eldar 1500

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  • 8/7/2019 eldar 1500

    1/3

    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    1500 Pts - Eldar

    Name # Grp WS BS S T Wo I A Ld Save Cost

    HQ: Farseer (1 , 120 pts) Farseer 1 5 5 3 3 3 5 1/2 10 -/4(i) 120

    (pp.26, 28 & 60 Eldar); Independent Character; Psyker; Doom ; Guide ; Fleet;

    Ghosthelm; Rune Armour; Spirit Stones; Shuriken Pistol; Witchblade

    Elite: Howling Banshees (11 , 312 pts) Howling Banshees 9 4 4 3 3 1 5/10 1/2 9 4+ 312

    (pp.31 & 63 Eldar); Fleet; Banshee Mask; Power Weapon; Shuriken Pistol Howling Banshee Exarch 1 - 5 5 3/5 3 1 6/10 2 9 3+ [48]

    Fleet; Acrobatic; War Shout ; Banshee Mask; Shuriken Pistol; Executioner Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]

    (pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL

    Shuriken Catapults; TL Missile Launchers

    Elite: Fire Dragons (6 , 113 pts) Fire Dragons 5 4 4 3 3 1 5 1 9 4+ 113

    (pp.32 & 62 Eldar); Fleet; Fusion Gun; Melta Bombs Fire Dragon Exarch 1 - 5 5 3 3 1 6 2 9 3+ [33]

    Fleet; Crack Shot ; Dragon's Breath Flamer; Melta Bombs

    Troops: Dire Avengers (11 , 297 pts)

    Dire Avengers 9 4 4 3 3 1 5 1 9 4+ 297(pp.30 & 64 Eldar); Fleet; Avenger S-Catapult

    Dire Avenger Exarch 1 - 5 5 3 3 1 6 2 9 3+/5(i) [69]

    Fleet; Bladestorm ; Defend ; Power Weapon; Shimmershield Wave Serpent 1 Grp: - BS: 3 FA: 12 SA: 12 RA: 10 [120]

    (pp.45 & 63 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Energy Field; TL

    Shuriken Catapults; TL Missile Launchers

    Troops: Guardians (11 , 103 pts) Guardians 11 3 3 3 3 1 4 1 8 5+ 103

    (p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x11) Weapon Platform 1 Grp: - [15]

    Scatter Laser

    Troops: Guardians (10 , 95 pts) Guardians 10 3 3 3 3 1 4 1 8 5+ 95

    (p.39 & p.64 Eldar); Fleet; Shuriken Catapult (x10) Weapon Platform 1 Grp: - [15]

    Scatter Laser

    Fast Attack: Warp Spiders (8 , 208 pts) Warp Spiders 7 4 4 3 3 1 5 1 9 3+ 208

    (pp.36 & 65 Eldar); Unit Type: Jump Infantry; Warp Jump Generators; Death Spinner Warp Spider Exarch 1 - 5 5 3 3 1 6 2 9 3+ [54]

    Unit Type: Jump Infantry; Withdraw ; Hit & Run; Warp Jump Generators; Death

    Spinner x2

    Heavy Support: Falcon (1 , 130 pts) Falcon 1 Grp: BS: 3 FA: 12 SA: 12 RA: 10 130

    (pp.42 & 67 Eldar); Unit Type: Vehicle (Skimmer, Tank, Fast); Transport Capacity: 6

    models; Scatter Laser; TL Shuriken Catapults; Pulse Laser

    Heavy Support: War Walker Squadron (2 , 120 pts) War Walker Squadron 1 120

    Walker; (pp.44 & 66 Eldar); Scouts War Walker 1 Grp: - WS: 3 BS: 3 St: 5 In: 4 At: 2 FA: 10 SA: 10 RA: 10 [60]

    Scatter Laser; Scatter Laser War Walker 1 Grp: - WS: 3 BS: 3 St: 5 In: 4 At: 2 FA: 10 SA: 10 RA: 10 [60]

    Scatter Laser; Scatter Laser

    Total Cost: 1498

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    Option Footnotes

    Psychic Powers

    Doom Select one non-Vehicle unit wihtin 24" all Hits caused to that unit gain a re-roll to wound until the start

    of the next Eldar turn. (p.28 Eldar)

    Guide One unit wihtin 6" may re-roll shooting "to hit" rolls until the next Eldar Turn (can re-roll scatter dice).

    (p.28 Eldar)

    Special Rules

    Acrobatic If assaulted, unit gains +1A after passing a Ld test, conditions apply (p74 WH40K 5E)

    Bladestorm Squad adds 1 to the number of shots in a turn. The following shooting phase they cannot shoot. (p.30

    Eldar)Crack Shot Ignores cover saves, re-roll failed 'To Wound ' rolls when shooting. (p.34 Eldar)

    Defend Enemy Unit loses 1A in ea. assault phase. (min A1) (p.30 Eldar)

    War Shout 1st round of Assault phase the enemy unit must pass a morale test or be reduced to WS1. (p.31 Eldar)

    Withdraw Unit has Hit and Run Special rule. (p.36 Eldar)

    Fleet May assault in the same turn as running, conditions apply (p75 WH40K 5E)

    Hit & Run May move 3D6" after combat, conditions apply (p75 WH40K 5E)

    Independent Character (See WH40k, pg. 50.)

    Psyker 1.) Psykers affect wraith sight up to 6", and upgraded Spiritseers allow 12"

    2.) Farseer Psychic Tests: Roll 2D6 not more than Leadership stat. Warlocks and Shadowseers do not

    roll psychic tests.

    3.) Perils of the Warp: On a Psychic Test roll of 2 or 12, Psyker is wounded. Successful invulnerable

    saves must be re-rolled. On a roll of 2 the power still works, even if killed.

    Scouts May move at the start of the battle before the first turn, conditions apply (p76 WH40K 5E)Unit Type

    Unit Type: Jump

    Infantry

    Unit Type: Jump Infantry (p.52 WH40k)

    1) Move up to 12" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.

    2) Assault 6" affected by Diff Terr.

    3) Fall back 3D6" over terrain, end of move in Diff Terr, reqs Dangerous Terrain test.

    Unit Type: Vehicle

    (Skimmer, Tank, Fast)

    Unit Type: Vehicle (Skimmer, Tank, Fast) (WH40k, pp. 68-71)

    Vehicle Upgrades

    Energy Field Wave Serpent protects the Front and Side Arcs. Weapons > S: 8 are no more then S: 8. Hits will never

    get more than +1D6 for AP. Doesn't affect CC attacks or the rear. (p.45 Eldar)

    Wargear

    Banshee Mask Confers an Initiative of 10, and negates bonuses from cover and grenades. (p.31 Eldar)

    Ghosthelm Wearer may ignore perils of the warp on a 3+.(p.26 Eldar)Rune Armour 4+ Invulnerable Save

    Spirit Stones Allows Psyker to use another power in the turn. You may not use the same one. (p.26 Eldar)

    Warp Jump Generators Jump Packs; 2nd jump in the Assault phase instead of assaulting. 2D6" in direction nominated. If in

    impassable Terrain model dies. A roll of a double, one model dies. Finish moving as Jump Infantry.

    Weapons

    Avenger S-Catapult 18" Range; S4; AP5; Assault 2

    Death Spinner 12" Ranged; S6; AP-; Assault 2

    Death Spinner x2 12" Ranged; S6; AP-; Assault 4

    Dragon's Breath Flamer Range: Template; S5; AP4, Assault 1

    Executioner 2 handed Power Weapon, +2S (already added to stats) (p.31 Eldar)

    Fusion Gun 12 " Range; S8; AP1; Assault 1; Melta

    Melta Bombs One attack with 8+2D6 AP (exceptions apply p72 WH40K)

    Power Weapon Ignores armour saves in close combat (p42 WH40K 5E)Pulse Laser 48" Range; S8; AP2; Heavy 2 (p.42 Eldar)

    Scatter Laser 36 " Range; S6; AP6; Heavy 4

    Shimmershield 5+ Invulnerable Save for Exarch and Unit in Close Combat.

    Shuriken Catapult 12" Range; S4; AP5; Assault 2

    Shuriken Pistol 12" Range; S4; AP5; Pistol

    TL Missile Launchers 48" Range; S8; AP3; Heavy 1 or S4; AP4; Heavy 1, Blast, Twin Linked

    TL Shuriken Catapults 12" Range; S4; AP5; Assault 2, Twin Linked

    Witchblade Wounds on 2+; Against Vehicles S9+D6 AP. (p.42 WH40K )

    Validation Report

    b-2. Apocalypse Allies: Trusted Allies only; Codex: Eldar Codex 2006; c-1. File Version: 1.15 For Bug Reports/www.ab40k.org;

    b-1. Roster Options: Apocalypse, Non-Codex Materials, Spearhead; a-1. Scenario: Normal Mission

    Warning: The current roster or units within it may need opponents's permission to use.

    Roster Statistics

    % Elite: 28.4

    % Fast: 13.9

  • 8/7/2019 eldar 1500

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    Created with Army Builder - Copyright (c) 1997-2011 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

    % Heavy: 16.7

    % HQ: 8

    Model Count: 61

    % Troops: 33

    % Wargear: 0

    Files version: 1.15

    Group Min Max Used

    Formation - 0 0

    Other Units - 0 9

    Legendary Units - 0 0