exploring games for learning
DESCRIPTION
Presentation on Games for Learning at the Media and Learning conference, Brussels, 21. 11. 2014 Presentation is looking into COTS and applied games for learning in schools. Second area is exploring several games for vocational sector - improving project management skills, sport trainer skills and reduction of waste management and energy consumption. Presentation ends with two examples of interdisciplinary learning and fostering potential of young creative people focusing on creating applied games.TRANSCRIPT
EXPLORING EXPLORING GAMES FOR GAMES FOR LEARNING LEARNING
Media and Learning Conference, 21. 11. 2014
Prof. DI Dr. Maja Pivec www.majapivec.com @MajaPivec
� Learning with COTS and purpose build computer games
� Vocational sector and game-based
learning
� Creating games for learning
Prof. DI. Dr. Maja Pivec
Learning with Learning with computer Learning with computer games computer games
Lernen mit Computerspielen Ein Handbuch für Pädagoginnen / Pädagogen © Maja & Paul Pivec, 2012, bmwfj
www.engagelearning.eu
Learning with games Learning with games
Prof. DI. Dr. Maja Pivec
• Minecraft • Portal • Zoo Tycoon • Myst • Civilisation • Sim City • Buzz • Grand Theft Auto
Commercial games (cots) used to teach… Commercial games (cots) used to teach…
Prof. DI. Dr. Maja Pivec
• PING • InQuizitor • Global Conflict • Mingoville • Dimexian • Robocode • Ludwig • Science Pirates
Serious games used to teach… Serious games used to teach…
Prof. DI. Dr. Maja Pivec
Culture & Environmental Issues Culture & Environmental Issues
� Poverty Is Nota a Game (PING) Poverty Awareness http://povertyisnotagame.com
� Global Conflicts
Conflict resolution http://www.globalconflicts.eu
� Electrocity Sustainability http://www.electrocity.co.nz/Resources � PowerUp Sustainability http://www.powerupthegame.org � Ikariam Problem solving http://de.ikariam.com
Culture & Environmental Issues Culture & Environmental Issues
Cognitive competences Cognitive competences
� Portal 1 & 2 � Portal 2 Puzzle Maker http://theportalwiki.com http://www.thinkingwithportals.com http://www.teachwithportals.com
http://www.thinkingwithportals.com
Creativity, interdisciplinary learning Creativity, interdisciplinary learning
� Zoo Tycoon Management, Biology http://www.zootycoon.com � Minecraft Design, Math http://minecraftteacher.net
Motoric competences Motoric competences
� Kinect Sports � Kinect Adventures � Dance Central
Vocational Vocational Sector Sector
GREAT project management training
Serous Sports game for basketball trainers Green Games for tourism and hospitality
� � � � � � � � � � � � � � � � � �� � � � � � � � � � ��� i � � � � � � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � � r�E� � � � � � � � � � � � � � � � � � � � � � � � � ��http://www.projectgreat.eu/��� � � � � � � � � � � �� � � � � � � �� � � e� � � L � � �� � � � � � � � � � � � e �� � � � � � � ���
PM competences: resilience and stress management skills, time management.
The Course – Diner Dash The Course – Diner Dash
PM competences: leadership, people management, cost management, planning.
The Course – Tiny Tower The Course – Tiny Tower
Aims of the training Aims of the training
� Experience combination of e-Learning and GBL � Acquire various competences for project
management
ü Leadership ü Time management
� Learn from and with each other � Reflect upon efficacy of different online activities � Develop strategies to transform learned
competences to their problem area
“The major difference between my game #1 and game #2 was this: At first, I treated my enterprise like a dinner party with friends: I hired three, four people - obviously a friendly atmosphere where no one must be strangers, right? ….I hired researchers before I had enough workers to even realize innovation. At my second go, I followed the game's advised steps and suddenly things fell into place: there is a chronology to management. Certain infrastructure and investments are the start of every business - be it one of three people, or three hundred.“
ReflectionsReflections
� � � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � ��� � � � � � � � � � � � � � � � � � � � � � � �� E � � � � � � � � � � � � � � n� � � � � � � �� � � � � � � � � � � � -‐ � � � � � � � � � �� � � � � � � � � � � � � � � � � � � � � �� � � � � � � � � � � � � � � � e� � � � �� � � � � � � � � � � � � � � � � � � � � � � � � ��� � � � � � � � � � � � � � � � � � � � � -‐ � � � � � � � � � r� � � � � � � � �� � � � � r� � � � � � � � � � � � � � � � g �� -‐ � � � � � � � � � � � � � -‐ � E � � ��http://www.serious-sports.org/pilot/ ��
Serious Sports Serious Sports
� Serious Sports Catalogue of Digital Sports Games � http://serious-sports.org/content/serious-sports-
catalogue-digital-sports-games
� 33 reviews of COTS � 5 different sports gaming genres � Usability tests of game input devices � Using GBL methods in sports
� Game pilot is now ready for playing
http://www.youtube.com/user/SeriousSportsProject
Serious Sports Serious Sports
www.greengamesproject.com
Prof. DI. Dr. Maja Pivec
Green Games Green Games
Results from the Online Survey 2012 Results from the Online Survey 2012
� 542 responses from 34 countries Europe, America, Asia, Africa and Australia
� 76,6% respondents were teachers/trainers
GBL is a relevant method for learning
� 26,2% (111) of private Training Organization are using in 79,7% (153) serious / educational games
Results from the Online Survey Results from the Online Survey
� communication in foreign languages
� conflict management and resolutions
� social and cultural sensitivity
� ethical competences
� interdisciplinary and cross generation learning
� sustainable behaviour
� learning alone and in groups
� learning to learn competence
� learning from experts and with peers
Results from the Online Survey Results from the Online Survey
� GBL – Strengths • richer learning experience • contextual learning • linking theory and practice • stimulate pro-active behaviour and participation
� GBL - Barriers for Usage • duration time of game-based activities • meeting the learning objectives • technical equipment needed/available • access to the resources, costs
Creating Creating Games for Creating Games for Learning Learning
SGDSS – interdisciplinary learning
JamToday – game jams & learning hub
Serious Game Design Summer School Serious Game Design Summer School • Tampere, Finland, 2010 • Tampere, Finland, 2013 • Graz, Austria, 2014
Prof. DI. Dr. Maja Pivec
SGDSS Model SGDSS Model � Game design
ü Games for Health ü Games for Inclusion ü Games for Sustainable Energy
� Learn from international experts � Praxis related learning � Industry involvement � Daily: expert input, student team work, constant
feedback and mentoring
Support from Game Industry – 14 Companies Support from Game Industry – 14 Companies
“The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts”
- Pau Yanez, Spain
Prof. DI. Dr. Maja Pivec
Student Views – 22 Universities Student Views – 22 Universities
Prof. DI. Dr. Maja Pivec
“During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others”
- Dominic, Austria
http://summerschool.engagelearning.eu
http://sgdss14.engagelearning.eu
Summer School Websites Summer School Websites
Prof. DI. Dr. Maja Pivec
http://www.gamedesigncampus.com
Summer School Online Course Summer School Online Course
Prof. DI. Dr. Maja Pivec
JamToday JamToday
Network Game Jam Tool Learning Hub . Coding . E-Health . Mathematics
http://www.jamtoday.eu/ @JamTodayEU
Prof. DI. Dr. Maja Pivec
JamToday Conference 11. 2. 2015 JamToday Conference 11. 2. 2015
http://www.jamtoday.eu/ @JamTodayEU
Prof. DI. Dr. Maja Pivec
Thank You Thank You www.majapivec.com @MajaPivec http://www.engagelearning.eu/
Media and Learning Conference, 21. 11. 2014