evaluation of viewport size and curvature of large, high-resolution displays lauren shupp, robert...
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Evaluation of Viewport Size and Curvature of Large, High-Resolution Displays
Lauren Shupp, Robert Ball, John Booker, Beth Yost, Chris North
Virginia Polytechnic and State University
Center for Human Computer Interaction, Department of Computer Science
http://infovis.cs.vt.edu
Outline Motivation & Related Work
Experimental Design
Results & Observations
Conclusions & Impact
Questions
Related Work Physical construction
Mark Hereld, Ivan R. Judson and Rick L. Stevens. Tutorial: Introduction to building project-based tiled display systems
Software for distributing the graphicsGreg Humphreys, et. al. Chromium: A stream-processing framework for interactive rendering on clusters
Most usability research is for collaborationScott Elrod, et. al. Liveboard: A large interactive display supporting group meetings, presentations, and remote collaboration.
Related Work Partitioned spaces vs. one large space
Jonathan Grudin. Partitioning digital worlds: Focal and peripheral awareness in multiple monitor use.
Larger displays narrow gender gap on spatial performanceMary Czerwinski, Desney Tan and George Robertson. Women take a wider view.
Focus+Context screensPatrick Baudisch, Nathaniel Good, Victoria Bellotti and Pamela Schraedley. Keeping things in context: A comparative evaluation of focus plus context screens, overviews, and zooming.
Related Work Large (3x3) high-resolution (3840×3072)
displays can result in better performance than panning and zooming on smaller displaysRobert Ball and Chris North. Effects of tiled high-resolution display on basic visualization and navigation tasks.
Motivation: ViewportIs bigger (viewport) better? Is there a display that is too big?
More detailed data & more context at once
(3072 x 10,240)
Physical navigation using eye, head, and body movement
Motivation: CurvatureWhat happens if we curve the display?
Reduce time physically navigating
Change physical navigation to less strenuous turning rather than walking
Motivation: Curvature
All pixels are resolvable using only head and eye movements
(2.75 times more resolvable pixels on our 24 monitor display)
Experimental Design Independent variable: display condition
Dependent variables: time, accuracy, and mental-workload (mental demand, physical demand, effort, and frustration)
Flat Curved
1 monitor
12 monitors
24 monitors
8 users in each (40 total)
Experimental DesignFactor Level
viewport {1 monitor12 monitors24 monitors
between subject
curvature { flatcurved
between subject
task type {searchroute tracingimage comparison
within subject
task difficulty { easyhard
within subject
Tasks Search
Route Tracing
portion of Expressway 402 East of Atlanta, GA (labeled Highway 8)
Tasks Route Tracing
Tasks Image comparison
ResultsOverall Completion Times
0
50
100
150
200
1 mon 12 flat 12curved
24 flat 24curved
Co
mp
letio
n T
ime
s (s
)
Suggests both larger viewport sizes and curvature improve user performance times
Results: Task SpecificEasy Route Task
0
50
100
150
200
250
300
1 mon 12 flat 12curved
24 flat 24curved
Com
plet
ion
Tim
e (s
)
Easy Search Task
0204060
80100120140
1 mon 12 flat 12curved
24 flat 24curved
Com
plet
ion
Tim
e (s
)
Both the 12 and 24 monitor conditions improve performance over one monitor (approximately 2-6 times faster)
For route tasks, the 24 monitor condition improves performance over the 12 monitor condition (approximately 50% faster)
Results: Task Specific
Curvature for Easy Tasks
0
20
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160
flat curved
Co
mp
letio
n T
ime
(s)
Viewport Size for Easy Tasks
0
50
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150
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300
route search
Co
mp
letio
n T
ime
(s)
12
24
Curved displays improve performance over flat displays independently of viewport size
For route tasks, the 24 monitor condition improves performance over the 12 monitor condition (approximately 50% faster)
ResultsFrustration
0%10%20%30%40%50%60%70%80%
1 mon 12 flat 12curved
24 flat 24curved
Observations Viewport Size
One monitor used significantly more virtual navigation (pan & zoom)
12 and 24 monitor used more physical navigation (standing, walking, leaning)
Strategies changed by second Image comparison task (switch from serial pattern to overview target)
Observations Curvature
Change in physical navigation Flat: standing (5/8), walking Curved: body and head turns
Keyboard and mouse may have hindered users on the flat display from walkingmore
Users changed their area of focus more frequently on the curved 24 monitor condition
Conclusions Larger viewport sizes improve performance
Search: 12 better than 1 mon Route: 24 better than 12 mon
Larger viewport sizes reduce virtual navigation and increase physical navigation
Larger viewport sizes yield less frustration Curved displays improve performance time
Physical navigation changes from standing and walking to turning when the display is curved
Impact 24 monitor display is not too big!
Curve large displays for single users
Questions
?Virginia Polytechnic and State University
Center for Human Computer Interaction, Department of Computer Science
http://infovis.cs.vt.edu