engineer’s guild ballista character traits - squarespace · century wars, the engineer’s guild...
TRANSCRIPT
Although nowhere near as new as some of the fledgling Guilds that have come into being since the end of the Century Wars, the Engineer’s Guild is certainly not much older, barely more longstanding than our own enterprise. They were originally formed just prior to the conflict, as siege engines and fortifications began to be constructed. All rather pedestrian to an Alchemist of course. Their science is a trite and laborious one. Advancement is far too slow, and their attitudes often boorish and condescending, especially amongst the older Magisters and Artificers.
I discern an intriguing division that is very apparent to me in their houses; the tired old science sitting uncomfortably alongside their new discoveries. They have the most devastating potential of all at their fingertips, but their own innate animosity and stubborn pride stops them from achieving greatness.
But to be fair and pay them their due, not all are that way. The keenest amongst them have lent their hands to the construction of clockwork instruments and devices of far more interest to our enlightened minds.
In these, I see the path to immortality.
- Midas, Alchemist’s Guild Team Captain
Engineer’s Guild Engineer’s GuildUnion PlayersThe following Union models may play for the Engineer’s Guild in Season 3:
Decimate
Rage
Gutter
Harry ‘the Hat’
Avarisse & Greede
Ballista
MOV TAC KICK DEF ARM INF5”/8” 6 4/6” 3+ 1 4/6 .
Melee Zone 1”
18
Second Wind 2 4” -When target friendly model next ends an activation it may make a Jog.
Deadbolt 2 8” -Target enemy model suffers a [2”] Push directly away from this model, the knocked-down condition and [3] DMG.
Minefield 2/ S 4” Aura
Enemy models starting an Advance within this aura or entering this aura as part of an Advance suffer [4] DMG. This aura only triggers once per Advance.
1 3 4
T
KD
Character Play CST RNG ZON SUS OPT
4/6 .4/6 .
KD2 3
Figeon, Human, Male, Defensive Midfielder, Captain
Character TraitsTough HideEnemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [–1] DMG.
Momentous Inspiration [ 4” Aura ]While within this aura, friendly models that generate one or more successful hits when using a Character Play that causes damage, additionally generate [1] MP.
i
Ballista
Size 30mm
Legendary PlayBreach!During its activation, this model gains [+0”/+4] KICK and may make a Kick without spending Influence. When this model makes a Kick, the Kick ignores intervening models, cannot be intercepted, and all other models, except the receiving model, on the ball-path suffer the knocked-down condition.
MOV TAC KICK DEF ARM INF7”/9” 6 4/6” 5+ 0 4/6
Melee Zone 1”
11
2 KD
3
1
Pin Vice
3
Controller 3 6” -Target friendly [Mechanica] model. When this model’s activation ends, if the target model has not activated this turn it may take its activation next, if able to do so. At the end of target model’s activation it suffers [2] DMG.
Alternator 1 6” -Target friendly [Mechanica] model gains [+2”/+2”] MOV. At the end of target model’s activation it suffers [2] DMG.
Deletion 1 6” -Target friendly [Mechanica] model gains [+1] DMG to Character Plays that cause damage and Playbook damage results. The target model may also use Bonus Time! once during its activation without spending MP. At the end of the target model’s activation it suffers [2] DMG.
Character Play CST RNG ZON SUS OPT
1 2T
1
Erskirii, Human, Female, Mechanica, Striker, Captain
Character TraitsClose ControlOnce per turn this model may ignore the first Tackle Playbook result against it.ReanimateOnce per turn when this model is reduced to 0 HP, before suffering the taken-out condition, recover [3] HP and remove all conditions.
ii
Pin Vice
Size 30mm
Legendary Play
Heroic Play
Well Oiled MachinePlace an oil-token on each friendly [Mechanica] model. When a friendly [Mechanica] model receives a successful Pass, it may remove its oil-token to immediately make a Pass action without spending Influence. A model may not remove an oil-token after using a Teamwork Momentous action. Each unspent oil-token is removed at the end of the turn.
Mechanical HeartWhile this model is on the Pitch, other friendly Guild models gain the [Mechanica] Character Type.
Mainspring
MOV TAC KICK DEF ARM INF6”/8” 2 3/4” 4+ 1 1/3
Melee Zone 1”
7
T
1
Long Bomb 1 S -When this model makes a Pass it gains [+0/+4”] KICK for the duration of the action. This Pass cannot be intercepted.
Character Play CST RNG ZON SUS OPT
Indar, Mechanica, Mascot
Character TraitsOverheat [ 3” Pulse ]When this model suffers the taken-out condition during the Activation Phase, all other models within the pulse suffer [3] DMG and the burning condition.
Launch ControlOnce per turn this model may use Long Bomb and make a Pass without spending Influence during its activation.
i
Mainspring
Size 30mm
Mother
MOV TAC KICK DEF ARM INF5”/7” 3 2/4” 4+ 1 1/3
Melee Zone 1”
9
T 2
1
Burrow 1 4” -Choose a friendly nest-marker. Place this model in base contact with the nest-marker then remove the nest-marker from the Pitch. This model may then immediately make an Attack without spending Influence.
Character Play CST RNG ZON SUS OPT
1/3
Erskirii, Mechanica, Mascot
Character TraitsSpider NestsOnce per turn during this model’s activation, the Controlling Player may place a friendly 30mm nest-marker within [4”] of this model. Enemy models suffer [-1] die on TN tests while within 1” of one or more friendly nest-markers. A Player may have up to [3] friendly nest-markers on the Pitch at once.
WebbingOnce per turn during this model’s activation if there is a friendly nest-marker within 2” of a free-ball, this model may remove that nest-marker from the Pitch to gain possession of the ball-marker.
i
Mother
Size 40mm
Colossus
MOV TAC KICK DEF ARM INF6”/8” 5 4/6” 2+ 2 2/3
Melee Zone 2”
20
1
3T
Unexpected Arrival S Pulse 3”
Enemy models within the pulse suffer a [4”] Push directly away from this model.
Singled Out P -Friendly models gain [+2] TAC against target enemy model.
Character Play CST RNG ZON SUS OPT
T
KD KD
2
Raed, Human, Male, Mechanica, Central Midfielder
Character TraitsClose ControlOnce per turn this model may ignore the first Tackle Playbook result against it.
Light FootedWhen this model makes an Advance it ignores the MOV penalty for rough-ground.
Tough HideEnemy Plays that cause damage to, or Playbook damage results that hit this model are reduced by [–1] DMG.
Long LegsIf this model starts its activation, or moves within [2”] of a free-ball, it may choose to take possession of the ball-marker. If the ball-marker is placed within [2”] of this model, it may choose to take possession of the ball-marker.
StoicOnce per turn this model may ignore the first Push that it suffers.
i
Colossus
Size 50mm
Ratchet
MOV TAC KICK DEF ARM INF5”/8” 5 4/6” 3+ 1 2/4
Melee Zone 1”
17
Tooled Up 1 4” -Target friendly Guild model gains [+1] DMG to Character Plays that cause damage and Playbook damage results.
Long Bomb 1 S -When this model makes a Pass it gains [+0/+4”] KICK for the duration of the action. This Pass cannot be intercepted.
Blast Earth 2 10” AOE 3”
All models hit suffer [2] DMG. This ongoing-effect AOE is rough-ground.
T
KD
Character Play CST RNG ZON SUS OPT
1
2
3
1
2
Indar, Human, Male, Defensive Midfielder
Character TraitsFixerOnce per turn remove all conditions from target friendly [Mechanica] model that is within 4” of this model.
i
Ratchet
Size 30mm
Heroic Play
Heroic Play
OverclockedChoose a target friendly [Mechanica] model within [4”], it may Sprint or Charge without spending Influence in its next activation.
Creation [ Mainspring ]If the friendly named model is suffering the taken-out condition, remove the taken-out condition from the friendly named model and place it in base contact with this model with full HP. The friendly named model can activate as normal.
Salvo
MOV TAC KICK DEF ARM INF6”/8” 5 3/8” 4+ 1 2/4
Melee Zone 1”
14
Flurry 2 8” Pulse 2”
Target enemy model suffers [2] DMG. All other models within this pulse suffer [2] DMG.
Arrow to the Knee 2 8” -Target enemy model suffers [-2/-2”] KICK and [2] DMG.
Tether Ball 2 6” -Target free-ball is immediately placed in possession of this model.
T
Character Play CST RNG ZON SUS OPT
1
2T
Ethraynnian, Human, Male, Winger
Character TraitsSwift StrikesThis model may make a [1”] Dodge after causing damage to one or more enemy models.
i
Salvo
Size 30mm
Heroic PlayLocked & LoadedThe next time this model uses a Character Play this turn it may do so without spending Influence.
Velocity
MOV TAC KICK DEF ARM INF6”/8” 4 4/8” 5+ 0 2/4
Melee Zone 1”
11
T
1T
Nimble 1 S -This model gains [+1] DEF.
Acrobatic 1 S -This model may make a [2”] Dodge.
Character Play CST RNG ZON SUS OPT
Ethraynnian, Mechanica, Striker
Character TraitsClose ControlOnce per turn this model may ignore the first Tackle Playbook result against it.
ReanimateOnce per turn when this model is reduced to [0] HP, before suffering the taken-out condition, recover [3] HP and remove all conditions.
i
Velocity
Size 30mm
MOV TAC KICK DEF ARM INF6”/8” 5 4/6” 4+ 1 2/4
Melee Zone 1”
14
T
Agressive Defence 1 S -This model gains [+2] TAC.
Smashed Shins P -Target enemy model suffers [-4/-4”] KICK.
Character Play CST RNG ZON SUS OPT
KICK DEF INF4/6” 4+ 2/4
2 3
1
Velocity
TT
Ethraynnian, Mechanica, Goalkeeper, Veteran
Character TraitsGoal DefenceEnemy models suffer [+1] TN to Shots while this model is within [4”] of a friendly goal-post.
Hundred Hand StanceWhile this model is within [4”] of the friendly goal-post, immediately after an enemy model fails a Shot, this model may gain possession of the ball-marker.
Fly KeeperDuring the Maintenance Phase, this model may choose to lose Goal Defence and Hundred Hand Stance and gain [+1”/+1”] MOV and Unpredictable Movement for the remainder of the turn. (Unpredictable Movement: Once per turn when an enemy model ends an Advance in this model’s melee zone, this model may immediately make a [2”] Dodge.)
ii
Velocity
Size 30mm