everyone knows about the exodus. everyone knows about leaving … · 2018. 4. 28. · exodus....

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Everyone knows about the slow-boats - multi-ton metal encased habitats hurtling through voids at speeds that shift their colors into the nearly ultra-violet shades of doppler-blue. The voids they traveled through are so vast they might as well have been flies stuck in amber. Everyone knows about the slow-boats. Everyone knows that Rome could have risen and fallen before they found the sanctuary of their distant suns. And everyone knows about the Diaspora. Escape. Transition. Exodus. Humanity exploding like shrapnel across a sea of stars so big that the center of the galaxy is a hole in space itself far vaster than the solar-system that birthed us. Everyone knows about the Exodus. Everyone knows about leaving The Garden. It's our oldest story and like any old story it gets told over and over and over. Everybody knows. But then there's the Cluster. And maybe you *don't* know about the Cluster. A tiny stain of stars on the expansive fabric of the Milky Way and the even larger cloth of universe itself. The Cluster--if every Exodus has its Promised Land, for some of the fragments of humanity this was it. And it's yours. This is the Cluster. Over a hundred suns over five hundred worlds The cluster is an aggregation of races, species, societies, peoples -- a place bigger than any city, any nation, any single *world* you can imagine. It's teeming with trade. It's bursting with possibilities. It'll surprise you. And if you take it too lightly, it'll kill you. But it's everything-- everything those sleepers on their slowboats could've hoped for. Lucky you. You're there first. StarCluster - by Marco Chacon, 2004 Sample file

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  • Everyone knows about the slow-boats - multi-ton metal encased habitats hurtling through voids

    at speeds that shift their colors into the nearly ultra-violet shades of doppler-blue. The voids they traveled through

    are so vast they might as well have been flies stuck in amber. Everyone knows about the slow-boats.

    Everyone knows that Rome could have risen and fallen before they found the sanctuary of their distant suns.

    And everyone knows about the Diaspora. Escape. Transition. Exodus.

    Humanity exploding like shrapnel across a sea of stars so big that the center of the galaxy is a hole in space

    itself far vaster than the solar-system that birthed us. Everyone knows about the Exodus.

    Everyone knows about leaving The Garden. It's our oldest story and like any old story it gets told

    over and over and over. Everybody knows.

    But then there's the Cluster. And maybe you *don't* know about the Cluster.

    A tiny stain of stars on the expansive fabric of the Milky Way and the even larger cloth of universe itself.

    The Cluster--if every Exodus has its Promised Land, for some of the fragments of humanity this was it.

    And it's yours.

    This is the Cluster.Over a hundred suns

    over five hundred worlds

    The cluster is an aggregation of races, species, societies, peoples --

    a place bigger than any city, any nation,

    any single *world* you can imagine. It's teeming with trade. It's bursting with possibilities.

    It'll surprise you. And if you take it too lightly, it'll kill you. But it's everything--

    everything those sleepers on their slowboats could've hoped for.

    Lucky you. You're there first.

    StarCluster - by Marco Chacon, 2004

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  • StarCluster - An Introduction ................................................................................................................................ 2The Diaspora .............................................................................................................................................................. 5Society And High Technology ............................................................................................................................. 12Creating your Company ......................................................................................................................................... 32Company Design Worksheet ................................................................................................................................ 49StarCluster Character Generation ........................................................................................................................ 52Guide to Skills, PSI Skills, Edges, and Traits ................................................................................................... 104Playing the StarCluster RPG .................................................................................................................................. 118NPCs .............................................................................................................................................................................. 156Weapon Design Guide ........................................................................................................................................... 166SaVaHuTa Civilian Grade SpaceSuit System ................................................................................................... 181Equipment ................................................................................................................................................................... 190Starship Crews ........................................................................................................................................................... 212Commercial Starship Operation .......................................................................................................................... 213Ships ............................................................................................................................................................................. 226Ship Design and Construction ............................................................................................................................. 250Vehicles ........................................................................................................................................................................ 290Making the Cluster ................................................................................................................................................... 307Guide to Religions of the StarCluster ................................................................................................................ 324Aliens ............................................................................................................................................................................ 340Created Creatures .................................................................................................................................................... 350Creating Uplifts .......................................................................................................................................................... 354Example Uplifts ......................................................................................................................................................... 366Androids and Constructs ....................................................................................................................................... 380Example Bioroids and Designer Animals ........................................................................................................ 386Robot Design Guide ................................................................................................................................................ 394Politics .......................................................................................................................................................................... 411Appendix A: Optional Rules ................................................................................................................................. 420Character Design Worksheet ................................................................................................................................ 433

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    StarCluster - An IntroductionIn the game of StarCluster, you play a civilian character from what isknown  as The Cluster,  a group  of  stars  some  300  light years  fromwhat was once the Solar system. You could take the characters in thisgame and use it to play military characters in the Cluster, but that isnot the intent of the game. The sister game In Harm’s Way: StarClus‐ter is designed to do this

    Preface In the year 2250, life was good in the Solar system. Mars and Venushad been terraformed and well settled, Jupiter’s and Saturn’s moonshad thriving colonies, the asteroid belt was well developed, and eventhe nearer  stars had been  colonized. The Centauri  colony was bus‐tling, and  the Wolf and Barnard’s Star  colonists were on  their way.Earth had finally achieved peace under the Aegis of the UN, but eachnation  retained  it’s  peculiar  laws  and  social  customs.  There  wasplenty for all, for the populations had declined markedly from their21st century highs while productivity and leisure time both soared. Itwas a Golden Age, and everyone acknowledged it so.

    Then came the thunderbolt.

    A disaster loomed, the scientists explained. The sun would be vapor‐ized, and with  it, all  life within 60  light years would be destroyed.Everything man had ever seen, created, become would be as nothing.But there would be time to prepare. No‐one now alive would die inthis cataclysm ‐ the disaster was at least 300 years in the future. Theydidn’t know exactly when, but as time went by they would be able topredict  it more  exactly. The peoples of  the world heaved  a  sigh ofrelief that it would not happen in their time.

    The far sighted began to make plans. The colony ship destined for theRoss 154 system was refurbished, reconstructed with far greater fuelcapacity,  and  redirected  to  a  system well  beyond  the  60  light yearradius ‐ almost 300 LY distant, where the scientists felt the colonistswould be safe from the after effects of the solar destruction. This wasjust the beginning.

    The Diaspora Around  all  the planets  and moons of  the Solar  system,  ships werebuilt. 10 to 20 thousand at a time, the people left for the stars, neverenough to make a dent in the natural increase of the population, but itgave hope  to  all  that maybe  their  children, or  their  children’s  chil‐dren, might get away. The UN commissioned ships and  filled  themwith people from various lands.Some of the richer nations built theirown  ships and  filled  them with  their own people. The UN  coordi‐nated  destinations  for  all  the  flights,  assigning  likely  targets  tounmanned  fly‐by  drones, which would  report  back  to  the  colonyships already in flight in plenty of time for them to make minor mid‐course corrections.

    The colonists on Centauri swarmed over  the old slowboat  that hadbrought  them,  desperately  adapting  the  newest  techniques  fromEarth  to  their  limited means. They would  start  late, but might  justmake it. The older colonists for the most part ‐ and surprisingly manyyounger ones ‐ volunteered to stay to make room for the young. They

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    had their voyage, and did not want to do it over again.

    The richest destination for the new colony ships was the many worldsof  the Cluster many, many  stars with  hundreds  of worlds  packedclosely together ‐ close enough so that travel between them by slowfusion drive was possible, although difficult and  time  consuming  ‐close enough so that the night sky glowed with soft intensity. 

    As time went by and ship after ship left the system, those left behindbegan to feel the cold hand of death on them. Some escaped into reli‐gious fervor and asceticism, for after all, were not the prophesied EndTimes at hand? Others wallowed in unimaginable hedonism, count‐ing nothing as vice. Others strove for power by any means available,because, after all, they were humans. As the time of the last few shipsdrew  near,  panics  erupted.  Starships  were  stolen,  vandalized,destroyed. Governments  toppled  and  fell,  in  an  effort  by  a  few  tosecure a place on those precious few starships which had not yet left.They had  to  reach 60  light years  from Earth by  the year 2650, or  itwould be too late.

    The last starship to leave the Solar system and reach the Cluster left in2449. For the next fifty years increasingly desperate gangs of hijackersleft, burning all their fuel in a last‐ditch attempt to reach the depart‐ing Diaspora  and  capture  one  of  the  previously  launched  vessels.Some even succeeded. Many more were never heard from again.

    As  the  technology progressed,  the  fusion  engines  of  the  slowboatsbecame more efficient, faster. The first ships to leave earth were soonovertaken by  those who  left  later. The  last  to  leave was  the  first  toarrive at  the Cluster,  spending only 1200 years on her  journey. Theothers took considerably  longer. Many techniques and devices weretried in an effort to minimize the impact of over a thousand years liv‐ing on  a  spaceship, but  in  the  end  the peoples who  fled  the Earthwere not the peoples who arrived at the end of that journey. 

    Each journey was individual, unique. One some there were bitter sec‐tional feuds between watches, on others charismatic religions sweptthe  ship.  Many  tried  creating  synthetic  cultures  that  each  watchwould belong  to. Hijackers  tried  to wrest  control  from  the  rightfulcrews  on  a  few  ships. On  some  the  people mixed,  on  others  theystayed  separate.  Sometimes  the  cultures disintegrated,  on  a  few  ofthese,  the  crew  hunted  each  other  through  the  corridors  for meatwhile the ship’s primitive computer brains guided them in. 

    The Fury on Earth spent itself in a last few convulsions, then it wasgone. About the year 2660, the wavefront of destruction washed overthe Diaspora, and there were no more signals from home. 

    The ship from Centauri Colony made it past the magical 60 LY markby the skin of  it’s teeth, and  is expected to arrive  in the Cluster anyday now. Scan the skies, children.

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    The Diaspora

    The ClusterThe  Cluster  is  a  loose  star  cluster  of  closely  packed  stars,  linkedtogether by wormholes. It  lies some 300  light years from Sol, and  ittook Humanity an unbelievably long time to get there.

    The Settling of the Cluster

    The  Cluster was  settled  by  “Slowboats”  ‐  sub‐luminal  generationships, which used huge fusion engines  to get up  to  their factional cspeeds  ‐  from our  solar  system,  though  the Centauri colony also  isknown  to have successfully started  towards  the Cluster, although  ithasn’t arrived yet. Several Slowboats are still  incoming,  in  fact, andmay arrive any time.

    The  Slowboats were  sent  to  save whatever  could  be  saved  of  theEarth  prior  to  its  destruction.  Astrophysicists  in  the  solar  systembegan to warn that something strange was happening with the Sun inthe middle 23rd century. by 2250, it was known that the solar systemand everything around it would be destroyed by about 2650. 

    The UN and several Earth nations, as well as the flourishing worldsof the solar system, built the Slowboats as arks, with most of the pas‐sengers in cold sleep, along with preserved seeds, frozen ova of ani‐mals and humans, and copies of Earth cultural icons ‐ books, music,and  entertainment  ‐ as well  as  science programs  and data on  elec‐tronic media.

    The slowboats had to be at least 60 light years out from Sol by 2660 ‐although the precise time was not known ‐ in order to survive. Somevessels made it out after the cutoff date, but that was not in any sensean unmixed blessing.

    There has been a colony ship reported within the last decade, thoughit  proved  dead,  and  there  are  others  on  their way.  They were  notaimed  just at  the Cluster, Humans scattered all over  the galaxy, butthe Cluster was the target for many. 

    Sometimes  there were  troubles along  the way. Several colony shipsarrived dead, and several more were damaged. On many ships, thehumans, with no hand in guiding the pre‐programmed ships, lackedpurpose and slid into savagery. On others, people were able to retaintheir focus and survived the trip relatively intact. At any rate, severaltens of millions of humans survived the trip and entered the Cluster.

    This  event,  this  tide  of  Humanity,  is  called  the  Diaspora,  whichmeans  the  Scattering.  The  influx  of  these  peoples  occurred  over  along  time period, with  the densest  time of arrivals some 300  to 400years ago. As each colony ship ‐ or sometimes a matched pair ‐ wasgenerally filled with people with something in common, the variousworlds they settled became little islands in the sea of space, and theDiasporan communities they harbored became isolated populations.Each  world  became  a  totality,  and  the  small  genetic  differencesbecame exaggerated. 

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    Cultural Emulation The first slowboats packed a mixed colonist/crew from various ethnicand national backgrounds and assumed  that  they would work outany differences over the  long voyage. This worked well for the firstinterplanetary  colonies,  and  even  for  the  Alpha  Centauri  colony,which was only  a  40 year voyage  at  0.1c  speeds. When  the  colonyships left for more distant systems, however, there were several uglyincidents ranging from tensions between groups to bloody ethnic vio‐lence. It appeared that under the pressure of very long voyages, thesocieties of the ships were fracturing. 

    What was happening Two factors seemed to be working against the colonists. The first wasstandard  factionalism  between  non‐homogeneous  societies,  eachattempting to preserve as much of its own social processes as possiblein  the  evolving  shipboard  standard  culture. The  second  factor wasthe evolving shipboard culture itself, which caused social trauma tothose who were joining or rejoining the culture from decades in coldsleep. During  the  time  they had been  sleeping,  their  entire  culturehad been radically altered by those awake. 

    A Solution The most  commonly  used  solution was  proposed  by Dr. DanielleOtukwe  of  the University of Padua. Dr. Otukwe was  a  sociologist,and she proposed that the shipboard culture be an artificial one, cho‐sen  by  the  crew  from  past  cultures  rather  than  living  ones.  Thisaddressed the fractioning factors in several ways:

    The cultures were equally alien to all the people, lessening the pres‐sures between the Earth cultures present.

    The  artificial  cultures were  intended  to be nearly  static, drasticallylessening the culture shock to a community most of who’s memberswere in cold sleep at any given time. 

    The massive  effort  to  learn a new  language, new  idioms, and newaesthetics served to unite the people of the ship in a common cause. 

    Once  in place,  the artificial culture worked  like a natural culture  tokeep the people united by shared commonalities.

    Variants Not  all  colony  ships  used  the Cultural  Emulation method.  It was,however, quite  commonly used, particularly on  those  ships with  aculturally/ethnically diverse group of colonists, as  tended  to be  thecase with  the UN  launched  ships.  It  seemed  to be quite  successful,and  inspired a number of variants,  such as Watch‐based emulationrather than Ship‐based emulation, where the watches were kept sepa‐rate rather than blended, and each watch maintained its own culturalemulation.

    Frozen Sleep The “Pericles”, the last of the traditional “Slowboat” vessels launchedin the Diaspora from Earth left the solar system in July of 2449 AD,and was  thus  of  the  latest,  largest,  fastest design. Consequently,  itwas the first of the Diasporan slowboats to reach the Cluster. This lastSlowboat was the only one known to  incorporate the last new tech‐nology from Earth, true frozen sleep. The hibernation state  inducedon all previous slowboats aged the colonists one year in every thirty,which meant that no other slowboat could reach the Cluster with its

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    original  colonists  alive. The  ʺPericlesʺ  incorporated  a new,  scarcelytested frozen sleep technique in which the colonist never aged at allwhile  in  the  sleep.  Subsequent  “Hijacker”  vessels,  however,  didincorporate it

    The HijackersFor those ships leaving too late to reach the 60 light year safety limitby 2650 AD, there was only one way to reach safety. If a ship couldboost at 0.4c,  it could arrive at the safety  limit  in time  ‐ after all, noone  knew  exactly when  that would  be  ‐  but  there would  not  beenough fuel to fully decelerate the ship at the end of its journey. Thatdidnʹt stop the desperate hordes of the Solar System. They soon real‐ized  that  they  could  decelerate  to.3c  and  hijack  those  slowboatsalready on their way. 

    Piracy in Deep SpaceMore than one of these pirate vessels left the Solar System in the last150 years of the systemʹs lifetime, most of them failing because theywere built shoddily and as  fast as possible, or because  they simplydid  not  leave  in  time,  even  at  0.4c.  Seven,  however,  succeeded  inreaching  the  colony  ships  they were  aiming  for, with  various  out‐comes.

    The  first  ship  to  reach  the Cluster,  the Pericles,  arrived  in  the mid37th  century,  1300 years  after  it  launched. The Cluster was not  theonly place the slowboats were sent to, but it was far enough away tobe  truly  safe,  it was highly populated with  livable worlds, and  themore baskets these precious eggs were placed in, the better.

    Some Slowboats arrived at their destinations dead, in some, the pas‐sengers  had  reverted  to  savagery,  in most  a  coherent  culture  hadbeen maintained,  but  always  at  the  cost  of  flexibility. Only  a  verystrong and rigid culture could keep 10 to 50,000 people from tearingit apart.

    Note on the Seeders and the Etvar

    The Seeders and the Etvar are alien races from the standard StarClus‐ter setting. The Seeders explain the prevalence of earth‐type life in theCluster, and the presence of Humanoids; while the Etvar are a pow‐erful alien race with cause to resent humanity. Neither are necessaryin  your  Cluster.  Perhaps  the  humanoid  species  are  the  result  ofgenetic  manipulation  on  board  certain  Slowboats.  Perhaps  theHumans or some other species invented Jump Drive. It’s up to you.

    The SeedersThe Seeders were an enigmatic culture who placed Earth  flora andfauna in the Cluster ‐ and possibly elsewhere ‐ approximately a mil‐lion  years  ago,  including  some  instances  of  Homo  Erectus,  fromwhich  the  humanoid  species  of  the Cluster  have descended. Theirtechnology seems little short of magic to the current inhabitants of theCluster, but there are no known, confirmed, Seeder artifacts. We haveno  clue how  they accomplished  the  things  they  evidently did, andcannot even imagine replicating them. They are considered technol‐ogy  Level  12,  as  they were  higher  technologically  than  the  Etvar.They may have created the wormholes that knit the stars of the Clus‐ter together.

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    StarclusterStarCluster - An IntroductionPrefaceThe Diaspora

    The DiasporaThe ClusterThe Settling of the ClusterCultural EmulationWhat was happeningA SolutionVariantsFrozen SleepThe HijackersPiracy in Deep SpaceNote on the Seeders and the Etvar

    The SeedersThe Etvar CultureThe Years of IsolationNote on the Humanoids

    Humans and HumanoidsTamana, Brass 2Adma, Iris 4

    Faren, Plush 3Cultural Lineage Table

    Society And High TechnologySociety & High TechnologyLife at Different Tech LevelsLife on TL 8 WorldsManufacturingMedicine & Health

    Life on TL 9 WorldsTransportManufacturingMedicine & Health

    Life on TL 10 WorldsManufacturingMedicine & HealthTranshumanism & Baseline HumansNanotechnologyAssembler VatsHealing Vats

    Information TechnologyInteracting With TechnologyAugmented Reality

    Different Approaches to Information TechnologyMinimalistsExternalistsInternalists

    Technological DiffusionPricing Technology

    Matter Transmission and Mind TransplantsTranslation TableTranslation Table Modifiers

    ClonesCold Sleep (Peepsicles)

    Creating your CompanyWhat is the Company?Financial DeterminationApportioning the CapitalDetermining the Type of CompanyTrading CompanyResource Extraction CompanyBounty HuntersTroubleshooting ConsultantsSmuggling CompanyTax Farming CompanyPolitician’s HenchmenMedical CompanyEspionageDetective Agency/Customs/PoliceDiplomaticExploration CompanyInsurance AgencyCult/ReligiousNews AgencyDisaster ReliefCourier ServiceMusical/Theatrical TroupeAcademic Research CompanySalvage CompanyDeciding the Composition of of CompanyCooperativeExtended FamilyCriminally Funded CompanyPublicly Held CorporationMega ConglomerateState-Financed CompanyNon-Profit CorporationHighly Leveraged CorporationIndividually FinancedVenture Capital PartnershipHome BaseFunding Areas of interestAreas of Interest

    Guards and SecurityStarshipsReal EstateEspionageVehiclesMedical AssetsResearch LibraryDatabasesXenobiology DatabaseMedical DatabaseSociology DatabasePsionics DatabasePhysics DatabaseAstronomical DatabaseLegal Database

    Library Subject Covered tableTrainingHeavy EquipmentLaboratoriesExpanding your CompanyTinySmallModerateFairly LargeLargeHugeEnormous

    Company Design WorksheetCompany Name:Headquarters locationHome BaseCapitalSource of Funding

    Areas of InterestGuards and Security:Starships:Real EstateEspionage:VehiclesMedical AssetsResearch LibraryTraining:Heavy Equipment:Laboratories:Logistics:Maintenance:

    StarCluster Character GenerationCharacter Generation OutlineCharacter ConceptChoose SpeciesChoose/Create HomeworldCreating a Character from the Species Stats

    Random MethodFinding VariationsLarge Variations

    Non-Random MethodExample Step 1 (Vantor)Large Attribute ChangesExample Step 2 (Vantor, TL8)Tech Level Attribute Adjustments

    LUCK, PSI, and Family LifestyleDescriptions of AttributesSTRCOORAGYENDCHARNote on INT and IQIQINTLUCKPSIFamily Lifestyle

    Choose Augmentations page 76Background Skills page 69College or not? page 78Advanced Degree programs page 80

    Go Into Professions page 82Advancement in your Profession

    Choose Implants page 208Choose Traits page 106Equip your Character page 191Record your CharacterConstitutionAttribute BonusesSkill Chance - Target NumbersAttribute Multipliers

    Start Play

    SpeciesSastrasMalesFemalesTraits

    SaHusMalesFemalesTraits

    VantorsMalesFemalesTraits

    VaHusMalesFemalesTraits

    TagrisMalesFemalesTraits

    HuTasMalesFemalesTraits

    UpliftsAndroids and BioroidsAliensRobots

    AugmentationsTech Level 8Low Level Augmentations:High Level Augmentations:

    Tech Level 9-10Low Level Augmentations:High Level Augmentations:

    Descriptions of AugmentationsExotic Appearance:Enhanced Sense:Fast Healing:Extraordinary Leaping:Exquisite Balance:Limited Immunity:Innate Weaponry:Burst of Strength:Burst of Speed:Knack:Hidden Reserves:Arbitrary Shape:Free-fall:Immunity:

    Treatment of the Augmented

    Background SkillsCultureSelecting the Character’s Background Skills.Example:

    Using the TablesActions and Character Progression After PlayGenerating CharactersPaydayLifestylesPsionics

    Background SkillsSkill Sets - TL 9-10Appropriate Skill Sets by character backgroundSkill Sets - TL 7-8Appropriate Skill Sets by character backgroundSkill Sets - TL 5-6Appropriate Skill Sets by character background

    Template CharactersThe RancherThe ProfessorThe MechanicThe IntellectualThe FarmboyThe PlayboyThe AdventurerThe SoldierThe MusicianThe SocialiteThe CharmerThe CrookThe Button-PusherThe HunterThe ArtistThe Writer

    The Skill CapsAdult LifePromotionsLifestyles from ProfessionsAging and Physical DeteriorationLUCKGood Examples of LUCKBad Examples of LUCK

    CollegesUndergraduate DegreesAssociates DegreeAssociates in Mechanical Engineering (Example)Bachelor’s DegreeBachelors in Mechanical Engineering (Example)

    Graduate DegreesMasters DegreeMasters in Specialty Engineering (2 Years)Doctorate DegreesPh.D. in Specialty Engineering (3 Years)

    Liberal Arts CollegeArts CollegeExclusive CollegeEngineering (Tech) CollegeAgricultural & Mechanical (A&M) CollegeScience CollegePSI CollegeActing CollegeJourneyman ThiefSeminary CollegeArt CollegeMilitary Academy

    ElectivesElectives Skill List

    Graduate SchoolsMedical SchoolLaw School

    ElectivesElectives Skill List

    ProfessionsActorPre-requisiteWaiver RollLifestyleSkill List

    AgentPre-requisiteWaiver RollLifestyleSkill List

    ArchaeologistPre-requisiteWaiver RollLifestyleSkill List

    ArmyPre-requisiteWaiver RollLifestyleSkill List

    ArtistPre-requisiteWaiver RollLifestyleSkill List

    Asteroid MinerPre-requisiteWaiver RollLifestyleSkill List

    AthletePre-requisiteWaiver RollLifestyleSkill List

    AttorneyPre-requisiteWaiver RollLifestyleSkill List

    BiologistPre-requisiteWaiver RollLifestyleSkill List

    Body ThiefPre-requisiteWaiver RollLifestyleSkill List

    Bounty HunterPre-requisiteWaiver RollLifestyleSkill List

    BureaucratPre-requisiteWaiver RollLifestyleSkill List

    BurglarPre-requisiteWaiver RollLifestyleSkill List

    BusinessmanPre-requisiteWaiver RollLifestyleSkill List

    ChemistPre-requisiteWaiver RollLifestyleSkill List

    Comm TechPre-requisiteWaiver RollLifestyleSkill List

    Comp TechPre-requisiteWaiver RollLifestyleSkill List

    ComposerPre-requisiteWaiver RollLifestyleSkill List

    CustomsPre-requisiteWaiver RollLifestyleSkill List

    CourierPre-requisiteWaiver RollLifestyleSkill List

    CyberneticistPre-requisiteWaiver RollLifestyleSkill List

    Cyber TechPre-requisiteWaiver RollLifestyleSkill List

    DancerPre-requisiteWaiver RollLifestyleSkill List

    DetectivePre-requisiteWaiver RollLifestyleSkill List

    DiplomatPre-requisiteWaiver RollLifestyleSkill List

    DoctorPre-requisiteWaiver RollLifestyleSkill List

    Drive TechPre-requisiteWaiver RollLifestyleSkill List

    Ecologist/PlanetologistPre-requisiteWaiver RollLifestyleSkill List

    EngineerPre-requisiteWaiver RollLifestyleSkill List

    EntertainerPre-requisiteWaiver RollLifestyleSkill List

    ExplorerPre-requisiteWaiver RollLifestyleSkill List

    FarmerPre-requisiteWaiver RollLifestyleSkill List

    Gene TechPre-requisiteWaiver RollLifestyleSkill List

    Genetic DesignerPre-requisiteWaiver RollLifestyleSkill List

    GunnerPre-requisiteWaiver RollLifestyleSkill List

    HistorianPre-requisiteWaiver RollLifestyleSkill List

    InfiltratorPre-requisiteWaiver RollLifestyleSkill List

    IntruderPre-requisiteWaiver RollLifestyleSkill List

    JudgePre-requisiteWaiver RollLifestyleSkill List

    LawmanPre-requisiteWaiver RollLifestyleSkill List

    LinguistPre-requisiteWaiver RollLifestyleSkill List

    MagicianPre-requisiteWaiver RollLifestyleSkill List

    Maintenance TechPre-requisiteWaiver RollLifestyleSkill List

    MarinesPre-requisiteWaiver RollLifestyleSkill List

    Martial ArtistPre-requisiteWaiver RollLifestyleSkill List

    MatTran TechPre-requisiteWaiver RollLifestyleSkill List

    MechanicPre-requisiteWaiver RollLifestyleSkill List

    MedicPre-requisiteWaiver RollLifestyleSkill List

    Medical TechPre-requisiteWaiver RollLifestyleSkill List

    MercenaryPre-requisiteWaiver RollLifestyleSkill List

    MusicianPre-requisiteWaiver RollLifestyleSkill List

    NavigatorPre-requisiteWaiver RollLifestyleSkill List

    NavyPre-requisiteWaiver RollLifestyleSkill List

    ObserverPre-requisiteWaiver RollLifestyleSkill List

    Physician’s AssistantPre-requisiteWaiver RollLifestyleSkill List

    PilotPre-requisiteWaiver RollLifestyleSkill List

    PiratePre-requisiteWaiver RollLifestyleSkill List

    PoetPre-requisiteWaiver RollLifestyleSkill List

    Priest/ClericPre-requisiteWaiver RollLifestyleSkill List

    ProgrammerPre-requisiteWaiver RollLifestyleSkill List

    PsimanPre-requisiteWaiver RollLifestyleSkill List

    RangerPre-requisiteWaiver RollLifestyleSkill List

    ReporterPre-requisiteWaiver RollLifestyleSkill List

    Robot RepairmanPre-requisiteWaiver RollLifestyleSkill List

    Robot DesignerPre-requisiteWaiver RollLifestyleSkill List

    Scan TechPre-requisiteWaiver RollLifestyleSkill List

    Security GuardPre-requisiteWaiver RollLifestyleSkill List

    ServantPre-requisiteWaiver RollLifestyleSkill List

    Shield TechPre-requisiteWaiver RollLifestyleSkill List

    Ship’s EngineerPre-requisiteWaiver RollLifestyleSkill List

    Ship’s SecurityPre-requisiteWaiver RollLifestyleSkill List

    SmugglerPre-requisiteWaiver RollLifestyleSkill List

    Social WorkerPre-requisiteWaiver RollLifestyleSkill List

    SpacemanPre-requisiteWaiver RollLifestyleSkill List

    Special OperationsPre-requisiteWaiver RollLifestyleSkill List

    SpyPre-requisiteWaiver RollLifestyleSkill List

    StewardPre-requisiteWaiver RollLifestyleSkill List

    SupercargoPre-requisiteWaiver RollLifestyleSkill List

    SurgeonPre-requisiteWaiver RollLifestyleSkill List

    TechnicianPre-requisiteWaiver RollLifestyleSkill List

    ThespianPre-requisiteWaiver RollLifestyleSkill List

    ThiefPre-requisiteWaiver RollLifestyleSkill List

    ThugPre-requisiteWaiver RollLifestyleSkill List

    Transport TechPre-requisiteWaiver RollLifestyleSkill List

    UnemployedPre-requisiteWaiver RollLifestyleSkill List

    Weapons TechPre-requisiteWaiver RollLifestyleSkill List

    WorkerPre-requisiteWaiver RollLifestyleSkill List

    WriterPre-requisiteWaiver RollLifestyleSkill List

    Example CharacterCharacter ConceptChoose SpeciesChoose/Create HomeworldCreating a Character from the Species StatsSTRCOORAGYENDCHARINTIQLUCKPSIFamily Lifestyle

    Choose AugmentationsBackground SkillsCollege or not?Advanced Degree programs

    Go Into ProfessionsChoose ImplantsChoose TraitsChoose EquipmentPersonal Electronics:ClothingExploration EquipmentKitsProvisions and ShelterMultiToolSensory Enhancement DevicesSpace SuitWeapons

    Guide to Skills, PSI Skills, Edges, and TraitsSkills and EdgesWhen to use skillsSkills and Levels of MasteryEdgesExample of Using an Edge in StarPercExamples of Using an Edge in StarKarmaExample of Using an Edge in StarNova and StarRisk

    TraitsHow many traits for a character?How to use traitsDefault TraitsExample Traits

    Refreshing TraitsUsing Traits in the different Task Resolution systemsStarPercStarKarmaStarNova and StarRisk

    Skill TablePSI SkillsUsing PSIParameters

    Unskilled PSI UseHunches

    No-Cost PSI Skill Use

    Non-Weapon CombatMartial Art: Brawl Style: HardGoverning Attribute:Strike Damage Determination:Special Move 1: ChargeSpecial Move 2: Found WeaponSpecial Move 3: Roundhouse

    Martial Art: Unarmed Style: HardGoverning Attribute:Strike damage determination:Special Move 1: TakedownSpecial Move 2: Prone AttackSpecial Move 3: Disarm

    SensesSensory Ranges

    Playing the StarCluster RPGStarCluster Resolution MechanicsFor all VariationsCreating a characterGeneral Knowledge and LanguagesCategories

    Applicable SkillsWeapons and SkillsFor example

    Levels of MasteryFor example

    Descriptions of Success or FailureFor example:

    Resolution Overview

    The StarPerc Percentile Task Resolution Sub-SystemTask ResolutionInitiative:Chance of Success:Skill CheckAttribute CheckCover Check

    Quality of SuccessCombatTrading PointsFor example.For exampleWhat is Damage?

    ConstitutionNormalHinderedStunnedCritical

    How the Health Levels WorkRangesPoint BlankShortMediumLongFarVery Far

    A weapon's Range rating is the range at which it is normally effectiveFor exampleIn a further example

    Cover25% Cover50% Cover75% Cover100% Cover

    HealingLarge ModifiersSmall ModifiersBurst FireFor example

    Full Automatic (Suppressive) FireFor example

    GrenadesFor exampleStun GrenadesFor example

    Complex Problems and Solution PointsTask units:For exampleStarPerc Manipulation

    Armor:Optional Rule: Flip Dice

    The StarKarma Diceless Task Resolution Sub-SystemTask Resolution:Attribute BonusesTarget Numbers (TNs)Quality of SuccessTokens

    Opposed ContestsInitiative:Effects of Skill MasteryTrading PointsConstitutionNormalHinderedStunnedCritical

    HealingSmall Modifiers to Chance of Success:

    Large Modifiers to Chance of Success:Ambushes and TacticsArmor ValueBurst FireFor Example.

    Full Automatic (Suppressive) FireFor example

    GrenadesFor exampleStun Grenades

    Direct Modifiers to QualityStandard CoverExample:Cover from DashFor example:

    RangesExample:

    Complex Problems and Solution PointsExample:Task units:Example:

    Notes on Play

    The StarNova Task Resolution Sub-SystemTask Resolution:Attribute ModifiersInitiative:Chance of Success:Quality of success:Trading PointsConstitutionNormalHinderedStunnedCritical

    HealingExample:Small Modifiers to Chance of Success:Large Modifiers to Chance of Success:

    Ambushes and TacticsArmor:Burst FireFor Example.

    Full Automatic (Suppressive) FireFor example

    GrenadesFor exampleStun Grenades

    Direct Modifiers to QualityStandard CoverExample:Cover from Dash

    RangesExample:Example:

    Complex Problems and Solution PointsExample:Task units:Example:

    Notes on Play

    The StarRisk Task Resolution Sub- SystemTask Resolution:Attribute ModifiersInitiative:Chance of Success:Quality of success:Trading PointsConstitutionNormalHinderedStunnedCritical

    HealingExample:Small Modifiers to Chance of Success:Large Modifiers to Chance of Success:

    Ambushes and TacticsArmor:Burst FireFor Example.

    Full Automatic (Suppressive) FireFor example

    GrenadesFor exampleStun Grenades

    Direct Modifiers to QualityStandard CoverExample:Cover from Dash

    RangesExample:Example:

    Complex Problems and Solution PointsExample:Task units:Example:

    Notes on Play

    Troupe PlayUsing this game:Troupe PlayZero to Hero?Character Home Systems and Homeworlds

    NPCsNon-Player CharactersChance Met NPCsThe Instant CharacterThe Temporary NPC

    NPC Missions TableObject of Mission TableIncidental Skill TableNPC Relevant Skills TableRelevantSkill Level TableQuick StatsTable

    NPC Relative Wealth TableRoll or ChooseResult

    Quick and Dirty Personalities TableTraitsHow many traits for a character?How to use traitsDefault TraitsExample Traits

    Refreshing Traits

    Generic OpponentsGuerrillaTerroristCopOpponentArmyBrawl Damage:+9Squad LeaderHitmanMarine:

    STR:10 COOR:10 AGY:10 END:10Weapon Skill:+6Other Relevant Skills: Dash+2, Observe+2, React+2Brawl Damage: +11Elite

    STR 10 COOR 10 AGY 10 END 10Weapon Skill: +6Other Relevant Skills: Dash +5, Alert +2, Survival +2Brawl Damage: +11Femme FataleSpy

    Note: The names are for illustrative purposes.The Permanent NPC

    Weapon Design GuideHow it worksHow Many Weapons?

    Basic Weapon Parameters:Range:Concealability:Damage:LifestyleModeSkills RequiredAccuracyHit Tables

    Modifying a Basic WeaponKearny and Southern’s Model 1510 Target PistolA somewhat different exampleSister Waffenwerk (SWW) Model 21A GanglaserSample WeaponsGrossfeld und Schimmer Sniper ViperSeven Sons Model 22-8 Revolver “The Reaper”Rising Sun Spiked ChakramHusseini Mamba TubeMagma Industries Cerablade 4000Seven Sons Design Bureau Peacemaker

    ModesThrow AwaySingle Shot:Semi-Automatic:Burst Fire:Full Automatic Fire

    NotesThe Write Up

    Basic Weapon Supplemental Parameters

    SaVaHuTa Civilian Grade SpaceSuit SystemPersonal MetricsBase SpacesuitsBase Suit TypeBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Boss SuitBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Balloon SuitBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Basic ArmorBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Vacuum GearBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Skin SuitBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Lift FrameBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    FlexsuitBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Lift Frame IIBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    Plasteel Power ArmorBase Protection LevelDamage ReductionOptics AttachmentOther Sensor AttachmentSTR BoostAGY LimitSeal RatingPowerPakPower TapsA-Grav RatingInterfaceCommProgram SlotsLifestyleTL

    OpticsOptic-LAOptic-IROptic-TSOptic-LAIROptic-IRTSOptic-LATS

    Other SensorsOS-HAOS-HFOS-LF

    Communications ChannelsMain ChannelSecondary ChannelBoss LevelBig Boss LevelSide Channel One-to-OneGround-to-Orbit

    ProgramsPositioningMappingCommand Positioning

    EquipmentEquipmentIntroductionMaterialsSpacesuitsClothingPower

    DevicesPersonal ElectronicsDatastore (TL 8+)Mobile Link (TL 8+)Display Glasses (TL 8+)Camera Jewelry (TL 9)Contact Lens Display (TL 9)Interface Jack (TL 9)Computer Implant (TL 10)Shroud (TL 10)

    Tools and Exploration GearGecko Pads (TL 8)Inflatashelt (TL 8+)Walkalong (TL 8+)Mini-Sensors (TL 9)Nutripac (TL 9+)Active Multi-Tool (TL 10)Explorer Bot (TL 10)Eye Drone (TL 10)Lift Belt (TL 10)MULE (TL 10)Portashelt (TL 10)

    SpacesuitsSkinsuit (TL 9)Flexsuit (TL 10)How Much Equipment?

    Personal ElectronicsClothing and Non-suit ArmorExploration EquipmentKitsProvisions and ShelterMultiTool/PowerToolTool List for MultiTool and PowerTool

    Sensory Enhancement Devices

    ImplantsJacksLifestyleTime CostTL:Benefits:Drawbacks:Description:

    Ballistic ArmorLifestyleTime CostTLBenefits:Drawbacks:Description:

    A-GravLifestyleTime CostTLBenefits:Drawbacks:Description:

    CommunicationsLifestyleTime CostTLBenefits:Drawbacks:Description:

    ComputerLifestyleTime CostTLBenefits:Drawbacks:Description:

    Extended SensesLifestyleTime Cost:TLBenefits:Drawbacks:Description:

    GillsLifestyleTime Cost:TLBenefits:Drawbacks:Description:

    Natural WeaponryLifestyleTime Cost:TLBenefits:Drawbacks:Description:

    Oxygen ScavengerLifestyleTime Cost:TLBenefits:Drawbacks:Description:

    EcholocatorLifestyleTime Cost:TLBenefits:Drawbacks:Description:

    Starship CrewsCommercial Starship OperationCrew ShiftsSingle ShiftMainday-AlterdayFirst-Second-Third Watch

    Standard Crew AssignmentsBridge CrewPilotNavigatorCommunicationsComputerScanShields

    Engineering CrewEngineerMaintenanceCybernetics

    Optional Crew AssignmentsGunnerObserverSecurityStewardSupercargoMatTran

    Leisure TimeEatingDrinkingWatchingGamingDatingExercisingGardeningCreating

    Special CrewsMilitary CrewsFamily CrewsMarried CrewsCompany CrewsCommunal Crews

    Crew Command and Command Devolvement

    ShipsStarships and Space Travel in StarClusterJump LinesJump TravelTime in JumpShieldsJump TableThe Various Methods of Space TravelThe Orbital PositionsUsing the Transit CalculatorMoon Orbits

    Technology LevelsNomenclatureShips without A-Grav

    SpaceportsBackwards SpaceportGround SpaceportOrbital SpaceportMultiport

    Space CombatCommunications and Computer ControlFiring weapons at targetPenetration of shieldsDamageArmorMaintenanceShip ConstitutionHindered LevelDamaged LevelHammered Level

    Duties of the Crew in CombatEvery RoundEach Weapon Firing at Target:Each Hit on ship:Each Unavoided Hit:Each Unblocked Hit:Each Unabsorbed HitEvery Round:

    Example of PlayExample Ships30 Ton Yacht250 Ton Merchantman450 Ton Showboat600 Ton Hospital Ship

    Ship Design and ConstructionHullsConstruction MethodHullWeaponsPassengersMiscellaneousCostShip TraitsHow many traits for a ship?How to use traitsExample Traits

    Using traits in the different Task Resolution systemsStarPercStarKarmaStarNovaStarRisk

    PodsWork PodHullHull ArmorDrivesPassengersMiscellaneous

    Utility PodHullHull ArmorDrivesPassengersMiscellaneous

    Small CraftRunaboutHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical UsesSchoonerHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses80 Ton Small CraftHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses90 Ton Small CraftHull

    Hull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses100 Ton Small CraftHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses

    Small Ships120 Ton Small ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses150 Ton Small ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses180 Ton Small ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses250 Ton Small ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses300 Ton Small ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses450 Ton Small ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses600 Ton Small ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses

    Medium Ships750 Ton Medium ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses1000 Ton Medium ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses1500 Ton Medium ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses3000 Ton Medium ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses

    Big Ships6000 Ton Big ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses10000 Ton Big ShipHullHull ArmorDrivesScanShieldsWeaponsPassengersMiscellaneous

    Typical Uses

    VehiclesVehicle Modification SystemHow it works

    Basic Vehicle Parameters:RangeFor example:On the VCS

    MassFor example:On the VCS

    AccelerationOn the VCS

    Mounted Weapon SystemsWeapons - List of Weapon Ranges and DamagesMount TypesExample:On the VCS

    Rocket TableArmorOn the VCSArmor Example

    Max SpeedOn the VCS

    CeilingOn the VCS

    Carrying CapacityOn the VCS

    ManeuvOn the VCS

    StabilityOn the VCS

    ConstitutionOn the VCS

    LifestyleOn the VCS

    Vehicle TraitsHow many traits for a vehicle?How to use traitsExample TraitsOn the VCS

    Vehicle CombatDon’t sweat the details

    DogfightingSetting up a Random DogfightSetting up the PlayersCalculating the proper amount of fuel

    Combat ManeuversManeuv and StabilityStarPerc Only:StarKarma Only:StarNova Only:StarRisk Only:

    Example VehicleFlitter -> Air TruckMassCarrying CapacityLifestyleWeapons and MountsMax SpeedAcceleration

    Basic Vehicles

    Making the ClusterSystem Generation TableWorld Generation TablePopulation Generation TableWhat if a Roll Just Doesn’t Fit?System Generation TableWorld Generation TablePopulation Generation TableSetting up an Example ClusterCreating a System: TenderloinRearranging the Worlds of TenderloinCompleting the Cluster

    Cultural TraitsHow many traits for a culture?How to use traitsExample Traits

    Using traits in the different Task Resolution systemsStarPercStarKarmaStarNova and StarRisk

    World ConditionsHow many Conditions for a World?How to use ConditionsExample Conditions

    Political TraitsHow many traits for a Political System?How to use traitsExample Traits

    Using traits in the different Task Resolution systemsStarPercStarKarmaStarNova and StarRisk

    The Tenderloin System ReduxCharWorld Conditions:Culture Traits:Government Traits:

    Light BeltWorld Conditions:Culture Traits:Government Traits:

    HeroWorld Conditions:Culture Traits:Government Traits:Blue RingWorld Conditions:Culture Traits:Government Traits:HaricotWorld Conditions:Culture Traits:Government Traits:AndalusiaWorld Conditions:Culture Traits:Government Traits:

    Heavy BeltWorld Conditions:Culture Traits:Government Traits:

    QuiverWorld Conditions:Culture Traits:Government Traits:TinkerbelleWorld Conditions:Culture Traits:Government Traits:

    Creating an OrbitmapUsing the Transit Calculator

    Guide to Religions of the StarClusterOverviewGrand CatholicismAhl al-Fiqh(Cyberlegal Islam)Taiping Mormonism (Family of Christ)Transhuman TheonarcissismAmida ChristianityClear SightMetadox JudaismPolytheocrasic MonismProvidencialismNeo-Adamite Christianitythe PenitentsMystical UnionEcumenic FundamentalismOld Order Atheism (Old Unbelievers)Other ReligionsHumanoid ReligionsSastraTagrisVantor

    AliensAliensDiet:Size:Body Covering:Average Attributes:Bailey-Wolf Index NumberManipulatorLocomotorsLife CycleReproductionSensesSpecies Traits:Own Name:Familiar Name:Prejudicial Name:Alien Generation Table 1Alien Generation Table 2Alien Generation Table 3Species TraitsHow many traits for a culture?How to use traitsExample Traits

    Using traits in the different Task Resolution systemsStarPercStarKarmaStarNova and StarRisk

    Naming Your AliensSpecies and Culture

    The Bailey-Wolfe Psychological IndexNeotropism:Sociability:Instinct:Logic:Foresight:Pattern Recognition:IndividualsHuman Rating

    The Index and Letter CodeFinishing the Individual CharacterExample AlienDiet:Size:Body Covering:Average Attributes:STRCOORAGYENDCHARINTPSILUCK

    ManipulatorLocomotorsLife CycleReproductionSensesBailey-Wolfe Index RatingSpecies Traits:Own Name:Familiar Name:Prejudicial Name:Shorthand Descriptor

    Created CreaturesWhat are they?UpliftsThe First UpliftsUplifted Species

    Designer AnimalsPopularity of Designer Animals

    Androids and BioroidsVerifying Sapience

    DownshiftsSapient DownshiftsThe Downshift Controversy

    Creating UpliftsINTELLIGENCE (INT)Examples:INT -2INT -1INT 0INT 1INT 2+INT 7INT and IQ

    STRENGTH (STR)STR 2-3STR 4-5STR 6STR 7-8STR 9-10STR 11-12

    AGILITY (AGY)AGY 2-3AGY 4-5AGY 6AGY 7-8AGY 9-10AGY11-12

    ENDURANCE (END)END 2-3END 4-5END 6END 7-8END 9-10END 11-12

    SENSESVISION EXAMPLES:Vision 0Vision 2Vision 3Vision 5Vision Extras:

    HEARING EXAMPLESHearing NoneHearing 0Hearing 1Hearing 3Hearing 4Hearing 5Hearing Extras:

    TOUCH EXAMPLESTouch 0Touch 1Touch 2

    TASTE EXAMPLESTaste 0Taste 1Taste 3

    SMELL EXAMPLESSmell 0Smell 1Smell 3Smell 5

    ELECTRIC EXAMPLESElectric NoneElectric 1Electric 3

    PSIQuirksViolentTerritorialPack mentalityHerd mentalityParanoidReluctantNervousNo PropertyCannibalisticEasily DistractedDisgusting HabitsNo Personal SpacePlayfulLazyCuriousFeeding FrenzyTrustingThrill SeekingHunterSolitaryAcquisitiveLoyalFamily Group

    Natural AttacksNatural Attack Effective Skill RankNatural Attack Damage

    Special Attack

    EdgesPhysical characteristicsManipulators

    StanceSizeSIZE 1SIZE 2SIZE 3SIZE 4SIZE 5SIZE 6SIZE 7SIZE 8SIZE 9SIZE 10

    AugmentationsVocalizationPoints AvailableFinishing the Individual Character

    Example UpliftsExample - Skinner’s LabradorStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksDescription

    Uplift Stat-blocksAttributesSTRCOORAGYENDCHARINT

    Natural AttacksNatural Attack DamageNatural Attack Effective Skill RankSpecial Attack

    SensesSightHearingTouchSmellTasteElectricPSI

    Special NotesStanceSpeech

    Armor EquivalentArmorSize

    QuirksAugentationsDescriptionNeo-DolphinStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksDescription

    Zhu’s ChimpanzeeStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksDescription

    Murcheson’s HarpyStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksDescription

    U10-Strain Flying FoxStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksDescription

    The Kashin Krokodil IIIStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksDescription

    Shark-ManStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksDescription

    Neo-NekoStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksAugmentationsDescription

    Dyfed CatsStatsNatural AttackSensesSpecial NotesArmor EquivalentQuirksAugmentationsDescription

    Androids and ConstructsStanceConstructed Creature AttributesStatsINT and IQINT Examples:INT -2INT -1INT 0INT 1INT 2+INT 7

    SensesSense List

    VISION EXAMPLES:Vision 0Vision 2Vision 3Vision 5Vision Extras:

    HEARING EXAMPLESHearing NoneHearing 0Hearing 1Hearing 3Hearing 4Hearing 5Hearing Extras:

    TOUCH EXAMPLESTouch 0Touch 1Touch 2

    TASTE EXAMPLESTaste 0Taste 1Taste 3

    SMELL EXAMPLESSmell 0Smell 1Smell 3Smell 5

    ELECTRIC EXAMPLESElectric NoneElectric 1Electric 3

    PSIEdgesNatural AttacksSpecial AttackSpeech AbilityArmorChromskin

    ReproductionQuirksTerritorialPack mentalityHerd mentalityParanoidPlayfulCuriousTrustingThrill SeekingHunterSolitaryAcquisitiveLoyal

    Points available by Tech Level for ConstructsFinishing the Individual Character

    Example Bioroids and Designer AnimalsConstruct Stat- blocksAttributesSTRCOORAGYENDCHARINT

    Natural AttacksNatural Attack DamageNatural Attack Effective Skill RankSpecial Attack

    SensesSightHearingTouchSmellTasteElectricPSI

    Special NotesStanceSpeech

    Armor EquivalentArmorSize

    TraitsAugentationsDescriptionExample - Sani-maidStatsNatural AttackSensesSpecial NotesArmor EquivalentTraitsDescription

    Example - GlitterthingStatsNatural AttackSensesSpecial NotesArmor EquivalentTraitsDescription

    Example - Schiller’s Fliegenaffe (Flying Monkey)StatsNatural AttackSensesSpecial NotesArmor EquivalentTraitsDescription

    Example - OrroreciecoStatsNatural AttackSensesSpecial NotesArmor EquivalentTraitsDescription

    Example - SastralopeStatsNatural AttackSensesSpecial NotesArmor EquivalentTraitsDescription

    Box bot

    Creating a RobotRobot BrainsRobot TorsosRobot ExtensorsRobot ManipulatorsRobot LocomotorsRobot SurfacesRobot Power SuppliesRobot END

    Robot Senses and SkillsRepairing RobotsPoints to rememberRobot PersonalitiesAberration TablesStandard RobotsSastra BotFloater botBarrel Bot

    Robot Design GuideSpider botAnthro Bot

    PoliticsPrefaceSaVaHuTa and the Diasporan CommunitySaVaHuTa:The Office of the ProcuratorThe Office of the ProconsulThreatsThe SaVaHuTa Legislature, The Han HouseJointly Administered WorldsProtected Worlds

    The Diasporan Community:The Thieves WorldsThe Independent (Rogue) WorldsThe Alien Leagues and NationsThe Other WorldsThe Interworld CourtsNegotiations

    Appendix A: Optional RulesOptional Rule: Sniping and Single Shot KillsOptional Rule: A Currency of FavorsOptional Rule: Plot PointsOptional Rule: Active DefenseOptional Rule: Mook RulesOptional Rule: Complementary SkillsOptional Rule: No MasteryOptional Rule: Attribute Based PSIOptional Rule: The DropOptional Rule: Hobby SkillsHobby Skill List

    Character Design WorksheetBackground Skills:Initial Stats:Year by year record

    EQUIPMENT SHEETClothingKitsGadgetsArmorWeaponsMisc EquipmentVehicles

    Personal InformationBackground:Marital Status:Spouse:Children:

    Current Residence:Family (siblings & parents):