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EXPLORING THE OPPORTUNITIES OF OPEN SOURCE DATA USE IN CREATION 3D PROCEDURAL CITY MODELS Guclu SENYURDUSEV 1 , Ahmet Ozgur DOGRU 2 , N. Necla ULUGTEKIN 2 1 Istanbul Metropolitan Municipality, Directorate of GIS, 34440, Istanbul [email protected] 2 Istanbul Technical University, Civil Engineering Faculty, Geomatics Engineering Department, 34469, Istanbul [email protected]; [email protected] Abstract Two dimensional (2D) Geographic Information System (GIS) data structured with required attribute information can be realistically visualized in three dimension (3D) by using procedural modeling techniques. The procedural model consists of a sequence of parameterizable procedures and represents the object construction process. In this study, the usability of the open source data for creating 3D procedural city models were examined by applying the technique in two different study area located in London and İstanbul. For this purpose, 3D city models were produced using 2D vector data of OpenStreetMap, digital elevation model of “Shuttle Radar Topography Mission” (SRTM) and city landmark models provided by Google 3D Warehouse. As a result of this study, the production of a 3D city model and its results were evaluated by using open and crowd-sourced GIS data as an alternative to today's widely used and very overcosting spatial data production methods. Keywords: 3D City Model, Smart City, Digital Twin, Procedural Modeling, 3D Visualization INTRODUCTION Although 2D and 2.5D maps have been widely used as a tool for presenting and comunitcating geographic information for many years, 3D modelling and visualization approaches rapidly become widespread as a result of the developing computer and geovisualisation technologies. Public institutions and private sector, especially local administrations, closely follow the concept of “smart urbanism”, which has been on the agenda of the world in recent years, and the latest studies in this field. Therefore, the need for effective use of spatial data in many areas varying from urban planning studies to urban management has increased much more than previous years (Erving et al., 2009; Moser et al. 2010; Albrecht and Moser, 2010). Several studies such as urban transformation, change detection, renewable energy source managament, city skyline conservation, disaster managament and noise mapping are currently carried out more accurately by the use of available 3D city models produced as “digital twins” of the physical reality (Sengul, 2010; Aliaga, 2012; Prandi et al., 2013; Prandi et al., 2014; Biljecki et al., 2016; Slade, 2018). Many potential negative situations in real life can be prevented by taking timely measures thanks to the effective use of computer graphics and simulation technologies. Similarly, large scale engineering projects can be simulated in 3D city models before construction starts. This opportunity increases the capacity of engineers to predict the impact of the planned projects on the environment and city life. The production of 3D city models is recently one of the ongoing research topics in various universities, institutions performing cartographic and photogrammetric studies (Brenner et al., 2001; Flamanc and Jibrini, 2003; Tunc et al., 2004). However, the extensive use of 3D models are not that much common due to the high production costs of 3D models across the cities with required temporal and spatial resolution. Since all created city models have undergone a certain data production process, they always reflect the situation in the past (Fan et al., 2008). Neither photogrammetric studies, which are one of the most effective methods for measuring and modeling large areas compared to traditional measurement methods, nor measurement techniques such as LIDAR, which have become widespread in recent years, can provide realtime products without a certain processing time (Weissenberg, 2014). Despite the development of current software that automates building model production, they still need to apply time consuming manual processes for validating the final outputs as reliable data (Ennafii et al., 2019). As a conclusion, it is not possible to produce an up- to-date data in realtime by the use of current technologies (Fan et al., 2008). Proceedings Vol. 1, 8th International Conference on Cartography and GIS, 2020, Nessebar, Bulgaria ISSN: 1314-0604, Eds: Bandrova T., Konečný M., Marinova S. 619

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Page 1: EXPLORING THE OPPORTUNITIES OF OPEN SOURCE DATA USE … · EXPLORING THE OPPORTUNITIES OF OPEN SOURCE DATA USE IN CREATION 3D PROCEDURAL CITY MODELS Guclu SENYURDUSEV1, Ahmet Ozgur

EXPLORING THE OPPORTUNITIES OF OPEN SOURCE DATA USE IN CREATION 3D PROCEDURAL CITY MODELS

Guclu SENYURDUSEV1, Ahmet Ozgur DOGRU2, N. Necla ULUGTEKIN2 1Istanbul Metropolitan Municipality, Directorate of GIS, 34440, Istanbul [email protected]

2Istanbul Technical University, Civil Engineering Faculty, Geomatics Engineering Department, 34469, Istanbul [email protected]; [email protected]

Abstract Two dimensional (2D) Geographic Information System (GIS) data structured with required attribute information can be realistically visualized in three dimension (3D) by using procedural modeling techniques. The procedural model consists of a sequence of parameterizable procedures and represents the object construction process. In this study, the usability of the open source data for creating 3D procedural city models were examined by applying the technique in two different study area located in London and İstanbul. For this purpose, 3D city models were produced using 2D vector data of OpenStreetMap, digital elevation model of “Shuttle Radar Topography Mission” (SRTM) and city landmark models provided by Google 3D Warehouse. As a result of this study, the production of a 3D city model and its results were evaluated by using open and crowd-sourced GIS data as an alternative to today's widely used and very overcosting spatial data production methods.

Keywords: 3D City Model, Smart City, Digital Twin, Procedural Modeling, 3D Visualization

INTRODUCTION

Although 2D and 2.5D maps have been widely used as a tool for presenting and comunitcating geographic information for many years, 3D modelling and visualization approaches rapidly become widespread as a result of the developing computer and geovisualisation technologies. Public institutions and private sector, especially local administrations, closely follow the concept of “smart urbanism”, which has been on the agenda of the world in recent years, and the latest studies in this field. Therefore, the need for effective use of spatial data in many areas varying from urban planning studies to urban management has increased much more than previous years (Erving et al., 2009; Moser et al. 2010; Albrecht and Moser, 2010). Several studies such as urban transformation, change detection, renewable energy source managament, city skyline conservation, disaster managament and noise mapping are currently carried out more accurately by the use of available 3D city models produced as “digital twins” of the physical reality (Sengul, 2010; Aliaga, 2012; Prandi et al., 2013; Prandi et al., 2014; Biljecki et al., 2016; Slade, 2018). Many potential negative situations in real life can be prevented by taking timely measures thanks to the effective use of computer graphics and simulation technologies. Similarly, large scale engineering projects can be simulated in 3D city models before construction starts. This opportunity increases the capacity of engineers to predict the impact of the planned projects on the environment and city life.

The production of 3D city models is recently one of the ongoing research topics in various universities, institutions performing cartographic and photogrammetric studies (Brenner et al., 2001; Flamanc and Jibrini, 2003; Tunc et al., 2004). However, the extensive use of 3D models are not that much common due to the high production costs of 3D models across the cities with required temporal and spatial resolution. Since all created city models have undergone a certain data production process, they always reflect the situation in the past (Fan et al., 2008). Neither photogrammetric studies, which are one of the most effective methods for measuring and modeling large areas compared to traditional measurement methods, nor measurement techniques such as LIDAR, which have become widespread in recent years, can provide realtime products without a certain processing time (Weissenberg, 2014). Despite the development of current software that automates building model production, they still need to apply time consuming manual processes for validating the final outputs as reliable data (Ennafii et al., 2019). As a conclusion, it is not possible to produce an up-to-date data in realtime by the use of current technologies (Fan et al., 2008).

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Recent developments have led to the need to quickly model a whole city in 3D, using spatial data produced by different methods or already available. For this reason, some procedural modeling techniques have been developed that enable the spatial data of 2D to be quickly converted into a 3D city model.

The utilization of the procedural techniques in 3D modelling provides realistic models of the cities from 2D GIS data with required attribute information (Merrell and Manocha, 2011; Weissenberg, 2014; Dobraja, 2015; Adão et al., 2016; Biljecki et al., 2016). Since it enables the reproduction of the 3D model using the attribute data that stored in the vector geometries, it reduces the size of data stores. Therefore procedural techniques is considered more favorable than the other methods which stores a comprehensive and detailed model in a digital environment fo the use of reproduction. In addition, since the model production is created with pre-coded computer algorithms, it prevents drawing and topological errors due to operator and model production (Biljecki et al., 2016). In this way, the required models can be created when needed, with the least number of polygons and the most accurate drawing technique.

The concept of open data is based on the concept of freely accessible data so that everyone can use and re-publish data without any restrictions. Because spatial data is not only an indispensable factor in many GIS projects and regional GIS studies, but it is also very costly and difficult to obtain (Strobl and Nazarkulova, 2014). Another development today is the use of crowd-sourced data sets, such as OpenStreetMap, is becoming more common. It is seen that these data can compete successfully with many official and institutional data sets (Goodchild, 2007; Ramm, 2011).Within the scope of the study, using only open source data and procedural modeling technique, a city was modeled in 3D and its photorealistic visualization was provided. The results of using only open and crowd-sourced data for creating 3D City Model, which are carried out by using very costly methods today, were also evaluated in the study.

DATA AND METHODS

Input Data and Study Area

The data to be used for producing 3D city model of selected study areas was provided by open sources in accordance with the aim of the study. For this purpose, OpenStreetMap (OSM) data was used as 2D GIS data. The OpenStreetMap project, which started to be developed as a map that everyone can freely access and use within the scope of a project launched in England in 2004, has become a spatial open data platform widely used by many people today (Haklay and Weber, 2008; Ünen et al., 2013). A study by Fan and Zipf (2016) showed that the 18.4 million building footprints data on OSM had a high degree of completeness and semantic accuracy in Germany. In terms of location accuracy, there is an average of about four meters offset. Regarding shape data, OSM building footprints are highly similar to those in local authority data.

Using the OSM data, 3D models of the buildings in the study area were automatically created through procedural techniques. Figure.1 presents the data provided for Istanbul and London from the online mapping platform.

Shuttle Radar Topography Mission (SRTM) data was considered as the Digital Elevation Model (DEM) for presenting the topography. The SRTM project was carried out jointly by the American National Aviation and Space Administration (NASA) and the National Spatial Intelligence Agency (NGA) in February 2000. Within the scope of this project, digital elevation data with a resolution of 1 sec (~ 30 meters) for the United States and 3 sec (~ 90 meters) for the global scale were produced (Rabus et al., 2003). The global elevation model of SRTM is currently used by several web cartography applications.

Additionally, reqired landmark models and satellite images were adopted from Google 3D Warehouse and ESRI respectively as presented in Table 1. The data service "World_Imagery", which ESRI provides for free by compiling from DigitalGlobe, GeoEye, Earthstar Geographics, The National Centre for Space Studies (CNES / Airbus DS), The United States Department of Agriculture (USDA), The United States Geological Survey (USGS), AeroGRID, IGN, and GIS User Community data, is easily accessible with many geographic information system software. World Imagery provides 1 m or higher resolution satellite and aerial imagery in many parts of the world. The images offered as a service include 15 m TerraColor images (~ 1: 591M to ~ 1: 72k) and 2.5 m SPOT Images (~ 1: 288k to ~ 1: 72k) in small and medium sizes. In the United States and some parts of Western Europe, 0.5 m resolution images from Maxar are used. In addition, Maxar's data with a resolution below 1 m is used for many parts of the world. In other parts of the world, images of different resolutions provided by the GIS User Community are available. In some regions, very high resolution images (up to 0.03 m) can be used up to ~ 1: 280 scale.

Within the scope of this study, the supply of satellite images of the regions planned to be modeled in three dimensions is shown in Figure 1. Some techniques have been applied to visualize the output model in a photorealistic way as close as possible to the physical reality. Thus, a digital twin was produced for the use of smart city management and decision support studies.

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Table 1. Data that used in 3D city model production.

Data Type Data Characteristic Source

Digital Elevation Model 3 sec (~ 90 meters) resolution

“Shuttle Radar Topography Mission” (SRTM) data conducted by the

American National Aeronautics and Space Administration (NASA)

Satellite Imagery Varies from 0.03 to 15 meters according to data source and study area

ESRI “World Imagery” compilation satellite images

GIS Data Varies but highly similar to those in local authority data

OSM building data provided by the OpenStreetMap Foundation (OSMF)

Landmarks Varies but highly realistic Symbolic building models in the cities provided by Google 3D Warehouse

In this study, Istanbul and London as two great cities in Europe, was selected as the study area. Implementation focued on the historical centers of these cities. In this context, two regions covering Historical Peninsula and City of London respectively from Istanbul and London were modelled in 3D within the scope of the study (Figure 1).

Figure 1. OpenStreetMap data for Istanbul (left top), SRTM Digital Elevation Model for Istanbul (left middle), ESRI World Imagery data service for İstanbul (left bottom), OpenStreetMap data for London (right top), SRTM Digital

Elevation Model for London (right middle), ESRI World Imagery data service for London (right bottom)

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Methodology

This study uses procedural modelling technique for creating 3D city models using open source data. Procedural modeling is an umbrella term for a number of techniques in computer graphics to create 3D models and textures from sets of rules. As the main difference of the procedural modelling technique from the other modeling approaches, it generates model by setting rules to create the model instead of editing input models. By defining the generation rules the methodology basically automates the 3D model generation process. Procedural modeling techniques require longer initialization and coding studies than conventional modeling methods. Despite this, it is actually an effective modeling technique developed to produce a much faster and performance solution. After a certain planning work, the coding process is initiated, which will provide the desired modeling. Although this process seems to be longer than normal modeling at the beginning, the number of buildings to be modeled and all possible changes to be made on the design afterwards can be applied directly to the modeling. Therefore, based on the overall study, procedural techniques greatly shorten the modeling process.

The flow diagram in which the methods and procedures followed to create a 3D city model are presented as a whole are shown in Figure 2. With the step-by-step implementation of the operations, a 3D model is obtained by first generating a realistic terrain model and then building models. If available, the perception of reality is further enhanced by using models of some important structures in that region.

Figure 2. Workflow Chart

CREATING A 3D CITY MODEL

In this section, all the spatial data which presented for sharing as open data will be combined and the studies for creating a 3D city model and the results of photorealistic visualization will be explained.

3D Design

Each pixel in the SRTM elevation model has an approximate elevation value that corresponds to the actual terrain surface at that point. Using these values, a three-dimensional surface model can be created using several GIS software. In order to create the terrain model in a digital environment, 4 frames for Istanbul and 1 frame for London were selected and downloaded from the data provider site. Additionally, a single raster mosaic height model was created by combining 4 frames in a digital environment for Istanbul. In Figure 1, digital elevation model (DEM) of the "Historical Peninsula" and "City of London" regions which were obtained from SRTM data is shown. The digital elevation model used to create a 3D terrain model was obtained by clipping the study areas from those data. In the study, the 2D data was reconstructed in 3D by using procedural modeling techniques. For this purpose, OSM “Building” data was used as the input 2D GIS data. The "Building" layer in OSM contains the footprint area of the buildings as polygon geometry. These base geometries can be transformed into three-dimensional models by procedural techniques. Using the attribute fields (See Table 2) provided with building geometries of OSM datadata, a 3D building model was created procedurally at the level of 45469 for Istanbul and 14000 for LOD2 in London (Figure 3). Computer Generated Architecture (CGA) coding language, which is a rule-based three-dimensional coding language developed by ESRI, was used in building production.

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Table 2. List of attribute fields of OSM Building geometries considered in 3D city model production.

Building Attribute Data Definition Attribute

Number of Floors _getLevels Roof Height 1 _getEaveHeight Roof Height 2 _getRidgeHeight Building Type _getBuildingForm

Roof Type _getRoofForm Floor Height _getFloorHeight

Building Color _getBuildingColor Roof Color _getRoofColor

As an advantage of the 3D model production procedure, textures are automatically created while modellig. These textures can be the real photo of the building or are called from a symbolically prepared a texture library. In this study, random facade texturing was prepared from similar building pictures in accordance with the number of floors for all polygons created. Building models with facade texturing are shown in Figure 3.

Based on digital elevation model used to visualize topography an error may appear in precisely locating the building models on the ground due to potential inconsistency in between the accuracies of the in put datasets. OpenStreetMap “Building” data contains certain height values, but placing the created building models exactly on the terrain provides a smoother visualization. After the terrain model and building models were created, the 3D models of the city landmarks can be used to produce more realistic model in 3D. 3D models of the Istanbul and London city landmarks were adopted from Google 3D Warehouse and were used in the study for improving the visual quality of the output models.

Figure 3. The workspace in Istanbul; procedurally produced LOD2 level building models (top left), The workspace in London; procedurally produced LOD2 level building models (top right), In the Istanbul study area; LOD2 level

building models which are procedurally produced with random facade texturing (left middle), In the London study area; LOD2 level building models which are procedurally produced with random facade texturing (right middle),

“Historical Peninsula” region design with all data integrated (bottom left), “London” region design with all data integrated (bottom right)

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Procedural modeling production was performed on a machine with 64-bit Windows 10 operating system, Intel Core i7-8700K CPU, 3.70Ghz, 64GB RAM, 2x 8GB GDDR5x Nvidia GeForce GTX 1080 graphics card configuration. Production times were presented in Table.3. Landmark models were mostly kept in their real coordinates in Google 3D Warehouse and can be easily positioned in modeling studies, depending on the professionalism levels of the users who produce them. If any desired model were produced without georeferencing, it would need to be further georeferenced. Within the scope of the study, the models downloaded from the data source was already georeferenced, so they were directly imported in to the created 3D model (Figure 3).

Table 3. Time spent to create 3D building models with procedural modeling technique.

Procedural 3D City Model Production Istanbul London

Type Quantity Time (sec) Quantity Time (sec) Solid Model 45469 46” 14000 8”

Textured Model 45469 53” 14000 22”

Photorealistic 3D Visualization

Effective processing, analysis and 3D visualization of data has currently begun to emerge as one of the most important fields of study. Today, many disciplines work with three-dimensional data and are closely interested in this field. Three-dimensional applications are very important tools for the accurate understanding and modeling of complex spatial analysis and dynamic simulations (Aalbersberg et al., 2014).

The most important stages of three-dimensional visualization are the use of light, shadow and ambient absorption values. In addition, correct determination of the material settings of the objects ensures that these reflection effects are closer to the perceived reality. By using all these values correctly and in appropriate proportions, it is possible to visualize models much more realistically. Output is produced by using these effects and values in the final visualization stages of all 3D design software such as StudioMax, Maya, Blender, Cinema4D, Rhino, Houdini, or game engines such as Unity and Unreal. Although the light and environmental settings differ according to the specific menus and setting windows of the program used, these processes can be adjusted easily in all programs. There are many 3D design programs on the market for similar purposes. Although the software is designed differently from each other, environmental light, shadow and ambient absorption values can be adjusted in all. In the game engine used within the scope of the conducted study, the relevant parameters were brought to certain levels depending on the user initiative and the photorealistic 3D visualization results of the study areas in Istanbul and London were presented in Figure 4.

Figure 4. Photorealistic visualization of the Historical Peninsula region (left), photorealistic visualization of City of London region (right)

CONCLUSION AND DISCUSSION

In this study; a 3D city model that can form a base for many smart city applications has been produced today using completely free data. In addition, it has been shown that it is possible to model and visualize large areas quickly and effectively in 3D using procedural modeling techniques. Combining spatial data from different sources in 3D city model production has made 3D visualization much more realistic. Also, the created digital twins are brought closer to the

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reality of photography by using other visualization techniques such as environmental light and atmosphere effects. Some other 3D photorealistic views from different parts of the cities presented in Figure 5.

One of the important implications of the study is to prove the usability of the free data in 3D urban planning and management. The study results encourage the use of open data soruces for producing 3D models based on the accuracy requirements of the models instead of wasting financial sources to produce or obtain high accurate datasets of the cities. The main thing is to create awareness of smart city management in local administrations and to use the existing spatial data in an integrated and efficient way.

Open and crowd-sourced data emerge in the results of studies carried out for certain purposes. Some institutions in the world present the data as open data for academic and general use within the approach that the data produced by public resources belong to the public. The data presented as crowd-sourced are mostly shaped by individual studies. Therefore, it does not seem possible at the moment to expect perfection or completeness for open and crowd-sourced data.

Sometimes such spatial data is shared directly, sometimes it is presented to users by blending with each other. For this reason, data with the same sensitivity may not be available for every region on earth for now. However, there is plenty of data available to the general public and it grows rapidly thanks to the crowds contributing to the open data vision. In this study, two photorealistic 3D city model was produced, for many smart city studies, by combining the data obtained from different free sources. Sharing these data for public use not only extends the use of the data but it also contributes to the development and sustainability of the data.

When a similar methodology is applied using more accurate official spatial data, high accurate and complete 3D models will rapidly be available for the use of public institutions and local governments. Thus, in this study, a fast production method was presented to create 3D city models compared to many common methodologies using terrestrial and aerial data production techniques such as LIDAR, photogrammetry and remote sensing etc.

Figure 5. Photorealistic 3D city model visualizations

One of the most important advantages offered by 3D visualization is the absence of areas that cannot be seen by other data due to the effect of a single perspective or perspective, allowing all data to be easily viewed and evaluated in all aspects within the 3D environment. In addition, the fact that virtual reality (VR) and augmented reality (AR) imaging systems, which are becoming more and more common in use today, are being used for the visualization of spatial data will seriously affect the future and direction of geographic information systems. Thus, 3D visualization and experience of spatial data will be a frequently encountered and needed field of study in the near future.

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Page 9: EXPLORING THE OPPORTUNITIES OF OPEN SOURCE DATA USE … · EXPLORING THE OPPORTUNITIES OF OPEN SOURCE DATA USE IN CREATION 3D PROCEDURAL CITY MODELS Guclu SENYURDUSEV1, Ahmet Ozgur

Ünen, H. C., Yılmaz, O. M., Güngör, O., (2013). Özgür Harita: Openstreetmap. TMMOB Coğrafi Bilgi Sistemleri Kongresi, Ankara. (in Turkish)

Weissenberg, J., (2014). Inverse Procedural Modelling and Applications. (PhD Dissertation), ETH Zurich, Zurich.

BIOGRAPHY

Guclu SENYURDUSEV received his BSc. degree in Geodesy and Photogrammetry Engineering from Yildiz Technical University in 2004. He received also his MSc. degree in Remote Sensing and Geographical Information Systems from Yildiz Technical University in 2008. He developed a unique software that can edit Laser Scanner 3D point cloud data and generate 3D object models in his master thesis. His main research interests are GIS, LiDAR, remote sensing, 3D visualization and VR-AR systems. In addition, he has been continuing his PhD studies at Istanbul Technical University since 2018. He has been working in the field of remote sensing and GIS in Istanbul Metropolitan Municipality (IMM) for 6 years.

Assoc. Prof. Dr. A Ozgur DOGRU is a research associate in Geomatics Engineering Department of Istanbul Technical University (ITU) in Turkey. He was assigned as visiting PhD researcher in Geography Department of Ghent University, Belgium (6 months) and COGIT Laboratory - IGN France (12 months) for conducting his researches on cartography, data modeling, database design and model generalization. He received his PhD degree on cartography and GIS in 2009. He was involved many research projects at national and international levels including EU-funded framework projects (FP6 and FP7). He became a member of ICA Commission on Generalization and Multiple Representation in 2007. He received Young Scientist Travel Award with his research presented in International Cartographic Conference 2007 (Moscov, Russia). He is an active member of the Standing Commission on Cartography and Spatial Informatics (Chamber of Surveying Engineers). He has been one of the board members of the Spatial Informatics Initiative in Turkey since 2010.

Prof. Dr. N. Necla ULUGTEKIN (Geomatics Engineer and Cartographer) is a senior lecturer in the Geomatics Department of Civil Engineering Faculty in Istanbul Technical University – ITU. Her main research interests are cartography, visualization, GIS and small display cartographic design. She received her BSc. and MSc. degree from ITU in 1983 and 1985 respectively. In 1987, she was awarded with a fellowship from Netherlands for Post Graduated Education on Cartography at ITC. She received her PhD degree in ITU in 1993 and after PhD study, she visited Germany/Bonn Cartography Institute and participated common projects. In addition to teaching on cartography and GIS, she has been participating in activities by Chamber of Surveying Engineers (CSE). She has been assigned as the Chairman of the Commission on Cartography and Spatial Informatics, one of the Standing Scientific and Technical Commissions in CSE. She has been ICA representative of CSE since 2003. She is also founding member of the Spatial Informatics Initiative in Turkey since 2007.

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