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8/2/2019 Export Advice http://slidepdf.com/reader/full/export-advice 1/205 ¬Linesthatbeginwiththe¬characterarecomments ¬andshouldnotbetranslated ¬Itemswithcurlybracketsaretagsandshouldnotbetranslated ¬Thetextfollowingtagseitheronthesameline,orthenextline ¬shouldbetranslated ¬--------------------- ¬*********************************************************** ¬** ¬*BATTLEADVICE* ¬** ¬*********************************************************** ¬------------------- {Keyboard_Shortcuts_Scroll_Text_01_Title} BattleObjectivesandKeyboardS hortcuts {Keyboard_Shortcuts_Scroll_Text_01_Text1} Fromthisscrollyoucanchoosetoviewthebattle'sobjectivesorreferenceuse fulkeyboardshortcutstohelpthebattlerunsmoothly. ¬------------------- {Battle_Stats_Screen_Text_01_Title} BattleStatistics {Battle_Stats_Screen_Text_01_Text1} Thisscrollcontainsafullstatisticalunitbyunitbreakdownofyourarmy'spe rformanceinthebattle. ¬------------------- {Formation_Selection_Buttons_Text_01_Title} GroupedFormationSelection {Formation_Selection_Buttons_Text_01_Text1} Thebuttonstotheleftareusedtogroupunitstogetherintousefulbattleform ations.Theyarealsoausefulguidetolayingoutofarmies.Leftclickonafo rmationbuttonandyourarmywillmoveintothechosenformation.Artilleryand animalhandlersarealwaysdeployedbehindthemainforce. ¬------------------- {Single_Line_Text_01_Title} SingleLine {Single_Line_Text_01_Text1} Thesinglelineformationsimplydrawsyourunitsintoalinewithoutstrategica llypositioninganyofthem.Itcanbeusefulforquicklyholdingadefensivepo sition. ¬------------------- {Sorted_Single_Line_Text_01_Title} SortedSingleLine

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¬Linesthatbeginwiththe¬characterarecomments¬andshouldnotbetranslated¬Itemswithcurlybracketsaretagsandshouldnotbetranslated¬Thetextfollowingtagseitheronthesameline,orthenextline¬shouldbetranslated¬---------------------

¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

¬-------------------

{Keyboard_Shortcuts_Scroll_Text_01_Title} BattleObjectivesandKeyboardShortcuts

{Keyboard_Shortcuts_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sobjectivesorreferenceusefulkeyboardshortcutstohelpthebattlerunsmoothly.

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{Battle_Stats_Screen_Text_01_Title} BattleStatistics

{Battle_Stats_Screen_Text_01_Text1}Thisscrollcontainsafullstatisticalunitbyunitbreakdownofyourarmy'sperformanceinthebattle.

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{Formation_Selection_Buttons_Text_01_Title} GroupedFormationSelection

{Formation_Selection_Buttons_Text_01_Text1}Thebuttonstotheleftareusedtogroupunitstogetherintousefulbattleformations.Theyarealsoausefulguidetolayingoutofarmies.Leftclickonaformationbuttonandyourarmywillmoveintothechosenformation.Artilleryandanimalhandlersarealwaysdeployedbehindthemainforce.

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{Single_Line_Text_01_Title} SingleLine

{Single_Line_Text_01_Text1}Thesinglelineformationsimplydrawsyourunitsintoalinewithoutstrategicallypositioninganyofthem.Itcanbeusefulforquicklyholdingadefensiveposition.

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{Sorted_Single_Line_Text_01_Title} SortedSingleLine

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{Sorted_Single_Line_Text_01_Text1}Thesortedsinglelineformationisusedwhenyourintentionistosurroundtheenemy.HeavyInfantryareplacedinthecentretoholddowntheenemy,whilelighterinfantryandmissiletroopspreventanysubsequentlinesgettingtothefight.Cavalryarepositionedonthewingsinordertomovearoundthesidesandrear.

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{Double_Line_Text_01_Title} DoubleLine

{Double_Line_Text_01_Text1}Thedoublelineformationsimplydrawsyourunitsintoalinewithoutstrategicallypositioninganyofthem.Itcanbeusefulforquicklyholdingandsupportingadefensiveposition.

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{Sorted_Double_Line_Text_01_Title} SortedDoubleLine

{Sorted_Double_Line_Text_01_Text1}Thesorteddoublelineformationallowsyoutoenvelopanenemywiththefirstl

ineandthensupporteithertheweakestorstrongestpointbycommittingyourreservesaccordingly.Unitsarepositionedthesameasasortedsinglelineformation.

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{Missile_First_3_Line_Text_01_Title} MissileFirstThreeLine

{Missile_First_3_Line_Text_01_Text1}Thisformationisbestusedwhentheenemyarequitealongwayaway.Itallowsyoutoskirmishwiththembeforesendingyournon-missileinfantrythroughtoengagetheirmainline.Supportandflankingisprovidedbycavalryunitsinthet

hirdline.

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{Foot_First_3_Line_Text_01_Title} FootFirstThreeLine

{Foot_First_3_Line_Text_01_Text1}Thisformationputsyourheaviestinfantryinthefirstlinetocounteractanearlyassaultbytheenemy.Missileunitsareinthesecondlinetofireovertheheadsoftheengagedinfantryunitsandhinderenemyreinforcements.Cavalryunitsinthethirdlineareusedtoexploitweakpointsintheenemylines.

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{Column_Formation_Text_01_Title} ColumnFormation

{Column_Formation_Text_01_Text1}Thisformationisbestusedwhensettingupbridgeorbreachattacks.Itsalsousefulwhenthereislimitedspaceinwhichtodeployyourforces.

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{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Title} APlanofAction

{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text1}Engagetheenemyspearmenwithyourinfantrythen,oncetheyareheldinplace,attackthemintheflankswithyourcavalry.

{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text2}Useyourinfantryto'grabandhold'hisspearmensothattheycan'tturn,thenhitthemhardinthesidewithyourcavalry!

{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text3}Youcanhaveyourinfantry'fix'hisspearmeninafight,thensendyourcavalryouttoattackthemintheflanks!

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{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Title} APlanofAction

{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text1}

Useourskirmisherstoinflictcasualtiesastheenemymarchtowardsourlines.Theyshouldfallbackastheenemyadvances,though.

{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text2}Astheenemyadvance,ourskirmisherscouldhurtthemquitebadly,aslongasthey'leapfrogbackwards'inrelayssothattheyneverfighthand-to-hand.

{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text3}Astheenemycometowardsus,sendoutskirmisherstowhittlethemdown.Haveourmendropbackinrelaysastheenemyadvances.

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{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Title} APlanofAction

{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text1}Placeourspearmenontheflankstoholdofftheenemycavalry,thenattackinthecentre!

{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text2}Ourspearmencanbeusedoneachflanktoprotectagainstenemycavalryattacks.Thiswillallowourforcesinthecentretoattackboldly.

{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text3}

Usethespearmenontheflanks.They'llholdofftheenemycavalry,thenwecanattackinthecentre.

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{Start_Battle_Lure_Away_The_Camels_Text_01_Title} APlanofAction

{Start_Battle_Lure_Away_The_Camels_Text_01_Text1}Trytoluretheenemycamelsawayfromthemainfightwithyourlightcavalry,s

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plittingtheirarmyintosmallergroups.

{Start_Battle_Lure_Away_The_Camels_Text_01_Text2}Trytosplittheenemyarmyintosmallergroups.Whynotsendyourlightcavalryouttosplittheenemycamelsoffthemainforce?

{Start_Battle_Lure_Away_The_Camels_Text_01_Text3}Useyourlightcavalrytosplittheenemyarmy.Theycanluretheenemycamelunitsawayfromtherestofthearmy.

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{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Title} APlanofAction

{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text1}Useyourlightcavalrytoluretheenemyspearmenoutofformation.Oncethey'vemoved,attackthegapsandhitthemintheflanks.

{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text2}Theenemyspearmencouldbeluredoutofformationbyyourlightcavalryunits.Thiswillmakethemvulnerabletoflankattacks.

{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text3}Sendyourlightcavalryforwardto'tempt'theenemyspearmenintobreakingformation.Oncethey'vemoved,ruthlesslyattackthroughanygaps,andhitthemintheexposedflank!

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{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Title}APlanofAction

{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text1}Theenemylooktobedeployingonahill.Attackupagentleslope,butkeepthe

enemyoff-balancebysendingskirmishersandmissiletroopsupasteeperslope.Aboveall,don'trushintotheassault!

{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text2}Iftheenemywon'tcometous,we'llhavetoattackthem,butthemaineffortshouldbeupthegentlestslope.Sendsomeskirmishersandmissiletroopsuponeofthesteeperslopestodistracttheenemycommander.

{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text3}Iftheenemystayontheirhill,Isuggestacarefulandwelltimedattackupthegentleslope.Inthemeantime,sendtheskirmishersandsomemissiletroopsupasteeperslopetokeeptheenemybusy.

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{Start_Battle_Form_Solid_Infantry_Line_Text_01_Title} APlanofAction

{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text1}Formasolidlinewithyourinfantry,andmaketheenemycometoyou.

{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text2}Thisisnotimeforfancytactics.Formasolidlineandholditagainsttheira

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ssaults.

{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text3}Formthearmyupinasolidline,andlettheenemybringthefighttoyou.Saveclevertacticsforwhentheyareneeded!

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{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Title} APlanofAction

{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text1}Useourspearmento'fix'theenemyphalanxes,andthenattackthemintheflankswithothertroops.

{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text2}Theenemyphalanxeswillbevulnerabletoattacksintheirflanks.'Grabandhold'themwithspearmen,thensendintheflankattacks.

{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text3}Stoptheenemyphalanxeswithspearmen,thenhitthemhardintheflankswithothertroops!

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{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Title} APlanofAction

{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text1}Ourphalanxesshouldbeusedlikeabatteringramattheenemyline.Useothertroopstocovertheflanks.

{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text2}Sendthephalanxesforwardtobattertheenemycentre,whileourothersoldierscovertheirflanks.

{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text3}Usephalanxestodriveintotheenemyline,butmakesuretheflanksarecoveredbyothertroops.

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{Siege_Advice_Equipment_Attack_Towers_Text_01_Title} UsingYourSiegeTowers

{Siege_Advice_Equipment_Attack_Towers_Text_01_Text1}SiegeTowersarebestusedagainstheavilydefendedwalls.Toattackwallswithyoursiegetowersimplyleftclickonthetowerandthenrightclickonthesect

ionofwallyouwishtoattack-justbewaryofanyenemyartillerytryingtostopyou!

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{Siege_Advice_Defence_Objectives_Text_01_Title} RememberYourObjectives

{Siege_Advice_Defence_Objectives_Text_01_Text1}Theenemywilltrytosmashtheirwayintoyoursettlementwiththeirsiegeequi

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pment.Useyourheaviesttroopstodefendanybreachinthewalls.Bepreparedtosallyandtakethefighttotheenemy.Theenemywilltrytomakeforyoursettlement'scentralplaza.Defendthisforaslongaspossible,asyourfoeswillbevictoriousiftheytakeandholdtheplaza.

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{Siege_Advice_First_Text_01_Title} SiegeDeployment

{Siege_Advice_First_Text_01_Text1}Whendeployingyourforceskeepthemclosetoeachother,astheenemymaysendcavalryouttokillexposedandunprotectedunits.

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{Siege_Advice_Attack_Breach_Text_01_Title} IntotheBreach!

{Siege_Advice_Attack_Breach_Text_01_Text1}Yoursiegeweaponshaveknockedthroughasectionoftheenemysettlement'swalls.Divertyourheaviesttroopstoattackthebreach,withouthastethedefenderswillbereadyandyouradvantagelost!

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{Siege_Advice_Defend_Breach_Text_01_Title} TheWallisBreached!

{Siege_Advice_Defend_Breach_Text_01_Text1}Theenemyhavebrokenthroughyourdefenceswiththeirmightyseigeengines,youmustdefendthebreachifyouwishvictorythisday!Divertsomeheavytroopsthereatonce,beforeallislost!

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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Title} EnemyGateDestroyed!

{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Text1}Theenemysettlement'sgatehasbeendestroyedbyyourbatteringram.Youhavetheadvantage.Getsomementhroughthebreachquicklybeforetheenemycandefendit!

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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Title}GateDestroyed!

{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Text1}Thegatehasbeendestroyedbyanenemybatteringram!Verysoontheirtroopswillbepouringintoyoursettlement,getsomemendowntherequicklybeforeyouareoverrun!

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{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Title} Artilleryhasbe

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enDestroyed!

{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Text1}Enemytroopshaveattackedanddestroyedanitemofheavyartillery.Ifyouhaveonagersleft,putsomeheavytroopsbetweenthemandtheenemyrightaway!

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{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Title} FriendlyFire!

{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Text1}Bewaryoffiringyourartillerywhenyouhavesiegeenginesaheadofyou.Youriskdestroyingyourownmentoo!

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{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Title} WatchOutForThoseTowers!

{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Text1}Yoursiegeenginesareatriskfromtheballistatowersmountedonthewallsoftheenemysettlement.Trytoknocktheballistaeoutwithyourartillerybefore

yourenginesareshottomatchwood!

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{Battle_Advice_General_Friendly_Fire_Text_01_Title} FriendlyFire!

{Battle_Advice_General_Friendly_Fire_Text_01_Text1}Bewaryoffiringontheenemywhenyourownunitsareengagedinmeleewiththem.Youriskwipingoutyourownmenaswell!

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{Start_Battle_Enemy_Forming_For_Attack_Text_01_Title} EnemyFormingUp

{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text1}Theenemyisformingupforanattack.Letthemcomeforwardandtirethemselveswithmarching.

{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text2}Itlooksliketheenemymeantoattackratherthanwaitforourfirstmove.

{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text3}Ourenemyisthinkingaboutattackratherthandefence-hemustthinkhehasthestrongerforce.

{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text4}Ourenemiesmustthinkwearevulnerable-theyarereadyinganattack.

{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text5}Ourenemiesarereadyingthemselvestoattack.Ifweletthemcometous,theywillbetired.

{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text6}Ourenemiesarereadyingthemselvestoattack.Ifweattackthemwemaythrowth

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eirplansintodisarray!

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{Start_Battle_Enemy_On_Defensive_Text_01_Title} EnemyHoldingPosition

{Start_Battle_Enemy_On_Defensive_Text_01_Text1}Theenemyareholdingtheirground,waitingforustotakethebattletothem.Weneedtoformalineandattack!

{Start_Battle_Enemy_On_Defensive_Text_01_Text2}Theenemyarejustwaitingforustoadvance.Hmm…wisemen,orjustcowards?

{Start_Battle_Enemy_On_Defensive_Text_01_Text3}Theenemyarestandingto,waitingforourattack.Youshouldformabattlelineandadvanceonthem!

{Start_Battle_Enemy_On_Defensive_Text_01_Text4}Theenemyarecontenttostandonthedefensive.Theirstrategyiswise,sooursneedstobebold!Formastrongline,andattack!

{Start_Battle_Enemy_On_Defensive_Text_01_Text5}Theenemyhavedeployedinadefensiveformation.Theyobviouslyexpectustoat

tack-andwemustifwearetowintheday!

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{Start_Battle_Enemy_Defending_Crossing_Text_01_Title} EnemyHoldingCrossing

{Start_Battle_Enemy_Defending_Crossing_Text_01_Text1}Theenemyareplanningtodefendtherivercrossing.Findsomewhereelsetocross,oryouwillhavetomountafrontalattack.

{Start_Battle_Enemy_Defending_Crossing_Text_01_Text2}Theenemyarecautious,andwaitingforustoattemptarivercrossing.Scoutfo

rundefendedcrossingpoints,butbepreparedtomountafrontalassault.

{Start_Battle_Enemy_Defending_Crossing_Text_01_Text3}Theenemyhavedecidedtodefendtherivercrossing.Weneedtoscoutforanothercrossing,whileattackingheretoholdtheenemyinplace.

{Start_Battle_Enemy_Defending_Crossing_Text_01_Text4}Wefaceanopposedrivercrossing.Adirectattackwillcostmanylives,soitmaybeworthoutflankingtheenemypositionbyusinganothercrossing.

{Start_Battle_Enemy_Defending_Crossing_Text_01_Text5}Theenemyaredefendingtherivercrossing,andobviouslyexpectustoattackthere.Thiswillcostmanylivesunlesswefindanothercrossingwherewecanflan

kthem.

{Start_Battle_Enemy_Defending_Crossing_Text_01_Text6}Theenemyplanisclear:towaitforustotryandcrosstheriver.Adirectattackwillcostmanylives.Flankthemusinganothercrossingpoint.

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{Start_Battle_Enemy_Scouting_Text_01_Title} EnemyScouts

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{Start_Battle_Enemy_Scouting_Text_01_Text1}Theenemyhavescoutslookingforus.So…theyhavenoplanasyetforthebattle.

{Start_Battle_Enemy_Scouting_Text_01_Text2}Theenemyseemtobeunsureofourintentions-theirscoutsarelookingforourweakpoints.

{Start_Battle_Enemy_Scouting_Text_01_Text3}Theenemyseemunsureofwhattodo.Theirscoutsarelookingforsomeweaknessinourposition.

{Start_Battle_Enemy_Scouting_Text_01_Text4}Theenemyscoutsarelookingforourarmy'sstrengthsandweaknesses.

{Start_Battle_Enemy_Scouting_Text_01_Text5}Theenemyarebeingprudent,andscoutingourarmybeforerevealingtheirownplans.

{Start_Battle_Enemy_Scouting_Text_01_Text6}Enemyscoutsarelookingforourforces.Fornow,theenemygenerallacksaclearvisionorplanforthisbattle…

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{Start_Battle_Withdraw_Now_Run_Away_Text_01_Title} Retreat!

{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text1}Theyhaveanoverwhelmingsuperiority.Acertaindiscretionwhenfacedwithoverwhelmingforcecanleadtoalongerandmorefulfilledlife.Inshort,General:runforit!

{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text2}Theyhaveanoverwhelmingsuperiorityinthisbattle.Braveryisverynice,buthewhorunsawaygetstoliveabitlonger...

{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text3}Theenemyareoverwhelminglysuperior!Thismaybeagoodmomenttorememberanimportantsacrificethatmustbemadeinatemplemanymilesfromhere…Withdrawthearmy.Rightnow.

{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text4}Theenemyareoverwhelminglysuperiortoourarmy.Withdrawing-withalittlehurttoyourdignity-wouldseemlikeagoodcourseofaction.

{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text5}Discretionisthebetterpartofvalour.Run,now.Awayfromthem.

{Start_Battle_Withdraw_Now_Run_Away_Text_02_Title} Retreat!

{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text1}Theyarequitepowerful.Wearequiteweak.Thestrategyisquiteclear-it'stimetoleave.Now!

{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text2}There'sanawfullotoffightinthatlotoverthere.Wearelikelytobeoverwhelmed.Iadvise…runningaway,rightnow.

{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text3}

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Theyareextremelypowerfuland,quitefrankly,wehaven'tasnowflake'schanceinVulcan'sforgeofwinninghere.Iadvisea'tacticaladvance'directlyAWAYfromtheenemy!Run!NOW!

{Start_Battle_Withdraw_Now_Run_Away_Text_03_Title} Retreat!

{Start_Battle_Withdraw_Now_Run_Away_Text_03_Text1}Run!RunAway!RUNAWAY!

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{Start_Battle_Enemy_Defending_Hill_Text_01_Title} EnemyOnHilltop

{Start_Battle_Enemy_Defending_Hill_Text_01_Text1}Theenemyareformingonahill-theyexpectustoattack!

{Start_Battle_Enemy_Defending_Hill_Text_01_Text2}Theenemylooklikethey'regoingtodefendthathill,agoodstrongpointforthem.

{Start_Battle_Enemy_Defending_Hill_Text_01_Text3}Theenemyseemtohavedecideddefenceistheirbestpolicy,sothey'llwantustoattackupahillside.

{Start_Battle_Enemy_Defending_Hill_Text_01_Text4}Theenemygeneralthinkshehasastrongdefensivepositiononahilltop.

{Start_Battle_Enemy_Defending_Hill_Text_01_Text5}Luringtheenemyofftheirhilltopwouldseemtacticallysound.

{Start_Battle_Enemy_Defending_Hill_Text_01_Text6}Theenemyarereadyingthemselvesholdthathilltop.Weshouldconsideraroundaboutapproach…

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{Skirmish_Mode_Advice_Text_01_Title} SkirmishMode

{Skirmish_Mode_Advice_Text_01_Text1}Archersandskirmisherswillautomaticallymoveawayfromanenemytoavoidgettingintohandtohandcombat.Thisiscalledskirmishmode.Itcanbetoggledonandoffviathebuttontotherightofthereviewpanel,butbereadytoactquicklyifyourskirmishersarecharged!

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{Missile_Attack_Basics_Text_01_Title} ArrowsandJavelins

{Missile_Attack_Basics_Text_01_Text1}Askilledwarriorhasnomoredefenceagainstanarroworjavelinthanarawrecruit.Useyourskirmisherstotakeoutthebestenemytroops.

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{Missile_Attack_Before_Engaging_Text_01_Title} UseMissilesBeforeEngaging

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{Missile_Attack_Before_Engaging_Text_01_Text1}Iftheenemyarewaitingforyourfirstmove,useyourmissilestofulleffectbeforeengaging.Keepgoinguntilyourunoutofammunition.

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{Missile_Attack_Heavy_Cavalry_Text_01_Title} SkirmishersVsCavalry

{Missile_Attack_Heavy_Cavalry_Text_01_Text1}Heavilyarmouredtroopswithshieldshavegooddefenceagainstarrowfire.Usearrowsagainstmorelightlyarmouredenemytroops.

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{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Title} PreserveYourSkirmishers

{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Text1}Deployyourskirmishersbehindyourlines,astheenemyhavealotoffast,lighttroopsorcavalrythatcouldcatchthemintheopen.

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{Javelins_Vs_Armour_Text_01_Title} UseJavelinsAgainstArmour

{Javelins_Vs_Armour_Text_01_Text1}Thrownjavelinsandspearsaremoreeffectiveagainstarmouredtroopsthanarrows.Usethemagainstthemostheavilyarmouredenemytroops.

{Javelins_Vs_Armour_Text_02_Title} MoreAboutJavelins

{Javelins_Vs_Armour_Text_02_Text1}Youneedtogetveryclosetoenemytroopstousejavelins.Theyarebestusedagainstslowheavyinfantryandphalanxformationsthatcan'tchasethemdown.

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{Missile_Attack_Light_Cavalry_Moving_Text_01_Title} LightCavalry

{Missile_Attack_Light_Cavalry_Moving_Text_01_Text1}Lightlyarmouredcavalrymakeagoodtargetforarrowswhenthey'restationary,butlookforabettertargetifthey'removing.

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{Concentrate_Your_Fire_Flank_Text_01_Title} ConcentrateYourFire!

{Concentrate_Your_Fire_Flank_Text_01_Text1}Ifyou'reattemptingtoflanktheenemy,focusyourmissilefireatthestrongesttroopsonthatflank.

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{Medium_Heavy_Infantry_With_Javelins_Text_01_Title} Javelin-equippedInfantr

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yUnits

{Medium_Heavy_Infantry_With_Javelins_Text_01_Text1}Mediumandheavyinfantryequippedwithjavelinsorpilathrowthemjustbeforetheychargetosoftenuptheenemyformation.Thisisautomatic.

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{Hit_Sitting_Targets_With_Missiles_Text_01_Title} TakeAdvantageOfSittingTargets

{Hit_Sitting_Targets_With_Missiles_Text_01_Text1}Whenattackinganenemythatrefusestomove,sitbackandusemissilesifyoucan.Eveniftheyhavemissilesuperiorityitmaybeworththecost.

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{Enemy_Missile_Superiority_Text_01_Title} EnemyMissileSuperiority

{Enemy_Missile_Superiority_Text_01_Text1}Whenattackinganenemywithsuperiormissiletroops,youwanttogetintohandtohandcombatasquicklyaspossible.

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{Cannon_Fodder_Text_01_Title} ArrowFodder

{Cannon_Fodder_Text_01_Text1}Theenemywilltrytotakeoutyourbesttroopswiththeirmissileunits.Don'tgivethemthatoption.Inaprolongedmissileexchange,givethemsomethingyoudon'tcareabouttofireat.

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{Stay_Grouped_Text_01_Title} StayCloseToTheMainForce

{Stay_Grouped_Text_01_Text1}Whenusinglighttroopstoforceenemyarcherstoretreatbehindtheirlines,becarefulnottochasethemtoofar.Youmustn'triskyourlighttroopsgettingdraggedintoafightwiththeenemy'sfrontline.

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{Draw_Their_Fire_Text_01_Title} DrawTheirFire

{Draw_Their_Fire_Text_01_Text1}Lowerqualityinfantrywitharmourandshieldsmakegreattargetsforenemyarcherstowastetheirmissileson.Theycanprotecthighvalueunitsbydrawingfire.

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{Infantry_Counter_Attack_Text_01_Title} Counter-Charge!

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{Infantry_Counter_Attack_Text_01_Text1}Thereisoftenanadvantageinorderingyourinfantrytocounter-chargeanattackingformation.Thetrickistoleaveituntilthelastmomentsoyourownlinesarenotbroken.

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{Fight_To_The_Death_Text_01_Title} FighttotheDeath!

{Fight_To_The_Death_Text_01_Text1}Youhavesurroundedanenemyunitand,astheyhavenowheretorun,theywillfighttothedeath!Butbeware,asdesperatemenmayalsobedangerousmen…

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{Infantry_Attack_Pants_Quality_Text_01_Title} SomeTroopsAreMoreExpendableThanOthers

{Infantry_Attack_Pants_Quality_Text_01_Text1}Lowerqualityinfantryareusefulforengagingandholdingtheenemyinplacewhileyougoaroundtheirsideorrear,butthelowerthetroopqualitythelesstimeyouhavebeforetheybreakandrout.

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{Infantry_Go_For_The_Throat_Text_01_Title} GoForTheThroat

{Infantry_Go_For_The_Throat_Text_01_Text1}Grabtheenemybythethroatandthenhittheminthevitals!Itisthemostbasicstrategyandisalwaysvalid.Haveonepartofyourarmyholdtheenemyinplacewhiletherestmanoeuvretokillthem.

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{Infantry_Combine_Unit_Types_Text_01_Title} FixingandKillingForces

{Infantry_Combine_Unit_Types_Text_01_Text1}Infantrymakeagoodpinningforcetoholdtheenemyinplacewhilecavalryoutflankandkill,butanycombinationofcavalry,infantry,ormissiletroopsasfixingorkillingforcescanbemadetowork.

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{Outflanking_Basics_1_Text_01_Title} OutflankingManoeuvre

{Outflanking_Basics_1_Text_01_Text1}Tooutflanktheenemy,goaroundtheendsoftheirlineandattacktheirsidesandrear.Youwillalsoneedtoengagetheircentreinordertoholdtheminplaceandstopthemturningtofaceyou.

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{Outflanking_Basics_2_Text_01_Title} OutflankingManoeuvre

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{Outflanking_Basics_2_Text_01_Text1}Outflankingforcescanbeturnedintopinningforces.Ifyoucommitalargeoutflankingforceandholdbackfromattackingfromthefront,theenemywillbeforcedtoturnandfaceyou,presentinghisflankstowhatwasyourcentre.

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{Outflanking_Basics_3_Text_01_Title} FindAWeakSpot

{Outflanking_Basics_3_Text_01_Text1}Outflankingisnottheonlywaytogetbehindanenemyline.Findaweakspot,focusyourmissilestoweakenthem,andthenpunchthroughwithyourmostoffensivetroops.

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{Outflanking_Basics_4_Text_01_Title} UseSpearmenAgainstFlankingCavalry

{Outflanking_Basics_4_Text_01_Text1}Theenemywilloftentrytoflankyourformationwithcavalry,soit'sagoodideatohavespearmenontheendsofyourlinereadytointerceptthem.

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{Anti_Flanking_Basics_1_Trigger_Title} CavalryOnTheFlanks

{Anti_Flanking_Basics_1_Trigger_Text1}Thebestwaytoavoidbeingflankedistostoptheenemyflankingforcefromarriving.Cavalryareusefulforthis,soalwaysdeploycavalryonyourflanks.

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{Stay_Close_Text_01_Title} StayClose

{Stay_Close_Text_01_Text1}Alwaystrytopresentasolidwalloftroopstotheenemy.Largegapsbetweenunitswillletthemfloodthroughandbehindyourunits.Thisisdisasterous.

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{Keep_Reserves_Text_01_Title} Reserves

{Keep_Reserves_Text_01_Text1}Alwayskeepsomeforcesinreservebehindyourfrontline.Theycanfillanygapsthatdevelop,andturntodealwiththreatstoeitherflank.

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{Wavy_Line_Text_01_Title} AKinkInYourLineIsNotNecessarilyAChinkInYourArmour

{Wavy_Line_Text_01_Text1}Astraightlineofunitsisnotalwaysthebestformation.Akink,aveeorastepwillcreateapointinthelinewheretwoofyourunitscanengageoneofthe

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irs.Exploitthis,butrememberitworksbothways.

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{Phalanx_Defence_Basics_Text_01_Title} FightingAPhalanx

{Phalanx_Defence_Basics_Text_01_Text1}Neverexpecttodefeataphalanxincombatfromthefront,exceptwithanotherphalanx.Atbestyoucanexpecttoholdtheminplacewhilemissilesoraflankattackdotheirwork.

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{Phalanx_Deployment_Basics_Text_01_Title} Phalanxes

{Phalanx_Deployment_Basics_Text_01_Text1}Yourphalanxformationsarealmostunbeatablefromthefrontbutveryvulnerableonthesidesandrear.Deploytheminlargeblocksandputstrongunitsontheirsides.

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{Defensive_Strategies_Hills_1_Text_01_Title} DefendingHills

{Defensive_Strategies_Hills_1_Text_01_Text1}Hillsaregooddefensivepositions,asbeinghigherupaslopegivesalargeadvantageincombat.Aimtofighttheenemyonthesteepestslope,notontheflattertopofthehill.

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{Offensive_Strategies_Hills_1_Text_01_Title} AttackingHills

{Offensive_Strategies_Hills_1_Text_01_Text1}Whenattackinganenemythatisdeployedonahill,attackupthemostgentleslope,evenifittakesawhiletogetthere.

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{Offensive_Strategies_Hills_2_Text_01_Title} AttackingHills

{Offensive_Strategies_Hills_2_Text_01_Text1}Ifyourarmyhassuperiorityinmissiles,youmaybeabletoforceadefenderoffthehillwithmissilefirealone.Useallyourammunitionbeforeassaultingthehill.

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{Cavalry_In_Defence_Text_01_Title} CavalryInDefence

{Cavalry_In_Defence_Text_01_Text1}Cavalryarenotgoodatdefendingastaticline.Don'tputcavalryinadefensivelineunlessyou'reexpectingtochargethemout.Ifso,haveinfantryreadytoplugthegaptheyleave.

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{Cavalry_Archers_Text_01_Title} CavalryArchers

{Cavalry_Archers_Text_01_Text1}Cavalryarchersareusefulforharassingbothfixeddefensivepositionsandadvancingenemies.Carefullychooseyourapproachtoavoidenemymissiles,andmovethemoutifthreatened.

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{Cavalry_On_Flanks_Text_01_Title} CavalryOnYourFlanks

{Cavalry_On_Flanks_Text_01_Text1}Placingcavalryunitsonyourflanksgivesyouflexibility.Theycancounteranyflankingmove,ormakeamoveoftheirownifthewayisclear.

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{Cavalry_In_Reserve_Text_01_Title} CavalryInReserve

{Cavalry_In_Reserve_Text_01_Text1}Holdingsomecavalryinreserveinthecentregivesyouflexibility.Asthebattletakesshapeyoucanmovethemquicklytowheretheyareneeded.

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{Flanking_With_Cavalry_1_Text_01_Title} OutflankingWithCavalry

{Flanking_With_Cavalry_1_Text_01_Text1}Cavalrytroopsmakeanexcellentflankingforce.Theycanmovefastaroundtheedgeoftheenemyformationandstrikethesidesorrear,butacleveropponentw

illbereadyforthis.

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{Flanking_With_Cavalry_2_Text_01_Title} OutflankingWithCavalry

{Flanking_With_Cavalry_2_Text_01_Text1}Ifaflankingmanoeuvrebycavalryiscountered,forexamplebyspearmenmovingtointercept,abortthemovebutleavetheminathreateningposition.Youwillhavetieddownsomeofhisunitsfornocost.

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{Flanking_With_Cavalry_And_Infantry_Text_01_Title} OutflankingWithCavalry

{Flanking_With_Cavalry_And_Infantry_Text_01_Text1}Aflankingforceofcavalrycanbeaseriousthreattotheenemy,butamixedforceofcavalryandinfantryalthoughslowerismoredangerous.Theinfantrycanengageenemyspearmenleavingthecavalryfreetokill.

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{Cavalry_Cycle_Text_01_Title} TheCavalryCycle

{Cavalry_Cycle_Text_01_Text1}Cavalrycauseextracasualtieswhenfirstcharginginduetotheimpetusoftheirattack.Acycleofcharge,withdraw,chargecausesmaximumcasualtiesforminimumlosses.Repeatuntildone.

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{Tiring_Cavalry_Text_01_Title} TiringOutYourCavalry

{Tiring_Cavalry_Text_01_Text1}Runningeverywherewithyourcavalryletsthemcovergroundquickly,buttheywillgettiredifyouoverdoit.Tiredtroopsarelesseffectiveincombat.

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{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Title} EnemyHoldingOnlyCrossing

{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text1}Theenemyareplanningtodefendtherivercrossing.Itdoesn'tlooklikethere'sanywhereelsetocross,soyouwillhavetomountafrontalattack.

{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text2}Theenemyarecautious,waitingforustomakeanattempttocrosstheriver.Preparetomountafrontalassault!

{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text3}Theenemyhavedecidedtodefendtherivercrossing.Weneedtoattackhereifwearetowin.

{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text4}Wefaceanopposedrivercrossing,astheenemyhavechosenadefensiveposition.Adirectattackwillcostmanylives…

{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text5}Theenemyplanisclear:towaitforustotryandcrosstheriver.Adirectattackwillcostmanylives,asthereisnowhereelsetocross.

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{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Title} APlanofAction

{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text1}Suggestedplanofaction:attacktheenemycentrewithmissiletroops,butfromtheflanks.Whentheyrunoutofammunition,sendinyourheaviesttroopstofinishthejob!

{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text2}Atwo-stageplanmightworkwellhere.First,softenthemupinthecentrebyusingyourmissiletroops,thenasthatattackstartstorunoutofammunition,hitthemhardwithyourheavierunits.

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{Game_Options_Scroll_Battle_Text_01_Title} GameOptions

{Game_Options_Scroll_Battle_Text_01_Text1}Leftclickongraphicoptionstoaddorremovegraphicaleffectsandchangetheresolutionofthecampaignmapandbattlefields.Leftclickonsoundoptionstochangesoundeffectsandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenubyleftclickingtheappropriatebuttons.

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{Missiles_Strategy_Formations_Text_02_Title} PreserveYourSkirmishers

{Missiles_Strategy_Formations_Text_02_Text1}Don'tletyourarchersandskirmishersgettoofaraheadofyourothertroops.Iftheenemycatchthemintheopenthey'llbeslaughtered.

{Missiles_Strategy_Formations_Text_03_Title} SkirmishersVsCavalry

{Missiles_Strategy_Formations_Text_03_Text1}

Whensendingarchersandskirmishersaheadofyourmainbodyoftroops,beparticularlycarefulofenemycavalry.Ensureyoucanputsomeheavierunitsintheirwayiftheycharge.

{Missiles_Strategy_Formations_Text_04_Title} PositionYourArchersCarefully

{Missiles_Strategy_Formations_Text_04_Text1}Iftheenemyareslowordefendingafixedpositionyourarcherswillbebestdeployedaheadofyourlines.

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{Light_Cavalry_Text_01_Title} LightCavalry

{Light_Cavalry_Text_01_Text1}Lightcavalrymakeexcellentbait.Youcanluretheenemyintoambushes,drawunitsoutofpositionintheirline,orjustmakethemtirethemselvesoutchasingyou.

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{Ballistas_Scorpions_Text_01_Title} Ballistae

{Ballistas_Scorpions_Text_01_Text1}

Ballistasandscorpionsfirelargespearsorboltsathighvelocities.Theyareintendedforuseagainstmassedranksofmenratherthanwallsorgates.

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{Onagers_Text_01_Title} Onagers

{Onagers_Text_01_Text1}Onagersfirelargerocks,andaremainlyintendedforuseagainstwallsandbuil

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dings.Theycancausecasualtiesamongsttroopstoo.

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{Target_Their_Best_Text_01_Title} TargetTheEnemy'sBest

{Target_Their_Best_Text_01_Text1}Whentargetingartilleryatmen,pickouttheenemy'sbestunits.Theydiejustaseasilyaspeasants.

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{Lure_With_Artillery_Text_01_Title} LureTheEnemyUsingArtillery

{Lure_With_Artillery_Text_01_Text1}Artillerycanbeagreatincentiveforadefendingenemyinhillyterrainnottojustsitthereandwaitforyou.Youcanbombardthemuntiltheymovetoamoresuitableplacetodie.

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{Stay_In_Cover_Text_01_Title} StayInCover

{Stay_In_Cover_Text_01_Text1}Ifyou'regoingtomakeaflankingmove,trytopickaroutewhereyourforcewon'tbevisibleforaslongaspossible-behindahill,orbehindorthroughwoods.

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{Offer_Bait_Text_01_Title} OfferBait

{Offer_Bait_Text_01_Text1}

Usesmallmobileforcesasbaitforambushes.Leavethemlookingvulnerableinplainview,withyourmainforcehiddeninnearbywoods.

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{Feigning_Retreat_Text_01_Title} FeigningARout

{Feigning_Retreat_Text_01_Text1}Feigningaroutbysacrificingaunitisasurewayofenticingadefenderoutofastrongdefensiveposition,orluringanattackerintoanambush.Butbeware,afeignedroutcanquicklybecomearealone.

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{Enticing_The_Enemy_Text_01_Title} EnticingTheEnemy

{Enticing_The_Enemy_Text_01_Text1}Hidingstrongerunitstotherearmayenticetheenemyintoarashattack.Theycanthenbebroughtupquicklytotheenemy'sweakestpoint.

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{Defeat_In_Detail_Text_01_Title} DefeatInDetail

{Defeat_In_Detail_Text_01_Text1}Wheretheenemyareunitedinasingleformation,manoeuvretodividethem.Separatingtheirforceintosmallchunksandapplyingyourfullforcetoeachinturniscalled"defeatindetail".

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{Look_At_Their_Lines_Text_01_Title} LookAtTheEnemyLines

{Look_At_Their_Lines_Text_01_Text1}Wheretheenemyareconcentrated,prepareadefensiveline,wheretheyarestrong,avoidthem.Attackwheretheyareunprepared.

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{Enrage_The_Enemy_Text_01_Title} EnrageTheEnemy

{Enrage_The_Enemy_Text_01_Text1}

Provokeadefendingenemyintounwiseattacksbyenragingthem.Skirmishersareagoodtrooptypetoprovokethisresponse

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{When_Outnumbered_Text_01_Title} WhenOutnumbered

{When_Outnumbered_Text_01_Text1}Whenyouareoutnumberedmakesureyoukeeptheoptionofwithdrawingopen.Thiswillhelpyoutoreducecasualtiesifthebattleisbeinglost

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{When_Massively_Outnumbered_Text_01_Title} WhenMassivelyOutnumbered

{When_Massively_Outnumbered_Text_01_Text1}Whenmassivelyoutnumbereditmaybebesttoavoidthebattlealtogether.

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{Make_Yourself_Invulnerable_Text_01_Title} MakeYourselfInvulnerable

{Make_Yourself_Invulnerable_Text_01_Text1}

Thekeytovictoryistomakeyourselfinvulnerableandwaitfortheenemy'smomentofvulnerability.Invulnerabilityliesindefence,andvictoryinattack.

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{Flow_Like_Water_Text_01_Title} FlowLikeWater

{Flow_Like_Water_Text_01_Text1}Whenattacking,floodlikewateraroundtheenemyarmy,usingyourstrongestuni

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tstodestroytheirweakest,andavoidingtheirstrongpoints.Aroutstartswiththeweakestunit.

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{Disrupt_Their_Plans_Text_01_Title} DisruptTheirPlans

{Disrupt_Their_Plans_Text_01_Text1}Totaketheinitiative,maketheenemymovebycreatingasituationtheymustrespondto.Itwilldisrupttheirownplans.Thisishowyouattacktheheartoftheenemy'sstrategyonthebattlefield.

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{Spread_Panic_Text_01_Title} SpreadPanicAmongstThem

{Spread_Panic_Text_01_Text1}Youdonotonlywinabattlebykillingeverylastenemysoldieronthefield.Youwinbycausingthemtobreakandflee.Whenaunitroutsthepanicspreads,andnearbyunitswilljointhem.Atricklebecomesaflood.

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{Maintain_Momentum_Text_01_Title} MaintainMomentum

{Maintain_Momentum_Text_01_Text1}Momentumisoverwhelming.Routingthreeenemyunitsinabattleisnogreatachievement.Routingthreeenemyunitsatthesametimemaycauseacascadeofpanicandwinthebattle.

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{Timing_Is_Everything_Text_01_Title} TimingIsEverything

{Timing_Is_Everything_Text_01_Text1}Incausinganenemyrout,timingiseverything.Youfindweakspotsintheenemy,weakenthemuntiltheyarewavering,andthenhitthemhardatthesametime.Themoreunitsyoucanroutsimultaneously,themorechancethewholearmywillpanicandrun.

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{Keep_Your_Distance_Text_01_Title} KeepYourDistance

{Keep_Your_Distance_Text_01_Text1}

Whendefending,don'tbetookeentodeployclosetotheenemy.Thefurtherhehastomarchtogettoyou,themoretiredhewillbewhenhearrives.

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{Consider_Your_Reinforcements_Text_01_Title} ConsiderYourReinforcements

{Consider_Your_Reinforcements_Text_01_Text1}Whenyouhaveanothergeneralbringingreinforcementstothebattle,don'tbeto

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oeagertoattack.Youarenotatfullstrengthuntilhearrives,andmayneedtoadoptadefensivestanceatfirst.

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{Terrain_Advantage_Text_01_Title} TakeAdvantageOfTerrain

{Terrain_Advantage_Text_01_Text1}Thereareplaceswhereafewcandefendagainstmany-rivercrossings,narrowpasses,hillyterrain,fortsandcities.Chooseyourdefensivepositionscarefullyandyoucanfreeuptroopsforattack.

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{Javelins_Vs_Armour_Legions_Text_01_Title} UseOfPila

{Javelins_Vs_Armour_Legions_Text_01_Text1}Theselectedunitcarriesapilum,aspecialtypeofjavelinuniquetotheRomanarmy.Eachpilumhasasoftironshaftbehindthepiercingheadthatisdesignedtobendassoonasithitsatarget,makingitimpossibletopulloutandthrowback.Yourunitwillthrowtheirpilabeforedrawingtheirswordsandchargingintobattle.

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{Take_The_Initiative_Text_01_Title} TakeTheInitiative

{Take_The_Initiative_Text_01_Text1}Taketheinitiativeinbattlebymakingmanoeuvrestheenemymustrespondto.Evenifyoudon'tfollowitthrough,they'llbesobusycounteringyourmovesthey'llhavenotimetomakeanyoftheirown.

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{Hide_Your_Intent_Text_01_Title} HideYourIntent

{Hide_Your_Intent_Text_01_Text1}Deployyourtroopssotheyhavenovisibleshape.Forexample,puttingallyourcavalryononeflanktellstheenemyyourintentionistomakeaflankingmove.Startingwithyourforcesdispersedandthenbringingthemtogetheratthelastmomenthidesyourintent.

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{Distract_The_Enemy_Text_01_Title} DistractTheEnemy

{Distract_The_Enemy_Text_01_Text1}Ratherthanracingtheenemytogetcontrolofhighground,trytoapproachitoutofsightsotheyseenoreasontohurry,whiledistractingthemwithbaittheycannotresist.

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{Never_Over_Commit_Text_01_Title} NeverOver-CommitYourself

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{Never_Over_Commit_Text_01_Text1}Orderingthewholearmytoattackthrowsawayanychanceofgaininganadvantage.Evenifyouhaveenoughbruteforcetowin,youwillhavelostmanymorementhanyouneededto.

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{Create_Opportunities_Text_01_Title} CreateOpportunities

{Create_Opportunities_Text_01_Text1}Whenyouseenoopportunityoradvantage,createchangesinthesituationbydispersalandconcentrationofyourforces.Theenemy'smovestocounteryouwillcreateopportunities.

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{Tire_Them_Out_Marching_Text_01_Title} TireThemOutThroughMarching

{Tire_Them_Out_Marching_Text_01_Text1}Letanattackingenemycometoyouratherthanmovingforwardtomeetthem.Theirmenwillbetiredwhentheyarrive.

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{Consider_Their_Formation_Text_01_Title} ConsiderTheEnemyFormation

{Consider_Their_Formation_Text_01_Text1}Whendefending,donotattackanenemyadvancingtowardsyouingoodorder.Iftheirformationisnotwellordered,takewhatopportunitiesarise.

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{Never_Give_Away_High_Ground_Text_01_Title} NeverGiveAwayHighGround

{Never_Give_Away_High_Ground_Text_01_Text1}Bewarywhenattackinganenemywiththeirbackstothehills.Expectthemtowithdrawtothehighground.

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{Avoid_The_Elite_Text_01_Title} AvoidTheElite

{Avoid_The_Elite_Text_01_Text1}Don'tstartyourattackbyengagingtheenemy'selitetroops.Inaperfectbattl

eyouwouldrouttheirarmywithoutfightingthematall.

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{Dangerous_When_Cornered_Text_01_Title} DangerousWhenCornered

{Dangerous_When_Cornered_Text_01_Text1}Whenyousurroundanenemy,alwaysleaveanavenueforescape.Givennopossibilityofescape,routingmenwillstandandfighttothedeath.

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{Keep_Them_Occupied_Text_01_Title} KeepThemOccupied

{Keep_Them_Occupied_Text_01_Text1}Tireyourenemyoutbykeepingthemconstantlyoccupiedandmakingthemrushaboutbyofferingsomeadvantage,forexamplebymovingfastlighttroopsintoavulnerableposition.

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{Mountain_Warfare_Text_01_Title} MountainWarfare

{Mountain_Warfare_Text_01_Text1}Whenfightinginmountainpasses,stayclosetothevalleywalls.Youmaybeabletotakeadvantageoftheslopes,oratleastusethemtoprotectoneflank.

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{Take_The_High_Road_Text_01_Title} TakeTheHighGround

{Take_The_High_Road_Text_01_Text1}Whereverpossiblefightdownhill.Whoeverishigherhasalargeadvantage.

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{Avoid_Traps_Text_01_Title} AvoidWalkingIntoATrap

{Avoid_Traps_Text_01_Text1}Avoidapproachingplacessurroundedbyheights,wheretroopscanbeentrappedandcutoff,orwherethelandissunken.Keepyourdistanceanddrawtheenemytowardstheseareas.

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{Scout_The_Terrain_Text_01_Title} AlwaysScoutTheTerrain

{Scout_The_Terrain_Text_01_Text1}Bewaryofambusheswherethereislonggrass,forestorroughterrainontheflanks.Carefullyscoutthemoutwithyourlighttroops.

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{Consider_The_Birds_Text_01_Title} ConsiderTheBirds

{Consider_The_Birds_Text_01_Text1}Birdsrisingandcirclingisasignofanenemylyinginambush.

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{Know_The_Signs_Text_01_Title} KnowTheSigns

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{Know_The_Signs_Text_01_Text1}Dustrisingupwardinhighstraightcolumnsisasignofcavalry.Widelowcloudsindicateinfantry.

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{Choose_Your_Ground_Text_01_Title} ChooseYourGroundCarefully

{Choose_Your_Ground_Text_01_Text1}Don'tmoveyourarmiestopositionswherethegroundisdifficulttodefend,orwhereyoucangainnoadvantageandwouldsuffercasualtiesinacounter-attack.

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{Skirmish_Mode_Button_Text_01_Title} SkirmishMode

{Skirmish_Mode_Button_Text_01_Text1}Youhavepressedtheskirmishmodebuttonforthefirsttime.Thisbuttontogglesskirmishmodeonandofffortheselectedtroops.Wheninskirmishmodetroopswillavoidgettingintohandtohandcombatbykeepingtheirdistancefromenemytroops.Missiletroops,likearchers,arealwaysinskirmishmodeunlessyouturnitoff,forexampleifyouwantthemtostandandfight.

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{Special_Abilities_Button_Text_01_Title} SpecialAbilities

{Special_Abilities_Button_Text_01_Text1}You'vepressedthespecialunitabilitiesbuttonforthefirsttime.Thisturnsonanyspecialformationsorabilitiesoftheunityouhaveselected.Asyouselectdifferentunitsyou'llseethebuttonchange.Notallunitshaveaspecialability,andthebuttonisgreyedoutforthem.

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{Group_Formations_Button_2_Text_01_Title} GroupFormations

{Group_Formations_Button_2_Text_01_Text1}Youhavepressedthegroupformationbuttonforthefirsttime.Thisbringsupasetofstandardformationsforgroupsofunitsthatcansaveyoutimeandeffort.Moveyourmouseovereachformationbuttontoseewhatitdoes.

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{Unit_Linking_Button_Text_01_Title} UnitLinking

{Unit_Linking_Button_Text_01_Text1}Youhavepressedtheunitlinkingbuttonforthefirsttime.Thistogglesunitlinkingonandoff.Unitlinkingautomaticallymakessmallchangestotheshapeandpositionoftheunitsothereisnogapbetweenitandthenextunit.Youwouldonlyturnitoffifyouwantveryprecisecontroloverexactlywhereeveryonestands.Itisnormallyon.

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{Withdraw_Button_Text_01_Title} Withdraw

{Withdraw_Button_Text_01_Text1}Youhavepressedthewithdrawbuttonforthefirsttime.Thisorderstheselectedunitstoleavethebattlefieldinanorderlymanner.Useitifyouthinkyouarelosingandwanttosaveyourmentofightanotherday.Tocancelthewithdrawordersimplygivetheunitsamoveorder.

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{Cancel_Order_Button_Text_01_Title} CancelOrder

{Cancel_Order_Button_Text_01_Text1}Youhavepressedthecancelorderbuttonforthefirsttime.Thiscancelsordersfortheselectedunitsandmakesthemstopwheretheyare.Youcouldjustgivethemaneworder,butusingthisbuttonisquickerifyouneedthemtostopimmediately.

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{AI_Assistance_Button_Text_01_Title} AIAssistance

{AI_Assistance_Button_Text_01_Text1}YouhavepressedtheAIAssistancebuttonforthefirsttime.Whenyouhaveagroupselected,theunitlinkingbuttonisreplacedbythisone.ItappointsanAIcaptaininchargeofthegroup.Youcanorderthewholegrouptomoveorattack,andthecaptainwillworkoutaplanandcontrolhoweachunitinthegroupmoves.Usethisifyouwanttogivegeneraldirections,ratherthanworryingabouteachandeveryunit.

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{Grouped_Units_Tabs_Text_01_Title} GroupedUnitsTabs

{Grouped_Units_Tabs_Text_01_Text1}Thesetabsletyouswapbetweengroupsofunitsquicklyandeasily.Groupsallowyoutocontrollargernumbersofunitswithasinglecommand.Theymoveasone,tryingtokeeptheirpositionsrelativetoeachother.

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{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Title} UsingYourSiegeLadders

{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Text1}

Laddersarebestusedonlightlydefendedwalls.Toattackthewallswithyoursiegeladderssimplyleftclickontheladdersandthenrightclickonasectionofwall.Beawareofenemymissiletroopsandmoveintestudoformationwhenapproachingthewallstopreventheavylosses.

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{Siege_Deployer_Scroll_Text_01_Title} SiegeDeployment

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{Siege_Deployer_Scroll_Text_01_Text1}Leftclickanddragyoursiegeequipmentontotheunitcardoftheunityouwanttocontrolthesiegeequipment.Youcanchooseautomaticdeploymentbyleftclickingontheappropriatebutton.

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{Outnumbering_The_Enemy_5to1_Text_01_Title} OutnumberingTheEnemy5:1

{Outnumbering_The_Enemy_5to1_Text_01_Text1}Whenyououtnumbertheenemyby5to1,asimplestrategyof"attack"willwork,butamoreconsideredstrategymaysaveyoucasualties.

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{Outnumbering_The_Enemy_2to1_Text_01_Title} OutnumberingTheEnemy2:1

{Outnumbering_The_Enemy_2to1_Text_01_Text1}Whenyououtnumbertheenemy2to1thebeststrategyistotrytodividethemratherthansimplychargingin.

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{Cavalry_Charges_Text_01_Title} CavalryCharges

{Cavalry_Charges_Text_01_Text1}Itisimportanttopreservethedevastatingimpactacavalryunitcanhave.Whengoingintocombatwithcavalry,alwayschargethelastfewyardsbydoublerightclickingthetarget.Bewareofchargingacrosstoogreatadistancethough,itsatiringbusiness.

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{Defensive_Strategies_Hills_2_Text_01_Title} DefendingHills

{Defensive_Strategies_Hills_2_Text_01_Text1}Whendefendingahillyoucansetupyourdefenceatthebaseofthehillratherthanatthetop.Theenemymaybeluredintoanearlyattackandwecanretireupthehillastheyapproach.

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{Phalanx_Last_Stand_Text_01_Title} DefendingWithPhalanxes

{Phalanx_Last_Stand_Text_01_Text1}

Aringofphalanxesfacingoutwardisaverystrongformation,greatforlaststandswhenonlyartilleryfirecandefeatit.

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{Anti_Flanking_Basics_2_Trigger_Title} OfferTheEnemySomething

{Anti_Flanking_Basics_2_Trigger_Text1}Asoundstrategytoavoidbeingoutflankedistodeliberatelyofferaflanktot

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heenemy,butbereadytoturntofacethemwhentheyarrive.

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{Missile_Attack_Slingers_Text_01_Title} SlingsandArrows

{Missile_Attack_Slingers_Text_01_Text1}Slingsworklikearrowsinmostrespects.However,althoughtheyhaveagoodrange,slingerscannotfireovertheheadsofotherunitsinthesamewayarcherscan.Becarefulnottoplacevaluableinfantrybetweenyourslingersandtheenemy.

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{Retire_To_Entice_Text_01_Title} RetiretoEntice

{Retire_To_Entice_Text_01_Text1}Setupyourdefenceatthebaseofthehillratherthanatthetop.Theenemymaybeluredintoanearlyattack,thenyourforcescanretireupthehillastheyapproach.

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{When_Strong_Appear_Weak_Text_01_Title} WhenStrongAppearWeak

{When_Strong_Appear_Weak_Text_01_Text1}Deployinginnarrowcolumnsratherthanlinesmakesyourtroopslookevenfewer.Youmayenticetheenemytoattackbeforethey'rereallyready.

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{When_Near_Appear_Far_Away_Text_01_Title} WhenNearAppearFarAway

{When_Near_Appear_Far_Away_Text_01_Text1}Deployasmallgroupofmeninplainviewtowardstherearoftheenemyandhidethemainforcetooneside.Whentheenemygeneraltakesthebait,attacktheirflank.

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{UI_Panel_Characters_Early_Advice_Basics_Text_03_Title} Retinue

{UI_Panel_Characters_Early_Advice_Basics_Text_03_Text1}Afamilymembermayalsoemployaretinuetoassisthiminhisduties.Theseretainersarelistedonthesamescreenasvicesandvirtues,accessedthroughthe

arrowsatthebottomofthescroll.Mouseoverthemtoviewtheirdescriptionsandeffects.

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{Help_Game_Options_Scroll_Battle_Text_01_Title} GameOptions

{Help_Game_Options_Scroll_Battle_Text_01_Text1}Leftclickongraphicoptionstoaddorremovegraphicaleffectsandchangethe

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resolutionofthecampaignmapandbattlefields.Leftclickonsoundoptionstochangesoundeffectsandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenubyleftclickingtheappropriatebuttons.

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{Help_Battle_Stats_Screen_Text_01_Title} BattleStatistics

{Help_Battle_Stats_Screen_Text_01_Text1}Thisscrollcontainsafullstatisticalunitbyunitbreakdownofyourarmy'sperformanceinthebattle.

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{Help_Keyboard_Shortcuts_Scroll_Text_01_Title} BattleObjectivesandKeyboardShortcuts

{Help_Keyboard_Shortcuts_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sobjectivesorreferenceusefulkeyboardshortcutstohelpthebattlerunsmoothly.

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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************

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{Character_Details_Be_A_General_Text_01_Title} MilitaryCareer

{Character_Details_Be_A_General_Text_01_Text1}Thisman'sskillsindicatethathewouldmakeagoodcommanderofoneofourarmies.

{Character_Details_Be_A_General_Text_01_Text2}You'llfindthatalifeinthemilitaryprobablysuitsthismantoa'T'.

{Character_Details_Be_A_General_Text_01_Text3}Thismanisbestsuitedbyhistemperamentandskillstobeageneral.

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{Character_Details_Super_General_Text_01_Title} BornSoldier

{Character_Details_Super_General_Text_01_Text1}Thismanisobviouslydestinedtobeagreatleaderonthebattlefield,thankstohiscommandingpersonality!

{Character_Details_Super_General_Text_01_Text2}You'llfindthatthiscommandingyoungmanwillshineinamilitarycareer.

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{Character_Details_Super_General_Text_01_Text3}Thismanhasalltheskillsneededtobecomeanoutstandinggeneral.

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{Character_Details_Be_A_Governor_Text_01_Title} GubernatorialCareer

{Character_Details_Be_A_Governor_Text_01_Text1}Thismanisbestsuitedbyhistemperamenttobethegovernorofacity,ratherthanageneralinsomecampfullofroughsoldiers.

{Character_Details_Be_A_Governor_Text_01_Text2}Thisman'sskillsindicatethathewouldmakeagoodstartinchargeofoneofourcities.

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{Character_Details_Super_Governor_Text_01_Title} BornRuler

{Character_Details_Super_Governor_Text_01_Text1}Thismanisobviouslydestinedtobeanoutstandinggovernor,thankstohismanagerialskills.

{Character_Details_Super_Governor_Text_01_Text2}You'llfindthatthisyoungmanwillshineinagovernmentcareer,rulingoneofoursettlements.

{Character_Details_Super_Governor_Text_01_Text3}Thismanhasalltheskillsneededtobecomeasuperbgovernor.

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{Character_Details_Useless_Text_01_Title} NotATalentedPerson

{Character_Details_Useless_Text_01_Text1}Thismanisunlikelytobemistakenforsomeonewithtalent.It'sprobablybestnottogivehimanimportantroleinyourarmiesorgovernment.

{Character_Details_Useless_Text_01_Text2}Thismanisnotexactlythesharpestswordinthearmoury.It'sprobablybesttogivehimasmalljob,somewherefarawayandunimportant…

{Character_Details_Useless_Text_01_Text3}Naturehasnotbeenkindtothisman.Hismeagreskillsmakehimbestemployedinasmalljob,perhapsrunningyoursmallestsettlement-oranarmyofonesoldier!

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{Character_Details_All_Rounder_Text_01_Title} ANewParagon

{Character_Details_All_Rounder_Text_01_Text1}Thisman'snaturaltalentsmeanthathewouldbelikelytoexcelinanyjobhewasgiven.

{Character_Details_All_Rounder_Text_01_Text2}

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TheGodshavebeenkindtothisman,andproducedaparagontoaidourcause!Hewillworkwellinanycapacity,asageneralorcitygovernor.

{Character_Details_All_Rounder_Text_01_Text3}ThismanisanewHercules,anewHector,anewHoratius!Littleshouldbebeyondhisabilities.

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{City_Riots_Garrison_Properly_Text_01_Title} SettlementRioting!

{City_Riots_Garrison_Properly_Text_01_Text1}Troopsareneededurgentlytoquelltherioters.Thereisnotimetorecruitmenfromwithinthissettlement;bringinthenearestavailableunitstoincreasethegarrisonsize.Soldiersareafinewaytoestablishorderinariotingtown.

{City_Riots_Garrison_Properly_Text_01_Text2}Troopsareneededurgentlyinthissettlement.Thereisnotimetorecruitmen;bringinthenearestavailableunitstoincreasethegarrisonsize.Theycanhelpbringriotersundercontrol,andmakethelocalsthinkbeforetheyrebelagain.

{City_Riots_Garrison_Properly_Text_01_Text3}

Troopsareneededurgentlytoquelltherioters.Thereisnotimetorecruitmenfromwithinthissettlement;bringinthenearestavailableunitstoincreasethegarrisonsize.Sendinginsoldiersisoneofthemosteffectivewaysofstoppingariot.

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{City_Riots_Install_Better_Governor_Text_01_Title} AFreshFaceinCharge

{City_Riots_Install_Better_Governor_Text_01_Text1}AnewmanasGovernormightre-establishorderbeforetheriotshereturnintoarevolt.

{City_Riots_Install_Better_Governor_Text_01_Text2}AchangeofGovernor-iftherightmanisappointed-mighthelpcalmtherioters.

{City_Riots_Install_Better_Governor_Text_01_Text3}PerhapsanewGovernorwouldcalmtheriotersandgetthemoffthestreets.

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{City_Riots_Throw_Games_Cure_Text_01_Title} EntertaintheMob

{City_Riots_Throw_Games_Cure_Text_01_Text1}OnewayofcalmingriotersistogivethemGladiatorialGamestowatch.Whiledivertedbybloodandviolence,theycanhardlyrebelagainsttheirmasters!

{City_Riots_Throw_Games_Cure_Text_01_Text2}ThrowsomeGladiatorialGames.WhiletheMobhowltheirapprovalatthisspectacletheymayforgettoriot!

{City_Riots_Throw_Games_Cure_Text_01_Text3}ThrowsomeGladiatorialGames.Givetherioterssomethingtosatisfytheirblood

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lustanddistractthem!

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{City_Riots_Install_A_Governor_Text_01_Title} SendAGovernor

{City_Riots_Install_A_Governor_Text_01_Text1}Perhapssendingagovernortothissettlementmightbeagoodidea.Hewoulddealwithlocalissuesbeforeanyriotbecomesarebellion.

{City_Riots_Install_A_Governor_Text_01_Text2}Theriotersmightrespondpositivelytoagovernorbeingappointedtomanagetheirsettlement.

{City_Riots_Install_A_Governor_Text_01_Text3}It'spossiblethatthesmackoffirmgovernment-oranygovernmentpresence-mightquelltheriotersandstopmoretroubledeveloping.

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{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Title} ProblemsWithTheHeir

{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text1}Nowthathehascomeofageyourheirislikelytobeapublicembarrassment.Stepsshouldbetakentobringin'newblood'.

{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text2}TheGodshavenotbeenkindtoyourfamily,andyourheirisill-favouredindeed.Youwoulddowelltotakestepstoreplacehimassoonaspossible.

{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text3}Itisnowobviousthattheshortcomingsofyourheircannolongerbehiddenfromthepublicgaze.Youwoulddowelltolookforamoresuitablereplacement.

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{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Title} SpendingBeyondYourMeans

{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Text1}Cutbackonbuildingworkordisbandsomeofyourmilitary.Youarespendingtoomuchmoney,giventhatit'snotpossibletoraisetaxesanyhigher.

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{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_Title}Overdrawn!

{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_Text1}Yourextensiveconstructionortrainingschedulehasbankruptedyourtreasury!Cutbackonbuildingworkordisbandsomeofyourmilitary.Taxescannotberaisedanyhigherasyouarealreadyriskinginsurrection!

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{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Title} HighWagesBill

{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Text1}Raisetaxesinyourtownsandcitiesordisbandsometroops!Yourmilitarysupportcostsarebankruptingyourtreasury.Ofcourse,youcouldalwayssendyourmentowarandplunderotherlands…

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{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Title} Overdrawn!

{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Text1}Yourtreasuryisoverdrawnthankstothehighcostofsupportingyourarmies.Asaresult,recruitmenthasbeentemporarilyhalted.Youmustdisbandsomeexistingunitsandraisetaxeswherepossiblebeforetrainingcancontinue.Ofcourse,capturinganotherfaction'sterritorywouldsolvetheproblem...

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{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Title} RaiseTaxes!

{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Text1}You'respendingmoremoneythaniscominginbecausethetaxationpolicyacrossyourempireisgenerallylow.Raisetaxesinthemostloyalsettlementsunderyourcontrol.Bewarythough,ashightaxationbreedsdissent.

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{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Title} Overdrawn!

{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Text1}

Yourtreasuryisoverdrawn,asyou'respendingmoremoneythanactuallycomesin.Youcancounteractthisbyraisingtaxesinthemostloyalsettlementsunderyourcontrol.Butbecareful,asthismaymakethemlessloyalovertime…

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{Julii_Initial_Turn_Advice_Text_01_Title} WheretoStart?

{Julii_Initial_Turn_Advice_Text_01_Text1}Yourfirstprioritiesshouldbetoconquerthenearbyrebelsettlementtothenorth-west.Beyondthat,you'llneedtoconfronttheGauls,sostartbuildingupyourarmiesnow.

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{Scipii_Initial_Turn_Advice_Text_01_Title} WheretoStart?

{Scipii_Initial_Turn_Advice_Text_01_Text1}YourfirstprioritiesshouldbetobuildupyourforcesonSicily,andlooktoconqueringatleastoneofthesettlementsthere.Choosecarefully,asthismeanswarwiththeoriginalowningfaction.

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{Brutii_Initial_Turn_Advice_Text_01_Title} WheretoStart?

{Brutii_Initial_Turn_Advice_Text_01_Text1}Yourfirstpriorityshouldbetobuildupyourfleetsandarmies,asthereislittleprospectofexpansionontheItalianmainland.YoucanthenlooktoattackingtheGreekstotheeast.

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{Julii_Second_Turn_Starting_Advice_Text_01_Title} FortheFuture…

{Julii_Second_Turn_Starting_Advice_Text_01_Text1}Looktoreinforcingyourarmies,waragainsttheGaulsmaybeimminent.Theirterritoryistheroadtothenorthernandwesternworld!Again,Icanhelpthroughtheadvicebuttonsintheconstructionandrecruitmentscrolls.

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{Scipii_Second_Turn_Starting_Advice_Text_01_Title} FortheFuture…

{Scipii_Second_Turn_Starting_Advice_Text_01_Text1}ShipasmanyofyourtroopsaspossibletoSicily.Theislandismorethanjustanotherprovince.ItisasteppingstonetocontroloftheseasandastagingpostforalaterinvasionofNorthAfrica.

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{Brutii_Second_Turn_Starting_Advice_Text_01_Title} FortheFuture…

{Brutii_Second_Turn_Starting_Advice_Text_01_Text1}

BuildingupyourforceswillallowyoutoinvadeandconquerGreeceandtheBalkans.Thesecanbevaluableprovinces,andagoodspringboardforlaterattackstotheeast.

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{First_Incoming_Message_Text_01_Title} IncomingMessage

{First_Incoming_Message_Text_01_Text1}Leftclickontheboxesthatslidedowntheleftofthescreentoviewimportantmessages,rightclicktodeletethem.Messagetypesincludefinancialreports,familyannouncements,missionsfromthesenateanddeclarationsofwar.

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{Incoming_Senate_Mission_Text_01_Title} AMissionfromtheSenate

{Incoming_Senate_Mission_Text_01_Text1}PeriodicallytheSenatewillgiveyourfactionoptionalmissionstoperform.SuccessfullycompletedmissionsareonewaytogaininfluenceandpowerwithintheSenate,butnottheonlyway-asultimatelytheSenatewillrewardanyactionl

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eadingtothegloryofRome.\n\nYourfirstordershavearrived.Leftclickontherelevantmessageboxontheleftofthescreenfordetailsofyourmission.

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{Incoming_Message_Wonder_Captured_Text_01_Title} WonderCaptured!

{Incoming_Message_Wonder_Captured_Text_01_Text1}YourforceshavecapturedoneofthesevenWondersoftheWorld!CapturingaWonderbringsfinancial,moraleorreligiousbenefitstoyourfaction.

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{Incoming_Message_War_Declared_Text_01_Title} DeclarationofWar!

{Incoming_Message_War_Declared_Text_01_Text1}Warhasbeendeclared!Looktoyourfrontierprovincestoensuretheyaregarrisonedandrecruitextraunitswherenecessary.Sendspiestocheckoutenemypositionsandassassinstokilltheirgenerals!

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{Message_Open_Adoption_Text_01_Title} Adoption

{Message_Open_Adoption_Text_01_Text1}Adoptionenablesyourrulingfamilytodecidewhogetsintopowerandwhoisforcedout,despitebloodties.Itiswisetoadoptcharacterswithgoodattributesastheywillbemostusefulinyourfaction'srisetoImperialdominance.

{Message_Open_Adoption_Text_02_Title} FamilyTree

{Message_Open_Adoption_Text_02_Text1}Ifanadoptedsonisabettercandidateasafutureleaderthananaturalson,thenyoucanmakehimtheheirthoughthefamilytreescroll.Thisisaccessedth

roughthefactionsummaryscroll.

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{Message_Open_Available_Suitor_Text_01_Title} ASuitableHusband

{Message_Open_Available_Suitor_Text_01_Text1}Getthesonyourleaderneverhadbymarryingoffoneofhisdaughters.Asuitorwithcommandormanagementabilityandinfluenceoverhisfellowmenwillhelptoensurethatfutureoffspringhavetherightstuff!

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{Historical_Character_Appears_Text_01_Title} LegendaryCharacter!

{Historical_Character_Appears_Text_01_Text1}Menlikethisnotonlymadetheirmarkontheancientworld,theirlegaciesarestillfeltmillennialater.Hiringahistoricalfigureaspartofacharacter'sretinueisboundtobringbenefitstoyourfactionintheirparticularfieldofexpertise.

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{Incoming_Senate_Message_Text_01_Title} AMessagefromRome

{Incoming_Senate_Message_Text_01_Text1}NewsfromtheSenatehasarrived.Leftclickonthemessageboxtoreadit.

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{Senate_Mission_Outstanding_Text_01_Title} TheSenateExpects…

{Senate_Mission_Outstanding_Text_01_Text1}ThinkcarefullybeforeignoringamissionfromtheSenate.EverythinginRomehasitsprice,andcarryingoutmissionsfortheSenateencouragestheSenate'sgoodwill.Theywillrewardthosewhodotheirduties!

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{Senate_Mission_Clock_Running_Text_01_Title} IgnoringtheWilloftheSenate

{Senate_Mission_Clock_Running_Text_01_Text1}

LittletimenowremainsforyoutocarryouttheSenate'smission.ObeyingtheordersoftheSenateisonewayforloyalRomanstogainrewards.

{Senate_Mission_Clock_Running_Text_01_Text2}ThepatienceoftheSenatorsofRometoseetheirmissioncarriedoutwillsoonbeatanend.ShouldyouwishtobeseenasaloyalRoman,actionneedstobetaken!

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{Character_Suggested_Action_Attack_Enemy_Text_01_Title} Attack!

{Character_Suggested_Action_Attack_Enemy_Text_01_Text1}Anattackonthisenemywouldbethebestcourseofactionatthepresent.

{Character_Suggested_Action_Attack_Enemy_Text_01_Text2}Attackingthisfoulenemywouldbeforthebest.Theydodeserveit,afterall.

{Character_Suggested_Action_Attack_Enemy_Text_01_Text3}Attackisthebestformofdefence,andweshouldnevermissanopportunityto'defend'ourselves.

{Character_Suggested_Action_Attack_Enemy_Text_01_Text4}Anattackonthisenemywouldbeagoodmoveatthistime.

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{City_Construction_Advice_Generalised_Mines_Text_01_Title} ABuildingStrategy:Mining

{City_Construction_Advice_Generalised_Mines_Text_01_Text1}Buildmoreminesheretoexploitlocalresources.Thewealthofthesettlementwillgrow-andsowillthemoneywetakeintaxes!

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{City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Title} ABuildingStrategy:Trade

{City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Text1}Buildbettermarketstoimprovethesettlement'stradewealth.Traders,largermarketsandRomanforumsarealllevelsoftradebuildings.

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{City_Construction_Advice_Generalised_Trader_Text_01_Title} ARulingStrategy:RoadsandTrade

{City_Construction_Advice_Generalised_Trader_Text_01_Text1}Betterroadswillimproveasettlement'stradewealthwhenusedinconjunctionwithtraders,marketsandforums.

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{City_Construction_Advice_Generalised_Farms_Text_01_Title} ABuildingStrat

egy:Farming

{City_Construction_Advice_Generalised_Farms_Text_01_Text1}Buildmorefarmshereandthepopulationwillriseasthefoodsupplyimproves-sowillourincomefromtaxes!

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{Character_Suggested_Action_Attack_Settlement_Text_01_Title} Attack!

{Character_Suggested_Action_Attack_Settlement_Text_01_Text1}Anassaultonthisenemystrongholdcoulddousnothingbutgood.

{Character_Suggested_Action_Attack_Settlement_Text_01_Text2}Attackingthisnestofenemieswouldbeafinestrategy.Afterall,dotheyreallydeservetohavesuchasettlement?

{Character_Suggested_Action_Attack_Settlement_Text_01_Text3}Todeprivetheenemyofoneofhisreekingcollectionsofhovelsisactuallyakindness,soattackatonce!

{Character_Suggested_Action_Attack_Settlement_Text_01_Text4}Anattackonthissettlementwouldbeafinemoveatthistime.

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{Character_Suggested_Action_Patrol_Region_Text_01_Title} StandWatch

{Character_Suggested_Action_Patrol_Region_Text_01_Text1}Thisregionneedsdefendingfromallenemies,bothinternalandexternal.

{Character_Suggested_Action_Patrol_Region_Text_01_Text2}Theregionshouldbedefendedforthemoment.

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{Character_Suggested_Action_Patrol_Region_Text_01_Text3}Adefensivegarrisoninthisregioncanonlybetoourbenefit.

{Character_Suggested_Action_Patrol_Region_Text_01_Text4}Maintainingapresenceintheregionsecuresourcontroloverthearea.

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{Character_Suggested_Action_Do_Nothing_Text_01_Title} WaitAndSee

{Character_Suggested_Action_Do_Nothing_Text_01_Text1}Sometimeswarandpoliticsdictatethatdoingnothingisthebestpolicy.

{Character_Suggested_Action_Do_Nothing_Text_01_Text2}Thismanisdoingafinejobforusrightwhereheisatthemoment.

{Character_Suggested_Action_Do_Nothing_Text_01_Text3}Thereisnoneedtomovethismanfornow.

{Character_Suggested_Action_Do_Nothing_Text_01_Text4}Thismanisintherightplaceandattherighttime.

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{Character_Suggested_Action_Move_To_Region_Text_01_Title} TimeToMove

{Character_Suggested_Action_Move_To_Region_Text_01_Text1}Amarchintothisregionwouldbeadvisableatthistime.

{Character_Suggested_Action_Move_To_Region_Text_01_Text2}Movingtothisregionnowwouldbeagoodpolicy.

{Character_Suggested_Action_Move_To_Region_Text_01_Text3}Thismandoeslittlegoodhere.Heshouldgotothisregion.

{Character_Suggested_Action_Move_To_Region_Text_01_Text4}Thismanwouldbeofmoreusetoourempireifhewaselsewhere-howaboutthisregion?

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{Character_Suggested_Merge_Armies_Text_01_Title} CombineForces

{Character_Suggested_Merge_Armies_Text_01_Text1}Mergingthesearmieswouldbeaprudentcourseofaction.

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{City_Training_No_Facilities_Here_Text_01_Title} MilitaryUnitsCannotTrainHere...\n

{City_Training_No_Facilities_Here_Text_01_Text1}Thissettlementcannotyetbeusedtorecruittroops,asitlackstherightbuildings!YouneedtobuildaGovernor'sHousehere,asthiswillthenallowmoremilitarybuildingstobeconstructed.

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{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Title} RipeForAnEpidemic

{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Text1}Build-orimprove-sewersheretosafeguardthehealthofyourpeopleandmakeitacleaner,healthierplace(sewerscanbebuiltonceagovernor'svillaorequivalenthasbeenconstructed).Filthencouragesdiseaseoutbreaks.

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{City_Health_Slow_Breeding_Effect_Text_01_Title} SlowPopulationGrowth

{City_Health_Slow_Breeding_Effect_Text_01_Text1}Build-orimprove-sewersandotherpublichealthstructuresheretoimprovepopulationgrowth(sewerscanbebuiltonceagovernor'svillaorequivalenthasbeenconstructed).Atpresentthisisnotatownwheretheyoungalwayssurvive.

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{City_Health_Plague_Garrison_Present_Text_01_Title} Plague!

{City_Health_Plague_Garrison_Present_Text_01_Text1}Imposeaquarantine!Donotmoveanyoneinoroutofthetownuntiltheplaguehasabated!Itmayalreadybetoolate,butthereisnoneedtohelpplaguespreadfurther!

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{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Title} IncreaseGarrisonSize

{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Text1}

Publicorderinthissettlementisgettinglow,withoutactionthereisapossibilityofriotingorarevolthere.Youshouldsendextratroopstokeepthepopulationproperlyloyal.

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{Characters_Agent_Diplomat_Early_Advice_Text_01_Title} Diplomats

{Characters_Agent_Diplomat_Early_Advice_Text_01_Text1}Youcanmoveyourdiplomatbyrightclickingonanypartofthehighlightedarea.Rightclickonacharacter,armyorsettlementbelongingtoarivalfactiontostartthediplomaticprocess.

{Characters_Agent_Diplomat_Early_Advice_Text_02_Title} MoreOnDiplomats

{Characters_Agent_Diplomat_Early_Advice_Text_02_Text1}Adiplomatcanboardafleetatacoastbyrightclickingtomovehimontoit.

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{Characters_Agent_Spy_Early_Advice_Text_01_Title} Spies

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{Characters_Agent_Spy_Early_Advice_Text_01_Text1}Youcanmoveyourspybyrightclickingonanypartofthehighlightedarea.Spiescanonlycarryoutonemissioneachturn.Rightclickonanarmy,characterorsettlementbelongingtoarivalfactiontodiscoversecretinformation.

{Characters_Agent_Spy_Early_Advice_Text_02_Title} MoreOnSpies

{Characters_Agent_Spy_Early_Advice_Text_02_Text1}Aspycanbekilledwhentryingtocarryoutamission.Ifthemissionsucceeds,though,thespymaygainexperienceandbelesslikelytofailinfuture.

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{Character_Agent_Assassin_Early_Advice_Text_01_Title} Assassins

{Character_Agent_Assassin_Early_Advice_Text_01_Text1}Youcanmoveyourassassinbyrightclickingonanypartofthehighlightedarea.Movinganassassinontoanarmyorsettlementallowsanassassinationattemptonthegeneralorgovernor.Assassinscanonlyattemptonemissioneachturn.Rightclickonacharacterbelongingtoarivalfactiontotrytokillthem.

{Character_Agent_Assassin_Early_Advice_Text_02_Title} MoreOnAssassins

{Character_Agent_Assassin_Early_Advice_Text_02_Text1}Anexperiencedassassinismorelylikelytokillhistarget.Theassassinmayalsogainexperienceandbelesslikelytofailinfuture.Ifhefails,anassassincanbekilledwhentryingtocarryoutamission.

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{Assassination_Mission_Scroll_Text_01_Title} AssassinationandSabotageMissions

{Assassination_Mission_Scroll_Text_01_Text1}

Decideifthechanceofsuccessfullykillingthetargetorsabotagingabuildingintheenemysettlementisworththerisktoyourassassin'slife,thencarryoutthemissionbyhighlightingyourchosentargetandleftclickingonthebuttoninthebottomlefthandcorner.

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{UI_Panel_Diplomacy_Early_Advice_Text_01_Title} DiplomacyBasics

{UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}Leftclickonthelistedofferanddemanditemstocreateaproposal.Leftclickonanitemintheproposaltoremoveit.Abalanced-orverygenerous-treaty

proposalislikelytobeaccepted.

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{Characters_Agent_Army_Early_Advice_Text_01_Title} Armies

{Characters_Agent_Army_Early_Advice_Text_01_Text1}Rightclicktomoveyourarmytoanypartofthehighlightedarea.Attackbyrightclickingonarival'sarmyorsettlement.Mergewithafriendlyarmybymovin

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gtothesamespot.Boardafleetatacoastbymovingontoit.

{Characters_Agent_Army_Early_Advice_Text_02_Title} ArmyCombatPower

{Characters_Agent_Army_Early_Advice_Text_02_Text1}Thestrengthofanarmyisshownonitsbanner-themorecolouronthebanner,themoremenarepresent.AnystarsnexttothearmyshowtheCommandratingofitsgeneral.

{Enemy_Zone_Of_Movement_Text_01_Title} EnemyZoneOfMovement

{Enemy_Zone_Of_Movement_Text_01_Text1}Whendefendingyourterritoryitisimportanttoknowhowfarenemyarmiesareabletomove.Mouseoveranenemyarmyandtheyellowzonewillshowyouthis.Whenanenemyarmyisblockingyourpaththeterrainwillbehighlightedredatthechokepoint.Youmustfighttheenemyarmytopassthrough,orfindanalternativeroute.

{Characters_Agent_Army_Early_Advice_Text_03_Title} AmbushesandArmies

{Characters_Agent_Army_Early_Advice_Text_03_Text1}Sendyourarmyintoaforest,andthey'llwaittoambushpassingenemies.Butbeware!Hiddenenemiescanambushyourarmiesinjustthesameway!

{Characters_Agent_Army_Early_Advice_Text_05_Title} Watchtowers

{Characters_Agent_Army_Early_Advice_Text_05_Text1}Watchtowersenableyoutoseefurtherintoterritoryadjacenttoyourownwithoutriskingthelivesofyourspies.Yourarmycanbuildawatchtowerifitisledbyamemberofyourfaction'sfamilyinaregionyoucontrol.Buildonebyleftclickingontheconstructionqueuebuttonwhenoutsideasettlement.

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{UI_Panel_Prebattle_Advice_Text_01_Title} BattleisImminent!

{UI_Panel_Prebattle_Advice_Text_01_Text1}Winningabattleisn'tjustabouttroopnumbers.Thebalanceofunittypesandgeneral'scommandabilityareessential.Lookatthearmystrengthratioandanyreinforcementinformationbeforecommittingyourtroops.Thebuttonsontherightofthisscrollrepresentyourbattleoptions.Mouseoverthemtoseewhateachonedoes.

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{Characters_Agent_Fleet_Early_Advice_Text_01_Title} Fleets

{Characters_Agent_Fleet_Early_Advice_Text_01_Text1}

Rightclicktomoveyourfleettoanypartofthehighlightedarea.Movethefleettoacoastalsquaretodisembarkanyoneitiscarrying.

{Characters_Agent_Fleet_Early_Advice_Text_02_Title} MoreOnFleets

{Characters_Agent_Fleet_Early_Advice_Text_02_Text1}Youcanattackafleetbelongingtoanotherfactionwhenitiswithinthehighlightedarea.Rightclickontheenemyfleettoengageinnavalcombat.

{Characters_Agent_Fleet_Early_Advice_Text_03_Title} IncreasingyourSeaPowe

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r

{Characters_Agent_Fleet_Early_Advice_Text_03_Text1}Buildports,shipwrightsanddockyardsfortheabilitytoconstructbiggerandbetterfleets.Fleetscanalsobemadestrongerbymergingthemtogetherasyouwouldarmies-simplyselectafleetandthenrightclickoveranotherthatyouwishtomergewith.

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{UI_Panel_Naval_Prebattle_Advice_Text_01_Title} NavalCombat!

{UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}Muchlikelandbattles,victoryinnavalwarfareisn'tmerelyacaseofsuperiornumbers.Theskilloftheadmiraliscrucialinavoidingawaterygrave!Lookatthecommandabilityoftheenemybeforecommitingyourfleettoaction,butbeware-ifyouareattackeditmaynotbepossibletoavoidcombat!

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{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Title} MoveFinished

{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Text1}Yourarmycannotmoveanyfurtherthisturn.Itwillbeavailableagainnextturn.

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{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Title} MoveFinished

{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Text1}Yourspycanmovenofurtherthisturn.Hewillbeavailableagainnextturn.

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{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Title} MoveFinished

{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Text1}Yourdiplomatcanmovenofurtherthisturn.Hewillbeavailableagainnextturn.

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{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Title} MoveFinished

{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Text1}Yourassassincangonofurtherthisturn.Hewillbeavailableagainnextturn.

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{UI_Panel_Settlement_Advanced_Advice_Text_01_Title} SettlementDetails

{UI_Panel_Settlement_Advanced_Advice_Text_01_Text1}Thisscrollcontainsadetailedlookatthevariousaspectsofsettlementmanage

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ment.Detailsofthissettlement'stradesituationcanbeviewedbyclickingonthetradesummaryscrollbuttonatthebottomleftofthisscroll.

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{UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} SettlementTradeSummary

{UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthetradeablegoodsinyoursettlement,aswellasincomefromfarming,miningandtradewithothersettlements.

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{UI_Panel_Building_Early_Advice_Basics_Text_02_Title} ConstructionAdvice

{UI_Panel_Building_Early_Advice_Basics_Text_02_Text1}Leftclickonmyportraitinthescrolltoaskforadviceonwhattobuildnextinthissettlement.

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{UI_Panel_Training_Early_Advice_Basics_Text_02_Title} RecruitmentAdvice

{UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}Leftclickonmyportraitinthescrolltoaskforadviceonwhatunittorecruitnextfromthissettlement.

{UI_Panel_Training_Early_Advice_Basics_Text_03_Title} ImprovedWeaponsandArmour

{UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}Youcanobtainbetterqualityweaponsandarmourforyourmenbyconstructingablacksmith,armourerorfoundryinthissettlement.Oncecomplete,thesebuildin

gsprovidesuperiorequipmentforallnewunitstrainedhere.

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{UI_Panel_Hire_Mercenaries_Open_Text_01_Title} Mercenaries

{UI_Panel_Hire_Mercenaries_Open_Text_01_Text1}Thenumberofmercenaryunitsofacertaintypeavailableisdisplayedinthetoprighthandcornerofitsunitcard.Mouseoveraunittoseeitscost.Leftclickonaunittoputitintotherecruitmentqueue.Whenreadytohireleftclickonthehireallqueuedunitsbuttoninthebottomrightofthescroll.

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{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Title} DiplomaticStanding

{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthestateofdiplomaticrelationsbetweeneachfactionataglance.Usethisscrolltoaidyouinmakingandbreakingalliancesduringyourcampaign.

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{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Title} SenateMissionsLog

{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Text1}Thesenatewillgiveyourfactiongoalstoachievefromtimetotime.Thesewilltaketheformofconquestsordiplomaticmissions.Thedetailsofthesemissionsarestoredhere.Youcanalsoascertainthesenate'spresentattitudetowardsyourfactionfromthisscroll.

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{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title} FamilyTree

{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1}Youcanviewyourfaction'sfamilytreefromhere.Youcanalsochangeyourfaction'sheirbyselectingaportraitandclickingonthelaurelbuttonontheleftofthescroll.

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{Fort_Abandoned_Warning_Text_01_Title} AbandonedFort!

{Fort_Abandoned_Warning_Text_01_Text1}Youareleavingyourfortunattended!Bewarnedthatafteraturnitwillfallintoruinanddisappearfromthemap.

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{City_Loyalty_Garrison_Leaves_Warning_Text_01_Title} NoGarrisonInSettlement!\n

{City_Loyalty_Garrison_Leaves_Warning_Text_01_Text1}Leavingasettlementwithoutagarrisoninvitesinvasionandinsurrection!Troopswouldbeusefulhereinkeepingrivalsatbayandmaintainingpublicorder.

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{City_Loyalty_Low_No_Garrison_Warning_Text_01_Title} RiskofInsurrection!

{City_Loyalty_Low_No_Garrison_Warning_Text_01_Text1}Thepublicorderlevelinthissettlementisgettingdangerouslylow,sendsometroopstohelpthepopulacedecidewheretheirloyaltiesreallylie.

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{Merge_Armies_Scroll_Text_01_Title} MergingArmies

{Merge_Armies_Scroll_Text_01_Text1}Thisscrollappearswhenyouattempttomergetwoarmiesthatwouldcontaintoomanyunitsifcombined.Usethisscrolltomanuallymergeselectedunits.Clickonthegeneral(ifany)orunityouwishtomove,andthenclickonthelargec

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entralbuttontomovetheunitintotheotherarmy.Youcanselectmorethanoneunitatatimetomove.

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{Events_Log_Scroll_Text_01_Title} EventsLog

{Events_Log_Scroll_Text_01_Text1}Thisscrollshowsalleventsthathaveaffectedyourfactiontodateincludingbirths,deathsandmarriages;alongwithimportantbattlesandconquests.

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{Building_Details_Scroll_Text_01_Title} BuildingInformation

{Building_Details_Scroll_Text_01_Text1}Thisscrollgivesyoualltheimportantinformationaboutaparticularbuilding:howmuchitcosts,howlongittakestoconstruct,anditsgameeffects.Somebuildingscanbeimportantbecausetheyallowyoutobuildother,moreadvancedbuildingsinfuture,soit'sworthreadingalltheinformationhere.

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{UI_Panel_Settlement_Early_Advice_Text_02_Title} SettlementBasics

{UI_Panel_Settlement_Early_Advice_Text_02_Text1}Usethisscrolltoreviewtheeconomicconditionsinasettlement,changethetaxrate,adjustthefrequencyofgladiatorialgamesandmaintaintheconstructionqueue.Leftclickontherecruitment/constructiontogglebuttontoswitchtotherecruitmentqueue.Moredetailedstatisticsandtradedetailscanbefoundbyleftclickingonthebuttonsatthetopleftofthescroll.

{UI_Panel_Settlement_Early_Advice_Text_04_Title} SettlementAdvice

{UI_Panel_Settlement_Early_Advice_Text_04_Text1}Itisimportanttoregularlyreviewthehappinessofyourpopulation.Happinessismeasuredthroughpublicorderandasteadypopulationgrowth.Managingthetaxrateisanimportantfactorinmaintainingahappy,loyalpopulace.

{UI_Panel_Settlement_Early_Advice_Text_07_Title} BuildingBrowser

{UI_Panel_Settlement_Early_Advice_Text_07_Text1}Thebuildingbrowserbuttontotheleftofthisscrollgivesaccesstothegame'stechnologytree,allowingyoutoeasilyplanthegrowthofyoursettlements.

{UI_Panel_Settlement_Early_Advice_Text_08_Title} OverseasTrade

{UI_Panel_Settlement_Early_Advice_Text_08_Text1}Incoastalsettlementsconstructaportinadditiontoatraderormarkettobegintradingwithoverseassettlements.Bewarnedthough-theoutbreakofhostilitiesmayresultintheenemyblockadingyournavaltraderoutes!

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{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Title} Armies

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{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Text1}Rightclicktomoveyourarmytoanypartofthehighlightedarea.Attackbyrightclickingonarival'sarmyorsettlement.Mergewithafriendlyarmybymovingtothesamespot.Embarkonafleetatacoastbymovingontoit.

{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Title} ArmyCombatPower

{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Text1}Thestrengthofanarmyisshownonitsbanner-themorecolouronthebanner,themoremenarepresent.AnystarsnexttothearmyshowtheCommandratingofitsgeneral.

{Help_Enemy_Zone_Of_Movement_Text_01_Title} EnemyZoneOfMovement

{Help_Enemy_Zone_Of_Movement_Text_01_Text1}Whendefendingyourterritoryitisimportanttoknowhowfarenemyarmiesareabletomove.Mouseoveranenemyarmyandtheyellowzonewillshowyouthis.Whenanenemyarmyisblockingyourpaththeterrainwillbehighlightedredatthechokepoint.Youmustfighttheenemyarmytopassthrough,orfindanalternativeroute.

{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Title} AmbushesandArmies

{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Text1}Sendyourarmyintoaforest,andthey'llwaittoambushpassingenemies.Butbeware!Hiddenenemiescanambushyourarmiesinjustthesameway!

{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Title} Watchtowers

{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Text1}Watchtowersenableyoutoseefurtherintoterritorythatisadjacenttoyourownwithoutriskingthelivesofyourspies.Yourarmycanbuildawatchtowerifitisledbyamemberofyourfaction'srulingfamilyandyoucontroltheprovince.Buildbyleftclickingontheconstructionqueuebuttonawayfromasettlement.Thebuttonwillbedisablediftheterrainisunsuitable.

{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Title} Mercenaries

{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Text1}Yourarmiescanhirelocalmercenariestofightalongsidethem,butbeawareoftheirhirecosts.Tohiremercenariesleftclickontherecruitmentqueuebuttonwhenoutsideasettlement.Thebuttonwillbedisablediftherearenomercenariesforhire.

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{Game_Options_Scroll_Text_01_Title} GameOptions

{Game_Options_Scroll_Text_01_Text1}Leftclickongraphicsoptionstoaddorremovegraphicaleffectsandchangetheresolutionofthecampaignmapandbattlefields.LeftclickonsoundoptionstochangeSFXandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenusbyleftclickingtheappropriatebuttons.

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{Eagle_Lost_Text_01_Title} AnEagleHasBeenLost!

{Eagle_Lost_Text_01_Text1}Yourarmyhaslostitslegionaryeagle,bringingshameanddisgraceuponthemselves.Theenemyhavetakenthisgreatprizetotheirnearestsettlement,youmustrecoveritwithintenturnsorfacethescornofthePeopleandtheSenateofRome!

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{Attack_Allies_Scroll_Text_01_Title} ThinkBeforeYouAct

{Attack_Allies_Scroll_Text_01_Text1}Youareabouttolaunchanattackonafactionyouarealliedto.Thinkcarefullybeforeyoumakethisdecision,onceitbecomescommonknowledgethatyourwordmeanslittle,youmayfinditdifficulttomakefuturedealsandforgealliances.

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{City_Training_barb_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBarbarianPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!

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{City_Training_barb_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaSkirmisherWarbandatthistime.Skirmis

hersareusedtoscreenthemainpartofanarmyintheearlystagesofabattle.

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{City_Training_barb_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!

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{City_Training_barb_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanArcherWarbandatthistime.Archerscanbombardenemiesandweakenthembeforecombatisjoined.

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{City_Training_warband_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaChosenArcherWarbandatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.

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{City_Training_warband_huntsman_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_huntsman_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaForesterWarbandatthistime.Archerscanbombardenemiesbeforecombatisjoinedandweakenthem.

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{City_Training_warband_hurler_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_hurler_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeadHurlersatthistime.Thepsychologicaleffectofhavingthelime-coatedheadofaformerfriendthrownbackatyouisnottobeunderestimated!

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{City_Training_barb_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...

\n

{City_Training_barb_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaWarbandatthistime.Anarmyneedsasolidcoreofgoodfighters.

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{City_Training_warband_spear_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_spear_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaSpearWarbandatthistime.Anarmyneedsasolidcoreofgoodfighters.

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{City_Training_warband_sword_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_sword_Unit_Next_Text_01_Text1}

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ItwouldbeasoundstrategytotrainaunitofSwordsmenatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

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{City_Training_warband_axe_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_axe_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofAxemenatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

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{City_Training_warband_falx_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_falx_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofFalxmenatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

¬-------------------

{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofChosenAxemenatthistime.Theseareamongyourbestwarriors,andcanstiffenanyarmy.

¬-------------------

{City_Training_barb_warguard_Unit_Next_Text_01_Title} SuggestedRecruitment...

\n

{City_Training_barb_warguard_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofChosenSwordsmenatthistime.Theseareamongyourbestwarriors,andcanstiffenanyarmy.

¬-------------------

{City_Training_warband_woad_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_warband_woad_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofWoadWarriorsatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.

¬-------------------

{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

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{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNakedFanaticsatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.

¬-------------------

{City_Training_barb_druids_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_druids_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDruidsatthistime.Thepoweroftheoldgodsisnottobeunderestimated.

¬-------------------

{City_Training_barb_night_raiders_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_night_raiders_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNightRaidersatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-wi

nningtroops.

¬-------------------

{City_Training_barb_berserker_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_berserker_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaBerserkerWarbandatthistime.Thesemenarebravebeyondmeasureandratherfrighteningtoourenemies!

¬-------------------

{City_Training_barb_screeching_woman_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_screeching_woman_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScreechingWomenatthistime,becausebehindthebravestofmenarethescariestofwomen!

¬-------------------

{City_Training_barb_wardogs_Unit_Next_Text_01_Title} SuggestedRecruitment...

\n

{City_Training_barb_wardogs_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarhoundsatthistime.Manyforeignsoldiersarefazedwhentheyareattackedbybarely-trainedsavagebeasts!

¬-------------------

{City_Training_barb_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...

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\n

{City_Training_barb_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBarbarianCavalryatthistime.Cavalryareusefultoprotectflanks,chargeshakenenemiesandhuntthemfromthebattlefield!

¬-------------------

{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBarbarianNobleCavalryatthistime.Theseheaviercavalrycanbeusedtobreaklesserenemyformations.

¬-------------------

{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofGothicCavalryatthistime.Theseheaviercavalrycanbeusedtobreaklesserenemyformations.

¬-------------------

{City_Training_barb_chariot_light_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_chariot_light_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBritishLightChariotsatthistime.Thesecanbeusedtoharryenemyunits,chaseskirmishersawayandevenpursuefleeingenemies!

¬-------------------

{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBritishHeavyChariotsatthistime.Likeheavycavalryheavychariotsareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_barb_horse_archers_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_horse_archers_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianHorseArchersatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.

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¬-------------------

{City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeadHuntingMaidensatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.

¬-------------------

{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianNoblesatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.

¬-------------------

{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianNobleWomenatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.

¬-------------------

{City_Training_barb_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...

\n

{City_Training_barb_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBallistaeatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_barb_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_onager_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Text1}

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ItwouldbeasoundstrategytotrainaBarbarianWarlordatthistime.Anheroicleaderisalwaysasoundinvestment.

¬-------------------

{City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianNobleArchersatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.

¬-------------------

{City_Training_carthaginian_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!

¬-------------------

{City_Training_carthaginian_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSkirmishersatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.

¬-------------------

{City_Training_carthaginian_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!

¬-------------------

{City_Training_carthaginian_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined

¬-------------------

{City_Training_carthaginian_city_militia_Unit_Next_Text_01_Title} Suggeste

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dRecruitment...\n

{City_Training_carthaginian_city_militia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainTownMilitiaatthistime.Militiamenarebandsofpeasantswithbasicmilitarytraining.

¬-------------------

{City_Training_carthaginian_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofIberianInfantryatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

¬-------------------

{City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofLibyanSpearmenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPoeniInfantryatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.

¬-------------------

{City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_Title}SuggestedRecruitment...\n

{City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaSacredBandatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.

¬-------------------

{City_Training_spanish_scutarii_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_spanish_scutarii_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScutariiatthistime.Mediumtroopssuchastheseareversatilegeneralpurposeunitgoodformanytasksonthebattlefield.

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¬-------------------

{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBullWarriorsatthistime.Mediumtroopssuchastheseareversatilegeneralpurposeunitgoodformanytasksonthebattlefield.

¬-------------------

{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Title} SuggestedRecruitment...\n

{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianJavelinmenatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.

¬-------------------

{City_Training_numidian_desert_warriors_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_numidian_desert_warriors_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDesertInfantryatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

¬-------------------

{City_Training_numidian_legionaries_Unit_Next_Text_01_Title} SuggestedRecrui

tment...\n

{City_Training_numidian_legionaries_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianLegionariesatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

¬-------------------

{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRoundShieldCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.

¬-------------------

{City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

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{City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofLongShieldCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaGeneral'sBodyguardatthistime.Anheroicleaderisalwaysasoundinvestment.

¬-------------------

{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSacredBandCavalryatthistime

.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_numidian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_numidian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.

¬-------------------

{City_Training_numidian_camel_riders_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_numidian_camel_riders_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianCamelRidersatthistime.Camel-mountedtroopsupsethorses,andgetabonusincombatagainstcavalry.

¬-------------------

{City_Training_carthaginian_warhounds_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_warhounds_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarhoundsatthistime.Bredforwar,thesedogsarehugelyintimidatingandsavagecreatures!

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¬-------------------

{City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.

¬-------------------

{City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.

¬-------------------

{City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_01_Title}SuggestedRecruitment...\n

{City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmouredElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.

¬-------------------

{City_Training_carthaginian_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillery

canattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_east_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!

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¬-------------------

{City_Training_east_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeltastsatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.

¬-------------------

{City_Training_east_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!

¬-------------------

{City_Training_east_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...

\n

{City_Training_east_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.

¬-------------------

{City_Training_east_hillmen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_hillmen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHillmenatthistime.Lightinfantrysuchastheseareusefulforharassingheavycavalryhinderedbyarmour.

¬-------------------

{City_Training_east_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofEasternInfantryatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffec

tively.

¬-------------------

{City_Training_east_heavy_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_heavy_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavySpearmenatthistime.Sp

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earmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_east_hoplite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_hoplite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPhalanxPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBronzeShieldsatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_east_legionary_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_legionary_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmenianLegionariesatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

¬-------------------

{City_Training_east_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...

\n

{City_Training_east_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPonticLightCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.

¬-------------------

{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPonticHeavyCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

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{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCataphractsatthistime.Cataphractsareanalmostunstoppableforcewhentheychargeintocombat!

¬-------------------

{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCappadocianCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_east_persian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_persian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPersianCavalryatthistime.Mi

ssiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.

¬-------------------

{City_Training_east_cataphract_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_cataphract_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCataphractArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.

¬-------------------

{City_Training_east_horse_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_horse_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainHorseArchersatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.

¬-------------------

{City_Training_east_camel_cataphract_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_camel_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCataphractCamelsatthistime.Camel-mountedtroopsupsethorses,andgetabonusincombatagainstcavalry.

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¬-------------------

{City_Training_east_elephant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_elephant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.

¬-------------------

{City_Training_east_scythed_chariot_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_scythed_chariot_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythedChariotsatthistime.Theycanmoveswiftlyandquiteliterallycutaswathethroughenemylines.

¬-------------------

{City_Training_east_chariot_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_chariot_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofChariotArchersatthistime.Theycanmoveswiftly,andtheirfirebroughttobearatanycriticalpoint.

¬-------------------

{City_Training_east_generals_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_generals_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEasternGeneralatthistime.Aheroic

leaderisalwaysasoundinvestment.

¬-------------------

{City_Training_east_pontic_general_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_pontic_general_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEasternGeneralatthistime.Aheroicleaderisalwaysasoundinvestment.

¬-------------------

{City_Training_east_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_east_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

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¬-------------------

{City_Training_egyptian_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!

¬-------------------

{City_Training_egyptian_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSkirmishersatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.

¬-------------------

{City_Training_egyptian_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!

¬-------------------

{City_Training_egyptian_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_archer_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofBowmenatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.

¬-------------------

{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPharoah'sBowmenatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbefore

themainbattleisjoined.

¬-------------------

{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNubianSpearmenatthistime.S

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pearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNileSpearmenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_egyptian_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDesertAxemenatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.

¬-------------------

{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPharoah'sGuardsatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_egyptian_cavalry_Unit_Next_Text_01_Title} SuggestedRecrui

tment...\n

{City_Training_egyptian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDesertCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.

¬-------------------

{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNubianCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.

¬-------------------

{City_Training_egyptian_cleruch_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

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{City_Training_egyptian_cleruch_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainNileCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_egyptian_bedouin_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_bedouin_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCamelArchersatthistime.Camel-mountedtroopsupsethorses,andgetabonusincombatagainstcavalry.

¬-------------------

{City_Training_egyptian_chariot_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_chariot_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofEgyptianChariotsatthistime.

LikeHeavycavalrymen,chariotsareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofEgyptianChariotArchersatthistime.Theycanmoveswiftly,andtheirfirebroughttobearatanycriticalpoint.

¬-------------------

{City_Training_egyptian_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

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{City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEgyptianGeneralatthistime.Anheroicleaderisalwaysasoundinvestment.

¬-------------------

{City_Training_greek_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!

¬-------------------

{City_Training_greek_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeltastsatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.

¬-------------------

{City_Training_greek_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainba

ttleisjoined.

¬-------------------

{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyPeltastsatthistime.Lightinfantrysuchastheseareusefulforharassingheavycavalryhinderedbyarmour.

¬-------------------

{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofMilitiaHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

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¬-------------------

{City_Training_greek_hoplite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_hoplite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmouredHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Title} SuggestedRecrui

tment...\n

{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSpartanHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofLevyPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_greek_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_pikemen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPhalanxPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRoyalPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

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¬-------------------

{City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSilverShieldPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.

¬-------------------

{City_Training_greek_argyraspid_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_argyraspid_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSilverShieldLegionariesatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.

¬-------------------

{City_Training_greek_bastarnae_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_bastarnae_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBastarnaeatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.

¬-------------------

{City_Training_greek_light_lancer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_light_lancer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofLightLancersatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.

¬-------------------

{City_Training_greek_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_cavalry_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofMilitiaCavalryatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.

¬-------------------

{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

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{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofGreekCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.

¬-------------------

{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofMacedonianCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCompanionCavalryatthistime.

Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofGeneral'sBodyguardatthistime.Anheroicleaderisalwaysasoundinvestment.

¬-------------------

{City_Training_thracian_bodyguard_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_thracian_bodyguard_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofGeneral'sBodyguardatthistime.Anheroicleaderisalwaysasoundinvestment.

¬-------------------

{City_Training_greek_elephant_small_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_elephant_small_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.

¬-------------------

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{City_Training_greek_elephant_african_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_elephant_african_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.

¬-------------------

{City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmouredElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.

¬-------------------

{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaunitofIncendiaryPigsatthistime.Pigsarehugelyintimidatingtomanyenemies-particularlyelephants-whensetalight,butsomewhatdifficulttocontrol.

¬-------------------

{City_Training_greek_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBallistaeatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_greek_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.\n

¬-------------------

{City_Training_greek_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.\n

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{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythedChariotsatthistime.Likeheavycavalrymen,chariotsareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.

¬-------------------

{City_Training_roman_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryunit,buttheyarecheapsword-fodder!

¬-------------------

{City_Training_roman_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArchersatthistime.Archerscanbeusedtoweakenopponentsbeforehand-to-handcombatbegins,andmakegreattroopsfordefendingsettlements.

¬-------------------

{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainanArcherAuxiliaatthistime.Archerscanbeusedtoweakenopponentsbeforehand-to-handcombatbegins,andmakegreattroopsfordefendingsettlements.

¬-------------------

{City_Training_roman_velite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_velite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofVelitesatthistime.Skirmishersliketheseareusedtoscreenthemainpartofanarmyintheearlystagesof

abattle.

¬-------------------

{City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaLightAuxiliaatthistime.Thesesoldie

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rsarevery,verycheap,butdon'texpectthemtostandagainstheaviertroops!

¬-------------------

{City_Training_roman_city_militia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_city_militia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainsomeTownWatchatthistime.Theyareasoundunitofgarrisontroops,andwillgivefairserviceinbattleagainstlightforces.

¬-------------------

{City_Training_roman_hastati_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_hastati_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHastatiatthistime.HastatiarethefirstlineofattackinaLegion,andtheyoungestsoldiers.

¬-------------------

{City_Training_roman_princeps_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_princeps_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPrincepsatthistime.Princepsareolder,steadiermenrecruitedintoaLegionandthesecondlineofattack.

¬-------------------

{City_Training_roman_triarii_Unit_Next_Text_01_Title} SuggestedRecruitment...

\n

{City_Training_roman_triarii_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofTriariiatthistime.ThesearetheheaviesttroopsinaLegion,andshouldformthethirdlineinmanyattacks-whencommitted,theywillwinordie!

¬-------------------

{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanInfantryAuxiliaatthistime.Theseareverycost-effective,andfinetroopstoactasflankguardsanddefensiveforces.

¬-------------------

{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

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{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEarlyLegionaryCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichanarmycanbebuilt.

¬-------------------

{City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEarlyLegionaryFirstCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichanarmycanbebuilt.

¬-------------------

{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainaLegionaryCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichanarmycanbebuilt.

¬-------------------

{City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaLegionaryFirstCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichana

rmycanbebuilt.

¬-------------------

{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaPraetorianCohortatthistime.Theseelitesoldiersaremorereliableandagooddealtougherthanregulartroops-theyare'ashardasnails'!

¬-------------------

{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanUrbanCohortatthistime.TheUrbanCohortsareanelitewithintheelitePraetoriansand,assuch,arerightlyfearedbyopponents!

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¬-------------------

{City_Training_roman_arcani_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_arcani_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainArcaniatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.

¬-------------------

{City_Training_roman_wardogs_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_wardogs_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainWardogsatthistime.Manyenemiesareunnervedbythesedogsonthebattlefield,andfindithardtofightbackeffectively.

¬-------------------

{City_Training_roman_pigs_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_pigs_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytoraiseIncendiaryPigsatthistime.Thesepigsarea'lastresort'weaponoftenusedtobreakelephantunitsthroughsheerterror!

¬-------------------

{City_Training_roman_velite_gladiator_Unit_Next_Text_01_Title} SuggestedRecrui

tment...\n

{City_Training_roman_velite_gladiator_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofVeliteGladiatorsatthistime.Thesemenarefearsomewarriors,superiortomanyotherlighttroops.

¬-------------------

{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Text1}

ItwouldbeasoundstrategytotrainSamniteGladiatorsatthistime.Thesemenarefearsomeindividualwarriors,withfewequalsinhand-to-handcombat.

¬-------------------

{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Text1}

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ItwouldbeasoundstrategytotrainMirmilloGladiatorsatthistime.Theseheavytroopsaresuperbhand-to-handfighters.

¬-------------------

{City_Training_roman_light_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_light_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainEquitesatthistime.TheyaregoodsupportingtroopsfortheLegions,protectingflanksandchasingbrokenunitsfromthebattlefield.

¬-------------------

{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainCavalryAuxiliaatthistime.TheyaregoodsupportingtroopsfortheLegions,protectingflanksandchasingbrokenunitsfromthebattlefield.

¬-------------------

{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRomanCavalryatthistime.ThesetroopscanprotecttheflanksofaLegion,fightreasonablywellandarequickenoughtopursueandcatchfleeingenemies.

¬-------------------

{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofLegionaryCavalryatthistime.Thesemencanbeusedtobreakenemyformations,anddrivethemfromthebattlefield.

¬-------------------

{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPraetorianCavalryatthistime.Theseheavycavalryaregoodforridingdownenemies.

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{City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaRomanGeneralatthistime.Leadershipisalwaysneededinbattle:ageneralcaninspireandrallyhistroops.

¬-------------------

{City_Training_roman_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBallistaeatthistime.Artilleryisusefultobombardenemystrongpointsandslow-movingforces.Ballistamissilescanimpaleseveralmenatonce!

¬-------------------

{City_Training_roman_scorpion_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_scorpion_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScorpionsatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_roman_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_roman_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

¬-------------------

{City_Training_roman_repeating_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_roman_repeating_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRepeatingBallistaeatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.

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{City_Training_naval_biremes_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_naval_biremes_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofBiremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.

¬-------------------

{City_Training_naval_triremes_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_naval_triremes_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofTriremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.

¬-------------------

{City_Training_naval_quinquiremes_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_naval_quinquiremes_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofQuinquiremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.

¬-------------------

{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Title} SuggestedRecruitment...\n

{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofCorvusQuinquiremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.

¬-------------------

{City_Training_No_unit_Unit_Next_Text_01_Title} NoRecruitment…\n

{City_Training_No_unit_Unit_Next_Text_01_Text1}Itwouldbesttorecruitnonewtroopsatthistime.Forthemoneythatisinyourtreasury,yourmilitaryforcesarestrongenoughatthemoment.

¬-------------------

{City_Training_No_Unit_Here_Text_01_Title} NoRecruitment…\n

{City_Training_No_Unit_Here_Text_01_Text1}Youdonothavethebasicbuildingsrequiredinordertoconstuctunits.Buildagovernor'shouseandthenaddmilitiabarracksforinfantry,addstablesforcavalryandaportforships.

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{City_Construction_Build_governors_house_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_governors_house_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGovernor'sHousehere.Thisisapre-requisiteforalldevelopmentlevelswithinasettlement.

¬-------------------

{City_Construction_Build_warriors_hold_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_warriors_hold_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWarrior'sHoldhere.Thisisapre-requisiteforalldevelopmentlevelswithinasettlement.

¬-------------------

{City_Construction_Build_governors_villa_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_governors_villa_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaGovernor'sVillainthissettlement.Thisisapre-requisiteforfurtherdevelopmentinthesettlement.

¬-------------------

{City_Construction_Build_warlords_hold_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_warlords_hold_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWarlord'sHoldinthissettlement.Thisisapre-requisiteforfurtherdevelopmentinthesettlement.

¬-------------------

{City_Construction_Build_governors_palace_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_governors_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGovernor'sPalaceinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.

¬-------------------

{City_Construction_Build_high_kings_hall_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_high_kings_hall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHighKing'sHallinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.

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{City_Construction_Build_proconsuls_palace_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_proconsuls_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPro-Consul'sPalaceinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.

¬-------------------

{City_Construction_Build_councillors_chambers_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_councillors_chambers_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCouncillor'sChambersinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.

¬-------------------

{City_Construction_Build_imperial_palace_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_imperial_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanImperialPalaceinthissettlement.Thisisapre-requisiteforthemostadvanceddevelopmentsinthesettlement.

¬-------------------

{City_Construction_Build_pharoahs_palace_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_pharoahs_palace_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaPharoah'sPalaceinthissettlement.Thisisapre-requisiteforthemostadvanceddevelopmentsinthesettlement.

¬-------------------

{City_Construction_Build_royal_palace_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_royal_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaRoyalPalaceinthissettlement.Thisisapre-requisiteforthemostadvanceddevelopmentsinthesettlem

ent.

¬-------------------

{City_Construction_Build_wooden_pallisade_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_wooden_pallisade_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWoodenPallisadearoundthi

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ssettlement.Itisalwaysagoodideatobuildsomedefencesforasettlement.

¬-------------------

{City_Construction_Build_wooden_wall_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_wooden_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWoodenWallaroundthissettlement.Itisalwaysagoodideatoimprovethedefencesofasettlement.

¬-------------------

{City_Construction_Build_stockade_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_stockade_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaStockadearoundthissettlement.Itisalwaysagoodideatobuildsomedefencesforasettlement.

¬-------------------

{City_Construction_Build_large_stone_wall_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_large_stone_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeStoneWallaroundthissettlement.Itisalwaysagoodideatoimprovethedefencesofasettlement.

¬-------------------

{City_Construction_Build_epic_stone_wall_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_epic_stone_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanEpicStoneWallaroundthissettlement.Itisalwaysagoodideatoprotectasettlementsuchasthiswiththeverybestdefences.

¬-------------------

{City_Construction_Build_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_barracks_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaBarracksinthissettlement.Thiswillallowthetrainingofbasicinfantryunits.

¬-------------------

{City_Construction_Build_muster_field_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_muster_field_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildaMusterFieldinthissettlement.Thiswillallowthetrainingofbasicinfantryunits.

¬-------------------

{City_Construction_Build_militia_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_militia_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaMilitiaBarracksinthissettlement.Thiswillallowthetrainingofbetterqualityinfantryunits.

¬-------------------

{City_Construction_Build_meeting_hall_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_meeting_hall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaMeetingHallinthissettlement.Thiswillallowthetrainingofbetterqualityinfantryunits.

¬-------------------

{City_Construction_Build_city_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_city_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCityBarracksinthissettlement.Thiswillallowthetrainingofgoodqualityinfantryunits.

¬-------------------

{City_Construction_Build_hall_of_heroes_Next_Text_01_Title} SuggestedConstr

uction...\n

{City_Construction_Build_hall_of_heroes_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHallofHeroesinthissettlement.Thiswillallowthetrainingofgoodqualityinfantryunits.

¬-------------------

{City_Construction_Build_legion_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_legion_barracks_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaLegionBarracksinthissettlement.Thiswillallowthetrainingofheavyinfantryunits.

¬-------------------

{City_Construction_Build_army_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_army_barracks_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildanArmyBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.

¬-------------------

{City_Construction_Build_eastern_army_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_eastern_army_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArmyBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.

¬-------------------

{City_Construction_Build_royal_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_royal_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaRoyalBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.

¬-------------------

{City_Construction_Build_urban_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_urban_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanUrbanBarracksinthissettlement.Thiswillallowthetrainingofeliteinfantryunits.

¬-------------------

{City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Title} Suggeste

dConstruction...\n

{City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaRoyalBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.

¬-------------------

{City_Construction_Build_stables_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_stables_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildStablesinthissettlement.Thisisthepre-requisitefortherecruitmentofallcavalryunits.

¬-------------------

{City_Construction_Build_cavalry_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_cavalry_barracks_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildCavalryStablesinthissettlement.Thiswillallowthetrainingoflightandmediumcavalryunits.

¬-------------------

{City_Construction_Build_warlords_stables_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_warlords_stables_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildWarlord'sStablesinthissettlement.Thisallowsthetrainingofallcavalryunits.

¬-------------------

{City_Construction_Build_hippodrome_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_hippodrome_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHippodromeinthissettlement.Thiswillallowthetrainingofmostcavalryunits.

¬-------------------

{City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildEliteCavalryStablesinthissettlement.

¬-------------------

{City_Construction_Build_circus_maximus_Next_Text_01_Title} SuggestedConstr

uction...\n

{City_Construction_Build_circus_maximus_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCircusMaximusinthissettlement.Thiswillallowthetrainingofelitecavalryunits.

¬-------------------

{City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildRoyalCavalryStablesinthissettlement.Thiswillallowthetrainingofelitecavalryunits.

¬-------------------

{City_Construction_Build_practice_field_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_practice_field_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildaPracticeRangeinthissettlement.Thisisthepre-requisitefortherecruitmentofallmissileunits.

¬-------------------

{City_Construction_Build_archery_range_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_archery_range_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArcheryRangeinthissettlement.Thisallowsthetrainingofadvancedmissileunits.

¬-------------------

{City_Construction_Build_catapult_range_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_catapult_range_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCatapultRangeinthissettlement.Thisallowsthetrainingofadvancedmissileunitsandartillery.

¬-------------------

{City_Construction_Build_siege_engineer_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_siege_engineer_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSiegeEngineerinthissettlement.Thisallowsthetrainingofadvancedmissileunitsandallartilleryunits.

¬-------------------

{City_Construction_Build_trader_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_trader_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTraderinthissettlement.Tradecreateswealthwhichcanbetaxed.

¬-------------------

{City_Construction_Build_market_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_market_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaMarketinthissettlement.Theimprovedtradecreatedbythisbuildingcanbetaxed.

¬-------------------

{City_Construction_Build_forum_Next_Text_01_Title} SuggestedConstruction...\n

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{City_Construction_Build_forum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaForuminthissettlement.Theimprovedtradecreatedbythisbuildingcanbetaxed.

¬-------------------

{City_Construction_Build_agora_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_agora_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaAgorainthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.

¬-------------------

{City_Construction_Build_great_market_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_great_market_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGreatMarketinthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.

¬-------------------

{City_Construction_Build_bazaar_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_bazaar_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaBazaarinthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.

¬-------------------

{City_Construction_Build_great_forum_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_great_forum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGreatForuminthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.

¬-------------------

{City_Construction_Build_great_agora_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_great_agora_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGreatAgorainthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.

¬-------------------

{City_Construction_Build_grand_bazaar_Next_Text_01_Title} SuggestedConstruction...\n

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{City_Construction_Build_grand_bazaar_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGrandBazaarinthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.

¬-------------------

{City_Construction_Build_curia_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_curia_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCuriainthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.

¬-------------------

{City_Construction_Build_merchants_quarter_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_merchants_quarter_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaMerchants'Quarterinthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.

¬-------------------

{City_Construction_Build_blacksmith_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_blacksmith_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaBlacksmithinthissettlement.Smithbuildingsprovidebetterqualityweaponsandarmourforyourarmies.

¬-------------------

{City_Construction_Build_weaponsmith_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_weaponsmith_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWeaponsmithinthissettlement.Thismuchimprovesthequalityofweaponsandarmourfortroopstrainedinthesettlement.

¬-------------------

{City_Construction_Build_foundry_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_foundry_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaFoundryinthissettlement.Thisprovidesthefinestqualityofweaponsandarmourforanytroopstrainedinthesettlement.

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¬-------------------

{City_Construction_Build_port_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_port_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPortinthissettlement.Thiswillenableseatradeandtheconstructionofnavalvessels.

¬-------------------

{City_Construction_Build_shipwright_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_shipwright_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShipwrightinthissettlement.Thisimprovesmaritimetradeandallowstheconstructionofbetterships.

¬-------------------

{City_Construction_Build_dockyard_Next_Text_01_Title} SuggestedConstruction..

.\n

{City_Construction_Build_dockyard_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaDockyardinthissettlement.Thisgreatlyimprovesmaritimetradeandallowstheconstructionofthelargestships.

¬-------------------

{City_Construction_Build_sewers_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_sewers_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildSewersinthissettlement.Thiswillenablebasicsanitationandimprovepublichealth.

¬-------------------

{City_Construction_Build_baths_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_baths_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildBathsinthissettlement.Cleanlinessisasignofcivilizationandsophistication,andmostbeneficialtohe

alth.

¬-------------------

{City_Construction_Build_aqueduct_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_aqueduct_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAqueductinthissettlemen

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t.Acleanandreliablewatersupplygreatlyimprovespublichealth.

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{City_Construction_Build_city_plumbing_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_city_plumbing_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCityPlumbingintothissettlement.Cleanwaterdelivereddirectlytohomesprovidesenormouspublichealthbenefits.

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{City_Construction_Build_farms_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_farms_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildLandClearanceinthissettlement.Farmsareessentialforpopulationgrowthinasettlement.

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{City_Construction_Build_farms+1_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_farms+1_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCommunalFarminginthissettlement.Foodsurplusesareessentialforpopulationgrowthinasettlement.

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{City_Construction_Build_farms+2_Next_Text_01_Title} SuggestedConstruction..

.\n

{City_Construction_Build_farms+2_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCropRotationinthissettlement.Largefoodsurplusesareessentialforpopulationgrowthinasettlement.

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{City_Construction_Build_farms+3_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_farms+3_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildIrrigationinthissettlement.Substantialfoodsurplusesareessentialforpopulationgrowthinasettlement.

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{City_Construction_Build_farms+4_Next_Text_01_Title} SuggestedConstruction...\n

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{City_Construction_Build_farms+4_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildGreatEstatesinthissettlement.Substantialfoodsurplusesareessentialforpopulationgrowthinasettlement.

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{City_Construction_Build_latifundia_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_latifundia_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildLatifundiainthissettlement.Theyareanefficientwayoforganisinglandownershiptomaximisefoodsurpluses.

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{City_Construction_Build_roads_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_roads_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildRoadsinthissettlement.Roa

dshelptradeandallowthefastermovementofarmies.

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{City_Construction_Build_paved_roads_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_paved_roads_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildPavedRoadsinthissettlement.Theyhelptradeandallowfastmovementofarmies.

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{City_Construction_Build_highways_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_highways_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildHighwaysinthissettlement.Theyhelptradeandallowtherapidmovementofarmies.

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{City_Construction_Build_mines+1_Next_Text_01_Title} SuggestedConstruction..

.\n

{City_Construction_Build_mines+1_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildMines+1inthissettlement.Minesgenerateincomethatcanbetaxed.

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{City_Construction_Build_academy_Next_Text_01_Title} SuggestedConstruction..

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.\n

{City_Construction_Build_academy_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAcademyinthissettlement.Thiswillallowcharactersinthesettlementtoacquirebeneficialtraitsthataddtotheirutility.

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{City_Construction_Build_scriptorium_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_scriptorium_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaScriptoriuminthissettlement.Thiswillallowcharactersinthesettlementtoacquiremanybeneficialtraitsthatgreatlyaddtotheirutility.

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{City_Construction_Build_ludus_magnus_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_ludus_magnus_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLudusMagnusinthissettlement.Thiswillallowcharactersinthesettlementtoacquireadvancedtraitsthatgreatlyaddtotheirutility.

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{City_Construction_Build_odeum_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_odeum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanOdeuminthissettlement.

Thisimprovestheloyaltyandhappinessofthepeopleinthesettlement.

¬-------------------

{City_Construction_Build_lyceum_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_lyceum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLyceuminthissettlement.Thismuchimprovestheloyaltyandhappinessofthepeopleinthesettlement.

¬-------------------

{City_Construction_Build_theatre_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_theatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTheatreinthissettlement.Thisgreatlyimprovestheloyaltyandhappinessofthepeopleinthesettlement.

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¬-------------------

{City_Construction_Build_execution_square_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_execution_square_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanExecutionSquareinthissettlement.Thisimprovestheloyaltyandhappinessofthepeopleinthesettlement-orelse!

¬-------------------

{City_Construction_Build_secret_police_hq_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_secret_police_hq_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSecretPoliceHeadquartersinthissettlement.Thismuchimprovestheloyaltyandhappinessofthepeopleinthesettlement-orelse!

¬-------------------

{City_Construction_Build_secret_police_network_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_secret_police_network_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSecretPoliceNetworkinthissettlement.Thisgreatlyimprovestheloyaltyandhappinessofthepeopleinthesettlement-orelse!

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{City_Construction_Build_caravan_Next_Text_01_Title} SuggestedConstruction..

.\n

{City_Construction_Build_caravan_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCaravaninthissettlement.Thisimprovestradeincomeforthesettlement,andthiscanbetaxed.

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{City_Construction_Build_frankincense_rd_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_frankincense_rd_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaSpiceRoadinthissettlement.Thismuchimprovestradeincomeforthesettlement,andthiscanbetaxed.

¬-------------------

{City_Construction_Build_silk_rd_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_silk_rd_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildaSilkRoadinthissettlement.Thisgreatlyimprovestradeincomeforthesettlement,andthiscanbetaxed.

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{City_Construction_Build_bardic_circle_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_bardic_circle_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaBardicCircleinthissettlement.Thisgreatlyimprovespopulationloyaltyandallowssomespecialistunitstobetrained.

¬-------------------

{City_Construction_Build_thracian_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_thracian_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAresinthissettlement.Thisimprovesthepeople'sloyaltyandlaterimprovementsupgradethetr

oopqualityofanyunitsrecruitedhere.

¬-------------------

{City_Construction_Build_dacian_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_dacian_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHebeleysisinthissettlement.Thisimprovesthepeople'sloyaltyandlaterimprovementsupgradethetroopqualityofanyunitsrecruitedhere.

¬-------------------

{City_Construction_Build_thracian_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_thracian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAresinthissettlement.Thisimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.

¬-------------------

{City_Construction_Build_dacian_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_dacian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHebeleysisinthissettlement.Thisimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhereaswellasallowingtherecruitmentofspecialistunits.

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¬-------------------

{City_Construction_Build_large_thracian_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_large_thracian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAresinthissettlement.Thismuchimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.

¬-------------------

{City_Construction_Build_large_dacian_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_large_dacian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHebeleysisinthissettlement.Thismuchimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhereaswellasallowingtherecruitmentofspecialistunits.

¬-------------------

{City_Construction_Build_awesome_thracian_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_awesome_thracian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAresinthissettlement.Thisgreatlyimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.

¬-------------------

{City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_01_Title}

SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoTeutatisinthissettlement.DedicatedtoaGodoftheForge,suchashrineimprovesthequalityofbladedweaponsforunitstrainedhere,aswellasimprovingtheloyaltyofthepeople.

¬-------------------

{City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoVahaganinthissettlement.DedicatedtoaGodoftheForge,suchashrineimprovesthequalityofbladedweaponsforunitstrainedhere,aswellasimprovingtheloyaltyofthepeople.

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{City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofVahaganinthissettlement.DedicatedtoaGodoftheForge,suchatemplemuchimprovesthequalityofbladedweaponsforunitstrainedhere,improvestheirtrainingalso,andimprovestheloyaltyofthepeople.

¬-------------------

{City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofVahaganinthissettlement.DedicatedtoaGodoftheForge,suchatemplegreatlyimprovesthequalityofbladedweaponsforunitstrainedhere,improvesunittrainingalso,andimprovestheloyaltyofthepeople.

¬-------------------

{City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Text  _01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Text _01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofVahaganinthissettlement.DedicatedtoaGodoftheForge,suchatemplehugelyimprovesthequalityofbladedweaponsforunitstrainedhere,improvesunittrainingalso,andimprovestheloyaltyofthepeople.

¬-------------------

{City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDemeterinthissettlement.Thisshrinegrantsloyaltyandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoTanitinthissettlement.Thisshrinegrantsloyaltyandfarmingbenefitstothesettlement.

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{City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBendisinthissettlement.Thisshrinegrantsloyaltyandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofDemeterinthissettlement.Thistemplegrantsloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofTanitinthissettlement.Thistemplegrantsloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofBendisinthissettlement.Thisstructuregrantsloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Text_01_ Text1}

AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofDemeterinthissettlement.Thistemplegrantsimprovedloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

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{City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofTanitinthissettlement.Thistemplegrantsimprovedloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofBendisinthissettlement.Thiscirclegrantsimprovedloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofDemeterinthissettlement.Thistemplegrantsgreatlyimprovedloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Text  _01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Text

 _01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofTanitinthissettlement.Thistemplegrantsgreatlyimprovedloyalty,healthandfarmingbenefitstothesettlement.

¬-------------------

{City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoCeresinthisset

tlement.Thisshrinegrantsloyaltyandfertilitybenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoIsisinthissett

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lement.Thisshrinegrantsloyaltyandfertilitybenefitstothesettlement.

¬-------------------

{City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoFreyjainthissettlement.Thisshrinegrantsloyaltyandfertilitybenefitstothesettlement.

¬-------------------

{City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofCeresinthissettlement.Thisshrinegrantsimprovedloyaltyandfertilitybenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofIsisinthissettlement.Thisshrinegrantsimprovedloyaltyandfertilitybenefitstothesettlement.

¬-------------------

{City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofCeresinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Text_01_ 

Title} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofIsisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement.

¬-------------------

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{City_Construction_Build_german_temple_of_fertility_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_fertility_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofFreyjainthissettlement.Thiscirclegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement.

¬-------------------

{City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofCeresinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement,alongwithsomefarmingbonuses.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofIsisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement,alongwithsomefarmingbonuses.

¬-------------------

{City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoVulcaninthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andaweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHaphaestusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andaweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01_Title}

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SuggestedConstruction...\n

{City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZalmoxisinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andaweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofVulcaninthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHaphaestusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofZalmoxisin

thissettlement.Thisgrovegrantsimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofVulcaninthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHaphaestus

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inthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofZalmoxisinthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHugeTempleofVulcaninthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettl

ement,andanimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBacchusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDionysusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01_Title}

SuggestedConstruction...\n

{City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDionysusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01_Title}

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SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoOsirisinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAnahitinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofBacchusinthiss

ettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofDionysusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofDionysusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01_Title}

SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofOsirisinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01_Title}

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SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAnahitinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofBacchusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofDionysusinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofDionysusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothese

ttlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofOsirisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAnahitinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.

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¬-------------------

{City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofBacchusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofDionysusinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofDionysusinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofOsirisinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAnahitinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.

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¬-------------------

{City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZeusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZeusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofZeusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofZeusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofZeusinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

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{City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofZeusinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Text  _01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Text _01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofZeusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofZeusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaShrinetoBrigantiainthissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoImhotepinthissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAsklepiosinthissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.

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¬-------------------

{City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoJunointhissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_british_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_healing_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofBrigantiainthissettlement.Thisgrovegrantsimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofImhotepinthissettlement.Thistemplegrantsimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAsklepiosinthissettlement.Thistemplegrantsimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaTempleofJunointhissettlement.Thistemplegrantsimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_british_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

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{City_Construction_Build_british_temple_of_healing_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofBrigantiainthissettlement.Thiscirclegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofImhotepinthissettlement.Thistemplegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAsklepiosinthissettlement.Thistemplegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text_01_Text

1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofJunointhissettlement.Thistemplegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Text_01_ Text1}

AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofImhotepinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n

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{City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAsklepiosinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofJunointhissettlement.Thistemplegrantsgreatlyimprovedloyaltyandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoEponainthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andbonusestoanycavalryunitsrecruitedhere.

¬-------------------

{City_Construction_Build_temple_of_horse_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_horse_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofEponainth

issettlement.Thisgrovegrantsimprovedloyaltybenefitstothesettlement,andimprovedbonusestoanycavalryunitsrecruitedhere.

¬-------------------

{City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofEponainthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefitstothesettlement,andimprovedbonusestoanycavalryunitsrecruitedhere.

¬-------------------

{City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofEponainthissettlement.Thismagnificentstructuregrantsgreatlyimprovedloyaltyben

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efitstothesettlement.

¬-------------------

{City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAbnobainthissettlement.Thisshrinegrantsloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

{City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoArtemisinthissettlement.Thisshrinegrantsloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

{City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofAbnobainthissettlement.Thisgrovegrantsimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

{City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofArtemisinthissettlement.Thistemplegrantsimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

{City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text_01_Titl

e} SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofAbnobainthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

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{City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofArtemisinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

{City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofArtemisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

{City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoEsusinthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBaalinthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaShrinetoSetinthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofEsusinthissettlement.Thisgrovegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofBaalinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofSetinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofEsusinthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofBaalinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Text_01_Ti

tle} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofSetinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

¬-------------------

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{City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Text  _01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Text _01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofBaalinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofSetinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoPapayinthissettlement.Thisshrinegrantspublicorderbenefits.

¬-------------------

{City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHorusinthisset

tlement.Thisshrinegrantspublicorderbenefits.

¬-------------------

{City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoSaturninthissettlement.Thisshrinegrantspublicorderbenefits.

¬-------------------

{City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofPapayinthissettlement.Thisgrovegrantsimprovedpublicorderbenefits.

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¬-------------------

{City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHorusinthissettlement.Thistemplegrantsimprovedpublicorderbenefits.

¬-------------------

{City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofSaturninthissettlement.Thistemplegrantsimprovedpublicorderbenefits.

¬-------------------

{City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofPapayinthissettlement.Thiscirclegrantsmuchimprovedpublicorderbenefits.

¬-------------------

{City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHorusinth

issettlement.Thistemplegrantsmuchimprovedpublicorderbenefits.

¬-------------------

{City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofSaturninthissettlement.Thistemplegrantsmuchimprovedpublicorderbenefits.

¬-------------------

{City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofHorusinthissettlement.Thistemplegrantsgreatlyimprovedpublicorderbenefits.

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¬-------------------

{City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofSaturninthissettlement.Thistemplegrantsgreatlyimprovedpublicorderbenefitsandallowstherecruitmentofspecialistunits.

¬-------------------

{City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoArmazdinthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAthenainthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoJupiterinthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaTempleofArmazdinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildaTempleofAthenainthissettlement.Thistemplegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofJupiterinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Text_01  _Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Text_01 _Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofArmazdinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAthenainthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofJupiterinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Text_ 

01_Title} SuggestedConstruction...\n

{City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Text_ 01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofArmazdinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

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{City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAthenainthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofJupiterinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoApiinthissettlement.Thisshrinegrantsloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAphroditeinthis

settlement.Thisshrinegrantsloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAphroditeinthissettlement.Thisshrinegrantsloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofApiinthissettlement.Thisgrovegrantsimprovedloyaltyandpopulationgrowthbenefits.

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¬-------------------

{City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAphroditeinthissettlement.Thistemplegrantsimprovedloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAphroditeinthissettlement.Thistemplegrantsimprovedloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread_Title}SuggestedConstruction...\n

{City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofApiinthissettlement.Thiscirclegrantsmuchimprovedloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAphroditeinthissettlement.Thistemplegrantsmuchimprovedloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAphroditeinthissettlement.Thistemplegrantsmuchimprovedloyaltyandpopulationgrowt

hbenefits.

¬-------------------

{City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAphroditeinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAphroditeinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandpopulationgrowthbenefits.

¬-------------------

{City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoNeptuneinthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofNeptuneinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofNeptuneinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofNeptuneinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01_Title}

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SuggestedConstruction...\n

{City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZoroastrainthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofZoroastrainthissettlement.Thistemplegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofZoroastrainthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofZoroastrainthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBritanniainthissettlement.Thisshrinegrantsloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoMilqartinthissettlement.Thisshrinegrantsloyaltyandtradebenefits.

¬-------------------

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{City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHermesinthissettlement.Thisshrinegrantsloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoMercuryinthissettlement.Thisshrinegrantsloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_british_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofBritanniainthissettlement.Thisgrovegrantsimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofMilqartinthissettlement.Thistemplegrantsimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHermesinthissettlement.Thistemplegrantsimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofMercuryinthissettlement.Thistemplegrantsimprovedloyaltyandtradebenefits.

¬-------------------

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{City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofBritanniainthissettlement.Thiscirclegrantsmuchimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofMilqartinthissettlement.Thistemplegrantsmuchimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01_Title}

SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHermesinthissettlement.Thistemplegrantsmuchimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofMercuryinthissettlement.Thistemplegrantsmuchimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofMilqartinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandtradebenefi

ts.

¬-------------------

{City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_01_Text1}

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AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofHermesinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofMercuryinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAndrastainthis

settlement.Thisshrinegrantsgreatlyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoNikeinthissettlement.Thisshrinegrantsloyaltybenefits.

¬-------------------

{City_Construction_Build_british_temple_of_victory_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_victory_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofAndrastainthissettlement.Thisgrovegrantsimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01_Title}

SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofNikeinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

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{City_Construction_Build_british_temple_of_victory_large_temple_Next_Text_01_Tit

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le} SuggestedConstruction...\n

{City_Construction_Build_british_temple_of_victory_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofAndrastainthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits.

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{City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofNikeinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

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{City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofNikeinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

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{City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDonarinthisset

tlement.Thisshrinegrantsloyaltybenefits.

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{City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHerculesinthissettlement.Thisshrinegrantsloyaltybenefits.

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{City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAresinthissettlement.Thisshrinegrantsloyaltybenefits.

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{City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoMarsinthissettlement.Thisshrinegrantsloyaltybenefits.

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{City_Construction_Build_german_temple_of_violence_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_violence_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGrovetoDonarinthissettlement.Thisgrovegrantsimprovedloyaltybenefits.

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{City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01_Title}

SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHeraklesinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

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{City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_01_Text1

}AtthistimeitwouldbeasoundstrategytobuildaTempleofAresinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

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{City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofMarsinthissettlement.Thistemplegrantsimprovedloyaltybenefits.

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{City_Construction_Build_german_temple_of_violence_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_violence_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircletoDonarint

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hissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits.

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{City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHeraklesinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

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{City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Text_01  _Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Text_01 _Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAresinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

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{City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofMarsinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.

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{City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofHerculesinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

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{City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Text_ 

01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Text_ 01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAresinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.

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{City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofMarsinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitsandallowstherecruitmentofspecialisedunits.

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{City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoWodeninthissettlement.Thisshrinegrantsloyaltybenefits.

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{City_Construction_Build_german_temple_of_viking_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_viking_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofWodeninthissettlement.Thisgrovegrantsimprovedloyaltybenefits.

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{City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofWodeninthissettlement.Thiscirclegrantsgreatlyimprovedloyaltybenefits.

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{City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoKolaksayinthissettlement.Thisshrinegrantsloyaltybenefits,andbonusestocavalryunitstrainedhere.

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{City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofKolaksayinthissettlement.Thisgrovegrantsimprovedloyaltybenefits,andbonusestoca

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valryunitstrainedhere.

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{City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofKolaksayinthissettlement.Thisshrinegrantsmuchimprovedloyaltybenefits,andbonusestocavalryunitstrainedhere.

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{City_Construction_Build_No_building_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_No_building_Next_Text_01_Text1}Itwouldbebestnottoconstructanynewbuildingsatthistime.Sometimesthebeststrategyistodonothing.

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{City_Construction_Build_stone_wall_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_stone_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaStoneWallaroundthissettlement.Improveddefencesarealwaysawiseprecautionevenwhennotatwar.

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{City_Construction_Build_mines_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_mines_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildMinesinthissettlement.Minescreatewealththatcanbetaxed.

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{City_Construction_Build_great_amphitheatre_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_great_amphitheatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaColiseuminthissettlement.MagnificentGamescanbestagedtodivertpeoplefromtheirconcernsandquietrebelliousthoughts.

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{City_Construction_Build_tavern_Next_Text_01_Title} SuggestedConstruction...\n

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{City_Construction_Build_tavern_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTaverninthissettlement.Thisgreatlyimprovesthehappinessofthesettlement'speople.

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{City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAweseomeTempleofHaphaestusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.

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{City_Construction_Build_trade_caravan_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_trade_caravan_Next_Text_01_Text1}

AtthistimeitwouldbeasoundstrategytobuildaTradeCaravaninthissettlement.Thiswillincreasethetraderevenuesofthesettlement,andthesecanbetaxed.

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{City_Construction_Build_arena_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_arena_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArenainthissettlement.ThiswillallowGamestobestagedtoentertainanddivertthepeopleiftheybe

comerestive.

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{Know_Your_Enemy_Text_01_Title} KnowYourEnemy

{Know_Your_Enemy_Text_01_Text1}Aneasternsageoncesaid"Knowtheenemyandknowyourselfandyouwillbevictoriousinathousandbattles".Ithinkhemayhavebeenpronetoalittlelightexaggeration.

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{Threaten_All_Places_Text_01_Title} ThreatenAllPlaces

{Threaten_All_Places_Text_01_Text1}Whenattacking,appeartothreatenallplaces,sotheymustdividetheireffortswhileyouconcentrateyours.

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{Learn_Diplomacy_Text_01_Title} LearnToInterpretDiplomacy

{Learn_Diplomacy_Text_01_Text1}Whenanenemy'sdiplomatsgrovelbutgivenothingawayimmediatelytheyarepreparingtoattack.

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{Make_Best_Of_Alliance_Text_01_Title} MakeTheBestOfAnAlliance

{Make_Best_Of_Alliance_Text_01_Text1}Wherebothyouandyouralliesborderanenemy,trytopersuadeyouralliestoco-operateandattackthemtogether.Diplomatscanaskalliestoattackafaction.

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{Foreseen_Is_Forewarned_Text_01_Title} ForeseenIsForewarned

{Foreseen_Is_Forewarned_Text_01_Text1}Beforeattackingitisimportanttounderstandthestrengthoftheenemy.Thisi

snotjustamatterofnumbers.Placeaspyadjacenttotheenemytofindoutthedetailsofhisforces.

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{Choose_Your_Battlefield_Text_01_Title} ChooseYourBattlefields

{Choose_Your_Battlefield_Text_01_Text1}Tookeeptheadvantageyoushouldalwaystrytomakeityourchoicewhereandwhenyoufighttheenemy.Ifyouareconstantlyreactingtotheirmovesthentheyaredictatingyourstrategy.

{Exercise_Control_Text_01_Title} ExerciseControl

{Exercise_Control_Text_01_Text1}Whenyouwanttoavoidbeingattackedbyamaraudingenemyarmy,youneedtocontroltheirmovements.Usefastmanoeuvrabletroopstoluretheenemytowhereyouwantthem.

{Make_An_Offer_Text_01_Title} MakeAnOffer

{Make_An_Offer_Text_01_Text1}Whenyouwanttoenticetheenemyintobattle,youneedtoofferthemsomeadvantage.Ifyouareoverwhelminglystrongorthereislittleforthemtogaintheywillnotcome.

{Look_Before_You_Leap_Text_01_Title} LookBeforeYouLeap

{Look_Before_You_Leap_Text_01_Text1}Youcanbecertaintotakewhatyouattackwhenyouattackwhatisnotdefended.Anundefendedsettlementishardtoresist.Unlessit'sjustbait.

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{Centre_Settlement_Text_01_Title} It’sASmallWorld

{Centre_Settlement_Text_01_Text1}Takesometimetoexplorethemap.Ifyouneedtoreturntooneofyoursettlementsatanypointsimplyrightclickontheshowbuildingsinsettlementtabanddoubleleftclickonanysettlementicon.

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{Draw_Them_Out_Open_Text_01_Title} DrawThemOut

{Draw_Them_Out_Open_Text_01_Text1}Ifyou'refacedwithaheavilyfortifiedenemy,attackorlaysiegesomewheretheycan'tignore,todrawthemoutintothefield.

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{When_To_Attack_Text_01_Title} KnowWhenToAttackAndWhenToDefend

{When_To_Attack_Text_01_Text1}Itisimportanttodefendwhenyourstrengthisinadequate,andattackwhenitisabundant.Isnowtherighttimetoattack?

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{Principles_Of_War_Text_01_Title} ThePrinciplesOfWar

{Principles_Of_War_Text_01_Text1}Firstattacktheenemy'sstrategy.Thendisrupthisalliances.Nextattackhisarmies,andfinallytakehiscities.Thesearethebasicprinciplesofwar.

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{Time_To_Kill_Text_01_Title} ATimeToKill

{Time_To_Kill_Text_01_Text1}Victorywillalwaysbeyoursifyouonlyseekbattlewhenyou'resuretowin.Ifyoucannotexpecttowinanddamagingtheenemyatahighcostservesnopurpose,withdrawingisthebestoption.

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{Settlement_Help_Governors_Panel_Text_01_Title} TheGovernor'sPanel

{Settlement_Help_Governors_Panel_Text_01_Text1}

Ifyoumoveageneralintoasettlementhebecomesthegovernor.Hismanagementratinggeneratesbonusincome,andhisinfluenceaddstopublicorder.Youshouldaimtohavethosegovernorswiththehighestmanagementratinginyourrichestsettlements,andsendthosewiththehighestcommandratingawayoncampaign.Ifyoudon'tleaveageneralinasettlementatall,therewillbenogovernorandnobonustopublicorderandincome.

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{Settlement_Help_Games_Text_01_Title} Games

{Settlement_Help_Games_Text_01_Text1}Whenthefirstlevelofamphitheatrehasbeenconstructeditwillbepossibletothrowgamesinyoursettlement.Gameshelpimprovepublicorderbysatingthebloodlustofthelocalpopulacewithgladiatorialcombat.\nAnnual,monthlyorevendailygamescanbearrangedherebyadjustingthescalethatappearsinthesetpoliciessectionofthescrollwhenthefirstamphitheatrehasbeenconstructed.

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{Settlement_Help_Policies_Text_01_Title} SettingPoliciesandAutomanagement

{Settlement_Help_Policies_Text_01_Text1}Taxratecanbeadjustedhereusingthearrowicons.Ifyou'dratherconcentrateyourenergiesonwagingtotalwarratherthanmanagingtheeconomicsofyoursettlementchecktheautomanagementtickbox,whichhandstaxesandthedaytodaymechanicsofgoverningasettlementovertothegameAI.

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{Settlement_Help_Construction_Basics_Text_01_Title} TheConstructionQueue

{Settlement_Help_Construction_Basics_Text_01_Text1}Thepanelbelowshowsthebuildingsitispossibletoconstructinthislevelofsettlement.Rightclickbuildingstoviewtheirdescriptions.Leftclickbuildingstoplacethemintheconstructionqueue.Leftclickagaintoremovebuildingsfromthequeueifyouchangeyourmind.

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{Settlement_Help_Construction_Detail_Text_01_Title} RepairingDamagedBuildi

ngs

{Settlement_Help_Construction_Detail_Text_01_Text1}Buildingscanbedamagedfollowingasiegeorduringnaturaldisasterssuchasearthquakesandvolcaniceruptions.Leftclickthisbuttontodisplaythosebuildingsthatrequirerepair.Addthemtotheconstructionqueuethesamewayaswhenbuilding.

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{Settlement_Help_Construction_Advice_Text_01_Title} RequestConstructionAdvice

{Settlement_Help_Construction_Advice_Text_01_Text1}Leftclickthisbuttontorequestconstructionadvice.

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{Settlement_Help_Living_Breathing_City_Text_01_Title} Viewyoursettlementin3D!

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{Settlement_Help_Living_Breathing_City_Text_01_Text1}Viewyoursettlement’sdevelopmentinrealtime,simplyleftclickthisbuttontozoomdownintoyoursettlementonthebattlefield.

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{Settlement_Help_Building_Browser_Intro_Text_01_Title} TheBuildingBrowser

{Settlement_Help_Building_Browser_Intro_Text_01_Text1}Thebuildingbrowserisyourdirectlinktothetechnologytree.Everypossiblebuildingislistedinconstructionorderforeasyreference.Usethebuildingbrowsertoprioritiseconstructionchoicesduringyourcampaign.Leftclickthebuttonontheleftofthisscrolltoaccessit.

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{Settlement_Help_Building_Browser_Detail_Text_01_Title} TheBuildingBrowser

{Settlement_Help_Building_Browser_Detail_Text_01_Text1}Thelevelsofbuildingdevelopmentaredisplayedhorizontallyandthosebuildingsthatcanbeconstructedwithinalevelaredisplayedvertically.Thefirstlevelofsettlementisavillage.Theonlybuildingthatcanbeconstructedinavi

llageisagovernor’s

house.Oncebuiltthevillagewillbecomeatown.Atthispointitwillbepossibletoconstructavarietyofotherbasicbuildingstohelpyoursettlementgrow.Forinstance,landclearanceisessentialtoprovidefoodforthepopulationtogrow,withroadsprovidingthatvitallinkwiththeoutsideworld,facilitatingtradeandallowingpeopletomovebetweensettlements.\n\nThereareanumberofotherbasicbuildingtypes,suchasmarkets,ports,barracksandstables.Whenyoudecidetobuildabiggerdwellingforyourgovernor,yourtownwillbecomealargetown,andthenaminorcity,etc.

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{Settlement_Help_Centre_Map_Text_01_Title} CentralisingtheMap

{Settlement_Help_Centre_Map_Text_01_Text1}Leftclickthisbuttontocentrethecampaignmapontheselectedsettlement.

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{Settlement_Help_Retraining_Text_01_Title} RetrainingUnits

{Settlement_Help_Retraining_Text_01_Text1}Leftclickthisbuttontodisplaythoseunitsavailableforretraining.Addthemtothequeuethesamewayaswhenrecruiting.Retrainedunitswillbefullyrestoredinnumbersandhaveimprovedarmourandweaponsifavailableinthatsettl

ement.

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{Settlement_Help_Exit_Scroll_Text_01_Title} LeavingtheSettlementScroll

{Settlement_Help_Exit_Scroll_Text_01_Text1}Changesaresavedassoonastheyaremade,leftclickonthetickbuttonontherighttodismissthescroll.

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{Settlement_Help_Recruitment_Advice_Text_01_Title} RequestRecruitmentAdvice

{Settlement_Help_Recruitment_Advice_Text_01_Text1}Leftclickthisbuttontorequestrecruitmentadvice.

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{Old_Enemy_Zone_Of_Movement_Text_01_Title} EnemyZoneOfMovement

{Old_Enemy_Zone_Of_Movement_Text_01_Text1}Whendefendingyourterritoryitisimportanttoknowhowfarenemyarmiesareabletomove.Mouseoveranenemyarmyandtheyellowzonewillshowyouthis.Whenanenemyarmyisblockingyourpaththeterrainwillbehighlightedredatthechokepoint.Youmustfighttheenemyarmytopassthrough,orfindanalternativeroute.

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{Settlement_As_Bait_Text_01_Title} AUsefulStrategy

{Settlement_As_Bait_Text_01_Text1}Ausefulstrategyistoenticetheenemywithsomethingtheyaresuretotake,andlieinwaitfortheminstrength.Apoorlydefendedsettlementmakesfinebait,althoughtheinhabitantsmaydisagree.

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{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Title} GarrisonRequiresFoodSupplies

{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Text1}Buildbetterfarmsheretoincreasefoodsupplies.Thegarrisonwillneedtheextrafoodtowithstandasiege.

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{City_Capture_Auto_Management_Offer_Text_01_Title} ManagingYourConquest

{City_Capture_Auto_Management_Offer_Text_01_Text1}Icanarrangeforthissettlementtobeauto-managed.Doyouwantthistohappen?\n

{City_Capture_Auto_Management_Offer_Text_01_Text2}Thissettlementcanbeauto-managedforyou.Wouldyoulikethis?\n

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{City_Food_Supplies_Build_More_Farms_Text_01_Title} FoodSupplyLow

{City_Food_Supplies_Build_More_Farms_Text_01_Text1}

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Buildfarmsheretoincreasethefoodsupply.Withoutadequatefoodasettlementcannotgrow!

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{Siege_Assault_Army_Size_Advice_1_Text_01_Title} ArmyTooSmallToSiege

{Siege_Assault_Army_Size_Advice_1_Text_01_Text1}Theenemysettlementislarge,andyourarmy…well…isn't.Anassaultatthisstagewouldbetotakethefoolhardyoption.Itwouldbeabetterstrategytostarvethemout,astheyhaveonlyalimitedamountofsuppliesleft.Bewaryoflongsiegesthough,asafterafewmonthsstuckoutsidesettlementwallsyouareboundtolosetroopsthroughdesertion.

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{Go_Where_Your_Enemy_Isnt_Text_01_Title} GoWhereYourEnemy,Er,Isn't...

{Go_Where_Your_Enemy_Isnt_Text_01_Text1}Invadewithouttakingcasualtiesbygoingwherethereisnoenemy.Bypasshisstrongpointsandhitthemwheretheyareweak,withdrawingswiftlysoyoucannot

becaught.

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{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Title} RecruitmentAdvice

{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}Leftclickonmyportraitinthescrolltoaskforadviceonwhatunittorecruitnextfromthissettlement.

{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Title} ImprovedWeapons

andArmour

{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}Youcanobtainbetterqualityweaponsandarmourforyourmenbyconstructingablacksmith,armourerorfoundryinthissettlement.Oncecomplete,thesebuildingsprovidesuperiorequipmentforallnewunitstrainedhere.

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{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} SettlementTradeSummary

{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthetradeablegoodsinyoursettlement,aswellasincomefromfarming,miningandtradewithothersettlements.

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{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} ForceDiplomacy

{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}

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Youcanforcethisfactiontoacceptyourofferbyclickingonthe"showmehow"button.

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{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Title} DiplomaticStanding

{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthestateofdiplomaticrelationsbetweeneachfactionataglance.Usethisscrolltoaidyouinmakingandbreakingalliancesduringyourcampaign.

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{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title} FamilyTree

{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1}Youcanviewyourfaction'sfamilytreefromhere.Youcanalsochangeyourfaction'sheirbyselectingaportraitandclickingonthelaurelbuttonontheleftofthescroll.

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{Help_Events_Log_Scroll_Text_01_Title} EventsLog

{Help_Events_Log_Scroll_Text_01_Text1}Thisscrollshowsalleventsthathaveaffectedyourfactiontodateincludingbirths,deathsandmarriages;alongwithimportantbattlesandconquests.

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{Help_Building_Details_Scroll_Text_01_Title} BuildingInformation

{Help_Building_Details_Scroll_Text_01_Text1}Thisscrollgivesyoualltheimportantinformationaboutaparticularbuilding:howmuchitcosts,howlongittakestoconstruct,anditsgameeffects.Somebuildingscanbeimportantbecausetheyallowyoutobuildother,moreadvancedbuildingsinfuture,soit'sworthreadingalltheinformationhere.

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{Help_Assassination_Mission_Scroll_Text_01_Title} AssassinationandSabotageMissions

{Help_Assassination_Mission_Scroll_Text_01_Text1}Decideifthechanceofsuccessfullykillingthetargetorsabotagingabuildingintheenemysettlementisworththerisktoyourassassin'slife,thencarryoutthemissionbyhighlightingyourchosentargetandleftclickingonthebuttoninthebottomlefthandcorner.

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{Help_Merge_Armies_Scroll_Text_01_Title} MergingArmies

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{Help_Merge_Armies_Scroll_Text_01_Text1}Thisscrollappearswhenyouattempttomergetwoarmiesthatwouldcontaintoomanyunitsifcombined.Usethisscrolltomanuallymergeselectedunits.Clickonthegeneral(ifany)orunityouwishtomove,andthenclickonthelargecentralbuttontomovetheunitintotheotherarmy.Youcanselectmorethanoneunitatatimetomove.

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{Help_Attack_Allies_Scroll_Text_01_Title} ThinkBeforeYouAct

{Help_Attack_Allies_Scroll_Text_01_Text1}Youareabouttolaunchanattackonafactionyouarealliedto.Thinkcarefullybeforeyoumakethisdecision,onceitbecomescommonknowledgethatyourwordmeanslittle,youmayfinditdifficulttomakefuturedealsandforgealliances.

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{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Title} NavalCombat!

{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}Muchlikelandbattles,victoryinnavalwarfareisn'tmerelyacaseofsuperiornumbers.Theskilloftheadmiraliscrucialinavoidingawaterygrave!Lookatthecommandabilityoftheenemybeforecommitingyourfleettoaction,butbeware-ifyouareattackeditmaynotbepossibletoavoidcombat!

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{Help_UI_Panel_Prebattle_Advice_Text_01_Title} BattleisImminent!

{Help_UI_Panel_Prebattle_Advice_Text_01_Text1}Winningabattleisn'tjustabouttroopnumbers.Thebalanceofunittypesandg

eneral'scommandabilityareessential.Lookatthearmystrengthratioandanyreinforcementinformationbeforecommittingyourtroops.Thebuttonsontherightofthisscrollrepresentyourbattleoptions.Mouseoverthemtoseewhateachonedoes.

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{Help_Game_Options_Scroll_Text_01_Title} GameOptions

{Help_Game_Options_Scroll_Text_01_Text1}Leftclickongraphicsoptionstoaddorremovegraphicaleffectsandchangetheresolutionofthecampaignmapandbattlefields.Leftclickonsoundoptionsto

changeSFXandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenusbyleftclickingtheappropriatebuttons.

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¬****************************************************************************************¬*********************************************************************************

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*******¬*¬*****Changesmadeafter29/03/200417:11:34¬*¬****************************************************************************************¬****************************************************************************************

¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

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{Battle_Replay_Screen_Text_01_Title} Load/SaveOptions

{Battle_Replay_Screen_Text_01_Text1}Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsave,selectitfromthelistbeforeclick

ingonthesavebutton.Toload,simplyselectasaveandleftclicktheloadbutton.

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{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Title} APlanofAction

{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text1}Astheenemycomeforward,useyourmissilecavalrytoweakenandharasstheirforces.Letthemadvanceunderahailofmissiles!

{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text2}Theenemyarelikelytoattack,souseyourmissilecavalrytodisrupttheattackers.

{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text3}Giventhatit'slikelytheenemyaregoingtoattack,itwouldbeagoodideatouseyourmissilecavalrytoharrassthem.Letthemcometoyouunderfirealltheway!

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{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Title} APlano

fAction

{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text1}Astheenemystandthere,useyourmissilecavalrytoweakenthem.Iftheenemymoveoutofformation,don'tletthemengage.Onceallthemissilesaregone,attack!

{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text2}Useyourmissilecavalrytoweakentheenemyandonlyattackoncetheyhaverunoutofarrows.Whyriskmenwhenarrowsarecheaper?

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{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text3}Sendmissilecavalrytobarragetheenemywithmissiles.Onlyattackoncetheyhaverunoutofammunition.

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{Siege_Advice_Equipment_Attack_Sapping_Text_01_Title} Sapping

{Siege_Advice_Equipment_Attack_Sapping_Text_01_Text1}Sappinginvolvesdiggingtunnelsunderthewallsoftheenemysettlementandthenlightingfiresinthetunnelstocausethemtocollapse.Todeployasappingpointleftclicktoselectitandthendragitontothedesiredsectionofthewall.Oncebattlehasbegunsimplyselectaninfantryunitandrightclickonthesappingpoint.

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{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Title} EnemyBatteringRam

{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Text1}

Thebesiegersareintendingtobreakdownthegatesofyoursettlementwithabatteringram.Boilingoilwillbepouredfromaboveastheyreachthegate,butitwouldbeprudenttohaveyourheaviesttroopsreadyincasetheenemybreakthroughit.

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{Siege_Advice_Equipment_Defence_Ladders_Text_01_Title} EnemySiegeLadders

{Siege_Advice_Equipment_Defence_Ladders_Text_01_Text1}They'reputtingladderstoyourwalls,getsomemenonthebattlementsquickly-archers,peltastsorslingerstobombardthemandinfantrytoengagethem,ift

heymakeittothetop!

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{Siege_Advice_Equipment_Defence_Towers_Text_01_Title} EnemySiegeTowers

{Siege_Advice_Equipment_Defence_Towers_Text_01_Text1}Theenemyhaveusedsiegetowersagainstyoursettlement'swalls!Withoutsiegeenginesofyourownyoumustmoveinfantryandmissiletroopsuptherereadytoattackthebesiegersastheyemerge!

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{Siege_Advice_Equipment_Defence_Onagers_Text_01_Title} EnemyArtillery

{Siege_Advice_Equipment_Defence_Onagers_Text_01_Text1}Theenemyhavemightystonethrowingengines-theyintendtobreakthroughyourwalls!Sendlooseformationcavalrytoattacktheiroperatorsbeforetheserocksbreakthrough!

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{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Title} EnemyArtillery

{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Text1}Theenemyareusingboltthrowers-sendlooseformationcavalrytoattacktheiroperatorsbeforeweallenduponskewers!

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{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Title} EnemyArtilleryhasbeenDestroyed!

{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Text1}Youhaveattackedanddestroyedheavyartillerybelongingtotheenemy!Iftheyhavemoreonagersattackthematonce,beforeyourfoeshaveachancetomobiliseandretaliate!

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{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Title} UseTestudo

{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Text1}Yourmenarerelativelyunprotectedagainsthailsofmissilefirefromtheenemydefenders.Putthemintotestudoformationformaximumprotectionwhiletheyapproachthewalls.LeftclicktheShowMeHowbuttontoseehowtodothis.

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{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Title} UseTestudo

{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Text1}Putyourlegionariesintotestudoformationasyouapproachthebreach.Theyareboundtocomeundermissilefirefromthedefenders!LeftclicktheShowMeHow

buttontoseehowtodothis.

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{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Title} SaveYourArchers!

{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Text1}Theenemyarchersareprotectedbythewall'sramparts,yoursarenot-donotengagethematthisstageofthesiegeoryouwillsufferheavycasualties!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Cantabrian_Circle_Text_01_Title} CantabrianCircle

{Cantabrian_Circle_Text_01_Text1}Yourmountedskirmishtroopscanperformaspecialformation-theCantabriancircle.Thisworksbyhavingthecavalryridearoundinfrontoftheenemyfiringarrowsorthrowingjavelinstominimisetheirexposuretoattack.Leftclickthebuttontotherightofthereviewpaneltoactivatethisformation.Leftclick

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theShowMeHowbuttonforhelp.

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{Close_Formation_Change_Loose_Warning_Text_01_Title} ChangeFormation!

{Close_Formation_Change_Loose_Warning_Text_01_Text1}Oneofyourunitsisunderattackfromanenemymissileunit!Youarecurrentlyusingcloseformation.Itismoredifficulttohitalooselyspacedformationthanatightlypackedone.Changetoalooseformationbyleftclickingonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.

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{Loose_Formation_Change_Testudo_Warning_Text_01_Title} ChangeFormation!

{Loose_Formation_Change_Testudo_Warning_Text_01_Text1}Yourlegionariesareunderfirefromenemytroops,putthemintotestudoformation-theshellofshieldswillmakeitdifficultformissilestopenetrate.LeftclicktheShowMeHowbuttontoseehowtochangeformation.

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{Draw_Their_Fire_Testudo_Text_01_Title} DrawTheirFire

{Draw_Their_Fire_Testudo_Text_01_Text1}Heavilyarmouredinfantryorlegionariescapableofenteringtestudoformationcanwasteenemyarrowsbydrawingtheirfire.Thisisveryusefulwhenattackingafoewithsuperiormissiletroops.

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{Draw_Their_Fire_Peasants_Text_01_Title} DrawTheirFire

{Draw_Their_Fire_Peasants_Text_01_Text1}Peasantscanbesacrificedtodrawenemyfire,buttheywillprobablybreakandrun,spreadingacertainamountofpanic.Withdrawthembeforetheyrout.

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{Your_Men_Fight_To_The_Death_Text_01_Title} FightToTheDeath!

{Your_Men_Fight_To_The_Death_Text_01_Text1}Aunitofyourtroopshasbeensurrounded.Asthereisnowheretorunto,theyw

illnowfighttothedeath!Ifyourmenmanagetobreakthroughtheenemytheywillroutfromthefield.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Title} FoolishCharge!

{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text1}

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Attackingspearmenfromthefrontisagoodwaytokilloffyourcavalryunits.Attackfromtheflankorrear-orbetterstill,usesomeinfantry!LeftclicktheShowMeHowbuttontozoomtoyourunit.

{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text2}Cavalryshouldn'tchargeintospearmenunlesstheycandoitfromthesideorrear.LeftclicktheShowMeHowbuttontozoomtoyourunit.

{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text3}Acavalrychargeintoaforestofspearpointsisinsane!Pullthecavalryback,thenworkaroundtotheflank.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Title} GoodAttackonSpearmen

{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Text1}Attackingspearmenintheflanksisagoodwayoftakingthemonwithcavalry.Youshouldalwaysavoidchargingontospearpoints!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Title} SuperbCharge!

{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Text1}Excellent!Attackingspearmenfrombehindisthesinglebestwaytokillthemwithcavalry.Butalwayskeepaneyeoutforenemytroopssupportingthespearmen!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Title} TurnSpearsToMeetCavalry

{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Text1}Enemycavalryarechargingtowardsyourspears'flank.Turntomeetcavalrychargesquickly.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Title} GoodUseofSpearmen

{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Text1}Spearmenarethebesttroopsfordefeatingcavalrymen.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Title} GreatAttackbySpearmen!

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{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Text1}Attackingengagedcavalrywithspearmenintheflankorrearisanexcellentwaytodefeatthem!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01  _Title} Warning:SpearmenAttacking

{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01 _Text1}Spearmenareabouttoattackyourcavalry,andtheyarealreadyinafight!Getthehorsemenoutofthere-spearmenarethemosteffectiveforceagainstcavalry.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Title}SpearmenNeedSupport

{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Text1}Enemycavalryarereadyinganattackontheflanksofthesealready-engagedspearmen.Eitherpullthembackorcommitothertroopsinsupport.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Title} TheSmellofCamels

{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Text1}Usingyourcavalrytoattackcamelsisnotlikelytobeveryeffective.Thehorr

iblesmellofcamelsspookshorses!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Title} SmellyCamels

{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Text1}Usingyourcamel-mountedwarriorstoattackenemycavalryisagoodtactic.Theverysmellofacamelmakeshorsesafraidandweakenscavalrycombatpower!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Title} TheSmellofCamels

{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Text1}Theenemyaredisadvantagedbysendingcavalryagainstyourcamels.Thesmell-andeventhelook-ofcamelsspookshorses,sotheirridersarelesseffective

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incombat.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Title} SmellyCamels

{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Text1}Camelridersareabouttoattackyourcavalry.Thisislikelytogobadlyforyourhorsemen,astheirmountsareupsetbythestrangesmellandappearanceofcamels.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Title}AWasteofGoodCavalry

{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Text1}Whileenemyskirmisherscanbeannoying,heavycavalryarebetterusedelsewheretobreakenemyformations.Useyourownskirmishersorlightcavalryagainstenemyskirmishers.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_Title}WearingDownPhalanxes

{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_Text1}Usinghorsearchersormissile-armedcavalryagainstasolidmassofsoldiersisanexcellenttactic.Attacktheflanksandrearbutbecarefulnottogetdrawnintohand-to-handfighting!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_Title}AWasteofAmmunition

{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_Text1}Attackingaunitinatestudowithmissileweaponsispointless!Whilethey'relockedintoslowmovingranks,tryhittingtheminhand-to-handcombat.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Title} KeepingaDistancefromCamels

{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Text1}Keepmissile-armedhorsemenoutofhand-to-handcombatwithcameltroops.Camelssmell,andthisspookshorsesandmakesanycavalrylesseffective.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_01_Title}GoodBombardmentTarget

{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_01_Text1}Aclose-packedmasslikeaphalanxortestudoisasuperbtargetforartilleryonthebattlefield.Keeppoundingthem,andthey'lltakecasualties!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Title}PoorBombardmentTarget

{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Text1}Alooselyspacedunitisnotasensibletargetforartillery.Youmaykillafewenemies,butbetterlookinsteadforatightlypackedtargetunit.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Title}

SlightlyRiskyElephantAttack

{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Text1}Ofalltroops,lighterinfantryarethebestsuitedtotakeonyourelephants.True,alotofthemwilldie,butwatchoutforyourbeasts!LeftclicktheShowMeHowbuttontozoomtoyourunit.

{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Text2}Therearebettertargetsthanlightinfantryforyourelephantstoattack.Usethemagainsttheenemy'sheavierforces.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Title} Great!You'reOuthinkingtheEnemy!

{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Text1}Massedspearsareexactlythesortoftargethorsearchersandmissilecavalryshouldbeusedagainst,astheyareabletoridearoundtheenemyandattackfrombehind.Fireaway,butremembertokeepyourdistance!LeftclicktheShowMeHowbuttontozoomtoyourunit.

{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Text2}Usingmissile-armedcavalrytoattackspearmenisexcellent!Justkeepthehorse

menoutofhand-to-handfighting,andletthemfireintothemassedranksofyourenemies!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Title} PushofPikes

{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Text1}Aphalanx-versus-phalanxfightcomesdowntotroopqualityandnumbers.Makesur

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eyouhavelocalsuperiority-orsendinsomesupportingtroops.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Title}DrivingOffEnemySkirmishers

{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Text1}Lightcavalryareanexcellentchoiceforridingdownskirmishers.Theyoftenscreenthemainenemyforce,sogettingridofthemisalwaysasoundtactic.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Title} GoodLumberingTarget

{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Text1}Thisisagoodtargetforartilleryfire.Keeppoundingawayattheelephants-andmakesurethattheydon'treachyourartillery!

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{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Title} WastingAmmunitiononaTestudo

{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Text1}Atestudoisdesignedtodefeatmissilesandarrows.Nowthattheenemyareclosedupuseheavyunitstobreaktheminhand-to-handcombat.LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Missiles_Strategy_Formations_Text_01_Title} DisruptTheirLines

{Missiles_Strategy_Formations_Text_01_Text1}Whentheenemyplaceshismissiletroopsbehindhisfrontline,evenasmallcavalryunitgoingaroundtheflankscancausealotofdisruptionandinterrupttheirfiringasyourmainforceapproaches.

{Missiles_Strategy_Formations_Text_05_Title} DisruptTheirArchers

{Missiles_Strategy_Formations_Text_05_Text1}Whentheenemyhasascreenofarchersaheadoftheirtroops,youcanusefastlighttroops-especiallycavalry-todisruptthemandforcearetreat.Thiswil

lgiveyouashortpauseintheirfiringallowingyoutogetintocombatwithfewercasualties.

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{Play_To_Your_Strengths_Text_01_Title} PlayToYourStrengths

{Play_To_Your_Strengths_Text_01_Text1}Useyourunitsfortaskstowhichtheyaresuited.Archersshootbutdon'tfight

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,skirmishersskirmish,infantryengageinforce,spearsholdoffcavalry,andcavalrymovefasttogainanadvantage.

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{Grouped_Formation_Button_Text_01_Title} GroupedFormations

{Grouped_Formation_Button_Text_01_Text1}Nowthatyourunitsaregroupedyoucansetthemtooneofeightfixedgroupformationstoaidyourattackplans.Presstheeagleiconbuttonatthebottomrightofthereviewpanel.LeftclicktheShowMeHowbuttonforassistance.

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{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Title} WastingAmmunitiononaPhalanx

{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Text1}Aphalanxisabatteringramformation,butitalsomakesagooddefenceagainstmissilefire.Tryhittingthephalanxinitsflankswithcavalryinstead,orusehorsearcherstoattackfromtherear,wherethephalanxisatitsweakest!LeftclicktheShowMeHowbuttontozoomtoyourunit.

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{Loose_Formation_Change_Close_Warning_Text_01_Title} ChangeFormation!

{Loose_Formation_Change_Close_Warning_Text_01_Text1}Yourunitisinlooseformationasitrunstowardsitstarget!Asyourmenbegintocharge,changetocloseformationtomaximiseimpact.Simplyclickonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.

¬-------------------

{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_Title}WatchOutforLongRangeAttacks!

{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_Text1}Whenattackingwithhorsearchersorjavelin-armedcavalry,keepdartinginandoutofrange.Footsoldierswithmissileweaponsgenerallyhavelongerrangedattacks.LeftclicktheShowMeHowbuttontozoomtoyourunit.

¬-------------------

{Close_Formation_Change_Wedge_Warning_Text_01_Title} ChangeFormation!

{Close_Formation_Change_Wedge_Warning_Text_01_Text1}Yourcavalryarestillincloseformationastheyracetowardstheenemy!Astheybegintheircharge,changetowedgeformationtomaximisethedamagetotheenemylineuponimpact.Simplyleftclickonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.

¬-------------------

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{Loose_Formation_Change_Phalanx_Warning_Text_01_Title} ChangeFormation!

{Loose_Formation_Change_Phalanx_Warning_Text_01_Text1}Yourpikemenareunderfirefromenemytroops,putthemintophalanxformation-adensewallofpikesmakesitdifficultfortheirmissilestopenetrate.LeftclicktheShowMeHowbuttontoseehowtochangeformation.

{UI_Panel_Settlement_Early_Advice_Text_01_Title} HowTheSettlementScrollWorks

{UI_Panel_Settlement_Early_Advice_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitfirstappears.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.

¬-------------------

{Help_Battle_Replay_Screen_Text_01_Title} Load/SaveOptions

{Help_Battle_Replay_Screen_Text_01_Text1}

Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsaveselectitfromthelistbeforeclickingonthesavebutton.Toloadsimplyselectasaveandleftclicktheloadbutton.

¬-------------------

¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**

¬***********************************************************

¬-------------------

{City_Riots_Reduce_Taxes_Text_01_Title} LowerTaxes

{City_Riots_Reduce_Taxes_Text_01_Text1}Lowertaxes.Theriotersmightcalmdowniftheyhavelessreasontofeelangryatallthemoneyyouaretakingfromthem.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.

{City_Riots_Reduce_Taxes_Text_01_Text2}

Taxesshouldbelowerhere.Theriotersmightleavethestreetsandthiscouldforestallafull-scalerevolt.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.

{City_Riots_Reduce_Taxes_Text_01_Text3}Lowertaxeswillquicklymakepeoplehappy.Thisstopancouldstopanover-boisterousprotestbecomingaseriousrevolt.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.

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{Message_Open_End_Year_Report_Text_01_Title} EndofTurnReport

{Message_Open_End_Year_Report_Text_01_Text1}Thisscrolldetailsyourfinancialperformancethroughouttheseason,takingaccountofrecruitment,construction,wages,trade,taxes,farmingandnaturalresources.Thetotalprofitfortheseasonisdisplayedatthebottomofthescroll.Thiswillberedinthecaseofanegativevalue.

¬-------------------

{Message_Open_Senate_Mission_Text_01_Title} SenateMissionsLog

{Message_Open_Senate_Mission_Text_01_Text1}Ifyouneedtorefertothemlater,detailsofyourcurrentmission(s)areheldinthesenatemissionslogaccessedontheleftofthereviewpanel.LeftclicktheShowMeHowbuttontoseewhere.

¬-------------------

{City_Construction_Advice_Generalised_Taxmen_Text_01_Title} ARulingStrateg

y:Taxes

{City_Construction_Advice_Generalised_Taxmen_Text_01_Text1}Thebestwayofincreasingyourincomefromthissettlementintheshorttermistoincreaseyourtaxrate.Youshouldthenlookatboostingyourincomethroughtradeandbyconstructingfarmsandmines.LeftclicktheShowMeHowbuttontoseehowtoraisetaxes.

¬-------------------

{City_Loyalty_Low_Overtaxed_Text_01_Title} HighTaxationAffectsPublicOrder

{City_Loyalty_Low_Overtaxed_Text_01_Text1}Reducethetaxlevelinthissettlement.Payingtoomanytaxesismakingthepeoplediscontented.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.

¬-------------------

{City_Loyalty_High_Undertaxed_Text_01_Title} TaxesCanBeRaised

{City_Loyalty_High_Undertaxed_Text_01_Text1}Thepeopleofthissettlementareveryloyal,butpayingrelativelylittletax.Taxescanberaisedherewithoutriskinganimmediaterevolt.LeftclicktheSho

wMeHowbuttontoseehowtoraisetaxes.

¬-------------------

{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Title} TaxesorTroops

{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Text1}Publicorderinthissettlementisonthelowside.Reducetaxesorsendmoretroopstokeepthepopulationproperlyloyal.LeftclicktheShowMeHowbuttont

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oseehowtolowertaxes.

¬-------------------

{UI_Panel_Finances_Early_Advice_Basics_Text_01_Title} FinanceBasics

{UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}Reviewthestateofyourfaction'sfinanceshere.Youcanincreaseyourincomebyadjustingthetaxrateinasettlement,openinguptraderoutesorexploitingnaturalresources.Yourcashreserveisalsopermanentlydisplayedtotheleftoftheendturnbuttononthereviewpanel.

¬-------------------

{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title} SenateOffices

{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1}ThisscrollshowsthepositionswithinthesenateofinfluentialfamilymembersfromeachofthefourRomanfactions.

¬-------------------

{Pre_Siege_Scroll_Opened_Text_02_Title} AssaultingorLiftingaSiege

{Pre_Siege_Scroll_Opened_Text_02_Text1}Youcanattackatanytimebyusingtheassaultsettlementbutton.Withdrawfromthesettlementbyleftclickingontheliftsiegebutton.

¬-------------------

{Pre_Siege_Help_Scroll_Opened_Text_01_Title} BesiegingaSettlement

{Pre_Siege_Help_Scroll_Opened_Text_01_Text1}

Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Pressthemaintainsiegebuttontobeginstarvingtheenemyout.Ifyouwishtoattackchoosethesiegeweaponsyouwishtoassaultthesettlementwithbyleftclickingontheappropriateiconandthenleftclickonthemaintainsiegebuttontobeginconstruction.Thoseweaponsunsuitableforuseonaparticularsettlement'sdefenceswillbedisabled.Constructionisqueuedinthesamewayasbuildingsorunits.Thetimetakentobuildisdisplayedbeneatheachitem.\n\nYoucanattackatanytimebyusingtheassaultsettlementbutton.Withdrawfromthesettlementbyleftclickingontheliftsiegebutton.

¬-------------------

{Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks

{Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.

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{Fort_Details_Scroll_Text_01_Title} FortDetails

{Fort_Details_Scroll_Text_01_Text1}Thisscrollshowsyoudetailsofafort.Ifthereisageneralpresent,thesmallpanelatthetopshowshisrank,nameandcurrentskilllevels.Thetroopsstationedatthefortarelistedbeneath.

¬-------------------

{Faction_Rankings_Scroll_Text_01_Title} FactionRankings

{Faction_Rankings_Scroll_Text_01_Text1}Thisscrollallowsyoutocompareyourfaction'srankingwiththoseofothercompetingfactionsonthemap.Youcancomparethedifferentfactionsusingavarietyofdatawiththearrowiconsunderneaththegraph.

¬-------------------

{Senate_Details_Scroll_Text_01_Title} YourLinkToTheSenate

{Senate_Details_Scroll_Text_01_Text1}ThreeimportantaspectsoftheSenatearecoveredhere:policy,missionsandyourpoliticalstanding.Clickonthe'Policy'tabthenleftclickontheshieldiconstoseewhattheSenatethinksaboutdifferentfactions.Clickonthe'Missions'tabtobringupalistofoutstandingSenatemissions.Finally,clickonthe'Floor'tabforareportonhowpopularyourfactioniswiththeSenateandthePeopleofRome-thetwodon'tnecessarilyholdyouinthesameesteem.ClickonthelaurelwreathbuttontodisplaytheSenateofficeslist.

¬-------------------

{Unit_Details_Scroll_Text_01_Title} UnitInformation

{Unit_Details_Scroll_Text_01_Text1}Thisscrollgivesyouimportantinformationaboutaparticularunittype:thenumberofmenintheunit,trainingcostsandupkeep(theamountofcashitcostseachturn),itsspecialabilities(ifany)andsomedescription.Allofthiscanhelpyoudecidewhetherornottotrainaunit.

¬-------------------

{Building_Browser_Scroll_Text_01_Title} TheBuildingBrowser

{Building_Browser_Scroll_Text_01_Text1}

Thisscrollshowsyouthecurrentbuildingsinasettlement,andwhatisstilltobeconstructed.Future,unconstructedbuildingsareshown'greyedout'.Movethemousecursoroveranybuildingpicturetodisplaymoreinformation,andrememberthatthescrollbarsallowyoutoviewthefullrangeofbuildingsavailablefromeachlevelofsettlementdevelopment.

¬-------------------

{Captured_Settlement_Scroll_Text_01_Title} CapturedSettlement

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{Captured_Settlement_Scroll_Text_01_Text1}Whenyoucaptureasettlementyoucandealwithyournewconquestinthreeways:occupation,enslavementorextermination.Occupationputsthepopulationtoworkforyoustraightawaywithinthesettlement.Enslavementsendshalfthepeoplefromthissettlementtoothergovernedsettlementstoliveandworkthere.Exterminationautomaticallykillsthree-quartersoftheinhabitants.

¬-------------------

{Load_Save_Screen_Text_01_Title} Load/SaveOptions

{Load_Save_Screen_Text_01_Text1}Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsave,selectitfromthelistbeforeclickingonthesavebutton.Toload,simplyselectasaveandleftclicktheloadbutton.

¬-------------------

{UI_Panel_Settlement_Early_Advice_Text_05_Title} HarvestandTrade

{UI_Panel_Settlement_Early_Advice_Text_05_Text1}Buildfarmstoensureagoodharvestandroadstoenabletradebetweenyoursettlements.Buildingatrader,marketorforummaximisesyourtradeprofits.Clickthetradesummaryscrollbuttonontheleftofthesettlementdetailsscrolltoviewthissettlement'stradedetails.LeftclicktheShowMeHowbuttontoseehowtoaccessit.

¬-------------------

{Settlement_Help_Advanced_Stats_Intro_Text_01_Title} SettlementDetails

{Settlement_Help_Advanced_Stats_Intro_Text_01_Text1}

Leftclickthisbuttontoviewfurthersettlementdetails.

¬-------------------

{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Title} FinanceBasics

{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}Reviewthestateofyourfaction'sfinanceshere.Youcanincreaseyourincomebyadjustingthetaxrateinasettlement,openinguptraderoutesorexploitingnaturalresources.Yourcashreserveisalsopermanentlydisplayedtotheleftoftheendturnbuttononthereviewpanel.

¬-------------------

{Help_Senate_Details_Scroll_Text_01_Title} YourLinkToTheSenate

{Help_Senate_Details_Scroll_Text_01_Text1}ThreeimportantaspectsoftheSenatearecoveredhere:policy,missionsandyourpoliticalstanding.Clickonthe'Policy'tabthenleftclickontheshieldiconstoseewhattheSenatethinksaboutdifferentfactions.Clickonthe'Missions'tabtobringupalistofoutstandingSenatemissions.Finally,clickonthe

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'Floor'tabforareportonhowpopularyourfactioniswiththeSenateandthePeopleofRome-thetwodon'tnecessarilyholdyouinthesameesteem.ClickonthelaurelwreathbuttontodisplaytheSenateofficeslist.

¬-------------------

{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title} SenateOffices

{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1}ThisscrollshowsthepositionswithinthesenateofinfluentialfamilymembersfromeachofthefourRomanfactions.

¬-------------------

{Help_Faction_Rankings_Scroll_Text_01_Title} FactionRankings

{Help_Faction_Rankings_Scroll_Text_01_Text1}Thisscrollallowsyoutocompareyourfaction'srankingwiththoseofothercompetingfactionsonthemap.Youcancomparethedifferentfactionsusingavarietyofdatawiththearrowiconsunderneaththegraph.

¬-------------------

{Help_Fort_Details_Scroll_Text_01_Title} FortDetails

{Help_Fort_Details_Scroll_Text_01_Text1}Thisscrollshowsyoudetailsofafort.Ifthereisageneralpresent,thesmallpanelatthetopshowshisrank,nameandcurrentskilllevels.Thetroopsstationedatthefortarelistedbeneath.

¬-------------------

{Help_Unit_Details_Scroll_Text_01_Title} UnitInformation

{Help_Unit_Details_Scroll_Text_01_Text1}Thisscrollgivesyouimportantinformationaboutaparticularunittype:thenumberofmenintheunit,trainingcostsandupkeep(theamountofcashitcostseachturn),itsspecialabilities(ifany)andsomedescription.Allofthiscanhelpyoudecidewhetherornottotrainaunit.

¬-------------------

{Help_Building_Browser_Scroll_Text_01_Title} TheBuildingBrowser

{Help_Building_Browser_Scroll_Text_01_Text1}Thisscrollshowsyouthecurrentbuildingsinasettlement,andwhatisstilltobeconstructed.Future,unconstructedbuildingsareshown'greyedout'.Movethemousecursoroveranybuildingpicturetodisplaymoreinformation,andrememberthatthescrollbarsallowyoutoviewthefullrangeofbuildingsavailablefromeachlevelofsettlementdevelopment.

¬-------------------

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{Help_Captured_Settlement_Scroll_Text_01_Title} CapturedSettlement

{Help_Captured_Settlement_Scroll_Text_01_Text1}Whenyoucaptureasettlementyoucandealwithyournewconquestinthreeways:occupation,enslavementorextermination.Occupationputsthepopulationtoworkforyoustraightawaywithinthesettlement.Enslavementsendshalfthepeoplefromthissettlementtoothergovernedsettlementstoliveandworkthere.Exterminationautomaticallykillsthree-quartersoftheinhabitants.

¬-------------------

{Help_Load_Save_Screen_Text_01_Title} Load/SaveOptions

{Help_Load_Save_Screen_Text_01_Text1}Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsaveselectitfromthelistbeforeclickingonthesavebutton.Toloadsimplyselectasaveandleftclicktheloadbutton.

¬-------------------

¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter21/04/200418:29:00¬*¬****************************************************************************************¬****************************************************************************************

¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

¬-------------------

¬***********************************************************¬**¬*CAMPAIGNADVICE*

¬**¬***********************************************************

¬-------------------

{UI_Panel_Training_Early_Advice_Basics_Text_04_Title} RetrainingUnits

{UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}Unitsthathavesufferedlossesinbattleorwhoseequipmenthasbeensuperceded

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canberetrainedtobringthembackuptofullstrength.Toretrainaunitleftclickthebuttonintherecruitmentsectionofthesettlementscrollandqueueunitsasyouwouldwhenrecruiting.

¬-------------------

{Characters_Details_Scroll_Text_01_Title} YourCharacter'sDetails

{Characters_Details_Scroll_Text_01_Text1}Thisscrollshowsyouthedetailsofagivencharacterworkingfororrecruitablebyyourfaction.Thesmallpanelatthetopshowshisjob,nameandcurrentskilllevel.Beneatharelistedhisretinueofservantsandhangers-onandhispersonalitytraits.

¬-------------------

{Military_List_Scroll_Text_01_Title} MilitaryForcesList

{Military_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyourgenerals,theirlocationonthecampaignmap,statuslevelwithinyourfactionandthenumberoftroopsundertheircommand.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirr

etinue,charactertraitsandthecontentoftheirarmies.

¬-------------------

{Settlement_List_Scroll_Text_01_Title} SettlementList

{Settlement_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyoursettlements,theirsize,population,loyaltyandinformationaboutthegovernor.Rightclickonthegovernors'portraitstoaccessmoredetailedinformationabouttheirretinue,charactertraits,militaryforcesandsettlementstatistics.

¬-------------------

{Enemy_Settlement_Scroll_Text_01_Title} Allied,EnemyorNeutralSettlementInformation

{Enemy_Settlement_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofthesettlement.Detailsofthegovernorincommand,thebuildingsandthecompositionofthegarrisonareavailablefromthisscroll.Detailsofindividualitemsmaybemissinginthecaseofneutralorenemysettlements,butaskillfulspymaybeabletodiscoveranymissinginformation.

¬-------------------

{UI_Panel_Settlement_Early_Advice_Text_06_Title} RetrainingUnits

{UI_Panel_Settlement_Early_Advice_Text_06_Text1}Unitsthathavesufferedlossesinbattleorwhoseequipmenthasbeensupercededcanberetrainedtobringthembackuptofullstrength.Toretrainaunitleftclickthebuttonontherecruitmentsectionofthesettlementpanelandqueueunitsasyouwouldwhenrecruiting.

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¬-------------------

{City_Construction_Build_thracian_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_thracian_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thishugelyimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.

¬-------------------

{City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofTeutatisinthissettlement.DedicatedtoaGodoftheForge,suchatemplemuchimprovesthequalityofbladedweaponsforunitstrainedhere,improvestheirtrainingalso,andimprovestheloyaltyofthepeople.

¬-------------------

{City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n

{City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofTeutatisinthissettlement.DedicatedtoaGodoftheForge,suchatemplegreatlyimprovesthequalityofbladedweaponsforunitstrainedhere,improvestheirtrainingalso,andimprovestheloyaltyofthepeople.

¬-------------------

{City_Construction_Build_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.PrimarilydedicatedtotheGodoftheForge,suchabuildingmassivelyimprovesthequalityofbladedweaponsforunitstrainedhere,improvesunittrainingalso,andimprovestheloyaltyofthepeople.

¬-------------------

{City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thispantheiongrantsmanybenefits,butchieflyimprovedloyalty,healthandfarmingtothesettlement.

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{City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thisgrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement,alongwithsomefarmingbonuses.

¬-------------------

{City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement,andamuchimprovedweaponbonustoanyunitstrainedhere.

¬-------------------

{City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantsenormouslyimprovedloyalty,farmingandhealthbenefitstothesettlement.

¬-------------------

{City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thismagnificenttemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantsgreatlyimprovedloyalty,healthandtradebenefitstothesettlement.

¬-------------------

{City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Title} Suggeste

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dConstruction...\n

{City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificentstructuregrantsgreatlyimprovedloyaltybenefitstothesettlement.

¬-------------------

{City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.

¬-------------------

{City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleCityinthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thistemplegrantshugelyimprovedpublicorderbenefits.

¬-------------------

{City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thistemplegrantsenormouslyimprovedloyaltyandpopulationgrowthbenefits.

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{City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.

¬-------------------

{City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltyandtradebenefits.

¬-------------------

{City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement

.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.

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{City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thistemplegrantshugelyimprovedloyaltybenefits.

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{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Title} RetrainingUnits

{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}Unitsthathavesufferedlossesinbattleorwhoseequipmenthasbeensupercededcanberetrainedtobringthembackuptofullstrength.Toretrainaunitleftclickthebuttonintherecruitmentsectionofthesettlementscrollandqueueunitsasyouwouldwhenrecruiting.

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{Help_Characters_Details_Scroll_Text_01_Title} YourCharacter'sDetails

{Help_Characters_Details_Scroll_Text_01_Text1}Thisscrollshowsyouthedetailsofagivencharacterworkingfororrecruitablebyyourfaction.Thesmallpanelatthetopshowshisjob,nameandcurrentskilllevel.Beneatharelistedhisretinueofservantsandhangers-onandhispersonalitytraits.

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{Help_Settlement_List_Scroll_Text_01_Title} SettlementList

{Help_Settlement_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyoursettlements,theirsize,population,loyaltyandinformationaboutthegovernor.Rightclickonthegovernors'portraitstoaccessmoredetailedinformationabouttheirretinue,charactertraits,militaryforcesandsettlementstatistics.

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{Help_Military_List_Scroll_Text_01_Title} MilitaryForcesList

{Help_Military_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyourgenerals,theirlocationonthecampaignmap,statuslevelwithinyourfactionandthenumberoftroopsundertheircommand.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirretinue,charactertraitsandthecontentoftheirarmies.

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{Help_Enemy_Settlement_Scroll_Text_01_Title} Allied,EnemyorNeutralSettlementInformation

{Help_Enemy_Settlement_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofthesettlement.Detailsofthegovernorincommand,thebuildingsandthecompositionofthegarrisonareavailablefromthisscroll.Detailsofindividualitemsmaybemissinginthecaseofneutralorenemysettlements,butaskillfulspymaybeabletodiscoveranymissinginformation.

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¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter13/05/200415:20:36¬*¬****************************************************************************************

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¬****************************************************************************************

¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

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{Cavalry_First_3_Line_Text_01_Title} CavalryFirstThreeLine

{Cavalry_First_3_Line_Text_01_Text1}Thisformationisbestusedwhenyourinfantryareweakerthantheenemy's.Cavalryunitsformthefirstlinesotheyarenothinderedbyyourinfantry,andcansweepawayenemyskirmishers.Missileunitsareusedtofireovertheheadsofyourcavalryandstoptheenemyskirmishersfromreturningtothefray.

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{Siege_Advice_Equipment_Attack_Onagers_Text_01_Title} UsingYourHeavyArtillery

{Siege_Advice_Equipment_Attack_Onagers_Text_01_Text1}Useyouronagerstosmashdownthewallsoftheenemysettlementbyleftclickingtoselectyourweaponsandrightclickingtotargetthem.However,remembertokeepthemoutofrangeofanyenemyartillery,andpositiondefensivetroopscloseby.

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{Cavalry_Basics_Text_01_Title} FightingWithCavalry

{Cavalry_Basics_Text_01_Text1}Lightcavalrybeatmissiletroopsandheavycavalrybeatlightcavalry.Allcavalryarevulnerabletospears.Trytomatchyourcavalrytotherighttarget.

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{Know_Your_Enemy_2_Text_01_Title} KnowYourEnemy

{Know_Your_Enemy_2_Text_01_Text1}Beforeyoutakeadvantageofanenemy,considerwhattheycandotoyou…

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{Loose_Formation_Button_Text_01_Title} LooseFormation

{Loose_Formation_Button_Text_01_Text1}Youhavepressedthelooseformationbuttonforthefirsttime.You'llnoticethetroopsyouhaveselectedspreadoutintoalooserformation.Usethisformationtoreducecasualtiesfrommissilefire.Thebuttonswapstheunitsbetweenlooseandnormalformations.

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{Guard_Mode_Button_Text_01_Title} GuardMode

{Guard_Mode_Button_Text_01_Text1}You'vepressedtheguardmodebuttonforthefirsttime.Thistogglesguardmodeonandofffortheselectedtroops.Inguardmodetheunitwillfightdefensively,trytomaintaintheirformationwhenattackedandwon'tchasetheenemyiftheyrunaway.

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{Special_Abilities_Warcry_Text_01_Title} SpecialAbility:Warcry

{Special_Abilities_Warcry_Text_01_Text1}Thesewarriorscanemitaprimevalhowltotauntandterrifytheirenemies,spreadingfearandweakeningtheirranksbeforeabrutalbarbarianchargesmashesthroughthem.Warcrysandtauntshaveanegativeeffectontheenemy'smorale,whileboostingthatofyourownmen.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Screech_Text_01_Title} SpecialAbility:Screeching

{Special_Abilities_Screech_Text_01_Text1}Theseferociouswomenscreechandtaunttheenemyaftertheirmenhavechargedintothefray,givingsupportbycontinuingtofilltheairwithblood-curdlingscreamsthatjartheenemytothebone!Screechinghasadetrimentaleffectontheenemy'smorale,whileboostingthatofyourowntroops.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Rallying_Horn_Text_01_Title} SpecialAbility:RallyingtheTroops

{Special_Abilities_Rallying_Horn_Text_01_Text1}Yourgeneralcarriesabattlehorntorallyroutingtroops.Whenusedincloseproximitytoroutingunitsitincreasesthechancesthattheywillheedthecallandreturntothefray.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Killing_Elephants_Text_01_Title} SpecialAbility:RidersKillingElephants

{Special_Abilities_Killing_Elephants_Text_01_Text1}Yourelephantsmayrunamokiftheybecomefrightenedduringbattle.Inordertolimitthedamagetoyourowntroops,eachelephantridercarriesachiselthathecanhammerthroughtheanimal'sskull.Thiswillkilltheminstantly,butbeawareyouwillalsosacrificetheelephant'screwwhenthegreatbeasttopplesover.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Berserkers_Text_01_Title} SpecialAbility:GoingBerserk

{Special_Abilities_Berserkers_Text_01_Text1}Thesemenaretheberserkers,aninsanebandofwarriorsindeed!Theirspecialabilityisgoingberserk-wherebloodlustandaxe-rageblindthemtofear,pityandrestraintwheninthethickofbattle.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Druids_Chanting_Text_01_Title} SpecialAbility:Chanting

{Special_Abilities_Druids_Chanting_Text_01_Text1}Thedarkmagicofthebarbarianculturesisfearedthroughoutthecivilisedworld.ThesightofthedruidsofBritannia,chantingtheirincantationsofdeathandmagicalprotection;hasbeenknowntounnerveandreducethemoraleofanenemywhilstbolsteringthatofyourownmen.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Stealth_Movement_Text_01_Title} SpecialAbility:Stealth

{Special_Abilities_Stealth_Movement_Text_01_Text1}Thesewarriorshavetheabilitynotonlytoconcealthemselvesonthebattlefield,butalsomoveacrossitwithoutrevealingtheirpositionstotheenemy.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Feigned_Rout_Text_01_Title} SpecialAbility:FeignedRout

{Special_Abilities_Feigned_Rout_Text_01_Text1}Thesemenhavetheabilitytofeignaroutonyourcommand,hopefullyforcinganunwittingenemyintoafatalerror.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Phalanx_Text_01_Title} SpecialAbility:PhalanxFormation

{Special_Abilities_Phalanx_Text_01_Text1}Thesemenhavebeentrainedtopresentadeadlywallofpikestotheenemy.However,whereasthephalanxisdevastatingatthefront,itisextremelyweakontheflankorrear-makingitdifficulttoturnandfaceachargequicklyenoughtodefendagainstit.Leftclicktheshowmehowbuttontoseehowtoenterthisformation.

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{Special_Abilities_Testudo_Text_01_Title} SpecialAbility:TestudoFormation

{Special_Abilities_Testudo_Text_01_Text1}Thesemenhavebeentrainedtoarrangetheirshieldsintothetestudo-literally"likethetortoise"-anarmouredshellthatallowsmovementonthebattlefieldaswellasprotectionfrommissiles.Leftclicktheshowmehowbuttontoseehowtoenterthisformation.

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{Routing_Flags_Text_01_Title} Routing

{Routing_Flags_Text_01_Text1}Noticethatoneormoreunitbannershaveturnedwhite.Thisisbecausetheunitinquestionisrouting.Yourgeneralmaybeabletorallythesetroopswithhisspecialabilityifpositionedcloseby.

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¬***********************************************************

¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************

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{UI_Panel_Build_Watchtowers_Open_Text_01_Title} FortsandWatchtowers

{UI_Panel_Build_Watchtowers_Open_Text_01_Text1}Fortsandwatchtowerscanonlybeconstructedbyanarmyledbyafamilymember.Watchtowersenableyoutoseeintoterritorythatisadjacenttoyourown,wher

easfortsenablethedefenceofstrategicpositionswheretherearenosettlements.Yourarmycanbuildafortinanyregion.Watchtowerscanonlybebuiltinaregionunderyourcontrol.

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{Pre_Siege_Scroll_Opened_Text_01_Title} BesiegingaSettlement

{Pre_Siege_Scroll_Opened_Text_01_Text1}Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Pressthemaintainsiegebuttontobeginstarvingtheenemyout.Ifyouwishtoattackchoosethesiegeweaponsyouwishtoassaultthesettlementwithbyleftclickingont

heappropriateiconandthenagainonthemaintainsiegebuttontobeginconstruction.Thoseweaponsunsuitableforuseonaparticularsettlement'sdefenceswillbedisabled.Constructionisqueuedinthesamewayasbuildingsorunits.Thetimetakentobuildisdisplayedbeneatheachitem.

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{Settlement_Population_Limit_Reached_Text_01_Title} SettlementUpgrades

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{Settlement_Population_Limit_Reached_Text_01_Text1}Yoursettlementhasreacheditsmaximumpopulationlevel.Unlessitisupgradedsoonpeoplewillstarttoleaveasconditionsbecomecrampedandsqualorincreases.Increasedadministrationisrequiredinordertooverseefurtherimprovementsandexpansion,sobeginupgradingtothenextsettlementlevelbyconstructingthenextavailablegovernor'sbuilding.

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{Settlement_Details_Advanced_Help_Text_01_Title} SettlementDetails

{Settlement_Details_Advanced_Help_Text_01_Text1}Thisscrolldisplaysthestateofyoursettlementintermsofthreecategories:populationgrowth,publicorderandincome.Thepositiveandnegativefactorscontributingtoeachcategoryarelistedasiconsbelow.Theoveralleffectonyoursettlementfortheturnislistedontheright.Mouseovertheiconstoseetheirindividualeffects.Ifafactor'siconisghostedthisindicatesagainforthesettlementinfutureturns,aflashingiconindicatesaloss.

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{Settlement_Help_Rally_Points_Text_01_Title} RallyPoints

{Settlement_Help_Rally_Points_Text_01_Text1}Userallypointstoautomaticallysendnewlytrainedunitsanywhereintheworld.Setrallypointsbyholdingdownthealtkeyandrightclickingonthecampaignmapinthedesiredplace.Viewexistingrallypointsbyleftclickingontheshowrallypointsbutton.Clickontheremoverallypointsbuttontocancelexistingrallypoints.

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{Build_Siege_Equipment_2_Text_01_Title} SiegeEquipment

{Build_Siege_Equipment_2_Text_01_Text1}Ifyoudonothavesiegeartilleryinyourarmyandwanttoattackasettlementyoumustbuildsiegeequipmentforuseagainsttheenemydefences.\n\nLeftclickontheappropriateiconandthenleftclickonthemaintainsiegebuttontobeginconstruction.\n\nEquipmentthatisunsuitableforuseonatargetsettlement'sdefenceswillbegreyedout.

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{Build_Siege_Equipment_3_Text_01_Title} SiegeConstructionQueue

{Build_Siege_Equipment_3_Text_01_Text1}

Itemsselectedforsiegeconstructionarequeuedinthesamewayasbuildingsorunits.Simplyleftclicktheappropriateicontoaddittothequeueandagaintoremoveit.Thetimetakentobuildisdisplayedbeneatheachitem.Leftclickmaintainsiegetobeginbuilding.

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{Build_Siege_Equipment_4_Text_01_Title} AssaultOrWithdraw

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{Build_Siege_Equipment_4_Text_01_Text1}Onceyoursiegeequipmenthasbeenbuiltleftclicktheassaultsettlementbuttontobegintheattack.\n\nWithdrawfromthesettlementbyleftclickingontheliftsiegebutton.

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{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Title} FortsandWatchtowers

{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Text1}Fortsandwatchtowerscanonlybeconstructedbyanarmyledbyafamilymember.Watchtowersenableyoutoseeintoterritorythatisadjacenttoyourown,whereasfortsenablethedefenceofstrategicpositionswheretherearenosettlements.Yourarmycanbuildafortinanyregion.Watchtowerscanonlybebuiltinaregionunderyourcontrol.

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¬****************************************************************************************¬*********************************************************************************

*******¬*¬*****Changesmadeafter24/05/200417:30:00¬*¬****************************************************************************************¬****************************************************************************************

¬***********************************************************¬**¬*BATTLEADVICE*

¬**¬***********************************************************

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{Deploying_Siege_Equipment_Text_01_Title} DeployingSiegeEquipment

{Deploying_Siege_Equipment_Text_01_Text1}Siegeequipmentisautomaticallydeployedforyou.Theunitselectedtocontrolithasaram'sheadiconinthecornerofitsunitcard.Ifyouwouldlikeadifferentunittocontroltheequipmentselecttheunitcurrentlyincontrolandleftclickthespecialabilitybutton.Theunitwilldroptheequipment.Toassign

anewunitsimplyselectitsunitcard,mouseoverthesiegeequipmentandrightclickonitwhenthehandiconbecomesvisible.Leftclickonshowmehowfordetailsofyourobjectivesandtheuseofbatteringrams,ladders,towersandsappingpoints.

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{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Title} UsingaBatteringRam

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{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Text1}Yourbatteringramcanbeusedtobreakdownthegatesofasettlement.Toattackgates,leftclicktoselecttheramandthenrightclickonthegates.However,useanexpendableunittopushthebatteringram,asmenmaybelostwhentheenemydefendthewalls.

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{Siege_Advice_Equipment_Attack_Ladders_Text_01_Title} UsingYourSiegeLadders

{Siege_Advice_Equipment_Attack_Ladders_Text_01_Text1}Laddersarebestusedonlightlydefendedwalls.Toattackwallswithyoursiegeladderssimplyleftclickontheladdersandthenrightclickonthesectionofwallyouwishtoscale.Bewaryofenemymissiletroopsandmoveintestudooralooseformationtominimisecasualties.

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{Loose_Formation_Change_Wedge_Warning_Text_01_Title} ChangeFormation!

{Loose_Formation_Change_Wedge_Warning_Text_01_Text1}Yourcavalryunitisinlooseformationasitracestowardsitstarget!Asyourmenbegintocharge,changetoacloseformationformaximumimpact.Simplyleftclickonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.

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{Wedge_Formation_Change_Loose_Warning_Text_01_Title} ChangeFormation!

{Wedge_Formation_Change_Loose_Warning_Text_01_Text1}Yourcavalryareunderattackfromanenemymissileunit!Youarecurrentlyusin

gacloseformation,whichwillmakeyourmenasittingtargetwhenunderfire.Changetoalooseformation,whichismoredifficulttotarget,byleftclickingonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.

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{When_Weak_Appear_Strong_Text_01_Title} WhenWeakAppearStrong

{When_Weak_Appear_Strong_Text_01_Text1}Deployyourweakertroopsinonegroupandusethemtolureawayhalftheenemyarmy.Puttheminlooseformationandtheywillseemmorenumerous.

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{Concentrate_Your_Fire_Text_01_Title} ConcentrateYourFire!

{Concentrate_Your_Fire_Text_01_Text1}Focusyourmissilefireonasmallsectionoftheenemyarmy.Itwillcreateaweakspotyoucanhitwithyourbesttroops.Theenemyroutwillstartthere.

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{Outnumbering_The_Enemy_10to1_Text_01_Title} OutnumberingTheEnemy

{Outnumbering_The_Enemy_10to1_Text_01_Text1}Whenyououtnumbertheenemygreatlyyoushouldsurroundthemanddestroythemutterly.Shownomercy!

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{Fire_At_Will_Button_Text_01_Title} FireAtWill

{Fire_At_Will_Button_Text_01_Text1}Youhavepressedthefireatwillbuttonforthefirsttime.Thistogglesfireatwillonandofffortheselectedtroops.Togglefireatwilloffifyouwishtopreserveammunition.

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{Grouped_Units_Button_Text_01_Title} GroupedUnits

{Grouped_Units_Button_Text_01_Text1}Youhavegroupedyourunitsforthefirsttime.Groupsareusefulforselectingasetofunitsinonego,andforgivingthemallorderswithasinglecommand.Youcanalsoselectstandardformationsforthemwiththeformationsbutton,orevenletanAIcaptaincontrolwhattheindividualunitswithinthegroupdo,usingthegroupAIcontrolbutton.Oncegrouped,unitswillmoveinformation.

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{Facing_Elephants_Text_01_Title} FacingElephants

{Facing_Elephants_Text_01_Text1}

Youarefacingachargebyelephants.Putyourheavyinfantryintolooseformation.Youcan'tstopthecharge,butyoucanreducecasualtiesifnotsomanymenarestandinginitspath.

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{Concentrate_Fire_On_Elephants_Text_01_Title} ConcentrateMissileFireOnTheElephants

{Concentrate_Fire_On_Elephants_Text_01_Text1}Concentrateyourmissilefireontheenemy'selephants.Asinglearroworjavelinwon'tkillanelephant,butthepainfrommanywoundsmaycausethemtopanic

andrunamokamongsttheirownunits.

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{Javelins_And_Elephants_Text_01_Title} JavelinsAgainstElephants

{Javelins_And_Elephants_Text_01_Text1}Javelinsareparticularlyusefulagainstelephants,aslighterarrowsmaybounceofftheirthickhides.

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{Target_Elephants_With_Artillery_Text_01_Title} ArtilleryAgainstElephants

{Target_Elephants_With_Artillery_Text_01_Text1}Artilleryfireiscertaintoinducepanicamongsttheenemy'selephants.Targetthemassoonaspossible,theymayrunamokbeforereachingyourlines.

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{Light_Troops_Against_Elephants_Text_01_Title} LightTroopsAgainstElephants

{Light_Troops_Against_Elephants_Text_01_Text1}Nimblelighttroopsmayprovemoreeffectivewhenfightingelephantsthanheavierinfantry.Alightlyarmouredmancandodgeandmovequicklytoavoidblows.Aheavilyarmouredman,oronewithalargeshieldisoflittleuseagainstthesebeasts.

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{Keep_Cavalry_Away_Elephants_Text_01_Title} KeepCavalryAwayFromElephants

{Keep_Cavalry_Away_Elephants_Text_01_Text1}Keepyourcavalryunitsawayfromelephants.Horsesandcamelsarefrightenedofelephants,itwillbedifficultfortheirriderstokeepcontrolduringcombatwiththem.

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{Flaming_Ammo_Elephants_Text_01_Title} TheElephantIsToast!

{Flaming_Ammo_Elephants_Text_01_Text1}

Perhapsyoushoulduseflamingammunitionagainsttheelephants?Theflameswillgreatlyincreasethechancesofthemrunningamok.Anyoneforpachydermsteakstonight?

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{Using_Elephants_Text_01_Title} UsingElephants

{Using_Elephants_Text_01_Text1}Thechargeofyourelephantsisirresistable,butthenoiseofbattleandthepainofwoundsmaycausethemtopanicandrunamok.Ifthishappenstheyaredangeroustofriendandfoealike,andyouwillnotbeabletocontrolthemforthe

remainderofthebattle.Trytokeepthemoutofharm'swayuntilyouarereadytounleashthem.

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{Using_Elephants_Alternate_Attack_Text_01_Title} UsingYourElephant-mountedArchers

{Using_Elephants_Alternate_Attack_Text_01_Text1}

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Yourelephantshavearchersmountedontheirbacks.Ifyou'dliketoshootattheenemyforawhilebeforetramplingthem,thenholdthealtkeydownwhenyouattack.Theattackcursorwillchangetoabow.

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{Clear_Path_Elephants_Attack_Text_01_Title} ClearAPath

{Clear_Path_Elephants_Attack_Text_01_Text1}Elephantsmovingthroughyourowntroopsontheirwaytotheenemywilldisrupttheirformations,leavingthemvulnerabletoattack.Iftheenemyareclose,makesureyourelephantshaveaclearroutetothem.

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{Using_Incendiary_Pigs_Text_01_Title} UsingIncendiaryPigs

{Using_Incendiary_Pigs_Text_01_Text1}Keepyourincendiarypigsbackuntiltheenemycommittheirelephantstobattle,thenunleashthem!Theiranguishedsquealingandfastmovementwillpanictheelephantsandmakethemrunamok!

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{Using_Pigs_No_Elephants_Text_01_Title} UsingPigsWithoutElephants

{Using_Pigs_No_Elephants_Text_01_Text1}Theenemyhavenoelephantsinthisbattle,butyoucanstilluseyourincendiarypigs.Theirsquealsofanguisharealmostasalarmingtomenastoanimals,andmayweakentheenemy'sresolvetostayinbattle.However,bewaryoftheeffectonyourownmenalso.

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{Ignite_The_Pigs_Text_01_Title} IgniteThePigs!

{Ignite_The_Pigs_Text_01_Text1}Useyourincendiarypigsnow!Rightclickonthetargettoigniteyourpigs!

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{Facing_Pigs_Text_01_Title} KillThePigs!

{Facing_Pigs_Text_01_Text1}Theenemyhavepighandlersintheirranks.Whenyourelephantsdrawnear,they

willsetfiretotheirpigsandsendthemtowardsyourbeasts.Thesquealingandrandommovementofthepigsmaypanicyourelephants,causingthemtorunamok.Trytokillthepigsbeforecommittingyourelephants.

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{Using_Onagers_Text_01_Title} UsingOnagersInBattle

{Using_Onagers_Text_01_Text1}

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Awellplacedrockcankillalotofenemytroops,butitshardtohitanythingsmallerthanasettlementwallwiththesemachines.Targetdenseconcentrationsofenemyunits,sothatyouhitsomethingevenifitwasn'twhatyouaimedat.

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{Use_Flaming_Ammo_Text_01_Title} UseOfFlamingAmmunition

{Use_Flaming_Ammo_Text_01_Text1}Theenemy'smoraleislow,tryshootingatthemwithflamingammunition.Thisweakenstheirmoralefurther,andcouldcausethemtoruninterror.Theexplosioncausedcankillmorethananormalrocktoo.Thedownsideisthataimingaccuratelyismuchharder,andreloadtimesareincreased.

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{Arrow_Towers_Defend_With_Onagers_Text_01_Title} UsingOnagersWithSiegeEquipment

{Arrow_Towers_Defend_With_Onagers_Text_01_Text1}Youhaveladdersorsiegetowersinordertogetoverthewall,soabetteruseofyouronagersistodefendyoursiegeequipmentagainsttheenemyarrowtowers

.Ifleftintacttheywillcausegravecasualtiestoyourtroops.

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{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Title} ShootAtTheDefenders

{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Text1}Yourartillerycannotbreachthesewalls.Shootingatthedefendersthemselvesisabetteridea.

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{Concentrate_Fire_On_Walls_Text_01_Title} ConcentrateYourFire!

{Concentrate_Fire_On_Walls_Text_01_Text1}Thesewallsareverystrong.Ifyouwanttomakeabreach,you'llneedtoconcentrateallyourartilleryfireatthesamepoint.

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{Attack_The_Ram_Text_01_Title} AttackTheirBatteringRam!

{Attack_The_Ram_Text_01_Text1}

Useyourartillerytoattacktheenemybatteringram!

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{Attack_The_Tower_Text_01_Title} AttackTheirSiegeTower!

{Attack_The_Tower_Text_01_Text1}Useyourartillerytoattacktheenemysiegetower!

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{Under_Fire_Artillery_Text_01_Title} FacingArtillery

{Under_Fire_Artillery_Text_01_Text1}Whenunderfirefromenemyartillery,especiallyonagers,youwillsufferfewercasualtiesifyouputyourmenintolooseformation.Leftclickonshowmehowtoseehowtochangeformation.

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{Use_Your_Archers_Against_Artillery_Text_01_Title} UseYourArchers

{Use_Your_Archers_Against_Artillery_Text_01_Text1}Theenemyartillerycanbedangerous,buttheyfireslowly.Yourarcherswilleasilyoutshootthemifyoucangetthemcloseenough.

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{Using_Wardogs_Text_01_Title} UsingWardogs

{Using_Wardogs_Text_01_Text1}Yourwardogsarenomatchforawell-armedsoldier,butareexcellentforhuntingdownlighttroopsandfleeingenemies.

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{Using_Warhounds_Text_01_Title} UsingWarhounds

{Using_Warhounds_Text_01_Text1}Yourwarhoundsarenomatchforawell-armedsoldier,butareexcellentforhuntingdownlighttroopsandfleeingenemies.

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{Keep_Archers_Back_Text_01_Title} KeepYourArchersBack

{Keep_Archers_Back_Text_01_Text1}Theenemyareattacking!Itmaybesafesttokeepyourarchersatthebackofthearmy,andletthemfireovertheheadsofthemeninfront.Thiswillletthemfireattheenemyastheyclose,insteadofrunningforsafety.

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{Siege_Assault_Army_Size_Advice_2_Text_01_Title} ArmyTooSmallToSiege

{Siege_Assault_Army_Size_Advice_2_Text_01_Text1}Theenemysettlementislarge,andyourarmy…well…isn't.Anassaultatthisstagewouldbetotakethefoolhardyoption.Itwouldbeabetterstrategytocomebacklaterwithmoremen.Asthingsstand,iftheenemysallyout,youwillalmostcertainlybedefeated.

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{UI_Panel_Settlement_Early_Advice_Text_03_Title} ConstructionBasics

{UI_Panel_Settlement_Early_Advice_Text_03_Text1}Constructioncanonlytakeplacewhenagovernorispresentinthesettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupbuildingsforconstruction.Leftclickonabuilding'spicturetoaddittotheconstructionqueueandagaintoremoveit.Youcanmovebuildingsinthequeuetochangeconstructionorderbydragginganddroppingwithinthequeue.Rightclickonabuilding'spicturetoviewitsdescription.

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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************

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{Incoming_Message_Disaster_Text_01_Title} Disaster!

{Incoming_Message_Disaster_Text_01_Text1}Disasterhasstruck!Checksettlementsaffectedbythiscatastrophe.Theymighthavedamagedbuildingsandareducedincomeasaresult.Ifsoyoumaywishtoreducetaxestoencouragerecoveryandpreventrioting.

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{Characters_Agent_Army_Early_Advice_Text_04_Title} Forts

{Characters_Agent_Army_Early_Advice_Text_04_Text1}

Fortsenablethedefenceofstrategicpositionswheretherearenosettlementsandsuppressthelikelihoodthatbandsofbrigandswillappearinthevicinity.Yourarmycanbuildafortinanyregionwhenledbyamemberofyourfaction'sfamily.Tobuildafortleftclickontheconstructionqueuebuttonwhenoutsideasettlement.

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{Army_Details_Scroll_Text_01_Title} YourArmyandGeneral'sDetails

{Army_Details_Scroll_Text_01_Text1}Thisscrollshowsyoudetailsofagivengeneralinyourfaction.Thesmallpane

latthetopshowshisrank,nameandcurrentskilllevels.Beneatharelistedhisretinue,traitsanddetailsofanymercenariesthatareavailableforhireatthattime.

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{Help_Army_Details_Scroll_Text_01_Title} YourArmyandGeneral'sDetails

{Help_Army_Details_Scroll_Text_01_Text1}

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Thisscrollshowsyoudetailsofagivengeneralinyourfaction.Thesmallpanelatthetopshowshisrank,nameandcurrentskilllevels.Beneatharelistedhisretinue,traitsanddetailsofanymercenariesthatareavailableforhireatthattime.

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{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Title} Forts

{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Text1}Fortsenablethedefenceofstrategicpositionswheretherearenosettlementsandsuppressthelikelihoodthatbandsofbrigandswillappearinthevicinity.Yourarmycanbuildafortifitisledbyamemberofyourfaction'srulingfamily.Youdonothavetocontrolaprovinceinordertobuildafortthere.Yourarmycanbuildafortbyleftclickingontheconstructionqueuebuttonwhenoutsideasettlement.Thebuttonwillbegreyedoutiftheterrainisnotsuitable.

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{Clicking_Beyond_Highlighted_Area_Text_01_Title} MovesAcrossMultipleTurns

{Clicking_Beyond_Highlighted_Area_Text_01_Text1}Youhaveselectedatargetoutsidethegreenhighlightedarea.Thismeansyourcharactercannotreachhistargetthisturn.Providedthatanenemydoesnotblockhispath,yourcharacterwillcontinueonhisjourneynextturn.Redpathsindicatethepartofthejourneythatwilltakeplaceinthenextturn,bluepathstheturnafter,yellowpathstheturnafterthat,andsoon.

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{Captain_Army_Destroyed_Text_01_Title} ArmyDestroyed!

{Captain_Army_Destroyed_Text_01_Text1}

Yourcaptainwasunabletopreventthedefeatanddestructionofyourarmy!Manybravemendiedthisday,theymustnotgounavenged!

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{General_Army_Defeated_Text_01_Title} ArmyDefeated!

{General_Army_Defeated_Text_01_Text1}Yourgeneralwasunabletopreventthedefeatofyourarmyinthefield!Dependingonproximitytothebattlefieldyourarmyretreatedtothenearestfriendlysettlement,fortorfleet.Ifthebattleoccurredonenemysoilyourarmyusedthenextturn’smovementpointstoretreattofriendlyterritory.Inthiscaseitwi

llnotbeabletomovenextturn.Iftheretreateddistancewasgreaterthanthreeturns’movementpoints,oriftherewasnowheretoretreatto,yourarmywasdestroyed.

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{General_Army_Defeated_Alternate1_Text_01_Title} ArmyDefeated!

{General_Army_Defeated_Alternate1_Text_01_Text1}

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Yourgeneralwasunabletopreventthedefeatofyourarmyinthefield!Dependingonproximitytothebattlefieldyourarmyretreatedtothenearestfriendlysettlement,fortorfleet.Ifthebattleoccurredonenemysoilyourarmyretreatedtofriendlyterritory.Iftheretreateddistancewasgreaterthanthreeturns’movementpoints,oriftherewasnowheretoretreatto,yourarmywasdestroyed.

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{Civil_War_Text_01_Title} APopularFigure

{Civil_War_Text_01_Text1}Youarenowverypopular,sopopularinfact,thatanattempttoseizecontrolfromtheSenatewouldbecertainofsupportfromthepeople.YourarmieswouldfollowyoutoRome,andtheImperialthronecouldatlastbeyours!Timingisoftheessence.Yourforcesmustbeready,asacivilwarwillcausetheotherRomanfactionstoturnagainstyou.Itisimportanttorememberthattheirleadersmaycovetthethronealso.Leaveittoolongandtheymaymaketheirmovebeforeyou!

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{Pillage_And_Burn_Text_01_Title} PillageandBurn!

{Pillage_And_Burn_Text_01_Text1}Ifacapturedsettlementhasnostrategicvalueyouhavetheoptiontodestroyit,servingasawarningtoyourfoes.Thereisalsoacashreturnfromeachbuildingdestroyed.Thesettlementwillbereducedinsizetoavillagewithnopopulationandwillappearasasmokingruinonthecampaignmap.

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{Devastation_Text_01_Title} Devastation

{Devastation_Text_01_Text1}

Itisimportantthatyoumoveswiftlytorepelenemyarmieswhentheyinvadeyourterritory.Ifleftstandinginaregionanarmywillautomaticallyinflictdamagetothesurroundingcountryside–destroyingroads,farms,mines,portsandnaturalresources.Thiswillinturnaffecttradeincomeandpopulationgrowthtoyoursettlements.

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{Settlement_Help_Stats_Intro_Text_01_Title} SettlementDetails

{Settlement_Help_Stats_Intro_Text_01_Text1}Yourmainaimswhenmanagingyoursettlementsaretomaximiseincome,maximiseg

rowthandkeeppublicorderashighaspossible.Themoreincome,themorecashthereisavailabletospendonbuildingsandtroops.Populationgrowthallowsyoursettlementtogrow,asbiggersettlementsgetmoreincomeandcanbuildbettertroops.

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{Settlement_Help_Recruitment_Basics_Text_01_Title} RecruitmentBasics

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{Settlement_Help_Recruitment_Basics_Text_01_Text1}Leftclickthisbuttontotoggledisplayoftheconstructionandrecruitmentqueues.\n\nNoticethatthebuildingsavailableforconstructionhavebeenreplacedbythoseunitsavailableforrecruitment.Recruitmentcanonlytakeplacewhenagovernorispresentinasettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupunitsfortraining.Rightclickunitstoviewtheirdescriptions.Leftclickunitstoplacethemintherecruitmentqueue.Leftclickagaintoremoveunitsfromthequeueifyouchangeyourmind.

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{Siege_Equipment_Intro_Text_01_Title} BesiegingASettlement

{Siege_Equipment_Intro_Text_01_Text1}Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Leftclickonshowmehowforfurtherdetails.

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{Build_Siege_Equipment_1_Text_01_Title} SiegeOptions

{Build_Siege_Equipment_1_Text_01_Text1}

Leftclickthemaintainsiegebuttontobeginstarvingtheenemyout.However,beforefollowingthiscourseofactionyoumustconsiderthatthesettlementmayhaveenoughsuppliestobeabletosurviveforseveralturnsbeforefalling,orthattheenemymaybereinforcedbyanotherarmyinthattime.Ifyoualreadyhaveonagersinyourarmythenyoucanattackstraightaway.

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{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Title} RecruitmentBasics

{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}

Recruitmentcanonlytakeplacewhenagovernorispresentinasettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupunitsfortraining.Leftclickonaunittoaddittotherecruitmentqueueandagaintoremoveit.Youcanchangetheorderoftrainingbyleftclickinganddragginguniticonsinthequeue.Youwillnotbeabletotrainanyunitsiftherearetoofewmeninthesettlementtorecruit.

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{Help_Siege_Equipment_Intro_Text_01_Title} BesiegingASettlement

{Help_Siege_Equipment_Intro_Text_01_Text1}

Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Leftclickonshowmehowforfurtherdetails.

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¬****************************************************************************************¬*********************************************************************************

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*******¬*¬*****Changesmadeafter03/06/200416:48:00¬*¬****************************************************************************************¬****************************************************************************************

¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

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{Fire_At_Their_Rear_Text_01_Title} ShootThemInTheRear!

{Fire_At_Their_Rear_Text_01_Text1}Theenemyarefacingawayfromyourarchers.Theyareagreattargetwithouttheirshieldsforprotection!

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{Flaming_Ammo_Wavering_Text_01_Title} UseOfFlamingAmmunition

{Flaming_Ammo_Wavering_Text_01_Text1}Useflamingarrowsagainstwaveringenemytroops.We'llkillless,asarcherscan'tfireflamingarrowsasquickly,butfearoftheflamesmaycausetheenemytoturnandflee.

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{Cavalry_Targets_For_Archers_Text_01_Title} CavalryAsTargets

{Cavalry_Targets_For_Archers_Text_01_Text1}Cavalrymakeexcellenttargetsforarchers.Horsesareeasytohit,anddon'thaveshieldstohidebehind.

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{Facing_Archers_Text_01_Title} FacingArchers

{Facing_Archers_Text_01_Text1}

Standingunderfireisneveragoodidea,butifyoumust,keepyourtroopsinlooseformation,stationaryandfacingthefire.Leftclickonshowmehowtoseehowtochangeformation.

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{Using_Javelinmen_Text_01_Title} UsingJavelins

{Using_Javelinmen_Text_01_Text1}

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Oftenthebestwaytousejavelin-armedunitsistoplacethembehindyourbattleline,andhavethemshowertheenemywithjavelinsoncetheyareengaged.Thisworkswhetherattackingordefending,butbecareful,asyourowntroopsmaygethittoo.

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{Using_Pila_Text_01_Title} UsingPila

{Using_Pila_Text_01_Text1}Unitsarmedwithpilathrowtheirheavyjavelinsattheenemyjustbeforetheycharge.Settingtheseunitstofireatwillallowsthemtofireatanyenemiesthatcomewithinrange.Bewarnedthough,theycarryalimitednumberofjavelins.

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{Facing_Missile_Infantry_Text_01_Title} FacingMissileInfantry

{Facing_Missile_Infantry_Text_01_Text1}Thebestwaytoclearawayenemymissileinfantryisadirectcavalrycharge.However,bewaryofthemretreatingtodifficultterrainforyourcavalrytomanage,ortowheretherearefriendlyunitsthatcouldthreatenyou.

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{Facing_Missile_Cavalry_Text_01_Title} FacingMissileCavalry

{Facing_Missile_Cavalry_Text_01_Text1}Chasingaftercavalryarchersandjavelinmenisgenerallyfruitless,andthereforeonlyworthdoingifyoucandrivethemoffthemap,oragainstsomeimpassableterrain.Thebestwaytodealwiththemistoshootbackatthemwithyourownmissiletroops.Keepyourotherinfantrystationary,sotheycanhidebehindtheirshields.

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{Using_Missile_Cavalry_Text_01_Title} UsingMissileCavalry

{Using_Missile_Cavalry_Text_01_Text1}Oftenthebesttacticistotryandcirclearoundthesidesoftheenemyandshootthemfrombehind,orfromtherightflank,sotheydonothavetheprotectionoftheirshields.Iftheenemyturnorchaseyouoff,theirformationwillbedisruptedandtheirmentiredconsiderably.

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{Facing_Cavalry_With_Infantry_Text_01_Title} FacingCavalryWithInfantry

{Facing_Cavalry_With_Infantry_Text_01_Text1}Ifyourinfantryareabouttobechargedbycavalry,makesuretheyarestationary.Thatwaytheycanbracethemselvesagainsttheimpact,andwilltakefewerlosses.

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{Keep_Together_Text_01_Title} KeepTogether

{Keep_Together_Text_01_Text1}Keepyourphalanxunitsclosetogethersotheypresentasolidwallofspearstotheenemy.Ifpossibleuseadifferenttypeofunitoneachendofthelinetoprotecttheirvulnerableflanks.

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{Rallying_The_Troops_Text_01_Title} RallyingTheTroops

{Rallying_The_Troops_Text_01_Text1}Yourgeneralcanperformarallyactionthatraisesthemoraleofnearbytroops.Usethistorallytroopswhoarerunningaway.However,iftheenemyarepursuingthemcloselytheywon'tbeabletorally.

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{Stand_Up_Guy_Text_01_Title} BeAnInspirationalLeader

{Stand_Up_Guy_Text_01_Text1}

Yourgeneralinspirestroopsbyhispresence.Keephimclosebehindhistroops,particularlywherethefightwillbehard,orwherethereareespeciallyterrifyingenemyunits.

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{Morale_Is_Low_Text_01_Title} MoraleIsLow!

{Morale_Is_Low_Text_01_Text1}Themoraleofyourtroopsiswavering.Maybeyoushouldbringyourgeneralclosetothemtostiffentheirresolve?

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{General_Threatened_Text_01_Title} YourGeneralIsThreatened!

{General_Threatened_Text_01_Text1}Yourgeneralisindifficulty.Sendhelporwithdrawhimfromcombat.Ifheiskilled,yourarmymaypanicandrun.

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{Line_Threatened_Text_01_Title} YourLineIsWavering!

{Line_Threatened_Text_01_Text1}Yourlineiswavering,useyourgeneral'srallyingabilitytokeeptheminthefightalittlelonger.

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{Wedge_Formation_Text_01_Title} WedgeFormation

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{Wedge_Formation_Text_01_Text1}WedgeFormationincreasestheviolenceofaunit'scharge,butbecausetheimpactisonlyonanarrowfrontage,itsusuallybettertousethestandardcloseformation.Wedgesareusefulforchargingthroughnarrowgaps,orintoflanks.Theycanalsobeusefulinevenlymatchedfights,wherecausingafewmorecasualtiesthantheenemyatfirstcontactcantiptheoutcomeinyourfavour.

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{Skirmishing_Text_01_Title} SkirmishMode

{Skirmishing_Text_01_Text1}Mostmissileunitsbeginwithskirmishmodeturnedon.Thismeansthatthey'lltrytoavoidhandtohandcontactwiththeenemybyretreatingtoasafefiringdistance.Trytokeepsomemeleetroopsclosebehindthemsothattheycanrunbacktosafetywhentheenemyapproach.

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{Skirmishing_Watch_Out_For_Cavalry_Text_01_Title} SkirmishingWithCavalry

{Skirmishing_Watch_Out_For_Cavalry_Text_01_Text1}

Theenemycavalrywillbeabletorundownyourmissileinfantry.Keepameleeunitclosebehindthemsothattheycanrunbehindittosafety.

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{Not_Skirmish_By_Default_Text_01_Title} SkirmishModeTurnedOff

{Not_Skirmish_By_Default_Text_01_Text1}Althoughthisunithasmissilecapability,skirmishmodeisnotturnedonbydefault.Thisisbecauseitisconsideredstrongenoughtofighthandtohand.

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{Guard_Mode_Text_01_Title} GuardMode

{Guard_Mode_Text_01_Text1}Turningonguardmodemakesyourtroopsfightmoredefensively.Thiscanhelpthemholdonlongerwhenlosing,andallowmoretimeforhelptoarrive.

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{Warcry_Text_01_Title} Warcries

{Warcry_Text_01_Text1}Arousingwarcrycoupledwithafrenziedboutofshieldbangingwillrouseyourtroopsandraisetheirfightingabilityforawhile.Usethespecialabilitybuttontoraisethewarcryjustbeforechargingin.Don'tdoittoosoonthough,ortheeffectwillbelost.

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{Your_Druids_Text_01_Title} BattleMagic

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{Your_Druids_Text_01_Text1}Druidunitscanperformapowerfulmysticchantthatimprovesthemoraleandfightingabilityofnearbyunits,whilealsoscaringtheenemy.Placethemclosebehindthemainmeleeline.Theycan'tdefendthemselvessowellwhilechantingthough,sowatchoutfortheenemybreakingthroughoroutflanking.

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{Their_Druids_Text_01_Title} BattleMagic

{Their_Druids_Text_01_Text1}Theenemydruidsinspiretheirmentogreateractsofbravery,andstrikefearintooursoldierswiththeirdarkincantations.Gettingridofthemquicklywillmaketherestofthefighteasier.

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{Your_Screeching_Wenches_Text_01_Title} ScreechingWomen

{Your_Screeching_Wenches_Text_01_Text1}Screechingwomenhaveaspecialscreechingabilitythatscarestheenemy,while

encouragingtheirmenfolktofightharder.Placethemclosebehindthebattlelinetobestusethisability.Withtheirsharpaxesandsharpertongues,theycanalsodeliveraviciouschargeinanemergency,butdon'texpectthemtolasttoolongincombat.

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{Their_Screeching_Wenches_Text_01_Title} ScreechingWomen

{Their_Screeching_Wenches_Text_01_Text1}Thepresenceoftheirwomenisinspiringtheenemytofightharder.Somemaythinkitdishonourable,butiftheyinsistoninterferinginmens'business,theym

ustaccepttheconsequences!

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{River_Crossing_Attack_2_Text_01_Title} RiverCrossingAttack

{River_Crossing_Attack_2_Text_01_Text1}Theenemyareattemptingtodefendtherivercrossing.Useartillerytodrivedefendersawayfromthebridge,orkillthemwheretheystand.

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{River_Crossing_Attack_3_Text_01_Title} RiverCrossingAttack

{River_Crossing_Attack_3_Text_01_Text1}Theenemyareattemptingtodefendtherivercrossing.Useartillerytodrivedefendersawayfromtheford,orkillthemwheretheystand.

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{River_Crossing_Defence_Text_01_Title} RiverCrossingDefence

{River_Crossing_Defence_Text_01_Text1}Theenemyhavealotofmissiletroops,soitmaybebesttodefendbystandingbackfromthebridgetostayoutofrange.Whenanenemyunitstartstocross,rushacoupleofunitsuptothebridgetostopit.

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{River_Crossing_Defence_2_Text_01_Title} RiverCrossingDefence

{River_Crossing_Defence_2_Text_01_Text1}Theenemyhavealotofmissiletroops,soitmaybebesttodefendbystandingbackfromthefordtostayoutofrange.Whenanenemyunitstartstocross,rushacoupleofunitsuptothefordtostopit.

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{River_Crossing_Defence_No_Archers_Text_01_Title} RiverCrossingDefence

{River_Crossing_Defence_No_Archers_Text_01_Text1}Theenemyhavenomissiletroopsorartillery.Defendthebridgebyplacingast

rongunitatourend.Spearunitsareidealforthisifavailable.

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{River_Crossing_Defence_Archers_Text_01_Title} RiverCrossingDefence

{River_Crossing_Defence_Archers_Text_01_Text1}Useyourarcherstopeppertheenemyastheycrossthebridge.Menmakeexcellenttargetswhenconcentratedintoanarrowarea.

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{River_Crossing_Defence_Archers_2_Text_01_Title} RiverCrossingDefence

{River_Crossing_Defence_Archers_2_Text_01_Text1}Placeyourarcherstotheleftofthebridge.Theywillthenbeabletoshootattheunshieldedrightflankoftheenemy.

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{Defending_Hills_Deploy_On_The_Crest_Text_01_Title} DefendingHills

{Defending_Hills_Deploy_On_The_Crest_Text_01_Text1}

Whendefendingahill,deployonthesteepestpartoftheslopetowardsthetop,butnotrightonthecrest.Rightatthetoptheslopemaybeless,andanyenemywhobreakthroughwillbeuphillofyourreserves.

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{Defending_Hills_Choosing_A_Hill_Text_01_Title} DefendingHills

{Defending_Hills_Choosing_A_Hill_Text_01_Text1}

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Whenchoosingahilltodefend,considerhowtheenemywillapproach.Theymaywellapproachfromthesidesratherthanassaultinguphill.Lookforapositionwherethegroundwillgiveyouanadvantagewhicheverdirectiontheyattackfrom.

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{Defending_Forests_Cavalry_Text_01_Title} DefendingForests

{Defending_Forests_Cavalry_Text_01_Text1}Theenemyhavemanymorecavalrythanyou.Itmaybebesttotrytofightinaforestwheretheywillbeatadisadvantage.

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{Defending_Forests_Archers_Text_01_Title} DefendingForests

{Defending_Forests_Archers_Text_01_Text1}Theenemyhavemanymorearchersthanyou.Itmaybebesttotrytofightinaforestwhereyou'llhavesomeprotectionfromtheirshafts.

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{Attacking_Forests_Text_01_Title} AttackingForests

{Attacking_Forests_Text_01_Text1}Yourcavalrywillbeatabigdisadvantageiftheydecidetohideinthetrees.Trytodrawenemyunitsoutintotheopenwherewecankillthemmoreeasily.Onewaytodothisistochargeacavalryunitintocontact,thenimmediatelyretreat.Iftheydon'ttakethebait,you'llhavetodothingsthehardway...

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{Scrub_Text_01_Title} Scrub

{Scrub_Text_01_Text1}Cavalryoperateatsomethingofadisadvantageinscrub.Youmaybeabletousethisistoyouradvantage.

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{Fatigue_Text_01_Title} Fatigue

{Fatigue_Text_01_Text1}Running,fightinganddoingotherstrenuousactivitiestiresyourtroops,andreducestheireffectivenessandmorale.Havethemstandstillforawhiletorest.

Restingisonlyreallyworthwhileifthey'reverytiredorexhaustedthough.

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{Fatigue_3_Text_01_Title} Fatigue

{Fatigue_3_Text_01_Text1}Areserveoffreshmenwillalwaysbeatanadvantageagainstatiredenemy.Aswiftcounterattackbeforetheycanrestmaysweepthemaway.

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{Fatigue_4_Text_01_Title} Fatigue

{Fatigue_4_Text_01_Text1}Ourmenwilltirequicklyinthisheat.Besttrytogetthefightingoverwithquickly.

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{Fatigue_5_Text_01_Title} Fatigue

{Fatigue_5_Text_01_Text1}Ourmenarenotusedtothiscold.Bestnottohangaroundfortoolong,itwillsaptheirenergy.

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{Fatigue_6_Text_01_Title} Fatigue

{Fatigue_6_Text_01_Text1}Theenemyarenotusedtotheheat,andwilltirequickerthanusual.Abitofskirmishingbeforethemainclashshouldhelpthemworkupasweat.

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{Fatigue_7_Text_01_Title} Fatigue

{Fatigue_7_Text_01_Text1}Theenemyarenotusedtothecold,whichwillsaptheirstrength.Youcouldopenwithsomeskirmishingwhiletheystandandshiver...

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{Frightening_Units_Text_01_Title} FearOfThePachyderm

{Frightening_Units_Text_01_Text1}Mostmenareafraidofelephants,especiallyhostileones.Payspecialattentiontoyourmens'moralewhenthesebeastsattack.Movingyourgeneralupclosewillreassurethem.

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{Frightening_Units_2_Text_01_Title} FearOfTheChariot

{Frightening_Units_2_Text_01_Text1}Yourmenareafraidoftheenemy'schariots.Watchtheirmoralewhenthechariotsattack,youmayneedtouseyourgeneraltostiffentheirresolve.

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{Frightening_Units_3_Text_01_Title} FearOfTheGerman

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{Frightening_Units_3_Text_01_Text1}Theenemynightraidersareterrifyingbothinappearanceandreputation.Becarefulthatyourlessexperiencedmendon'truninfearwhenattacked.

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{Breaking_Off_From_Combat_Text_01_Title} BreakingOffFromCombat

{Breaking_Off_From_Combat_Text_01_Text1}Onceyourmenareincombat,youcanmakethembreakoffjustbyrightclickingonapointbehindthem.Makesureyouclickwellbackthough,ortheunitwillstoptooclosetotheenemy.Thiscanbeausefultrickifyourmenarefasterthantheenemy's.Otherwiseitwilllikelybeadisaster.However,therewillalwaysbeafewmenwhoignoretheorder,soafewlossesareinevitable.

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{Eagles_Text_01_Title} Eagles

{Eagles_Text_01_Text1}Thepresenceofthelegionaryeagleinyourfirstcohortunitisasymbolofthe

prestigeofRome,andwillinspirethemenstationednearit.Placeitinthecentreofyourlineandguarditwell.AgeneralwholosesaneaglewillnotbepopularwiththeSenateorthearmy.

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{Outflanking_Text_01_Title} OutflankingManoeuvreInProgress!

{Outflanking_Text_01_Text1}Watchoutfortheenemycomingaroundyourleftflank!

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{Outflanking_2_Text_01_Title} OutflankingManoeuvreInProgress!

{Outflanking_2_Text_01_Text1}Watchoutfortheenemycomingaroundyourrightflank!

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{Outflanking_3_Text_01_Title} OutflankingManoeuvres

{Outflanking_3_Text_01_Text1}

Bewaryofenemyunitsgettingbehindyourline.Notonlywilltheycausegreatdamageifallowedtochargeintotherearofyourfrontlineunits,butsomelesssteadfastunitsmaydecidetorunbeforeithappens.

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{Reserves_Text_01_Title} Reserves

{Reserves_Text_01_Text1}

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It'salwaysagoodideatokeepaportionofyourarmyinreserve.Theycanreinforcepointswhereyouarethreatened,andtakeadvantageofenemyweakpoints.Cavalryareusuallythebestreserves,astheycanreactmostquickly.Yourgeneral'sbodyguardmakesapowerfulreserve.

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{Impetuosity_Text_01_Title} ALittleTooQuickOffTheMark!

{Impetuosity_Text_01_Text1}Yourmenareespeciallykeenforthefighttoday,andhavechargedwithoutwaitingforyourorder!

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{Impetuosity_2_Text_01_Title} Impetuosity

{Impetuosity_2_Text_01_Text1}Manyofyourunitsareexcitedbythethoughtofbattle,andmaychargewithoutorders.Watchoutforthisoryourbattleplanswillbeundermined.Unfortunatelythisisacommonproblemwhencommandingbarbarianarmies.

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{Ambush_Text_01_Title} HidingInAmbush

{Ambush_Text_01_Text1}Hidingallyourunitsinambushwilldisguiseyourforceandintentionsfromtheenemy,butisunlikelytoachievesurprise.Theenemygeneralhasaroughideaofyourforce,andifhedoesnotseeenoughofit,he'llsmellaratandsendoutscoutstolookfortherest.

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{Ambush_2_Text_01_Title} HidingInAmbush

{Ambush_2_Text_01_Text1}Asmallambushhasamuchbetterchanceofsuccessthanalargeone.Iftheenemygeneralcanseemostofyourarmystandinginthefield,heislikelytobelievethatthisisallofit.Trytohideyourambushalittlewayfromyourmainforceinapositionwhereyou'llbeabletorushoutandfallontheenemy'srearoncethey'reengaged.

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{Ambush_3_Text_01_Title} HidingInAmbush

{Ambush_3_Text_01_Text1}It'simportantthatyourmenalwaysknowwheretheircommanderis,soyourgeneralsarenotallowedtohide.

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{Ambush_4_Text_01_Title} HidingInAmbush

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{Ambush_4_Text_01_Text1}Mostunitscanonlyhideinforests,butsomeofyourskirmisherscanconcealthemselvesinthelonggrass.Youmaybebeabletousethistoyouradvantage.

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{Ambush_5_Text_01_Title} HidingInAmbush

{Ambush_5_Text_01_Text1}Someofyourunitsaremastersofconcealment,andcanmakethemselvesalmostinvisibleinanyterrain.Tryputtingthesetroopsofftothesideofyourmainforce,wheretheenemymaywellnotnoticethem.Theycanlaunchasurpriseflankattackoncethefightinghasstarted.

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{Ambush_6_Text_01_Title} HidingInAmbush

{Ambush_6_Text_01_Text1}Theenemyareexpertathidingthemselvesinthetrees.Beverycarefulwhenadvancingintheforests.

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{Time_Limit_Text_01_Title} TimeLimit

{Time_Limit_Text_01_Text1}You'llneedtoretreatbacktocampforthenightsoon.Ifyouhaven'troutedalltheenemybythen,they'llclaimthevictory.

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{Time_Limit_2_Text_01_Title} TimeLimit

{Time_Limit_2_Text_01_Text1}Thereisverylittletimeleftforthisbattle.It'simperativethatwedestroytheenemyasquicklyaspossible.

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{Attack_Their_General_Text_01_Title} AttackTheirGeneral

{Attack_Their_General_Text_01_Text1}Ifyoucankilltheenemygeneral,theirarmymaypanicandrun.Thisisoftena

neasywaytowinabattle.

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{Attack_Their_General_2_Text_01_Title} AttackTheirGeneral

{Attack_Their_General_2_Text_01_Text1}Tryshootingyourartilleryattheenemygeneral.Bigrocksdonotrespectrank.

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{Special_Abilities_Flaming_Ammo_Text_01_Title} SpecialAbility:FlamingAmmunit

ion

{Special_Abilities_Flaming_Ammo_Text_01_Text1}Itispossibletosetalightartilleryammunitiontorainfireanddeathdownupontheenemy.Flamingammunitionhasreducedaccuracybutismoredevastatingwhenitlands,andhasagreatereffectonmorale.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Special_Abilities_Flaming_Ammo_2_Text_01_Title} SpecialAbility:FlamingArrows

{Special_Abilities_Flaming_Ammo_2_Text_01_Text1}Itispossibletosetalightarrowstorainfireanddeathdownupontheenemy.Flamingarrowshavereducedaccuracybutaremoredevastatingwhentheyland,andhaveagreatereffectonmorale.Leftclicktheshowmehowbuttontoseehowtodothis.

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{Kill_Your_Elephants_Text_01_Title} RunningAmok

{Kill_Your_Elephants_Text_01_Text1}Yourelephantsarerunningamokandattackingyourowntroops!Youcanordertheirmahoutstokillthemwiththechiselstheycarrybypressingthespecialabilitiesbutton.However,thinkbeforeyoudothis,aselephantsarevaluablebeasts.Losingsometroopsisacceptableifyoucankeepyourelephantsforuseanotherday.

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{Guard_Mode_2_Text_01_Title} GuardMode

{Guard_Mode_2_Text_01_Text1}Turningonguardmodestopsyourunitfrompursuingenemiesthatarebreakingofffromcombatorrunningaway.Aunitthatchasestoofarmayfinditselfcutoffandsurrounded,leavingagapingholeinyourline.

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{Defending_Hills_Text_01_Title} DefendingHills

{Defending_Hills_Text_01_Text1}Deployingonahillisalwaysagoodidea.Beinguphillgivesyourtroopsacombatadvantage,andshootingdownhillhelpsarcherstoo.Climbingitwillalsotiretheenemy.

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{Fatigue_2_Text_01_Title} Fatigue

{Fatigue_2_Text_01_Text1}Ifnothingmuchishappeningyoumaywanttoputthegameonfastforwardwhilerestingyourmen.Becarefulnottorunoutoftimethough.Leftclickonshowm

ehowtoseehowthisisdone.

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{Killing_At_The_End_Text_01_Title} KillingAfterTheBattle

{Killing_At_The_End_Text_01_Text1}You'vewonthebattle,butshouldtrytokillasmanyoftheenemyaspossiblebeforetheyescape.Asthisisjustamoppingupoperation,youmaywanttoplaythisoutusingoneoftheincreasedspeedsettings.Leftclickonshowmehowtoseehowthisisdone.

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{Speed_Settings_Text_01_Title} SpeedSettings

{Speed_Settings_Text_01_Text1}Themarchtowardstheenemymaybeabitdull.Tryusingthegame'sspeedcontrolstospeedthisup,locatedtotherightoftheradarmap.However,besuretosetthingsbacktonormalspeedbeforeyougettooclose.Leftclickonshowmehowtoseehowthisisdone.

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{Radar_Map_Text_01_Title} TheRadarMap

{Radar_Map_Text_01_Text1}Theradarmapallowstheplayeranaerialviewofthebattlefieldterrain,detailingthepositionofunitsinrelationtoeachotherandanyreinforcements.Usetheplusandminusbuttonstozoominoroutoftheradarmap.Leftclickonshowmehowtoseehowthisisdone.

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{Hour_Glass_Text_01_Title} TheHourglass

{Hour_Glass_Text_01_Text1}Thehourglassshowshowmuchtimeisleftbeforethebattleends.Theattackermustroutordestroythedefenderwithinthetimelimitorlosethebattle.Thedefenderhasonlytokeeptheattackeratbayuntilthesandsrundowninordertoclaimvictory.

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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************

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{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Title} DiplomacyBasics

{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Text1}Leftclickonthelistedofferanddemanditemstocreateaproposal.Leftclickonanitemintheproposaltoremoveit.Abalanced-orverygenerous-treatyproposalislikelytobeaccepted.Detailsofexistingtreatiesarelistedontherighthandsideofthescreen.Pleasenotethatbribesareofferedtotheindividualcharacternegotiatingthediplomacy,notthefactiontheyrepresent.

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{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Title} FactionSummary

{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Text1}Thisscrollletsyouviewimportantinformationaboutyourfaction,includingyourprogressthroughthegameandbattlestatistics.Inaddition,youcangloballyautomateconstruction,recruitmentandtaxation.ThereisalsoasliderthatisusedtodecidewhatproportionofyourtreasurytheAIwillspendwhenfollowinganautomanagementpolicy.

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{Speed_Settings_Strat_1_Text_01_Title} SpeedSettings

{Speed_Settings_Strat_1_Text_01_Text1}UsetheSpacebartospeedupmovementofallcharactersorarmiesonthecampaignmap.PresstheSpacebaragaintoslowthemdownagain.

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{Speed_Settings_Strat_3_Text_01_Title} SpeedSettings

{Speed_Settings_Strat_3_Text_01_Text1}Onceacharacterorarmyismovingtowardstheirtargetyoucandoubletheirspeedwithanadditionalleftorrightclickonthetarget.

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{Advice_Advice_Intro_Text_01_Title} ControllingTheAdvisor

{Advice_Advice_Intro_Text_01_Text1}Leftclickonshowmehowforademonstrationofmyfunctionality.

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{Advice_Advice_Dismiss_Text_01_Title} ViewingAndDismissingAdvice

{Advice_Advice_Dismiss_Text_01_Text1}Whenadviceisavailable,myportraitwillflash.Leftclickonittostarttheadvice.LeftclickonDismissAdvicetocancelandcloseadvice.PresstheSpacebartocancelandcloseadvice.

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{Advice_Advice_Hide_Text_01_Title} HidingAdvice

{Advice_Advice_Hide_Text_01_Text1}LeftclickonToggleAdvisorTextVisibilitytohideadvicetext.

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{Advice_Advice_Show_Me_Text_01_Title} ShowMeHow

{Advice_Advice_Show_Me_Text_01_Text1}IftheoptiontoShowMeHowishighlightedyoucanleftclickonittobeshownhowtodosomething.DuringShowMeadvicepresstheSpacebarorleftclickon

myportraittoadvancetothenextpieceofadvice.

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{Advice_Advice_Show_Subject_Text_01_Title} ShowingTheSubjectOfAdvice

{Advice_Advice_Show_Subject_Text_01_Text1}Ifadvicereferstoaparticularcharacter,settlementorregionthenleftclickonShowLocationOfEventtocentrethemapandhighlighttheitem.

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{Settlement_Help_Governors_Panel_Alternative_Text_01_Title} TheGovernor'sPanel

{Settlement_Help_Governors_Panel_Alternative_Text_01_Text1}Ifyoumoveageneralintoasettlementhebecomesthegovernor.Acaptaincannotbecomeagovernor.Intheabsenceofageneralthesettlementwilldefaulttoautomanagement.Hismanagementratinggeneratesbonusincome,andhisinfluenceaddstopublicorder.Youshouldaimtohavethosegovernorswiththehighestmanagementratinginyourrichestsettlements,andsendthosewiththehighestcommandratingawayoncampaign.Ifyoudon'tleaveageneralinasettlementatall,therewillbenogovernorandnobonustopublicorderandincome.

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{Settlement_Help_Policies_Automanaged_Text_01_Title} SettingPoliciesandAutomanagement

{Settlement_Help_Policies_Automanaged_Text_01_Text1}Thissettlementisalreadybeingautomanaged.Thedefaultsettingisfortaxes,

recruitmentandconstructiontobeautomated.Thisisadjustedthroughthesettlementdetailsscroll.Youcanchoosetoautomateanycombinationofthese,andinstructtheAItofolloweconomicmanagementpoliciesforeachonewithinthissettlement.Youcanalsosetaglobalpolicyofautomanagementthroughthefactionsummarypanel.

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{Settlement_Help_Construction_Detail_Alternative_Text_01_Title} RepairingDamagedBuildings

{Settlement_Help_Construction_Detail_Alternative_Text_01_Text1}

Buildingscanbedamagedfollowingasiegeorduringnaturaldisasterssuchasearthquakesandvolcaniceruptions.Leftclickthistabtodisplaythosebuildingsthatrequirerepair.Addthemtotheconstructionqueuethesamewayaswhenbuilding.

¬-------------------

{Settlement_Help_Retraining_Alternative_Text_01_Title} RetrainingUnits

{Settlement_Help_Retraining_Alternative_Text_01_Text1}Leftclickthistabtodisplaythoseunitsavailableforretraining.Addthemtothequeuethesamewayaswhenrecruiting.Retrainedunitswillbefullyrestor

edinnumbersandhaveimprovedarmourandweaponsifavailableinthatsettlement.

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{Settlement_Help_Construction_Alternative_Advice_Text_01_Title} ConstructionAdvice

{Settlement_Help_Construction_Alternative_Advice_Text_01_Text1}

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TheAIhasrecommendedabuildingforyoutobuild.Thisishighlightedintheconstructionoptions.

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¬***********************************************************¬**¬*BATTLEADVICE*¬**

¬***********************************************************

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{Characters_Agent_Fleet_Early_Advice_Text_04_Title} NavalBlockades

{Characters_Agent_Fleet_Early_Advice_Text_04_Text1}Blockadespreventtheenemyfromtradingthroughtheirportsandproducingnewships.Yournavycanblockadeanenemyportbyattackingitasyouwouldanotherfleet-simplyrightclickontheportandacordongraphicwillappeartosignifythatanavalblockadeisinprogress.

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{Settlement_Help_Policies_Alternative_Text_01_Title} SettingPoliciesandAutomanagement

{Settlement_Help_Policies_Alternative_Text_01_Text1}Taxratecanbeadjustedhereusingthearrowicons.Ifyou'dratherconcentrateyourenergiesonwagingtotalwarratherthanmanagingtheeconomicsofyoursettlement,enableautomanagement,whichhandlestaxation,recruitmentandconstructionforyou.Thiscanbeadjustedthroughthesettlementdetailsscroll.Youcanchoosetoautomateanycombinationoftheseandinstructthegametofollowapolicywithinthissettlement.

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{Settlement_Help_Policies_Automanaged_Alternative_Text_01_Title} SettingPoliciesandAutomanagement

{Settlement_Help_Policies_Automanaged_Alternative_Text_01_Text1}Thissettlementisalreadybeingautomanaged.Automanagementistheautomationoftaxation,recruitmentandconstruction.Youcanalsoinstructthegametofollowapolicywithinthissettlement.

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{Settlement_Help_Recruitment_Alternative_Advice_Text_01_Title} RecruitmentAdvice

{Settlement_Help_Recruitment_Alternative_Advice_Text_01_Text1}TheAIhasrecommendedaunitforyoutotrain.Thisishighlightedintherecruitmentoptions.

¬-------------------

{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Title}FactionSummary

{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Text1}Thisscrollletsyouviewimportantinformationaboutyourfaction,includingyourprogressthroughthegameandbattlestatistics.Inaddition,youcangloballyautomateconstruction,recruitmentandtaxation.ThereisalsoasliderthatisusedtodecidewhatproportionofyourtreasurytheAIwillspendwhenfollowinganautomanagementpolicy.\n\nUsethetabsatthetoptoviewinformationaboutSenatemissions,officesandattitudes;informationonyourfaction'sdiplomaticstandinginrelationtoyourrivals;andafinancialsummaryfortheturn.

¬-------------------

{Message_Open_Senate_Mission_Alternative_Text_01_Title} SenateMissionsLog

{Message_Open_Senate_Mission_Alternative_Text_01_Text1}Ifyouneedtorefertothemlater,detailsofyourcurrentmission(s)areheldinthesenatemissionslogaccessedthroughthefactionsummarybuttonontherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseewhere.

¬-------------------

{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Title} Mercenaries

{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Text1}Yourarmiescanhirelocalmercenariestofightalongsidethem,butbeawareoftheirhirecosts.Whenmercenariesareavailableinaregiontherewillbeatenticononthecampaignmap.Whenoutsideasettlementmercenariescanbehiredthroughyourgeneral'sinformationscroll.Leftclickonthemercenariestabtohiremercenarieswheninsideasettlement.Thistabwillbevisibleonlyifmercenariesareavailableforhire.

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{Settlement_Governor_Corruption_Text_01_Title} CookingTheBooks

{Settlement_Governor_Corruption_Text_01_Text1}Thefurtherawayasettlementisfromyourfaction'scapital,theeasieritisforit'sgovernmenttobendtherulesofadministrationsomewhat.Althoughyourgovernorsarepledgedtostampoutcorruptiontheymayeasilyfindthemselvesbecomingpartofthecrime.Afterall,whatthefactionleadercan'tseecan'thurthim,canit...?

¬-------------------

{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Title}FactionSummary

{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Text1}Thisscrollletsyouviewimportantinformationaboutyourfaction,includingyourprogressthroughthegameandbattlestatistics.Inaddition,youcangloballyautomateconstruction,recruitmentandtaxation.ThereisalsoasliderthatisusedtodecidewhatproportionofyourtreasurytheAIwillspendwhenfollowi

nganautomanagementpolicy.\n\nUsethetabsatthetoptoviewinformationaboutSenatemissions,officesandattitudes;informationonyourfaction'sdiplomaticstandinginrelationtoyourrivals;andafinancialsummaryfortheturn.

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¬*****Changesmadeafter01/07/200409:00:00¬*¬****************************************************************************************¬****************************************************************************************

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¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************

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{Character_List_Scroll_Text_01_Title} AgentList

{Character_List_Scroll_Text_01_Text1}Thisscrolllistsallthenamedcharactersinyourfactionnotattachedtoanarmyorfleet,theirprofessionandstatuslevel.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirretinue,charactertraitsandsettlementstatistics.

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{Neutral_Character_Scroll_Text_01_Title} Allied,EnemyorNeutralCharacterInfo

{Neutral_Character_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemycharacter-hisskills,retainers,charactertraitsandjob.Ifheisageneraloradmiralanyintelligenceonthecompositionofhisarmyorfleetisdisplayedhere.

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{City_Construction_Build_smiths_workshop_Next_Text_01_Title} SuggestedConstr

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uction...\n

{City_Construction_Build_smiths_workshop_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArmourerinthissettlement.Thismuchimprovesthequalityofweaponsandarmourfortroopstrainedinthesettlement.

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{City_Construction_Build_stone_amphitheatre_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_stone_amphitheatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArena.ThisallowsGamestobestagedinthissettlement,makingthepeoplehappierwiththeirlot.

¬-------------------

{Help_Character_List_Scroll_Text_01_Title} AgentList

{Help_Character_List_Scroll_Text_01_Text1}Thisscrolllistsallthenamedcharactersinyourfactionnotattachedtoanar

myorfleet,theirprofessionandstatuslevel.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirretinue,charactertraitsandsettlementstatistics.

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{Help_Neutral_Character_Scroll_Text_01_Title} Allied,EnemyorNeutralCharacterInfo

{Help_Neutral_Character_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemycharacter-hisskills,retainers,charactertraitsandjob.Ifheisageneraloradmira

lanyintelligenceonthecompositionofhisarmyorfleetisdisplayedhere.

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¬****************************************************************************************¬****************************************************************************************

¬***********************************************************¬**¬*BATTLEADVICE*¬**

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{Speed_Settings_Strat_2_Text_01_Title} StoppingOrdersOnceIssued

{Speed_Settings_Strat_2_Text_01_Text1}UseBackspacetostopthemovementofyourcharactersorarmiesonthecampaignmap.

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¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

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{Using_Phalanxes_Text_01_Title} UsingPhalanxes

{Using_Phalanxes_Text_01_Text1}

It'sbesttokeepspearandpikeunitsinphalanxformation.Thisisverypowerfulwhenthespearwallisunbroken,butextremelyvulnerablewhenitis.Makesurethatotherunitsmovingthroughyourphalanxesdon'tdisrupttheformationwhenenemyarecloseenoughtotakeadvantage.Badterrain,andmakingtightturnscanalsodisrupttheformation.

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{Never_Run_With_A_22ft_Pike_Text_01_Title} MovingInPhalanxFormation

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{Never_Run_With_A_22ft_Pike_Text_01_Text1}Unitscan'truninwheninphalanxformation.Turnoffphalanxformationifyouneedtomovetheseunitssomewherequickly.Remembertoturnitonagainwhentheyarrive.

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{River_Crossing_Attack_Text_01_Title} RiverCrossingAttack

{River_Crossing_Attack_Text_01_Text1}Movearchersuptotheriverbanktofireatthedefenders.

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{Alt_Siege_Advice_Attack_Objectives_Text_01_Title} RememberYourObjectives

{Alt_Siege_Advice_Attack_Objectives_Text_01_Text1}Rememberthatthegoalhereistocapturethesettlement,notdestroyit!Buildingsdestroyedonthebattlefieldwillalsobedestroyedonthecampaignmap.Tocapturethesettlementeitherkillorrouttheentireenemyarmyorreachthece

ntralplazaandholdit.

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{Neutral_Army_Scroll_Text_01_Title} Allied,EnemyorNeutralArmy/FleetInfo

{Neutral_Army_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemyarmyorfleet.Anyquestionmarksindicatedetailsthatarecurrentlyhiddenfromyou.Askillfulspymaybeabletodiscoverthemissinginformation.

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{City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01_Title}SuggestedConstruction...\n

{City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofFreyjainthissettlement.Thiscirclegrantsimprovedloyaltyandfertilitybenefitstothesettlement.

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{Help_Neutral_Army_Scroll_Text_01_Title} Allied,EnemyorNeutralArmy/FleetInfo

{Help_Neutral_Army_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemyarmyorfleet.Anyquestionmarksindicatedetailsthatarecurrentlyhiddenfromyou.Askillfulspymaybeabletodiscoverthemissinginformation.

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¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************

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{End_Battle_Scroll_Text_01_Title} BattleIsOver!

{End_Battle_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sstatistics,orreturntothecampaignmap.IfyouhavefoughtaCustomBattleclickonthemoviecamerabuttontosaveareplayoftheaction.Replayscanbeviewedviatheloadgameoptionaccessedfromthemainfrontendmenu.

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{Help_End_Battle_Scroll_Text_01_Title} BattleIsOver!

{Help_End_Battle_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sstatistics,orreturntoth

ecampaignmap.IfyouhavefoughtaCustomBattleclickonthemoviecamerabuttontosaveareplayoftheaction.Replayscanbeviewedviatheloadgameoptionaccessedfromthemainfrontendmenu.

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{Artillery_In_Woods_Thread_Title} ArtilleryInWoods

{Artillery_In_Woods_Thread_Text1}

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Notethatduetotheirsizeandlimitedmanoeuvrabilityitisnotpossibletodeployanypiecesofartilleryorsiegeequipmentinforestedareas.

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{City_Construction_Build_urban_amphitheatre_Next_Text_01_Title} SuggestedConstruction...\n

{City_Construction_Build_urban_amphitheatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAmphitheatreinthissettlement.ThisallowsbetterGamestobestagedinthissettlement,makingthepeoplemuchhappierwiththeirlot.

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{Senate_Starts_Civil_War_Text_01_Title} Outlawed!

{Senate_Starts_Civil_War_Text_01_Text1}YourfactionhasfallenoutoffavourwiththeSenate.Theyhavedecreedyououtlawed,andhavedirectedtheotherRomanfactionstoworkagainstyou.Inadditiontoattacksandblockadesyoushouldexpectanincreaseinsubterfugeagainstyou.

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{Attack_Neutrals_Scroll_Text_01_Title} ThinkBeforeYouAct

{Attack_Neutrals_Scroll_Text_01_Text1}Launchinganattackonaneutralfactionismakingadeclarationofwar,anactthathasmanyimplications.Haveyouconsideredanyalliesyournewenemymayhave,oranyloyaltiestheymayhavetoyourownallies?Attackingwithoutforethoughtcouldleadtomorethanamerelossofterritory...

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{Help_Attack_Neutrals_Scroll_Text_01_Title} ThinkBeforeYouAct

{Help_Attack_Neutrals_Scroll_Text_01_Text1}Launchinganattackonaneutralfactionismakingadeclarationofwar,anact

thathasmanyimplications.Haveyouconsideredanyalliesyournewenemymayhave,oranyloyaltiestoyourownallies?Attackingwithoutforthoughtcouldleadtomorethanamerelossofterritory...

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{End_Battle_Campaign_Scroll_Text_01_Title} BattleIsOver!

{End_Battle_Campaign_Scroll_Text_01_Text1}

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Viewtheresultsofthisbattleindetailbyclickingonthebattlestatisticsbuttoninthebottomlefthandcornerofthisscroll.Clickonthetickbuttontocontinuewithyourcampaign.

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{Help_End_Battle_Campaign_Scroll_Text_01_Title} BattleIsOver!

{Help_End_Battle_Campaign_Scroll_Text_01_Text1}Viewtheresultsofthisbattleindetailbyclickingonthebattlestatisticsbuttoninthebottomlefthandcornerofthisscroll.Clickonthetickbuttontocontinuewithyourcampaign.

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{Help_Campaign_Battle_Stats_Screen_Text_01_Title} BattleStatistics

{Help_Campaign_Battle_Stats_Screen_Text_01_Text1}Thisscrollcontainsafullstatisticalunitbyunitbreakdownofyourarmy'sperformanceinthebattle.

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{Auto_Mechanics_Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks

{Auto_Mechanics_Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.

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{Auto_Building_Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks

{Auto_Building_Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.

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{Auto_Training_Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks

{Auto_Training_Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?Leftc

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licktheShowMeHowbuttontoseehowthesettlementscrollworks.

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{Siege_Advice_Attack_Objectives_Text_01_Title} RememberYourObjectives

{Siege_Advice_Attack_Objectives_Text_01_Text1}Rememberthatthegoalhereistocapturethesettlement,notdestroyit!Buildingsdestroyedonthebattlefieldwillalsobedestroyedonthecampaignmap.Tocapturethesettlementeitherkillorrouttheentireenemyarmyorreachthecentralplazaandholdit.Beforebeginningcombatensurethatyoursiegeartilleryandequipmentispositionedcloseenoughtotargetthewalls-agreenarrowindicateswhenselecteditemsareinrange.PressZorleftclickonmyportrait

toseeadviceforthevarioustypesofsiegeequipment.

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{UI_Panel_Characters_Early_Advice_Basics_Text_02_Title} CharacterTraits

{UI_Panel_Characters_Early_Advice_Basics_Text_02_Text1}Membersofyourfaction'srulingfamilydevelopcharactertraitsthataffecttheirabilities.Somearepresentfrombirthandothersareacquiredasacharactergainsexperienceinbattleorthroughmanagementofasettlement.

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{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title} KeyboardShortcuts

{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1}Fromthisscrollyoucanreferenceusefulkeyboardshortcutstohelpthecampaignrunsmoothly.

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{UI_Panel_Building_Early_Advice_Basics_Text_01_Title} ConstructionBasics

{UI_Panel_Building_Early_Advice_Basics_Text_01_Text1}Manualconstructioncanonlytakeplacewhenagovernorispresentinthesettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupbuildingsforconstruction.Leftclickonabuilding'spicturetoaddittotheconstr

uctionqueueandagaintoremoveit.Youcanmovebuildingsinthequeuetochangeconstructionorderbydragginganddroppingwithinthequeue.Rightclickonabuilding'spicturetoviewitsdescription.

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{UI_Panel_Training_Early_Advice_Basics_Text_01_Title} RecruitmentBasics

{UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}

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Manualrecruitmentcanonlytakeplacewhenagovernorispresentinasettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupunitsfortraining.Leftclickonaunittoaddittotherecruitmentqueueandagaintoremoveit.Youcanchangetheorderoftrainingbyleftclickinganddragginguniticonsinthequeue.Youwillnotbeabletotrainanyunitsiftherearetoofewmeninthesettlementtorecruit.

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{Settlement_Help_Icons_Text_01_Title} Icons

{Settlement_Help_Icons_Text_01_Text1}Ifyourpopulaceareclosetoriotingtheunresticonbecomesvisible.\n\nThebreachedwalliconindicatesyoursettlementisundersiege.\n\nTheskulliconindicatesthatthereisplagueinyoursettlement.

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{Settlement_Riots_Check_Details_Scroll_Text_01_Title} RiotingSettlement!

{Settlement_Riots_Check_Details_Scroll_Text_01_Text1}Lowpublicorderhastriggeredariothere.Forthefactorsthatmayhavecaused

thischeckthesettlementdetailsscroll.Intheshorttermariotcanbequelledbymovingintroops,butoftentheconstructionofaparticularbuildingisrequired.Forinstance,highlevelsofsqualorrequirethebuildingofsewersorbaths;recessionrequiresimprovedtraderoutestoandfromthesettlement,etc.Ifyoudonotdealwiththissituationyoumaysoonfacearevoltagainstyourregime!

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{Public_Order_Low_Check_Details_Text_01_Title} RiotRisk!

{Public_Order_Low_Check_Details_Text_01_Text1}

Publicorderisbecominglowhereandwithoutactiontheremaybeariot!Checkthesettlementdetailsscrollforunderlyingcauses.Youmayneedtoconstructsomenewbuildingstoaverttrouble.Intheshorttermincreasingthegarrisonsizeshouldimprovelawandorder.

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{Settlement_Rebels_Take_Action_Text_01_Title} RevoltingSettlement!

{Settlement_Rebels_Take_Action_Text_01_Text1}Thesetreacherousingrateshaverebelledagainstyourauthorityanddeclaredtheirindependence!Itistimetobringtheironfistofstatecontroldownuponth

emandcrushthisrevoltonceandforall!

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