family math games

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Family Math Games Great ways to learn at home with your kindergarten through grade 3 kids! Content Game Grade Page(s) Tug of War Preschool 2 Flip and Roll K 3‐4 Gel Bag Numbers K 5 Capture Ten 1 6‐8 Rolling for Tens 1 9‐10 Plus 1 or 2 Bingo 1/2 11‐13 Leapfrog 2 14‐16 Salute! 2/3 17 Close to 20 2/3 18‐19 The Jump, Jump Game 3 20 Close to 100 3 21‐22 Multiplication Draw 2/3 23‐24 Suggested websites for math learning 25 Math practice for fourth grade 26 The contents of this file were presented at the MRH Family Math Night on February, 28, 2011

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Page 1: Family math games

FamilyMathGames

Greatwaystolearnathomewithyourkindergartenthroughgrade3kids!

Content

Game Grade Page(s)TugofWar Preschool 2FlipandRoll K 3‐4GelBagNumbers K 5CaptureTen 1 6‐8RollingforTens 1 9‐10Plus1or2Bingo 1/2 11‐13Leapfrog 2 14‐16Salute! 2/3 17Closeto20 2/3 18‐19TheJump,JumpGame 3 20Closeto100 3 21‐22MultiplicationDraw 2/3 23‐24

Suggestedwebsitesformathlearning 25Mathpracticeforfourthgrade 26

The contents of this file were presented at the MRH Family Math Night on February, 28, 2011

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TUGOFWAR

Pre‐SchoolMaterials

• Counters/markers• Dice• Gameboard(seebelow)

HowtoPlay:1.Placethecounteronthesmileinthecenterofthegameboard.2.Player1rollsthediceandmovesthecountertotheright.3.Player2rollsthediceandmovesthecountertotheleft.4.Thefirstpersontogetthecountertotheedgeoftheirgameboardwins!Wewantthestudenttolearn:‐One‐to‐onetagging‐One‐to‐onecorrespondence‐Counting‐Cardinality

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FLIPANDROLL2playersKindergarten

Whatyouneed:

o FlipandRollgameboard(mathbag)o numbercards1‐12(mathbag)o 1dotdie(mathbag)o paperandpencilforrecording

Directionsforplaying

o Putthecardsinapilefacedown.o Flipoveracardfromthepileputitinthefirstboxonyourgameboard.o Rollthedieandputitinthesmallerboxo Figureouttheanswer.

*Encourageyourchildto“counton”tofigureouttheanswer.Forexampleifyouflipa4androlla3,DON’Thaveyourchildputup4fingersand3fingersandthencountallthefingers,insteadencourageyourchildtostartat4andcounton,4,5,6,7.Theycantouchthedotsonthedieforadditionalsupportincountingon.

o Thenwritethenumbermodelonapieceofpaper.Forexampleifyouflipovera4androlla3youwouldwrite:4+3=7

o Worktogetheruntiltherearenomorecardsinyourdrawpile!Whatisthemathbehindthisgame?

o Recognizingnumbersandpatternsofadiefaceo Countingon,animportantearlynumberstrategyo Beginningtorecognizenumbermodelsandmaybemovingintoquickly

knowingmathfacts.

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GELBAGNUMBERSKindergarten

Materials

o Gelbags(madeatmathnight)o Numbercardsorpencilandpaper

Directions:

o Askyourchildtowriteanumberwiththeirfingeronthegelbag.Iftheyarehavingdifficultymodelwritingthenumberonapieceofpaperorshowanumbercard.

*Focusonteennumbers,astheseareusuallythemostdifficultforchildrentowrite.

Whatisthemathinthisgame?

o Afunwaytohavechildrenpracticewritingtheirnumbers.

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CAPTURETEN2PLAYERS1STGRADE

Capture10providesopportunitiestomakeequations.Itsupportsthemakingtenstrategy–animportantstrategyforautomatizingthebasicfacts.Forexample:9+6ismucheasiertorecallwhenachildthinksofitasbeingequivalentto10+5.Directions:

• Childrenplayinpairs.• Placecardsfacedowninthecenter.• Eachplayerturnsoveranumbercard.• Togethertheplayersdeterminethesumofthecardsanddeterminewhichbox

theequationbelongs.(Forexample:8+5=13belongsinthe10+3box)• Ifthesumofthetwocardsislessthan10playersputthecardsbackinthedeck

andreshuffle.MaterialsNeeded:

• Deckofcards• Recordingsheet

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ROLLINGFORTENS2PLAYERS1stGRADE

RollingforTenspromotestheexplorationofequivalenceandcombinationsthatmaketen.Theobjectofthegameistouseallthecubesrolledtomake10inavarietyofways.Apair’sscoreisbasedonthequantitythatremains.Toobtainthelowestpossiblescore,apairofplayersneedstoconsideravarietyofwaystomake10.Thisbuild‐inincentivepusheschildrentothinkaboutavarietyofequivalentexpressions.

Directions:

• Childrenplayinpairs.• Eachpairhas20numbercubesinacup.• Rollall20numbercubes.• Figureoutallthedifferentwaystomake10.• Thenumbersthatarenotusedtobecome10areaddedandbecomethescore

ofthepairfortheround.Goal:AchievethelowestpossiblescoreMaterialsneeded:

• 20numbercubesperpairofchildren• Smallcups/plasticbags• Recordingsheet(appendixx)perpairofchildren

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PLUS1OR2BINGO2players

1st/2ndGRADE

Thisgameisgoodforpracticingearlymathfactsinvolvingaddingoneortwo.Materials:deckofPrimaryNumberCards(WithoutWildCards),2kindsofcounters(20perplayer),gameboardDirections:

1. Player1turnsoverthetopcardinthedeck.2. Player2adds1or2tothatnumber,andcoversthesumonthegameboard.3. Player2turnsoverthetopcard.4. Player2adds1or2tothatnumber,andcoversthesumonthegameboard.5. Keeptakingturns.Ifallofthepossiblesumsarecovered,takeanothercard.6. Thegameisoverwhenallofthenumbersinonerowarecovered.Thenumbers

cangohorizontal(across),vertical(up&down),ordiagonally(cornertocorner).

MoreWaystoPlay:‐PlaywithWildCards.WildCardscanbeanynumber.‐Playtofillmorethanonerow.‐Playasateam.Trytofilltheentiregameboard.

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LEAPFROG2players2ndGRADE

Thepurposeofthegameistosupportthedevelopmentoftheadditionstrategyof

keepingonenumberwholeandtakingleapsoften.Materials:2dice,2distinctmarkers(“frogs”),gameboard,leapcardsDirections:Childrenplaythegameinpairsandtaketurnsrollingthedice.Therollofthecubesdeterminesthenumberofstepstomove.Forexample,ifPlayer1rollsa3anda4,thefrogmarkerjumps7spacesandPlayer1writes7inthecorrespondingboxonthegameboard.Player1thenturnsoveracardfromthedeckofLeapfrogcards.Thecardindicateshowmanyleapsoftentotake.Forexample,ifthecardsays“Leap2tens,”Player1jumpsto17andwrites17inthebox,thenjumpsto27andrecords27.NowitisPlayer2’sturn.Player2rollsthedice,takesacard,andmarkshisgameboardaccordingly.Player1thenrollsagain,takesacard,andmarkshergameboard.Forexample,ifsherollsa4anda2andthecardsays,“Leap1ten,”shemovesthefrogpieceto33(ie,27+6)andthento43,orfrom27to37andthen6moreto43.Playcontinuesinthiswayuntilbothfrogsreachtheendoftheirtracks.

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SALUTE!3players

2nd/3rdGRADE

Thisgamehelpsstudentsunderstandtheinverserelationshipbetweenadditionandsubtraction.Italsohelpsthemwithbasicfactrecall.

Materials:adeckofcards—nojokersDirections:Player3dealstheentiredeckofcardsevenlyandfacedown,tothetwootherplayers.Players1and2count,“1,2,3Salute!”Astheysay,“Salute!”theybringthecardfromthetopoftheirpilestotheirforeheads,number‐sidefacingout,fortheotherstosee.Important:Players1and2maynotlookattheirowncards.Thetwoplayerslookatoneanother’sforeheadsasPlayer3addsorsubtractsthenumbers.Player3thensays,“Thesumis_____”or“Thedifferenceis______”.(It’simportanttousethevocabularytermssumanddifference.)Thenthefirsttwoplayerstrytobethefirsttoguesstheirownnumberbyaddingorsubtractingtheotherplayer’snumberfromthesum/differencereportedbyPlayer3.Theplayerwhoguesseshisownnumberfirsttakestheotherplayer’scardandtheprocessrepeats.Thewinneristheonewiththemostcardsattheend.ThatplayerthenbecomesPlayer3.

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CLOSETO202or3players2nd/3rdGRADE

Thisgamehelpschildrenlearn“complimentsoften”.

Materials:4DecksofNumberCards0‐10withthewildcardsremoved;StudentSheet6,Closeto20ScoreSheet;countersDirections:Theobjectofthisgameistochoosethreecardsthattotalascloseto20aspossible.

1. Dealfivecardstoeachplayer.2. Taketurns.Useanythreeofyourcardstomakeatotalthatisascloseto20as

possible.3. WritethesenumbersandthetotalontheCloseto20ScoreSheet.4. Findyourscore.Thescorefortheroundisthedifferencebetweenthetotaland

20.Forexample,ifyouchoose8+7+3,yourtotalis18andyourscorefortheroundis2.

5. Afteryourecordyourscore,takethatmanycounters.6. Putthecardsyouusedinadiscardpileanddealthreenewcardstoeachplayer.

Ifyourunoutofcardsbeforetheendofthegame,shufflethediscardpileandusethosecardsagain.

7. Afterfiverounds,totalyourscoreandcountyourcounters.Thesetwonumbersshouldbethesame.TheplayerwiththeLOWESTscoreandthefewestcountersisthewinner.

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THEJUMP,JUMPGAME2players3rdGRADE

Materials:numberscards0‐9,mathnotebookorlinedpaper,pencil,apartnerDirections:Theobjectiveofthegameistojumpfrom0toa2‐digitnumberusingonlyjumpsof1,10,and100inthefewestjumpspossible.

1. Putdeckfacedownbetweenthetwopartners.2. Playeroneturnsovertwocards.Thesecardsareusedasdigits.Forexample,ifI

turnedover5&2,player1usesthesecardstomakeatwo‐digitnumber.Playeronecouldmakeeither52or25.

3. Choosethetwo‐digitnumberthatyouandyourpartnerwilljumpto.4. Drawanumberlineinyournotebook.Write0to52or0to25torecordwhat

numberyouarejumpingto.5. Atthesametime,bothpartnersmakejumpsonthenumberlineof1,10,or100

tothenumberinthefewestpossiblejumps.6. Partnerscomparethenumberofjumps.Iftheamountofjumpsisdifferent,

partnerseachsharetheirstrategy.7. Recordthenumberofjumpsinyournotebook.Thisisyourscore.8. Playertwoturnsover2cardsandplaybeginsagain.9. Attheendofthegame,partnersadduptheirtotalscore.Thepartnerwiththe

LEASTscorewins.

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CLOSETO1001‐4players3rdGRADE

Thisgamehelpsstudentswithdouble‐digitadditionandsubtraction.Materials:digitcards‐deckof44,Closeto100RecordingSheetforeachplayerDirections:

1. DealoutsixDigitCardstoeachplayer.2. Useanyfourcardstomaketwonumbers;forexample,6and5couldmake

either56or65.Wildcardscanbeusedasanynumeral.Trytomakenumbersthat,whenadded,giveyouatotalthatiscloseto100.

3. WritethesetwonumbersandtheirtotalontheCloseto100RecordingSheet;forexample,42+56=98.

4. Findyourscore.Yourscoreisthedifferencebetweenyourtotaland100.Forexample,ifyourtotalis98,yourscoreis2.Ifyourtotalis105,yourscoreis5.

5. Putthecardsyouusedinadiscardpile.Keepthetwocardyoudidnotuseforthenextround.

6. Forthenextround,dealfournewcardstoeachplayer.Makemorenumbersthatcomecloseto100.Whenyourunoutofcards,shufflethediscardpileandusethosecardsagain.

7. Fiveroundsmakeonegame.Totalyourscoresforthefiverounds.TheplayerwiththeLOWESTscorewins!

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MULTIPLICATIONDRAW2or3players2nd/3rdGRADE

Thisisafunwaytopracticemultiplicationfacts.Materials:1MultiplicationDrawRecordSheet,NumberCards‐fourofeach#s1,2,3,4,5,&10Directions:Aplayershufflesthecardsandplacesthedecknumber‐sidedownontheplayingsurface.

Grade2Game:Eachplayer,onhersectionoftheRecordSheet,records2asoneofthefactorsforeachdrawinRound1;5asoneofthefactorsforeachdrawninRound2;and10asoneofthefactorsforeachdrawinRound3.The,ateachturn,aplayerdrawsacardfromthedeckinordertogenerateamissingfactor,recordsthenumberdrawnonhisorherpartoftheRecordSheet,andwritetheproduct.Forexample,ifinRound1aplayerdrawsa3,theplayersolvesthefact2x3or3x2.Grade3Game:Ateachturn,aplayerdrawstwocardsfromthedeckinordertogeneratetwofactors,andthenrecordsbothofthefactorsandtheirproduceonhispartoftheRecordSheet.Forexample,ifinRound1aplayerdrawsa3anda4,thenthatplayerrecordsthefact4x3=12or3x4=12.

After5turns,allplayersfindthesumsoftheirfiveproducts.Theplayerwiththehighestsumwinstheround.Grade2Variations:Makeoneofthefactorsanumberotherthan2,5or10.Draw2cardsateachturninordertogeneratebothfactors.Grade3Variations:Includesetsof4cardsfornumbersotherthan1,2,3,4,5&10.

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SUGGESTEDWEBSITESFORMATHLEARNINGwww.fLuu.nl/rekenweb/en/http://illuminations.nctm.orghttp://www.linkslearning.org/Home/Jndex.htmlhttp://www.eduplace.com/kids/hmm/quiz/g_4.htmlwww.amathsdictionaryforkids.comwww.freerice.comwww.mathslice.comwww.multiplication.comwww.mathcats.comwww.funbrain.com(matharcade)www.coolmath4kids.com

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