hashCode() use Double class }

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5 Rules to Make a Class Immutable

Don’t provide any mutators Ensure that no methods can be

overridden (more detail…) Make all fields final (more detail…) Make all fields private Ensure exclusive access to any

mutable components (more detail…)

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Rule 2: No Overridden Methods

Prevents careless or malicious subclasses from compromising the immutable behavior of the class

How to implement Make class final (easiest) Make methods final (allows subclassing) Make all constructors private or package-

private Requires static factories, which are better

anyway

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Example: Static Factory for Complex Class

// Note that this version is no longer a final classpublic class Complex { private final double re; private final double im;

// private constructor shuts off subclassing // package friendly constructor would allow local subclassing private Complex (double re, double im) { this.re = re; this.im = im; } // Static factory – could have lots of possible implementations public static Complex valueOf (double re, double im) { return new Complex (re, im); } // Remainder as before}

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Rule 3: Make All Fields Final

Clearly expresses intent System enforcement of immutability Issues with object instantiation and

thread access Sometimes, making fields final is too

strong Lazy initialization may be preferable

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Rule 5: Exclusive Access to Mutable Components

Never initialize a mutable field to a client provided reference

Never return a reference to a mutable field

Make defensive copies Note what this says about mutability

Performance advantage often illusory!

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Typical Transformation Typical method in mutable class Foo:

public void foo(T1 t1, T2, t2, …) {modify “this”}

Immutable version of Foo:public Foo foo(T1 t1, T2, t2, …) { Foo f = … … return f;}

Functional programming vs. procedural programming.

See Poly example

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Disadvantage: Performance

Typical approach: Provide immutable class Provide mutable companion class for situations

where performance is an issue Clients choose on performance needs Example in Java Library:

String (Immutable) StringBuilder (Companion Mutable Class)

StringBuffer (Deprecated Companion Mutable Class) Static factories can cache frequently used

items

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Item 16: Favor Composition over Inheritance

Issue ONLY for implementation inheritance Interface inheritance does NOT have these

problems Interface inheritance is better for lots of

reasons… Inheritance breaks encapsulation!

Difficult to evolve superclass without breaking subclasses

Difficult for superclass to maintain invariants in face of malicious/careless subclass

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Example: Broken Subtype// This is very common, but brokenpublic class InstrumentedHashSet<E> extends HashSet<E> private int addCount = 0; // add() calls public InstrumentedHashSet() {} public InstrumentedHashSet(Collection<? extends E> c) { super(c); } public boolean add(E o) { addCount++; return super.add(o); } public boolean addAll(Collection<? extends E> c) { addCount += c.size(); return super.addAll(c); } // accessor method to get the count public int addCount() { return addCount; }}

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Broken Example, continued

So, what’s the problem? InstrumentedHashSet<String> s = new InstrumentedHashSet<String>();

s.addAll(Arrays.asList(“Snap”, “Crackle”, “Pop”));

What does addCount() return? 3? 6?

Internally, HashSet addAll() is implemented on top of add(), which is overridden. Note that this is an implementation detail, so we can’t get it right in InstrumentedHashSet

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Source of Difficulty: Overridden Methods

Overriding methods can be tricky May break the superclass invariant

Overridden method does not maintain invariant

May break subclass invariant New methods may be added to superclass What if new method matches subclass

method? Also, recall problems with equals()

and hashCode()

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Composition Fortunately, composition solves all of

these problems – even though it makes the programmer work harder

// Inheritance public Class Foo extends Fie {…} // Composition public class Foo { private Fie f = …; // Note: forwarded methods ... }

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Revisiting the Example// Note that an InstrumentedSet IS-A Setpublic class InstrumentedSet<E> implements Set<E> { private final Set<E> s; private int addCount = 0; public InstrumentedSet (Set<E> s) { this.s = s} public boolean add(E o) { addCount++; return s.add(o); } public boolean addAll (Collection<? extends E> c) { addCount += c.size(); return s.addAll(c); } // forwarded methods from Set interface}

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A More Elegant Version// Wrapper class – uses composition in place of inheritancepublic class InstrumentedSet<E> extends ForwardingSet<E> { private int addCount = 0; public InstrumentedSet (Set<E> s) { super(s); } @Override public boolean add(E e) { addCount++; return super.add(e); } @Override public boolean addAll(Collection <? extends E> c) { addCount += c.size(); return super.add(c); } public int getAddCount() { return addCount; }} // Reusable Forwarding Classpublic class ForwardingSet<E> implements Set<E> { private final Set<E> s; public ForwardingSet (Set<E> s) { this.s = s;} public void clear() { s.clear();} public boolean contains(E o) { return s.contains(o);} // plus forwards of all the other Set methods}

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This is Cool! Consider temporarily instrumenting a

Set Note that Set is an interfacestatic void f(Set<Dog> s) {

InstrumentedSet<Dog> myS = new InstrumentedSet<Dog> (s);

// use myS instead of s

// all changes are reflected in s!

}

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A Variation That Doesn’t Work

// Note that this uses the “basic” version,// but extending a “ForwardingCollection” doesn’t // work either, for the same reason

public class InstrumentedCollection<E> implements Collection<E> { private final Collection<E> c; private int addCount = 0; public InstrumentedCollection (Collection<E> c) { this.c = c} public boolean add(E o) {…} public boolean addAll (Collection<? extends E> c) {…} // forwarded methods from Collection interface public boolean equals(Object o) { return c.equals(o); } // Now, we’re dead! }

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This is no longer Cool! Consider temporarily instrumenting a Set

Note: Set is a subtype of CollectionSet<Dog> s = new HashSet<Dog>();

InstrumentedCollection<Dog> t =

new InstrumentedCollection<Dog>(s);

s.equals(t) // t is not a Set, so false

t.equals(s) // t.c == s, so true

Issue: Set has a uniform equals() contract Collection does not (and should not…)

Keep this in mind when using this model.

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Item 17: Design and Document for Inheritance

Or else prohibit it. First, document effects of overriding

any method Document “self use”, as in InstrumentedHashSet example

This is “implementation detail”, but unavoidable, since subclass “sees” implementation.

Inheritance violates encapsulation!

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Efficiency May Require Hooks

protected methods may be required for efficient subclasses.

Example: protected removeRange() method in AbstractList

Not of interest to List clients Only of interest to implementers of AbstractList – provides fast clear() operation

Alternative – O(n^2) clear() operation

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Inheritance is Forever A commitment to allow inheritance is

part of public API If you provide a poor interface, you

(and all of the subclasses) are stuck with it.

You cannot change the interface in subsequent releases.

TEST for inheritance How? By writing subclasses

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Constructors Must Not Invoke Overridable Methods

// Problem – constructor invokes overridden m()public class Super { public Super() { m();} public void m() {…};}public class Sub extends Super { private final Date date; public Sub() {date = new Date();} public void m() { // access date variable}}

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What Is the Problem? Consider the code Sub s = new Sub(); The first thing that happens in Sub()

constructor is a call to constructor in Super()

The call to m() in Super() is overridden But date variable is not yet initialized! Further, initialization in Super m() never

happens! Yuk!

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Inheritance and Cloneable, Serializable

Since clone() and readObject() behave a lot like constructors, these methods cannot invoke overridable methods either.

Problem – access to uninitialized state For Serializable

readResolve(), writeReplace() must be protected, not private

Or they will be ignored in subclass.

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Bottom Line Be sure you want inheritance, and

design for it, or Prohibit inheritance

Make class final, or Make constructors private (or package-

private)

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Item 18: Prefer Interfaces to Abstract Classes

Existing classes can be easily retrofitted to implement a new interface Same is not true for abstract classes

due to single inheritance model in Java Interfaces are ideal for “mixins”

Example: Comparable interface Interfaces aren’t required to form a

hierarchy Some things aren’t hierarchical

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More Interfaces Wrapper idiom a potent combination

with interfaces See ISet example

Possible to provide skeletal implementations for interfaces java.util does this with AbstractCollection, AbstractSet, AbstractList, and AbstractMap

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Example for AbstractList// Concrete implementation built on abstract skeletonstatic List<Integer> intArrayAsList(final int[] a) { if (a == null) throw new NPE(…); // Note anonymous class return new AbstractList() { public Object get(int i) { return new Integer(a[i]); } public int size() { return a.length; }

public Object set(int i, Object o) { int oldVal = a[i]; a[i] = ((Integer) o).intValue(); return new Integer(oldVal); } };}

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This Implementation Does a Lot!

The List interface includes many methods.

Only 3 of them are explicitly provided here.

This is an “anonymous class” example Certain methods are overridden

Note that it is possible to add a method to an abstract class in a new release It is not possible to add a method to an

interface

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Item 19: Use Interfaces Only to Define Types

Example that fails the test: “Constant” interface – avoidpublic interface PhysicalConstants {

static final double AVOGADROS = ...

...

}

Why is this bad? Users of a class that implements this interface

don’t care about these constants! Think about the client, not the

implementor

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Alternative to Constants in Interfaces

Constant utility class public class PhysicalConstants { public static final double AVOGADROS = ...

}

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Item 20: Prefer Class Hierarchies to Tagged Classes

//Tagged Class – vastly inferior to a class hierarchyclass Figure { enum Shape { RECTANGLE, CIRCLE }; final Shape shape; // Tag field double length; double width; // for RECTANGLE double radius; // for CIRCLE Figure (double length, double width) {…} // RECTANGLE Figure (double radius) {…} // CIRCLE double area() { switch (shape) { // Gag! Roll-your-own dispatching! case RECTANGLE: return length*width; case CIRCLE: return Math.PI*(radius * radius); default: throw new AssertionError(); }}

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Item 20 Continued: A much better solution

//Class hierarchy replacement for a tagged classabstract class Figure { // Note: NOT instantiable! abstract double area();}class Circle extends Figure { final double radius; Circle(double rad) { radius = rad; } double area() { return Math.PI * (radius * radius); }}class Rectangle extends Figure { final double length; final double width; Rectangle (double len; double wid) { length = len; width = wid; } double area() { return length * width; }}

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Item 21: Use Function Objects to Represent Strategies

In Java, you can’t pass functions directly Only Objects can be arguments So, pass Objects to pass functions

// Strategy interfacepublic interface Comparator<T> { public int compare ( T t1, T t2); }

// Question: Is compare() consistent with equals()Class StringLengthComparator implements Comparator <String> { private StringLengthComparator() {} public static final StringLengthComparator INSTANCE = new StringLengthComparator(); public int compare (String s1, String s2) { return s1.length – s2.length; }}

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Item 22: Favor Static Member Classes Over Nonstatic

Nested classes Defined within another class

Four flavors Static member class Nonstatic member class (inner) Anonymous class (inner) Local class (inner)

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Static vs NonStatic Static requires no connection to

enclosing instance. Nonstatic always associated with

enclosing instance Possible performance issue Possible desire to create by itself

Hence recommendation to favor static See Iterator implementations

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Local classes Declared anywhere a local variable

may be declared Same scoping rules Have names like member classes May be static or nonstatic

(depending on whether context is static or nonstatic)