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¬Linesthatbeginwiththe¬characterarecomments¬andshouldnotbetranslated¬Itemswithcurlybracketsaretagsandshouldnotbetranslated¬Thetextfollowingtagseitheronthesameline,orthenextline¬shouldbetranslated¬---------------------
¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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{Keyboard_Shortcuts_Scroll_Text_01_Title} BattleObjectivesandKeyboardShortcuts
{Keyboard_Shortcuts_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sobjectivesorreferenceusefulkeyboardshortcutstohelpthebattlerunsmoothly.
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{Battle_Stats_Screen_Text_01_Title} BattleStatistics
{Battle_Stats_Screen_Text_01_Text1}Thisscrollcontainsafullstatisticalunitbyunitbreakdownofyourarmy'sperformanceinthebattle.
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{Formation_Selection_Buttons_Text_01_Title} GroupedFormationSelection
{Formation_Selection_Buttons_Text_01_Text1}Thebuttonstotheleftareusedtogroupunitstogetherintousefulbattleformations.Theyarealsoausefulguidetolayingoutofarmies.Leftclickonaformationbuttonandyourarmywillmoveintothechosenformation.Artilleryandanimalhandlersarealwaysdeployedbehindthemainforce.
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{Single_Line_Text_01_Title} SingleLine
{Single_Line_Text_01_Text1}Thesinglelineformationsimplydrawsyourunitsintoalinewithoutstrategicallypositioninganyofthem.Itcanbeusefulforquicklyholdingadefensiveposition.
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{Sorted_Single_Line_Text_01_Title} SortedSingleLine
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{Sorted_Single_Line_Text_01_Text1}Thesortedsinglelineformationisusedwhenyourintentionistosurroundtheenemy.HeavyInfantryareplacedinthecentretoholddowntheenemy,whilelighterinfantryandmissiletroopspreventanysubsequentlinesgettingtothefight.Cavalryarepositionedonthewingsinordertomovearoundthesidesandrear.
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{Double_Line_Text_01_Title} DoubleLine
{Double_Line_Text_01_Text1}Thedoublelineformationsimplydrawsyourunitsintoalinewithoutstrategicallypositioninganyofthem.Itcanbeusefulforquicklyholdingandsupportingadefensiveposition.
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{Sorted_Double_Line_Text_01_Title} SortedDoubleLine
{Sorted_Double_Line_Text_01_Text1}Thesorteddoublelineformationallowsyoutoenvelopanenemywiththefirstl
ineandthensupporteithertheweakestorstrongestpointbycommittingyourreservesaccordingly.Unitsarepositionedthesameasasortedsinglelineformation.
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{Missile_First_3_Line_Text_01_Title} MissileFirstThreeLine
{Missile_First_3_Line_Text_01_Text1}Thisformationisbestusedwhentheenemyarequitealongwayaway.Itallowsyoutoskirmishwiththembeforesendingyournon-missileinfantrythroughtoengagetheirmainline.Supportandflankingisprovidedbycavalryunitsinthet
hirdline.
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{Foot_First_3_Line_Text_01_Title} FootFirstThreeLine
{Foot_First_3_Line_Text_01_Text1}Thisformationputsyourheaviestinfantryinthefirstlinetocounteractanearlyassaultbytheenemy.Missileunitsareinthesecondlinetofireovertheheadsoftheengagedinfantryunitsandhinderenemyreinforcements.Cavalryunitsinthethirdlineareusedtoexploitweakpointsintheenemylines.
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{Column_Formation_Text_01_Title} ColumnFormation
{Column_Formation_Text_01_Text1}Thisformationisbestusedwhensettingupbridgeorbreachattacks.Itsalsousefulwhenthereislimitedspaceinwhichtodeployyourforces.
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{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Title} APlanofAction
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text1}Engagetheenemyspearmenwithyourinfantrythen,oncetheyareheldinplace,attackthemintheflankswithyourcavalry.
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text2}Useyourinfantryto'grabandhold'hisspearmensothattheycan'tturn,thenhitthemhardinthesidewithyourcavalry!
{Start_Battle_Engage_Spears_And_Flank_With_Cavalry_Text_01_Text3}Youcanhaveyourinfantry'fix'hisspearmeninafight,thensendyourcavalryouttoattackthemintheflanks!
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{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Title} APlanofAction
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text1}
Useourskirmisherstoinflictcasualtiesastheenemymarchtowardsourlines.Theyshouldfallbackastheenemyadvances,though.
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text2}Astheenemyadvance,ourskirmisherscouldhurtthemquitebadly,aslongasthey'leapfrogbackwards'inrelayssothattheyneverfighthand-to-hand.
{Start_Battle_Wearing_Down_With_Skirmishers_Text_01_Text3}Astheenemycometowardsus,sendoutskirmisherstowhittlethemdown.Haveourmendropbackinrelaysastheenemyadvances.
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{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Title} APlanofAction
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text1}Placeourspearmenontheflankstoholdofftheenemycavalry,thenattackinthecentre!
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text2}Ourspearmencanbeusedoneachflanktoprotectagainstenemycavalryattacks.Thiswillallowourforcesinthecentretoattackboldly.
{Start_Battle_Spearmen_Flankers_Attack_Centre_Text_01_Text3}
Usethespearmenontheflanks.They'llholdofftheenemycavalry,thenwecanattackinthecentre.
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{Start_Battle_Lure_Away_The_Camels_Text_01_Title} APlanofAction
{Start_Battle_Lure_Away_The_Camels_Text_01_Text1}Trytoluretheenemycamelsawayfromthemainfightwithyourlightcavalry,s
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plittingtheirarmyintosmallergroups.
{Start_Battle_Lure_Away_The_Camels_Text_01_Text2}Trytosplittheenemyarmyintosmallergroups.Whynotsendyourlightcavalryouttosplittheenemycamelsoffthemainforce?
{Start_Battle_Lure_Away_The_Camels_Text_01_Text3}Useyourlightcavalrytosplittheenemyarmy.Theycanluretheenemycamelunitsawayfromtherestofthearmy.
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{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Title} APlanofAction
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text1}Useyourlightcavalrytoluretheenemyspearmenoutofformation.Oncethey'vemoved,attackthegapsandhitthemintheflanks.
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text2}Theenemyspearmencouldbeluredoutofformationbyyourlightcavalryunits.Thiswillmakethemvulnerabletoflankattacks.
{Start_Battle_Light_Cavalry_Lure_Away_Spearmen_Text_01_Text3}Sendyourlightcavalryforwardto'tempt'theenemyspearmenintobreakingformation.Oncethey'vemoved,ruthlesslyattackthroughanygaps,andhitthemintheexposedflank!
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{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Title}APlanofAction
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text1}Theenemylooktobedeployingonahill.Attackupagentleslope,butkeepthe
enemyoff-balancebysendingskirmishersandmissiletroopsupasteeperslope.Aboveall,don'trushintotheassault!
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text2}Iftheenemywon'tcometous,we'llhavetoattackthem,butthemaineffortshouldbeupthegentlestslope.Sendsomeskirmishersandmissiletroopsuponeofthesteeperslopestodistracttheenemycommander.
{Start_Battle_Attacking_The_Gentle_Slope_Distraction_On_Steeper_Text_01_Text3}Iftheenemystayontheirhill,Isuggestacarefulandwelltimedattackupthegentleslope.Inthemeantime,sendtheskirmishersandsomemissiletroopsupasteeperslopetokeeptheenemybusy.
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{Start_Battle_Form_Solid_Infantry_Line_Text_01_Title} APlanofAction
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text1}Formasolidlinewithyourinfantry,andmaketheenemycometoyou.
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text2}Thisisnotimeforfancytactics.Formasolidlineandholditagainsttheira
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ssaults.
{Start_Battle_Form_Solid_Infantry_Line_Text_01_Text3}Formthearmyupinasolidline,andlettheenemybringthefighttoyou.Saveclevertacticsforwhentheyareneeded!
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{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Title} APlanofAction
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text1}Useourspearmento'fix'theenemyphalanxes,andthenattackthemintheflankswithothertroops.
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text2}Theenemyphalanxeswillbevulnerabletoattacksintheirflanks.'Grabandhold'themwithspearmen,thensendintheflankattacks.
{Start_Battle_Fix_Phalanxes_Attack_Flanks_Text_01_Text3}Stoptheenemyphalanxeswithspearmen,thenhitthemhardintheflankswithothertroops!
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{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Title} APlanofAction
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text1}Ourphalanxesshouldbeusedlikeabatteringramattheenemyline.Useothertroopstocovertheflanks.
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text2}Sendthephalanxesforwardtobattertheenemycentre,whileourothersoldierscovertheirflanks.
{Start_Battle_Use_Phalanxes_In_Centre_Cover_Flanks_Text_01_Text3}Usephalanxestodriveintotheenemyline,butmakesuretheflanksarecoveredbyothertroops.
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{Siege_Advice_Equipment_Attack_Towers_Text_01_Title} UsingYourSiegeTowers
{Siege_Advice_Equipment_Attack_Towers_Text_01_Text1}SiegeTowersarebestusedagainstheavilydefendedwalls.Toattackwallswithyoursiegetowersimplyleftclickonthetowerandthenrightclickonthesect
ionofwallyouwishtoattack-justbewaryofanyenemyartillerytryingtostopyou!
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{Siege_Advice_Defence_Objectives_Text_01_Title} RememberYourObjectives
{Siege_Advice_Defence_Objectives_Text_01_Text1}Theenemywilltrytosmashtheirwayintoyoursettlementwiththeirsiegeequi
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pment.Useyourheaviesttroopstodefendanybreachinthewalls.Bepreparedtosallyandtakethefighttotheenemy.Theenemywilltrytomakeforyoursettlement'scentralplaza.Defendthisforaslongaspossible,asyourfoeswillbevictoriousiftheytakeandholdtheplaza.
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{Siege_Advice_First_Text_01_Title} SiegeDeployment
{Siege_Advice_First_Text_01_Text1}Whendeployingyourforceskeepthemclosetoeachother,astheenemymaysendcavalryouttokillexposedandunprotectedunits.
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{Siege_Advice_Attack_Breach_Text_01_Title} IntotheBreach!
{Siege_Advice_Attack_Breach_Text_01_Text1}Yoursiegeweaponshaveknockedthroughasectionoftheenemysettlement'swalls.Divertyourheaviesttroopstoattackthebreach,withouthastethedefenderswillbereadyandyouradvantagelost!
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{Siege_Advice_Defend_Breach_Text_01_Title} TheWallisBreached!
{Siege_Advice_Defend_Breach_Text_01_Text1}Theenemyhavebrokenthroughyourdefenceswiththeirmightyseigeengines,youmustdefendthebreachifyouwishvictorythisday!Divertsomeheavytroopsthereatonce,beforeallislost!
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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Title} EnemyGateDestroyed!
{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Text_01_Text1}Theenemysettlement'sgatehasbeendestroyedbyyourbatteringram.Youhavetheadvantage.Getsomementhroughthebreachquicklybeforetheenemycandefendit!
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{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Title}GateDestroyed!
{Siege_Advice_Equipment_Battering_Ram_Breaks_Through_Your_Gate_Text_01_Text1}Thegatehasbeendestroyedbyanenemybatteringram!Verysoontheirtroopswillbepouringintoyoursettlement,getsomemendowntherequicklybeforeyouareoverrun!
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{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Title} Artilleryhasbe
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enDestroyed!
{Player_Siege_Engine_Destroyed_Enemy_Other_Text_01_Text1}Enemytroopshaveattackedanddestroyedanitemofheavyartillery.Ifyouhaveonagersleft,putsomeheavytroopsbetweenthemandtheenemyrightaway!
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{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Title} FriendlyFire!
{Siege_Advice_Siege_Assault_Friendly_Fire_Text_01_Text1}Bewaryoffiringyourartillerywhenyouhavesiegeenginesaheadofyou.Youriskdestroyingyourownmentoo!
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{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Title} WatchOutForThoseTowers!
{Siege_Advice_Equipment_Ballista_Arrow_Tower_Text_01_Text1}Yoursiegeenginesareatriskfromtheballistatowersmountedonthewallsoftheenemysettlement.Trytoknocktheballistaeoutwithyourartillerybefore
yourenginesareshottomatchwood!
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{Battle_Advice_General_Friendly_Fire_Text_01_Title} FriendlyFire!
{Battle_Advice_General_Friendly_Fire_Text_01_Text1}Bewaryoffiringontheenemywhenyourownunitsareengagedinmeleewiththem.Youriskwipingoutyourownmenaswell!
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{Start_Battle_Enemy_Forming_For_Attack_Text_01_Title} EnemyFormingUp
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text1}Theenemyisformingupforanattack.Letthemcomeforwardandtirethemselveswithmarching.
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text2}Itlooksliketheenemymeantoattackratherthanwaitforourfirstmove.
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text3}Ourenemyisthinkingaboutattackratherthandefence-hemustthinkhehasthestrongerforce.
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text4}Ourenemiesmustthinkwearevulnerable-theyarereadyinganattack.
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text5}Ourenemiesarereadyingthemselvestoattack.Ifweletthemcometous,theywillbetired.
{Start_Battle_Enemy_Forming_For_Attack_Text_01_Text6}Ourenemiesarereadyingthemselvestoattack.Ifweattackthemwemaythrowth
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eirplansintodisarray!
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{Start_Battle_Enemy_On_Defensive_Text_01_Title} EnemyHoldingPosition
{Start_Battle_Enemy_On_Defensive_Text_01_Text1}Theenemyareholdingtheirground,waitingforustotakethebattletothem.Weneedtoformalineandattack!
{Start_Battle_Enemy_On_Defensive_Text_01_Text2}Theenemyarejustwaitingforustoadvance.Hmm…wisemen,orjustcowards?
{Start_Battle_Enemy_On_Defensive_Text_01_Text3}Theenemyarestandingto,waitingforourattack.Youshouldformabattlelineandadvanceonthem!
{Start_Battle_Enemy_On_Defensive_Text_01_Text4}Theenemyarecontenttostandonthedefensive.Theirstrategyiswise,sooursneedstobebold!Formastrongline,andattack!
{Start_Battle_Enemy_On_Defensive_Text_01_Text5}Theenemyhavedeployedinadefensiveformation.Theyobviouslyexpectustoat
tack-andwemustifwearetowintheday!
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{Start_Battle_Enemy_Defending_Crossing_Text_01_Title} EnemyHoldingCrossing
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text1}Theenemyareplanningtodefendtherivercrossing.Findsomewhereelsetocross,oryouwillhavetomountafrontalattack.
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text2}Theenemyarecautious,andwaitingforustoattemptarivercrossing.Scoutfo
rundefendedcrossingpoints,butbepreparedtomountafrontalassault.
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text3}Theenemyhavedecidedtodefendtherivercrossing.Weneedtoscoutforanothercrossing,whileattackingheretoholdtheenemyinplace.
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text4}Wefaceanopposedrivercrossing.Adirectattackwillcostmanylives,soitmaybeworthoutflankingtheenemypositionbyusinganothercrossing.
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text5}Theenemyaredefendingtherivercrossing,andobviouslyexpectustoattackthere.Thiswillcostmanylivesunlesswefindanothercrossingwherewecanflan
kthem.
{Start_Battle_Enemy_Defending_Crossing_Text_01_Text6}Theenemyplanisclear:towaitforustotryandcrosstheriver.Adirectattackwillcostmanylives.Flankthemusinganothercrossingpoint.
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{Start_Battle_Enemy_Scouting_Text_01_Title} EnemyScouts
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{Start_Battle_Enemy_Scouting_Text_01_Text1}Theenemyhavescoutslookingforus.So…theyhavenoplanasyetforthebattle.
{Start_Battle_Enemy_Scouting_Text_01_Text2}Theenemyseemtobeunsureofourintentions-theirscoutsarelookingforourweakpoints.
{Start_Battle_Enemy_Scouting_Text_01_Text3}Theenemyseemunsureofwhattodo.Theirscoutsarelookingforsomeweaknessinourposition.
{Start_Battle_Enemy_Scouting_Text_01_Text4}Theenemyscoutsarelookingforourarmy'sstrengthsandweaknesses.
{Start_Battle_Enemy_Scouting_Text_01_Text5}Theenemyarebeingprudent,andscoutingourarmybeforerevealingtheirownplans.
{Start_Battle_Enemy_Scouting_Text_01_Text6}Enemyscoutsarelookingforourforces.Fornow,theenemygenerallacksaclearvisionorplanforthisbattle…
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{Start_Battle_Withdraw_Now_Run_Away_Text_01_Title} Retreat!
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text1}Theyhaveanoverwhelmingsuperiority.Acertaindiscretionwhenfacedwithoverwhelmingforcecanleadtoalongerandmorefulfilledlife.Inshort,General:runforit!
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text2}Theyhaveanoverwhelmingsuperiorityinthisbattle.Braveryisverynice,buthewhorunsawaygetstoliveabitlonger...
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text3}Theenemyareoverwhelminglysuperior!Thismaybeagoodmomenttorememberanimportantsacrificethatmustbemadeinatemplemanymilesfromhere…Withdrawthearmy.Rightnow.
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text4}Theenemyareoverwhelminglysuperiortoourarmy.Withdrawing-withalittlehurttoyourdignity-wouldseemlikeagoodcourseofaction.
{Start_Battle_Withdraw_Now_Run_Away_Text_01_Text5}Discretionisthebetterpartofvalour.Run,now.Awayfromthem.
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Title} Retreat!
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text1}Theyarequitepowerful.Wearequiteweak.Thestrategyisquiteclear-it'stimetoleave.Now!
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text2}There'sanawfullotoffightinthatlotoverthere.Wearelikelytobeoverwhelmed.Iadvise…runningaway,rightnow.
{Start_Battle_Withdraw_Now_Run_Away_Text_02_Text3}
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Theyareextremelypowerfuland,quitefrankly,wehaven'tasnowflake'schanceinVulcan'sforgeofwinninghere.Iadvisea'tacticaladvance'directlyAWAYfromtheenemy!Run!NOW!
{Start_Battle_Withdraw_Now_Run_Away_Text_03_Title} Retreat!
{Start_Battle_Withdraw_Now_Run_Away_Text_03_Text1}Run!RunAway!RUNAWAY!
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{Start_Battle_Enemy_Defending_Hill_Text_01_Title} EnemyOnHilltop
{Start_Battle_Enemy_Defending_Hill_Text_01_Text1}Theenemyareformingonahill-theyexpectustoattack!
{Start_Battle_Enemy_Defending_Hill_Text_01_Text2}Theenemylooklikethey'regoingtodefendthathill,agoodstrongpointforthem.
{Start_Battle_Enemy_Defending_Hill_Text_01_Text3}Theenemyseemtohavedecideddefenceistheirbestpolicy,sothey'llwantustoattackupahillside.
{Start_Battle_Enemy_Defending_Hill_Text_01_Text4}Theenemygeneralthinkshehasastrongdefensivepositiononahilltop.
{Start_Battle_Enemy_Defending_Hill_Text_01_Text5}Luringtheenemyofftheirhilltopwouldseemtacticallysound.
{Start_Battle_Enemy_Defending_Hill_Text_01_Text6}Theenemyarereadyingthemselvesholdthathilltop.Weshouldconsideraroundaboutapproach…
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{Skirmish_Mode_Advice_Text_01_Title} SkirmishMode
{Skirmish_Mode_Advice_Text_01_Text1}Archersandskirmisherswillautomaticallymoveawayfromanenemytoavoidgettingintohandtohandcombat.Thisiscalledskirmishmode.Itcanbetoggledonandoffviathebuttontotherightofthereviewpanel,butbereadytoactquicklyifyourskirmishersarecharged!
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{Missile_Attack_Basics_Text_01_Title} ArrowsandJavelins
{Missile_Attack_Basics_Text_01_Text1}Askilledwarriorhasnomoredefenceagainstanarroworjavelinthanarawrecruit.Useyourskirmisherstotakeoutthebestenemytroops.
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{Missile_Attack_Before_Engaging_Text_01_Title} UseMissilesBeforeEngaging
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{Missile_Attack_Before_Engaging_Text_01_Text1}Iftheenemyarewaitingforyourfirstmove,useyourmissilestofulleffectbeforeengaging.Keepgoinguntilyourunoutofammunition.
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{Missile_Attack_Heavy_Cavalry_Text_01_Title} SkirmishersVsCavalry
{Missile_Attack_Heavy_Cavalry_Text_01_Text1}Heavilyarmouredtroopswithshieldshavegooddefenceagainstarrowfire.Usearrowsagainstmorelightlyarmouredenemytroops.
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{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Title} PreserveYourSkirmishers
{Missile_Attack_Light_Infantry_And_Cavalry_Text_01_Text1}Deployyourskirmishersbehindyourlines,astheenemyhavealotoffast,lighttroopsorcavalrythatcouldcatchthemintheopen.
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{Javelins_Vs_Armour_Text_01_Title} UseJavelinsAgainstArmour
{Javelins_Vs_Armour_Text_01_Text1}Thrownjavelinsandspearsaremoreeffectiveagainstarmouredtroopsthanarrows.Usethemagainstthemostheavilyarmouredenemytroops.
{Javelins_Vs_Armour_Text_02_Title} MoreAboutJavelins
{Javelins_Vs_Armour_Text_02_Text1}Youneedtogetveryclosetoenemytroopstousejavelins.Theyarebestusedagainstslowheavyinfantryandphalanxformationsthatcan'tchasethemdown.
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{Missile_Attack_Light_Cavalry_Moving_Text_01_Title} LightCavalry
{Missile_Attack_Light_Cavalry_Moving_Text_01_Text1}Lightlyarmouredcavalrymakeagoodtargetforarrowswhenthey'restationary,butlookforabettertargetifthey'removing.
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{Concentrate_Your_Fire_Flank_Text_01_Title} ConcentrateYourFire!
{Concentrate_Your_Fire_Flank_Text_01_Text1}Ifyou'reattemptingtoflanktheenemy,focusyourmissilefireatthestrongesttroopsonthatflank.
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{Medium_Heavy_Infantry_With_Javelins_Text_01_Title} Javelin-equippedInfantr
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yUnits
{Medium_Heavy_Infantry_With_Javelins_Text_01_Text1}Mediumandheavyinfantryequippedwithjavelinsorpilathrowthemjustbeforetheychargetosoftenuptheenemyformation.Thisisautomatic.
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{Hit_Sitting_Targets_With_Missiles_Text_01_Title} TakeAdvantageOfSittingTargets
{Hit_Sitting_Targets_With_Missiles_Text_01_Text1}Whenattackinganenemythatrefusestomove,sitbackandusemissilesifyoucan.Eveniftheyhavemissilesuperiorityitmaybeworththecost.
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{Enemy_Missile_Superiority_Text_01_Title} EnemyMissileSuperiority
{Enemy_Missile_Superiority_Text_01_Text1}Whenattackinganenemywithsuperiormissiletroops,youwanttogetintohandtohandcombatasquicklyaspossible.
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{Cannon_Fodder_Text_01_Title} ArrowFodder
{Cannon_Fodder_Text_01_Text1}Theenemywilltrytotakeoutyourbesttroopswiththeirmissileunits.Don'tgivethemthatoption.Inaprolongedmissileexchange,givethemsomethingyoudon'tcareabouttofireat.
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{Stay_Grouped_Text_01_Title} StayCloseToTheMainForce
{Stay_Grouped_Text_01_Text1}Whenusinglighttroopstoforceenemyarcherstoretreatbehindtheirlines,becarefulnottochasethemtoofar.Youmustn'triskyourlighttroopsgettingdraggedintoafightwiththeenemy'sfrontline.
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{Draw_Their_Fire_Text_01_Title} DrawTheirFire
{Draw_Their_Fire_Text_01_Text1}Lowerqualityinfantrywitharmourandshieldsmakegreattargetsforenemyarcherstowastetheirmissileson.Theycanprotecthighvalueunitsbydrawingfire.
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{Infantry_Counter_Attack_Text_01_Title} Counter-Charge!
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{Infantry_Counter_Attack_Text_01_Text1}Thereisoftenanadvantageinorderingyourinfantrytocounter-chargeanattackingformation.Thetrickistoleaveituntilthelastmomentsoyourownlinesarenotbroken.
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{Fight_To_The_Death_Text_01_Title} FighttotheDeath!
{Fight_To_The_Death_Text_01_Text1}Youhavesurroundedanenemyunitand,astheyhavenowheretorun,theywillfighttothedeath!Butbeware,asdesperatemenmayalsobedangerousmen…
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{Infantry_Attack_Pants_Quality_Text_01_Title} SomeTroopsAreMoreExpendableThanOthers
{Infantry_Attack_Pants_Quality_Text_01_Text1}Lowerqualityinfantryareusefulforengagingandholdingtheenemyinplacewhileyougoaroundtheirsideorrear,butthelowerthetroopqualitythelesstimeyouhavebeforetheybreakandrout.
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{Infantry_Go_For_The_Throat_Text_01_Title} GoForTheThroat
{Infantry_Go_For_The_Throat_Text_01_Text1}Grabtheenemybythethroatandthenhittheminthevitals!Itisthemostbasicstrategyandisalwaysvalid.Haveonepartofyourarmyholdtheenemyinplacewhiletherestmanoeuvretokillthem.
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{Infantry_Combine_Unit_Types_Text_01_Title} FixingandKillingForces
{Infantry_Combine_Unit_Types_Text_01_Text1}Infantrymakeagoodpinningforcetoholdtheenemyinplacewhilecavalryoutflankandkill,butanycombinationofcavalry,infantry,ormissiletroopsasfixingorkillingforcescanbemadetowork.
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{Outflanking_Basics_1_Text_01_Title} OutflankingManoeuvre
{Outflanking_Basics_1_Text_01_Text1}Tooutflanktheenemy,goaroundtheendsoftheirlineandattacktheirsidesandrear.Youwillalsoneedtoengagetheircentreinordertoholdtheminplaceandstopthemturningtofaceyou.
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{Outflanking_Basics_2_Text_01_Title} OutflankingManoeuvre
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{Outflanking_Basics_2_Text_01_Text1}Outflankingforcescanbeturnedintopinningforces.Ifyoucommitalargeoutflankingforceandholdbackfromattackingfromthefront,theenemywillbeforcedtoturnandfaceyou,presentinghisflankstowhatwasyourcentre.
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{Outflanking_Basics_3_Text_01_Title} FindAWeakSpot
{Outflanking_Basics_3_Text_01_Text1}Outflankingisnottheonlywaytogetbehindanenemyline.Findaweakspot,focusyourmissilestoweakenthem,andthenpunchthroughwithyourmostoffensivetroops.
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{Outflanking_Basics_4_Text_01_Title} UseSpearmenAgainstFlankingCavalry
{Outflanking_Basics_4_Text_01_Text1}Theenemywilloftentrytoflankyourformationwithcavalry,soit'sagoodideatohavespearmenontheendsofyourlinereadytointerceptthem.
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{Anti_Flanking_Basics_1_Trigger_Title} CavalryOnTheFlanks
{Anti_Flanking_Basics_1_Trigger_Text1}Thebestwaytoavoidbeingflankedistostoptheenemyflankingforcefromarriving.Cavalryareusefulforthis,soalwaysdeploycavalryonyourflanks.
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{Stay_Close_Text_01_Title} StayClose
{Stay_Close_Text_01_Text1}Alwaystrytopresentasolidwalloftroopstotheenemy.Largegapsbetweenunitswillletthemfloodthroughandbehindyourunits.Thisisdisasterous.
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{Keep_Reserves_Text_01_Title} Reserves
{Keep_Reserves_Text_01_Text1}Alwayskeepsomeforcesinreservebehindyourfrontline.Theycanfillanygapsthatdevelop,andturntodealwiththreatstoeitherflank.
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{Wavy_Line_Text_01_Title} AKinkInYourLineIsNotNecessarilyAChinkInYourArmour
{Wavy_Line_Text_01_Text1}Astraightlineofunitsisnotalwaysthebestformation.Akink,aveeorastepwillcreateapointinthelinewheretwoofyourunitscanengageoneofthe
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irs.Exploitthis,butrememberitworksbothways.
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{Phalanx_Defence_Basics_Text_01_Title} FightingAPhalanx
{Phalanx_Defence_Basics_Text_01_Text1}Neverexpecttodefeataphalanxincombatfromthefront,exceptwithanotherphalanx.Atbestyoucanexpecttoholdtheminplacewhilemissilesoraflankattackdotheirwork.
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{Phalanx_Deployment_Basics_Text_01_Title} Phalanxes
{Phalanx_Deployment_Basics_Text_01_Text1}Yourphalanxformationsarealmostunbeatablefromthefrontbutveryvulnerableonthesidesandrear.Deploytheminlargeblocksandputstrongunitsontheirsides.
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{Defensive_Strategies_Hills_1_Text_01_Title} DefendingHills
{Defensive_Strategies_Hills_1_Text_01_Text1}Hillsaregooddefensivepositions,asbeinghigherupaslopegivesalargeadvantageincombat.Aimtofighttheenemyonthesteepestslope,notontheflattertopofthehill.
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{Offensive_Strategies_Hills_1_Text_01_Title} AttackingHills
{Offensive_Strategies_Hills_1_Text_01_Text1}Whenattackinganenemythatisdeployedonahill,attackupthemostgentleslope,evenifittakesawhiletogetthere.
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{Offensive_Strategies_Hills_2_Text_01_Title} AttackingHills
{Offensive_Strategies_Hills_2_Text_01_Text1}Ifyourarmyhassuperiorityinmissiles,youmaybeabletoforceadefenderoffthehillwithmissilefirealone.Useallyourammunitionbeforeassaultingthehill.
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{Cavalry_In_Defence_Text_01_Title} CavalryInDefence
{Cavalry_In_Defence_Text_01_Text1}Cavalryarenotgoodatdefendingastaticline.Don'tputcavalryinadefensivelineunlessyou'reexpectingtochargethemout.Ifso,haveinfantryreadytoplugthegaptheyleave.
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{Cavalry_Archers_Text_01_Title} CavalryArchers
{Cavalry_Archers_Text_01_Text1}Cavalryarchersareusefulforharassingbothfixeddefensivepositionsandadvancingenemies.Carefullychooseyourapproachtoavoidenemymissiles,andmovethemoutifthreatened.
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{Cavalry_On_Flanks_Text_01_Title} CavalryOnYourFlanks
{Cavalry_On_Flanks_Text_01_Text1}Placingcavalryunitsonyourflanksgivesyouflexibility.Theycancounteranyflankingmove,ormakeamoveoftheirownifthewayisclear.
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{Cavalry_In_Reserve_Text_01_Title} CavalryInReserve
{Cavalry_In_Reserve_Text_01_Text1}Holdingsomecavalryinreserveinthecentregivesyouflexibility.Asthebattletakesshapeyoucanmovethemquicklytowheretheyareneeded.
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{Flanking_With_Cavalry_1_Text_01_Title} OutflankingWithCavalry
{Flanking_With_Cavalry_1_Text_01_Text1}Cavalrytroopsmakeanexcellentflankingforce.Theycanmovefastaroundtheedgeoftheenemyformationandstrikethesidesorrear,butacleveropponentw
illbereadyforthis.
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{Flanking_With_Cavalry_2_Text_01_Title} OutflankingWithCavalry
{Flanking_With_Cavalry_2_Text_01_Text1}Ifaflankingmanoeuvrebycavalryiscountered,forexamplebyspearmenmovingtointercept,abortthemovebutleavetheminathreateningposition.Youwillhavetieddownsomeofhisunitsfornocost.
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{Flanking_With_Cavalry_And_Infantry_Text_01_Title} OutflankingWithCavalry
{Flanking_With_Cavalry_And_Infantry_Text_01_Text1}Aflankingforceofcavalrycanbeaseriousthreattotheenemy,butamixedforceofcavalryandinfantryalthoughslowerismoredangerous.Theinfantrycanengageenemyspearmenleavingthecavalryfreetokill.
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{Cavalry_Cycle_Text_01_Title} TheCavalryCycle
{Cavalry_Cycle_Text_01_Text1}Cavalrycauseextracasualtieswhenfirstcharginginduetotheimpetusoftheirattack.Acycleofcharge,withdraw,chargecausesmaximumcasualtiesforminimumlosses.Repeatuntildone.
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{Tiring_Cavalry_Text_01_Title} TiringOutYourCavalry
{Tiring_Cavalry_Text_01_Text1}Runningeverywherewithyourcavalryletsthemcovergroundquickly,buttheywillgettiredifyouoverdoit.Tiredtroopsarelesseffectiveincombat.
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{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Title} EnemyHoldingOnlyCrossing
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text1}Theenemyareplanningtodefendtherivercrossing.Itdoesn'tlooklikethere'sanywhereelsetocross,soyouwillhavetomountafrontalattack.
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text2}Theenemyarecautious,waitingforustomakeanattempttocrosstheriver.Preparetomountafrontalassault!
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text3}Theenemyhavedecidedtodefendtherivercrossing.Weneedtoattackhereifwearetowin.
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text4}Wefaceanopposedrivercrossing,astheenemyhavechosenadefensiveposition.Adirectattackwillcostmanylives…
{Start_Battle_Enemy_Defending_Only_Crossing_Text_01_Text5}Theenemyplanisclear:towaitforustotryandcrosstheriver.Adirectattackwillcostmanylives,asthereisnowhereelsetocross.
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{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Title} APlanofAction
{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text1}Suggestedplanofaction:attacktheenemycentrewithmissiletroops,butfromtheflanks.Whentheyrunoutofammunition,sendinyourheaviesttroopstofinishthejob!
{Start_Battle_Missiles_Engage_Centre_Then_Assault_Text_01_Text2}Atwo-stageplanmightworkwellhere.First,softenthemupinthecentrebyusingyourmissiletroops,thenasthatattackstartstorunoutofammunition,hitthemhardwithyourheavierunits.
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{Game_Options_Scroll_Battle_Text_01_Title} GameOptions
{Game_Options_Scroll_Battle_Text_01_Text1}Leftclickongraphicoptionstoaddorremovegraphicaleffectsandchangetheresolutionofthecampaignmapandbattlefields.Leftclickonsoundoptionstochangesoundeffectsandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenubyleftclickingtheappropriatebuttons.
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{Missiles_Strategy_Formations_Text_02_Title} PreserveYourSkirmishers
{Missiles_Strategy_Formations_Text_02_Text1}Don'tletyourarchersandskirmishersgettoofaraheadofyourothertroops.Iftheenemycatchthemintheopenthey'llbeslaughtered.
{Missiles_Strategy_Formations_Text_03_Title} SkirmishersVsCavalry
{Missiles_Strategy_Formations_Text_03_Text1}
Whensendingarchersandskirmishersaheadofyourmainbodyoftroops,beparticularlycarefulofenemycavalry.Ensureyoucanputsomeheavierunitsintheirwayiftheycharge.
{Missiles_Strategy_Formations_Text_04_Title} PositionYourArchersCarefully
{Missiles_Strategy_Formations_Text_04_Text1}Iftheenemyareslowordefendingafixedpositionyourarcherswillbebestdeployedaheadofyourlines.
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{Light_Cavalry_Text_01_Title} LightCavalry
{Light_Cavalry_Text_01_Text1}Lightcavalrymakeexcellentbait.Youcanluretheenemyintoambushes,drawunitsoutofpositionintheirline,orjustmakethemtirethemselvesoutchasingyou.
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{Ballistas_Scorpions_Text_01_Title} Ballistae
{Ballistas_Scorpions_Text_01_Text1}
Ballistasandscorpionsfirelargespearsorboltsathighvelocities.Theyareintendedforuseagainstmassedranksofmenratherthanwallsorgates.
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{Onagers_Text_01_Title} Onagers
{Onagers_Text_01_Text1}Onagersfirelargerocks,andaremainlyintendedforuseagainstwallsandbuil
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dings.Theycancausecasualtiesamongsttroopstoo.
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{Target_Their_Best_Text_01_Title} TargetTheEnemy'sBest
{Target_Their_Best_Text_01_Text1}Whentargetingartilleryatmen,pickouttheenemy'sbestunits.Theydiejustaseasilyaspeasants.
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{Lure_With_Artillery_Text_01_Title} LureTheEnemyUsingArtillery
{Lure_With_Artillery_Text_01_Text1}Artillerycanbeagreatincentiveforadefendingenemyinhillyterrainnottojustsitthereandwaitforyou.Youcanbombardthemuntiltheymovetoamoresuitableplacetodie.
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{Stay_In_Cover_Text_01_Title} StayInCover
{Stay_In_Cover_Text_01_Text1}Ifyou'regoingtomakeaflankingmove,trytopickaroutewhereyourforcewon'tbevisibleforaslongaspossible-behindahill,orbehindorthroughwoods.
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{Offer_Bait_Text_01_Title} OfferBait
{Offer_Bait_Text_01_Text1}
Usesmallmobileforcesasbaitforambushes.Leavethemlookingvulnerableinplainview,withyourmainforcehiddeninnearbywoods.
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{Feigning_Retreat_Text_01_Title} FeigningARout
{Feigning_Retreat_Text_01_Text1}Feigningaroutbysacrificingaunitisasurewayofenticingadefenderoutofastrongdefensiveposition,orluringanattackerintoanambush.Butbeware,afeignedroutcanquicklybecomearealone.
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{Enticing_The_Enemy_Text_01_Title} EnticingTheEnemy
{Enticing_The_Enemy_Text_01_Text1}Hidingstrongerunitstotherearmayenticetheenemyintoarashattack.Theycanthenbebroughtupquicklytotheenemy'sweakestpoint.
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{Defeat_In_Detail_Text_01_Title} DefeatInDetail
{Defeat_In_Detail_Text_01_Text1}Wheretheenemyareunitedinasingleformation,manoeuvretodividethem.Separatingtheirforceintosmallchunksandapplyingyourfullforcetoeachinturniscalled"defeatindetail".
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{Look_At_Their_Lines_Text_01_Title} LookAtTheEnemyLines
{Look_At_Their_Lines_Text_01_Text1}Wheretheenemyareconcentrated,prepareadefensiveline,wheretheyarestrong,avoidthem.Attackwheretheyareunprepared.
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{Enrage_The_Enemy_Text_01_Title} EnrageTheEnemy
{Enrage_The_Enemy_Text_01_Text1}
Provokeadefendingenemyintounwiseattacksbyenragingthem.Skirmishersareagoodtrooptypetoprovokethisresponse
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{When_Outnumbered_Text_01_Title} WhenOutnumbered
{When_Outnumbered_Text_01_Text1}Whenyouareoutnumberedmakesureyoukeeptheoptionofwithdrawingopen.Thiswillhelpyoutoreducecasualtiesifthebattleisbeinglost
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{When_Massively_Outnumbered_Text_01_Title} WhenMassivelyOutnumbered
{When_Massively_Outnumbered_Text_01_Text1}Whenmassivelyoutnumbereditmaybebesttoavoidthebattlealtogether.
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{Make_Yourself_Invulnerable_Text_01_Title} MakeYourselfInvulnerable
{Make_Yourself_Invulnerable_Text_01_Text1}
Thekeytovictoryistomakeyourselfinvulnerableandwaitfortheenemy'smomentofvulnerability.Invulnerabilityliesindefence,andvictoryinattack.
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{Flow_Like_Water_Text_01_Title} FlowLikeWater
{Flow_Like_Water_Text_01_Text1}Whenattacking,floodlikewateraroundtheenemyarmy,usingyourstrongestuni
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tstodestroytheirweakest,andavoidingtheirstrongpoints.Aroutstartswiththeweakestunit.
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{Disrupt_Their_Plans_Text_01_Title} DisruptTheirPlans
{Disrupt_Their_Plans_Text_01_Text1}Totaketheinitiative,maketheenemymovebycreatingasituationtheymustrespondto.Itwilldisrupttheirownplans.Thisishowyouattacktheheartoftheenemy'sstrategyonthebattlefield.
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{Spread_Panic_Text_01_Title} SpreadPanicAmongstThem
{Spread_Panic_Text_01_Text1}Youdonotonlywinabattlebykillingeverylastenemysoldieronthefield.Youwinbycausingthemtobreakandflee.Whenaunitroutsthepanicspreads,andnearbyunitswilljointhem.Atricklebecomesaflood.
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{Maintain_Momentum_Text_01_Title} MaintainMomentum
{Maintain_Momentum_Text_01_Text1}Momentumisoverwhelming.Routingthreeenemyunitsinabattleisnogreatachievement.Routingthreeenemyunitsatthesametimemaycauseacascadeofpanicandwinthebattle.
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{Timing_Is_Everything_Text_01_Title} TimingIsEverything
{Timing_Is_Everything_Text_01_Text1}Incausinganenemyrout,timingiseverything.Youfindweakspotsintheenemy,weakenthemuntiltheyarewavering,andthenhitthemhardatthesametime.Themoreunitsyoucanroutsimultaneously,themorechancethewholearmywillpanicandrun.
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{Keep_Your_Distance_Text_01_Title} KeepYourDistance
{Keep_Your_Distance_Text_01_Text1}
Whendefending,don'tbetookeentodeployclosetotheenemy.Thefurtherhehastomarchtogettoyou,themoretiredhewillbewhenhearrives.
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{Consider_Your_Reinforcements_Text_01_Title} ConsiderYourReinforcements
{Consider_Your_Reinforcements_Text_01_Text1}Whenyouhaveanothergeneralbringingreinforcementstothebattle,don'tbeto
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oeagertoattack.Youarenotatfullstrengthuntilhearrives,andmayneedtoadoptadefensivestanceatfirst.
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{Terrain_Advantage_Text_01_Title} TakeAdvantageOfTerrain
{Terrain_Advantage_Text_01_Text1}Thereareplaceswhereafewcandefendagainstmany-rivercrossings,narrowpasses,hillyterrain,fortsandcities.Chooseyourdefensivepositionscarefullyandyoucanfreeuptroopsforattack.
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{Javelins_Vs_Armour_Legions_Text_01_Title} UseOfPila
{Javelins_Vs_Armour_Legions_Text_01_Text1}Theselectedunitcarriesapilum,aspecialtypeofjavelinuniquetotheRomanarmy.Eachpilumhasasoftironshaftbehindthepiercingheadthatisdesignedtobendassoonasithitsatarget,makingitimpossibletopulloutandthrowback.Yourunitwillthrowtheirpilabeforedrawingtheirswordsandchargingintobattle.
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{Take_The_Initiative_Text_01_Title} TakeTheInitiative
{Take_The_Initiative_Text_01_Text1}Taketheinitiativeinbattlebymakingmanoeuvrestheenemymustrespondto.Evenifyoudon'tfollowitthrough,they'llbesobusycounteringyourmovesthey'llhavenotimetomakeanyoftheirown.
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{Hide_Your_Intent_Text_01_Title} HideYourIntent
{Hide_Your_Intent_Text_01_Text1}Deployyourtroopssotheyhavenovisibleshape.Forexample,puttingallyourcavalryononeflanktellstheenemyyourintentionistomakeaflankingmove.Startingwithyourforcesdispersedandthenbringingthemtogetheratthelastmomenthidesyourintent.
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{Distract_The_Enemy_Text_01_Title} DistractTheEnemy
{Distract_The_Enemy_Text_01_Text1}Ratherthanracingtheenemytogetcontrolofhighground,trytoapproachitoutofsightsotheyseenoreasontohurry,whiledistractingthemwithbaittheycannotresist.
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{Never_Over_Commit_Text_01_Title} NeverOver-CommitYourself
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{Never_Over_Commit_Text_01_Text1}Orderingthewholearmytoattackthrowsawayanychanceofgaininganadvantage.Evenifyouhaveenoughbruteforcetowin,youwillhavelostmanymorementhanyouneededto.
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{Create_Opportunities_Text_01_Title} CreateOpportunities
{Create_Opportunities_Text_01_Text1}Whenyouseenoopportunityoradvantage,createchangesinthesituationbydispersalandconcentrationofyourforces.Theenemy'smovestocounteryouwillcreateopportunities.
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{Tire_Them_Out_Marching_Text_01_Title} TireThemOutThroughMarching
{Tire_Them_Out_Marching_Text_01_Text1}Letanattackingenemycometoyouratherthanmovingforwardtomeetthem.Theirmenwillbetiredwhentheyarrive.
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{Consider_Their_Formation_Text_01_Title} ConsiderTheEnemyFormation
{Consider_Their_Formation_Text_01_Text1}Whendefending,donotattackanenemyadvancingtowardsyouingoodorder.Iftheirformationisnotwellordered,takewhatopportunitiesarise.
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{Never_Give_Away_High_Ground_Text_01_Title} NeverGiveAwayHighGround
{Never_Give_Away_High_Ground_Text_01_Text1}Bewarywhenattackinganenemywiththeirbackstothehills.Expectthemtowithdrawtothehighground.
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{Avoid_The_Elite_Text_01_Title} AvoidTheElite
{Avoid_The_Elite_Text_01_Text1}Don'tstartyourattackbyengagingtheenemy'selitetroops.Inaperfectbattl
eyouwouldrouttheirarmywithoutfightingthematall.
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{Dangerous_When_Cornered_Text_01_Title} DangerousWhenCornered
{Dangerous_When_Cornered_Text_01_Text1}Whenyousurroundanenemy,alwaysleaveanavenueforescape.Givennopossibilityofescape,routingmenwillstandandfighttothedeath.
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{Keep_Them_Occupied_Text_01_Title} KeepThemOccupied
{Keep_Them_Occupied_Text_01_Text1}Tireyourenemyoutbykeepingthemconstantlyoccupiedandmakingthemrushaboutbyofferingsomeadvantage,forexamplebymovingfastlighttroopsintoavulnerableposition.
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{Mountain_Warfare_Text_01_Title} MountainWarfare
{Mountain_Warfare_Text_01_Text1}Whenfightinginmountainpasses,stayclosetothevalleywalls.Youmaybeabletotakeadvantageoftheslopes,oratleastusethemtoprotectoneflank.
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{Take_The_High_Road_Text_01_Title} TakeTheHighGround
{Take_The_High_Road_Text_01_Text1}Whereverpossiblefightdownhill.Whoeverishigherhasalargeadvantage.
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{Avoid_Traps_Text_01_Title} AvoidWalkingIntoATrap
{Avoid_Traps_Text_01_Text1}Avoidapproachingplacessurroundedbyheights,wheretroopscanbeentrappedandcutoff,orwherethelandissunken.Keepyourdistanceanddrawtheenemytowardstheseareas.
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{Scout_The_Terrain_Text_01_Title} AlwaysScoutTheTerrain
{Scout_The_Terrain_Text_01_Text1}Bewaryofambusheswherethereislonggrass,forestorroughterrainontheflanks.Carefullyscoutthemoutwithyourlighttroops.
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{Consider_The_Birds_Text_01_Title} ConsiderTheBirds
{Consider_The_Birds_Text_01_Text1}Birdsrisingandcirclingisasignofanenemylyinginambush.
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{Know_The_Signs_Text_01_Title} KnowTheSigns
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{Know_The_Signs_Text_01_Text1}Dustrisingupwardinhighstraightcolumnsisasignofcavalry.Widelowcloudsindicateinfantry.
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{Choose_Your_Ground_Text_01_Title} ChooseYourGroundCarefully
{Choose_Your_Ground_Text_01_Text1}Don'tmoveyourarmiestopositionswherethegroundisdifficulttodefend,orwhereyoucangainnoadvantageandwouldsuffercasualtiesinacounter-attack.
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{Skirmish_Mode_Button_Text_01_Title} SkirmishMode
{Skirmish_Mode_Button_Text_01_Text1}Youhavepressedtheskirmishmodebuttonforthefirsttime.Thisbuttontogglesskirmishmodeonandofffortheselectedtroops.Wheninskirmishmodetroopswillavoidgettingintohandtohandcombatbykeepingtheirdistancefromenemytroops.Missiletroops,likearchers,arealwaysinskirmishmodeunlessyouturnitoff,forexampleifyouwantthemtostandandfight.
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{Special_Abilities_Button_Text_01_Title} SpecialAbilities
{Special_Abilities_Button_Text_01_Text1}You'vepressedthespecialunitabilitiesbuttonforthefirsttime.Thisturnsonanyspecialformationsorabilitiesoftheunityouhaveselected.Asyouselectdifferentunitsyou'llseethebuttonchange.Notallunitshaveaspecialability,andthebuttonisgreyedoutforthem.
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{Group_Formations_Button_2_Text_01_Title} GroupFormations
{Group_Formations_Button_2_Text_01_Text1}Youhavepressedthegroupformationbuttonforthefirsttime.Thisbringsupasetofstandardformationsforgroupsofunitsthatcansaveyoutimeandeffort.Moveyourmouseovereachformationbuttontoseewhatitdoes.
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{Unit_Linking_Button_Text_01_Title} UnitLinking
{Unit_Linking_Button_Text_01_Text1}Youhavepressedtheunitlinkingbuttonforthefirsttime.Thistogglesunitlinkingonandoff.Unitlinkingautomaticallymakessmallchangestotheshapeandpositionoftheunitsothereisnogapbetweenitandthenextunit.Youwouldonlyturnitoffifyouwantveryprecisecontroloverexactlywhereeveryonestands.Itisnormallyon.
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{Withdraw_Button_Text_01_Title} Withdraw
{Withdraw_Button_Text_01_Text1}Youhavepressedthewithdrawbuttonforthefirsttime.Thisorderstheselectedunitstoleavethebattlefieldinanorderlymanner.Useitifyouthinkyouarelosingandwanttosaveyourmentofightanotherday.Tocancelthewithdrawordersimplygivetheunitsamoveorder.
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{Cancel_Order_Button_Text_01_Title} CancelOrder
{Cancel_Order_Button_Text_01_Text1}Youhavepressedthecancelorderbuttonforthefirsttime.Thiscancelsordersfortheselectedunitsandmakesthemstopwheretheyare.Youcouldjustgivethemaneworder,butusingthisbuttonisquickerifyouneedthemtostopimmediately.
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{AI_Assistance_Button_Text_01_Title} AIAssistance
{AI_Assistance_Button_Text_01_Text1}YouhavepressedtheAIAssistancebuttonforthefirsttime.Whenyouhaveagroupselected,theunitlinkingbuttonisreplacedbythisone.ItappointsanAIcaptaininchargeofthegroup.Youcanorderthewholegrouptomoveorattack,andthecaptainwillworkoutaplanandcontrolhoweachunitinthegroupmoves.Usethisifyouwanttogivegeneraldirections,ratherthanworryingabouteachandeveryunit.
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{Grouped_Units_Tabs_Text_01_Title} GroupedUnitsTabs
{Grouped_Units_Tabs_Text_01_Text1}Thesetabsletyouswapbetweengroupsofunitsquicklyandeasily.Groupsallowyoutocontrollargernumbersofunitswithasinglecommand.Theymoveasone,tryingtokeeptheirpositionsrelativetoeachother.
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{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Title} UsingYourSiegeLadders
{Siege_Advice_Equipment_Attack_Ladders_With_Testudo_Text_01_Text1}
Laddersarebestusedonlightlydefendedwalls.Toattackthewallswithyoursiegeladderssimplyleftclickontheladdersandthenrightclickonasectionofwall.Beawareofenemymissiletroopsandmoveintestudoformationwhenapproachingthewallstopreventheavylosses.
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{Siege_Deployer_Scroll_Text_01_Title} SiegeDeployment
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{Siege_Deployer_Scroll_Text_01_Text1}Leftclickanddragyoursiegeequipmentontotheunitcardoftheunityouwanttocontrolthesiegeequipment.Youcanchooseautomaticdeploymentbyleftclickingontheappropriatebutton.
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{Outnumbering_The_Enemy_5to1_Text_01_Title} OutnumberingTheEnemy5:1
{Outnumbering_The_Enemy_5to1_Text_01_Text1}Whenyououtnumbertheenemyby5to1,asimplestrategyof"attack"willwork,butamoreconsideredstrategymaysaveyoucasualties.
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{Outnumbering_The_Enemy_2to1_Text_01_Title} OutnumberingTheEnemy2:1
{Outnumbering_The_Enemy_2to1_Text_01_Text1}Whenyououtnumbertheenemy2to1thebeststrategyistotrytodividethemratherthansimplychargingin.
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{Cavalry_Charges_Text_01_Title} CavalryCharges
{Cavalry_Charges_Text_01_Text1}Itisimportanttopreservethedevastatingimpactacavalryunitcanhave.Whengoingintocombatwithcavalry,alwayschargethelastfewyardsbydoublerightclickingthetarget.Bewareofchargingacrosstoogreatadistancethough,itsatiringbusiness.
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{Defensive_Strategies_Hills_2_Text_01_Title} DefendingHills
{Defensive_Strategies_Hills_2_Text_01_Text1}Whendefendingahillyoucansetupyourdefenceatthebaseofthehillratherthanatthetop.Theenemymaybeluredintoanearlyattackandwecanretireupthehillastheyapproach.
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{Phalanx_Last_Stand_Text_01_Title} DefendingWithPhalanxes
{Phalanx_Last_Stand_Text_01_Text1}
Aringofphalanxesfacingoutwardisaverystrongformation,greatforlaststandswhenonlyartilleryfirecandefeatit.
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{Anti_Flanking_Basics_2_Trigger_Title} OfferTheEnemySomething
{Anti_Flanking_Basics_2_Trigger_Text1}Asoundstrategytoavoidbeingoutflankedistodeliberatelyofferaflanktot
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heenemy,butbereadytoturntofacethemwhentheyarrive.
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{Missile_Attack_Slingers_Text_01_Title} SlingsandArrows
{Missile_Attack_Slingers_Text_01_Text1}Slingsworklikearrowsinmostrespects.However,althoughtheyhaveagoodrange,slingerscannotfireovertheheadsofotherunitsinthesamewayarcherscan.Becarefulnottoplacevaluableinfantrybetweenyourslingersandtheenemy.
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{Retire_To_Entice_Text_01_Title} RetiretoEntice
{Retire_To_Entice_Text_01_Text1}Setupyourdefenceatthebaseofthehillratherthanatthetop.Theenemymaybeluredintoanearlyattack,thenyourforcescanretireupthehillastheyapproach.
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{When_Strong_Appear_Weak_Text_01_Title} WhenStrongAppearWeak
{When_Strong_Appear_Weak_Text_01_Text1}Deployinginnarrowcolumnsratherthanlinesmakesyourtroopslookevenfewer.Youmayenticetheenemytoattackbeforethey'rereallyready.
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{When_Near_Appear_Far_Away_Text_01_Title} WhenNearAppearFarAway
{When_Near_Appear_Far_Away_Text_01_Text1}Deployasmallgroupofmeninplainviewtowardstherearoftheenemyandhidethemainforcetooneside.Whentheenemygeneraltakesthebait,attacktheirflank.
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{UI_Panel_Characters_Early_Advice_Basics_Text_03_Title} Retinue
{UI_Panel_Characters_Early_Advice_Basics_Text_03_Text1}Afamilymembermayalsoemployaretinuetoassisthiminhisduties.Theseretainersarelistedonthesamescreenasvicesandvirtues,accessedthroughthe
arrowsatthebottomofthescroll.Mouseoverthemtoviewtheirdescriptionsandeffects.
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{Help_Game_Options_Scroll_Battle_Text_01_Title} GameOptions
{Help_Game_Options_Scroll_Battle_Text_01_Text1}Leftclickongraphicoptionstoaddorremovegraphicaleffectsandchangethe
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resolutionofthecampaignmapandbattlefields.Leftclickonsoundoptionstochangesoundeffectsandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenubyleftclickingtheappropriatebuttons.
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{Help_Battle_Stats_Screen_Text_01_Title} BattleStatistics
{Help_Battle_Stats_Screen_Text_01_Text1}Thisscrollcontainsafullstatisticalunitbyunitbreakdownofyourarmy'sperformanceinthebattle.
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{Help_Keyboard_Shortcuts_Scroll_Text_01_Title} BattleObjectivesandKeyboardShortcuts
{Help_Keyboard_Shortcuts_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sobjectivesorreferenceusefulkeyboardshortcutstohelpthebattlerunsmoothly.
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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{Character_Details_Be_A_General_Text_01_Title} MilitaryCareer
{Character_Details_Be_A_General_Text_01_Text1}Thisman'sskillsindicatethathewouldmakeagoodcommanderofoneofourarmies.
{Character_Details_Be_A_General_Text_01_Text2}You'llfindthatalifeinthemilitaryprobablysuitsthismantoa'T'.
{Character_Details_Be_A_General_Text_01_Text3}Thismanisbestsuitedbyhistemperamentandskillstobeageneral.
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{Character_Details_Super_General_Text_01_Title} BornSoldier
{Character_Details_Super_General_Text_01_Text1}Thismanisobviouslydestinedtobeagreatleaderonthebattlefield,thankstohiscommandingpersonality!
{Character_Details_Super_General_Text_01_Text2}You'llfindthatthiscommandingyoungmanwillshineinamilitarycareer.
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{Character_Details_Super_General_Text_01_Text3}Thismanhasalltheskillsneededtobecomeanoutstandinggeneral.
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{Character_Details_Be_A_Governor_Text_01_Title} GubernatorialCareer
{Character_Details_Be_A_Governor_Text_01_Text1}Thismanisbestsuitedbyhistemperamenttobethegovernorofacity,ratherthanageneralinsomecampfullofroughsoldiers.
{Character_Details_Be_A_Governor_Text_01_Text2}Thisman'sskillsindicatethathewouldmakeagoodstartinchargeofoneofourcities.
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{Character_Details_Super_Governor_Text_01_Title} BornRuler
{Character_Details_Super_Governor_Text_01_Text1}Thismanisobviouslydestinedtobeanoutstandinggovernor,thankstohismanagerialskills.
{Character_Details_Super_Governor_Text_01_Text2}You'llfindthatthisyoungmanwillshineinagovernmentcareer,rulingoneofoursettlements.
{Character_Details_Super_Governor_Text_01_Text3}Thismanhasalltheskillsneededtobecomeasuperbgovernor.
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{Character_Details_Useless_Text_01_Title} NotATalentedPerson
{Character_Details_Useless_Text_01_Text1}Thismanisunlikelytobemistakenforsomeonewithtalent.It'sprobablybestnottogivehimanimportantroleinyourarmiesorgovernment.
{Character_Details_Useless_Text_01_Text2}Thismanisnotexactlythesharpestswordinthearmoury.It'sprobablybesttogivehimasmalljob,somewherefarawayandunimportant…
{Character_Details_Useless_Text_01_Text3}Naturehasnotbeenkindtothisman.Hismeagreskillsmakehimbestemployedinasmalljob,perhapsrunningyoursmallestsettlement-oranarmyofonesoldier!
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{Character_Details_All_Rounder_Text_01_Title} ANewParagon
{Character_Details_All_Rounder_Text_01_Text1}Thisman'snaturaltalentsmeanthathewouldbelikelytoexcelinanyjobhewasgiven.
{Character_Details_All_Rounder_Text_01_Text2}
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TheGodshavebeenkindtothisman,andproducedaparagontoaidourcause!Hewillworkwellinanycapacity,asageneralorcitygovernor.
{Character_Details_All_Rounder_Text_01_Text3}ThismanisanewHercules,anewHector,anewHoratius!Littleshouldbebeyondhisabilities.
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{City_Riots_Garrison_Properly_Text_01_Title} SettlementRioting!
{City_Riots_Garrison_Properly_Text_01_Text1}Troopsareneededurgentlytoquelltherioters.Thereisnotimetorecruitmenfromwithinthissettlement;bringinthenearestavailableunitstoincreasethegarrisonsize.Soldiersareafinewaytoestablishorderinariotingtown.
{City_Riots_Garrison_Properly_Text_01_Text2}Troopsareneededurgentlyinthissettlement.Thereisnotimetorecruitmen;bringinthenearestavailableunitstoincreasethegarrisonsize.Theycanhelpbringriotersundercontrol,andmakethelocalsthinkbeforetheyrebelagain.
{City_Riots_Garrison_Properly_Text_01_Text3}
Troopsareneededurgentlytoquelltherioters.Thereisnotimetorecruitmenfromwithinthissettlement;bringinthenearestavailableunitstoincreasethegarrisonsize.Sendinginsoldiersisoneofthemosteffectivewaysofstoppingariot.
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{City_Riots_Install_Better_Governor_Text_01_Title} AFreshFaceinCharge
{City_Riots_Install_Better_Governor_Text_01_Text1}AnewmanasGovernormightre-establishorderbeforetheriotshereturnintoarevolt.
{City_Riots_Install_Better_Governor_Text_01_Text2}AchangeofGovernor-iftherightmanisappointed-mighthelpcalmtherioters.
{City_Riots_Install_Better_Governor_Text_01_Text3}PerhapsanewGovernorwouldcalmtheriotersandgetthemoffthestreets.
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{City_Riots_Throw_Games_Cure_Text_01_Title} EntertaintheMob
{City_Riots_Throw_Games_Cure_Text_01_Text1}OnewayofcalmingriotersistogivethemGladiatorialGamestowatch.Whiledivertedbybloodandviolence,theycanhardlyrebelagainsttheirmasters!
{City_Riots_Throw_Games_Cure_Text_01_Text2}ThrowsomeGladiatorialGames.WhiletheMobhowltheirapprovalatthisspectacletheymayforgettoriot!
{City_Riots_Throw_Games_Cure_Text_01_Text3}ThrowsomeGladiatorialGames.Givetherioterssomethingtosatisfytheirblood
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lustanddistractthem!
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{City_Riots_Install_A_Governor_Text_01_Title} SendAGovernor
{City_Riots_Install_A_Governor_Text_01_Text1}Perhapssendingagovernortothissettlementmightbeagoodidea.Hewoulddealwithlocalissuesbeforeanyriotbecomesarebellion.
{City_Riots_Install_A_Governor_Text_01_Text2}Theriotersmightrespondpositivelytoagovernorbeingappointedtomanagetheirsettlement.
{City_Riots_Install_A_Governor_Text_01_Text3}It'spossiblethatthesmackoffirmgovernment-oranygovernmentpresence-mightquelltheriotersandstopmoretroubledeveloping.
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{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Title} ProblemsWithTheHeir
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text1}Nowthathehascomeofageyourheirislikelytobeapublicembarrassment.Stepsshouldbetakentobringin'newblood'.
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text2}TheGodshavenotbeenkindtoyourfamily,andyourheirisill-favouredindeed.Youwoulddowelltotakestepstoreplacehimassoonaspossible.
{Character_Comes_Of_Age_Heir_Duelling_Banjo_Text_01_Text3}Itisnowobviousthattheshortcomingsofyourheircannolongerbehiddenfromthepublicgaze.Youwoulddowelltolookforamoresuitablereplacement.
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{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Title} SpendingBeyondYourMeans
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Text_01_Text1}Cutbackonbuildingworkordisbandsomeofyourmilitary.Youarespendingtoomuchmoney,giventhatit'snotpossibletoraisetaxesanyhigher.
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{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_Title}Overdrawn!
{Faction_Negative_Cashflow_Low_Reserve_High_Tax_Overdrawn_Text_01_Text1}Yourextensiveconstructionortrainingschedulehasbankruptedyourtreasury!Cutbackonbuildingworkordisbandsomeofyourmilitary.Taxescannotberaisedanyhigherasyouarealreadyriskinginsurrection!
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{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Title} HighWagesBill
{Faction_Negative_Cashflow_High_Support_Costs_Text_01_Text1}Raisetaxesinyourtownsandcitiesordisbandsometroops!Yourmilitarysupportcostsarebankruptingyourtreasury.Ofcourse,youcouldalwayssendyourmentowarandplunderotherlands…
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{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Title} Overdrawn!
{Faction_Negative_Cashflow_High_Support_Costs_Overdrawn_Text_01_Text1}Yourtreasuryisoverdrawnthankstothehighcostofsupportingyourarmies.Asaresult,recruitmenthasbeentemporarilyhalted.Youmustdisbandsomeexistingunitsandraisetaxeswherepossiblebeforetrainingcancontinue.Ofcourse,capturinganotherfaction'sterritorywouldsolvetheproblem...
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{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Title} RaiseTaxes!
{Faction_Cashflow_Tax_Oversight_Problem_Text_01_Text1}You'respendingmoremoneythaniscominginbecausethetaxationpolicyacrossyourempireisgenerallylow.Raisetaxesinthemostloyalsettlementsunderyourcontrol.Bewarythough,ashightaxationbreedsdissent.
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{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Title} Overdrawn!
{Faction_Cashflow_Tax_Oversight_Problem_Overdrawn_Text_01_Text1}
Yourtreasuryisoverdrawn,asyou'respendingmoremoneythanactuallycomesin.Youcancounteractthisbyraisingtaxesinthemostloyalsettlementsunderyourcontrol.Butbecareful,asthismaymakethemlessloyalovertime…
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{Julii_Initial_Turn_Advice_Text_01_Title} WheretoStart?
{Julii_Initial_Turn_Advice_Text_01_Text1}Yourfirstprioritiesshouldbetoconquerthenearbyrebelsettlementtothenorth-west.Beyondthat,you'llneedtoconfronttheGauls,sostartbuildingupyourarmiesnow.
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{Scipii_Initial_Turn_Advice_Text_01_Title} WheretoStart?
{Scipii_Initial_Turn_Advice_Text_01_Text1}YourfirstprioritiesshouldbetobuildupyourforcesonSicily,andlooktoconqueringatleastoneofthesettlementsthere.Choosecarefully,asthismeanswarwiththeoriginalowningfaction.
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{Brutii_Initial_Turn_Advice_Text_01_Title} WheretoStart?
{Brutii_Initial_Turn_Advice_Text_01_Text1}Yourfirstpriorityshouldbetobuildupyourfleetsandarmies,asthereislittleprospectofexpansionontheItalianmainland.YoucanthenlooktoattackingtheGreekstotheeast.
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{Julii_Second_Turn_Starting_Advice_Text_01_Title} FortheFuture…
{Julii_Second_Turn_Starting_Advice_Text_01_Text1}Looktoreinforcingyourarmies,waragainsttheGaulsmaybeimminent.Theirterritoryistheroadtothenorthernandwesternworld!Again,Icanhelpthroughtheadvicebuttonsintheconstructionandrecruitmentscrolls.
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{Scipii_Second_Turn_Starting_Advice_Text_01_Title} FortheFuture…
{Scipii_Second_Turn_Starting_Advice_Text_01_Text1}ShipasmanyofyourtroopsaspossibletoSicily.Theislandismorethanjustanotherprovince.ItisasteppingstonetocontroloftheseasandastagingpostforalaterinvasionofNorthAfrica.
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{Brutii_Second_Turn_Starting_Advice_Text_01_Title} FortheFuture…
{Brutii_Second_Turn_Starting_Advice_Text_01_Text1}
BuildingupyourforceswillallowyoutoinvadeandconquerGreeceandtheBalkans.Thesecanbevaluableprovinces,andagoodspringboardforlaterattackstotheeast.
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{First_Incoming_Message_Text_01_Title} IncomingMessage
{First_Incoming_Message_Text_01_Text1}Leftclickontheboxesthatslidedowntheleftofthescreentoviewimportantmessages,rightclicktodeletethem.Messagetypesincludefinancialreports,familyannouncements,missionsfromthesenateanddeclarationsofwar.
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{Incoming_Senate_Mission_Text_01_Title} AMissionfromtheSenate
{Incoming_Senate_Mission_Text_01_Text1}PeriodicallytheSenatewillgiveyourfactionoptionalmissionstoperform.SuccessfullycompletedmissionsareonewaytogaininfluenceandpowerwithintheSenate,butnottheonlyway-asultimatelytheSenatewillrewardanyactionl
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eadingtothegloryofRome.\n\nYourfirstordershavearrived.Leftclickontherelevantmessageboxontheleftofthescreenfordetailsofyourmission.
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{Incoming_Message_Wonder_Captured_Text_01_Title} WonderCaptured!
{Incoming_Message_Wonder_Captured_Text_01_Text1}YourforceshavecapturedoneofthesevenWondersoftheWorld!CapturingaWonderbringsfinancial,moraleorreligiousbenefitstoyourfaction.
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{Incoming_Message_War_Declared_Text_01_Title} DeclarationofWar!
{Incoming_Message_War_Declared_Text_01_Text1}Warhasbeendeclared!Looktoyourfrontierprovincestoensuretheyaregarrisonedandrecruitextraunitswherenecessary.Sendspiestocheckoutenemypositionsandassassinstokilltheirgenerals!
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{Message_Open_Adoption_Text_01_Title} Adoption
{Message_Open_Adoption_Text_01_Text1}Adoptionenablesyourrulingfamilytodecidewhogetsintopowerandwhoisforcedout,despitebloodties.Itiswisetoadoptcharacterswithgoodattributesastheywillbemostusefulinyourfaction'srisetoImperialdominance.
{Message_Open_Adoption_Text_02_Title} FamilyTree
{Message_Open_Adoption_Text_02_Text1}Ifanadoptedsonisabettercandidateasafutureleaderthananaturalson,thenyoucanmakehimtheheirthoughthefamilytreescroll.Thisisaccessedth
roughthefactionsummaryscroll.
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{Message_Open_Available_Suitor_Text_01_Title} ASuitableHusband
{Message_Open_Available_Suitor_Text_01_Text1}Getthesonyourleaderneverhadbymarryingoffoneofhisdaughters.Asuitorwithcommandormanagementabilityandinfluenceoverhisfellowmenwillhelptoensurethatfutureoffspringhavetherightstuff!
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{Historical_Character_Appears_Text_01_Title} LegendaryCharacter!
{Historical_Character_Appears_Text_01_Text1}Menlikethisnotonlymadetheirmarkontheancientworld,theirlegaciesarestillfeltmillennialater.Hiringahistoricalfigureaspartofacharacter'sretinueisboundtobringbenefitstoyourfactionintheirparticularfieldofexpertise.
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{Incoming_Senate_Message_Text_01_Title} AMessagefromRome
{Incoming_Senate_Message_Text_01_Text1}NewsfromtheSenatehasarrived.Leftclickonthemessageboxtoreadit.
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{Senate_Mission_Outstanding_Text_01_Title} TheSenateExpects…
{Senate_Mission_Outstanding_Text_01_Text1}ThinkcarefullybeforeignoringamissionfromtheSenate.EverythinginRomehasitsprice,andcarryingoutmissionsfortheSenateencouragestheSenate'sgoodwill.Theywillrewardthosewhodotheirduties!
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{Senate_Mission_Clock_Running_Text_01_Title} IgnoringtheWilloftheSenate
{Senate_Mission_Clock_Running_Text_01_Text1}
LittletimenowremainsforyoutocarryouttheSenate'smission.ObeyingtheordersoftheSenateisonewayforloyalRomanstogainrewards.
{Senate_Mission_Clock_Running_Text_01_Text2}ThepatienceoftheSenatorsofRometoseetheirmissioncarriedoutwillsoonbeatanend.ShouldyouwishtobeseenasaloyalRoman,actionneedstobetaken!
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{Character_Suggested_Action_Attack_Enemy_Text_01_Title} Attack!
{Character_Suggested_Action_Attack_Enemy_Text_01_Text1}Anattackonthisenemywouldbethebestcourseofactionatthepresent.
{Character_Suggested_Action_Attack_Enemy_Text_01_Text2}Attackingthisfoulenemywouldbeforthebest.Theydodeserveit,afterall.
{Character_Suggested_Action_Attack_Enemy_Text_01_Text3}Attackisthebestformofdefence,andweshouldnevermissanopportunityto'defend'ourselves.
{Character_Suggested_Action_Attack_Enemy_Text_01_Text4}Anattackonthisenemywouldbeagoodmoveatthistime.
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{City_Construction_Advice_Generalised_Mines_Text_01_Title} ABuildingStrategy:Mining
{City_Construction_Advice_Generalised_Mines_Text_01_Text1}Buildmoreminesheretoexploitlocalresources.Thewealthofthesettlementwillgrow-andsowillthemoneywetakeintaxes!
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{City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Title} ABuildingStrategy:Trade
{City_Construction_Advice_Generalised_Trader_Roads_Done__Text_01_Text1}Buildbettermarketstoimprovethesettlement'stradewealth.Traders,largermarketsandRomanforumsarealllevelsoftradebuildings.
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{City_Construction_Advice_Generalised_Trader_Text_01_Title} ARulingStrategy:RoadsandTrade
{City_Construction_Advice_Generalised_Trader_Text_01_Text1}Betterroadswillimproveasettlement'stradewealthwhenusedinconjunctionwithtraders,marketsandforums.
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{City_Construction_Advice_Generalised_Farms_Text_01_Title} ABuildingStrat
egy:Farming
{City_Construction_Advice_Generalised_Farms_Text_01_Text1}Buildmorefarmshereandthepopulationwillriseasthefoodsupplyimproves-sowillourincomefromtaxes!
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{Character_Suggested_Action_Attack_Settlement_Text_01_Title} Attack!
{Character_Suggested_Action_Attack_Settlement_Text_01_Text1}Anassaultonthisenemystrongholdcoulddousnothingbutgood.
{Character_Suggested_Action_Attack_Settlement_Text_01_Text2}Attackingthisnestofenemieswouldbeafinestrategy.Afterall,dotheyreallydeservetohavesuchasettlement?
{Character_Suggested_Action_Attack_Settlement_Text_01_Text3}Todeprivetheenemyofoneofhisreekingcollectionsofhovelsisactuallyakindness,soattackatonce!
{Character_Suggested_Action_Attack_Settlement_Text_01_Text4}Anattackonthissettlementwouldbeafinemoveatthistime.
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{Character_Suggested_Action_Patrol_Region_Text_01_Title} StandWatch
{Character_Suggested_Action_Patrol_Region_Text_01_Text1}Thisregionneedsdefendingfromallenemies,bothinternalandexternal.
{Character_Suggested_Action_Patrol_Region_Text_01_Text2}Theregionshouldbedefendedforthemoment.
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{Character_Suggested_Action_Patrol_Region_Text_01_Text3}Adefensivegarrisoninthisregioncanonlybetoourbenefit.
{Character_Suggested_Action_Patrol_Region_Text_01_Text4}Maintainingapresenceintheregionsecuresourcontroloverthearea.
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{Character_Suggested_Action_Do_Nothing_Text_01_Title} WaitAndSee
{Character_Suggested_Action_Do_Nothing_Text_01_Text1}Sometimeswarandpoliticsdictatethatdoingnothingisthebestpolicy.
{Character_Suggested_Action_Do_Nothing_Text_01_Text2}Thismanisdoingafinejobforusrightwhereheisatthemoment.
{Character_Suggested_Action_Do_Nothing_Text_01_Text3}Thereisnoneedtomovethismanfornow.
{Character_Suggested_Action_Do_Nothing_Text_01_Text4}Thismanisintherightplaceandattherighttime.
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{Character_Suggested_Action_Move_To_Region_Text_01_Title} TimeToMove
{Character_Suggested_Action_Move_To_Region_Text_01_Text1}Amarchintothisregionwouldbeadvisableatthistime.
{Character_Suggested_Action_Move_To_Region_Text_01_Text2}Movingtothisregionnowwouldbeagoodpolicy.
{Character_Suggested_Action_Move_To_Region_Text_01_Text3}Thismandoeslittlegoodhere.Heshouldgotothisregion.
{Character_Suggested_Action_Move_To_Region_Text_01_Text4}Thismanwouldbeofmoreusetoourempireifhewaselsewhere-howaboutthisregion?
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{Character_Suggested_Merge_Armies_Text_01_Title} CombineForces
{Character_Suggested_Merge_Armies_Text_01_Text1}Mergingthesearmieswouldbeaprudentcourseofaction.
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{City_Training_No_Facilities_Here_Text_01_Title} MilitaryUnitsCannotTrainHere...\n
{City_Training_No_Facilities_Here_Text_01_Text1}Thissettlementcannotyetbeusedtorecruittroops,asitlackstherightbuildings!YouneedtobuildaGovernor'sHousehere,asthiswillthenallowmoremilitarybuildingstobeconstructed.
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{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Title} RipeForAnEpidemic
{City_Health_Low_No_Sewers_Plague_Risk_Text_01_Text1}Build-orimprove-sewersheretosafeguardthehealthofyourpeopleandmakeitacleaner,healthierplace(sewerscanbebuiltonceagovernor'svillaorequivalenthasbeenconstructed).Filthencouragesdiseaseoutbreaks.
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{City_Health_Slow_Breeding_Effect_Text_01_Title} SlowPopulationGrowth
{City_Health_Slow_Breeding_Effect_Text_01_Text1}Build-orimprove-sewersandotherpublichealthstructuresheretoimprovepopulationgrowth(sewerscanbebuiltonceagovernor'svillaorequivalenthasbeenconstructed).Atpresentthisisnotatownwheretheyoungalwayssurvive.
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{City_Health_Plague_Garrison_Present_Text_01_Title} Plague!
{City_Health_Plague_Garrison_Present_Text_01_Text1}Imposeaquarantine!Donotmoveanyoneinoroutofthetownuntiltheplaguehasabated!Itmayalreadybetoolate,butthereisnoneedtohelpplaguespreadfurther!
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{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Title} IncreaseGarrisonSize
{City_Loyalty_Low_High_Tax_Increase_Garrison_Warning_Text_01_Text1}
Publicorderinthissettlementisgettinglow,withoutactionthereisapossibilityofriotingorarevolthere.Youshouldsendextratroopstokeepthepopulationproperlyloyal.
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{Characters_Agent_Diplomat_Early_Advice_Text_01_Title} Diplomats
{Characters_Agent_Diplomat_Early_Advice_Text_01_Text1}Youcanmoveyourdiplomatbyrightclickingonanypartofthehighlightedarea.Rightclickonacharacter,armyorsettlementbelongingtoarivalfactiontostartthediplomaticprocess.
{Characters_Agent_Diplomat_Early_Advice_Text_02_Title} MoreOnDiplomats
{Characters_Agent_Diplomat_Early_Advice_Text_02_Text1}Adiplomatcanboardafleetatacoastbyrightclickingtomovehimontoit.
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{Characters_Agent_Spy_Early_Advice_Text_01_Title} Spies
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{Characters_Agent_Spy_Early_Advice_Text_01_Text1}Youcanmoveyourspybyrightclickingonanypartofthehighlightedarea.Spiescanonlycarryoutonemissioneachturn.Rightclickonanarmy,characterorsettlementbelongingtoarivalfactiontodiscoversecretinformation.
{Characters_Agent_Spy_Early_Advice_Text_02_Title} MoreOnSpies
{Characters_Agent_Spy_Early_Advice_Text_02_Text1}Aspycanbekilledwhentryingtocarryoutamission.Ifthemissionsucceeds,though,thespymaygainexperienceandbelesslikelytofailinfuture.
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{Character_Agent_Assassin_Early_Advice_Text_01_Title} Assassins
{Character_Agent_Assassin_Early_Advice_Text_01_Text1}Youcanmoveyourassassinbyrightclickingonanypartofthehighlightedarea.Movinganassassinontoanarmyorsettlementallowsanassassinationattemptonthegeneralorgovernor.Assassinscanonlyattemptonemissioneachturn.Rightclickonacharacterbelongingtoarivalfactiontotrytokillthem.
{Character_Agent_Assassin_Early_Advice_Text_02_Title} MoreOnAssassins
{Character_Agent_Assassin_Early_Advice_Text_02_Text1}Anexperiencedassassinismorelylikelytokillhistarget.Theassassinmayalsogainexperienceandbelesslikelytofailinfuture.Ifhefails,anassassincanbekilledwhentryingtocarryoutamission.
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{Assassination_Mission_Scroll_Text_01_Title} AssassinationandSabotageMissions
{Assassination_Mission_Scroll_Text_01_Text1}
Decideifthechanceofsuccessfullykillingthetargetorsabotagingabuildingintheenemysettlementisworththerisktoyourassassin'slife,thencarryoutthemissionbyhighlightingyourchosentargetandleftclickingonthebuttoninthebottomlefthandcorner.
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{UI_Panel_Diplomacy_Early_Advice_Text_01_Title} DiplomacyBasics
{UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}Leftclickonthelistedofferanddemanditemstocreateaproposal.Leftclickonanitemintheproposaltoremoveit.Abalanced-orverygenerous-treaty
proposalislikelytobeaccepted.
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{Characters_Agent_Army_Early_Advice_Text_01_Title} Armies
{Characters_Agent_Army_Early_Advice_Text_01_Text1}Rightclicktomoveyourarmytoanypartofthehighlightedarea.Attackbyrightclickingonarival'sarmyorsettlement.Mergewithafriendlyarmybymovin
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gtothesamespot.Boardafleetatacoastbymovingontoit.
{Characters_Agent_Army_Early_Advice_Text_02_Title} ArmyCombatPower
{Characters_Agent_Army_Early_Advice_Text_02_Text1}Thestrengthofanarmyisshownonitsbanner-themorecolouronthebanner,themoremenarepresent.AnystarsnexttothearmyshowtheCommandratingofitsgeneral.
{Enemy_Zone_Of_Movement_Text_01_Title} EnemyZoneOfMovement
{Enemy_Zone_Of_Movement_Text_01_Text1}Whendefendingyourterritoryitisimportanttoknowhowfarenemyarmiesareabletomove.Mouseoveranenemyarmyandtheyellowzonewillshowyouthis.Whenanenemyarmyisblockingyourpaththeterrainwillbehighlightedredatthechokepoint.Youmustfighttheenemyarmytopassthrough,orfindanalternativeroute.
{Characters_Agent_Army_Early_Advice_Text_03_Title} AmbushesandArmies
{Characters_Agent_Army_Early_Advice_Text_03_Text1}Sendyourarmyintoaforest,andthey'llwaittoambushpassingenemies.Butbeware!Hiddenenemiescanambushyourarmiesinjustthesameway!
{Characters_Agent_Army_Early_Advice_Text_05_Title} Watchtowers
{Characters_Agent_Army_Early_Advice_Text_05_Text1}Watchtowersenableyoutoseefurtherintoterritoryadjacenttoyourownwithoutriskingthelivesofyourspies.Yourarmycanbuildawatchtowerifitisledbyamemberofyourfaction'sfamilyinaregionyoucontrol.Buildonebyleftclickingontheconstructionqueuebuttonwhenoutsideasettlement.
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{UI_Panel_Prebattle_Advice_Text_01_Title} BattleisImminent!
{UI_Panel_Prebattle_Advice_Text_01_Text1}Winningabattleisn'tjustabouttroopnumbers.Thebalanceofunittypesandgeneral'scommandabilityareessential.Lookatthearmystrengthratioandanyreinforcementinformationbeforecommittingyourtroops.Thebuttonsontherightofthisscrollrepresentyourbattleoptions.Mouseoverthemtoseewhateachonedoes.
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{Characters_Agent_Fleet_Early_Advice_Text_01_Title} Fleets
{Characters_Agent_Fleet_Early_Advice_Text_01_Text1}
Rightclicktomoveyourfleettoanypartofthehighlightedarea.Movethefleettoacoastalsquaretodisembarkanyoneitiscarrying.
{Characters_Agent_Fleet_Early_Advice_Text_02_Title} MoreOnFleets
{Characters_Agent_Fleet_Early_Advice_Text_02_Text1}Youcanattackafleetbelongingtoanotherfactionwhenitiswithinthehighlightedarea.Rightclickontheenemyfleettoengageinnavalcombat.
{Characters_Agent_Fleet_Early_Advice_Text_03_Title} IncreasingyourSeaPowe
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r
{Characters_Agent_Fleet_Early_Advice_Text_03_Text1}Buildports,shipwrightsanddockyardsfortheabilitytoconstructbiggerandbetterfleets.Fleetscanalsobemadestrongerbymergingthemtogetherasyouwouldarmies-simplyselectafleetandthenrightclickoveranotherthatyouwishtomergewith.
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{UI_Panel_Naval_Prebattle_Advice_Text_01_Title} NavalCombat!
{UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}Muchlikelandbattles,victoryinnavalwarfareisn'tmerelyacaseofsuperiornumbers.Theskilloftheadmiraliscrucialinavoidingawaterygrave!Lookatthecommandabilityoftheenemybeforecommitingyourfleettoaction,butbeware-ifyouareattackeditmaynotbepossibletoavoidcombat!
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{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Title} MoveFinished
{Characters_Agent_Army_No_MPs_Early_Advice_Text_01_Text1}Yourarmycannotmoveanyfurtherthisturn.Itwillbeavailableagainnextturn.
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{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Title} MoveFinished
{Characters_Agent_Spy_No_MPs_Early_Advice_Text_01_Text1}Yourspycanmovenofurtherthisturn.Hewillbeavailableagainnextturn.
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{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Title} MoveFinished
{Characters_Agent_Diplomat_No_MPs_Early_Advice_Text_01_Text1}Yourdiplomatcanmovenofurtherthisturn.Hewillbeavailableagainnextturn.
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{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Title} MoveFinished
{Characters_Agent_Assassin_No_MPs_Early_Advice_Text_01_Text1}Yourassassincangonofurtherthisturn.Hewillbeavailableagainnextturn.
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{UI_Panel_Settlement_Advanced_Advice_Text_01_Title} SettlementDetails
{UI_Panel_Settlement_Advanced_Advice_Text_01_Text1}Thisscrollcontainsadetailedlookatthevariousaspectsofsettlementmanage
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ment.Detailsofthissettlement'stradesituationcanbeviewedbyclickingonthetradesummaryscrollbuttonatthebottomleftofthisscroll.
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{UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} SettlementTradeSummary
{UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthetradeablegoodsinyoursettlement,aswellasincomefromfarming,miningandtradewithothersettlements.
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{UI_Panel_Building_Early_Advice_Basics_Text_02_Title} ConstructionAdvice
{UI_Panel_Building_Early_Advice_Basics_Text_02_Text1}Leftclickonmyportraitinthescrolltoaskforadviceonwhattobuildnextinthissettlement.
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{UI_Panel_Training_Early_Advice_Basics_Text_02_Title} RecruitmentAdvice
{UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}Leftclickonmyportraitinthescrolltoaskforadviceonwhatunittorecruitnextfromthissettlement.
{UI_Panel_Training_Early_Advice_Basics_Text_03_Title} ImprovedWeaponsandArmour
{UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}Youcanobtainbetterqualityweaponsandarmourforyourmenbyconstructingablacksmith,armourerorfoundryinthissettlement.Oncecomplete,thesebuildin
gsprovidesuperiorequipmentforallnewunitstrainedhere.
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{UI_Panel_Hire_Mercenaries_Open_Text_01_Title} Mercenaries
{UI_Panel_Hire_Mercenaries_Open_Text_01_Text1}Thenumberofmercenaryunitsofacertaintypeavailableisdisplayedinthetoprighthandcornerofitsunitcard.Mouseoveraunittoseeitscost.Leftclickonaunittoputitintotherecruitmentqueue.Whenreadytohireleftclickonthehireallqueuedunitsbuttoninthebottomrightofthescroll.
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{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Title} DiplomaticStanding
{UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthestateofdiplomaticrelationsbetweeneachfactionataglance.Usethisscrolltoaidyouinmakingandbreakingalliancesduringyourcampaign.
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{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Title} SenateMissionsLog
{UI_Panel_Senate_Missions_Early_Advice_Basics_Text_01_Text1}Thesenatewillgiveyourfactiongoalstoachievefromtimetotime.Thesewilltaketheformofconquestsordiplomaticmissions.Thedetailsofthesemissionsarestoredhere.Youcanalsoascertainthesenate'spresentattitudetowardsyourfactionfromthisscroll.
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{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title} FamilyTree
{UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1}Youcanviewyourfaction'sfamilytreefromhere.Youcanalsochangeyourfaction'sheirbyselectingaportraitandclickingonthelaurelbuttonontheleftofthescroll.
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{Fort_Abandoned_Warning_Text_01_Title} AbandonedFort!
{Fort_Abandoned_Warning_Text_01_Text1}Youareleavingyourfortunattended!Bewarnedthatafteraturnitwillfallintoruinanddisappearfromthemap.
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{City_Loyalty_Garrison_Leaves_Warning_Text_01_Title} NoGarrisonInSettlement!\n
{City_Loyalty_Garrison_Leaves_Warning_Text_01_Text1}Leavingasettlementwithoutagarrisoninvitesinvasionandinsurrection!Troopswouldbeusefulhereinkeepingrivalsatbayandmaintainingpublicorder.
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{City_Loyalty_Low_No_Garrison_Warning_Text_01_Title} RiskofInsurrection!
{City_Loyalty_Low_No_Garrison_Warning_Text_01_Text1}Thepublicorderlevelinthissettlementisgettingdangerouslylow,sendsometroopstohelpthepopulacedecidewheretheirloyaltiesreallylie.
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{Merge_Armies_Scroll_Text_01_Title} MergingArmies
{Merge_Armies_Scroll_Text_01_Text1}Thisscrollappearswhenyouattempttomergetwoarmiesthatwouldcontaintoomanyunitsifcombined.Usethisscrolltomanuallymergeselectedunits.Clickonthegeneral(ifany)orunityouwishtomove,andthenclickonthelargec
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entralbuttontomovetheunitintotheotherarmy.Youcanselectmorethanoneunitatatimetomove.
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{Events_Log_Scroll_Text_01_Title} EventsLog
{Events_Log_Scroll_Text_01_Text1}Thisscrollshowsalleventsthathaveaffectedyourfactiontodateincludingbirths,deathsandmarriages;alongwithimportantbattlesandconquests.
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{Building_Details_Scroll_Text_01_Title} BuildingInformation
{Building_Details_Scroll_Text_01_Text1}Thisscrollgivesyoualltheimportantinformationaboutaparticularbuilding:howmuchitcosts,howlongittakestoconstruct,anditsgameeffects.Somebuildingscanbeimportantbecausetheyallowyoutobuildother,moreadvancedbuildingsinfuture,soit'sworthreadingalltheinformationhere.
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{UI_Panel_Settlement_Early_Advice_Text_02_Title} SettlementBasics
{UI_Panel_Settlement_Early_Advice_Text_02_Text1}Usethisscrolltoreviewtheeconomicconditionsinasettlement,changethetaxrate,adjustthefrequencyofgladiatorialgamesandmaintaintheconstructionqueue.Leftclickontherecruitment/constructiontogglebuttontoswitchtotherecruitmentqueue.Moredetailedstatisticsandtradedetailscanbefoundbyleftclickingonthebuttonsatthetopleftofthescroll.
{UI_Panel_Settlement_Early_Advice_Text_04_Title} SettlementAdvice
{UI_Panel_Settlement_Early_Advice_Text_04_Text1}Itisimportanttoregularlyreviewthehappinessofyourpopulation.Happinessismeasuredthroughpublicorderandasteadypopulationgrowth.Managingthetaxrateisanimportantfactorinmaintainingahappy,loyalpopulace.
{UI_Panel_Settlement_Early_Advice_Text_07_Title} BuildingBrowser
{UI_Panel_Settlement_Early_Advice_Text_07_Text1}Thebuildingbrowserbuttontotheleftofthisscrollgivesaccesstothegame'stechnologytree,allowingyoutoeasilyplanthegrowthofyoursettlements.
{UI_Panel_Settlement_Early_Advice_Text_08_Title} OverseasTrade
{UI_Panel_Settlement_Early_Advice_Text_08_Text1}Incoastalsettlementsconstructaportinadditiontoatraderormarkettobegintradingwithoverseassettlements.Bewarnedthough-theoutbreakofhostilitiesmayresultintheenemyblockadingyournavaltraderoutes!
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{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Title} Armies
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{Characters_Agent_ArmyGeneral_Early_Advice_Text_01_Text1}Rightclicktomoveyourarmytoanypartofthehighlightedarea.Attackbyrightclickingonarival'sarmyorsettlement.Mergewithafriendlyarmybymovingtothesamespot.Embarkonafleetatacoastbymovingontoit.
{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Title} ArmyCombatPower
{Characters_Agent_ArmyGeneral_Early_Advice_Text_02_Text1}Thestrengthofanarmyisshownonitsbanner-themorecolouronthebanner,themoremenarepresent.AnystarsnexttothearmyshowtheCommandratingofitsgeneral.
{Help_Enemy_Zone_Of_Movement_Text_01_Title} EnemyZoneOfMovement
{Help_Enemy_Zone_Of_Movement_Text_01_Text1}Whendefendingyourterritoryitisimportanttoknowhowfarenemyarmiesareabletomove.Mouseoveranenemyarmyandtheyellowzonewillshowyouthis.Whenanenemyarmyisblockingyourpaththeterrainwillbehighlightedredatthechokepoint.Youmustfighttheenemyarmytopassthrough,orfindanalternativeroute.
{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Title} AmbushesandArmies
{Characters_Agent_ArmyGeneral_Early_Advice_Text_03_Text1}Sendyourarmyintoaforest,andthey'llwaittoambushpassingenemies.Butbeware!Hiddenenemiescanambushyourarmiesinjustthesameway!
{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Title} Watchtowers
{Characters_Agent_ArmyGeneral_Early_Advice_Text_05_Text1}Watchtowersenableyoutoseefurtherintoterritorythatisadjacenttoyourownwithoutriskingthelivesofyourspies.Yourarmycanbuildawatchtowerifitisledbyamemberofyourfaction'srulingfamilyandyoucontroltheprovince.Buildbyleftclickingontheconstructionqueuebuttonawayfromasettlement.Thebuttonwillbedisablediftheterrainisunsuitable.
{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Title} Mercenaries
{Characters_Agent_ArmyGeneral_Early_Advice_Text_06_Text1}Yourarmiescanhirelocalmercenariestofightalongsidethem,butbeawareoftheirhirecosts.Tohiremercenariesleftclickontherecruitmentqueuebuttonwhenoutsideasettlement.Thebuttonwillbedisablediftherearenomercenariesforhire.
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{Game_Options_Scroll_Text_01_Title} GameOptions
{Game_Options_Scroll_Text_01_Text1}Leftclickongraphicsoptionstoaddorremovegraphicaleffectsandchangetheresolutionofthecampaignmapandbattlefields.LeftclickonsoundoptionstochangeSFXandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenusbyleftclickingtheappropriatebuttons.
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{Eagle_Lost_Text_01_Title} AnEagleHasBeenLost!
{Eagle_Lost_Text_01_Text1}Yourarmyhaslostitslegionaryeagle,bringingshameanddisgraceuponthemselves.Theenemyhavetakenthisgreatprizetotheirnearestsettlement,youmustrecoveritwithintenturnsorfacethescornofthePeopleandtheSenateofRome!
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{Attack_Allies_Scroll_Text_01_Title} ThinkBeforeYouAct
{Attack_Allies_Scroll_Text_01_Text1}Youareabouttolaunchanattackonafactionyouarealliedto.Thinkcarefullybeforeyoumakethisdecision,onceitbecomescommonknowledgethatyourwordmeanslittle,youmayfinditdifficulttomakefuturedealsandforgealliances.
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{City_Training_barb_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBarbarianPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!
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{City_Training_barb_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaSkirmisherWarbandatthistime.Skirmis
hersareusedtoscreenthemainpartofanarmyintheearlystagesofabattle.
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{City_Training_barb_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!
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{City_Training_barb_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanArcherWarbandatthistime.Archerscanbombardenemiesandweakenthembeforecombatisjoined.
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{City_Training_warband_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaChosenArcherWarbandatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.
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{City_Training_warband_huntsman_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_huntsman_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaForesterWarbandatthistime.Archerscanbombardenemiesbeforecombatisjoinedandweakenthem.
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{City_Training_warband_hurler_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_hurler_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeadHurlersatthistime.Thepsychologicaleffectofhavingthelime-coatedheadofaformerfriendthrownbackatyouisnottobeunderestimated!
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{City_Training_barb_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...
\n
{City_Training_barb_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaWarbandatthistime.Anarmyneedsasolidcoreofgoodfighters.
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{City_Training_warband_spear_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_spear_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaSpearWarbandatthistime.Anarmyneedsasolidcoreofgoodfighters.
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{City_Training_warband_sword_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_sword_Unit_Next_Text_01_Text1}
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ItwouldbeasoundstrategytotrainaunitofSwordsmenatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
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{City_Training_warband_axe_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_axe_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofAxemenatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
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{City_Training_warband_falx_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_falx_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofFalxmenatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
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{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_warband_dhaxe_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofChosenAxemenatthistime.Theseareamongyourbestwarriors,andcanstiffenanyarmy.
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{City_Training_barb_warguard_Unit_Next_Text_01_Title} SuggestedRecruitment...
\n
{City_Training_barb_warguard_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofChosenSwordsmenatthistime.Theseareamongyourbestwarriors,andcanstiffenanyarmy.
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{City_Training_warband_woad_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_warband_woad_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofWoadWarriorsatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.
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{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
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{City_Training_barb_naked_fanatics_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNakedFanaticsatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.
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{City_Training_barb_druids_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_druids_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDruidsatthistime.Thepoweroftheoldgodsisnottobeunderestimated.
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{City_Training_barb_night_raiders_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_night_raiders_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNightRaidersatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-wi
nningtroops.
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{City_Training_barb_berserker_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_berserker_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaBerserkerWarbandatthistime.Thesemenarebravebeyondmeasureandratherfrighteningtoourenemies!
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{City_Training_barb_screeching_woman_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_screeching_woman_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScreechingWomenatthistime,becausebehindthebravestofmenarethescariestofwomen!
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{City_Training_barb_wardogs_Unit_Next_Text_01_Title} SuggestedRecruitment...
\n
{City_Training_barb_wardogs_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarhoundsatthistime.Manyforeignsoldiersarefazedwhentheyareattackedbybarely-trainedsavagebeasts!
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{City_Training_barb_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...
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\n
{City_Training_barb_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBarbarianCavalryatthistime.Cavalryareusefultoprotectflanks,chargeshakenenemiesandhuntthemfromthebattlefield!
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{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_noble_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBarbarianNobleCavalryatthistime.Theseheaviercavalrycanbeusedtobreaklesserenemyformations.
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{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_gothic_cavalry_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofGothicCavalryatthistime.Theseheaviercavalrycanbeusedtobreaklesserenemyformations.
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{City_Training_barb_chariot_light_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_chariot_light_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBritishLightChariotsatthistime.Thesecanbeusedtoharryenemyunits,chaseskirmishersawayandevenpursuefleeingenemies!
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{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_chariot_heavy_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBritishHeavyChariotsatthistime.Likeheavycavalryheavychariotsareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
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{City_Training_barb_horse_archers_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_horse_archers_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianHorseArchersatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.
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{City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_head_hunting_maidens_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeadHuntingMaidensatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.
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{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_scythian_nobles_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianNoblesatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.
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{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_scythian_noblewomen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianNobleWomenatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.
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{City_Training_barb_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...
\n
{City_Training_barb_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBallistaeatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
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{City_Training_barb_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_onager_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
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{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_chieftain_cavalry_Unit_Next_Text_01_Text1}
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ItwouldbeasoundstrategytotrainaBarbarianWarlordatthistime.Anheroicleaderisalwaysasoundinvestment.
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{City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_barb_noble_horse_archers_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythianNobleArchersatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.
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{City_Training_carthaginian_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!
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{City_Training_carthaginian_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSkirmishersatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.
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{City_Training_carthaginian_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!
¬-------------------
{City_Training_carthaginian_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined
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{City_Training_carthaginian_city_militia_Unit_Next_Text_01_Title} Suggeste
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dRecruitment...\n
{City_Training_carthaginian_city_militia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainTownMilitiaatthistime.Militiamenarebandsofpeasantswithbasicmilitarytraining.
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{City_Training_carthaginian_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofIberianInfantryatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
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{City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_medium_infantry_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofLibyanSpearmenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
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{City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_heavy_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPoeniInfantryatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.
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{City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_Title}SuggestedRecruitment...\n
{City_Training_carthaginian_sacred_band_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaSacredBandatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.
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{City_Training_spanish_scutarii_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_spanish_scutarii_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScutariiatthistime.Mediumtroopssuchastheseareversatilegeneralpurposeunitgoodformanytasksonthebattlefield.
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{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_spanish_bull_warriors_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBullWarriorsatthistime.Mediumtroopssuchastheseareversatilegeneralpurposeunitgoodformanytasksonthebattlefield.
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{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Title} SuggestedRecruitment...\n
{City_Training_numidian_javelinmen_Unit_Next_Texr_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianJavelinmenatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.
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{City_Training_numidian_desert_warriors_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_numidian_desert_warriors_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDesertInfantryatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
¬-------------------
{City_Training_numidian_legionaries_Unit_Next_Text_01_Title} SuggestedRecrui
tment...\n
{City_Training_numidian_legionaries_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianLegionariesatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
¬-------------------
{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRoundShieldCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.
¬-------------------
{City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
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{City_Training_carthaginian_medium_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofLongShieldCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
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{City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_general's_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaGeneral'sBodyguardatthistime.Anheroicleaderisalwaysasoundinvestment.
¬-------------------
{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_royal_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSacredBandCavalryatthistime
.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_numidian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_numidian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.
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{City_Training_numidian_camel_riders_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_numidian_camel_riders_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNumidianCamelRidersatthistime.Camel-mountedtroopsupsethorses,andgetabonusincombatagainstcavalry.
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{City_Training_carthaginian_warhounds_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_warhounds_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarhoundsatthistime.Bredforwar,thesedogsarehugelyintimidatingandsavagecreatures!
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{City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_elephant_forest_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.
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{City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_elephant_african_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.
¬-------------------
{City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_01_Title}SuggestedRecruitment...\n
{City_Training_carthaginian_elephant_african_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmouredElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.
¬-------------------
{City_Training_carthaginian_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillery
canattackenemiesatadistance,andbatterdownfortifications.
¬-------------------
{City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_carthaginian_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
¬-------------------
{City_Training_east_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!
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{City_Training_east_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeltastsatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.
¬-------------------
{City_Training_east_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!
¬-------------------
{City_Training_east_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...
\n
{City_Training_east_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.
¬-------------------
{City_Training_east_hillmen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_hillmen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHillmenatthistime.Lightinfantrysuchastheseareusefulforharassingheavycavalryhinderedbyarmour.
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{City_Training_east_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofEasternInfantryatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffec
tively.
¬-------------------
{City_Training_east_heavy_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_heavy_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavySpearmenatthistime.Sp
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earmenaregooddefensivetroops,thebestcountertocavalryattacks.
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{City_Training_east_hoplite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_hoplite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPhalanxPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_hoplite_brazen_shield_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBronzeShieldsatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_east_legionary_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_legionary_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmenianLegionariesatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
¬-------------------
{City_Training_east_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...
\n
{City_Training_east_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPonticLightCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.
¬-------------------
{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_heavy_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPonticHeavyCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
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{City_Training_east_heavy_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCataphractsatthistime.Cataphractsareanalmostunstoppableforcewhentheychargeintocombat!
¬-------------------
{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_cappodocian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCappadocianCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_east_persian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_persian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPersianCavalryatthistime.Mi
ssiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.
¬-------------------
{City_Training_east_cataphract_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_cataphract_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCataphractArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.
¬-------------------
{City_Training_east_horse_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_horse_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainHorseArchersatthistime.Horsearchersaresuperbforshoweringenemieswitharrowswhilestayingoutofhand-to-handcombat.
¬-------------------
{City_Training_east_camel_cataphract_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_camel_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCataphractCamelsatthistime.Camel-mountedtroopsupsethorses,andgetabonusincombatagainstcavalry.
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{City_Training_east_elephant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_elephant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.
¬-------------------
{City_Training_east_scythed_chariot_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_scythed_chariot_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythedChariotsatthistime.Theycanmoveswiftlyandquiteliterallycutaswathethroughenemylines.
¬-------------------
{City_Training_east_chariot_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_chariot_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofChariotArchersatthistime.Theycanmoveswiftly,andtheirfirebroughttobearatanycriticalpoint.
¬-------------------
{City_Training_east_generals_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_generals_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEasternGeneralatthistime.Aheroic
leaderisalwaysasoundinvestment.
¬-------------------
{City_Training_east_pontic_general_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_pontic_general_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEasternGeneralatthistime.Aheroicleaderisalwaysasoundinvestment.
¬-------------------
{City_Training_east_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_east_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
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{City_Training_egyptian_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!
¬-------------------
{City_Training_egyptian_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSkirmishersatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.
¬-------------------
{City_Training_egyptian_slinger_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_slinger_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSlingersatthistime.Thesemissiletroopscanattackatrange,andcanbringdowneventhemightiestwarriors-withabitofluck!
¬-------------------
{City_Training_egyptian_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_archer_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofBowmenatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.
¬-------------------
{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_archer_elite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPharoah'sBowmenatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbefore
themainbattleisjoined.
¬-------------------
{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_nubian_spearmen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNubianSpearmenatthistime.S
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pearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_nile_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNileSpearmenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_egyptian_infantry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_infantry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDesertAxemenatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.
¬-------------------
{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_elite_guards_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPharoah'sGuardsatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_egyptian_cavalry_Unit_Next_Text_01_Title} SuggestedRecrui
tment...\n
{City_Training_egyptian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofDesertCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.
¬-------------------
{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_nubian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofNubianCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.
¬-------------------
{City_Training_egyptian_cleruch_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
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{City_Training_egyptian_cleruch_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainNileCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_egyptian_bedouin_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_bedouin_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCamelArchersatthistime.Camel-mountedtroopsupsethorses,andgetabonusincombatagainstcavalry.
¬-------------------
{City_Training_egyptian_chariot_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_chariot_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofEgyptianChariotsatthistime.
LikeHeavycavalrymen,chariotsareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_chariot_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofEgyptianChariotArchersatthistime.Theycanmoveswiftly,andtheirfirebroughttobearatanycriticalpoint.
¬-------------------
{City_Training_egyptian_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
¬-------------------
{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
¬-------------------
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{City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_egyptian_generals_bodyguard_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEgyptianGeneralatthistime.Anheroicleaderisalwaysasoundinvestment.
¬-------------------
{City_Training_greek_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryforce,buttheyarecheapsword-fodder!
¬-------------------
{City_Training_greek_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeltastsatthistime.Skirmishersliketheseareusefultoharassenemiesandscreenyourmainforces.
¬-------------------
{City_Training_greek_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArchersatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainba
ttleisjoined.
¬-------------------
{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_heavy_peltast_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyPeltastsatthistime.Lightinfantrysuchastheseareusefulforharassingheavycavalryhinderedbyarmour.
¬-------------------
{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_hoplite_militia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofMilitiaHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
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¬-------------------
{City_Training_greek_hoplite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_hoplite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_hoplite_elite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmouredHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Title} SuggestedRecrui
tment...\n
{City_Training_greek_hoplite_spartan_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSpartanHoplitesatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_levy_pikemen_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofLevyPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_greek_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_pikemen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPhalanxPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_royal_pikemen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRoyalPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
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¬-------------------
{City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_silver_shield_pikemen_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSilverShieldPikemenatthistime.Spearmenaregooddefensivetroops,thebestcountertocavalryattacks.
¬-------------------
{City_Training_greek_argyraspid_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_argyraspid_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofSilverShieldLegionariesatthistime.Infantryarethebestall-roundtroops,andabletocounterspearmenmosteffectively.
¬-------------------
{City_Training_greek_bastarnae_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_bastarnae_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBastarnaeatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.
¬-------------------
{City_Training_greek_light_lancer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_light_lancer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofLightLancersatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.
¬-------------------
{City_Training_greek_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_cavalry_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofMilitiaCavalryatthistime.Missiletroopscanattackenemiesfromadistance,andcausecasualtiesbeforethemainbattleisjoined.
¬-------------------
{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
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{City_Training_greek_medium_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofGreekCavalryatthistime.Lightcavalrymenareusefultodriveoffskirmishersandhorsearchers,aswellaspursuefleeingfoes.
¬-------------------
{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_heavy_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofMacedonianCavalryatthistime.Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_royal_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofCompanionCavalryatthistime.
Heavycavalrymenareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_general's_guard_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofGeneral'sBodyguardatthistime.Anheroicleaderisalwaysasoundinvestment.
¬-------------------
{City_Training_thracian_bodyguard_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_thracian_bodyguard_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofGeneral'sBodyguardatthistime.Anheroicleaderisalwaysasoundinvestment.
¬-------------------
{City_Training_greek_elephant_small_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_elephant_small_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.
¬-------------------
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{City_Training_greek_elephant_african_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_elephant_african_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofWarElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.
¬-------------------
{City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_elephant_cataphract_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArmouredElephantsatthistime.Elephantsaretheultimateshock-troops,abletobreakintoanybattleline.
¬-------------------
{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_incendiary_pigs_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaunitofIncendiaryPigsatthistime.Pigsarehugelyintimidatingtomanyenemies-particularlyelephants-whensetalight,butsomewhatdifficulttocontrol.
¬-------------------
{City_Training_greek_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBallistaeatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
¬-------------------
{City_Training_greek_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.\n
¬-------------------
{City_Training_greek_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.\n
¬-------------------
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{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_greek_chariot_scythed_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScythedChariotsatthistime.Likeheavycavalrymen,chariotsareusefultobreakenemyunitsbycharging,andasamobilereserveinbattle.
¬-------------------
{City_Training_roman_peasant_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_peasant_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPeasantsatthistime.Theyarenotagreatmilitaryunit,buttheyarecheapsword-fodder!
¬-------------------
{City_Training_roman_archer_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_archer_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofArchersatthistime.Archerscanbeusedtoweakenopponentsbeforehand-to-handcombatbegins,andmakegreattroopsfordefendingsettlements.
¬-------------------
{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_archer_auxilia_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainanArcherAuxiliaatthistime.Archerscanbeusedtoweakenopponentsbeforehand-to-handcombatbegins,andmakegreattroopsfordefendingsettlements.
¬-------------------
{City_Training_roman_velite_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_velite_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofVelitesatthistime.Skirmishersliketheseareusedtoscreenthemainpartofanarmyintheearlystagesof
abattle.
¬-------------------
{City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_light_infantry_auxilia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaLightAuxiliaatthistime.Thesesoldie
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rsarevery,verycheap,butdon'texpectthemtostandagainstheaviertroops!
¬-------------------
{City_Training_roman_city_militia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_city_militia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainsomeTownWatchatthistime.Theyareasoundunitofgarrisontroops,andwillgivefairserviceinbattleagainstlightforces.
¬-------------------
{City_Training_roman_hastati_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_hastati_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHastatiatthistime.HastatiarethefirstlineofattackinaLegion,andtheyoungestsoldiers.
¬-------------------
{City_Training_roman_princeps_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_princeps_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPrincepsatthistime.Princepsareolder,steadiermenrecruitedintoaLegionandthesecondlineofattack.
¬-------------------
{City_Training_roman_triarii_Unit_Next_Text_01_Title} SuggestedRecruitment...
\n
{City_Training_roman_triarii_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofTriariiatthistime.ThesearetheheaviesttroopsinaLegion,andshouldformthethirdlineinmanyattacks-whencommitted,theywillwinordie!
¬-------------------
{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_infantry_auxilia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanInfantryAuxiliaatthistime.Theseareverycost-effective,andfinetroopstoactasflankguardsanddefensiveforces.
¬-------------------
{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
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{City_Training_roman_legionary_cohort_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEarlyLegionaryCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichanarmycanbebuilt.
¬-------------------
{City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_legionary_first_cohort_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanEarlyLegionaryFirstCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichanarmycanbebuilt.
¬-------------------
{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_legionary_cohort_ii_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainaLegionaryCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichanarmycanbebuilt.
¬-------------------
{City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_legionary_first_cohort_ii_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaLegionaryFirstCohortatthistime.ThesesoldiersarethebackboneofanyRomanLegion,asolidcorearoundwhichana
rmycanbebuilt.
¬-------------------
{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_praetorian_cohort_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaPraetorianCohortatthistime.Theseelitesoldiersaremorereliableandagooddealtougherthanregulartroops-theyare'ashardasnails'!
¬-------------------
{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_praetorian_cohort_urban_i_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainanUrbanCohortatthistime.TheUrbanCohortsareanelitewithintheelitePraetoriansand,assuch,arerightlyfearedbyopponents!
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¬-------------------
{City_Training_roman_arcani_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_arcani_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainArcaniatthistime.Heavyinfantrydotherealkillingworkinanybattleline,andareoftenbattle-winningtroops.
¬-------------------
{City_Training_roman_wardogs_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_wardogs_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainWardogsatthistime.Manyenemiesareunnervedbythesedogsonthebattlefield,andfindithardtofightbackeffectively.
¬-------------------
{City_Training_roman_pigs_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_pigs_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytoraiseIncendiaryPigsatthistime.Thesepigsarea'lastresort'weaponoftenusedtobreakelephantunitsthroughsheerterror!
¬-------------------
{City_Training_roman_velite_gladiator_Unit_Next_Text_01_Title} SuggestedRecrui
tment...\n
{City_Training_roman_velite_gladiator_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofVeliteGladiatorsatthistime.Thesemenarefearsomewarriors,superiortomanyotherlighttroops.
¬-------------------
{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_samnite_gladiator_Unit_Next_Text_01_Text1}
ItwouldbeasoundstrategytotrainSamniteGladiatorsatthistime.Thesemenarefearsomeindividualwarriors,withfewequalsinhand-to-handcombat.
¬-------------------
{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_mirmillo_gladiator_Unit_Next_Text_01_Text1}
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ItwouldbeasoundstrategytotrainMirmilloGladiatorsatthistime.Theseheavytroopsaresuperbhand-to-handfighters.
¬-------------------
{City_Training_roman_light_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_light_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainEquitesatthistime.TheyaregoodsupportingtroopsfortheLegions,protectingflanksandchasingbrokenunitsfromthebattlefield.
¬-------------------
{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_cavalry_auxilia_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainCavalryAuxiliaatthistime.TheyaregoodsupportingtroopsfortheLegions,protectingflanksandchasingbrokenunitsfromthebattlefield.
¬-------------------
{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_medium_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRomanCavalryatthistime.ThesetroopscanprotecttheflanksofaLegion,fightreasonablywellandarequickenoughtopursueandcatchfleeingenemies.
¬-------------------
{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_heavy_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofLegionaryCavalryatthistime.Thesemencanbeusedtobreakenemyformations,anddrivethemfromthebattlefield.
¬-------------------
{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_praetorian_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofPraetorianCavalryatthistime.Theseheavycavalryaregoodforridingdownenemies.
¬-------------------
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{City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_generals_guard_cavalry_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaRomanGeneralatthistime.Leadershipisalwaysneededinbattle:ageneralcaninspireandrallyhistroops.
¬-------------------
{City_Training_roman_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofBallistaeatthistime.Artilleryisusefultobombardenemystrongpointsandslow-movingforces.Ballistamissilescanimpaleseveralmenatonce!
¬-------------------
{City_Training_roman_scorpion_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_scorpion_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofScorpionsatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
¬-------------------
{City_Training_roman_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
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{City_Training_roman_heavy_onager_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_heavy_onager_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofHeavyOnagersatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
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{City_Training_roman_repeating_ballista_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_roman_repeating_ballista_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytotrainaunitofRepeatingBallistaeatthistime.Artillerycanattackenemiesatadistance,andbatterdownfortifications.
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{City_Training_naval_biremes_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_naval_biremes_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofBiremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.
¬-------------------
{City_Training_naval_triremes_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_naval_triremes_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofTriremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.
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{City_Training_naval_quinquiremes_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_naval_quinquiremes_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofQuinquiremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.
¬-------------------
{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Title} SuggestedRecruitment...\n
{City_Training_naval_corvus_quinquireme_Unit_Next_Text_01_Text1}ItwouldbeasoundstrategytocrewafleetofCorvusQuinquiremesatthistime.Shipsareessentialforthetransportingtroopsacrossthesea.
¬-------------------
{City_Training_No_unit_Unit_Next_Text_01_Title} NoRecruitment…\n
{City_Training_No_unit_Unit_Next_Text_01_Text1}Itwouldbesttorecruitnonewtroopsatthistime.Forthemoneythatisinyourtreasury,yourmilitaryforcesarestrongenoughatthemoment.
¬-------------------
{City_Training_No_Unit_Here_Text_01_Title} NoRecruitment…\n
{City_Training_No_Unit_Here_Text_01_Text1}Youdonothavethebasicbuildingsrequiredinordertoconstuctunits.Buildagovernor'shouseandthenaddmilitiabarracksforinfantry,addstablesforcavalryandaportforships.
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{City_Construction_Build_governors_house_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_governors_house_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGovernor'sHousehere.Thisisapre-requisiteforalldevelopmentlevelswithinasettlement.
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{City_Construction_Build_warriors_hold_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_warriors_hold_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWarrior'sHoldhere.Thisisapre-requisiteforalldevelopmentlevelswithinasettlement.
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{City_Construction_Build_governors_villa_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_governors_villa_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaGovernor'sVillainthissettlement.Thisisapre-requisiteforfurtherdevelopmentinthesettlement.
¬-------------------
{City_Construction_Build_warlords_hold_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_warlords_hold_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWarlord'sHoldinthissettlement.Thisisapre-requisiteforfurtherdevelopmentinthesettlement.
¬-------------------
{City_Construction_Build_governors_palace_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_governors_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGovernor'sPalaceinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.
¬-------------------
{City_Construction_Build_high_kings_hall_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_high_kings_hall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHighKing'sHallinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.
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{City_Construction_Build_proconsuls_palace_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_proconsuls_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPro-Consul'sPalaceinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.
¬-------------------
{City_Construction_Build_councillors_chambers_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_councillors_chambers_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCouncillor'sChambersinthissettlement.Thisisapre-requisiteforadvanceddevelopmentsinthesettlement.
¬-------------------
{City_Construction_Build_imperial_palace_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_imperial_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanImperialPalaceinthissettlement.Thisisapre-requisiteforthemostadvanceddevelopmentsinthesettlement.
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{City_Construction_Build_pharoahs_palace_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_pharoahs_palace_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaPharoah'sPalaceinthissettlement.Thisisapre-requisiteforthemostadvanceddevelopmentsinthesettlement.
¬-------------------
{City_Construction_Build_royal_palace_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_royal_palace_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaRoyalPalaceinthissettlement.Thisisapre-requisiteforthemostadvanceddevelopmentsinthesettlem
ent.
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{City_Construction_Build_wooden_pallisade_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_wooden_pallisade_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWoodenPallisadearoundthi
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ssettlement.Itisalwaysagoodideatobuildsomedefencesforasettlement.
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{City_Construction_Build_wooden_wall_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_wooden_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWoodenWallaroundthissettlement.Itisalwaysagoodideatoimprovethedefencesofasettlement.
¬-------------------
{City_Construction_Build_stockade_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_stockade_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaStockadearoundthissettlement.Itisalwaysagoodideatobuildsomedefencesforasettlement.
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{City_Construction_Build_large_stone_wall_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_large_stone_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeStoneWallaroundthissettlement.Itisalwaysagoodideatoimprovethedefencesofasettlement.
¬-------------------
{City_Construction_Build_epic_stone_wall_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_epic_stone_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanEpicStoneWallaroundthissettlement.Itisalwaysagoodideatoprotectasettlementsuchasthiswiththeverybestdefences.
¬-------------------
{City_Construction_Build_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_barracks_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaBarracksinthissettlement.Thiswillallowthetrainingofbasicinfantryunits.
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{City_Construction_Build_muster_field_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_muster_field_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildaMusterFieldinthissettlement.Thiswillallowthetrainingofbasicinfantryunits.
¬-------------------
{City_Construction_Build_militia_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_militia_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaMilitiaBarracksinthissettlement.Thiswillallowthetrainingofbetterqualityinfantryunits.
¬-------------------
{City_Construction_Build_meeting_hall_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_meeting_hall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaMeetingHallinthissettlement.Thiswillallowthetrainingofbetterqualityinfantryunits.
¬-------------------
{City_Construction_Build_city_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_city_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCityBarracksinthissettlement.Thiswillallowthetrainingofgoodqualityinfantryunits.
¬-------------------
{City_Construction_Build_hall_of_heroes_Next_Text_01_Title} SuggestedConstr
uction...\n
{City_Construction_Build_hall_of_heroes_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHallofHeroesinthissettlement.Thiswillallowthetrainingofgoodqualityinfantryunits.
¬-------------------
{City_Construction_Build_legion_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_legion_barracks_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaLegionBarracksinthissettlement.Thiswillallowthetrainingofheavyinfantryunits.
¬-------------------
{City_Construction_Build_army_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_army_barracks_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildanArmyBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.
¬-------------------
{City_Construction_Build_eastern_army_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_eastern_army_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArmyBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.
¬-------------------
{City_Construction_Build_royal_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_royal_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaRoyalBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.
¬-------------------
{City_Construction_Build_urban_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_urban_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanUrbanBarracksinthissettlement.Thiswillallowthetrainingofeliteinfantryunits.
¬-------------------
{City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Title} Suggeste
dConstruction...\n
{City_Construction_Build_seleucid_royal_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaRoyalBarracksinthissettlement.Thiswillallowthetrainingofthebestinfantryunits.
¬-------------------
{City_Construction_Build_stables_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_stables_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildStablesinthissettlement.Thisisthepre-requisitefortherecruitmentofallcavalryunits.
¬-------------------
{City_Construction_Build_cavalry_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_cavalry_barracks_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildCavalryStablesinthissettlement.Thiswillallowthetrainingoflightandmediumcavalryunits.
¬-------------------
{City_Construction_Build_warlords_stables_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_warlords_stables_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildWarlord'sStablesinthissettlement.Thisallowsthetrainingofallcavalryunits.
¬-------------------
{City_Construction_Build_hippodrome_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_hippodrome_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHippodromeinthissettlement.Thiswillallowthetrainingofmostcavalryunits.
¬-------------------
{City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_elite_cavalry_barracks_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildEliteCavalryStablesinthissettlement.
¬-------------------
{City_Construction_Build_circus_maximus_Next_Text_01_Title} SuggestedConstr
uction...\n
{City_Construction_Build_circus_maximus_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCircusMaximusinthissettlement.Thiswillallowthetrainingofelitecavalryunits.
¬-------------------
{City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_royal_cavalry_barracks_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildRoyalCavalryStablesinthissettlement.Thiswillallowthetrainingofelitecavalryunits.
¬-------------------
{City_Construction_Build_practice_field_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_practice_field_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildaPracticeRangeinthissettlement.Thisisthepre-requisitefortherecruitmentofallmissileunits.
¬-------------------
{City_Construction_Build_archery_range_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_archery_range_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArcheryRangeinthissettlement.Thisallowsthetrainingofadvancedmissileunits.
¬-------------------
{City_Construction_Build_catapult_range_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_catapult_range_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCatapultRangeinthissettlement.Thisallowsthetrainingofadvancedmissileunitsandartillery.
¬-------------------
{City_Construction_Build_siege_engineer_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_siege_engineer_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSiegeEngineerinthissettlement.Thisallowsthetrainingofadvancedmissileunitsandallartilleryunits.
¬-------------------
{City_Construction_Build_trader_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_trader_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTraderinthissettlement.Tradecreateswealthwhichcanbetaxed.
¬-------------------
{City_Construction_Build_market_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_market_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaMarketinthissettlement.Theimprovedtradecreatedbythisbuildingcanbetaxed.
¬-------------------
{City_Construction_Build_forum_Next_Text_01_Title} SuggestedConstruction...\n
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{City_Construction_Build_forum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaForuminthissettlement.Theimprovedtradecreatedbythisbuildingcanbetaxed.
¬-------------------
{City_Construction_Build_agora_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_agora_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaAgorainthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.
¬-------------------
{City_Construction_Build_great_market_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_great_market_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGreatMarketinthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.
¬-------------------
{City_Construction_Build_bazaar_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_bazaar_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaBazaarinthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.
¬-------------------
{City_Construction_Build_great_forum_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_great_forum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGreatForuminthissettlement.Thegreatlyimprovedtradecreatedbythisbuildingcanbetaxed.
¬-------------------
{City_Construction_Build_great_agora_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_great_agora_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGreatAgorainthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.
¬-------------------
{City_Construction_Build_grand_bazaar_Next_Text_01_Title} SuggestedConstruction...\n
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{City_Construction_Build_grand_bazaar_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaGrandBazaarinthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.
¬-------------------
{City_Construction_Build_curia_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_curia_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCuriainthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.
¬-------------------
{City_Construction_Build_merchants_quarter_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_merchants_quarter_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaMerchants'Quarterinthissettlement.Thisallowstradeopportunitiesandprofitstobeprofitablyexploited,andsuchwealthcanalwaysbetaxed.
¬-------------------
{City_Construction_Build_blacksmith_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_blacksmith_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaBlacksmithinthissettlement.Smithbuildingsprovidebetterqualityweaponsandarmourforyourarmies.
¬-------------------
{City_Construction_Build_weaponsmith_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_weaponsmith_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaWeaponsmithinthissettlement.Thismuchimprovesthequalityofweaponsandarmourfortroopstrainedinthesettlement.
¬-------------------
{City_Construction_Build_foundry_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_foundry_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaFoundryinthissettlement.Thisprovidesthefinestqualityofweaponsandarmourforanytroopstrainedinthesettlement.
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¬-------------------
{City_Construction_Build_port_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_port_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPortinthissettlement.Thiswillenableseatradeandtheconstructionofnavalvessels.
¬-------------------
{City_Construction_Build_shipwright_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_shipwright_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShipwrightinthissettlement.Thisimprovesmaritimetradeandallowstheconstructionofbetterships.
¬-------------------
{City_Construction_Build_dockyard_Next_Text_01_Title} SuggestedConstruction..
.\n
{City_Construction_Build_dockyard_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaDockyardinthissettlement.Thisgreatlyimprovesmaritimetradeandallowstheconstructionofthelargestships.
¬-------------------
{City_Construction_Build_sewers_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_sewers_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildSewersinthissettlement.Thiswillenablebasicsanitationandimprovepublichealth.
¬-------------------
{City_Construction_Build_baths_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_baths_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildBathsinthissettlement.Cleanlinessisasignofcivilizationandsophistication,andmostbeneficialtohe
alth.
¬-------------------
{City_Construction_Build_aqueduct_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_aqueduct_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAqueductinthissettlemen
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t.Acleanandreliablewatersupplygreatlyimprovespublichealth.
¬-------------------
{City_Construction_Build_city_plumbing_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_city_plumbing_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCityPlumbingintothissettlement.Cleanwaterdelivereddirectlytohomesprovidesenormouspublichealthbenefits.
¬-------------------
{City_Construction_Build_farms_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_farms_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildLandClearanceinthissettlement.Farmsareessentialforpopulationgrowthinasettlement.
¬-------------------
{City_Construction_Build_farms+1_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_farms+1_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCommunalFarminginthissettlement.Foodsurplusesareessentialforpopulationgrowthinasettlement.
¬-------------------
{City_Construction_Build_farms+2_Next_Text_01_Title} SuggestedConstruction..
.\n
{City_Construction_Build_farms+2_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildCropRotationinthissettlement.Largefoodsurplusesareessentialforpopulationgrowthinasettlement.
¬-------------------
{City_Construction_Build_farms+3_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_farms+3_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildIrrigationinthissettlement.Substantialfoodsurplusesareessentialforpopulationgrowthinasettlement.
¬-------------------
{City_Construction_Build_farms+4_Next_Text_01_Title} SuggestedConstruction...\n
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{City_Construction_Build_farms+4_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildGreatEstatesinthissettlement.Substantialfoodsurplusesareessentialforpopulationgrowthinasettlement.
¬-------------------
{City_Construction_Build_latifundia_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_latifundia_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildLatifundiainthissettlement.Theyareanefficientwayoforganisinglandownershiptomaximisefoodsurpluses.
¬-------------------
{City_Construction_Build_roads_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_roads_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildRoadsinthissettlement.Roa
dshelptradeandallowthefastermovementofarmies.
¬-------------------
{City_Construction_Build_paved_roads_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_paved_roads_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildPavedRoadsinthissettlement.Theyhelptradeandallowfastmovementofarmies.
¬-------------------
{City_Construction_Build_highways_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_highways_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildHighwaysinthissettlement.Theyhelptradeandallowtherapidmovementofarmies.
¬-------------------
{City_Construction_Build_mines+1_Next_Text_01_Title} SuggestedConstruction..
.\n
{City_Construction_Build_mines+1_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildMines+1inthissettlement.Minesgenerateincomethatcanbetaxed.
¬-------------------
{City_Construction_Build_academy_Next_Text_01_Title} SuggestedConstruction..
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.\n
{City_Construction_Build_academy_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAcademyinthissettlement.Thiswillallowcharactersinthesettlementtoacquirebeneficialtraitsthataddtotheirutility.
¬-------------------
{City_Construction_Build_scriptorium_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_scriptorium_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaScriptoriuminthissettlement.Thiswillallowcharactersinthesettlementtoacquiremanybeneficialtraitsthatgreatlyaddtotheirutility.
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{City_Construction_Build_ludus_magnus_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_ludus_magnus_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLudusMagnusinthissettlement.Thiswillallowcharactersinthesettlementtoacquireadvancedtraitsthatgreatlyaddtotheirutility.
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{City_Construction_Build_odeum_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_odeum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanOdeuminthissettlement.
Thisimprovestheloyaltyandhappinessofthepeopleinthesettlement.
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{City_Construction_Build_lyceum_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_lyceum_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLyceuminthissettlement.Thismuchimprovestheloyaltyandhappinessofthepeopleinthesettlement.
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{City_Construction_Build_theatre_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_theatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTheatreinthissettlement.Thisgreatlyimprovestheloyaltyandhappinessofthepeopleinthesettlement.
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{City_Construction_Build_execution_square_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_execution_square_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanExecutionSquareinthissettlement.Thisimprovestheloyaltyandhappinessofthepeopleinthesettlement-orelse!
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{City_Construction_Build_secret_police_hq_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_secret_police_hq_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSecretPoliceHeadquartersinthissettlement.Thismuchimprovestheloyaltyandhappinessofthepeopleinthesettlement-orelse!
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{City_Construction_Build_secret_police_network_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_secret_police_network_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSecretPoliceNetworkinthissettlement.Thisgreatlyimprovestheloyaltyandhappinessofthepeopleinthesettlement-orelse!
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{City_Construction_Build_caravan_Next_Text_01_Title} SuggestedConstruction..
.\n
{City_Construction_Build_caravan_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaCaravaninthissettlement.Thisimprovestradeincomeforthesettlement,andthiscanbetaxed.
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{City_Construction_Build_frankincense_rd_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_frankincense_rd_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaSpiceRoadinthissettlement.Thismuchimprovestradeincomeforthesettlement,andthiscanbetaxed.
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{City_Construction_Build_silk_rd_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_silk_rd_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildaSilkRoadinthissettlement.Thisgreatlyimprovestradeincomeforthesettlement,andthiscanbetaxed.
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{City_Construction_Build_bardic_circle_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_bardic_circle_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaBardicCircleinthissettlement.Thisgreatlyimprovespopulationloyaltyandallowssomespecialistunitstobetrained.
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{City_Construction_Build_thracian_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_thracian_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAresinthissettlement.Thisimprovesthepeople'sloyaltyandlaterimprovementsupgradethetr
oopqualityofanyunitsrecruitedhere.
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{City_Construction_Build_dacian_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_dacian_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHebeleysisinthissettlement.Thisimprovesthepeople'sloyaltyandlaterimprovementsupgradethetroopqualityofanyunitsrecruitedhere.
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{City_Construction_Build_thracian_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_thracian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAresinthissettlement.Thisimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.
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{City_Construction_Build_dacian_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_dacian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHebeleysisinthissettlement.Thisimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhereaswellasallowingtherecruitmentofspecialistunits.
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{City_Construction_Build_large_thracian_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_large_thracian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAresinthissettlement.Thismuchimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.
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{City_Construction_Build_large_dacian_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_large_dacian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHebeleysisinthissettlement.Thismuchimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhereaswellasallowingtherecruitmentofspecialistunits.
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{City_Construction_Build_awesome_thracian_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_awesome_thracian_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAresinthissettlement.Thisgreatlyimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.
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{City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_01_Title}
SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_battleforge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoTeutatisinthissettlement.DedicatedtoaGodoftheForge,suchashrineimprovesthequalityofbladedweaponsforunitstrainedhere,aswellasimprovingtheloyaltyofthepeople.
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{City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_battleforge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoVahaganinthissettlement.DedicatedtoaGodoftheForge,suchashrineimprovesthequalityofbladedweaponsforunitstrainedhere,aswellasimprovingtheloyaltyofthepeople.
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{City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_battleforge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofVahaganinthissettlement.DedicatedtoaGodoftheForge,suchatemplemuchimprovesthequalityofbladedweaponsforunitstrainedhere,improvestheirtrainingalso,andimprovestheloyaltyofthepeople.
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{City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_battleforge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofVahaganinthissettlement.DedicatedtoaGodoftheForge,suchatemplegreatlyimprovesthequalityofbladedweaponsforunitstrainedhere,improvesunittrainingalso,andimprovestheloyaltyofthepeople.
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{City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Text _01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_battleforge_awesome_temple_Next_Text _01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofVahaganinthissettlement.DedicatedtoaGodoftheForge,suchatemplehugelyimprovesthequalityofbladedweaponsforunitstrainedhere,improvesunittrainingalso,andimprovestheloyaltyofthepeople.
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{City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_farming_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDemeterinthissettlement.Thisshrinegrantsloyaltyandfarmingbenefitstothesettlement.
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{City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_farming_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoTanitinthissettlement.Thisshrinegrantsloyaltyandfarmingbenefitstothesettlement.
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{City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_dacian_temple_of_farming_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBendisinthissettlement.Thisshrinegrantsloyaltyandfarmingbenefitstothesettlement.
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{City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_farming_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofDemeterinthissettlement.Thistemplegrantsloyalty,healthandfarmingbenefitstothesettlement.
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{City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_farming_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofTanitinthissettlement.Thistemplegrantsloyalty,healthandfarmingbenefitstothesettlement.
¬-------------------
{City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_dacian_temple_of_farming_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofBendisinthissettlement.Thisstructuregrantsloyalty,healthandfarmingbenefitstothesettlement.
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{City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_farming_large_temple_Next_Text_01_ Text1}
AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofDemeterinthissettlement.Thistemplegrantsimprovedloyalty,healthandfarmingbenefitstothesettlement.
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{City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
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{City_Construction_Build_carthaginian_temple_of_farming_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofTanitinthissettlement.Thistemplegrantsimprovedloyalty,healthandfarmingbenefitstothesettlement.
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{City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_dacian_temple_of_farming_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofBendisinthissettlement.Thiscirclegrantsimprovedloyalty,healthandfarmingbenefitstothesettlement.
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{City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_farming_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofDemeterinthissettlement.Thistemplegrantsgreatlyimprovedloyalty,healthandfarmingbenefitstothesettlement.
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{City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Text _01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_farming_awesome_temple_Next_Text
_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofTanitinthissettlement.Thistemplegrantsgreatlyimprovedloyalty,healthandfarmingbenefitstothesettlement.
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{City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fertility_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoCeresinthisset
tlement.Thisshrinegrantsloyaltyandfertilitybenefitstothesettlement.
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fertility_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoIsisinthissett
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lement.Thisshrinegrantsloyaltyandfertilitybenefitstothesettlement.
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{City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_fertility_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoFreyjainthissettlement.Thisshrinegrantsloyaltyandfertilitybenefitstothesettlement.
¬-------------------
{City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fertility_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofCeresinthissettlement.Thisshrinegrantsimprovedloyaltyandfertilitybenefitstothesettlement.
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fertility_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofIsisinthissettlement.Thisshrinegrantsimprovedloyaltyandfertilitybenefitstothesettlement.
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{City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fertility_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofCeresinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement.
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Text_01_
Title} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fertility_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofIsisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement.
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{City_Construction_Build_german_temple_of_fertility_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_fertility_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofFreyjainthissettlement.Thiscirclegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement.
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{City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fertility_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofCeresinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement,alongwithsomefarmingbonuses.
¬-------------------
{City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fertility_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofIsisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement,alongwithsomefarmingbonuses.
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_forge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoVulcaninthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andaweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_forge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHaphaestusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andaweaponbonustoanyunitstrainedhere.
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{City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01_Title}
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SuggestedConstruction...\n
{City_Construction_Build_dacian_temple_of_forge_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZalmoxisinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andaweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_forge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofVulcaninthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_forge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHaphaestusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_dacian_temple_of_forge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofZalmoxisin
thissettlement.Thisgrovegrantsimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_forge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofVulcaninthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_forge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHaphaestus
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inthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_dacian_temple_of_forge_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofZalmoxisinthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_forge_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaHugeTempleofVulcaninthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettl
ement,andanimprovedweaponbonustoanyunitstrainedhere.
¬-------------------
{City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBacchusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDionysusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01_Title}
SuggestedConstruction...\n
{City_Construction_Build_thracian_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDionysusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01_Title}
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SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoOsirisinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_fun_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAnahitinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofBacchusinthiss
ettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofDionysusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_thracian_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofDionysusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01_Title}
SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofOsirisinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
¬-------------------
{City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01_Title}
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SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_fun_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAnahitinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofBacchusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_fun_large_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofDionysusinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_thracian_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofDionysusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothese
ttlement.
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{City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofOsirisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_fun_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAnahitinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofBacchusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofDionysusinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_thracian_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofDionysusinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofOsirisinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_fun_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAnahitinthissettlement.Thistemplegrantshugelyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_governors_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZeusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.
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{City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_governors_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZeusinthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement.
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{City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_governors_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofZeusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_governors_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofZeusinthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_governors_large_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofZeusinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
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{City_Construction_Build_pontic_temple_of_governors_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofZeusinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Text _01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_governors_awesome_temple_Next_Text _01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofZeusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_governors_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofZeusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_healing_shrine_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaShrinetoBrigantiainthissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_healing_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoImhotepinthissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_healing_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAsklepiosinthissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_healing_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoJunointhissettlement.Thisshrinegrantsloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_british_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_healing_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofBrigantiainthissettlement.Thisgrovegrantsimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_healing_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofImhotepinthissettlement.Thistemplegrantsimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_healing_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAsklepiosinthissettlement.Thistemplegrantsimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_healing_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaTempleofJunointhissettlement.Thistemplegrantsimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_british_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
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{City_Construction_Build_british_temple_of_healing_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofBrigantiainthissettlement.Thiscirclegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_healing_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofImhotepinthissettlement.Thistemplegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_healing_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAsklepiosinthissettlement.Thistemplegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_healing_large_temple_Next_Text_01_Text
1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofJunointhissettlement.Thistemplegrantsmuchimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_healing_awesome_temple_Next_Text_01_ Text1}
AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofImhotepinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n
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{City_Construction_Build_seleucid_temple_of_healing_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAsklepiosinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_healing_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofJunointhissettlement.Thistemplegrantsgreatlyimprovedloyaltyandhealthbenefitstothesettlement.
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{City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_horse_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoEponainthissettlement.Thisshrinegrantsloyaltybenefitstothesettlement,andbonusestoanycavalryunitsrecruitedhere.
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{City_Construction_Build_temple_of_horse_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_horse_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofEponainth
issettlement.Thisgrovegrantsimprovedloyaltybenefitstothesettlement,andimprovedbonusestoanycavalryunitsrecruitedhere.
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{City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_temple_of_horse_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofEponainthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefitstothesettlement,andimprovedbonusestoanycavalryunitsrecruitedhere.
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{City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_temple_of_horse_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofEponainthissettlement.Thismagnificentstructuregrantsgreatlyimprovedloyaltyben
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efitstothesettlement.
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{City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_hunting_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAbnobainthissettlement.Thisshrinegrantsloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
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{City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_hunting_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoArtemisinthissettlement.Thisshrinegrantsloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
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{City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_hunting_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofAbnobainthissettlement.Thisgrovegrantsimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
¬-------------------
{City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_hunting_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofArtemisinthissettlement.Thistemplegrantsimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
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{City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text_01_Titl
e} SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_hunting_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofAbnobainthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
¬-------------------
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{City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_hunting_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofArtemisinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
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{City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_hunting_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofArtemisinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
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{City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_justice_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoEsusinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_justice_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBaalinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_justice_shrine_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaShrinetoSetinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_justice_temple_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofEsusinthissettlement.Thisgrovegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_justice_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofBaalinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_justice_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofSetinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_justice_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofEsusinthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_justice_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofBaalinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Text_01_Ti
tle} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_justice_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofSetinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
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{City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Text _01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_justice_awesome_temple_Next_Text _01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofBaalinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_justice_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofSetinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scythian_temple_of_law_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoPapayinthissettlement.Thisshrinegrantspublicorderbenefits.
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_law_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHorusinthisset
tlement.Thisshrinegrantspublicorderbenefits.
¬-------------------
{City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_law_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoSaturninthissettlement.Thisshrinegrantspublicorderbenefits.
¬-------------------
{City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scythian_temple_of_law_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofPapayinthissettlement.Thisgrovegrantsimprovedpublicorderbenefits.
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¬-------------------
{City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_law_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHorusinthissettlement.Thistemplegrantsimprovedpublicorderbenefits.
¬-------------------
{City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_law_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofSaturninthissettlement.Thistemplegrantsimprovedpublicorderbenefits.
¬-------------------
{City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scythian_temple_of_law_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofPapayinthissettlement.Thiscirclegrantsmuchimprovedpublicorderbenefits.
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_law_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHorusinth
issettlement.Thistemplegrantsmuchimprovedpublicorderbenefits.
¬-------------------
{City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_law_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofSaturninthissettlement.Thistemplegrantsmuchimprovedpublicorderbenefits.
¬-------------------
{City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_egyptian_temple_of_law_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofHorusinthissettlement.Thistemplegrantsgreatlyimprovedpublicorderbenefits.
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{City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_law_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofSaturninthissettlement.Thistemplegrantsgreatlyimprovedpublicorderbenefitsandallowstherecruitmentofspecialistunits.
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_leadership_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoArmazdinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_leadership_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAthenainthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_leadership_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoJupiterinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_leadership_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaTempleofArmazdinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_leadership_temple_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildaTempleofAthenainthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_leadership_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofJupiterinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Text_01 _Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_leadership_large_temple_Next_Text_01 _Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofArmazdinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_leadership_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAthenainthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_leadership_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofJupiterinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Text_
01_Title} SuggestedConstruction...\n
{City_Construction_Build_armenian_temple_of_leadership_awesome_temple_Next_Text_ 01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofArmazdinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
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{City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_leadership_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAthenainthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_julii_temple_of_leadership_awesome_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofJupiterinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scythia_temple_of_love_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoApiinthissettlement.Thisshrinegrantsloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_love_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAphroditeinthis
settlement.Thisshrinegrantsloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_love_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAphroditeinthissettlement.Thisshrinegrantsloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scythia_temple_of_love_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofApiinthissettlement.Thisgrovegrantsimprovedloyaltyandpopulationgrowthbenefits.
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{City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_love_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAphroditeinthissettlement.Thistemplegrantsimprovedloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_love_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofAphroditeinthissettlement.Thistemplegrantsimprovedloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread_Title}SuggestedConstruction...\n
{City_Construction_Build_scythia_temple_of_love_large_temple_Next_Thread_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofApiinthissettlement.Thiscirclegrantsmuchimprovedloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_love_large_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAphroditeinthissettlement.Thistemplegrantsmuchimprovedloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_love_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAphroditeinthissettlement.Thistemplegrantsmuchimprovedloyaltyandpopulationgrowt
hbenefits.
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{City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_love_awesome_temple_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAphroditeinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_love_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAphroditeinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandpopulationgrowthbenefits.
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_naval_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoNeptuneinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_naval_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofNeptuneinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_naval_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofNeptuneinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_scipii_temple_of_naval_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofNeptuneinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01_Title}
8/2/2019 Export Advice
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SuggestedConstruction...\n
{City_Construction_Build_parthia_temple_of_one_god_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoZoroastrainthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_parthia_temple_of_one_god_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofZoroastrainthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_parthia_temple_of_one_god_large_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofZoroastrainthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_parthia_temple_of_one_god_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofZoroastrainthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoBritanniainthissettlement.Thisshrinegrantsloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoMilqartinthissettlement.Thisshrinegrantsloyaltyandtradebenefits.
¬-------------------
8/2/2019 Export Advice
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{City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHermesinthissettlement.Thisshrinegrantsloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_trade_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoMercuryinthissettlement.Thisshrinegrantsloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_british_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofBritanniainthissettlement.Thisgrovegrantsimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofMilqartinthissettlement.Thistemplegrantsimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHermesinthissettlement.Thistemplegrantsimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_trade_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofMercuryinthissettlement.Thistemplegrantsimprovedloyaltyandtradebenefits.
¬-------------------
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{City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_trade_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofBritanniainthissettlement.Thiscirclegrantsmuchimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_trade_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofMilqartinthissettlement.Thistemplegrantsmuchimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01_Title}
SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_trade_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHermesinthissettlement.Thistemplegrantsmuchimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_trade_large_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofMercuryinthissettlement.Thistemplegrantsmuchimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_carthaginian_temple_of_trade_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofMilqartinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandtradebenefi
ts.
¬-------------------
{City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_trade_awesome_temple_Next_Text_01_Text1}
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AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofHermesinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_trade_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofMercuryinthissettlement.Thistemplegrantsgreatlyimprovedloyaltyandtradebenefits.
¬-------------------
{City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_victory_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAndrastainthis
settlement.Thisshrinegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_victory_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoNikeinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_british_temple_of_victory_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_victory_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofAndrastainthissettlement.Thisgrovegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01_Title}
SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_victory_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofNikeinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_british_temple_of_victory_large_temple_Next_Text_01_Tit
8/2/2019 Export Advice
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le} SuggestedConstruction...\n
{City_Construction_Build_british_temple_of_victory_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofAndrastainthissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_victory_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofNikeinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_greek_temple_of_victory_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofNikeinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoDonarinthisset
tlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoHerculesinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoAresinthissettlement.Thisshrinegrantsloyaltybenefits.
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¬-------------------
{City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_violence_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoMarsinthissettlement.Thisshrinegrantsloyaltybenefits.
¬-------------------
{City_Construction_Build_german_temple_of_violence_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_violence_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGrovetoDonarinthissettlement.Thisgrovegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01_Title}
SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_violence_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofHeraklesinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_violence_temple_Next_Text_01_Text1
}AtthistimeitwouldbeasoundstrategytobuildaTempleofAresinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_violence_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleofMarsinthissettlement.Thistemplegrantsimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_german_temple_of_violence_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_violence_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircletoDonarint
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hissettlement.Thiscirclegrantsmuchimprovedloyaltybenefits.
¬-------------------
{City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_violence_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofHeraklesinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
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{City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Text_01 _Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_violence_large_temple_Next_Text_01 _Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofAresinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
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{City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_violence_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaLargeTempleofMarsinthissettlement.Thistemplegrantsmuchimprovedloyaltybenefits.
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{City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_pontic_temple_of_violence_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofHerculesinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
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{City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Text_
01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_violence_awesome_temple_Next_Text_ 01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofAresinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefits.
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{City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_brutii_temple_of_violence_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAwesomeTempleofMarsinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitsandallowstherecruitmentofspecialisedunits.
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{City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_viking_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoWodeninthissettlement.Thisshrinegrantsloyaltybenefits.
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{City_Construction_Build_german_temple_of_viking_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_viking_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofWodeninthissettlement.Thisgrovegrantsimprovedloyaltybenefits.
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{City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_viking_large_temple_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofWodeninthissettlement.Thiscirclegrantsgreatlyimprovedloyaltybenefits.
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{City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scythian_temple_of_horse_2_shrine_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaShrinetoKolaksayinthissettlement.Thisshrinegrantsloyaltybenefits,andbonusestocavalryunitstrainedhere.
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{City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_scythian_temple_of_horse_2_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofKolaksayinthissettlement.Thisgrovegrantsimprovedloyaltybenefits,andbonusestoca
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valryunitstrainedhere.
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{City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_scythian_temple_of_horse_2_large_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofKolaksayinthissettlement.Thisshrinegrantsmuchimprovedloyaltybenefits,andbonusestocavalryunitstrainedhere.
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{City_Construction_Build_No_building_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_No_building_Next_Text_01_Text1}Itwouldbebestnottoconstructanynewbuildingsatthistime.Sometimesthebeststrategyistodonothing.
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{City_Construction_Build_stone_wall_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_stone_wall_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaStoneWallaroundthissettlement.Improveddefencesarealwaysawiseprecautionevenwhennotatwar.
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{City_Construction_Build_mines_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_mines_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildMinesinthissettlement.Minescreatewealththatcanbetaxed.
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{City_Construction_Build_great_amphitheatre_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_great_amphitheatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaColiseuminthissettlement.MagnificentGamescanbestagedtodivertpeoplefromtheirconcernsandquietrebelliousthoughts.
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{City_Construction_Build_tavern_Next_Text_01_Title} SuggestedConstruction...\n
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{City_Construction_Build_tavern_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTaverninthissettlement.Thisgreatlyimprovesthehappinessofthesettlement'speople.
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{City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_seleucid_temple_of_forge_awesome_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAweseomeTempleofHaphaestusinthissettlement.Thistemplegrantsgreatlyimprovedloyaltybenefitstothesettlement,andanimprovedweaponbonustoanyunitstrainedhere.
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{City_Construction_Build_trade_caravan_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_trade_caravan_Next_Text_01_Text1}
AtthistimeitwouldbeasoundstrategytobuildaTradeCaravaninthissettlement.Thiswillincreasethetraderevenuesofthesettlement,andthesecanbetaxed.
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{City_Construction_Build_arena_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_arena_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArenainthissettlement.ThiswillallowGamestobestagedtoentertainanddivertthepeopleiftheybe
comerestive.
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{Know_Your_Enemy_Text_01_Title} KnowYourEnemy
{Know_Your_Enemy_Text_01_Text1}Aneasternsageoncesaid"Knowtheenemyandknowyourselfandyouwillbevictoriousinathousandbattles".Ithinkhemayhavebeenpronetoalittlelightexaggeration.
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{Threaten_All_Places_Text_01_Title} ThreatenAllPlaces
{Threaten_All_Places_Text_01_Text1}Whenattacking,appeartothreatenallplaces,sotheymustdividetheireffortswhileyouconcentrateyours.
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{Learn_Diplomacy_Text_01_Title} LearnToInterpretDiplomacy
{Learn_Diplomacy_Text_01_Text1}Whenanenemy'sdiplomatsgrovelbutgivenothingawayimmediatelytheyarepreparingtoattack.
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{Make_Best_Of_Alliance_Text_01_Title} MakeTheBestOfAnAlliance
{Make_Best_Of_Alliance_Text_01_Text1}Wherebothyouandyouralliesborderanenemy,trytopersuadeyouralliestoco-operateandattackthemtogether.Diplomatscanaskalliestoattackafaction.
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{Foreseen_Is_Forewarned_Text_01_Title} ForeseenIsForewarned
{Foreseen_Is_Forewarned_Text_01_Text1}Beforeattackingitisimportanttounderstandthestrengthoftheenemy.Thisi
snotjustamatterofnumbers.Placeaspyadjacenttotheenemytofindoutthedetailsofhisforces.
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{Choose_Your_Battlefield_Text_01_Title} ChooseYourBattlefields
{Choose_Your_Battlefield_Text_01_Text1}Tookeeptheadvantageyoushouldalwaystrytomakeityourchoicewhereandwhenyoufighttheenemy.Ifyouareconstantlyreactingtotheirmovesthentheyaredictatingyourstrategy.
{Exercise_Control_Text_01_Title} ExerciseControl
{Exercise_Control_Text_01_Text1}Whenyouwanttoavoidbeingattackedbyamaraudingenemyarmy,youneedtocontroltheirmovements.Usefastmanoeuvrabletroopstoluretheenemytowhereyouwantthem.
{Make_An_Offer_Text_01_Title} MakeAnOffer
{Make_An_Offer_Text_01_Text1}Whenyouwanttoenticetheenemyintobattle,youneedtoofferthemsomeadvantage.Ifyouareoverwhelminglystrongorthereislittleforthemtogaintheywillnotcome.
{Look_Before_You_Leap_Text_01_Title} LookBeforeYouLeap
{Look_Before_You_Leap_Text_01_Text1}Youcanbecertaintotakewhatyouattackwhenyouattackwhatisnotdefended.Anundefendedsettlementishardtoresist.Unlessit'sjustbait.
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{Centre_Settlement_Text_01_Title} It’sASmallWorld
{Centre_Settlement_Text_01_Text1}Takesometimetoexplorethemap.Ifyouneedtoreturntooneofyoursettlementsatanypointsimplyrightclickontheshowbuildingsinsettlementtabanddoubleleftclickonanysettlementicon.
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{Draw_Them_Out_Open_Text_01_Title} DrawThemOut
{Draw_Them_Out_Open_Text_01_Text1}Ifyou'refacedwithaheavilyfortifiedenemy,attackorlaysiegesomewheretheycan'tignore,todrawthemoutintothefield.
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{When_To_Attack_Text_01_Title} KnowWhenToAttackAndWhenToDefend
{When_To_Attack_Text_01_Text1}Itisimportanttodefendwhenyourstrengthisinadequate,andattackwhenitisabundant.Isnowtherighttimetoattack?
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{Principles_Of_War_Text_01_Title} ThePrinciplesOfWar
{Principles_Of_War_Text_01_Text1}Firstattacktheenemy'sstrategy.Thendisrupthisalliances.Nextattackhisarmies,andfinallytakehiscities.Thesearethebasicprinciplesofwar.
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{Time_To_Kill_Text_01_Title} ATimeToKill
{Time_To_Kill_Text_01_Text1}Victorywillalwaysbeyoursifyouonlyseekbattlewhenyou'resuretowin.Ifyoucannotexpecttowinanddamagingtheenemyatahighcostservesnopurpose,withdrawingisthebestoption.
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{Settlement_Help_Governors_Panel_Text_01_Title} TheGovernor'sPanel
{Settlement_Help_Governors_Panel_Text_01_Text1}
Ifyoumoveageneralintoasettlementhebecomesthegovernor.Hismanagementratinggeneratesbonusincome,andhisinfluenceaddstopublicorder.Youshouldaimtohavethosegovernorswiththehighestmanagementratinginyourrichestsettlements,andsendthosewiththehighestcommandratingawayoncampaign.Ifyoudon'tleaveageneralinasettlementatall,therewillbenogovernorandnobonustopublicorderandincome.
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{Settlement_Help_Games_Text_01_Title} Games
{Settlement_Help_Games_Text_01_Text1}Whenthefirstlevelofamphitheatrehasbeenconstructeditwillbepossibletothrowgamesinyoursettlement.Gameshelpimprovepublicorderbysatingthebloodlustofthelocalpopulacewithgladiatorialcombat.\nAnnual,monthlyorevendailygamescanbearrangedherebyadjustingthescalethatappearsinthesetpoliciessectionofthescrollwhenthefirstamphitheatrehasbeenconstructed.
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{Settlement_Help_Policies_Text_01_Title} SettingPoliciesandAutomanagement
{Settlement_Help_Policies_Text_01_Text1}Taxratecanbeadjustedhereusingthearrowicons.Ifyou'dratherconcentrateyourenergiesonwagingtotalwarratherthanmanagingtheeconomicsofyoursettlementchecktheautomanagementtickbox,whichhandstaxesandthedaytodaymechanicsofgoverningasettlementovertothegameAI.
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{Settlement_Help_Construction_Basics_Text_01_Title} TheConstructionQueue
{Settlement_Help_Construction_Basics_Text_01_Text1}Thepanelbelowshowsthebuildingsitispossibletoconstructinthislevelofsettlement.Rightclickbuildingstoviewtheirdescriptions.Leftclickbuildingstoplacethemintheconstructionqueue.Leftclickagaintoremovebuildingsfromthequeueifyouchangeyourmind.
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{Settlement_Help_Construction_Detail_Text_01_Title} RepairingDamagedBuildi
ngs
{Settlement_Help_Construction_Detail_Text_01_Text1}Buildingscanbedamagedfollowingasiegeorduringnaturaldisasterssuchasearthquakesandvolcaniceruptions.Leftclickthisbuttontodisplaythosebuildingsthatrequirerepair.Addthemtotheconstructionqueuethesamewayaswhenbuilding.
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{Settlement_Help_Construction_Advice_Text_01_Title} RequestConstructionAdvice
{Settlement_Help_Construction_Advice_Text_01_Text1}Leftclickthisbuttontorequestconstructionadvice.
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{Settlement_Help_Living_Breathing_City_Text_01_Title} Viewyoursettlementin3D!
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{Settlement_Help_Living_Breathing_City_Text_01_Text1}Viewyoursettlement’sdevelopmentinrealtime,simplyleftclickthisbuttontozoomdownintoyoursettlementonthebattlefield.
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{Settlement_Help_Building_Browser_Intro_Text_01_Title} TheBuildingBrowser
{Settlement_Help_Building_Browser_Intro_Text_01_Text1}Thebuildingbrowserisyourdirectlinktothetechnologytree.Everypossiblebuildingislistedinconstructionorderforeasyreference.Usethebuildingbrowsertoprioritiseconstructionchoicesduringyourcampaign.Leftclickthebuttonontheleftofthisscrolltoaccessit.
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{Settlement_Help_Building_Browser_Detail_Text_01_Title} TheBuildingBrowser
{Settlement_Help_Building_Browser_Detail_Text_01_Text1}Thelevelsofbuildingdevelopmentaredisplayedhorizontallyandthosebuildingsthatcanbeconstructedwithinalevelaredisplayedvertically.Thefirstlevelofsettlementisavillage.Theonlybuildingthatcanbeconstructedinavi
llageisagovernor’s
house.Oncebuiltthevillagewillbecomeatown.Atthispointitwillbepossibletoconstructavarietyofotherbasicbuildingstohelpyoursettlementgrow.Forinstance,landclearanceisessentialtoprovidefoodforthepopulationtogrow,withroadsprovidingthatvitallinkwiththeoutsideworld,facilitatingtradeandallowingpeopletomovebetweensettlements.\n\nThereareanumberofotherbasicbuildingtypes,suchasmarkets,ports,barracksandstables.Whenyoudecidetobuildabiggerdwellingforyourgovernor,yourtownwillbecomealargetown,andthenaminorcity,etc.
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{Settlement_Help_Centre_Map_Text_01_Title} CentralisingtheMap
{Settlement_Help_Centre_Map_Text_01_Text1}Leftclickthisbuttontocentrethecampaignmapontheselectedsettlement.
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{Settlement_Help_Retraining_Text_01_Title} RetrainingUnits
{Settlement_Help_Retraining_Text_01_Text1}Leftclickthisbuttontodisplaythoseunitsavailableforretraining.Addthemtothequeuethesamewayaswhenrecruiting.Retrainedunitswillbefullyrestoredinnumbersandhaveimprovedarmourandweaponsifavailableinthatsettl
ement.
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{Settlement_Help_Exit_Scroll_Text_01_Title} LeavingtheSettlementScroll
{Settlement_Help_Exit_Scroll_Text_01_Text1}Changesaresavedassoonastheyaremade,leftclickonthetickbuttonontherighttodismissthescroll.
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{Settlement_Help_Recruitment_Advice_Text_01_Title} RequestRecruitmentAdvice
{Settlement_Help_Recruitment_Advice_Text_01_Text1}Leftclickthisbuttontorequestrecruitmentadvice.
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{Old_Enemy_Zone_Of_Movement_Text_01_Title} EnemyZoneOfMovement
{Old_Enemy_Zone_Of_Movement_Text_01_Text1}Whendefendingyourterritoryitisimportanttoknowhowfarenemyarmiesareabletomove.Mouseoveranenemyarmyandtheyellowzonewillshowyouthis.Whenanenemyarmyisblockingyourpaththeterrainwillbehighlightedredatthechokepoint.Youmustfighttheenemyarmytopassthrough,orfindanalternativeroute.
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{Settlement_As_Bait_Text_01_Title} AUsefulStrategy
{Settlement_As_Bait_Text_01_Text1}Ausefulstrategyistoenticetheenemywithsomethingtheyaresuretotake,andlieinwaitfortheminstrength.Apoorlydefendedsettlementmakesfinebait,althoughtheinhabitantsmaydisagree.
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{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Title} GarrisonRequiresFoodSupplies
{City_Food_Supplies_Garrison_Big_Stores_Needed_Text_01_Text1}Buildbetterfarmsheretoincreasefoodsupplies.Thegarrisonwillneedtheextrafoodtowithstandasiege.
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{City_Capture_Auto_Management_Offer_Text_01_Title} ManagingYourConquest
{City_Capture_Auto_Management_Offer_Text_01_Text1}Icanarrangeforthissettlementtobeauto-managed.Doyouwantthistohappen?\n
{City_Capture_Auto_Management_Offer_Text_01_Text2}Thissettlementcanbeauto-managedforyou.Wouldyoulikethis?\n
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{City_Food_Supplies_Build_More_Farms_Text_01_Title} FoodSupplyLow
{City_Food_Supplies_Build_More_Farms_Text_01_Text1}
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Buildfarmsheretoincreasethefoodsupply.Withoutadequatefoodasettlementcannotgrow!
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{Siege_Assault_Army_Size_Advice_1_Text_01_Title} ArmyTooSmallToSiege
{Siege_Assault_Army_Size_Advice_1_Text_01_Text1}Theenemysettlementislarge,andyourarmy…well…isn't.Anassaultatthisstagewouldbetotakethefoolhardyoption.Itwouldbeabetterstrategytostarvethemout,astheyhaveonlyalimitedamountofsuppliesleft.Bewaryoflongsiegesthough,asafterafewmonthsstuckoutsidesettlementwallsyouareboundtolosetroopsthroughdesertion.
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{Go_Where_Your_Enemy_Isnt_Text_01_Title} GoWhereYourEnemy,Er,Isn't...
{Go_Where_Your_Enemy_Isnt_Text_01_Text1}Invadewithouttakingcasualtiesbygoingwherethereisnoenemy.Bypasshisstrongpointsandhitthemwheretheyareweak,withdrawingswiftlysoyoucannot
becaught.
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{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Title} RecruitmentAdvice
{Help_UI_Panel_Training_Early_Advice_Basics_Text_02_Text1}Leftclickonmyportraitinthescrolltoaskforadviceonwhatunittorecruitnextfromthissettlement.
{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Title} ImprovedWeapons
andArmour
{Help_UI_Panel_Training_Early_Advice_Basics_Text_03_Text1}Youcanobtainbetterqualityweaponsandarmourforyourmenbyconstructingablacksmith,armourerorfoundryinthissettlement.Oncecomplete,thesebuildingsprovidesuperiorequipmentforallnewunitstrainedhere.
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{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Title} SettlementTradeSummary
{Help_UI_Panel_Trade_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthetradeablegoodsinyoursettlement,aswellasincomefromfarming,miningandtradewithothersettlements.
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{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Title} ForceDiplomacy
{Help_UI_Panel_Diplomacy_Early_Advice_Text_01_Text1}
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Youcanforcethisfactiontoacceptyourofferbyclickingonthe"showmehow"button.
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{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Title} DiplomaticStanding
{Help_UI_Panel_Diplomatic_Standing_Early_Advice_Basics_Text_01_Text1}Thisscrollenablesyoutoviewthestateofdiplomaticrelationsbetweeneachfactionataglance.Usethisscrolltoaidyouinmakingandbreakingalliancesduringyourcampaign.
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{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Title} FamilyTree
{Help_UI_Panel_Family_Tree_Early_Advice_Basics_Text_01_Text1}Youcanviewyourfaction'sfamilytreefromhere.Youcanalsochangeyourfaction'sheirbyselectingaportraitandclickingonthelaurelbuttonontheleftofthescroll.
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{Help_Events_Log_Scroll_Text_01_Title} EventsLog
{Help_Events_Log_Scroll_Text_01_Text1}Thisscrollshowsalleventsthathaveaffectedyourfactiontodateincludingbirths,deathsandmarriages;alongwithimportantbattlesandconquests.
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{Help_Building_Details_Scroll_Text_01_Title} BuildingInformation
{Help_Building_Details_Scroll_Text_01_Text1}Thisscrollgivesyoualltheimportantinformationaboutaparticularbuilding:howmuchitcosts,howlongittakestoconstruct,anditsgameeffects.Somebuildingscanbeimportantbecausetheyallowyoutobuildother,moreadvancedbuildingsinfuture,soit'sworthreadingalltheinformationhere.
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{Help_Assassination_Mission_Scroll_Text_01_Title} AssassinationandSabotageMissions
{Help_Assassination_Mission_Scroll_Text_01_Text1}Decideifthechanceofsuccessfullykillingthetargetorsabotagingabuildingintheenemysettlementisworththerisktoyourassassin'slife,thencarryoutthemissionbyhighlightingyourchosentargetandleftclickingonthebuttoninthebottomlefthandcorner.
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{Help_Merge_Armies_Scroll_Text_01_Title} MergingArmies
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{Help_Merge_Armies_Scroll_Text_01_Text1}Thisscrollappearswhenyouattempttomergetwoarmiesthatwouldcontaintoomanyunitsifcombined.Usethisscrolltomanuallymergeselectedunits.Clickonthegeneral(ifany)orunityouwishtomove,andthenclickonthelargecentralbuttontomovetheunitintotheotherarmy.Youcanselectmorethanoneunitatatimetomove.
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{Help_Attack_Allies_Scroll_Text_01_Title} ThinkBeforeYouAct
{Help_Attack_Allies_Scroll_Text_01_Text1}Youareabouttolaunchanattackonafactionyouarealliedto.Thinkcarefullybeforeyoumakethisdecision,onceitbecomescommonknowledgethatyourwordmeanslittle,youmayfinditdifficulttomakefuturedealsandforgealliances.
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{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Title} NavalCombat!
{Help_UI_Panel_Naval_Prebattle_Advice_Text_01_Text1}Muchlikelandbattles,victoryinnavalwarfareisn'tmerelyacaseofsuperiornumbers.Theskilloftheadmiraliscrucialinavoidingawaterygrave!Lookatthecommandabilityoftheenemybeforecommitingyourfleettoaction,butbeware-ifyouareattackeditmaynotbepossibletoavoidcombat!
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{Help_UI_Panel_Prebattle_Advice_Text_01_Title} BattleisImminent!
{Help_UI_Panel_Prebattle_Advice_Text_01_Text1}Winningabattleisn'tjustabouttroopnumbers.Thebalanceofunittypesandg
eneral'scommandabilityareessential.Lookatthearmystrengthratioandanyreinforcementinformationbeforecommittingyourtroops.Thebuttonsontherightofthisscrollrepresentyourbattleoptions.Mouseoverthemtoseewhateachonedoes.
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{Help_Game_Options_Scroll_Text_01_Title} GameOptions
{Help_Game_Options_Scroll_Text_01_Text1}Leftclickongraphicsoptionstoaddorremovegraphicaleffectsandchangetheresolutionofthecampaignmapandbattlefields.Leftclickonsoundoptionsto
changeSFXandmusiclevels.Loadorsaveacampaignorexittothemainfrontendmenusbyleftclickingtheappropriatebuttons.
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¬****************************************************************************************¬*********************************************************************************
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*******¬*¬*****Changesmadeafter29/03/200417:11:34¬*¬****************************************************************************************¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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{Battle_Replay_Screen_Text_01_Title} Load/SaveOptions
{Battle_Replay_Screen_Text_01_Text1}Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsave,selectitfromthelistbeforeclick
ingonthesavebutton.Toload,simplyselectasaveandleftclicktheloadbutton.
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{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Title} APlanofAction
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text1}Astheenemycomeforward,useyourmissilecavalrytoweakenandharasstheirforces.Letthemadvanceunderahailofmissiles!
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text2}Theenemyarelikelytoattack,souseyourmissilecavalrytodisrupttheattackers.
{Start_Battle_Horse_Archers_Harrassing_Advancing_Enemy_Text_01_Text3}Giventhatit'slikelytheenemyaregoingtoattack,itwouldbeagoodideatouseyourmissilecavalrytoharrassthem.Letthemcometoyouunderfirealltheway!
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{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Title} APlano
fAction
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text1}Astheenemystandthere,useyourmissilecavalrytoweakenthem.Iftheenemymoveoutofformation,don'tletthemengage.Onceallthemissilesaregone,attack!
{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text2}Useyourmissilecavalrytoweakentheenemyandonlyattackoncetheyhaverunoutofarrows.Whyriskmenwhenarrowsarecheaper?
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{Start_Battle_Horse_Archers_Harrassing_Defensive_Enemy_Text_01_Text3}Sendmissilecavalrytobarragetheenemywithmissiles.Onlyattackoncetheyhaverunoutofammunition.
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{Siege_Advice_Equipment_Attack_Sapping_Text_01_Title} Sapping
{Siege_Advice_Equipment_Attack_Sapping_Text_01_Text1}Sappinginvolvesdiggingtunnelsunderthewallsoftheenemysettlementandthenlightingfiresinthetunnelstocausethemtocollapse.Todeployasappingpointleftclicktoselectitandthendragitontothedesiredsectionofthewall.Oncebattlehasbegunsimplyselectaninfantryunitandrightclickonthesappingpoint.
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{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Title} EnemyBatteringRam
{Siege_Advice_Equipment_Defence_Battering_Rams_Text_01_Text1}
Thebesiegersareintendingtobreakdownthegatesofyoursettlementwithabatteringram.Boilingoilwillbepouredfromaboveastheyreachthegate,butitwouldbeprudenttohaveyourheaviesttroopsreadyincasetheenemybreakthroughit.
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{Siege_Advice_Equipment_Defence_Ladders_Text_01_Title} EnemySiegeLadders
{Siege_Advice_Equipment_Defence_Ladders_Text_01_Text1}They'reputtingladderstoyourwalls,getsomemenonthebattlementsquickly-archers,peltastsorslingerstobombardthemandinfantrytoengagethem,ift
heymakeittothetop!
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{Siege_Advice_Equipment_Defence_Towers_Text_01_Title} EnemySiegeTowers
{Siege_Advice_Equipment_Defence_Towers_Text_01_Text1}Theenemyhaveusedsiegetowersagainstyoursettlement'swalls!Withoutsiegeenginesofyourownyoumustmoveinfantryandmissiletroopsuptherereadytoattackthebesiegersastheyemerge!
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{Siege_Advice_Equipment_Defence_Onagers_Text_01_Title} EnemyArtillery
{Siege_Advice_Equipment_Defence_Onagers_Text_01_Text1}Theenemyhavemightystonethrowingengines-theyintendtobreakthroughyourwalls!Sendlooseformationcavalrytoattacktheiroperatorsbeforetheserocksbreakthrough!
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{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Title} EnemyArtillery
{Siege_Advice_Equipment_Defence_Ballistae_Text_01_Text1}Theenemyareusingboltthrowers-sendlooseformationcavalrytoattacktheiroperatorsbeforeweallenduponskewers!
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{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Title} EnemyArtilleryhasbeenDestroyed!
{Enemy_Siege_Engine_Destroyed_Player_Other_Text_01_Text1}Youhaveattackedanddestroyedheavyartillerybelongingtotheenemy!Iftheyhavemoreonagersattackthematonce,beforeyourfoeshaveachancetomobiliseandretaliate!
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{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Title} UseTestudo
{Siege_Advice_Siege_Assault_Use_Testudo_Text_01_Text1}Yourmenarerelativelyunprotectedagainsthailsofmissilefirefromtheenemydefenders.Putthemintotestudoformationformaximumprotectionwhiletheyapproachthewalls.LeftclicktheShowMeHowbuttontoseehowtodothis.
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{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Title} UseTestudo
{Siege_Advice_Siege_Assault_Breach_Use_Testudo_Text_01_Text1}Putyourlegionariesintotestudoformationasyouapproachthebreach.Theyareboundtocomeundermissilefirefromthedefenders!LeftclicktheShowMeHow
buttontoseehowtodothis.
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{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Title} SaveYourArchers!
{Siege_Advice_Siege_Assault_Advise_Against_Archers_Text_01_Text1}Theenemyarchersareprotectedbythewall'sramparts,yoursarenot-donotengagethematthisstageofthesiegeoryouwillsufferheavycasualties!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Cantabrian_Circle_Text_01_Title} CantabrianCircle
{Cantabrian_Circle_Text_01_Text1}Yourmountedskirmishtroopscanperformaspecialformation-theCantabriancircle.Thisworksbyhavingthecavalryridearoundinfrontoftheenemyfiringarrowsorthrowingjavelinstominimisetheirexposuretoattack.Leftclickthebuttontotherightofthereviewpaneltoactivatethisformation.Leftclick
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theShowMeHowbuttonforhelp.
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{Close_Formation_Change_Loose_Warning_Text_01_Title} ChangeFormation!
{Close_Formation_Change_Loose_Warning_Text_01_Text1}Oneofyourunitsisunderattackfromanenemymissileunit!Youarecurrentlyusingcloseformation.Itismoredifficulttohitalooselyspacedformationthanatightlypackedone.Changetoalooseformationbyleftclickingonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.
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{Loose_Formation_Change_Testudo_Warning_Text_01_Title} ChangeFormation!
{Loose_Formation_Change_Testudo_Warning_Text_01_Text1}Yourlegionariesareunderfirefromenemytroops,putthemintotestudoformation-theshellofshieldswillmakeitdifficultformissilestopenetrate.LeftclicktheShowMeHowbuttontoseehowtochangeformation.
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{Draw_Their_Fire_Testudo_Text_01_Title} DrawTheirFire
{Draw_Their_Fire_Testudo_Text_01_Text1}Heavilyarmouredinfantryorlegionariescapableofenteringtestudoformationcanwasteenemyarrowsbydrawingtheirfire.Thisisveryusefulwhenattackingafoewithsuperiormissiletroops.
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{Draw_Their_Fire_Peasants_Text_01_Title} DrawTheirFire
{Draw_Their_Fire_Peasants_Text_01_Text1}Peasantscanbesacrificedtodrawenemyfire,buttheywillprobablybreakandrun,spreadingacertainamountofpanic.Withdrawthembeforetheyrout.
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{Your_Men_Fight_To_The_Death_Text_01_Title} FightToTheDeath!
{Your_Men_Fight_To_The_Death_Text_01_Text1}Aunitofyourtroopshasbeensurrounded.Asthereisnowheretorunto,theyw
illnowfighttothedeath!Ifyourmenmanagetobreakthroughtheenemytheywillroutfromthefield.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Title} FoolishCharge!
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text1}
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Attackingspearmenfromthefrontisagoodwaytokilloffyourcavalryunits.Attackfromtheflankorrear-orbetterstill,usesomeinfantry!LeftclicktheShowMeHowbuttontozoomtoyourunit.
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text2}Cavalryshouldn'tchargeintospearmenunlesstheycandoitfromthesideorrear.LeftclicktheShowMeHowbuttontozoomtoyourunit.
{Battle_Units_Matchup_Cavalry_Attack_Spears_Frontally_Text_01_Text3}Acavalrychargeintoaforestofspearpointsisinsane!Pullthecavalryback,thenworkaroundtotheflank.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Title} GoodAttackonSpearmen
{Battle_Units_Matchup_Player_Cavalry_Flank_Attack_Spears_Text_01_Text1}Attackingspearmenintheflanksisagoodwayoftakingthemonwithcavalry.Youshouldalwaysavoidchargingontospearpoints!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Title} SuperbCharge!
{Battle_Units_Matchup_Player_Cavalry_Rear_Attack_Spears_Text_01_Text1}Excellent!Attackingspearmenfrombehindisthesinglebestwaytokillthemwithcavalry.Butalwayskeepaneyeoutforenemytroopssupportingthespearmen!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Title} TurnSpearsToMeetCavalry
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Spears_Text_01_Text1}Enemycavalryarechargingtowardsyourspears'flank.Turntomeetcavalrychargesquickly.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Title} GoodUseofSpearmen
{Battle_Units_Matchup_Player_Spears_Attack_Cavalry_Front_Text_01_Text1}Spearmenarethebesttroopsfordefeatingcavalrymen.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Title} GreatAttackbySpearmen!
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{Battle_Units_Matchup_Player_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01_Text1}Attackingengagedcavalrywithspearmenintheflankorrearisanexcellentwaytodefeatthem!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01 _Title} Warning:SpearmenAttacking
{Battle_Units_Matchup_Enemy_Spears_Attack_Engaged_Cavalry_Flank_And_Rear_Text_01 _Text1}Spearmenareabouttoattackyourcavalry,andtheyarealreadyinafight!Getthehorsemenoutofthere-spearmenarethemosteffectiveforceagainstcavalry.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Title}SpearmenNeedSupport
{Battle_Units_Matchup_Enemy_Cavalry_Flank_Attack_Engaged_Spears_Text_01_Text1}Enemycavalryarereadyinganattackontheflanksofthesealready-engagedspearmen.Eitherpullthembackorcommitothertroopsinsupport.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Title} TheSmellofCamels
{Battle_Units_Matchup_Player_Cavalry_Attack_Camels_Text_01_Text1}Usingyourcavalrytoattackcamelsisnotlikelytobeveryeffective.Thehorr
iblesmellofcamelsspookshorses!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Title} SmellyCamels
{Battle_Units_Matchup_Player_Camels_Attack_Cavalry_Text_01_Text1}Usingyourcamel-mountedwarriorstoattackenemycavalryisagoodtactic.Theverysmellofacamelmakeshorsesafraidandweakenscavalrycombatpower!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Title} TheSmellofCamels
{Battle_Units_Matchup_Enemy_Cavalry_Attack_Camels_Text_01_Text1}Theenemyaredisadvantagedbysendingcavalryagainstyourcamels.Thesmell-andeventhelook-ofcamelsspookshorses,sotheirridersarelesseffective
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incombat.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Title} SmellyCamels
{Battle_Units_Matchup_Enemy_Camels_Attack_Cavalry_Text_01_Text1}Camelridersareabouttoattackyourcavalry.Thisislikelytogobadlyforyourhorsemen,astheirmountsareupsetbythestrangesmellandappearanceofcamels.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Title}AWasteofGoodCavalry
{Battle_Units_Matchup_Player_Heavy_Cavalry_Attack_Skirmishers_Text_01_Text1}Whileenemyskirmisherscanbeannoying,heavycavalryarebetterusedelsewheretobreakenemyformations.Useyourownskirmishersorlightcavalryagainstenemyskirmishers.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_Title}WearingDownPhalanxes
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Phalanx_Text_01_Text1}Usinghorsearchersormissile-armedcavalryagainstasolidmassofsoldiersisanexcellenttactic.Attacktheflanksandrearbutbecarefulnottogetdrawnintohand-to-handfighting!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_Title}AWasteofAmmunition
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Testudo_Text_01_Text1}Attackingaunitinatestudowithmissileweaponsispointless!Whilethey'relockedintoslowmovingranks,tryhittingtheminhand-to-handcombat.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Title} KeepingaDistancefromCamels
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Camels_Text_01_Text1}Keepmissile-armedhorsemenoutofhand-to-handcombatwithcameltroops.Camelssmell,andthisspookshorsesandmakesanycavalrylesseffective.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_01_Title}GoodBombardmentTarget
{Battle_Units_Matchup_Player_Artillery_Attacks_Phalanx_Or_Testudo_Text_01_Text1}Aclose-packedmasslikeaphalanxortestudoisasuperbtargetforartilleryonthebattlefield.Keeppoundingthem,andthey'lltakecasualties!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Title}PoorBombardmentTarget
{Battle_Units_Matchup_Player_Artillery_Attacks_Skirmishers_Text_01_Text1}Alooselyspacedunitisnotasensibletargetforartillery.Youmaykillafewenemies,butbetterlookinsteadforatightlypackedtargetunit.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Title}
SlightlyRiskyElephantAttack
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Text1}Ofalltroops,lighterinfantryarethebestsuitedtotakeonyourelephants.True,alotofthemwilldie,butwatchoutforyourbeasts!LeftclicktheShowMeHowbuttontozoomtoyourunit.
{Battle_Units_Matchup_Player_Elephants_Attack_Light_Infantry_Text_01_Text2}Therearebettertargetsthanlightinfantryforyourelephantstoattack.Usethemagainsttheenemy'sheavierforces.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Title} Great!You'reOuthinkingtheEnemy!
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Text1}Massedspearsareexactlythesortoftargethorsearchersandmissilecavalryshouldbeusedagainst,astheyareabletoridearoundtheenemyandattackfrombehind.Fireaway,butremembertokeepyourdistance!LeftclicktheShowMeHowbuttontozoomtoyourunit.
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Spears_Text_01_Text2}Usingmissile-armedcavalrytoattackspearmenisexcellent!Justkeepthehorse
menoutofhand-to-handfighting,andletthemfireintothemassedranksofyourenemies!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Title} PushofPikes
{Battle_Units_Matchup_Any_Phalanx_vs_Phalanx_Text_01_Text1}Aphalanx-versus-phalanxfightcomesdowntotroopqualityandnumbers.Makesur
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eyouhavelocalsuperiority-orsendinsomesupportingtroops.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Title}DrivingOffEnemySkirmishers
{Battle_Units_Matchup_Player_Light_Cavalry_Attack_Skirmishers_Text_01_Text1}Lightcavalryareanexcellentchoiceforridingdownskirmishers.Theyoftenscreenthemainenemyforce,sogettingridofthemisalwaysasoundtactic.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Title} GoodLumberingTarget
{Battle_Units_Matchup_Player_Artillery_Attack_Elephants_Thread_Text1}Thisisagoodtargetforartilleryfire.Keeppoundingawayattheelephants-andmakesurethattheydon'treachyourartillery!
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{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Title} WastingAmmunitiononaTestudo
{Battle_Units_Matchup_Player_Missile_Attack_Testudo_Text_01_Text1}Atestudoisdesignedtodefeatmissilesandarrows.Nowthattheenemyareclosedupuseheavyunitstobreaktheminhand-to-handcombat.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Missiles_Strategy_Formations_Text_01_Title} DisruptTheirLines
{Missiles_Strategy_Formations_Text_01_Text1}Whentheenemyplaceshismissiletroopsbehindhisfrontline,evenasmallcavalryunitgoingaroundtheflankscancausealotofdisruptionandinterrupttheirfiringasyourmainforceapproaches.
{Missiles_Strategy_Formations_Text_05_Title} DisruptTheirArchers
{Missiles_Strategy_Formations_Text_05_Text1}Whentheenemyhasascreenofarchersaheadoftheirtroops,youcanusefastlighttroops-especiallycavalry-todisruptthemandforcearetreat.Thiswil
lgiveyouashortpauseintheirfiringallowingyoutogetintocombatwithfewercasualties.
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{Play_To_Your_Strengths_Text_01_Title} PlayToYourStrengths
{Play_To_Your_Strengths_Text_01_Text1}Useyourunitsfortaskstowhichtheyaresuited.Archersshootbutdon'tfight
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,skirmishersskirmish,infantryengageinforce,spearsholdoffcavalry,andcavalrymovefasttogainanadvantage.
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{Grouped_Formation_Button_Text_01_Title} GroupedFormations
{Grouped_Formation_Button_Text_01_Text1}Nowthatyourunitsaregroupedyoucansetthemtooneofeightfixedgroupformationstoaidyourattackplans.Presstheeagleiconbuttonatthebottomrightofthereviewpanel.LeftclicktheShowMeHowbuttonforassistance.
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{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Title} WastingAmmunitiononaPhalanx
{Battle_Units_Matchup_Player_Missile_Attack_Phalanx_Text_01_Text1}Aphalanxisabatteringramformation,butitalsomakesagooddefenceagainstmissilefire.Tryhittingthephalanxinitsflankswithcavalryinstead,orusehorsearcherstoattackfromtherear,wherethephalanxisatitsweakest!LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Loose_Formation_Change_Close_Warning_Text_01_Title} ChangeFormation!
{Loose_Formation_Change_Close_Warning_Text_01_Text1}Yourunitisinlooseformationasitrunstowardsitstarget!Asyourmenbegintocharge,changetocloseformationtomaximiseimpact.Simplyclickonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.
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{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_Title}WatchOutforLongRangeAttacks!
{Battle_Units_Matchup_Player_Horse_Archers_Attack_Missile_Text_01_Text1}Whenattackingwithhorsearchersorjavelin-armedcavalry,keepdartinginandoutofrange.Footsoldierswithmissileweaponsgenerallyhavelongerrangedattacks.LeftclicktheShowMeHowbuttontozoomtoyourunit.
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{Close_Formation_Change_Wedge_Warning_Text_01_Title} ChangeFormation!
{Close_Formation_Change_Wedge_Warning_Text_01_Text1}Yourcavalryarestillincloseformationastheyracetowardstheenemy!Astheybegintheircharge,changetowedgeformationtomaximisethedamagetotheenemylineuponimpact.Simplyleftclickonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.
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{Loose_Formation_Change_Phalanx_Warning_Text_01_Title} ChangeFormation!
{Loose_Formation_Change_Phalanx_Warning_Text_01_Text1}Yourpikemenareunderfirefromenemytroops,putthemintophalanxformation-adensewallofpikesmakesitdifficultfortheirmissilestopenetrate.LeftclicktheShowMeHowbuttontoseehowtochangeformation.
{UI_Panel_Settlement_Early_Advice_Text_01_Title} HowTheSettlementScrollWorks
{UI_Panel_Settlement_Early_Advice_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitfirstappears.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.
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{Help_Battle_Replay_Screen_Text_01_Title} Load/SaveOptions
{Help_Battle_Replay_Screen_Text_01_Text1}
Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsaveselectitfromthelistbeforeclickingonthesavebutton.Toloadsimplyselectasaveandleftclicktheloadbutton.
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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**
¬***********************************************************
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{City_Riots_Reduce_Taxes_Text_01_Title} LowerTaxes
{City_Riots_Reduce_Taxes_Text_01_Text1}Lowertaxes.Theriotersmightcalmdowniftheyhavelessreasontofeelangryatallthemoneyyouaretakingfromthem.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.
{City_Riots_Reduce_Taxes_Text_01_Text2}
Taxesshouldbelowerhere.Theriotersmightleavethestreetsandthiscouldforestallafull-scalerevolt.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.
{City_Riots_Reduce_Taxes_Text_01_Text3}Lowertaxeswillquicklymakepeoplehappy.Thisstopancouldstopanover-boisterousprotestbecomingaseriousrevolt.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.
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{Message_Open_End_Year_Report_Text_01_Title} EndofTurnReport
{Message_Open_End_Year_Report_Text_01_Text1}Thisscrolldetailsyourfinancialperformancethroughouttheseason,takingaccountofrecruitment,construction,wages,trade,taxes,farmingandnaturalresources.Thetotalprofitfortheseasonisdisplayedatthebottomofthescroll.Thiswillberedinthecaseofanegativevalue.
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{Message_Open_Senate_Mission_Text_01_Title} SenateMissionsLog
{Message_Open_Senate_Mission_Text_01_Text1}Ifyouneedtorefertothemlater,detailsofyourcurrentmission(s)areheldinthesenatemissionslogaccessedontheleftofthereviewpanel.LeftclicktheShowMeHowbuttontoseewhere.
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{City_Construction_Advice_Generalised_Taxmen_Text_01_Title} ARulingStrateg
y:Taxes
{City_Construction_Advice_Generalised_Taxmen_Text_01_Text1}Thebestwayofincreasingyourincomefromthissettlementintheshorttermistoincreaseyourtaxrate.Youshouldthenlookatboostingyourincomethroughtradeandbyconstructingfarmsandmines.LeftclicktheShowMeHowbuttontoseehowtoraisetaxes.
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{City_Loyalty_Low_Overtaxed_Text_01_Title} HighTaxationAffectsPublicOrder
{City_Loyalty_Low_Overtaxed_Text_01_Text1}Reducethetaxlevelinthissettlement.Payingtoomanytaxesismakingthepeoplediscontented.LeftclicktheShowMeHowbuttontoseehowtolowertaxes.
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{City_Loyalty_High_Undertaxed_Text_01_Title} TaxesCanBeRaised
{City_Loyalty_High_Undertaxed_Text_01_Text1}Thepeopleofthissettlementareveryloyal,butpayingrelativelylittletax.Taxescanberaisedherewithoutriskinganimmediaterevolt.LeftclicktheSho
wMeHowbuttontoseehowtoraisetaxes.
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{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Title} TaxesorTroops
{City_Loyalty_Low_High_Tax_Reduce_or_Garrison_Text_01_Text1}Publicorderinthissettlementisonthelowside.Reducetaxesorsendmoretroopstokeepthepopulationproperlyloyal.LeftclicktheShowMeHowbuttont
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oseehowtolowertaxes.
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{UI_Panel_Finances_Early_Advice_Basics_Text_01_Title} FinanceBasics
{UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}Reviewthestateofyourfaction'sfinanceshere.Youcanincreaseyourincomebyadjustingthetaxrateinasettlement,openinguptraderoutesorexploitingnaturalresources.Yourcashreserveisalsopermanentlydisplayedtotheleftoftheendturnbuttononthereviewpanel.
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{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title} SenateOffices
{UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1}ThisscrollshowsthepositionswithinthesenateofinfluentialfamilymembersfromeachofthefourRomanfactions.
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{Pre_Siege_Scroll_Opened_Text_02_Title} AssaultingorLiftingaSiege
{Pre_Siege_Scroll_Opened_Text_02_Text1}Youcanattackatanytimebyusingtheassaultsettlementbutton.Withdrawfromthesettlementbyleftclickingontheliftsiegebutton.
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{Pre_Siege_Help_Scroll_Opened_Text_01_Title} BesiegingaSettlement
{Pre_Siege_Help_Scroll_Opened_Text_01_Text1}
Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Pressthemaintainsiegebuttontobeginstarvingtheenemyout.Ifyouwishtoattackchoosethesiegeweaponsyouwishtoassaultthesettlementwithbyleftclickingontheappropriateiconandthenleftclickonthemaintainsiegebuttontobeginconstruction.Thoseweaponsunsuitableforuseonaparticularsettlement'sdefenceswillbedisabled.Constructionisqueuedinthesamewayasbuildingsorunits.Thetimetakentobuildisdisplayedbeneatheachitem.\n\nYoucanattackatanytimebyusingtheassaultsettlementbutton.Withdrawfromthesettlementbyleftclickingontheliftsiegebutton.
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{Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks
{Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.
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{Fort_Details_Scroll_Text_01_Title} FortDetails
{Fort_Details_Scroll_Text_01_Text1}Thisscrollshowsyoudetailsofafort.Ifthereisageneralpresent,thesmallpanelatthetopshowshisrank,nameandcurrentskilllevels.Thetroopsstationedatthefortarelistedbeneath.
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{Faction_Rankings_Scroll_Text_01_Title} FactionRankings
{Faction_Rankings_Scroll_Text_01_Text1}Thisscrollallowsyoutocompareyourfaction'srankingwiththoseofothercompetingfactionsonthemap.Youcancomparethedifferentfactionsusingavarietyofdatawiththearrowiconsunderneaththegraph.
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{Senate_Details_Scroll_Text_01_Title} YourLinkToTheSenate
{Senate_Details_Scroll_Text_01_Text1}ThreeimportantaspectsoftheSenatearecoveredhere:policy,missionsandyourpoliticalstanding.Clickonthe'Policy'tabthenleftclickontheshieldiconstoseewhattheSenatethinksaboutdifferentfactions.Clickonthe'Missions'tabtobringupalistofoutstandingSenatemissions.Finally,clickonthe'Floor'tabforareportonhowpopularyourfactioniswiththeSenateandthePeopleofRome-thetwodon'tnecessarilyholdyouinthesameesteem.ClickonthelaurelwreathbuttontodisplaytheSenateofficeslist.
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{Unit_Details_Scroll_Text_01_Title} UnitInformation
{Unit_Details_Scroll_Text_01_Text1}Thisscrollgivesyouimportantinformationaboutaparticularunittype:thenumberofmenintheunit,trainingcostsandupkeep(theamountofcashitcostseachturn),itsspecialabilities(ifany)andsomedescription.Allofthiscanhelpyoudecidewhetherornottotrainaunit.
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{Building_Browser_Scroll_Text_01_Title} TheBuildingBrowser
{Building_Browser_Scroll_Text_01_Text1}
Thisscrollshowsyouthecurrentbuildingsinasettlement,andwhatisstilltobeconstructed.Future,unconstructedbuildingsareshown'greyedout'.Movethemousecursoroveranybuildingpicturetodisplaymoreinformation,andrememberthatthescrollbarsallowyoutoviewthefullrangeofbuildingsavailablefromeachlevelofsettlementdevelopment.
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{Captured_Settlement_Scroll_Text_01_Title} CapturedSettlement
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{Captured_Settlement_Scroll_Text_01_Text1}Whenyoucaptureasettlementyoucandealwithyournewconquestinthreeways:occupation,enslavementorextermination.Occupationputsthepopulationtoworkforyoustraightawaywithinthesettlement.Enslavementsendshalfthepeoplefromthissettlementtoothergovernedsettlementstoliveandworkthere.Exterminationautomaticallykillsthree-quartersoftheinhabitants.
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{Load_Save_Screen_Text_01_Title} Load/SaveOptions
{Load_Save_Screen_Text_01_Text1}Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsave,selectitfromthelistbeforeclickingonthesavebutton.Toload,simplyselectasaveandleftclicktheloadbutton.
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{UI_Panel_Settlement_Early_Advice_Text_05_Title} HarvestandTrade
{UI_Panel_Settlement_Early_Advice_Text_05_Text1}Buildfarmstoensureagoodharvestandroadstoenabletradebetweenyoursettlements.Buildingatrader,marketorforummaximisesyourtradeprofits.Clickthetradesummaryscrollbuttonontheleftofthesettlementdetailsscrolltoviewthissettlement'stradedetails.LeftclicktheShowMeHowbuttontoseehowtoaccessit.
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{Settlement_Help_Advanced_Stats_Intro_Text_01_Title} SettlementDetails
{Settlement_Help_Advanced_Stats_Intro_Text_01_Text1}
Leftclickthisbuttontoviewfurthersettlementdetails.
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{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Title} FinanceBasics
{Help_UI_Panel_Finances_Early_Advice_Basics_Text_01_Text1}Reviewthestateofyourfaction'sfinanceshere.Youcanincreaseyourincomebyadjustingthetaxrateinasettlement,openinguptraderoutesorexploitingnaturalresources.Yourcashreserveisalsopermanentlydisplayedtotheleftoftheendturnbuttononthereviewpanel.
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{Help_Senate_Details_Scroll_Text_01_Title} YourLinkToTheSenate
{Help_Senate_Details_Scroll_Text_01_Text1}ThreeimportantaspectsoftheSenatearecoveredhere:policy,missionsandyourpoliticalstanding.Clickonthe'Policy'tabthenleftclickontheshieldiconstoseewhattheSenatethinksaboutdifferentfactions.Clickonthe'Missions'tabtobringupalistofoutstandingSenatemissions.Finally,clickonthe
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'Floor'tabforareportonhowpopularyourfactioniswiththeSenateandthePeopleofRome-thetwodon'tnecessarilyholdyouinthesameesteem.ClickonthelaurelwreathbuttontodisplaytheSenateofficeslist.
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{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Title} SenateOffices
{Help_UI_Panel_Senate_Offices_Early_Advice_Basics_Text_01_Text1}ThisscrollshowsthepositionswithinthesenateofinfluentialfamilymembersfromeachofthefourRomanfactions.
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{Help_Faction_Rankings_Scroll_Text_01_Title} FactionRankings
{Help_Faction_Rankings_Scroll_Text_01_Text1}Thisscrollallowsyoutocompareyourfaction'srankingwiththoseofothercompetingfactionsonthemap.Youcancomparethedifferentfactionsusingavarietyofdatawiththearrowiconsunderneaththegraph.
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{Help_Fort_Details_Scroll_Text_01_Title} FortDetails
{Help_Fort_Details_Scroll_Text_01_Text1}Thisscrollshowsyoudetailsofafort.Ifthereisageneralpresent,thesmallpanelatthetopshowshisrank,nameandcurrentskilllevels.Thetroopsstationedatthefortarelistedbeneath.
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{Help_Unit_Details_Scroll_Text_01_Title} UnitInformation
{Help_Unit_Details_Scroll_Text_01_Text1}Thisscrollgivesyouimportantinformationaboutaparticularunittype:thenumberofmenintheunit,trainingcostsandupkeep(theamountofcashitcostseachturn),itsspecialabilities(ifany)andsomedescription.Allofthiscanhelpyoudecidewhetherornottotrainaunit.
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{Help_Building_Browser_Scroll_Text_01_Title} TheBuildingBrowser
{Help_Building_Browser_Scroll_Text_01_Text1}Thisscrollshowsyouthecurrentbuildingsinasettlement,andwhatisstilltobeconstructed.Future,unconstructedbuildingsareshown'greyedout'.Movethemousecursoroveranybuildingpicturetodisplaymoreinformation,andrememberthatthescrollbarsallowyoutoviewthefullrangeofbuildingsavailablefromeachlevelofsettlementdevelopment.
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{Help_Captured_Settlement_Scroll_Text_01_Title} CapturedSettlement
{Help_Captured_Settlement_Scroll_Text_01_Text1}Whenyoucaptureasettlementyoucandealwithyournewconquestinthreeways:occupation,enslavementorextermination.Occupationputsthepopulationtoworkforyoustraightawaywithinthesettlement.Enslavementsendshalfthepeoplefromthissettlementtoothergovernedsettlementstoliveandworkthere.Exterminationautomaticallykillsthree-quartersoftheinhabitants.
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{Help_Load_Save_Screen_Text_01_Title} Load/SaveOptions
{Help_Load_Save_Screen_Text_01_Text1}Tocreateasaveclickonthecommandline,typeasavenameandleftclickthesavebutton.Tooverwriteanexistingsaveselectitfromthelistbeforeclickingonthesavebutton.Toloadsimplyselectasaveandleftclicktheloadbutton.
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¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter21/04/200418:29:00¬*¬****************************************************************************************¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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¬***********************************************************¬**¬*CAMPAIGNADVICE*
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{UI_Panel_Training_Early_Advice_Basics_Text_04_Title} RetrainingUnits
{UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}Unitsthathavesufferedlossesinbattleorwhoseequipmenthasbeensuperceded
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canberetrainedtobringthembackuptofullstrength.Toretrainaunitleftclickthebuttonintherecruitmentsectionofthesettlementscrollandqueueunitsasyouwouldwhenrecruiting.
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{Characters_Details_Scroll_Text_01_Title} YourCharacter'sDetails
{Characters_Details_Scroll_Text_01_Text1}Thisscrollshowsyouthedetailsofagivencharacterworkingfororrecruitablebyyourfaction.Thesmallpanelatthetopshowshisjob,nameandcurrentskilllevel.Beneatharelistedhisretinueofservantsandhangers-onandhispersonalitytraits.
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{Military_List_Scroll_Text_01_Title} MilitaryForcesList
{Military_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyourgenerals,theirlocationonthecampaignmap,statuslevelwithinyourfactionandthenumberoftroopsundertheircommand.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirr
etinue,charactertraitsandthecontentoftheirarmies.
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{Settlement_List_Scroll_Text_01_Title} SettlementList
{Settlement_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyoursettlements,theirsize,population,loyaltyandinformationaboutthegovernor.Rightclickonthegovernors'portraitstoaccessmoredetailedinformationabouttheirretinue,charactertraits,militaryforcesandsettlementstatistics.
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{Enemy_Settlement_Scroll_Text_01_Title} Allied,EnemyorNeutralSettlementInformation
{Enemy_Settlement_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofthesettlement.Detailsofthegovernorincommand,thebuildingsandthecompositionofthegarrisonareavailablefromthisscroll.Detailsofindividualitemsmaybemissinginthecaseofneutralorenemysettlements,butaskillfulspymaybeabletodiscoveranymissinginformation.
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{UI_Panel_Settlement_Early_Advice_Text_06_Title} RetrainingUnits
{UI_Panel_Settlement_Early_Advice_Text_06_Text1}Unitsthathavesufferedlossesinbattleorwhoseequipmenthasbeensupercededcanberetrainedtobringthembackuptofullstrength.Toretrainaunitleftclickthebuttonontherecruitmentsectionofthesettlementpanelandqueueunitsasyouwouldwhenrecruiting.
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{City_Construction_Build_thracian_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_thracian_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thishugelyimprovesthepeople'sloyaltyandthetroopqualityofanyunitsrecruitedhere.
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{City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_battleforge_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofTeutatisinthissettlement.DedicatedtoaGodoftheForge,suchatemplemuchimprovesthequalityofbladedweaponsforunitstrainedhere,improvestheirtrainingalso,andimprovestheloyaltyofthepeople.
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{City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Text_01_ Title} SuggestedConstruction...\n
{City_Construction_Build_gallic_temple_of_battleforge_large_temple_Next_Text_01_ Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredCircleofTeutatisinthissettlement.DedicatedtoaGodoftheForge,suchatemplegreatlyimprovesthequalityofbladedweaponsforunitstrainedhere,improvestheirtrainingalso,andimprovestheloyaltyofthepeople.
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{City_Construction_Build_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.PrimarilydedicatedtotheGodoftheForge,suchabuildingmassivelyimprovesthequalityofbladedweaponsforunitstrainedhere,improvesunittrainingalso,andimprovestheloyaltyofthepeople.
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{City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_macedonian_temple_of_farming_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thispantheiongrantsmanybenefits,butchieflyimprovedloyalty,healthandfarmingtothesettlement.
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{City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_temple_of_fertility_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thisgrantsgreatlyimprovedloyaltyandfertilitybenefitstothesettlement,alongwithsomefarmingbonuses.
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{City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_forge_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thistemplegrantsimprovedloyaltybenefitstothesettlement,andamuchimprovedweaponbonustoanyunitstrainedhere.
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{City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_fun_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantsenormouslyimprovedloyalty,farmingandhealthbenefitstothesettlement.
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{City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_temple_of_governors_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thismagnificenttemplegrantsgreatlyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_healing_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantsgreatlyimprovedloyalty,healthandtradebenefitstothesettlement.
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{City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Title} Suggeste
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dConstruction...\n
{City_Construction_Build_temple_of_horse_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificentstructuregrantsgreatlyimprovedloyaltybenefitstothesettlement.
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{City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_hunting_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits,andmissileweaponbonusestounitstrainedhere.
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{City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_justice_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaTempleCityinthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.
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{City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_law_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thistemplegrantshugelyimprovedpublicorderbenefits.
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{City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_temple_of_leadership_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.
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{City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_love_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheioninthissettlement.Thistemplegrantsenormouslyimprovedloyaltyandpopulationgrowthbenefits.
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{City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_naval_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.
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{City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_one_god_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.
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{City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_trade_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thismagnificenttemplegrantshugelyimprovedloyaltyandtradebenefits.
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{City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_temple_of_victory_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement
.Thismagnificenttemplegrantshugelyimprovedloyaltybenefits.
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{City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_temple_of_violence_pantheon_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaPantheoninthissettlement.Thistemplegrantshugelyimprovedloyaltybenefits.
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{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Title} RetrainingUnits
{Help_UI_Panel_Training_Early_Advice_Basics_Text_04_Text1}Unitsthathavesufferedlossesinbattleorwhoseequipmenthasbeensupercededcanberetrainedtobringthembackuptofullstrength.Toretrainaunitleftclickthebuttonintherecruitmentsectionofthesettlementscrollandqueueunitsasyouwouldwhenrecruiting.
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{Help_Characters_Details_Scroll_Text_01_Title} YourCharacter'sDetails
{Help_Characters_Details_Scroll_Text_01_Text1}Thisscrollshowsyouthedetailsofagivencharacterworkingfororrecruitablebyyourfaction.Thesmallpanelatthetopshowshisjob,nameandcurrentskilllevel.Beneatharelistedhisretinueofservantsandhangers-onandhispersonalitytraits.
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{Help_Settlement_List_Scroll_Text_01_Title} SettlementList
{Help_Settlement_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyoursettlements,theirsize,population,loyaltyandinformationaboutthegovernor.Rightclickonthegovernors'portraitstoaccessmoredetailedinformationabouttheirretinue,charactertraits,militaryforcesandsettlementstatistics.
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{Help_Military_List_Scroll_Text_01_Title} MilitaryForcesList
{Help_Military_List_Scroll_Text_01_Text1}Thisscrolllistsataglanceyourgenerals,theirlocationonthecampaignmap,statuslevelwithinyourfactionandthenumberoftroopsundertheircommand.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirretinue,charactertraitsandthecontentoftheirarmies.
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{Help_Enemy_Settlement_Scroll_Text_01_Title} Allied,EnemyorNeutralSettlementInformation
{Help_Enemy_Settlement_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofthesettlement.Detailsofthegovernorincommand,thebuildingsandthecompositionofthegarrisonareavailablefromthisscroll.Detailsofindividualitemsmaybemissinginthecaseofneutralorenemysettlements,butaskillfulspymaybeabletodiscoveranymissinginformation.
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¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter13/05/200415:20:36¬*¬****************************************************************************************
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¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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{Cavalry_First_3_Line_Text_01_Title} CavalryFirstThreeLine
{Cavalry_First_3_Line_Text_01_Text1}Thisformationisbestusedwhenyourinfantryareweakerthantheenemy's.Cavalryunitsformthefirstlinesotheyarenothinderedbyyourinfantry,andcansweepawayenemyskirmishers.Missileunitsareusedtofireovertheheadsofyourcavalryandstoptheenemyskirmishersfromreturningtothefray.
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{Siege_Advice_Equipment_Attack_Onagers_Text_01_Title} UsingYourHeavyArtillery
{Siege_Advice_Equipment_Attack_Onagers_Text_01_Text1}Useyouronagerstosmashdownthewallsoftheenemysettlementbyleftclickingtoselectyourweaponsandrightclickingtotargetthem.However,remembertokeepthemoutofrangeofanyenemyartillery,andpositiondefensivetroopscloseby.
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{Cavalry_Basics_Text_01_Title} FightingWithCavalry
{Cavalry_Basics_Text_01_Text1}Lightcavalrybeatmissiletroopsandheavycavalrybeatlightcavalry.Allcavalryarevulnerabletospears.Trytomatchyourcavalrytotherighttarget.
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{Know_Your_Enemy_2_Text_01_Title} KnowYourEnemy
{Know_Your_Enemy_2_Text_01_Text1}Beforeyoutakeadvantageofanenemy,considerwhattheycandotoyou…
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{Loose_Formation_Button_Text_01_Title} LooseFormation
{Loose_Formation_Button_Text_01_Text1}Youhavepressedthelooseformationbuttonforthefirsttime.You'llnoticethetroopsyouhaveselectedspreadoutintoalooserformation.Usethisformationtoreducecasualtiesfrommissilefire.Thebuttonswapstheunitsbetweenlooseandnormalformations.
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{Guard_Mode_Button_Text_01_Title} GuardMode
{Guard_Mode_Button_Text_01_Text1}You'vepressedtheguardmodebuttonforthefirsttime.Thistogglesguardmodeonandofffortheselectedtroops.Inguardmodetheunitwillfightdefensively,trytomaintaintheirformationwhenattackedandwon'tchasetheenemyiftheyrunaway.
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{Special_Abilities_Warcry_Text_01_Title} SpecialAbility:Warcry
{Special_Abilities_Warcry_Text_01_Text1}Thesewarriorscanemitaprimevalhowltotauntandterrifytheirenemies,spreadingfearandweakeningtheirranksbeforeabrutalbarbarianchargesmashesthroughthem.Warcrysandtauntshaveanegativeeffectontheenemy'smorale,whileboostingthatofyourownmen.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Screech_Text_01_Title} SpecialAbility:Screeching
{Special_Abilities_Screech_Text_01_Text1}Theseferociouswomenscreechandtaunttheenemyaftertheirmenhavechargedintothefray,givingsupportbycontinuingtofilltheairwithblood-curdlingscreamsthatjartheenemytothebone!Screechinghasadetrimentaleffectontheenemy'smorale,whileboostingthatofyourowntroops.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Rallying_Horn_Text_01_Title} SpecialAbility:RallyingtheTroops
{Special_Abilities_Rallying_Horn_Text_01_Text1}Yourgeneralcarriesabattlehorntorallyroutingtroops.Whenusedincloseproximitytoroutingunitsitincreasesthechancesthattheywillheedthecallandreturntothefray.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Killing_Elephants_Text_01_Title} SpecialAbility:RidersKillingElephants
{Special_Abilities_Killing_Elephants_Text_01_Text1}Yourelephantsmayrunamokiftheybecomefrightenedduringbattle.Inordertolimitthedamagetoyourowntroops,eachelephantridercarriesachiselthathecanhammerthroughtheanimal'sskull.Thiswillkilltheminstantly,butbeawareyouwillalsosacrificetheelephant'screwwhenthegreatbeasttopplesover.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Berserkers_Text_01_Title} SpecialAbility:GoingBerserk
{Special_Abilities_Berserkers_Text_01_Text1}Thesemenaretheberserkers,aninsanebandofwarriorsindeed!Theirspecialabilityisgoingberserk-wherebloodlustandaxe-rageblindthemtofear,pityandrestraintwheninthethickofbattle.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Druids_Chanting_Text_01_Title} SpecialAbility:Chanting
{Special_Abilities_Druids_Chanting_Text_01_Text1}Thedarkmagicofthebarbarianculturesisfearedthroughoutthecivilisedworld.ThesightofthedruidsofBritannia,chantingtheirincantationsofdeathandmagicalprotection;hasbeenknowntounnerveandreducethemoraleofanenemywhilstbolsteringthatofyourownmen.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Stealth_Movement_Text_01_Title} SpecialAbility:Stealth
{Special_Abilities_Stealth_Movement_Text_01_Text1}Thesewarriorshavetheabilitynotonlytoconcealthemselvesonthebattlefield,butalsomoveacrossitwithoutrevealingtheirpositionstotheenemy.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Feigned_Rout_Text_01_Title} SpecialAbility:FeignedRout
{Special_Abilities_Feigned_Rout_Text_01_Text1}Thesemenhavetheabilitytofeignaroutonyourcommand,hopefullyforcinganunwittingenemyintoafatalerror.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Phalanx_Text_01_Title} SpecialAbility:PhalanxFormation
{Special_Abilities_Phalanx_Text_01_Text1}Thesemenhavebeentrainedtopresentadeadlywallofpikestotheenemy.However,whereasthephalanxisdevastatingatthefront,itisextremelyweakontheflankorrear-makingitdifficulttoturnandfaceachargequicklyenoughtodefendagainstit.Leftclicktheshowmehowbuttontoseehowtoenterthisformation.
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{Special_Abilities_Testudo_Text_01_Title} SpecialAbility:TestudoFormation
{Special_Abilities_Testudo_Text_01_Text1}Thesemenhavebeentrainedtoarrangetheirshieldsintothetestudo-literally"likethetortoise"-anarmouredshellthatallowsmovementonthebattlefieldaswellasprotectionfrommissiles.Leftclicktheshowmehowbuttontoseehowtoenterthisformation.
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{Routing_Flags_Text_01_Title} Routing
{Routing_Flags_Text_01_Text1}Noticethatoneormoreunitbannershaveturnedwhite.Thisisbecausetheunitinquestionisrouting.Yourgeneralmaybeabletorallythesetroopswithhisspecialabilityifpositionedcloseby.
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¬***********************************************************
¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{UI_Panel_Build_Watchtowers_Open_Text_01_Title} FortsandWatchtowers
{UI_Panel_Build_Watchtowers_Open_Text_01_Text1}Fortsandwatchtowerscanonlybeconstructedbyanarmyledbyafamilymember.Watchtowersenableyoutoseeintoterritorythatisadjacenttoyourown,wher
easfortsenablethedefenceofstrategicpositionswheretherearenosettlements.Yourarmycanbuildafortinanyregion.Watchtowerscanonlybebuiltinaregionunderyourcontrol.
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{Pre_Siege_Scroll_Opened_Text_01_Title} BesiegingaSettlement
{Pre_Siege_Scroll_Opened_Text_01_Text1}Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Pressthemaintainsiegebuttontobeginstarvingtheenemyout.Ifyouwishtoattackchoosethesiegeweaponsyouwishtoassaultthesettlementwithbyleftclickingont
heappropriateiconandthenagainonthemaintainsiegebuttontobeginconstruction.Thoseweaponsunsuitableforuseonaparticularsettlement'sdefenceswillbedisabled.Constructionisqueuedinthesamewayasbuildingsorunits.Thetimetakentobuildisdisplayedbeneatheachitem.
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{Settlement_Population_Limit_Reached_Text_01_Title} SettlementUpgrades
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{Settlement_Population_Limit_Reached_Text_01_Text1}Yoursettlementhasreacheditsmaximumpopulationlevel.Unlessitisupgradedsoonpeoplewillstarttoleaveasconditionsbecomecrampedandsqualorincreases.Increasedadministrationisrequiredinordertooverseefurtherimprovementsandexpansion,sobeginupgradingtothenextsettlementlevelbyconstructingthenextavailablegovernor'sbuilding.
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{Settlement_Details_Advanced_Help_Text_01_Title} SettlementDetails
{Settlement_Details_Advanced_Help_Text_01_Text1}Thisscrolldisplaysthestateofyoursettlementintermsofthreecategories:populationgrowth,publicorderandincome.Thepositiveandnegativefactorscontributingtoeachcategoryarelistedasiconsbelow.Theoveralleffectonyoursettlementfortheturnislistedontheright.Mouseovertheiconstoseetheirindividualeffects.Ifafactor'siconisghostedthisindicatesagainforthesettlementinfutureturns,aflashingiconindicatesaloss.
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{Settlement_Help_Rally_Points_Text_01_Title} RallyPoints
{Settlement_Help_Rally_Points_Text_01_Text1}Userallypointstoautomaticallysendnewlytrainedunitsanywhereintheworld.Setrallypointsbyholdingdownthealtkeyandrightclickingonthecampaignmapinthedesiredplace.Viewexistingrallypointsbyleftclickingontheshowrallypointsbutton.Clickontheremoverallypointsbuttontocancelexistingrallypoints.
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{Build_Siege_Equipment_2_Text_01_Title} SiegeEquipment
{Build_Siege_Equipment_2_Text_01_Text1}Ifyoudonothavesiegeartilleryinyourarmyandwanttoattackasettlementyoumustbuildsiegeequipmentforuseagainsttheenemydefences.\n\nLeftclickontheappropriateiconandthenleftclickonthemaintainsiegebuttontobeginconstruction.\n\nEquipmentthatisunsuitableforuseonatargetsettlement'sdefenceswillbegreyedout.
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{Build_Siege_Equipment_3_Text_01_Title} SiegeConstructionQueue
{Build_Siege_Equipment_3_Text_01_Text1}
Itemsselectedforsiegeconstructionarequeuedinthesamewayasbuildingsorunits.Simplyleftclicktheappropriateicontoaddittothequeueandagaintoremoveit.Thetimetakentobuildisdisplayedbeneatheachitem.Leftclickmaintainsiegetobeginbuilding.
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{Build_Siege_Equipment_4_Text_01_Title} AssaultOrWithdraw
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{Build_Siege_Equipment_4_Text_01_Text1}Onceyoursiegeequipmenthasbeenbuiltleftclicktheassaultsettlementbuttontobegintheattack.\n\nWithdrawfromthesettlementbyleftclickingontheliftsiegebutton.
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{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Title} FortsandWatchtowers
{Help_UI_Panel_Build_Watchtowers_Open_Text_01_Text1}Fortsandwatchtowerscanonlybeconstructedbyanarmyledbyafamilymember.Watchtowersenableyoutoseeintoterritorythatisadjacenttoyourown,whereasfortsenablethedefenceofstrategicpositionswheretherearenosettlements.Yourarmycanbuildafortinanyregion.Watchtowerscanonlybebuiltinaregionunderyourcontrol.
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¬****************************************************************************************¬*********************************************************************************
*******¬*¬*****Changesmadeafter24/05/200417:30:00¬*¬****************************************************************************************¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*
¬**¬***********************************************************
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{Deploying_Siege_Equipment_Text_01_Title} DeployingSiegeEquipment
{Deploying_Siege_Equipment_Text_01_Text1}Siegeequipmentisautomaticallydeployedforyou.Theunitselectedtocontrolithasaram'sheadiconinthecornerofitsunitcard.Ifyouwouldlikeadifferentunittocontroltheequipmentselecttheunitcurrentlyincontrolandleftclickthespecialabilitybutton.Theunitwilldroptheequipment.Toassign
anewunitsimplyselectitsunitcard,mouseoverthesiegeequipmentandrightclickonitwhenthehandiconbecomesvisible.Leftclickonshowmehowfordetailsofyourobjectivesandtheuseofbatteringrams,ladders,towersandsappingpoints.
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{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Title} UsingaBatteringRam
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{Siege_Advice_Equipment_Attack_Battering_Rams_Text_01_Text1}Yourbatteringramcanbeusedtobreakdownthegatesofasettlement.Toattackgates,leftclicktoselecttheramandthenrightclickonthegates.However,useanexpendableunittopushthebatteringram,asmenmaybelostwhentheenemydefendthewalls.
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{Siege_Advice_Equipment_Attack_Ladders_Text_01_Title} UsingYourSiegeLadders
{Siege_Advice_Equipment_Attack_Ladders_Text_01_Text1}Laddersarebestusedonlightlydefendedwalls.Toattackwallswithyoursiegeladderssimplyleftclickontheladdersandthenrightclickonthesectionofwallyouwishtoscale.Bewaryofenemymissiletroopsandmoveintestudooralooseformationtominimisecasualties.
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{Loose_Formation_Change_Wedge_Warning_Text_01_Title} ChangeFormation!
{Loose_Formation_Change_Wedge_Warning_Text_01_Text1}Yourcavalryunitisinlooseformationasitracestowardsitstarget!Asyourmenbegintocharge,changetoacloseformationformaximumimpact.Simplyleftclickonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.
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{Wedge_Formation_Change_Loose_Warning_Text_01_Title} ChangeFormation!
{Wedge_Formation_Change_Loose_Warning_Text_01_Text1}Yourcavalryareunderattackfromanenemymissileunit!Youarecurrentlyusin
gacloseformation,whichwillmakeyourmenasittingtargetwhenunderfire.Changetoalooseformation,whichismoredifficulttotarget,byleftclickingonthebuttontotherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseehowtochangeformation.
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{When_Weak_Appear_Strong_Text_01_Title} WhenWeakAppearStrong
{When_Weak_Appear_Strong_Text_01_Text1}Deployyourweakertroopsinonegroupandusethemtolureawayhalftheenemyarmy.Puttheminlooseformationandtheywillseemmorenumerous.
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{Concentrate_Your_Fire_Text_01_Title} ConcentrateYourFire!
{Concentrate_Your_Fire_Text_01_Text1}Focusyourmissilefireonasmallsectionoftheenemyarmy.Itwillcreateaweakspotyoucanhitwithyourbesttroops.Theenemyroutwillstartthere.
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{Outnumbering_The_Enemy_10to1_Text_01_Title} OutnumberingTheEnemy
{Outnumbering_The_Enemy_10to1_Text_01_Text1}Whenyououtnumbertheenemygreatlyyoushouldsurroundthemanddestroythemutterly.Shownomercy!
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{Fire_At_Will_Button_Text_01_Title} FireAtWill
{Fire_At_Will_Button_Text_01_Text1}Youhavepressedthefireatwillbuttonforthefirsttime.Thistogglesfireatwillonandofffortheselectedtroops.Togglefireatwilloffifyouwishtopreserveammunition.
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{Grouped_Units_Button_Text_01_Title} GroupedUnits
{Grouped_Units_Button_Text_01_Text1}Youhavegroupedyourunitsforthefirsttime.Groupsareusefulforselectingasetofunitsinonego,andforgivingthemallorderswithasinglecommand.Youcanalsoselectstandardformationsforthemwiththeformationsbutton,orevenletanAIcaptaincontrolwhattheindividualunitswithinthegroupdo,usingthegroupAIcontrolbutton.Oncegrouped,unitswillmoveinformation.
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{Facing_Elephants_Text_01_Title} FacingElephants
{Facing_Elephants_Text_01_Text1}
Youarefacingachargebyelephants.Putyourheavyinfantryintolooseformation.Youcan'tstopthecharge,butyoucanreducecasualtiesifnotsomanymenarestandinginitspath.
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{Concentrate_Fire_On_Elephants_Text_01_Title} ConcentrateMissileFireOnTheElephants
{Concentrate_Fire_On_Elephants_Text_01_Text1}Concentrateyourmissilefireontheenemy'selephants.Asinglearroworjavelinwon'tkillanelephant,butthepainfrommanywoundsmaycausethemtopanic
andrunamokamongsttheirownunits.
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{Javelins_And_Elephants_Text_01_Title} JavelinsAgainstElephants
{Javelins_And_Elephants_Text_01_Text1}Javelinsareparticularlyusefulagainstelephants,aslighterarrowsmaybounceofftheirthickhides.
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{Target_Elephants_With_Artillery_Text_01_Title} ArtilleryAgainstElephants
{Target_Elephants_With_Artillery_Text_01_Text1}Artilleryfireiscertaintoinducepanicamongsttheenemy'selephants.Targetthemassoonaspossible,theymayrunamokbeforereachingyourlines.
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{Light_Troops_Against_Elephants_Text_01_Title} LightTroopsAgainstElephants
{Light_Troops_Against_Elephants_Text_01_Text1}Nimblelighttroopsmayprovemoreeffectivewhenfightingelephantsthanheavierinfantry.Alightlyarmouredmancandodgeandmovequicklytoavoidblows.Aheavilyarmouredman,oronewithalargeshieldisoflittleuseagainstthesebeasts.
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{Keep_Cavalry_Away_Elephants_Text_01_Title} KeepCavalryAwayFromElephants
{Keep_Cavalry_Away_Elephants_Text_01_Text1}Keepyourcavalryunitsawayfromelephants.Horsesandcamelsarefrightenedofelephants,itwillbedifficultfortheirriderstokeepcontrolduringcombatwiththem.
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{Flaming_Ammo_Elephants_Text_01_Title} TheElephantIsToast!
{Flaming_Ammo_Elephants_Text_01_Text1}
Perhapsyoushoulduseflamingammunitionagainsttheelephants?Theflameswillgreatlyincreasethechancesofthemrunningamok.Anyoneforpachydermsteakstonight?
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{Using_Elephants_Text_01_Title} UsingElephants
{Using_Elephants_Text_01_Text1}Thechargeofyourelephantsisirresistable,butthenoiseofbattleandthepainofwoundsmaycausethemtopanicandrunamok.Ifthishappenstheyaredangeroustofriendandfoealike,andyouwillnotbeabletocontrolthemforthe
remainderofthebattle.Trytokeepthemoutofharm'swayuntilyouarereadytounleashthem.
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{Using_Elephants_Alternate_Attack_Text_01_Title} UsingYourElephant-mountedArchers
{Using_Elephants_Alternate_Attack_Text_01_Text1}
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Yourelephantshavearchersmountedontheirbacks.Ifyou'dliketoshootattheenemyforawhilebeforetramplingthem,thenholdthealtkeydownwhenyouattack.Theattackcursorwillchangetoabow.
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{Clear_Path_Elephants_Attack_Text_01_Title} ClearAPath
{Clear_Path_Elephants_Attack_Text_01_Text1}Elephantsmovingthroughyourowntroopsontheirwaytotheenemywilldisrupttheirformations,leavingthemvulnerabletoattack.Iftheenemyareclose,makesureyourelephantshaveaclearroutetothem.
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{Using_Incendiary_Pigs_Text_01_Title} UsingIncendiaryPigs
{Using_Incendiary_Pigs_Text_01_Text1}Keepyourincendiarypigsbackuntiltheenemycommittheirelephantstobattle,thenunleashthem!Theiranguishedsquealingandfastmovementwillpanictheelephantsandmakethemrunamok!
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{Using_Pigs_No_Elephants_Text_01_Title} UsingPigsWithoutElephants
{Using_Pigs_No_Elephants_Text_01_Text1}Theenemyhavenoelephantsinthisbattle,butyoucanstilluseyourincendiarypigs.Theirsquealsofanguisharealmostasalarmingtomenastoanimals,andmayweakentheenemy'sresolvetostayinbattle.However,bewaryoftheeffectonyourownmenalso.
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{Ignite_The_Pigs_Text_01_Title} IgniteThePigs!
{Ignite_The_Pigs_Text_01_Text1}Useyourincendiarypigsnow!Rightclickonthetargettoigniteyourpigs!
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{Facing_Pigs_Text_01_Title} KillThePigs!
{Facing_Pigs_Text_01_Text1}Theenemyhavepighandlersintheirranks.Whenyourelephantsdrawnear,they
willsetfiretotheirpigsandsendthemtowardsyourbeasts.Thesquealingandrandommovementofthepigsmaypanicyourelephants,causingthemtorunamok.Trytokillthepigsbeforecommittingyourelephants.
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{Using_Onagers_Text_01_Title} UsingOnagersInBattle
{Using_Onagers_Text_01_Text1}
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Awellplacedrockcankillalotofenemytroops,butitshardtohitanythingsmallerthanasettlementwallwiththesemachines.Targetdenseconcentrationsofenemyunits,sothatyouhitsomethingevenifitwasn'twhatyouaimedat.
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{Use_Flaming_Ammo_Text_01_Title} UseOfFlamingAmmunition
{Use_Flaming_Ammo_Text_01_Text1}Theenemy'smoraleislow,tryshootingatthemwithflamingammunition.Thisweakenstheirmoralefurther,andcouldcausethemtoruninterror.Theexplosioncausedcankillmorethananormalrocktoo.Thedownsideisthataimingaccuratelyismuchharder,andreloadtimesareincreased.
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{Arrow_Towers_Defend_With_Onagers_Text_01_Title} UsingOnagersWithSiegeEquipment
{Arrow_Towers_Defend_With_Onagers_Text_01_Text1}Youhaveladdersorsiegetowersinordertogetoverthewall,soabetteruseofyouronagersistodefendyoursiegeequipmentagainsttheenemyarrowtowers
.Ifleftintacttheywillcausegravecasualtiestoyourtroops.
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{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Title} ShootAtTheDefenders
{Pants_Artillery_Aim_For_Towers_Instead_Text_01_Text1}Yourartillerycannotbreachthesewalls.Shootingatthedefendersthemselvesisabetteridea.
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{Concentrate_Fire_On_Walls_Text_01_Title} ConcentrateYourFire!
{Concentrate_Fire_On_Walls_Text_01_Text1}Thesewallsareverystrong.Ifyouwanttomakeabreach,you'llneedtoconcentrateallyourartilleryfireatthesamepoint.
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{Attack_The_Ram_Text_01_Title} AttackTheirBatteringRam!
{Attack_The_Ram_Text_01_Text1}
Useyourartillerytoattacktheenemybatteringram!
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{Attack_The_Tower_Text_01_Title} AttackTheirSiegeTower!
{Attack_The_Tower_Text_01_Text1}Useyourartillerytoattacktheenemysiegetower!
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{Under_Fire_Artillery_Text_01_Title} FacingArtillery
{Under_Fire_Artillery_Text_01_Text1}Whenunderfirefromenemyartillery,especiallyonagers,youwillsufferfewercasualtiesifyouputyourmenintolooseformation.Leftclickonshowmehowtoseehowtochangeformation.
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{Use_Your_Archers_Against_Artillery_Text_01_Title} UseYourArchers
{Use_Your_Archers_Against_Artillery_Text_01_Text1}Theenemyartillerycanbedangerous,buttheyfireslowly.Yourarcherswilleasilyoutshootthemifyoucangetthemcloseenough.
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{Using_Wardogs_Text_01_Title} UsingWardogs
{Using_Wardogs_Text_01_Text1}Yourwardogsarenomatchforawell-armedsoldier,butareexcellentforhuntingdownlighttroopsandfleeingenemies.
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{Using_Warhounds_Text_01_Title} UsingWarhounds
{Using_Warhounds_Text_01_Text1}Yourwarhoundsarenomatchforawell-armedsoldier,butareexcellentforhuntingdownlighttroopsandfleeingenemies.
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{Keep_Archers_Back_Text_01_Title} KeepYourArchersBack
{Keep_Archers_Back_Text_01_Text1}Theenemyareattacking!Itmaybesafesttokeepyourarchersatthebackofthearmy,andletthemfireovertheheadsofthemeninfront.Thiswillletthemfireattheenemyastheyclose,insteadofrunningforsafety.
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{Siege_Assault_Army_Size_Advice_2_Text_01_Title} ArmyTooSmallToSiege
{Siege_Assault_Army_Size_Advice_2_Text_01_Text1}Theenemysettlementislarge,andyourarmy…well…isn't.Anassaultatthisstagewouldbetotakethefoolhardyoption.Itwouldbeabetterstrategytocomebacklaterwithmoremen.Asthingsstand,iftheenemysallyout,youwillalmostcertainlybedefeated.
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{UI_Panel_Settlement_Early_Advice_Text_03_Title} ConstructionBasics
{UI_Panel_Settlement_Early_Advice_Text_03_Text1}Constructioncanonlytakeplacewhenagovernorispresentinthesettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupbuildingsforconstruction.Leftclickonabuilding'spicturetoaddittotheconstructionqueueandagaintoremoveit.Youcanmovebuildingsinthequeuetochangeconstructionorderbydragginganddroppingwithinthequeue.Rightclickonabuilding'spicturetoviewitsdescription.
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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{Incoming_Message_Disaster_Text_01_Title} Disaster!
{Incoming_Message_Disaster_Text_01_Text1}Disasterhasstruck!Checksettlementsaffectedbythiscatastrophe.Theymighthavedamagedbuildingsandareducedincomeasaresult.Ifsoyoumaywishtoreducetaxestoencouragerecoveryandpreventrioting.
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{Characters_Agent_Army_Early_Advice_Text_04_Title} Forts
{Characters_Agent_Army_Early_Advice_Text_04_Text1}
Fortsenablethedefenceofstrategicpositionswheretherearenosettlementsandsuppressthelikelihoodthatbandsofbrigandswillappearinthevicinity.Yourarmycanbuildafortinanyregionwhenledbyamemberofyourfaction'sfamily.Tobuildafortleftclickontheconstructionqueuebuttonwhenoutsideasettlement.
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{Army_Details_Scroll_Text_01_Title} YourArmyandGeneral'sDetails
{Army_Details_Scroll_Text_01_Text1}Thisscrollshowsyoudetailsofagivengeneralinyourfaction.Thesmallpane
latthetopshowshisrank,nameandcurrentskilllevels.Beneatharelistedhisretinue,traitsanddetailsofanymercenariesthatareavailableforhireatthattime.
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{Help_Army_Details_Scroll_Text_01_Title} YourArmyandGeneral'sDetails
{Help_Army_Details_Scroll_Text_01_Text1}
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Thisscrollshowsyoudetailsofagivengeneralinyourfaction.Thesmallpanelatthetopshowshisrank,nameandcurrentskilllevels.Beneatharelistedhisretinue,traitsanddetailsofanymercenariesthatareavailableforhireatthattime.
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{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Title} Forts
{Characters_Agent_ArmyGeneral_Early_Advice_Text_04_Text1}Fortsenablethedefenceofstrategicpositionswheretherearenosettlementsandsuppressthelikelihoodthatbandsofbrigandswillappearinthevicinity.Yourarmycanbuildafortifitisledbyamemberofyourfaction'srulingfamily.Youdonothavetocontrolaprovinceinordertobuildafortthere.Yourarmycanbuildafortbyleftclickingontheconstructionqueuebuttonwhenoutsideasettlement.Thebuttonwillbegreyedoutiftheterrainisnotsuitable.
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{Clicking_Beyond_Highlighted_Area_Text_01_Title} MovesAcrossMultipleTurns
{Clicking_Beyond_Highlighted_Area_Text_01_Text1}Youhaveselectedatargetoutsidethegreenhighlightedarea.Thismeansyourcharactercannotreachhistargetthisturn.Providedthatanenemydoesnotblockhispath,yourcharacterwillcontinueonhisjourneynextturn.Redpathsindicatethepartofthejourneythatwilltakeplaceinthenextturn,bluepathstheturnafter,yellowpathstheturnafterthat,andsoon.
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{Captain_Army_Destroyed_Text_01_Title} ArmyDestroyed!
{Captain_Army_Destroyed_Text_01_Text1}
Yourcaptainwasunabletopreventthedefeatanddestructionofyourarmy!Manybravemendiedthisday,theymustnotgounavenged!
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{General_Army_Defeated_Text_01_Title} ArmyDefeated!
{General_Army_Defeated_Text_01_Text1}Yourgeneralwasunabletopreventthedefeatofyourarmyinthefield!Dependingonproximitytothebattlefieldyourarmyretreatedtothenearestfriendlysettlement,fortorfleet.Ifthebattleoccurredonenemysoilyourarmyusedthenextturn’smovementpointstoretreattofriendlyterritory.Inthiscaseitwi
llnotbeabletomovenextturn.Iftheretreateddistancewasgreaterthanthreeturns’movementpoints,oriftherewasnowheretoretreatto,yourarmywasdestroyed.
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{General_Army_Defeated_Alternate1_Text_01_Title} ArmyDefeated!
{General_Army_Defeated_Alternate1_Text_01_Text1}
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Yourgeneralwasunabletopreventthedefeatofyourarmyinthefield!Dependingonproximitytothebattlefieldyourarmyretreatedtothenearestfriendlysettlement,fortorfleet.Ifthebattleoccurredonenemysoilyourarmyretreatedtofriendlyterritory.Iftheretreateddistancewasgreaterthanthreeturns’movementpoints,oriftherewasnowheretoretreatto,yourarmywasdestroyed.
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{Civil_War_Text_01_Title} APopularFigure
{Civil_War_Text_01_Text1}Youarenowverypopular,sopopularinfact,thatanattempttoseizecontrolfromtheSenatewouldbecertainofsupportfromthepeople.YourarmieswouldfollowyoutoRome,andtheImperialthronecouldatlastbeyours!Timingisoftheessence.Yourforcesmustbeready,asacivilwarwillcausetheotherRomanfactionstoturnagainstyou.Itisimportanttorememberthattheirleadersmaycovetthethronealso.Leaveittoolongandtheymaymaketheirmovebeforeyou!
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{Pillage_And_Burn_Text_01_Title} PillageandBurn!
{Pillage_And_Burn_Text_01_Text1}Ifacapturedsettlementhasnostrategicvalueyouhavetheoptiontodestroyit,servingasawarningtoyourfoes.Thereisalsoacashreturnfromeachbuildingdestroyed.Thesettlementwillbereducedinsizetoavillagewithnopopulationandwillappearasasmokingruinonthecampaignmap.
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{Devastation_Text_01_Title} Devastation
{Devastation_Text_01_Text1}
Itisimportantthatyoumoveswiftlytorepelenemyarmieswhentheyinvadeyourterritory.Ifleftstandinginaregionanarmywillautomaticallyinflictdamagetothesurroundingcountryside–destroyingroads,farms,mines,portsandnaturalresources.Thiswillinturnaffecttradeincomeandpopulationgrowthtoyoursettlements.
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{Settlement_Help_Stats_Intro_Text_01_Title} SettlementDetails
{Settlement_Help_Stats_Intro_Text_01_Text1}Yourmainaimswhenmanagingyoursettlementsaretomaximiseincome,maximiseg
rowthandkeeppublicorderashighaspossible.Themoreincome,themorecashthereisavailabletospendonbuildingsandtroops.Populationgrowthallowsyoursettlementtogrow,asbiggersettlementsgetmoreincomeandcanbuildbettertroops.
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{Settlement_Help_Recruitment_Basics_Text_01_Title} RecruitmentBasics
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{Settlement_Help_Recruitment_Basics_Text_01_Text1}Leftclickthisbuttontotoggledisplayoftheconstructionandrecruitmentqueues.\n\nNoticethatthebuildingsavailableforconstructionhavebeenreplacedbythoseunitsavailableforrecruitment.Recruitmentcanonlytakeplacewhenagovernorispresentinasettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupunitsfortraining.Rightclickunitstoviewtheirdescriptions.Leftclickunitstoplacethemintherecruitmentqueue.Leftclickagaintoremoveunitsfromthequeueifyouchangeyourmind.
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{Siege_Equipment_Intro_Text_01_Title} BesiegingASettlement
{Siege_Equipment_Intro_Text_01_Text1}Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Leftclickonshowmehowforfurtherdetails.
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{Build_Siege_Equipment_1_Text_01_Title} SiegeOptions
{Build_Siege_Equipment_1_Text_01_Text1}
Leftclickthemaintainsiegebuttontobeginstarvingtheenemyout.However,beforefollowingthiscourseofactionyoumustconsiderthatthesettlementmayhaveenoughsuppliestobeabletosurviveforseveralturnsbeforefalling,orthattheenemymaybereinforcedbyanotherarmyinthattime.Ifyoualreadyhaveonagersinyourarmythenyoucanattackstraightaway.
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{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Title} RecruitmentBasics
{Help_UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}
Recruitmentcanonlytakeplacewhenagovernorispresentinasettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupunitsfortraining.Leftclickonaunittoaddittotherecruitmentqueueandagaintoremoveit.Youcanchangetheorderoftrainingbyleftclickinganddragginguniticonsinthequeue.Youwillnotbeabletotrainanyunitsiftherearetoofewmeninthesettlementtorecruit.
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{Help_Siege_Equipment_Intro_Text_01_Title} BesiegingASettlement
{Help_Siege_Equipment_Intro_Text_01_Text1}
Thisscrollcontainsyouroptionsforbesiegingenemysettlements.Leftclickonshowmehowforfurtherdetails.
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{Fire_At_Their_Rear_Text_01_Title} ShootThemInTheRear!
{Fire_At_Their_Rear_Text_01_Text1}Theenemyarefacingawayfromyourarchers.Theyareagreattargetwithouttheirshieldsforprotection!
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{Flaming_Ammo_Wavering_Text_01_Title} UseOfFlamingAmmunition
{Flaming_Ammo_Wavering_Text_01_Text1}Useflamingarrowsagainstwaveringenemytroops.We'llkillless,asarcherscan'tfireflamingarrowsasquickly,butfearoftheflamesmaycausetheenemytoturnandflee.
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{Cavalry_Targets_For_Archers_Text_01_Title} CavalryAsTargets
{Cavalry_Targets_For_Archers_Text_01_Text1}Cavalrymakeexcellenttargetsforarchers.Horsesareeasytohit,anddon'thaveshieldstohidebehind.
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{Facing_Archers_Text_01_Title} FacingArchers
{Facing_Archers_Text_01_Text1}
Standingunderfireisneveragoodidea,butifyoumust,keepyourtroopsinlooseformation,stationaryandfacingthefire.Leftclickonshowmehowtoseehowtochangeformation.
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{Using_Javelinmen_Text_01_Title} UsingJavelins
{Using_Javelinmen_Text_01_Text1}
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Oftenthebestwaytousejavelin-armedunitsistoplacethembehindyourbattleline,andhavethemshowertheenemywithjavelinsoncetheyareengaged.Thisworkswhetherattackingordefending,butbecareful,asyourowntroopsmaygethittoo.
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{Using_Pila_Text_01_Title} UsingPila
{Using_Pila_Text_01_Text1}Unitsarmedwithpilathrowtheirheavyjavelinsattheenemyjustbeforetheycharge.Settingtheseunitstofireatwillallowsthemtofireatanyenemiesthatcomewithinrange.Bewarnedthough,theycarryalimitednumberofjavelins.
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{Facing_Missile_Infantry_Text_01_Title} FacingMissileInfantry
{Facing_Missile_Infantry_Text_01_Text1}Thebestwaytoclearawayenemymissileinfantryisadirectcavalrycharge.However,bewaryofthemretreatingtodifficultterrainforyourcavalrytomanage,ortowheretherearefriendlyunitsthatcouldthreatenyou.
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{Facing_Missile_Cavalry_Text_01_Title} FacingMissileCavalry
{Facing_Missile_Cavalry_Text_01_Text1}Chasingaftercavalryarchersandjavelinmenisgenerallyfruitless,andthereforeonlyworthdoingifyoucandrivethemoffthemap,oragainstsomeimpassableterrain.Thebestwaytodealwiththemistoshootbackatthemwithyourownmissiletroops.Keepyourotherinfantrystationary,sotheycanhidebehindtheirshields.
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{Using_Missile_Cavalry_Text_01_Title} UsingMissileCavalry
{Using_Missile_Cavalry_Text_01_Text1}Oftenthebesttacticistotryandcirclearoundthesidesoftheenemyandshootthemfrombehind,orfromtherightflank,sotheydonothavetheprotectionoftheirshields.Iftheenemyturnorchaseyouoff,theirformationwillbedisruptedandtheirmentiredconsiderably.
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{Facing_Cavalry_With_Infantry_Text_01_Title} FacingCavalryWithInfantry
{Facing_Cavalry_With_Infantry_Text_01_Text1}Ifyourinfantryareabouttobechargedbycavalry,makesuretheyarestationary.Thatwaytheycanbracethemselvesagainsttheimpact,andwilltakefewerlosses.
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{Keep_Together_Text_01_Title} KeepTogether
{Keep_Together_Text_01_Text1}Keepyourphalanxunitsclosetogethersotheypresentasolidwallofspearstotheenemy.Ifpossibleuseadifferenttypeofunitoneachendofthelinetoprotecttheirvulnerableflanks.
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{Rallying_The_Troops_Text_01_Title} RallyingTheTroops
{Rallying_The_Troops_Text_01_Text1}Yourgeneralcanperformarallyactionthatraisesthemoraleofnearbytroops.Usethistorallytroopswhoarerunningaway.However,iftheenemyarepursuingthemcloselytheywon'tbeabletorally.
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{Stand_Up_Guy_Text_01_Title} BeAnInspirationalLeader
{Stand_Up_Guy_Text_01_Text1}
Yourgeneralinspirestroopsbyhispresence.Keephimclosebehindhistroops,particularlywherethefightwillbehard,orwherethereareespeciallyterrifyingenemyunits.
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{Morale_Is_Low_Text_01_Title} MoraleIsLow!
{Morale_Is_Low_Text_01_Text1}Themoraleofyourtroopsiswavering.Maybeyoushouldbringyourgeneralclosetothemtostiffentheirresolve?
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{General_Threatened_Text_01_Title} YourGeneralIsThreatened!
{General_Threatened_Text_01_Text1}Yourgeneralisindifficulty.Sendhelporwithdrawhimfromcombat.Ifheiskilled,yourarmymaypanicandrun.
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{Line_Threatened_Text_01_Title} YourLineIsWavering!
{Line_Threatened_Text_01_Text1}Yourlineiswavering,useyourgeneral'srallyingabilitytokeeptheminthefightalittlelonger.
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{Wedge_Formation_Text_01_Title} WedgeFormation
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{Wedge_Formation_Text_01_Text1}WedgeFormationincreasestheviolenceofaunit'scharge,butbecausetheimpactisonlyonanarrowfrontage,itsusuallybettertousethestandardcloseformation.Wedgesareusefulforchargingthroughnarrowgaps,orintoflanks.Theycanalsobeusefulinevenlymatchedfights,wherecausingafewmorecasualtiesthantheenemyatfirstcontactcantiptheoutcomeinyourfavour.
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{Skirmishing_Text_01_Title} SkirmishMode
{Skirmishing_Text_01_Text1}Mostmissileunitsbeginwithskirmishmodeturnedon.Thismeansthatthey'lltrytoavoidhandtohandcontactwiththeenemybyretreatingtoasafefiringdistance.Trytokeepsomemeleetroopsclosebehindthemsothattheycanrunbacktosafetywhentheenemyapproach.
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{Skirmishing_Watch_Out_For_Cavalry_Text_01_Title} SkirmishingWithCavalry
{Skirmishing_Watch_Out_For_Cavalry_Text_01_Text1}
Theenemycavalrywillbeabletorundownyourmissileinfantry.Keepameleeunitclosebehindthemsothattheycanrunbehindittosafety.
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{Not_Skirmish_By_Default_Text_01_Title} SkirmishModeTurnedOff
{Not_Skirmish_By_Default_Text_01_Text1}Althoughthisunithasmissilecapability,skirmishmodeisnotturnedonbydefault.Thisisbecauseitisconsideredstrongenoughtofighthandtohand.
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{Guard_Mode_Text_01_Title} GuardMode
{Guard_Mode_Text_01_Text1}Turningonguardmodemakesyourtroopsfightmoredefensively.Thiscanhelpthemholdonlongerwhenlosing,andallowmoretimeforhelptoarrive.
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{Warcry_Text_01_Title} Warcries
{Warcry_Text_01_Text1}Arousingwarcrycoupledwithafrenziedboutofshieldbangingwillrouseyourtroopsandraisetheirfightingabilityforawhile.Usethespecialabilitybuttontoraisethewarcryjustbeforechargingin.Don'tdoittoosoonthough,ortheeffectwillbelost.
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{Your_Druids_Text_01_Title} BattleMagic
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{Your_Druids_Text_01_Text1}Druidunitscanperformapowerfulmysticchantthatimprovesthemoraleandfightingabilityofnearbyunits,whilealsoscaringtheenemy.Placethemclosebehindthemainmeleeline.Theycan'tdefendthemselvessowellwhilechantingthough,sowatchoutfortheenemybreakingthroughoroutflanking.
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{Their_Druids_Text_01_Title} BattleMagic
{Their_Druids_Text_01_Text1}Theenemydruidsinspiretheirmentogreateractsofbravery,andstrikefearintooursoldierswiththeirdarkincantations.Gettingridofthemquicklywillmaketherestofthefighteasier.
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{Your_Screeching_Wenches_Text_01_Title} ScreechingWomen
{Your_Screeching_Wenches_Text_01_Text1}Screechingwomenhaveaspecialscreechingabilitythatscarestheenemy,while
encouragingtheirmenfolktofightharder.Placethemclosebehindthebattlelinetobestusethisability.Withtheirsharpaxesandsharpertongues,theycanalsodeliveraviciouschargeinanemergency,butdon'texpectthemtolasttoolongincombat.
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{Their_Screeching_Wenches_Text_01_Title} ScreechingWomen
{Their_Screeching_Wenches_Text_01_Text1}Thepresenceoftheirwomenisinspiringtheenemytofightharder.Somemaythinkitdishonourable,butiftheyinsistoninterferinginmens'business,theym
ustaccepttheconsequences!
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{River_Crossing_Attack_2_Text_01_Title} RiverCrossingAttack
{River_Crossing_Attack_2_Text_01_Text1}Theenemyareattemptingtodefendtherivercrossing.Useartillerytodrivedefendersawayfromthebridge,orkillthemwheretheystand.
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{River_Crossing_Attack_3_Text_01_Title} RiverCrossingAttack
{River_Crossing_Attack_3_Text_01_Text1}Theenemyareattemptingtodefendtherivercrossing.Useartillerytodrivedefendersawayfromtheford,orkillthemwheretheystand.
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{River_Crossing_Defence_Text_01_Title} RiverCrossingDefence
{River_Crossing_Defence_Text_01_Text1}Theenemyhavealotofmissiletroops,soitmaybebesttodefendbystandingbackfromthebridgetostayoutofrange.Whenanenemyunitstartstocross,rushacoupleofunitsuptothebridgetostopit.
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{River_Crossing_Defence_2_Text_01_Title} RiverCrossingDefence
{River_Crossing_Defence_2_Text_01_Text1}Theenemyhavealotofmissiletroops,soitmaybebesttodefendbystandingbackfromthefordtostayoutofrange.Whenanenemyunitstartstocross,rushacoupleofunitsuptothefordtostopit.
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{River_Crossing_Defence_No_Archers_Text_01_Title} RiverCrossingDefence
{River_Crossing_Defence_No_Archers_Text_01_Text1}Theenemyhavenomissiletroopsorartillery.Defendthebridgebyplacingast
rongunitatourend.Spearunitsareidealforthisifavailable.
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{River_Crossing_Defence_Archers_Text_01_Title} RiverCrossingDefence
{River_Crossing_Defence_Archers_Text_01_Text1}Useyourarcherstopeppertheenemyastheycrossthebridge.Menmakeexcellenttargetswhenconcentratedintoanarrowarea.
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{River_Crossing_Defence_Archers_2_Text_01_Title} RiverCrossingDefence
{River_Crossing_Defence_Archers_2_Text_01_Text1}Placeyourarcherstotheleftofthebridge.Theywillthenbeabletoshootattheunshieldedrightflankoftheenemy.
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{Defending_Hills_Deploy_On_The_Crest_Text_01_Title} DefendingHills
{Defending_Hills_Deploy_On_The_Crest_Text_01_Text1}
Whendefendingahill,deployonthesteepestpartoftheslopetowardsthetop,butnotrightonthecrest.Rightatthetoptheslopemaybeless,andanyenemywhobreakthroughwillbeuphillofyourreserves.
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{Defending_Hills_Choosing_A_Hill_Text_01_Title} DefendingHills
{Defending_Hills_Choosing_A_Hill_Text_01_Text1}
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Whenchoosingahilltodefend,considerhowtheenemywillapproach.Theymaywellapproachfromthesidesratherthanassaultinguphill.Lookforapositionwherethegroundwillgiveyouanadvantagewhicheverdirectiontheyattackfrom.
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{Defending_Forests_Cavalry_Text_01_Title} DefendingForests
{Defending_Forests_Cavalry_Text_01_Text1}Theenemyhavemanymorecavalrythanyou.Itmaybebesttotrytofightinaforestwheretheywillbeatadisadvantage.
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{Defending_Forests_Archers_Text_01_Title} DefendingForests
{Defending_Forests_Archers_Text_01_Text1}Theenemyhavemanymorearchersthanyou.Itmaybebesttotrytofightinaforestwhereyou'llhavesomeprotectionfromtheirshafts.
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{Attacking_Forests_Text_01_Title} AttackingForests
{Attacking_Forests_Text_01_Text1}Yourcavalrywillbeatabigdisadvantageiftheydecidetohideinthetrees.Trytodrawenemyunitsoutintotheopenwherewecankillthemmoreeasily.Onewaytodothisistochargeacavalryunitintocontact,thenimmediatelyretreat.Iftheydon'ttakethebait,you'llhavetodothingsthehardway...
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{Scrub_Text_01_Title} Scrub
{Scrub_Text_01_Text1}Cavalryoperateatsomethingofadisadvantageinscrub.Youmaybeabletousethisistoyouradvantage.
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{Fatigue_Text_01_Title} Fatigue
{Fatigue_Text_01_Text1}Running,fightinganddoingotherstrenuousactivitiestiresyourtroops,andreducestheireffectivenessandmorale.Havethemstandstillforawhiletorest.
Restingisonlyreallyworthwhileifthey'reverytiredorexhaustedthough.
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{Fatigue_3_Text_01_Title} Fatigue
{Fatigue_3_Text_01_Text1}Areserveoffreshmenwillalwaysbeatanadvantageagainstatiredenemy.Aswiftcounterattackbeforetheycanrestmaysweepthemaway.
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{Fatigue_4_Text_01_Title} Fatigue
{Fatigue_4_Text_01_Text1}Ourmenwilltirequicklyinthisheat.Besttrytogetthefightingoverwithquickly.
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{Fatigue_5_Text_01_Title} Fatigue
{Fatigue_5_Text_01_Text1}Ourmenarenotusedtothiscold.Bestnottohangaroundfortoolong,itwillsaptheirenergy.
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{Fatigue_6_Text_01_Title} Fatigue
{Fatigue_6_Text_01_Text1}Theenemyarenotusedtotheheat,andwilltirequickerthanusual.Abitofskirmishingbeforethemainclashshouldhelpthemworkupasweat.
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{Fatigue_7_Text_01_Title} Fatigue
{Fatigue_7_Text_01_Text1}Theenemyarenotusedtothecold,whichwillsaptheirstrength.Youcouldopenwithsomeskirmishingwhiletheystandandshiver...
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{Frightening_Units_Text_01_Title} FearOfThePachyderm
{Frightening_Units_Text_01_Text1}Mostmenareafraidofelephants,especiallyhostileones.Payspecialattentiontoyourmens'moralewhenthesebeastsattack.Movingyourgeneralupclosewillreassurethem.
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{Frightening_Units_2_Text_01_Title} FearOfTheChariot
{Frightening_Units_2_Text_01_Text1}Yourmenareafraidoftheenemy'schariots.Watchtheirmoralewhenthechariotsattack,youmayneedtouseyourgeneraltostiffentheirresolve.
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{Frightening_Units_3_Text_01_Title} FearOfTheGerman
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{Frightening_Units_3_Text_01_Text1}Theenemynightraidersareterrifyingbothinappearanceandreputation.Becarefulthatyourlessexperiencedmendon'truninfearwhenattacked.
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{Breaking_Off_From_Combat_Text_01_Title} BreakingOffFromCombat
{Breaking_Off_From_Combat_Text_01_Text1}Onceyourmenareincombat,youcanmakethembreakoffjustbyrightclickingonapointbehindthem.Makesureyouclickwellbackthough,ortheunitwillstoptooclosetotheenemy.Thiscanbeausefultrickifyourmenarefasterthantheenemy's.Otherwiseitwilllikelybeadisaster.However,therewillalwaysbeafewmenwhoignoretheorder,soafewlossesareinevitable.
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{Eagles_Text_01_Title} Eagles
{Eagles_Text_01_Text1}Thepresenceofthelegionaryeagleinyourfirstcohortunitisasymbolofthe
prestigeofRome,andwillinspirethemenstationednearit.Placeitinthecentreofyourlineandguarditwell.AgeneralwholosesaneaglewillnotbepopularwiththeSenateorthearmy.
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{Outflanking_Text_01_Title} OutflankingManoeuvreInProgress!
{Outflanking_Text_01_Text1}Watchoutfortheenemycomingaroundyourleftflank!
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{Outflanking_2_Text_01_Title} OutflankingManoeuvreInProgress!
{Outflanking_2_Text_01_Text1}Watchoutfortheenemycomingaroundyourrightflank!
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{Outflanking_3_Text_01_Title} OutflankingManoeuvres
{Outflanking_3_Text_01_Text1}
Bewaryofenemyunitsgettingbehindyourline.Notonlywilltheycausegreatdamageifallowedtochargeintotherearofyourfrontlineunits,butsomelesssteadfastunitsmaydecidetorunbeforeithappens.
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{Reserves_Text_01_Title} Reserves
{Reserves_Text_01_Text1}
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It'salwaysagoodideatokeepaportionofyourarmyinreserve.Theycanreinforcepointswhereyouarethreatened,andtakeadvantageofenemyweakpoints.Cavalryareusuallythebestreserves,astheycanreactmostquickly.Yourgeneral'sbodyguardmakesapowerfulreserve.
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{Impetuosity_Text_01_Title} ALittleTooQuickOffTheMark!
{Impetuosity_Text_01_Text1}Yourmenareespeciallykeenforthefighttoday,andhavechargedwithoutwaitingforyourorder!
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{Impetuosity_2_Text_01_Title} Impetuosity
{Impetuosity_2_Text_01_Text1}Manyofyourunitsareexcitedbythethoughtofbattle,andmaychargewithoutorders.Watchoutforthisoryourbattleplanswillbeundermined.Unfortunatelythisisacommonproblemwhencommandingbarbarianarmies.
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{Ambush_Text_01_Title} HidingInAmbush
{Ambush_Text_01_Text1}Hidingallyourunitsinambushwilldisguiseyourforceandintentionsfromtheenemy,butisunlikelytoachievesurprise.Theenemygeneralhasaroughideaofyourforce,andifhedoesnotseeenoughofit,he'llsmellaratandsendoutscoutstolookfortherest.
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{Ambush_2_Text_01_Title} HidingInAmbush
{Ambush_2_Text_01_Text1}Asmallambushhasamuchbetterchanceofsuccessthanalargeone.Iftheenemygeneralcanseemostofyourarmystandinginthefield,heislikelytobelievethatthisisallofit.Trytohideyourambushalittlewayfromyourmainforceinapositionwhereyou'llbeabletorushoutandfallontheenemy'srearoncethey'reengaged.
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{Ambush_3_Text_01_Title} HidingInAmbush
{Ambush_3_Text_01_Text1}It'simportantthatyourmenalwaysknowwheretheircommanderis,soyourgeneralsarenotallowedtohide.
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{Ambush_4_Text_01_Title} HidingInAmbush
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{Ambush_4_Text_01_Text1}Mostunitscanonlyhideinforests,butsomeofyourskirmisherscanconcealthemselvesinthelonggrass.Youmaybebeabletousethistoyouradvantage.
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{Ambush_5_Text_01_Title} HidingInAmbush
{Ambush_5_Text_01_Text1}Someofyourunitsaremastersofconcealment,andcanmakethemselvesalmostinvisibleinanyterrain.Tryputtingthesetroopsofftothesideofyourmainforce,wheretheenemymaywellnotnoticethem.Theycanlaunchasurpriseflankattackoncethefightinghasstarted.
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{Ambush_6_Text_01_Title} HidingInAmbush
{Ambush_6_Text_01_Text1}Theenemyareexpertathidingthemselvesinthetrees.Beverycarefulwhenadvancingintheforests.
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{Time_Limit_Text_01_Title} TimeLimit
{Time_Limit_Text_01_Text1}You'llneedtoretreatbacktocampforthenightsoon.Ifyouhaven'troutedalltheenemybythen,they'llclaimthevictory.
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{Time_Limit_2_Text_01_Title} TimeLimit
{Time_Limit_2_Text_01_Text1}Thereisverylittletimeleftforthisbattle.It'simperativethatwedestroytheenemyasquicklyaspossible.
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{Attack_Their_General_Text_01_Title} AttackTheirGeneral
{Attack_Their_General_Text_01_Text1}Ifyoucankilltheenemygeneral,theirarmymaypanicandrun.Thisisoftena
neasywaytowinabattle.
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{Attack_Their_General_2_Text_01_Title} AttackTheirGeneral
{Attack_Their_General_2_Text_01_Text1}Tryshootingyourartilleryattheenemygeneral.Bigrocksdonotrespectrank.
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{Special_Abilities_Flaming_Ammo_Text_01_Title} SpecialAbility:FlamingAmmunit
ion
{Special_Abilities_Flaming_Ammo_Text_01_Text1}Itispossibletosetalightartilleryammunitiontorainfireanddeathdownupontheenemy.Flamingammunitionhasreducedaccuracybutismoredevastatingwhenitlands,andhasagreatereffectonmorale.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Special_Abilities_Flaming_Ammo_2_Text_01_Title} SpecialAbility:FlamingArrows
{Special_Abilities_Flaming_Ammo_2_Text_01_Text1}Itispossibletosetalightarrowstorainfireanddeathdownupontheenemy.Flamingarrowshavereducedaccuracybutaremoredevastatingwhentheyland,andhaveagreatereffectonmorale.Leftclicktheshowmehowbuttontoseehowtodothis.
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{Kill_Your_Elephants_Text_01_Title} RunningAmok
{Kill_Your_Elephants_Text_01_Text1}Yourelephantsarerunningamokandattackingyourowntroops!Youcanordertheirmahoutstokillthemwiththechiselstheycarrybypressingthespecialabilitiesbutton.However,thinkbeforeyoudothis,aselephantsarevaluablebeasts.Losingsometroopsisacceptableifyoucankeepyourelephantsforuseanotherday.
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{Guard_Mode_2_Text_01_Title} GuardMode
{Guard_Mode_2_Text_01_Text1}Turningonguardmodestopsyourunitfrompursuingenemiesthatarebreakingofffromcombatorrunningaway.Aunitthatchasestoofarmayfinditselfcutoffandsurrounded,leavingagapingholeinyourline.
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{Defending_Hills_Text_01_Title} DefendingHills
{Defending_Hills_Text_01_Text1}Deployingonahillisalwaysagoodidea.Beinguphillgivesyourtroopsacombatadvantage,andshootingdownhillhelpsarcherstoo.Climbingitwillalsotiretheenemy.
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{Fatigue_2_Text_01_Title} Fatigue
{Fatigue_2_Text_01_Text1}Ifnothingmuchishappeningyoumaywanttoputthegameonfastforwardwhilerestingyourmen.Becarefulnottorunoutoftimethough.Leftclickonshowm
ehowtoseehowthisisdone.
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{Killing_At_The_End_Text_01_Title} KillingAfterTheBattle
{Killing_At_The_End_Text_01_Text1}You'vewonthebattle,butshouldtrytokillasmanyoftheenemyaspossiblebeforetheyescape.Asthisisjustamoppingupoperation,youmaywanttoplaythisoutusingoneoftheincreasedspeedsettings.Leftclickonshowmehowtoseehowthisisdone.
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{Speed_Settings_Text_01_Title} SpeedSettings
{Speed_Settings_Text_01_Text1}Themarchtowardstheenemymaybeabitdull.Tryusingthegame'sspeedcontrolstospeedthisup,locatedtotherightoftheradarmap.However,besuretosetthingsbacktonormalspeedbeforeyougettooclose.Leftclickonshowmehowtoseehowthisisdone.
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{Radar_Map_Text_01_Title} TheRadarMap
{Radar_Map_Text_01_Text1}Theradarmapallowstheplayeranaerialviewofthebattlefieldterrain,detailingthepositionofunitsinrelationtoeachotherandanyreinforcements.Usetheplusandminusbuttonstozoominoroutoftheradarmap.Leftclickonshowmehowtoseehowthisisdone.
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{Hour_Glass_Text_01_Title} TheHourglass
{Hour_Glass_Text_01_Text1}Thehourglassshowshowmuchtimeisleftbeforethebattleends.Theattackermustroutordestroythedefenderwithinthetimelimitorlosethebattle.Thedefenderhasonlytokeeptheattackeratbayuntilthesandsrundowninordertoclaimvictory.
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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Title} DiplomacyBasics
{UI_Panel_Diplomacy_Early_Advice_Alternative_Text_01_Text1}Leftclickonthelistedofferanddemanditemstocreateaproposal.Leftclickonanitemintheproposaltoremoveit.Abalanced-orverygenerous-treatyproposalislikelytobeaccepted.Detailsofexistingtreatiesarelistedontherighthandsideofthescreen.Pleasenotethatbribesareofferedtotheindividualcharacternegotiatingthediplomacy,notthefactiontheyrepresent.
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{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Title} FactionSummary
{UI_Panel_Faction_Summary_Early_Advice_Basics_Text_01_Text1}Thisscrollletsyouviewimportantinformationaboutyourfaction,includingyourprogressthroughthegameandbattlestatistics.Inaddition,youcangloballyautomateconstruction,recruitmentandtaxation.ThereisalsoasliderthatisusedtodecidewhatproportionofyourtreasurytheAIwillspendwhenfollowinganautomanagementpolicy.
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{Speed_Settings_Strat_1_Text_01_Title} SpeedSettings
{Speed_Settings_Strat_1_Text_01_Text1}UsetheSpacebartospeedupmovementofallcharactersorarmiesonthecampaignmap.PresstheSpacebaragaintoslowthemdownagain.
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{Speed_Settings_Strat_3_Text_01_Title} SpeedSettings
{Speed_Settings_Strat_3_Text_01_Text1}Onceacharacterorarmyismovingtowardstheirtargetyoucandoubletheirspeedwithanadditionalleftorrightclickonthetarget.
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{Advice_Advice_Intro_Text_01_Title} ControllingTheAdvisor
{Advice_Advice_Intro_Text_01_Text1}Leftclickonshowmehowforademonstrationofmyfunctionality.
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{Advice_Advice_Dismiss_Text_01_Title} ViewingAndDismissingAdvice
{Advice_Advice_Dismiss_Text_01_Text1}Whenadviceisavailable,myportraitwillflash.Leftclickonittostarttheadvice.LeftclickonDismissAdvicetocancelandcloseadvice.PresstheSpacebartocancelandcloseadvice.
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{Advice_Advice_Hide_Text_01_Title} HidingAdvice
{Advice_Advice_Hide_Text_01_Text1}LeftclickonToggleAdvisorTextVisibilitytohideadvicetext.
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{Advice_Advice_Show_Me_Text_01_Title} ShowMeHow
{Advice_Advice_Show_Me_Text_01_Text1}IftheoptiontoShowMeHowishighlightedyoucanleftclickonittobeshownhowtodosomething.DuringShowMeadvicepresstheSpacebarorleftclickon
myportraittoadvancetothenextpieceofadvice.
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{Advice_Advice_Show_Subject_Text_01_Title} ShowingTheSubjectOfAdvice
{Advice_Advice_Show_Subject_Text_01_Text1}Ifadvicereferstoaparticularcharacter,settlementorregionthenleftclickonShowLocationOfEventtocentrethemapandhighlighttheitem.
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{Settlement_Help_Governors_Panel_Alternative_Text_01_Title} TheGovernor'sPanel
{Settlement_Help_Governors_Panel_Alternative_Text_01_Text1}Ifyoumoveageneralintoasettlementhebecomesthegovernor.Acaptaincannotbecomeagovernor.Intheabsenceofageneralthesettlementwilldefaulttoautomanagement.Hismanagementratinggeneratesbonusincome,andhisinfluenceaddstopublicorder.Youshouldaimtohavethosegovernorswiththehighestmanagementratinginyourrichestsettlements,andsendthosewiththehighestcommandratingawayoncampaign.Ifyoudon'tleaveageneralinasettlementatall,therewillbenogovernorandnobonustopublicorderandincome.
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{Settlement_Help_Policies_Automanaged_Text_01_Title} SettingPoliciesandAutomanagement
{Settlement_Help_Policies_Automanaged_Text_01_Text1}Thissettlementisalreadybeingautomanaged.Thedefaultsettingisfortaxes,
recruitmentandconstructiontobeautomated.Thisisadjustedthroughthesettlementdetailsscroll.Youcanchoosetoautomateanycombinationofthese,andinstructtheAItofolloweconomicmanagementpoliciesforeachonewithinthissettlement.Youcanalsosetaglobalpolicyofautomanagementthroughthefactionsummarypanel.
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{Settlement_Help_Construction_Detail_Alternative_Text_01_Title} RepairingDamagedBuildings
{Settlement_Help_Construction_Detail_Alternative_Text_01_Text1}
Buildingscanbedamagedfollowingasiegeorduringnaturaldisasterssuchasearthquakesandvolcaniceruptions.Leftclickthistabtodisplaythosebuildingsthatrequirerepair.Addthemtotheconstructionqueuethesamewayaswhenbuilding.
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{Settlement_Help_Retraining_Alternative_Text_01_Title} RetrainingUnits
{Settlement_Help_Retraining_Alternative_Text_01_Text1}Leftclickthistabtodisplaythoseunitsavailableforretraining.Addthemtothequeuethesamewayaswhenrecruiting.Retrainedunitswillbefullyrestor
edinnumbersandhaveimprovedarmourandweaponsifavailableinthatsettlement.
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{Settlement_Help_Construction_Alternative_Advice_Text_01_Title} ConstructionAdvice
{Settlement_Help_Construction_Alternative_Advice_Text_01_Text1}
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TheAIhasrecommendedabuildingforyoutobuild.Thisishighlightedintheconstructionoptions.
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¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter16/06/200416:55:28¬*¬****************************************************************************************¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*¬**
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{Characters_Agent_Fleet_Early_Advice_Text_04_Title} NavalBlockades
{Characters_Agent_Fleet_Early_Advice_Text_04_Text1}Blockadespreventtheenemyfromtradingthroughtheirportsandproducingnewships.Yournavycanblockadeanenemyportbyattackingitasyouwouldanotherfleet-simplyrightclickontheportandacordongraphicwillappeartosignifythatanavalblockadeisinprogress.
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{Settlement_Help_Policies_Alternative_Text_01_Title} SettingPoliciesandAutomanagement
{Settlement_Help_Policies_Alternative_Text_01_Text1}Taxratecanbeadjustedhereusingthearrowicons.Ifyou'dratherconcentrateyourenergiesonwagingtotalwarratherthanmanagingtheeconomicsofyoursettlement,enableautomanagement,whichhandlestaxation,recruitmentandconstructionforyou.Thiscanbeadjustedthroughthesettlementdetailsscroll.Youcanchoosetoautomateanycombinationoftheseandinstructthegametofollowapolicywithinthissettlement.
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{Settlement_Help_Policies_Automanaged_Alternative_Text_01_Title} SettingPoliciesandAutomanagement
{Settlement_Help_Policies_Automanaged_Alternative_Text_01_Text1}Thissettlementisalreadybeingautomanaged.Automanagementistheautomationoftaxation,recruitmentandconstruction.Youcanalsoinstructthegametofollowapolicywithinthissettlement.
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{Settlement_Help_Recruitment_Alternative_Advice_Text_01_Title} RecruitmentAdvice
{Settlement_Help_Recruitment_Alternative_Advice_Text_01_Text1}TheAIhasrecommendedaunitforyoutotrain.Thisishighlightedintherecruitmentoptions.
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{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Title}FactionSummary
{UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Text1}Thisscrollletsyouviewimportantinformationaboutyourfaction,includingyourprogressthroughthegameandbattlestatistics.Inaddition,youcangloballyautomateconstruction,recruitmentandtaxation.ThereisalsoasliderthatisusedtodecidewhatproportionofyourtreasurytheAIwillspendwhenfollowinganautomanagementpolicy.\n\nUsethetabsatthetoptoviewinformationaboutSenatemissions,officesandattitudes;informationonyourfaction'sdiplomaticstandinginrelationtoyourrivals;andafinancialsummaryfortheturn.
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{Message_Open_Senate_Mission_Alternative_Text_01_Title} SenateMissionsLog
{Message_Open_Senate_Mission_Alternative_Text_01_Text1}Ifyouneedtorefertothemlater,detailsofyourcurrentmission(s)areheldinthesenatemissionslogaccessedthroughthefactionsummarybuttonontherightofthereviewpanel.LeftclicktheShowMeHowbuttontoseewhere.
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{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Title} Mercenaries
{Characters_Agent_ArmyGeneral_Early_Advice_Alternative_Text_06_Text1}Yourarmiescanhirelocalmercenariestofightalongsidethem,butbeawareoftheirhirecosts.Whenmercenariesareavailableinaregiontherewillbeatenticononthecampaignmap.Whenoutsideasettlementmercenariescanbehiredthroughyourgeneral'sinformationscroll.Leftclickonthemercenariestabtohiremercenarieswheninsideasettlement.Thistabwillbevisibleonlyifmercenariesareavailableforhire.
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{Settlement_Governor_Corruption_Text_01_Title} CookingTheBooks
{Settlement_Governor_Corruption_Text_01_Text1}Thefurtherawayasettlementisfromyourfaction'scapital,theeasieritisforit'sgovernmenttobendtherulesofadministrationsomewhat.Althoughyourgovernorsarepledgedtostampoutcorruptiontheymayeasilyfindthemselvesbecomingpartofthecrime.Afterall,whatthefactionleadercan'tseecan'thurthim,canit...?
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{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Title}FactionSummary
{Help_UI_Panel_Faction_Summary_Early_Advice_Basics_Alternative_Text_01_Text1}Thisscrollletsyouviewimportantinformationaboutyourfaction,includingyourprogressthroughthegameandbattlestatistics.Inaddition,youcangloballyautomateconstruction,recruitmentandtaxation.ThereisalsoasliderthatisusedtodecidewhatproportionofyourtreasurytheAIwillspendwhenfollowi
nganautomanagementpolicy.\n\nUsethetabsatthetoptoviewinformationaboutSenatemissions,officesandattitudes;informationonyourfaction'sdiplomaticstandinginrelationtoyourrivals;andafinancialsummaryfortheturn.
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¬****************************************************************************************¬****************************************************************************************¬*
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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{Character_List_Scroll_Text_01_Title} AgentList
{Character_List_Scroll_Text_01_Text1}Thisscrolllistsallthenamedcharactersinyourfactionnotattachedtoanarmyorfleet,theirprofessionandstatuslevel.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirretinue,charactertraitsandsettlementstatistics.
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{Neutral_Character_Scroll_Text_01_Title} Allied,EnemyorNeutralCharacterInfo
{Neutral_Character_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemycharacter-hisskills,retainers,charactertraitsandjob.Ifheisageneraloradmiralanyintelligenceonthecompositionofhisarmyorfleetisdisplayedhere.
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{City_Construction_Build_smiths_workshop_Next_Text_01_Title} SuggestedConstr
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uction...\n
{City_Construction_Build_smiths_workshop_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArmourerinthissettlement.Thismuchimprovesthequalityofweaponsandarmourfortroopstrainedinthesettlement.
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{City_Construction_Build_stone_amphitheatre_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_stone_amphitheatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanArena.ThisallowsGamestobestagedinthissettlement,makingthepeoplehappierwiththeirlot.
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{Help_Character_List_Scroll_Text_01_Title} AgentList
{Help_Character_List_Scroll_Text_01_Text1}Thisscrolllistsallthenamedcharactersinyourfactionnotattachedtoanar
myorfleet,theirprofessionandstatuslevel.Rightclickontheirportraitstoaccessmoredetailedinformationabouttheirretinue,charactertraitsandsettlementstatistics.
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{Help_Neutral_Character_Scroll_Text_01_Title} Allied,EnemyorNeutralCharacterInfo
{Help_Neutral_Character_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemycharacter-hisskills,retainers,charactertraitsandjob.Ifheisageneraloradmira
lanyintelligenceonthecompositionofhisarmyorfleetisdisplayedhere.
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¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter15/07/200417:00:00¬*
¬****************************************************************************************¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*¬**
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{Speed_Settings_Strat_2_Text_01_Title} StoppingOrdersOnceIssued
{Speed_Settings_Strat_2_Text_01_Text1}UseBackspacetostopthemovementofyourcharactersorarmiesonthecampaignmap.
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¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter22/07/200409:00:00¬*¬****************************************************************************************¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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{Using_Phalanxes_Text_01_Title} UsingPhalanxes
{Using_Phalanxes_Text_01_Text1}
It'sbesttokeepspearandpikeunitsinphalanxformation.Thisisverypowerfulwhenthespearwallisunbroken,butextremelyvulnerablewhenitis.Makesurethatotherunitsmovingthroughyourphalanxesdon'tdisrupttheformationwhenenemyarecloseenoughtotakeadvantage.Badterrain,andmakingtightturnscanalsodisrupttheformation.
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{Never_Run_With_A_22ft_Pike_Text_01_Title} MovingInPhalanxFormation
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{Never_Run_With_A_22ft_Pike_Text_01_Text1}Unitscan'truninwheninphalanxformation.Turnoffphalanxformationifyouneedtomovetheseunitssomewherequickly.Remembertoturnitonagainwhentheyarrive.
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{River_Crossing_Attack_Text_01_Title} RiverCrossingAttack
{River_Crossing_Attack_Text_01_Text1}Movearchersuptotheriverbanktofireatthedefenders.
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{Alt_Siege_Advice_Attack_Objectives_Text_01_Title} RememberYourObjectives
{Alt_Siege_Advice_Attack_Objectives_Text_01_Text1}Rememberthatthegoalhereistocapturethesettlement,notdestroyit!Buildingsdestroyedonthebattlefieldwillalsobedestroyedonthecampaignmap.Tocapturethesettlementeitherkillorrouttheentireenemyarmyorreachthece
ntralplazaandholdit.
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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{Neutral_Army_Scroll_Text_01_Title} Allied,EnemyorNeutralArmy/FleetInfo
{Neutral_Army_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemyarmyorfleet.Anyquestionmarksindicatedetailsthatarecurrentlyhiddenfromyou.Askillfulspymaybeabletodiscoverthemissinginformation.
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{City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01_Title}SuggestedConstruction...\n
{City_Construction_Build_german_temple_of_fertility_temple_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildaSacredGroveofFreyjainthissettlement.Thiscirclegrantsimprovedloyaltyandfertilitybenefitstothesettlement.
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{Help_Neutral_Army_Scroll_Text_01_Title} Allied,EnemyorNeutralArmy/FleetInfo
{Help_Neutral_Army_Scroll_Text_01_Text1}Thisscrollshowsyoutheknowndetailsofanallied,neutralorenemyarmyorfleet.Anyquestionmarksindicatedetailsthatarecurrentlyhiddenfromyou.Askillfulspymaybeabletodiscoverthemissinginformation.
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¬****************************************************************************************¬****************************************************************************************¬*¬*****Changesmadeafter26/07/200417:00:00¬*¬****************************************************************************************¬****************************************************************************************
¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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{End_Battle_Scroll_Text_01_Title} BattleIsOver!
{End_Battle_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sstatistics,orreturntothecampaignmap.IfyouhavefoughtaCustomBattleclickonthemoviecamerabuttontosaveareplayoftheaction.Replayscanbeviewedviatheloadgameoptionaccessedfromthemainfrontendmenu.
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{Help_End_Battle_Scroll_Text_01_Title} BattleIsOver!
{Help_End_Battle_Scroll_Text_01_Text1}Fromthisscrollyoucanchoosetoviewthebattle'sstatistics,orreturntoth
ecampaignmap.IfyouhavefoughtaCustomBattleclickonthemoviecamerabuttontosaveareplayoftheaction.Replayscanbeviewedviatheloadgameoptionaccessedfromthemainfrontendmenu.
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{Artillery_In_Woods_Thread_Title} ArtilleryInWoods
{Artillery_In_Woods_Thread_Text1}
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Notethatduetotheirsizeandlimitedmanoeuvrabilityitisnotpossibletodeployanypiecesofartilleryorsiegeequipmentinforestedareas.
¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{City_Construction_Build_urban_amphitheatre_Next_Text_01_Title} SuggestedConstruction...\n
{City_Construction_Build_urban_amphitheatre_Next_Text_01_Text1}AtthistimeitwouldbeasoundstrategytobuildanAmphitheatreinthissettlement.ThisallowsbetterGamestobestagedinthissettlement,makingthepeoplemuchhappierwiththeirlot.
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{Senate_Starts_Civil_War_Text_01_Title} Outlawed!
{Senate_Starts_Civil_War_Text_01_Text1}YourfactionhasfallenoutoffavourwiththeSenate.Theyhavedecreedyououtlawed,andhavedirectedtheotherRomanfactionstoworkagainstyou.Inadditiontoattacksandblockadesyoushouldexpectanincreaseinsubterfugeagainstyou.
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{Attack_Neutrals_Scroll_Text_01_Title} ThinkBeforeYouAct
{Attack_Neutrals_Scroll_Text_01_Text1}Launchinganattackonaneutralfactionismakingadeclarationofwar,anactthathasmanyimplications.Haveyouconsideredanyalliesyournewenemymayhave,oranyloyaltiestheymayhavetoyourownallies?Attackingwithoutforethoughtcouldleadtomorethanamerelossofterritory...
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{Help_Attack_Neutrals_Scroll_Text_01_Title} ThinkBeforeYouAct
{Help_Attack_Neutrals_Scroll_Text_01_Text1}Launchinganattackonaneutralfactionismakingadeclarationofwar,anact
thathasmanyimplications.Haveyouconsideredanyalliesyournewenemymayhave,oranyloyaltiestoyourownallies?Attackingwithoutforthoughtcouldleadtomorethanamerelossofterritory...
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{End_Battle_Campaign_Scroll_Text_01_Title} BattleIsOver!
{End_Battle_Campaign_Scroll_Text_01_Text1}
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Viewtheresultsofthisbattleindetailbyclickingonthebattlestatisticsbuttoninthebottomlefthandcornerofthisscroll.Clickonthetickbuttontocontinuewithyourcampaign.
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{Help_End_Battle_Campaign_Scroll_Text_01_Title} BattleIsOver!
{Help_End_Battle_Campaign_Scroll_Text_01_Text1}Viewtheresultsofthisbattleindetailbyclickingonthebattlestatisticsbuttoninthebottomlefthandcornerofthisscroll.Clickonthetickbuttontocontinuewithyourcampaign.
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{Help_Campaign_Battle_Stats_Screen_Text_01_Title} BattleStatistics
{Help_Campaign_Battle_Stats_Screen_Text_01_Text1}Thisscrollcontainsafullstatisticalunitbyunitbreakdownofyourarmy'sperformanceinthebattle.
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{Auto_Mechanics_Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks
{Auto_Mechanics_Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.
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{Auto_Building_Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks
{Auto_Building_Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?LeftclicktheShowMeHowbuttontoseehowthesettlementscrollworks.
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{Auto_Training_Settlement_Help_Intro_Text_01_Title} HowTheSettlementScrollWorks
{Auto_Training_Settlement_Help_Intro_Text_01_Text1}Thisisthesettlementscroll,thenervecentrefromwhichconstruction,recruitmentandeconomicmattersaremanaged.Asyoucansee,thereisalotofinformationondisplay,butdon'tworry,itreallyisn'tasdauntingasitwouldfirstappear.Wouldyouliketotakeatourofthevariousfunctionsavailable?Leftc
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licktheShowMeHowbuttontoseehowthesettlementscrollworks.
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¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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{Siege_Advice_Attack_Objectives_Text_01_Title} RememberYourObjectives
{Siege_Advice_Attack_Objectives_Text_01_Text1}Rememberthatthegoalhereistocapturethesettlement,notdestroyit!Buildingsdestroyedonthebattlefieldwillalsobedestroyedonthecampaignmap.Tocapturethesettlementeitherkillorrouttheentireenemyarmyorreachthecentralplazaandholdit.Beforebeginningcombatensurethatyoursiegeartilleryandequipmentispositionedcloseenoughtotargetthewalls-agreenarrowindicateswhenselecteditemsareinrange.PressZorleftclickonmyportrait
toseeadviceforthevarioustypesofsiegeequipment.
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¬***********************************************************¬**¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{UI_Panel_Characters_Early_Advice_Basics_Text_02_Title} CharacterTraits
{UI_Panel_Characters_Early_Advice_Basics_Text_02_Text1}Membersofyourfaction'srulingfamilydevelopcharactertraitsthataffecttheirabilities.Somearepresentfrombirthandothersareacquiredasacharactergainsexperienceinbattleorthroughmanagementofasettlement.
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{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Title} KeyboardShortcuts
{Help_Campaign_Keyboard_Shortcuts_Scroll_Text_01_Text1}Fromthisscrollyoucanreferenceusefulkeyboardshortcutstohelpthecampaignrunsmoothly.
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¬***********************************************************¬**¬*BATTLEADVICE*¬**¬***********************************************************
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¬*CAMPAIGNADVICE*¬**¬***********************************************************
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{UI_Panel_Building_Early_Advice_Basics_Text_01_Title} ConstructionBasics
{UI_Panel_Building_Early_Advice_Basics_Text_01_Text1}Manualconstructioncanonlytakeplacewhenagovernorispresentinthesettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupbuildingsforconstruction.Leftclickonabuilding'spicturetoaddittotheconstr
uctionqueueandagaintoremoveit.Youcanmovebuildingsinthequeuetochangeconstructionorderbydragginganddroppingwithinthequeue.Rightclickonabuilding'spicturetoviewitsdescription.
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{UI_Panel_Training_Early_Advice_Basics_Text_01_Title} RecruitmentBasics
{UI_Panel_Training_Early_Advice_Basics_Text_01_Text1}
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Manualrecruitmentcanonlytakeplacewhenagovernorispresentinasettlement,ifthereisnopermanentgovernorinplaceyoumaywishtoqueueupunitsfortraining.Leftclickonaunittoaddittotherecruitmentqueueandagaintoremoveit.Youcanchangetheorderoftrainingbyleftclickinganddragginguniticonsinthequeue.Youwillnotbeabletotrainanyunitsiftherearetoofewmeninthesettlementtorecruit.
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{Settlement_Help_Icons_Text_01_Title} Icons
{Settlement_Help_Icons_Text_01_Text1}Ifyourpopulaceareclosetoriotingtheunresticonbecomesvisible.\n\nThebreachedwalliconindicatesyoursettlementisundersiege.\n\nTheskulliconindicatesthatthereisplagueinyoursettlement.
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{Settlement_Riots_Check_Details_Scroll_Text_01_Title} RiotingSettlement!
{Settlement_Riots_Check_Details_Scroll_Text_01_Text1}Lowpublicorderhastriggeredariothere.Forthefactorsthatmayhavecaused
thischeckthesettlementdetailsscroll.Intheshorttermariotcanbequelledbymovingintroops,butoftentheconstructionofaparticularbuildingisrequired.Forinstance,highlevelsofsqualorrequirethebuildingofsewersorbaths;recessionrequiresimprovedtraderoutestoandfromthesettlement,etc.Ifyoudonotdealwiththissituationyoumaysoonfacearevoltagainstyourregime!
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{Public_Order_Low_Check_Details_Text_01_Title} RiotRisk!
{Public_Order_Low_Check_Details_Text_01_Text1}
Publicorderisbecominglowhereandwithoutactiontheremaybeariot!Checkthesettlementdetailsscrollforunderlyingcauses.Youmayneedtoconstructsomenewbuildingstoaverttrouble.Intheshorttermincreasingthegarrisonsizeshouldimprovelawandorder.
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{Settlement_Rebels_Take_Action_Text_01_Title} RevoltingSettlement!
{Settlement_Rebels_Take_Action_Text_01_Text1}Thesetreacherousingrateshaverebelledagainstyourauthorityanddeclaredtheirindependence!Itistimetobringtheironfistofstatecontroldownuponth
emandcrushthisrevoltonceandforall!
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