exploration of stakeholder needs for the vipi portal
DESCRIPTION
Exploration of stakeholder needs for the ViPi (Virtual Portal for Interaction and ICT Training for People with Disabilities) portal. The ViPi KA3 LLL project (511792-LLP-1-2010-1-GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT. www.vipi-project.euTRANSCRIPT
VIPI – EXPLORATION OF STAKEHOLDER
NEEDS FOR THE VIPI PORTAL ANDY BURTON, NOTTINGHAM TRENT UNIVERSITY, UK
KAREL VAN ISACKER, PHOENIXKM, BELGIUM
GEORGE MILIS, G.M EUROCY INNOVATIONS LTD, CYPRUS
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
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Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
ABOUT VIPI
The ‘Virtual Portal for Interaction and ICT Training for
People with Disabilities’ (ViPi) project is a three year
Lifelong Learning KA3 funded project, launched in
January 2011. Partners are:
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Nottingham Trent University (United
Kingdom) – project contractor
PhoenixKM BVBA (Belgium) – project
coordinator
Hypertech S.A. Informatics & New
Technologies (Greece)
Steficon SA (Greece)
VŠĮ HITECO – High Technologies for
Cooperation (Lithuania)
G.M Eurocy Innovations Ltd (Cyprus)
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
ABOUT VIPI
The ViPi project aims at creating accessible and flexible basic ICT
skills training, designed to meet the specific needs of people with
disabilities by encompassing:
An interactive online portal with a semantically enriched repository hosting
learning objects (Web 3.0 approach),
A social networking and community building area, both online and mobile (Web
2.0 approach),
An online learning environment hosting SCORM (Sharable Content Object
Reference Model) compliant training courses,
WCAG 2.0 (Web Content Accessibility Guidelines) compliant accessibility
Embedded rich internet applications
Multi-language support.
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Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL RESEARCH – LAW AND POLICY
Research was carried out to gather information on relevant law and policy in
the consortium countries and Europe-wide
Reveals different laws and policies in effect throughout the consortium
countries.
Laws have been frequently revised to bring local laws into line with current
European directives
European strategies since the Lisbon Strategy have stressed increase in
competitiveness AND social cohesion as their goals.
I2010 strategy promoted the positive contribution ICT can make to economy,
society and personal quality of life
The ‘Digital Agenda’ is the new initiative – lays out policies and actions to
maximise the benefit of the digital revolution for all.
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Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL RESEARCH - STATISTICS
Statistics were gathered relating to the education and employment of people with
disabilities in the consortium countries and Europe-wide.
Reliably comparable data for the countries was hard to get hold of
Definitions of disability vary from country to country – giving marked differences in
the percentages of people with disabilities and their levels of employment
Based on European Labour Force Surveys around 16% of the working age population
of Europe has a Long Standing Health Problem or Disability (LSHPD).
Data highlights significantly lower employment in people with disabilities than in the
non-disabled population – particularly marked difference in the more severely
disabled categories. Percentage of people with disabilities in employment around half
that in the non-disabled.
This may be due to a number of factors including:
lack of appropriate training and support
benefit traps in the welfare system
employers’ attitudes
discrimination
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Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
ABOUT THE SURVEY - In order to further target the curriculum, the methodology and the focus of future ViPi
work, a survey was created.
The survey was designed as a means of obtaining data from multiple stakeholders in
the ViPi project.
Different stakeholders would have different inputs to the survey – all of which needed
to be captured.
The survey was therefore broken up into sections, to be completed by separate
relevant stakeholder groups of:
Persons with a disability
Organisations for people with disabilities
Trainers
Policy makers
Intermediaries
Presented as a seamless online survey experience (with offline version available)
Used LimeSurvey after considering recommendations from the Web accessibility
Center ‘survey of survey tools’ available from
http://wac.osu.edu/workshops/survey_of_surveys/
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Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
ABOUT THE SURVEY - FORMAT
The question groups were
subtitled as follows: 1. stakeholder interest
2. ICT access to tools and services
3. carers and relatives
4. ICT training and skills
5. learning preferences
6. your ViPi interest
7. organisations
8. intermediaries
9. policy makers
10. trainers
11. support networks and community
12. employment
13. personal info
14. general
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The order of flow was
dependant on the answers to
the initial compulsory question
on stakeholder interest.
Each individual question was
marked up with logical rules
and was only asked when
relevant to the current survey
user.
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
ABOUT THE SURVEY
Currently the survey is still online at:
http://www.phoenixkm.eu/survey/ in four languages.
- English - Dutch - Greek - Lithuanian
Please fill it in if you haven’t already!
Entries collected at 21nd September 2011
Total completed surveys = 150
Total surveys begun = 487
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Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – STAKEHOLDER TYPES
Who completed the
survey:
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intermediary, 13
policy maker, 15
relative/carer, 16
trainer, 24
person with a disability, 35
organisation's representative,
75
intermediary 13
policy maker 15
relative/carer 16
trainer 24
person with a disability 35
organisation's representative 75
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
Disabilities of people with disabilities
completing survey
Of those who completed the survey, there was a good spread of disability
groups in both the people with disabilities and the organisations for people
with disabilities.
INITIAL FINDINGS – RANGE OF DISABILITIES
Specialism of
Organisations of
survey completers
10
0 5 10 15 20
chronic disease
cognitive
hearing
learning
mental
mobility
neurological
other
speech
visual
Axis Title
Axis
Title
0 10 20 30 40
chronic disease
cognitive
hearing
learning
mental
mobility
neurological
other
speech
visual
Axis Title A
xis
Title
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – LEARNING METHODS
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Preferred learning methods against experience of learning methods
among people with disabilities
Shows that e-learning, virtual tutors and virtual classrooms are
preffered by people with disabilities but less often used. ViPi can
address this.
0 5 10 15 20 25
Personal tutor (face to face)
Personal tutor (virtual)
Tutor (classroom)
Tutor (virtual classroom)
Self learning
Groupware learning without tutor
Games-based learning
e-Learning
PwD prefferred learning methods PwD experience of learning methods
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – ICT TRAINING CONS
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Information and Communications Technology training problems
experienced by people with disabilities…
ViPi can address the top three problems experienced by people with
disabilities, by making training for open source software free – and
allowing users to work at their own rate.
0 2 4 6 8 10 12 14 16
The duration of the training was too short
The price of the required software was too high
The cost of training was too high
The training was too basic
The trainers lacked experience of working with people with my needs
The duration of the training was too long
The operating system was different to the one I am used to
The software version was different to the one I am used to
The training environment was unsuitable for people with my needs
I had difficulty getting to the training site
I had insufficient basic knowledge to complete the training
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – ICT TRAINING PROS
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Aspects of Information and Communications Technology
training people with disabilities are happy with…
ViPi can in fact satisfy all of the above criteria. Open source software
training can address the low acceptability of inexpensive/free software and
similarity between home and training software.
0 2 4 6 8 10 12 14 16
The training was reasonably priced or free
The trainers were experienced with the technologies
The training was aimed at the right level for its target audience
The trainers were experienced in my needs
The training site was easy to get to
The training environment was suitable for my needs
Similar hardware and software was used as is available at home
The software used was inexpensive or free and easily available
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – AT TRAINING CONS
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Assistive Technology Training problems experienced by
people with disabilities…
0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5
I had difficulty getting to the training site
The duration of the training was too long
The trainers were unaware of how assistive technologies interact with the operating system
The training environment was unsuitable for people with my needs
I had insufficient basic knowledge to complete the training
The operating system was different to the one I'm used to
The software version was different to the one I'm used to
The training was too basic
The cost of training was too high
The price of the required software was too high
The trainers lacked experience in working with people with my needs
The duration of the training was too short
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – AT TRAINING PROS
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Aspects of Assistive Technology training people with
disabilities are happy with…
Again ViPi – in parallel with the new 2 year ATLEC project (Assistive
Technology LEarning through a unified Curriculum – commencing
January 2012) can provide an optimal AT training package for
people with disabilities
0 2 4 6 8 10 12
The training was reasonably priced or free
The training was aimed at the right level for its target audience …
The training site was easy to get to
Similar hardware and software was used as is available at home
The training environment was suitable for the needs of people …
The software used was inexpensive or free and easily available
The trainers were experienced in my needs
The trainers were experienced with the technologies
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS - SKILLS
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people with disabilities who expressed a preference
thought these skills would enhance their employability…
0 5 10 15 20 25
Use of office suite
Databases
Programming
Web development
Email and communications
Use of internet services
Use of social media
Internet browsing
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS - EMPLOYMENT
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Jobs people with disabilities think they could take on…
Information technology is top of this list suggesting ICT training would
be highly useful to people with disabilities.
0 2 4 6 8 10 12 14
Information technology
Professional
Management
Communications
Human resources
Arts
Clerical
Trade
Caregiver
Retail
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
The top 8 pedagogic
approaches are well
supported by proposed ViPi
portal.
Presentation, tutorials and
demonstration are the core
approaches to teaching that
will be applied
Drill and practice is well
supported in a games based
learning approach
Discussion, interaction and
collaboration are supported
by Web 2.0 support
Games-based learning will be
used in the learning objects
INITIAL FINDINGS – TRAINING AND PEDAGOGY Preferred pedagogic
approaches (amongst
trainers)
18 0 5 10 15 20 25 30 35
Other
Apprenticeship
Generative development
Story telling
Modelling
Exhibits
Simulations
Role playing
Facilitation
Debate
Field trips
Case studies
Motivation
Games based learning
Interaction
Demonstration
Collaboration
Tutorials
Presentation
Drill and practice
Discussion
0
6
7
10
12
14
14
18
18
19
19
19
22
25
25
26
26
27
32
33
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Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
Of all experts in people with disabilities (Organisations for people
with disabilities, Trainers, Intermediaries and Policy makers) the
majority (83%) think that ICT training will ‘improve’ or ‘vastly improve’
the ability of people with disabilities to find employment.
INITIAL FINDINGS – EXPERT OPINION
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0 10 20 30 40 50 60
It would vastly increase their chances of finding a suitable job
It would improve their ability to do certain jobs.
It would improve their employability a little.
It would not make them any more employable.
Interactive Technologies and Games: Education, Health and Disability
Nottingham Conference Centre, 25th and 26th October 2011
VIPI SURVEY
Just to reiterate: The ViPi Survey is still online.
If you have not filled it in – we invite you to do so!
http://www.phoenixkm.eu/survey/
English - Dutch - Greek - Lithuanian
Thank You!
Questions?
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The ViPi KA3 LLL project (511792-LLP-1-2010-1-
GR-KA3-KA3NW) has been partially funded under
the Lifelong Learning program, subprogramme KA3
ICT. This presentation reflects the views only of the
author(s), and the Commission cannot be held
responsible for any use which may be made of the
information contained therein.