engagement by design - first draft

25
Engagement by Design Pietro Polsinelli 1

Upload: pietro-polsinelli

Post on 28-Jan-2015

106 views

Category:

Design


1 download

DESCRIPTION

First draft of the notes of a talk I will give at Better Software 2012 http://www.bettersoftware.it/

TRANSCRIPT

Page 1: Engagement by Design - First Draft

Engagement by Design Pietro Polsinelli 1

Page 2: Engagement by Design - First Draft

To get to “engaging” (ITA avvincenti) we have to ask about the user. UX design is understanding people – not by example. You won’t go anywhere by just hacking code.

UI and UX are more a theme for psychology & anthropology than software engineering.

Page 3: Engagement by Design - First Draft

the flow

The blurry edge between challenging and too difficoult.

There is the flow. We are tackling the tip of something complex. When we are

kept at the margin of our abilities – it’s the flow graph. So its complex,

there are exceptions everywhere.

Page 4: Engagement by Design - First Draft

Flow: The Psychology of Optimal Experience Mihaly Csikszentmihalyi (Author)

Page 5: Engagement by Design - First Draft

New user models.

Page 6: Engagement by Design - First Draft

UI design starting from the user - examples

Page 7: Engagement by Design - First Draft

Starting point is an antropological question.

Page 8: Engagement by Design - First Draft

How can I talk about WW2 to today’s hurried reader? [image of Churchill autobiography] Twitter stories

Page 9: Engagement by Design - First Draft

Twitter stories to movies

Social software for story composition.

Page 10: Engagement by Design - First Draft

Gabriele Farina from aLittleb.it (Milan)

Page 11: Engagement by Design - First Draft

Why games can teach about UI?

Page 12: Engagement by Design - First Draft

Classical game design intro

Page 13: Engagement by Design - First Draft

Game “mechanics”?

Crash course in game design.

Page 14: Engagement by Design - First Draft

Gamification of routine work does not make sense because we want surprises, new patterns in games A game is about loops -> mostly primitive ones

Page 15: Engagement by Design - First Draft

Drawing with your figer on the iPad is nice. Racing with small cars is beautiful [polistil?]

Page 16: Engagement by Design - First Draft

Considers shape, speed. Also runtime “turbo” interventions. You don’t drive – which simplifies development, but is a plus here, not a minus.

Page 17: Engagement by Design - First Draft

“This game is engaging”

Engagement can be caused by disparate reasons:

1. Engagement because of s fun base mechanic

2. Engagement by using a virtual world projection mechanics

Engaging design is ambiguous: can mean engaging by using a base mechanic (flipper tower defence, verify the chapter in theory of fun), or by using a virtual world projection mechanics

Page 18: Engagement by Design - First Draft

Koster – Deterding definition of fun.

Page 19: Engagement by Design - First Draft

Learn more on Classical Game Design

Game mechanics is a field of its own, as is the litterature on engagement. Ho selezionato I riferimenti per qualità, non per popolarità. My friend Sebastian Deterding

In the infoberg give references by theme: fun -> fun bookGamification deterding (again takeaway clearing ambiguities), amyUser models: kahnemanVirtual: lehdonGame mechanics: schell, fun, what

Page 20: Engagement by Design - First Draft

Enchant and dispell

Page 21: Engagement by Design - First Draft
Page 22: Engagement by Design - First Draft

[which is the reference? Check licrize?]

22

Page 23: Engagement by Design - First Draft

Playfication

Page 24: Engagement by Design - First Draft

Monday, August 27, 2012

Oh how nice it is to work as a slave for this multinational

http://unmanned.molleindustria.org/

Page 25: Engagement by Design - First Draft

Monday, August 27, 2012

Conflict of interests

“This Bat Man game feels like busywork” -> bad game. Games’destiny is to be mastered and become boring, surprises ended. [redraw with differences: n surprises iteration]