emerging technologies for experiential and immersive learning
TRANSCRIPT
Emerging Technologies for Experiential and Immersive Learning
A presentation by Tata Interactive Systems
Experts say thatThe information age is over
The Experience Agehas just begun
What’s changing?
Learners
Workplace
Demographics
Education
Technology
38% of children under two have used a
mobile device
There are 3.4 billion internet users
worldwide
With 2.3 billion social media users, are we
really getting more social? 2/3rd of digital time is spent on mobiles
Learners are changing
Internet users show twice as much activity in the prefrontal cortex of the brain. This is the part of the brain that is used for short-term memory and quick decision-making
One in three jobs will be automated by 2025. However
less than 5% with current technologies
Better healthcare means a multigenerational
workforce
Rise in temporary employment – reskilling a
new challenge
Fifty percent of the workforce will be
millennials by 2020Workplaces
are changing
One size fit all learning strategies do not work anymore
Technologiesare disrupting at a fast pace
What’s Changing?
It took radio 28 years to reach a user base of 50 million. In 2015 it took a mere 24 hrs for Star Wars 7 to crack a viewership of more than 1 million.
All rights reserved. © Tata Interactive Systems 2016 10
All rights reserved. © Tata Interactive Systems 2016 11
Mobile, personal technologies
Social Media & Social Learning Platforms
Open Educational Resources (OERs)
Big Data & Learning Analytics
Wearable Technology
Augmented & Virtual Reality
Artificial Intelligence & Robotics
Cloud computing and Internet of Things
Emerging TechnologiesThat are disrupting learning…
All rights reserved. © Tata Interactive Systems 2016 12
Mobile, personal technologies
Social Media & Social Learning Platforms
Open Educational Resources (OERs)
Big Data & Learning Analytics
Wearable Technology
Augmented & Virtual Reality
Artificial Intelligence & Robotics
Cloud computing and Internet of Things
Emerging TechnologiesThat are disrupting learning…
VR / AR – What’s the difference anyway?
Virtual Reality
Ever had a dream that you were so sure was real ?
Augmented reality
Show me something useful, Jarvis!
Mixed reality
Soon coming up in a theatre near you!
Console/PC VR• HTC Vive• Oculus Rift
Mixed Reality• Magic Leap• Microsoft HoloLens
Mobile VR• Google Cardboard• Samsung Gear VR
Augmented Reality• Smartphones• Tablets
Immersive
Ambient
Virtual Augmented
The Reality Matrix
The new reality of the workplace
© Tata Interactive Systems 2017 18
All rights reserved. © Tata Interactive Systems 2016 19
Decision making in real environments allow for higher user engagement and greater reduction in time to competence on the job
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Healthcare based games and simulations allow learners to make mistakes in a risk free environment
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Learning analytics based virtual simulations are great tools to reduce defects on the job and prevent safety issues
Confidential and restricted. All rights reserved. © Tata Interactive Systems 2015
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An experiential look at one of our projects
Visitor
Needs
Wants
Interests
Place to stay
Way-finding
Security
Access
Events
Art
Surprises
History
Culture, cuisine
Experiences
run event
Avoid event
See citySee
event
Where we could take it:Looking at the visitors’sneeds/wants/interests
Visitor Airportarrives
Digital Hoarding
announcing NY Marathon
AirportHelpdesk
Digital screens, Kiosks
Embedded QR code,
scan to get deals
Mobile APP
touchpoint
touchpoint
touchpoint
Wayfinding - digital maps
Event brochures,
flyers –embedded
QR code
AR maps –city, NY
marathon touchpoint
Event maps
Arrival:Touchpoints
Digital AdContent design
UI design
Digital AdContent design
UI design
AR program designContent designUI design
APP designDigital content designGamificationUI designGame design
bra
nd
ing
Learner Experience JourneyAnd the future classroom
Interactive Digital Display
AR and VR
Projection Mapping
Interactive Trainee Kiosk
Interactive Table
3D printed model for AR, MR
AR and VR for higher level immersion
VR being used both for Safety Training in the
factory as well as training on parts of equipment
Mixed reality being used for performance support on the job
Trainees can do assignments on the interactive
Table
Trainees can use AR to experience videos on key
features of equipment more closely
Video walls that display videos 3D walkthroughs and interactive maps.
Projection mapping on 3D printed model could demonstrate the entire workflow in a factory
Tij NerurkarMD North America,Tata Interactive [email protected]
Manisha MohanChief – Innovation & DesignTata Interactive [email protected]