elearning: technologies & pedagogies
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Slides to support a workshop delivered by Muireann O’Keeffe, Nov 2013 on the 'MSc in Leadership in Health Professions Education'TRANSCRIPT
eLearning: Technologies & pedagogies
Muireann O’Keeffe, Nov 2013MSc in Leadership in Health Professions Education
RCSI Royal College of Surgeons in Ireland Coláiste Ríoga na Máinleá in Éirinn
Today, we will explore:
• Digital/Information age• Changing educational paradigms• Challenges in higher education• Key trends in technology enhanced learning• Digital literacy & wisdom• Opportunities/challenges
• Enhancing learning with technology – tools to consider
Lord Puttnam: Digital Champion for Ireland
“Thinking digital in all aspects of policy, business, and daily citizen activity, presents huge opportunities………..
….for efficiency and effectiveness……..
….……to help unlock the extraordinary creative potential that exists in this country”
….Calls on teachers to be adventurous experimenters
How do you use technology for learning?
• What is “The Role of Technology in Teaching and the Classroom” in the 21st century? (Prensky, 2011)
What devices do you most use?
A. Smartphone
B. Tablet
C. Laptop
D. Desktop
Smartphone
Tablet
Lapto
p
Deskto
p
50%
0%0%
50%
In my use of technology I consider myself a
A. Power user
B. Ordinary user
C. Irregular user
D. Basic user
Power use
r
Ordinary
user
Iregular u
ser
Basic use
r
0%
50%50%
0%
Rethinking education
Click icon to add picture
Take note of questions posed in this video. What is your opinion or answer to these questions?
This video lists issues that we need to address in the information age. Do these issues resonate with you?
In your groups discuss how, as educators, we can deal with questions and issues raised here?
What does the digital age mean for learning?
Personal
InformalFormal
New forms of learning:
Challenges for Higher Education
• Massification – 250,000,000 students by 2025• Increased learner audiences (personal, informal, formal)• More supports for students • Costs
– Fixed costs for preparation – content– Variable costs for feedback and guidance
• Innovative curriculum design • Academics need to be ‘digital’ learning designers
Diana Laurillard, London Knowledge Lab
Education as delivery or education as participation?
Key Trends: Horizon Report 2013
What do you think the key trends for technology enhanced learning are?
My Educational Philosophy
• What are my values as an educator? • How can technology enable participative and active ways of learning for my students?• As educators and life long learners what can technology offer me? • As educators how do we support our learners within this digital environment?• As educators how do we design curriculum and teaching methods to enable active learning? • How are we learning from our students?
CHALLENGES
Dealing with Information overload……….
Challenges: Managing Information Overload
• How do we manage information overload?
• Filtering of quality information • Involvement in medical social
networks in fields of interest• Crowd sourcing clinical questions
in correct fields/communities • Knowing the communities• Trust is fundamental, established
relationships• Need to learn about digital
literacy
Digital wisdom
Developing digital wisdom in our educational practices within the 21st century
(Prensky, 2011)
Image: Steve Wheeler Slideshare
New skills are needed
• Digital professionalism• Digital literacy• Online identity
• For educators and for students
Academic integrity & plagiarism
………the practice of taking someone else's work or ideas and passing them off as one's own……….
Digital/information literacy
Tool:Turnitin
SOME TOOLS AND IDEAS
technology supporting learning
Technology can support:
Think- Pair-Share
• Within your professional area - What are the opportunities for learning that can be enabled by technology?
• As an educator what are the challenges you experience? Can technology help?
Seery, 2013
Online Learning Content
• Open educational resources (OERS)• Reusable learning objects
– NDLR, MIT open courseware, Jorum, OER Commons
• MOOCs– Coursera, Edx, Udacity – European Commission Open Up Education– FutureLearn UK
• TedTalks • Khan Academy• Alison• Lynda.com
Flipped classroom: Provide feedback on how I might have created a flipped classroom today?
Student as producer
John Biggs: • “It’s not what teachers do, but what students do, that
is the focus here”• Seymour Papert – “I am convinced that the best
learning takes place when the learner takes charge”
• Learning cannot be transmitted by direct instruction….understanding happens through activities learner engages in is created by learner activity
Podcasts & pedagogy
• Podcast guest lecturers• Record feedback to students. • Students create podcasts for project work. • iPods to help teach X-ray techniques at university (
http://www.irishtimes.com/newspaper/health/2008/1216/1229035763113.html )
Clickers for large group teaching
Benefits to Large groups
• Anonymity• Feedback • Peer learning - Peer instruction • Results generate discussion • Continuous assessment
Wikis
• What is a wiki? • Group work• Facilitates collaboration and sharing between learners• Puts the learners in control (Student centred learning)• Creation of dynamic web content • Enables peer review
•Free wiki tool: www.pbworks.com/
Discussion Forums
• Online bulletin board• Moodle or Linkedin
• Threads • Asynchronous
Benefits of a Discussion Forum
Educator• Extend the classroom• Enrich discussion and acknowledge thoughtful ideas by
referring to postings in class• Continuous assessment
Student• Provide quieter students with an outlet for sharing ideas.• Students may learn how to value revision when they receive
comments on their writing from their peers • Student exposure to different perspectives• Students have the flexibility to reflect on their thoughts and
read the responses of others
Gaming & Simulation
• Serious games• Educational game-thinking, principal intent not
amusement or pleasure, express goal of improving medical education
• 2010 survey of 2 medical schools, students responded they would use serious games under the following conditions:
• 97% if game is fun • 77% if helped to accomplish an important goal • 90% if helped to develop skills in patient interactions
Source: https://www.aamc.org/download/326404/data/technologynowgame-basedlearninginmedicaleducation.pdf
SOCIAL MEDIA:THE PARTICIPATORY WEB
Evolution of Participatory Web
What is Social Media?
• Website that allows social interaction
• Communities of people who share interests
• Bottom up approach to collaboration rather that top down
• Web-based and mobile technologies to turn communication into interactive dialogue
• Web 2.0 refers to interactions on social media to encourage participation, collaboration and knowledge creation
My online identity
Muireann O’Keeffe
Twitter - Why I use it
• Ranked as Top tool for learning (http://c4lpt.co.uk/top100tools/)
• Tool to support my professional development
• I share and collect information relating to my discipline via twitter
• Conferences: continues dialogue, commentary and networking, backchannel
• Support mechanism for my studies & research
Healthcare practitioners using Social Media
References & Further Reading
• Flipped classroom - http://blog.peerinstruction.net/2013/04/22/what-is-a-flipped-classroom-in-60-seconds/
• Gartner (2012) http://futurepredictions.com/2012/08/gartner%E2%80%99s-software-hype-cycles-for-2012-and-beyond/
• Horizon report (2013) http://www.nmc.org/publications/2013-horizon-report-higher-ed
• Prensky. M. (2012) From Digital Natives to Digital Wisdom. Sage • Seery, M. (2013) Harnessing Technology in Chemistry Education.
Pedagogic directions. NDIR, Vol 9, Issue 1. • Steve Wheeler’s eLearning Blog http://steve-wheeler.blogspot.co.uk/#!/
2013/11/the-meaning-of-pedagogy.html• Steve Wheeler Slideshare: http://www.slideshare.net/timbuckteeth