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GAME CHARACTER: EYLER ROBERTS By Joe Breeden

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Process Book for Eyler

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Page 1: Eyler

 

 

GAME CHARACTER:

EYLER ROBERTS By Joe Breeden  

 

 

 

 

   

 

 

 

 

Page 2: Eyler

GAME CHARACTER: EYLER ROBERTS By Joe Breeden

Table of Contents

01 – Ideas and Reference

02 - Sketches

03 – Final 3D

04 – Analysis

Page 3: Eyler

01 – Ideas and Reference

Think of a combination of these things…

Page 4: Eyler

02 – Sketches

These sketches were used in determining

common movements that Eyler would

use in the game. They were based upon

the narrative given for The story used in

the Professor Johnsons game writing

course and my final GDD for that class.

Page 5: Eyler

02 – Sketches

The comic version of Eyler in Action

Page 6: Eyler

03 – Final 3D

This was the final character

Sheet that was given to Professor

Johnson for the course. I feel

that I captured the style that

I was going for after working

out some confusion with the

story and the styles.

Page 7: Eyler

04 – Analysis

The overall design of Eyler fit my story well. I wanted to capture the every-man in him, yet let him have hidden extraordinary gifts while maintaining the comic style feel to the story. My biggest change was a realization of the graphic nature of the original story that Professor Johnson helped me with more than anything else in the course. I had conflicting components to this character and the overall stories that were later fixed.