effects of handling real objects and avatar fidelity on cognitive task performance in virtual...

26
Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at Charlotte Samir Naik Disney VR Studios Mary Whitton, Frederick P. Brooks Jr. University of North Carolina at Chapel Hill March 25 th , 2003

Upload: claud-parsons

Post on 02-Jan-2016

217 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task

Performance in Virtual Environments

Benjamin Lok

University of North Carolina at Charlotte

Samir Naik

Disney VR Studios

Mary Whitton, Frederick P. Brooks Jr.

University of North Carolina at Chapel Hill

March 25th, 2003

Page 2: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Current ImmersiveVE Approaches

• System has limited shape and motion information of real objects.

• Most objects in the VE are purely virtual– User– Tools– Parts

• Most virtual objects are not registered with a corresponding real object.

Page 3: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Ideally

• Would like:– Real objects in the VE, including accurate

virtual representations, or avatars– Virtual objects responding to real objects– Haptic feedback– Correct affordances– Constrained motion

• Example: Unscrewing a virtual oil filter from a car engine model

Page 4: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Dynamic Real Objects

• By tracking and modeling dynamic objects (change shape and appearance) would– Improve interactivity– Enable visually faithful

virtual representations

Page 5: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Previous Work: Incorporating Real Objects into VEs

• Non-Real Time– Virtualized Reality (Kanade, et al.)

• Real Time– Image Based Visual Hulls [Matusik00, 01]– 3D Tele-Immersion [Daniilidis00]

• Augment specific objects for interaction– Doll’s head [Hinkley94]– Plate [Hoffman98]

• How important is to get real objects into a virtual environment?

Page 6: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Previous Work: Avatars• Self - Avatars in VEs

– What makes avatars believable? [Thalmann98]

– What avatars components are necessary? [Slater93, 94, Garau01]

• VEs currently have:– Choices from a library– Generic avatars– No avatars

• Generic avatars > no avatars [Slater93]

• Are visually faithful avatars better than generic avatars?

Page 7: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Object Reconstruction System

• System takes n live camera images.

• At each frame, generates a view of the visual hull of the real objects from the user.

• It is combined with the virtual environment

• 15-18 fps• Allows incorporation of

dynamic real objects into a virtual environment

Page 8: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Spatial Cognitive Task StudySpatial Cognitive Task Study

Page 9: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Study Motivation

• Effects of– Interacting with real objects– Visual fidelity of self-avatars

• On– Task Performance

• For spatial cognitive manual tasks

Page 10: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Spatial Cognitive Manual Tasks

• Spatial Ability– Visualizing a manipulation in 3-space

• Cognition– Psychological processes involved in the

acquisition, organization, and use of knowledge

Page 11: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Task Performance Hypotheses

Real Objects: Participants will complete a spatial cognitive manual task faster when manipulating real objects, as opposed to virtual objects only.

Avatar Fidelity: Participants will complete a spatial cognitive manual task faster with visually faithful self-avatars, as opposed to generic avatars.

Page 12: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Task

• Manipulated identical painted blocks to match target patterns

• Each block had six distinct patterns.

• Target patterns:– 2x2 blocks (small)– 3x3 blocks (large)

Page 13: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Measures• Task performance

– Time to complete the patterns correctly – If errors were made:

• Participants were notified• Participants continued until all errors were corrected

• Other factors– (After experience) Steed-Usoh-Slater Sense of

Presence Questionnaire (SUS) (larger study)– (Before experience) spatial ability– (Before and after experience) simulator sickness

Page 14: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Conditions

• All participants did the task in a real space environment.

• Each participant did the task in one of three VEs.

Real Space

Purely Virtual

Hybrid

Vis. Faithful Hybrid

Page 15: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Conditions

Avatar Fidelity

GenericVisually

faithful

Interact with

Real objects

HE VFHE

Virtual objects

PVETask performance

Task performance

Page 16: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Real Space Environment

• Task was conducted within a draped enclosure

• Participant watched monitor while performing task

• RSE performance was a baseline to compare against VE performance

Page 17: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Purely Virtual Environment

• Participant manipulated virtual objects• Participant was presented with a generic avatar

Page 18: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Hybrid Environment

• Participant manipulated real objects• Participant was presented with a generic avatar

Page 19: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Visually-Faithful Hybrid Env.

• Participant manipulated real objects• Participant was presented with a visually faithful avatar

Page 20: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Task Performance Results

Small Pattern Time (seconds) Large Pattern Time (seconds)

Mean S.D. Mean S.D.

Real Space (n=41) 16.8 6.3 37.2 9.0

Purely Virtual (n=13) 47.2 10.4 117.0 32.3

Hybrid (n=13) 31.7 5.7 86.8 26.8

Visually Faithful Hybrid (n=14) 28.9 7.6 72.3 16.4

Page 21: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Small Pattern Time Large Pattern Time

T-test p T-test p

Purely Virtual vs. Vis. Faithful 3.32 0.0026** 4.39 0.00016***

Purely Virtual vs. Hybrid 2.81 0.0094** 2.45 0.021*

Hybrid vs. Vis. Faithful Hybrid 1.02 0.32 2.01 0.055

* - significant at the =0.05 level ** - =0.01 level *** - =0.001 level

Task Performance Results

Page 22: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Debriefing Responses• They felt almost completely immersed while performing the task.

• They felt the virtual objects in the virtual room (such as the painting, plant, and lamp) improved their sense of presence, even though they had no direct interaction with these objects.

• VFHE and HE participants felt tactile feedback of working with real objects improved their performance and sense of presence.

• They felt that seeing an avatar added to their sense of presence.

• PVE and HE participants commented on the fidelity of motion, whereas VFHE participants commented on the fidelity of appearance.

• VFHE participants reported getting used to manipulating and interacting in the VE significantly faster than PVE participants.

Page 23: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Conclusions

Page 24: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Study Conclusions• Interacting with real objects provided a quite

substantial performance improvement over interacting with virtual objects for cognitive manual tasks.

• Avatar fidelity does not appear to affect cognitive task performance.

Handling real objects makes task performance and interaction in the VE

more like the actual task.

Page 25: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

Future Work

• Improved Object Reconstruction System– model fidelity– lag and latency (could improve results)

• Further studies to illuminate:– Effect of real objects and avatar fidelity on:

• Sense of Presence

– Expand on the relationship between avatar kinematic fidelity and visual fidelity

Page 26: Effects of Handling Real Objects and Avatar Fidelity on Cognitive Task Performance in Virtual Environments Benjamin Lok University of North Carolina at

ThanksCollaborators

Dr. Larry F. Hodges

UNC-CH Effective Virtual Environments

Object Reconstruction SystemI3D2001 and I3D2003

For more information:http://www.cs.uncc.edu/~bclok/research/vr2003

Funding Agencies The LINK Foundation

NIH (Grant P41 RR02170)

National Science Foundation

Office of Naval Research