export descr buildings

68
;This file is generated from a spreadsheet ;Please do not modify by hand hidden_resources sparta rome italy building core_building { levels governors_house governors_villa governors_palace proconsuls_palace im perial_palace { governors_house requires factions { barbarian, carthaginian, eastern, pa rthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } recruit "carthaginian peasant" 0 requires factions { carthagin ian, } recruit "east peasant" 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } } construction 1 cost 400 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, carthaginian, eastern, pa rthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { carthagin ian, } agent diplomat 0 requires factions { carthaginian, }

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Page 1: Export Descr Buildings

;This file is generated from a spreadsheet;Please do not modify by hand

hidden_resources sparta rome italy

building core_building{ levels governors_house governors_villa governors_palace proconsuls_palace imperial_palace { governors_house requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } } construction 1 cost 400 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, }

Page 2: Export Descr Buildings

recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } } construction 1 cost 400 settlement_min town upgrades { governors_palace } } governors_palace requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } upgrade_bodyguard 1 requires factions { barbarian, } } construction 1 cost 400 settlement_min large_town upgrades { proconsuls_palace } } proconsuls_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, }

Page 3: Export Descr Buildings

recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } upgrade_bodyguard 1 requires factions { barbarian, } } construction 1 cost 400 settlement_min city upgrades { imperial_palace } } imperial_palace requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { carthaginian, } agent diplomat 0 requires factions { carthaginian, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms upgrade_bodyguard 1 } construction 1

Page 4: Export Descr Buildings

cost 400 settlement_min large_city upgrades { } } } plugins { }}building defenses{ levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_wall { wooden_pallisade requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 0 tower_level 1 } construction 1 cost 400 settlement_min town upgrades { wooden_wall } } wooden_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 1 gate_strength 1 tower_level 1 } construction 1 cost 400 settlement_min large_town upgrades { stone_wall } } stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 2 tower_level 1 gate_defences 1 gate_strength 1 } construction 1

Page 5: Export Descr Buildings

cost 400 settlement_min city upgrades { large_stone_wall } } large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 3 tower_level 1 gate_defences 2 gate_strength 2 } construction 1 cost 400 settlement_min large_city upgrades { epic_stone_wall } } epic_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 4 tower_level 2 gate_defences 2 gate_strength 2 } construction 1 cost 400 settlement_min huge_city upgrades { } } } plugins { }}building barracks{ levels muster_field militia_barracks city_barracks army_barracks royal_barracks { muster_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons,

Page 6: Export Descr Buildings

} recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { scythia, } recruit "carthaginian city militia" 0 requires factions { carthage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "east infantry" 0 requires factions { eastern, } recruit "egyptian nubian spearmen" 0 requires factions { egyptian, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "roman city militia" 0 requires factions { roman, } } construction 1 cost 400 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { scythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit "warband sword gaul" 0 requires factions { gauls, } recruit "warband axe german" 0 requires factions { germans, } recruit "warband axe scythian" 0 requires factions { scythia, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "carthaginian city militia" 0 requires factions { carthage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "carthaginian infantry" 0 requires factions { carthage, } recruit "numidian desert warriors" 0 requires factions { numidia, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, }

Page 7: Export Descr Buildings

recruit "egyptian nubian spearmen" 0 requires factions { egyptian, } recruit "egyptian nile infantry" 0 requires factions { egyptian, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms } construction 1 cost 400 settlement_min large_town upgrades { city_barracks } } city_barracks requires factions { barbarian, carthaginian, armenia, pontus,, egyptian, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { scythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit "warband sword gaul" 0 requires factions { gauls, } recruit "warband axe german" 0 requires factions { germans, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "barb warguard gaul" 0 requires factions { gauls, } recruit "barb warguard briton" 0 requires factions { britons, } recruit "barb warguard dacian" 0 requires factions { dacia, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "warband axe scythian" 1 requires factions { scythia, } recruit "carthaginian city militia" 0 requires factions { carthage, } recruit "numidian javelinmen" 0 requires factions { numidia, }

Page 8: Export Descr Buildings

recruit "carthaginian infantry" 0 requires factions { carthage, } recruit "numidian desert warriors" 1 requires factions { numidia, } recruit "carthaginian medium infantry" 0 requires factions { carthage, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, } recruit "east heavy infantry" 0 requires factions { armenia, } recruit "east hoplite" 0 requires factions { pontus, } recruit "egyptian nubian spearmen" 0 requires factions { egyptian, } recruit "egyptian nile infantry" 0 requires factions { egyptian, } recruit "egyptian infantry" 0 requires factions { egyptian, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, } recruit "greek hoplite elite" 0 requires factions { greek_cities, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms } construction 1 cost 400 settlement_min city upgrades { army_barracks } } army_barracks requires factions { carthaginian, armenia, pontus,, egyptian, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans,

Page 9: Export Descr Buildings

} recruit "barb horse archers scythian" 0 requires factions { scythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit "warband sword gaul" 0 requires factions { gauls, } recruit "warband axe german" 0 requires factions { germans, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "barb warguard gaul" 0 requires factions { gauls, } recruit "barb warguard briton" 0 requires factions { britons, } recruit "barb warguard dacian" 0 requires factions { dacia, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "warband axe scythian" 1 requires factions { scythia, } recruit "carthaginian city militia" 0 requires factions { carthage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "carthaginian infantry" 0 requires factions { carthage, } recruit "numidian desert warriors" 1 requires factions { numidia, } recruit "carthaginian medium infantry" 0 requires factions { carthage, } recruit "carthaginian heavy infantry" 0 requires factions { carthage, } recruit "numidian legionaries" 0 requires factions { numidia, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, } recruit "east heavy infantry" 0 requires factions { armenia, } recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pontus, } recruit "east legionary" 0 requires factions { armenia, } recruit "egyptian nubian spearmen" 0 requires factions { egyptian, } recruit "egyptian nile infantry" 0 requires factions { egyptian, } recruit "egyptian infantry" 0 requires factions { egyptian, } recruit "egyptian elite guards" 0 requires factions { egyptian, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 1 requires factions { greek_cities, } recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, } recruit "greek hoplite elite" 0 requires factions { greek_cities, } recruit "greek royal pikemen" 0 requires factions { macedon, } recruit "greek silver shield pikemen" 0 requires factions { seleucid, }

Page 10: Export Descr Buildings

recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta recruit "greek bastarnae" 0 requires factions { thrace, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms recruit "roman triarii" 0 requires factions { roman, } and not marian_reforms recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms } construction 1 cost 4800 settlement_min large_city upgrades { royal_barracks } } royal_barracks requires factions { seleucid, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spain, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { scythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit "warband sword gaul" 0 requires factions { gauls, } recruit "warband axe german" 0 requires factions { germans, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "barb warguard gaul" 0 requires factions { gauls, } recruit "barb warguard briton" 0 requires factions { britons, } recruit "barb warguard dacian" 0 requires factions { dacia, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "warband axe scythian" 1 requires factions { scythia, } recruit "carthaginian city militia" 0 requires factions { cart

Page 11: Export Descr Buildings

hage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "carthaginian infantry" 0 requires factions { carthage, } recruit "numidian desert warriors" 1 requires factions { numidia, } recruit "carthaginian medium infantry" 0 requires factions { carthage, } recruit "carthaginian heavy infantry" 0 requires factions { carthage, } recruit "numidian legionaries" 0 requires factions { numidia, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, } recruit "east heavy infantry" 0 requires factions { armenia, } recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pontus, } recruit "east legionary" 0 requires factions { armenia, } recruit "egyptian nubian spearmen" 0 requires factions { egyptian, } recruit "egyptian nile infantry" 0 requires factions { egyptian, } recruit "egyptian infantry" 0 requires factions { egyptian, } recruit "egyptian elite guards" 0 requires factions { egyptian, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, macedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 1 requires factions { greek_cities, } recruit "greek pikemen" 0 requires factions { thrace, seleucid, macedon, } recruit "greek hoplite elite" 0 requires factions { greek_cities, } recruit "greek royal pikemen" 0 requires factions { macedon, } recruit "greek silver shield pikemen" 0 requires factions { seleucid, } recruit "greek hoplite spartan" 0 requires factions { greek_cities, } and hidden_resource sparta recruit "greek bastarnae" 0 requires factions { thrace, } recruit "greek argyraspid" 0 requires factions { seleucid, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and not marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman princeps" 0 requires factions { roman, } and not marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman, } and marian_reforms recruit "roman legionary first cohort i" 0 requires factions { roman, } and hidden_resource rome and marian_reforms recruit "roman triarii" 1 requires factions { roman, } and not marian_reforms

Page 12: Export Descr Buildings

recruit "roman legionary cohort ii" 0 requires factions { roman, } and marian_reforms recruit "roman legionary first cohort ii" 0 requires factions { roman, } and hidden_resource rome and marian_reforms recruit "roman praetorian cohort urban i" 0 requires factions { roman, } and marian_reforms recruit "roman praetorian cohort i" 0 requires factions { roman, } and marian_reforms } construction 1 cost 9600 settlement_min huge_city upgrades { } } } plugins { }}building equestrian{ levels stables cavalry_barracks hippodrome circus_maximus { stables requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, } recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, parthia, } recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "greek light lancer" 0 requires factions { macedon, } recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, } recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman light cavalry" 0 requires factions { roman, }

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and not marian_reforms recruit "roman wardogs" 0 requires factions { roman, } } construction 1 cost 1200 settlement_min large_town upgrades { cavalry_barracks } } cavalry_barracks requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "carthaginian medium cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, } recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "barb noble cavalry gaul" 0 requires factions { gauls, } recruit "barb noble cavalry german" 0 requires factions { germans, } recruit "barb noble cavalry dacian" 0 requires factions { dacia, } recruit "barb scythian nobles scythian" 0 requires factions { scythia, } recruit "barb noble horse archers scythian" 0 requires factions { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, } recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, parthia, } recruit "east heavy cavalry" 0 requires factions { pontus, } recruit "east persian cavalry" 0 requires factions { parthia, }

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recruit "east cataphract archer" 0 requires factions { armenia, } recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "egyptian nubian cavalry" 0 requires factions { egyptian, } recruit "greek light lancer" 0 requires factions { macedon, } recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, } recruit "greek medium cavalry" 0 requires factions { greek, } recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants recruit "roman cavalry auxillia" 0 requires factions { roman, } recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman wardogs" 0 requires factions { roman, } } construction 1 cost 2400 settlement_min city upgrades { hippodrome } } hippodrome requires factions { carthage, eastern, parthia, egyptian, greek_cities, macedon, seleucid, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "carthaginian medium cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, } recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "barb noble cavalry gaul" 0 requires factions { gauls, } recruit "barb noble cavalry german" 0 requires factions { germans, } recruit "barb noble cavalry dacian" 0 requires factions { dacia, } recruit "barb scythian nobles scythian" 0 requires factions { scythia, } recruit "barb noble horse archers scythian" 0 requires faction

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s { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, } recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, parthia, } recruit "east heavy cavalry" 0 requires factions { pontus, } recruit "east persian cavalry" 0 requires factions { parthia, } recruit "east cataphract archer" 0 requires factions { armenia, } recruit "east cappodocian cavalry" 0 requires factions { pontus, } recruit "east heavy cataphract" 0 requires factions { armenia, parthia, } recruit "east elephant" 0 requires factions { parthia, } and resource elephants recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "egyptian nubian cavalry" 0 requires factions { egyptian, } recruit "egyptian cleruch" 0 requires factions { egyptian, } recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels recruit "greek light lancer" 0 requires factions { macedon, } recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, } recruit "greek medium cavalry" 0 requires factions { greek, } recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants recruit "greek heavy cavalry" 0 requires factions { macedon, } recruit "east heavy cataphract" 0 requires factions { seleucid, } recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants recruit "greek incendiary pigs" 0 requires factions { greek_cities, } recruit "roman cavalry auxillia" 0 requires factions { roman, } recruit "roman light cavalry" 1 requires factions { roman, } and not marian_reforms recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman wardogs" 0 requires factions { roman, } recruit "roman pigs" 0 requires factions { roman, } stage_races 1 requires factions { roman,} } construction 1 cost 4800

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settlement_min large_city upgrades { circus_maximus } } circus_maximus requires factions { carthage, parthia, macedon, seleucid, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "carthaginian medium cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, } recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "barb noble cavalry gaul" 0 requires factions { gauls, } recruit "barb noble cavalry german" 0 requires factions { germans, } recruit "barb noble cavalry dacian" 0 requires factions { dacia, } recruit "barb scythian nobles scythian" 0 requires factions { scythia, } recruit "barb noble horse archers scythian" 0 requires factions { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "carthaginian medium cavalry" 0 requires factions { carthaginian, } recruit "carthaginian elephant forest" 0 requires factions { carthage, } and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels recruit "carthaginian royal cavalry" 0 requires factions { carthage, } recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, parthia, } recruit "east heavy cavalry" 0 requires factions { pontus, } recruit "east persian cavalry" 0 requires factions { parthia,

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} recruit "east cataphract archer" 0 requires factions { armenia, } recruit "east cappodocian cavalry" 0 requires factions { pontus, } recruit "east heavy cataphract" 0 requires factions { armenia, parthia, } recruit "east elephant" 0 requires factions { parthia, } and resource elephants recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "egyptian nubian cavalry" 0 requires factions { egyptian, } recruit "egyptian cleruch" 0 requires factions { egyptian, } recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels recruit "greek light lancer" 0 requires factions { macedon, } recruit "greek cavalry" 0 requires factions { seleucid, thrace, greek_cities, } recruit "greek medium cavalry" 0 requires factions { greek, } recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants recruit "greek heavy cavalry" 0 requires factions { macedon, } recruit "east heavy cataphract" 0 requires factions { seleucid, } recruit "greek elephant african" 0 requires factions { seleucid, } and resource elephants recruit "greek royal cavalry" 0 requires factions { seleucid, macedon, } recruit "greek elephant cataphract" 0 requires factions { seleucid, } and resource elephants recruit "greek incendiary pigs" 0 requires factions { greek_cities, } recruit "roman cavalry auxillia" 0 requires factions { roman, } recruit "roman light cavalry" 2 requires factions { roman, } and not marian_reforms recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman heavy cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman praetorian cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman wardogs" 0 requires factions { roman, } recruit "roman pigs" 0 requires factions { roman, } stage_races 2 requires factions { roman,} } construction 1 cost 9600 settlement_min huge_city upgrades { } } } plugins { }

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}building missiles{ levels practice_field archery_range catapult_range siege_engineer { practice_field requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia, } recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit "east slinger" 0 requires factions { parthia, } recruit "egyptian peltast" 0 requires factions { egyptian, } recruit "egyptian slingers" 0 requires factions { egyptian, } recruit "greek peltast" 0 requires factions { greek, } recruit "roman velite" 0 requires factions { roman, } and not marian_reforms recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms } construction 1 cost 1200 settlement_min large_town upgrades { archery_range } } archery_range requires factions { spain, scythia, germans, gauls, dacia, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian slinger" 0 requires factions { spain, } recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia, } recruit "warband archer german" 0 requires factions { germans, } recruit "warband archer dacian" 0 requires factions { dacia, }

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recruit "warband archer scythian" 0 requires factions { scythia, } recruit "warband huntsman gaul" 0 requires factions { gauls, } recruit "barb ballista dacian" 0 requires factions { dacia, } recruit "barb onager dacian" 0 requires factions { dacia, } recruit "barb onager scythian" 0 requires factions { scythia, } recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "carthaginian slinger" 0 requires factions { carthaginian, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit "east slinger" 0 requires factions { parthia, } recruit "east archer" 0 requires factions { eastern, } recruit "egyptian peltast" 0 requires factions { egyptian, } recruit "egyptian slingers" 0 requires factions { egyptian, } recruit "egyptian archer" 0 requires factions { egyptian, } recruit "greek peltast" 0 requires factions { greek, } recruit "greek archer" 0 requires factions { greek, } recruit "greek ballista" 0 requires factions { macedon, greek_cities, } recruit "roman velite" 0 requires factions { roman, } and not marian_reforms recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman archer" 0 requires factions { roman, } and not marian_reforms recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman ballista" 0 requires factions { roman, } } construction 1 cost 2400 settlement_min city upgrades { catapult_range } } catapult_range requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian slinger" 0 requires factions { spain, } recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia, } recruit "warband archer german" 0 requires factions { germans,

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} recruit "warband archer dacian" 0 requires factions { dacia, } recruit "warband archer scythian" 0 requires factions { scythia, } recruit "warband huntsman gaul" 0 requires factions { gauls, } recruit "barb ballista dacian" 0 requires factions { dacia, } recruit "barb onager dacian" 0 requires factions { dacia, } recruit "barb onager scythian" 0 requires factions { scythia, } recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "carthaginian slinger" 0 requires factions { carthaginian, } recruit "carthaginian onager" 0 requires factions { carthaginian, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit "east slinger" 0 requires factions { parthia, } recruit "east archer" 0 requires factions { eastern, } recruit "east onager" 0 requires factions { eastern, } recruit "egyptian peltast" 0 requires factions { egyptian, } recruit "egyptian slingers" 0 requires factions { egyptian, } recruit "egyptian archer" 0 requires factions { egyptian, } recruit "egyptian archer elite" 0 requires factions { egyptian, } recruit "egyptian onager" 0 requires factions { egyptian, } recruit "greek peltast" 0 requires factions { greek, } recruit "greek archer" 0 requires factions { greek, } recruit "greek ballista" 0 requires factions { macedon, greek_cities, } recruit "greek heavy peltast" 0 requires factions { greek_cities, } recruit "greek onager" 0 requires factions { greek, } recruit "roman velite" 0 requires factions { roman, } and not marian_reforms recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman archer" 0 requires factions { roman, } and not marian_reforms recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman ballista" 0 requires factions { roman, } recruit "roman scorpion" 0 requires factions { roman, } recruit "roman onager" 0 requires factions { roman, } } construction 1 cost 4800 settlement_min large_city upgrades { siege_engineer } } siege_engineer requires factions { carthage, egyptian, macedon, greek_cities, roman, } {

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capability { recruit "carthaginian slinger" 0 requires factions { spain, } recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia, } recruit "warband archer german" 0 requires factions { germans, } recruit "warband archer dacian" 0 requires factions { dacia, } recruit "warband archer scythian" 0 requires factions { scythia, } recruit "warband huntsman gaul" 0 requires factions { gauls, } recruit "barb ballista dacian" 0 requires factions { dacia, } recruit "barb onager dacian" 0 requires factions { dacia, } recruit "barb onager scythian" 0 requires factions { scythia, } recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "carthaginian slinger" 0 requires factions { carthaginian, } recruit "carthaginian onager" 0 requires factions { carthaginian, } recruit "carthaginian heavy onager" 0 requires factions { carthage, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit "east slinger" 0 requires factions { parthia, } recruit "east archer" 0 requires factions { eastern, } recruit "east onager" 0 requires factions { eastern, } recruit "egyptian peltast" 0 requires factions { egyptian, } recruit "egyptian slingers" 0 requires factions { egyptian, } recruit "egyptian archer" 0 requires factions { egyptian, } recruit "egyptian archer elite" 0 requires factions { egyptian, } recruit "egyptian onager" 0 requires factions { egyptian, } recruit "egyptian heavy onager" 0 requires factions { egyptian, } recruit "greek peltast" 0 requires factions { greek, } recruit "greek archer" 0 requires factions { greek, } recruit "greek ballista" 0 requires factions { macedon, greek_cities, } recruit "greek heavy peltast" 0 requires factions { greek_cities, } recruit "greek onager" 0 requires factions { greek, } recruit "greek heavy onager" 0 requires factions { macedon, greek_cities, } recruit "roman velite" 0 requires factions { roman, } and not marian_reforms recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms

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recruit "roman archer" 0 requires factions { roman, } and not marian_reforms recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman ballista" 0 requires factions { roman, } recruit "roman scorpion" 0 requires factions { roman, } recruit "roman onager" 0 requires factions { roman, } recruit "roman heavy onager" 0 requires factions { roman, } recruit "roman repeating ballista" 0 requires factions { roman, } } construction 1 cost 9600 settlement_min huge_city upgrades { } } } plugins { }}building market{ levels trader market forum great_forum curia { trader requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { trade_base_income_bonus bonus 1 population_growth_bonus bonus 1 } construction 1 cost 600 settlement_min town upgrades { market } } market requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { roman, } trade_base_income_bonus bonus 2 population_growth_bonus bonus 1 } construction 1 cost 1200 settlement_min large_town

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upgrades { forum } } forum requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { roman, } agent assassin 0 requires factions { roman, } trade_base_income_bonus bonus 3 population_growth_bonus bonus 1 } construction 1 cost 2400 settlement_min city upgrades { great_forum } } great_forum requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { roman, } agent assassin 0 requires factions { roman, } trade_base_income_bonus bonus 4 population_growth_bonus bonus 2 } construction 1 cost 4800 settlement_min large_city upgrades { curia }

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} curia requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { carthaginian, } agent assassin 0 requires factions { carthaginian, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { roman, } agent assassin 0 requires factions { roman, } trade_base_income_bonus bonus 5 population_growth_bonus bonus 2 happiness_bonus bonus 2 } construction 1 cost 9600 settlement_min huge_city upgrades { } } } plugins { }}building smith{ levels blacksmith smiths_workshop foundry { blacksmith requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader { capability { recruit "barb chariot light briton" 0 requires factions { britons, } recruit "east scythed chariot" 0 requires factions { pontus, } recruit "egyptian chariot" 0 requires factions { egyptian, } recruit "rebel amazon chariots" 0 requires factions { slave, } recruit "greek chariot scythed" 0 requires factions { seleucid, } weapon_simple 1 weapon_bladed 1 } construction 1 cost 1200 settlement_min large_town upgrades {

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smiths_workshop } } smiths_workshop requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { recruit "barb chariot heavy briton" 0 requires factions { britons, } recruit "barb chariot light briton" 0 requires factions { britons, } recruit "east scythed chariot" 0 requires factions { pontus, } recruit "east chariot archer" 0 requires factions { pontus, } recruit "egyptian chariot" 0 requires factions { egyptian, } recruit "egyptian chariot archer" 0 requires factions { egyptian, } recruit "rebel amazon chariots" 2 requires factions { slave, } recruit "greek chariot scythed" 0 requires factions { seleucid, } weapon_simple 1 weapon_bladed 1 weapon_missile 1 armour 1 } construction 1 cost 2400 settlement_min city upgrades { foundry } } foundry requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { recruit "barb chariot heavy briton" 0 requires factions { britons, } recruit "barb chariot light briton" 0 requires factions { britons, } recruit "east scythed chariot" 0 requires factions { pontus, } recruit "east chariot archer" 0 requires factions { pontus, } recruit "egyptian chariot" 0 requires factions { egyptian, } recruit "egyptian chariot archer" 0 requires factions { egyptian, } recruit "rebel amazon chariots" 2 requires factions { slave, } recruit "greek chariot scythed" 0 requires factions { seleucid, } weapon_simple 2 weapon_bladed 2 weapon_missile 2 armour 2 } construction 1

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cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building port_buildings{ levels port shipwright dockyard { port requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { roman, } trade_fleet 1 ;trade_base_income_bonus bonus 1 } construction 1 cost 800 settlement_min large_town upgrades { shipwright } } shipwright requires factions { barbarian, carthage, eastern, parthia, egyptian, greek, roman, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { roman, } recruit "naval triremes" 0 requires factions { roman, } trade_fleet 2 ;trade_base_income_bonus bonus 2 } construction 1 cost 1600 settlement_min city

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upgrades { dockyard } } dockyard requires factions { carthage, eastern, parthia, greek, roman, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { carthaginian, } recruit "naval triremes" 0 requires factions { carthaginian, } recruit "naval quinquiremes" 0 requires factions { carthaginian, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval quinquiremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval quinquiremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval quinquiremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { roman, } recruit "naval triremes" 0 requires factions { roman, } recruit "naval quinquiremes" 0 requires factions { roman, } trade_fleet 3 ;trade_base_income_bonus bonus 2 } construction 1 cost 3200 settlement_min large_city upgrades { } } } plugins { }}building health{ levels sewers baths aqueduct city_plumbing { sewers requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market trader { capability { population_health_bonus bonus 1 } construction 1 cost 800 settlement_min large_town upgrades

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{ baths } } baths requires factions { carthaginian, egyptian, greek, roman, } and building_present_min_level market market { capability { population_health_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { aqueduct } } aqueduct requires factions { greek, roman, } and building_present_min_level market forum { capability { population_health_bonus bonus 3 } construction 1 cost 3200 settlement_min large_city upgrades { city_plumbing } } city_plumbing requires factions { roman, } and building_present_min_level market great_forum { capability { population_health_bonus bonus 4 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building hinterland_farms{ levels farms farms+1 farms+2 farms+3 farms+4 { farms requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } {

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capability { farming_level 1 } construction 1 cost 600 settlement_min town upgrades { farms+1 } } farms+1 requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 2 } construction 1 cost 1200 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 3 } construction 1 cost 2400 settlement_min city upgrades { farms+3 } } farms+3 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { farming_level 4 } construction 1 cost 4800 settlement_min large_city upgrades { farms+4 } } farms+4 requires factions { carthaginian, egyptian, roman, } { capability

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{ farming_level 5 } construction 1 cost 9600 settlement_min huge_city upgrades { } } } plugins { }}building hinterland_roads{ levels roads paved_roads highways { roads requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } { capability { road_level 0 } construction 1 cost 400 settlement_min town upgrades { paved_roads } } paved_roads requires factions { carthaginian, egyptian, greek, roman, } { capability { road_level 1 } construction 1 cost 1200 settlement_min large_town upgrades { highways } } highways requires factions { roman, } { capability { road_level 2 } construction 1 cost 2400 settlement_min city upgrades { }

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} } plugins { }}building hinterland_mines{ levels mines mines+1 { mines requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold { capability { mine_resource 4 } construction 1 cost 2000 settlement_min town upgrades { mines+1 } } mines+1 requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and resource silver or resource gold { capability { mine_resource 7 } construction 1 cost 3500 settlement_min large_town upgrades { } } } plugins { }}building academic{ levels academy scriptorium ludus_magnus { academy requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market market { capability { } construction 1 cost 1600 settlement_min city upgrades { scriptorium

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} } scriptorium requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum { capability { } construction 1 cost 3200 settlement_min large_city upgrades { ludus_magnus } } ludus_magnus requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market great_forum { capability { } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building amphitheatres{ levels stone_amphitheatre urban_amphitheatre great_amphitheatre { stone_amphitheatre requires factions { roman, } and building_present_min_level market market { capability { recruit "roman velite gladiator" 0 requires factions { romans_brutii, } stage_games 1 requires factions { roman,} happiness_bonus bonus 1 } construction 1 cost 1600 settlement_min city upgrades { urban_amphitheatre } } urban_amphitheatre requires factions { roman, } and building_present_min_level market forum { capability

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{ recruit "roman velite gladiator" 0 requires factions { romans_brutii, } recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, } stage_games 2 requires factions { roman,} happiness_bonus bonus 2 } construction 1 cost 3200 settlement_min large_city upgrades { great_amphitheatre } } great_amphitheatre requires factions { roman, } and building_present_min_level market great_forum { capability { recruit "roman velite gladiator" 0 requires factions { romans_brutii, } recruit "roman samnite gladiator" 0 requires factions { romans_senate, romans_julii, } recruit "roman mirmillo gladiator" 0 requires factions { romans_scipii, } stage_games 3 requires factions { roman,} happiness_bonus bonus 3 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building theatres{ levels odeon lyceum theatre { odeon requires factions { greek, } { capability { happiness_bonus bonus 1 } construction 1 cost 1600 settlement_min city upgrades { lyceum } }

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lyceum requires factions { greek, } { capability { happiness_bonus bonus 2 } construction 1 cost 3200 settlement_min large_city upgrades { theatre } } theatre requires factions { greek, } { capability { happiness_bonus bonus 3 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building despotic_law{ levels execution_square secret_police_hq secret_police_network { execution_square requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { secret_police_hq } } secret_police_hq requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 3 } construction 1 cost 3200

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settlement_min large_city upgrades { secret_police_network } } secret_police_network requires factions { carthaginian, eastern, parthia, egyptian, } { capability { law_bonus bonus 4 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building caravans{ levels caravan frankincense_rd silk_rd { caravan requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { frankincense_rd } } frankincense_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 3 } construction 1 cost 3200 settlement_min large_city upgrades { silk_rd } } silk_rd requires factions { eastern, parthia, } { capability

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{ trade_base_income_bonus bonus 4 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building taverns{ levels tavern bardic_circle { tavern requires factions { barbarian, } { capability { happiness_bonus bonus 1 } construction 1 cost 800 settlement_min large_town upgrades { bardic_circle } } bardic_circle requires factions { barbarian, } { capability { recruit "barb night raiders german" 0 requires factions { germans, } happiness_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { } } } plugins { }}building temple_of_battle{ levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_large_temple temple_of_battle_awesome_temple temple_of_battle_pantheon { temple_of_battle_shrine requires factions { dacia, thrace, } {

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capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_battle_temple } } temple_of_battle_temple requires factions { dacia, thrace, } { capability { recruit "barb naked fanatics dacian" 0 requires factions { dacia, } happiness_bonus bonus 2 recruits_morale_bonus bonus 1 } construction 0 cost 800 settlement_min large_town upgrades { temple_of_battle_large_temple } } temple_of_battle_large_temple requires factions { dacia, thrace, } { capability { recruit "barb naked fanatics dacian" 1 requires factions { dacia, } happiness_bonus bonus 3 recruits_morale_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { temple_of_battle_awesome_temple } } temple_of_battle_awesome_temple requires factions { thrace, } { capability { recruit "barb naked fanatics dacian" 1 requires factions { dacia, } happiness_bonus bonus 4 recruits_morale_bonus bonus 3 } construction 1 cost 3200 settlement_min large_city upgrades {

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temple_of_battle_pantheon } } temple_of_battle_pantheon requires factions { thrace, } { capability { recruit "barb naked fanatics dacian" 1 requires factions { dacia, } happiness_bonus bonus 7 recruits_morale_bonus bonus 4 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_battleforge{ levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_battleforge_large_temple temple_of_battleforge_awesome_temple { temple_of_battleforge_shrine requires factions { spain, gauls, armenia, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_battleforge_temple } } temple_of_battleforge_temple requires factions { spain, gauls, armenia, } { capability { recruit "barb naked fanatics gauls" 0 requires factions { gauls, } happiness_bonus bonus 2 weapon_simple bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 800 settlement_min large_town upgrades

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{ temple_of_battleforge_large_temple } } temple_of_battleforge_large_temple requires factions { spain, gauls, armenia, } { capability { recruit "barb naked fanatics gauls" 1 requires factions { gauls, } happiness_bonus bonus 3 weapon_simple bonus 1 recruits_exp_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { temple_of_battleforge_awesome_temple } } temple_of_battleforge_awesome_temple requires factions { armenia, } { capability { recruit "barb naked fanatics gauls" 1 requires factions { gauls, } happiness_bonus bonus 4 weapon_simple bonus 1 recruits_exp_bonus bonus 2 armour bonus 1 } construction 1 cost 3200 settlement_min large_city upgrades { } } } plugins { }}building temple_of_farming{ levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_large_temple temple_of_farming_awesome_temple temple_of_farming_pantheon { temple_of_farming_shrine requires factions { dacia, carthaginian, macedon, } { capability { happiness_bonus bonus 1 farming_level bonus 1 } construction 1

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cost 400 settlement_min town upgrades { temple_of_farming_temple } } temple_of_farming_temple requires factions { dacia, carthaginian, macedon, } { capability { happiness_bonus bonus 2 farming_level bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_farming_large_temple } } temple_of_farming_large_temple requires factions { dacia, carthaginian, macedon, } { capability { happiness_bonus bonus 3 farming_level bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_farming_awesome_temple } } temple_of_farming_awesome_temple requires factions { carthaginian, macedon, } { capability { happiness_bonus bonus 4 farming_level bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_farming_pantheon } } temple_of_farming_pantheon requires factions { macedon, } { capability { happiness_bonus bonus 5

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farming_level bonus 5 law_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_fertility{ levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_fertility_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheon { temple_of_fertility_shrine requires factions { germans, egyptian, romans_julii, } { capability { recruit "barb screeching women german" 0 requires factions { germans, } happiness_bonus bonus 1 population_growth_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_fertility_temple } } temple_of_fertility_temple requires factions { germans, egyptian, romans_julii, } { capability { recruit "barb screeching women german" 0 requires factions { germans, } happiness_bonus bonus 2 population_growth_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_fertility_large_temple } } temple_of_fertility_large_temple requires factions { germans, egyptian, romans_julii, }

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{ capability { recruit "barb screeching women german" 0 requires factions { germans, } happiness_bonus bonus 3 population_growth_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_fertility_awesome_temple } } temple_of_fertility_awesome_temple requires factions { egyptian, romans_julii, } { capability { recruit "barb screeching women german" 0 requires factions { germans, } happiness_bonus bonus 4 population_growth_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_fertility_pantheon } } temple_of_fertility_pantheon requires factions { egyptian, romans_julii, } { capability { recruit "barb screeching women german" 0 requires factions { germans, } happiness_bonus bonus 7 population_growth_bonus bonus 5 law_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_forge{ levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_t

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emple temple_of_forge_awesome_temple temple_of_forge_pantheon { temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipii, } { capability { happiness_bonus bonus 1 weapon_simple bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_forge_temple } } temple_of_forge_temple requires factions { dacia, seleucid, romans_scipii, } { capability { happiness_bonus bonus 2 weapon_simple bonus 1 weapon_bladed bonus 1 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_forge_large_temple } } temple_of_forge_large_temple requires factions { dacia, seleucid, romans_scipii, } { capability { happiness_bonus bonus 3 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 } construction 1 cost 1600 settlement_min city upgrades { temple_of_forge_awesome_temple } } temple_of_forge_awesome_temple requires factions { seleucid, romans_scipii, } { capability { happiness_bonus bonus 4 weapon_simple bonus 1

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weapon_bladed bonus 1 armour bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_forge_pantheon } } temple_of_forge_pantheon requires factions { seleucid, romans_scipii, } { capability { happiness_bonus bonus 5 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 recruits_exp_bonus bonus 2 law_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_fun{ levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon { temple_of_fun_shrine requires factions { armenia, egyptian, thrace, seleucid, romans_julii, } { capability { happiness_bonus bonus 2 } construction 1 cost 400 settlement_min town upgrades { temple_of_fun_temple } } temple_of_fun_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, } { capability {

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happiness_bonus bonus 4 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_fun_large_temple } } temple_of_fun_large_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, } { capability { happiness_bonus bonus 6 } construction 1 cost 1600 settlement_min city upgrades { temple_of_fun_awesome_temple } } temple_of_fun_awesome_temple requires factions { armenia, egyptian, thrace, seleucid, romans_julii, } { capability { happiness_bonus bonus 8 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_fun_pantheon } } temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, romans_julii, } { capability { happiness_bonus bonus 10 population_growth_bonus bonus 2 law_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }

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}building temple_of_governors{ levels temple_of_governors_shrine temple_of_governors_temple temple_of_governors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheon { temple_of_governors_shrine requires factions { pontus, macedon, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_governors_temple } } temple_of_governors_temple requires factions { pontus, macedon, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_governors_large_temple } } temple_of_governors_large_temple requires factions { pontus, macedon, } { capability { happiness_bonus bonus 3 law_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_governors_awesome_temple } } temple_of_governors_awesome_temple requires factions { pontus, macedon, } { capability { happiness_bonus bonus 4 law_bonus bonus 4 }

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construction 1 cost 3200 settlement_min large_city upgrades { temple_of_governors_pantheon } } temple_of_governors_pantheon requires factions { macedon, } { capability { happiness_bonus bonus 5 law_bonus bonus 5 farming_level bonus 2 recruits_exp_bonus bonus 2 weapon_missile bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_healing{ levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_large_temple temple_of_healing_awesome_temple temple_of_healing_pantheon { temple_of_healing_shrine requires factions { britons, egyptian, seleucid, romans_brutii, } { capability { happiness_bonus bonus 1 population_health_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_healing_temple } } temple_of_healing_temple requires factions { britons, egyptian, seleucid, romans_brutii, } { capability { happiness_bonus bonus 2 population_health_bonus bonus 2 } construction 1

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cost 800 settlement_min large_town upgrades { temple_of_healing_large_temple } } temple_of_healing_large_temple requires factions { britons, egyptian, seleucid, romans_brutii, } { capability { recruit "barb druids briton" 0 requires factions { britons, } happiness_bonus bonus 3 population_health_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_healing_awesome_temple } } temple_of_healing_awesome_temple requires factions { egyptian, seleucid, romans_brutii, } { capability { recruit "barb druids briton" 0 requires factions { britons, } happiness_bonus bonus 4 population_health_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_healing_pantheon } } temple_of_healing_pantheon requires factions { egyptian, seleucid, romans_brutii, } { capability { recruit "barb druids briton" 0 requires factions { britons, } happiness_bonus bonus 5 population_health_bonus bonus 5 trade_base_income_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } }

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plugins { }}building temple_of_horse{ levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_temple temple_of_horse_awesome_temple temple_of_horse_pantheon { temple_of_horse_shrine requires factions { spain, gauls, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_horse_temple } } temple_of_horse_temple requires factions { spain, gauls, } { capability { happiness_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_horse_large_temple } } temple_of_horse_large_temple requires factions { spain, gauls, } { capability { happiness_bonus bonus 3 recruits_exp_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_horse_awesome_temple } } temple_of_horse_awesome_temple { capability { happiness_bonus bonus 4 recruits_exp_bonus bonus 4

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} construction 1 cost 3200 settlement_min large_city upgrades { temple_of_horse_pantheon } } temple_of_horse_pantheon { capability { happiness_bonus bonus 5 recruits_exp_bonus bonus 5 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_hunting{ levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_large_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon { temple_of_hunting_shrine requires factions { spain, gauls, macedon, } { capability { happiness_bonus bonus 1 weapon_missile bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_hunting_temple } } temple_of_hunting_temple requires factions { spain, gauls, macedon, } { capability { happiness_bonus bonus 2 weapon_missile bonus 2 } construction 1 cost 800 settlement_min large_town upgrades {

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temple_of_hunting_large_temple } } temple_of_hunting_large_temple requires factions { spain, gauls, macedon, } { capability { happiness_bonus bonus 3 weapon_missile bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_hunting_awesome_temple } } temple_of_hunting_awesome_temple requires factions { macedon, } { capability { happiness_bonus bonus 5 weapon_missile bonus 3 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_hunting_pantheon } } temple_of_hunting_pantheon requires factions { macedon, } { capability { happiness_bonus bonus 5 weapon_missile bonus 3 law_bonus bonus 2 farming_level bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_justice{ levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_large_temple temple_of_justice_awesome_temple temple_of_justice_pantheon {

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temple_of_justice_shrine requires factions { spain, gauls, carthaginian, egyptian, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_justice_temple } } temple_of_justice_temple requires factions { spain, gauls, carthaginian, egyptian, } { capability { recruit "barb naked fanatics spain" 0 requires factions { spain, } happiness_bonus bonus 2 law_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_justice_large_temple } } temple_of_justice_large_temple requires factions { spain, gauls, carthaginian, egyptian, } { capability { recruit "barb druids gaul" 0 requires factions { gauls, } recruit "barb naked fanatics spain" 0 requires factions { spain, } recruit "spanish bull warriors" 0 requires factions { spain, } happiness_bonus bonus 3 law_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_justice_awesome_temple } } temple_of_justice_awesome_temple requires factions { carthaginian, egyptian, } { capability {

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recruit "barb druids gaul" 0 requires factions { gauls, } recruit "barb naked fanatics spain" 0 requires factions { spain, } recruit "spanish bull warriors" 0 requires factions { spain, } recruit "carthaginian sacred band infantry" 0 requires factions { carthage, } happiness_bonus bonus 4 law_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_justice_pantheon } } temple_of_justice_pantheon requires factions { egyptian, } { capability { recruit "barb druids gaul" 0 requires factions { gauls, } recruit "barb naked fanatics spain" 0 requires factions { spain, } recruit "spanish bull warriors" 0 requires factions { spain, } recruit "carthaginian sacred band infantry" 0 requires factions { carthage, } happiness_bonus bonus 7 law_bonus bonus 5 population_growth_bonus bonus 2 population_health_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_law{ levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon { temple_of_law_shrine requires factions { scythia, egyptian, romans_scipii, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1

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cost 400 settlement_min town upgrades { temple_of_law_temple } } temple_of_law_temple requires factions { scythia, egyptian, romans_scipii, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_law_large_temple } } temple_of_law_large_temple requires factions { scythia, egyptian, romans_scipii, } { capability { happiness_bonus bonus 3 law_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_law_awesome_temple } } temple_of_law_awesome_temple requires factions { egyptian, romans_scipii, } { capability { recruit "roman arcani" 0 requires factions { romans_scipii, } happiness_bonus bonus 4 law_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_law_pantheon } } temple_of_law_pantheon requires factions { egyptian, romans_scipii, } { capability {

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recruit "roman arcani" 0 requires factions { romans_scipii, } happiness_bonus bonus 5 law_bonus bonus 5 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_leadership{ levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_leadership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pantheon { temple_of_leadership_shrine requires factions { armenia, greek_cities, romans_julii, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_leadership_temple } } temple_of_leadership_temple requires factions { armenia, greek_cities, romans_julii, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_leadership_large_temple } } temple_of_leadership_large_temple requires factions { armenia, greek_cities, romans_julii, } {

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capability { happiness_bonus bonus 3 law_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_leadership_awesome_temple } } temple_of_leadership_awesome_temple requires factions { armenia, greek_cities, romans_julii, } { capability { recruit "roman arcani" 0 requires factions { romans_julii, } happiness_bonus bonus 4 law_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_leadership_pantheon } } temple_of_leadership_pantheon requires factions { greek_cities, romans_julii, } { capability { recruit "roman arcani" 0 requires factions { romans_julii, } happiness_bonus bonus 7 law_bonus bonus 5 population_growth_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_love{ levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temple temple_of_love_awesome_temple temple_of_love_pantheon { temple_of_love_shrine requires factions { scythia, pontus, greek_cities, } {

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capability { happiness_bonus bonus 1 population_growth_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_love_temple } } temple_of_love_temple requires factions { scythia, pontus, greek_cities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factions { scythia, } happiness_bonus bonus 2 population_growth_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_love_large_temple } } temple_of_love_large_temple requires factions { scythia, pontus, greek_cities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factions { scythia, } recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, } happiness_bonus bonus 3 population_growth_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_love_awesome_temple } } temple_of_love_awesome_temple requires factions { pontus, greek_cities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factions { scythia, } recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, }

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happiness_bonus bonus 4 population_growth_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_love_pantheon } } temple_of_love_pantheon requires factions { greek_cities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factions { scythia, } recruit "barb scythian noblewomen scythian" 0 requires factions { scythia, } happiness_bonus bonus 5 population_growth_bonus bonus 5 law_bonus bonus 2 trade_base_income_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_naval{ levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_temple temple_of_naval_awesome_temple temple_of_naval_pantheon { temple_of_naval_shrine requires factions { romans_scipii, } and building_present_min_level port_buildings port { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_naval_temple } } temple_of_naval_temple requires factions { romans_scipii, } { capability

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{ happiness_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_naval_large_temple } } temple_of_naval_large_temple requires factions { romans_scipii, } { capability { happiness_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_naval_awesome_temple } } temple_of_naval_awesome_temple requires factions { romans_scipii, } { capability { recruit "naval corvus quinquireme" 0 requires factions { roman, } happiness_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_naval_pantheon } } temple_of_naval_pantheon requires factions { romans_scipii, } { capability { recruit "naval deceres" 0 requires factions { roman, } recruit "naval corvus quinquireme" 0 requires factions { roman, } happiness_bonus bonus 5 law_bonus bonus 2 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 } construction 1 cost 6400 settlement_min huge_city upgrades { }

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} } plugins { }}building temple_of_one_god{ levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_large_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon { temple_of_one_god_shrine requires factions { parthia, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_one_god_temple } } temple_of_one_god_temple requires factions { parthia, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_one_god_large_temple } } temple_of_one_god_large_temple requires factions { parthia, } { capability { happiness_bonus bonus 3 law_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_one_god_awesome_temple } } temple_of_one_god_awesome_temple requires factions { parthia, } { capability {

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happiness_bonus bonus 4 law_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_one_god_pantheon } } temple_of_one_god_pantheon requires factions { parthia, } { capability { happiness_bonus bonus 5 law_bonus bonus 5 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_trade{ levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_temple temple_of_trade_awesome_temple temple_of_trade_pantheon { temple_of_trade_shrine requires factions { britons, carthaginian, greek_cities, romans_brutii, } { capability { happiness_bonus bonus 1 trade_base_income_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_trade_temple } } temple_of_trade_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, } { capability { happiness_bonus bonus 2 trade_base_income_bonus bonus 2 } construction 1

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cost 800 settlement_min large_town upgrades { temple_of_trade_large_temple } } temple_of_trade_large_temple requires factions { britons, carthaginian, greek_cities, romans_brutii, } { capability { happiness_bonus bonus 3 trade_base_income_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { temple_of_trade_awesome_temple } } temple_of_trade_awesome_temple requires factions { carthaginian, greek_cities, romans_brutii, } { capability { happiness_bonus bonus 4 trade_base_income_bonus bonus 4 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_trade_pantheon } } temple_of_trade_pantheon requires factions { greek_cities, romans_brutii, } { capability { happiness_bonus bonus 5 trade_base_income_bonus bonus 5 population_health_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }

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}building temple_of_victory{ levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_large_temple temple_of_victory_awesome_temple temple_of_victory_pantheon { temple_of_victory_shrine requires factions { britons, greek_cities, } { capability { recruit "warband woad briton" 0 requires factions { britons, } happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_victory_temple } } temple_of_victory_temple requires factions { britons, greek_cities, } { capability { recruit "warband woad briton" 0 requires factions { britons, } recruit "warband hurler briton" 0 requires factions { britons, } happiness_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_victory_large_temple } } temple_of_victory_large_temple requires factions { britons, greek_cities, } { capability { recruit "warband woad briton" 1 requires factions { britons, } recruit "warband hurler briton" 1 requires factions { britons, } happiness_bonus bonus 3 recruits_exp_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { temple_of_victory_awesome_temple }

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} temple_of_victory_awesome_temple requires factions { greek_cities, } { capability { recruit "warband woad briton" 1 requires factions { britons, } recruit "warband hurler briton" 1 requires factions { britons, } happiness_bonus bonus 4 recruits_exp_bonus bonus 3 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_victory_pantheon } } temple_of_victory_pantheon requires factions { greek_cities, } { capability { recruit "warband woad briton" 1 requires factions { britons, } recruit "warband hurler briton" 1 requires factions { britons, } happiness_bonus bonus 5 recruits_exp_bonus 3 population_growth_bonus bonus 2 law_bonus bonus 2 trade_base_income_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_violence{ levels temple_of_violence_shrine temple_of_violence_temple temple_of_violence_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon { temple_of_violence_shrine requires factions { germans, pontus, macedon, romans_brutii, } { capability { happiness_bonus bonus 1 } construction 1 cost 400

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settlement_min town upgrades { temple_of_violence_temple } } temple_of_violence_temple requires factions { germans, pontus, macedon, romans_brutii, } { capability { happiness_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_violence_large_temple } } temple_of_violence_large_temple requires factions { germans, pontus, macedon, romans_brutii, } { capability { recruit "barb berserker german" 0 requires factions { germans, } happiness_bonus bonus 3 recruits_exp_bonus bonus 2 } construction 1 cost 1600 settlement_min city upgrades { temple_of_violence_awesome_temple } } temple_of_violence_awesome_temple requires factions { pontus, macedon, romans_brutii, } { capability { recruit "barb berserker german" 0 requires factions { germans, } recruit "roman arcani" 0 requires factions { romans_brutii, } happiness_bonus bonus 4 recruits_exp_bonus bonus 3 } construction 1 cost 3200 settlement_min large_city upgrades { temple_of_violence_pantheon } } temple_of_violence_pantheon requires factions { macedon, romans_brutii,

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} { capability { recruit "barb berserker german" 0 requires factions { germans, } recruit "roman arcani" 0 requires factions { romans_brutii, } happiness_bonus bonus 5 recruits_exp_bonus bonus 3 recruits_morale_bonus bonus 1 trade_base_income_bonus bonus 2 population_health_bonus bonus 2 } construction 1 cost 6400 settlement_min huge_city upgrades { } } } plugins { }}building temple_of_viking{ levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_large_temple { temple_of_viking_shrine requires factions { germans, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_viking_temple } } temple_of_viking_temple requires factions { germans, } { capability { recruit "barb naked fanatics german" 0 requires factions { germans, } happiness_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_viking_large_temple

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} } temple_of_viking_large_temple requires factions { germans, } { capability { recruit "barb naked fanatics german" 0 requires factions { germans, } recruit "barb gothic cavalry german" 0 requires factions { germans, } happiness_bonus bonus 3 recruits_exp_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { } } } plugins { }}building temple_of_horse_2{ levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_large_temple { temple_of_horse_2_shrine requires factions { scythia, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_horse_2_temple } } temple_of_horse_2_temple requires factions { scythia, } { capability { happiness_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 1 cost 800 settlement_min large_town upgrades { temple_of_horse_2_large_temple } }

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temple_of_horse_2_large_temple requires factions { scythia, } { capability { happiness_bonus bonus 3 recruits_exp_bonus bonus 3 } construction 1 cost 1600 settlement_min city upgrades { } } } plugins { }}