family math games
TRANSCRIPT
FamilyMathGames
Greatwaystolearnathomewithyourkindergartenthroughgrade3kids!
Content
Game Grade Page(s)TugofWar Preschool 2FlipandRoll K 3‐4GelBagNumbers K 5CaptureTen 1 6‐8RollingforTens 1 9‐10Plus1or2Bingo 1/2 11‐13Leapfrog 2 14‐16Salute! 2/3 17Closeto20 2/3 18‐19TheJump,JumpGame 3 20Closeto100 3 21‐22MultiplicationDraw 2/3 23‐24
Suggestedwebsitesformathlearning 25Mathpracticeforfourthgrade 26
The contents of this file were presented at the MRH Family Math Night on February, 28, 2011
TUGOFWAR
Pre‐SchoolMaterials
• Counters/markers• Dice• Gameboard(seebelow)
HowtoPlay:1.Placethecounteronthesmileinthecenterofthegameboard.2.Player1rollsthediceandmovesthecountertotheright.3.Player2rollsthediceandmovesthecountertotheleft.4.Thefirstpersontogetthecountertotheedgeoftheirgameboardwins!Wewantthestudenttolearn:‐One‐to‐onetagging‐One‐to‐onecorrespondence‐Counting‐Cardinality
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FLIPANDROLL2playersKindergarten
Whatyouneed:
o FlipandRollgameboard(mathbag)o numbercards1‐12(mathbag)o 1dotdie(mathbag)o paperandpencilforrecording
Directionsforplaying
o Putthecardsinapilefacedown.o Flipoveracardfromthepileputitinthefirstboxonyourgameboard.o Rollthedieandputitinthesmallerboxo Figureouttheanswer.
*Encourageyourchildto“counton”tofigureouttheanswer.Forexampleifyouflipa4androlla3,DON’Thaveyourchildputup4fingersand3fingersandthencountallthefingers,insteadencourageyourchildtostartat4andcounton,4,5,6,7.Theycantouchthedotsonthedieforadditionalsupportincountingon.
o Thenwritethenumbermodelonapieceofpaper.Forexampleifyouflipovera4androlla3youwouldwrite:4+3=7
o Worktogetheruntiltherearenomorecardsinyourdrawpile!Whatisthemathbehindthisgame?
o Recognizingnumbersandpatternsofadiefaceo Countingon,animportantearlynumberstrategyo Beginningtorecognizenumbermodelsandmaybemovingintoquickly
knowingmathfacts.
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GELBAGNUMBERSKindergarten
Materials
o Gelbags(madeatmathnight)o Numbercardsorpencilandpaper
Directions:
o Askyourchildtowriteanumberwiththeirfingeronthegelbag.Iftheyarehavingdifficultymodelwritingthenumberonapieceofpaperorshowanumbercard.
*Focusonteennumbers,astheseareusuallythemostdifficultforchildrentowrite.
Whatisthemathinthisgame?
o Afunwaytohavechildrenpracticewritingtheirnumbers.
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CAPTURETEN2PLAYERS1STGRADE
Capture10providesopportunitiestomakeequations.Itsupportsthemakingtenstrategy–animportantstrategyforautomatizingthebasicfacts.Forexample:9+6ismucheasiertorecallwhenachildthinksofitasbeingequivalentto10+5.Directions:
• Childrenplayinpairs.• Placecardsfacedowninthecenter.• Eachplayerturnsoveranumbercard.• Togethertheplayersdeterminethesumofthecardsanddeterminewhichbox
theequationbelongs.(Forexample:8+5=13belongsinthe10+3box)• Ifthesumofthetwocardsislessthan10playersputthecardsbackinthedeck
andreshuffle.MaterialsNeeded:
• Deckofcards• Recordingsheet
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ROLLINGFORTENS2PLAYERS1stGRADE
RollingforTenspromotestheexplorationofequivalenceandcombinationsthatmaketen.Theobjectofthegameistouseallthecubesrolledtomake10inavarietyofways.Apair’sscoreisbasedonthequantitythatremains.Toobtainthelowestpossiblescore,apairofplayersneedstoconsideravarietyofwaystomake10.Thisbuild‐inincentivepusheschildrentothinkaboutavarietyofequivalentexpressions.
Directions:
• Childrenplayinpairs.• Eachpairhas20numbercubesinacup.• Rollall20numbercubes.• Figureoutallthedifferentwaystomake10.• Thenumbersthatarenotusedtobecome10areaddedandbecomethescore
ofthepairfortheround.Goal:AchievethelowestpossiblescoreMaterialsneeded:
• 20numbercubesperpairofchildren• Smallcups/plasticbags• Recordingsheet(appendixx)perpairofchildren
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PLUS1OR2BINGO2players
1st/2ndGRADE
Thisgameisgoodforpracticingearlymathfactsinvolvingaddingoneortwo.Materials:deckofPrimaryNumberCards(WithoutWildCards),2kindsofcounters(20perplayer),gameboardDirections:
1. Player1turnsoverthetopcardinthedeck.2. Player2adds1or2tothatnumber,andcoversthesumonthegameboard.3. Player2turnsoverthetopcard.4. Player2adds1or2tothatnumber,andcoversthesumonthegameboard.5. Keeptakingturns.Ifallofthepossiblesumsarecovered,takeanothercard.6. Thegameisoverwhenallofthenumbersinonerowarecovered.Thenumbers
cangohorizontal(across),vertical(up&down),ordiagonally(cornertocorner).
MoreWaystoPlay:‐PlaywithWildCards.WildCardscanbeanynumber.‐Playtofillmorethanonerow.‐Playasateam.Trytofilltheentiregameboard.
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LEAPFROG2players2ndGRADE
Thepurposeofthegameistosupportthedevelopmentoftheadditionstrategyof
keepingonenumberwholeandtakingleapsoften.Materials:2dice,2distinctmarkers(“frogs”),gameboard,leapcardsDirections:Childrenplaythegameinpairsandtaketurnsrollingthedice.Therollofthecubesdeterminesthenumberofstepstomove.Forexample,ifPlayer1rollsa3anda4,thefrogmarkerjumps7spacesandPlayer1writes7inthecorrespondingboxonthegameboard.Player1thenturnsoveracardfromthedeckofLeapfrogcards.Thecardindicateshowmanyleapsoftentotake.Forexample,ifthecardsays“Leap2tens,”Player1jumpsto17andwrites17inthebox,thenjumpsto27andrecords27.NowitisPlayer2’sturn.Player2rollsthedice,takesacard,andmarkshisgameboardaccordingly.Player1thenrollsagain,takesacard,andmarkshergameboard.Forexample,ifsherollsa4anda2andthecardsays,“Leap1ten,”shemovesthefrogpieceto33(ie,27+6)andthento43,orfrom27to37andthen6moreto43.Playcontinuesinthiswayuntilbothfrogsreachtheendoftheirtracks.
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SALUTE!3players
2nd/3rdGRADE
Thisgamehelpsstudentsunderstandtheinverserelationshipbetweenadditionandsubtraction.Italsohelpsthemwithbasicfactrecall.
Materials:adeckofcards—nojokersDirections:Player3dealstheentiredeckofcardsevenlyandfacedown,tothetwootherplayers.Players1and2count,“1,2,3Salute!”Astheysay,“Salute!”theybringthecardfromthetopoftheirpilestotheirforeheads,number‐sidefacingout,fortheotherstosee.Important:Players1and2maynotlookattheirowncards.Thetwoplayerslookatoneanother’sforeheadsasPlayer3addsorsubtractsthenumbers.Player3thensays,“Thesumis_____”or“Thedifferenceis______”.(It’simportanttousethevocabularytermssumanddifference.)Thenthefirsttwoplayerstrytobethefirsttoguesstheirownnumberbyaddingorsubtractingtheotherplayer’snumberfromthesum/differencereportedbyPlayer3.Theplayerwhoguesseshisownnumberfirsttakestheotherplayer’scardandtheprocessrepeats.Thewinneristheonewiththemostcardsattheend.ThatplayerthenbecomesPlayer3.
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CLOSETO202or3players2nd/3rdGRADE
Thisgamehelpschildrenlearn“complimentsoften”.
Materials:4DecksofNumberCards0‐10withthewildcardsremoved;StudentSheet6,Closeto20ScoreSheet;countersDirections:Theobjectofthisgameistochoosethreecardsthattotalascloseto20aspossible.
1. Dealfivecardstoeachplayer.2. Taketurns.Useanythreeofyourcardstomakeatotalthatisascloseto20as
possible.3. WritethesenumbersandthetotalontheCloseto20ScoreSheet.4. Findyourscore.Thescorefortheroundisthedifferencebetweenthetotaland
20.Forexample,ifyouchoose8+7+3,yourtotalis18andyourscorefortheroundis2.
5. Afteryourecordyourscore,takethatmanycounters.6. Putthecardsyouusedinadiscardpileanddealthreenewcardstoeachplayer.
Ifyourunoutofcardsbeforetheendofthegame,shufflethediscardpileandusethosecardsagain.
7. Afterfiverounds,totalyourscoreandcountyourcounters.Thesetwonumbersshouldbethesame.TheplayerwiththeLOWESTscoreandthefewestcountersisthewinner.
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THEJUMP,JUMPGAME2players3rdGRADE
Materials:numberscards0‐9,mathnotebookorlinedpaper,pencil,apartnerDirections:Theobjectiveofthegameistojumpfrom0toa2‐digitnumberusingonlyjumpsof1,10,and100inthefewestjumpspossible.
1. Putdeckfacedownbetweenthetwopartners.2. Playeroneturnsovertwocards.Thesecardsareusedasdigits.Forexample,ifI
turnedover5&2,player1usesthesecardstomakeatwo‐digitnumber.Playeronecouldmakeeither52or25.
3. Choosethetwo‐digitnumberthatyouandyourpartnerwilljumpto.4. Drawanumberlineinyournotebook.Write0to52or0to25torecordwhat
numberyouarejumpingto.5. Atthesametime,bothpartnersmakejumpsonthenumberlineof1,10,or100
tothenumberinthefewestpossiblejumps.6. Partnerscomparethenumberofjumps.Iftheamountofjumpsisdifferent,
partnerseachsharetheirstrategy.7. Recordthenumberofjumpsinyournotebook.Thisisyourscore.8. Playertwoturnsover2cardsandplaybeginsagain.9. Attheendofthegame,partnersadduptheirtotalscore.Thepartnerwiththe
LEASTscorewins.
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CLOSETO1001‐4players3rdGRADE
Thisgamehelpsstudentswithdouble‐digitadditionandsubtraction.Materials:digitcards‐deckof44,Closeto100RecordingSheetforeachplayerDirections:
1. DealoutsixDigitCardstoeachplayer.2. Useanyfourcardstomaketwonumbers;forexample,6and5couldmake
either56or65.Wildcardscanbeusedasanynumeral.Trytomakenumbersthat,whenadded,giveyouatotalthatiscloseto100.
3. WritethesetwonumbersandtheirtotalontheCloseto100RecordingSheet;forexample,42+56=98.
4. Findyourscore.Yourscoreisthedifferencebetweenyourtotaland100.Forexample,ifyourtotalis98,yourscoreis2.Ifyourtotalis105,yourscoreis5.
5. Putthecardsyouusedinadiscardpile.Keepthetwocardyoudidnotuseforthenextround.
6. Forthenextround,dealfournewcardstoeachplayer.Makemorenumbersthatcomecloseto100.Whenyourunoutofcards,shufflethediscardpileandusethosecardsagain.
7. Fiveroundsmakeonegame.Totalyourscoresforthefiverounds.TheplayerwiththeLOWESTscorewins!
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MULTIPLICATIONDRAW2or3players2nd/3rdGRADE
Thisisafunwaytopracticemultiplicationfacts.Materials:1MultiplicationDrawRecordSheet,NumberCards‐fourofeach#s1,2,3,4,5,&10Directions:Aplayershufflesthecardsandplacesthedecknumber‐sidedownontheplayingsurface.
Grade2Game:Eachplayer,onhersectionoftheRecordSheet,records2asoneofthefactorsforeachdrawinRound1;5asoneofthefactorsforeachdrawninRound2;and10asoneofthefactorsforeachdrawinRound3.The,ateachturn,aplayerdrawsacardfromthedeckinordertogenerateamissingfactor,recordsthenumberdrawnonhisorherpartoftheRecordSheet,andwritetheproduct.Forexample,ifinRound1aplayerdrawsa3,theplayersolvesthefact2x3or3x2.Grade3Game:Ateachturn,aplayerdrawstwocardsfromthedeckinordertogeneratetwofactors,andthenrecordsbothofthefactorsandtheirproduceonhispartoftheRecordSheet.Forexample,ifinRound1aplayerdrawsa3anda4,thenthatplayerrecordsthefact4x3=12or3x4=12.
After5turns,allplayersfindthesumsoftheirfiveproducts.Theplayerwiththehighestsumwinstheround.Grade2Variations:Makeoneofthefactorsanumberotherthan2,5or10.Draw2cardsateachturninordertogeneratebothfactors.Grade3Variations:Includesetsof4cardsfornumbersotherthan1,2,3,4,5&10.
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