examining 'rpg elements': systems of character progression

45
José P. Zagal & Roger Altizer University of Utah Examining ‘RPG Elements’ Systems of Character Progression

Upload: jose-zagal

Post on 08-Sep-2014

256 views

Category:

Entertainment & Humor


1 download

DESCRIPTION

Slides from the talk I gave at the 2014 FDG Conference. Paper abstract: Much of the literature on role-playing games (RPGs) focuses on their social, performative, experiential, and/or narrative aspects. The emphasis is on the playing of the roles, as it were, and less so on the game mechanics. Curiously, the phrase ‘RPG elements’ tends not to refer to the role-playing aspects of the genre, but to the rules, systems, and mechanisms that have been co-opted by other game genres and ‘gamification’ practitioners. In this article we unpack the term ‘RPG elements’ by examining a single element: mechanisms and systems for character progression in paper and pencil RPGs. In these open ended games, player-controlled characters’ capabilities change. Characters usually get better; though sometimes they get worse. We describe different ways positive and negative character progression systems are implemented and the role they play. We also discuss some differences we observe between paper and pencil RPGs and those played electronically. We conclude with thoughts on the utility of breaking down ambiguous terms, such as ‘RPG elements’ into smaller, clearer units.

TRANSCRIPT

Page 1: Examining 'RPG Elements': Systems of Character Progression

José P. Zagal & Roger AltizerUniversity of Utah

Examining ‘RPG Elements’Systems of Character Progression

Page 2: Examining 'RPG Elements': Systems of Character Progression

Tabletop Role-Playing Games

Disclaimer

Page 3: Examining 'RPG Elements': Systems of Character Progression

Influential?

Page 4: Examining 'RPG Elements': Systems of Character Progression

There’s been a lot of recent interest…..

Page 5: Examining 'RPG Elements': Systems of Character Progression

“both feature extremely robust RPG-style

upgrade/progression systems”

– Custer, 2013

Other Games Refer to RPGs….

Page 6: Examining 'RPG Elements': Systems of Character Progression

Early players very excited by the system for character progression

Page 7: Examining 'RPG Elements': Systems of Character Progression

“role-playing games revolve around creating and growing characters”Fullerton, Swain, Hoffman (2008)

RPGs generally have “configurable player-characters that improve with experience” Rollings & Adams (2003)

What is Fundamental to RPGs?

Page 8: Examining 'RPG Elements': Systems of Character Progression

(perhaps the most influential aspect?)

The Progression Systems Seem Important

Page 9: Examining 'RPG Elements': Systems of Character Progression

There’s lots of academic

work on RPGs as well!

Page 10: Examining 'RPG Elements': Systems of Character Progression

Narrative

Social

Experiential

Performative

Rules / Mechanics / Systems

Most Literature Focuses on

Hardly any literature focuses on:

Page 11: Examining 'RPG Elements': Systems of Character Progression

We need more:

In-depth analyses of rules, systems, and mechanics.

Studies of design trajectories and evolution

Work that clarifies and expands our language for describing systems, rules, and mechanics.

Manifesto (of sorts)

Page 12: Examining 'RPG Elements': Systems of Character Progression

Jose P. Zagal & Roger AltizerUniversity of Utah

Examining ‘RPG Elements’Systems of Character Progression

A preliminary overview of

Page 13: Examining 'RPG Elements': Systems of Character Progression

What is it about progression systems that has made them so impactful?

What are some of the different ways that they have been implemented over the years?

What role do they play in a game’s design?

Guiding Questions

Page 14: Examining 'RPG Elements': Systems of Character Progression

1. Character Progression2. Appeal of Character Progression Systems3. Negative Progression4. Borderline Character Progression5. Progression in Digital RPGs6. Conclusions

Outline

Page 15: Examining 'RPG Elements': Systems of Character Progression

Rules and game mechanisms that define how player’s characters improve from one game session to the next.

1. Character Progression

Page 16: Examining 'RPG Elements': Systems of Character Progression

Do the characters change over the course of the game?

Are the changes a normal and expected aspect of the game?

Are changes intrinsic to the character or are they associated to things the character possesses?

Are the changes irreversible (or generally irreversible)?

Are the changes cumulative?

Rules of Thumb

Page 17: Examining 'RPG Elements': Systems of Character Progression

Characters can be hierarchically organized in terms of power/importance

“When a character earns enough XP, he or she attains a new character level.” – D&D

New level impliesBonuses and more options

Stratified Character Progression

Page 18: Examining 'RPG Elements': Systems of Character Progression

Improvements are “piece meal”Generally at a skill

level

Progression without Stratification

Page 19: Examining 'RPG Elements': Systems of Character Progression

Not Mutually Exclusive

Character Levels(stratified)

Skills System(not stratified)

Page 20: Examining 'RPG Elements': Systems of Character Progression

1. Character Progression2. Appeal of Character Progression Systems3. Negative Progression4. Borderline Character Progression5. Progression in Digital RPGs6. Conclusions

Outline

Page 21: Examining 'RPG Elements': Systems of Character Progression

2. Appeal of Character Progression

Disclaimer

Informed Speculation to Follow

(further research is needed)

Page 22: Examining 'RPG Elements': Systems of Character Progression

From MMO research:

“players build up their commitment to the game as the level of their character increases.”Ducheneaut et al. 2006

“advancement” (gain power, progress rapidly) is one of the primary motivational aspectsYee 2007

2. Appeal of Character Progression

Page 23: Examining 'RPG Elements': Systems of Character Progression

Zeigarnik Effect?People are more motivated to finish something

when it hasn’t been completed (or has been interrupted)

RPG RationaleThings are often left “in the middle” after a

RPG session providing additional motivation to continueE.g. In the middle of a quest

2. Appeal of Character Progression

Page 24: Examining 'RPG Elements': Systems of Character Progression

Goal gradient effect?The closer you are to a goal, the more

motivated you become

Getting close to “leveling up” is increasingly motivating.

2. Appeal of Character Progression

Page 25: Examining 'RPG Elements': Systems of Character Progression

Endowed progress effect?When given “fake” progress towards a goal you’re

more likely to persist towards reaching the goal.

Endowed progress effect is intensified when the progress is tallied using an abstraction such as points

Players might be reluctant to ‘waste’ the time and effort they have invested in a character. (aka, the XP you have banked for next level)

2. Appeal of Character Progression

Page 26: Examining 'RPG Elements': Systems of Character Progression

Nurturing Effect?Characters “grow” and “develop”Players become emotionally attached to them

Probably NOT a reasonCharacter Progression not the same as

“leaderboards”Competition/Competitiveness between players

My character has more XP, is more advanced, etc.

2. Appeal of Character Progression

Page 27: Examining 'RPG Elements': Systems of Character Progression

1. Character Progression2. Appeal of Character Progression Systems3. Negative Progression4. Borderline Character Progression5. Progression in Digital RPGs6. Conclusions

Outline

Page 28: Examining 'RPG Elements': Systems of Character Progression

Deteriorate, become weaker, less capable, less effective

Normal part of the game and expected or inevitable.

Permanent or largely irreversible.

Not the same as general health systems (characters are routinely

wounded and recover), temporary effectsequipment that is used and replenished.

3. Negative Progression

Page 29: Examining 'RPG Elements': Systems of Character Progression

InevitableDeteriorate simply by virtue of playing the

game

3. Negative Progression

“[a]ging eventually takes even the most gifted character out of play, usually around age 50 or later.”

Page 30: Examining 'RPG Elements': Systems of Character Progression

Inevitable

3. Negative Progression

PCs start sane and competent and rapidly

either die, go insane, or must retire.

Page 31: Examining 'RPG Elements': Systems of Character Progression

By ChoicePlayers choose whether or not to engage with

system

3. Negative Progression

Implanting cybernetics reduces a character’s

“empathy score” – reducing their social

skills.

Page 32: Examining 'RPG Elements': Systems of Character Progression

By ChanceCharacter worsening happens due to random

factors beyond the character’s control.

3. Negative Progression

1. Combat system includes “critical damage” tables with severe consequences

2. Characters that die (and are resuscitated) can suffer stat losses.

Page 33: Examining 'RPG Elements': Systems of Character Progression

1. Character Progression2. Appeal of Character Progression Systems3. Negative Progression

1. Inevitable2. By Choice3. By Chance

4. Borderline Character Progression5. Progression in Digital RPGs6. Conclusions

Outline

Page 34: Examining 'RPG Elements': Systems of Character Progression

Systems that resemble or “feel” like progression but work in slightly unusual ways.

Borderline Progression

Page 35: Examining 'RPG Elements': Systems of Character Progression

Frontloaded ProgressionProgression occurs during character creation

Borderline Progression

Character growth and development (skills, career paths) takes

place before the first play session.

Page 36: Examining 'RPG Elements': Systems of Character Progression

Unstable ProgressionProgression can be lost relatively easily or is

“re-invested”

Borderline Progression

“Progression points” can be spent on

permanent progression or re-assignable

aspects.

Page 37: Examining 'RPG Elements': Systems of Character Progression

Reputation SystemsGenerally “incremental”, but often fragile and

in need of maintenance.

Borderline Progression

Character gains fame points for success. Fame makes future missions harder – enemies recognize

agents!

Page 38: Examining 'RPG Elements': Systems of Character Progression

1. Character Progression2. Appeal of Character Progression Systems3. Negative Progression

1. Inevitable2. By Choice3. By Chance

4. Borderline Character Progression1. Frontloaded2. Unstable3. Reputation

5. Progression in Digital RPGs6. Conclusions

Outline

Page 39: Examining 'RPG Elements': Systems of Character Progression

Many similaritiesThe genealogy is pretty clearTerminology: “leveling”, “grinding”

Progression is sometimes rejectedKeep characters behind for secondary motives

Progression as hurdle rather than rewardGrinding

Progression in Digital RPGs

Page 40: Examining 'RPG Elements': Systems of Character Progression

Negative Progression is uncommon

Progression in Digital RPGs

Stat loss due to Aging

“Resurrection Counter”

Page 41: Examining 'RPG Elements': Systems of Character Progression

Reputation systems are common

Progression in Digital RPGs

Page 42: Examining 'RPG Elements': Systems of Character Progression

New forms of progression?

Inevitable ProgressionCharacter progresses even when the player

isn’t playing the game

Progression in Digital RPGs

Page 43: Examining 'RPG Elements': Systems of Character Progression

1. Character Progression2. Appeal of Character Progression Systems3. Negative Progression

1. Inevitable2. By Choice3. By Chance

4. Borderline Character Progression1. Frontloaded2. Unstable3. Reputation

5. Progression in Digital RPGs6. Conclusions

Outline

Page 44: Examining 'RPG Elements': Systems of Character Progression

Examining and tracing these systems over time can help better understand them

Better understand the design space

Identify areas for inspiration / new design directions

Establish connections to other areasGamification as progression?

Conclusions

Page 45: Examining 'RPG Elements': Systems of Character Progression

Read the paper here:

José P. [email protected]

Roger [email protected]

Images used in this presentation are the property of their respective owners. Their use here qualifies as fair use under US copyright law for educational purposes and

critical commentary.

https://www.academia.edu/6789775/Examining_RPG_Elements_Systems_of_Character_Progression