emerging technologies for experiential and immersive learning

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Emerging Technologies for Experiential and Immersive Learning A presentation by Tata Interactive Systems

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Page 1: Emerging Technologies for Experiential and Immersive Learning

Emerging Technologies for Experiential and Immersive Learning

A presentation by Tata Interactive Systems

Page 2: Emerging Technologies for Experiential and Immersive Learning

Experts say thatThe information age is over

Page 3: Emerging Technologies for Experiential and Immersive Learning

The Experience Agehas just begun

Page 4: Emerging Technologies for Experiential and Immersive Learning

What’s changing?

Learners

Workplace

Demographics

Education

Technology

Page 5: Emerging Technologies for Experiential and Immersive Learning

38% of children under two have used a

mobile device

There are 3.4 billion internet users

worldwide

With 2.3 billion social media users, are we

really getting more social? 2/3rd of digital time is spent on mobiles

Learners are changing

Page 6: Emerging Technologies for Experiential and Immersive Learning

Internet users show twice as much activity in the prefrontal cortex of the brain. This is the part of the brain that is used for short-term memory and quick decision-making

Page 7: Emerging Technologies for Experiential and Immersive Learning

One in three jobs will be automated by 2025. However

less than 5% with current technologies

Better healthcare means a multigenerational

workforce

Rise in temporary employment – reskilling a

new challenge

Fifty percent of the workforce will be

millennials by 2020Workplaces

are changing

Page 8: Emerging Technologies for Experiential and Immersive Learning

One size fit all learning strategies do not work anymore

Page 9: Emerging Technologies for Experiential and Immersive Learning

Technologiesare disrupting at a fast pace

Page 10: Emerging Technologies for Experiential and Immersive Learning

What’s Changing?

It took radio 28 years to reach a user base of 50 million. In 2015 it took a mere 24 hrs for Star Wars 7 to crack a viewership of more than 1 million.

All rights reserved. © Tata Interactive Systems 2016 10

Page 11: Emerging Technologies for Experiential and Immersive Learning

All rights reserved. © Tata Interactive Systems 2016 11

Mobile, personal technologies

Social Media & Social Learning Platforms

Open Educational Resources (OERs)

Big Data & Learning Analytics

Wearable Technology

Augmented & Virtual Reality

Artificial Intelligence & Robotics

Cloud computing and Internet of Things

Emerging TechnologiesThat are disrupting learning…

Page 12: Emerging Technologies for Experiential and Immersive Learning

All rights reserved. © Tata Interactive Systems 2016 12

Mobile, personal technologies

Social Media & Social Learning Platforms

Open Educational Resources (OERs)

Big Data & Learning Analytics

Wearable Technology

Augmented & Virtual Reality

Artificial Intelligence & Robotics

Cloud computing and Internet of Things

Emerging TechnologiesThat are disrupting learning…

Page 13: Emerging Technologies for Experiential and Immersive Learning

VR / AR – What’s the difference anyway?

Page 14: Emerging Technologies for Experiential and Immersive Learning

Virtual Reality

Ever had a dream that you were so sure was real ?

Page 15: Emerging Technologies for Experiential and Immersive Learning

Augmented reality

Show me something useful, Jarvis!

Page 16: Emerging Technologies for Experiential and Immersive Learning

Mixed reality

Soon coming up in a theatre near you!

Page 17: Emerging Technologies for Experiential and Immersive Learning

Console/PC VR• HTC Vive• Oculus Rift

Mixed Reality• Magic Leap• Microsoft HoloLens

Mobile VR• Google Cardboard• Samsung Gear VR

Augmented Reality• Smartphones• Tablets

Immersive

Ambient

Virtual Augmented

The Reality Matrix

Page 18: Emerging Technologies for Experiential and Immersive Learning

The new reality of the workplace

© Tata Interactive Systems 2017 18

Page 19: Emerging Technologies for Experiential and Immersive Learning

All rights reserved. © Tata Interactive Systems 2016 19

Decision making in real environments allow for higher user engagement and greater reduction in time to competence on the job

Page 20: Emerging Technologies for Experiential and Immersive Learning

All rights reserved. © Tata Interactive Systems 2016 20

Healthcare based games and simulations allow learners to make mistakes in a risk free environment

Page 21: Emerging Technologies for Experiential and Immersive Learning

All rights reserved. © Tata Interactive Systems 2016 21

Learning analytics based virtual simulations are great tools to reduce defects on the job and prevent safety issues

Page 22: Emerging Technologies for Experiential and Immersive Learning

Confidential and restricted. All rights reserved. © Tata Interactive Systems 2015

22

An experiential look at one of our projects

Page 23: Emerging Technologies for Experiential and Immersive Learning

Visitor

Needs

Wants

Interests

Place to stay

Way-finding

Security

Access

Events

Art

Surprises

History

Culture, cuisine

Experiences

run event

Avoid event

See citySee

event

Where we could take it:Looking at the visitors’sneeds/wants/interests

Page 24: Emerging Technologies for Experiential and Immersive Learning

Visitor Airportarrives

Digital Hoarding

announcing NY Marathon

AirportHelpdesk

Digital screens, Kiosks

Embedded QR code,

scan to get deals

Mobile APP

touchpoint

touchpoint

touchpoint

Wayfinding - digital maps

Event brochures,

flyers –embedded

QR code

AR maps –city, NY

marathon touchpoint

Event maps

Arrival:Touchpoints

Digital AdContent design

UI design

Digital AdContent design

UI design

AR program designContent designUI design

APP designDigital content designGamificationUI designGame design

bra

nd

ing

Page 25: Emerging Technologies for Experiential and Immersive Learning

Learner Experience JourneyAnd the future classroom

Page 26: Emerging Technologies for Experiential and Immersive Learning

Interactive Digital Display

AR and VR

Projection Mapping

Interactive Trainee Kiosk

Interactive Table

3D printed model for AR, MR

Page 27: Emerging Technologies for Experiential and Immersive Learning

AR and VR for higher level immersion

Page 28: Emerging Technologies for Experiential and Immersive Learning

VR being used both for Safety Training in the

factory as well as training on parts of equipment

Page 29: Emerging Technologies for Experiential and Immersive Learning

Mixed reality being used for performance support on the job

Page 30: Emerging Technologies for Experiential and Immersive Learning

Trainees can do assignments on the interactive

Table

Trainees can use AR to experience videos on key

features of equipment more closely

Page 31: Emerging Technologies for Experiential and Immersive Learning

Video walls that display videos 3D walkthroughs and interactive maps.

Page 32: Emerging Technologies for Experiential and Immersive Learning

Projection mapping on 3D printed model could demonstrate the entire workflow in a factory

Page 33: Emerging Technologies for Experiential and Immersive Learning

Tij NerurkarMD North America,Tata Interactive [email protected]

Manisha MohanChief – Innovation & DesignTata Interactive [email protected]

Page 34: Emerging Technologies for Experiential and Immersive Learning