english letters

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Page 1: English letters

Enter

Page 2: English letters

Back

Page 3: English letters

My project was about developing and implementing new software that assist the learners to learn and master English letters in perfect way.

It will include multi elements: pictures, sound, videos, animations, text, game, quiz.

For Kids or students in(5-7) age

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Example

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A a

Fun With English

One screen of the program and How it will look??

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Page 5: English letters

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Students should be able to use the program.

Students should learn English letters.

Students should use English letters.

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Students should be able to say all English letters from A-Z in clear pronunciation

Students should be able to write all English letters from A-Z in clear handwriting.

Students should be able to say 3 words for each letter.

Students should be able to write 3 words for each letter.

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Students should be able to solve quizzes and get at least 17/ 20.

Students should be able to play the game and achieve at least 5 first stages.

Students should be able to play video about every letter from A-Z

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Text to list the letters.

Videos about each letter to ensure learning.

Audio to assist students to pronouns the letters.

Images & pictures as an example to visualize letters.

Animation to attract learners attention and facilitating learning.

Game to make learning process more engagement and interesting.

Quiz to assess students performance.

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Prior knowledge: poor or no knowledge about English letters+ little experience in computer to open the program

Learner needs: need to master English letters to build their Language based in it.

Learning style: learn by watching and doing.

Motivations: need more external motivation.

Expectations: they will be able say, write and read each letter.

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Digital environment:Is the best one for applying the project

because it comprises face to face environment and some digital elements.

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Technical resources: lCD+ computers, operating system, headphone.

Multimedia resources: text, video, audio, image, animations.

Support resources: books and internet.

Personal resources: teachers or parents and qualify team.

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Cost:This project will cost almost 6000 R.O. Technical

resources will cost 4000 and 2000 for other resources.

Time:This project will require one course to develop it

and another course to implement it. That mean learner will master software content in one course only.

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After implementing this project we should assess four parts:

Learner: What are the benefit he/she gain from this project?

Instructor: Does he/she efficient in delivering software’s contents?

Environment: Is it the best one for applying the project?

Software: strength and weakness.

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