embedding ux in any project, amis ux event
DESCRIPTION
Sander Haaksma / Marcel Maas This lecture discusses various methods to improve the user experience of the application (or any other product). Proper UX design is specific for each project. The same goes for the project setup. There is no “One size fits all” here. However for each project size and duration there are some steps that need to be taken. In this lecture we will discuss these steps. Which are absolutely necessary for which type and size of project and which can you skip? How does a UX designer fit into an agile project and how can you involve the end-user in the project for input. These are all topics that will be discussed. At the end of the lecture you should have a better understanding as to how UX fits in your next project. Whether you are the Manager, developer or the designer.TRANSCRIPT
Embedding UX in any Project
A hint or two...
Introduction
Marcel MaasAMIS Services@mhjmaas
Sander HaaksmaUX Company@uxcompany
About this session
• 30 mins
• Questions allowed :)
Agenda:
• History
• “Project Size” vs “Approach”
• Future
Once upon a time….
Then came...
www.andthen...
Web applications
Focus on UX in apps
Why can’t we get the same experience in our corporate applications?
So what happen(s)(ed) in many software teams?
Software development
What we actually need...
Often there is a missing ingredient
User Experience Design
The road to a successful UX Project
• Business value is key!
• It is not free
• Quickly visualize and validate
• Agile / Iterations
• There is no I in team
Fitting UX into Agile projects
Envision your product
Do just what is needed to communicate and validate your idea’s before development starts
Mid size project lessons learned
• Clickable wireframes
• UI Workshops every week to validate ideas
• Developer feedback during UX design
• Just in time UX design for the details
• Whole team must share knowledge
• Open up the design process
Then what about small projects?
• Visualize! (Especially now)
• Maintain the user feedback loop
• Get expert review
• Keep it small and informal
Big projects
• Some form of design authority is needed
• Regular UX meetings are needed
• Team should work close to each other
• Work with interaction pattern library
• High fidelity simulations
Recap
• Visualise and validate your idea’s asap
• Iterate (build, measure, learn)
• Involve end user as much as possible
• Teams create a great UX
• Accept “UX debt” in your project
• Create an environment where you can share UX knowledge
In the future
• A whole team is fully aware of UX
• There will be no more UX design role…
• More specific type of front-end developers in your team.
One more question...
Would you like a corporate application to have the WOW effect or would you like a highly productive system?
Productive Happy
How about you?
• How do you try to optimize the UX in your application / project?
• Have you worked with UX designers before?
• What was your experience?
Any questions?