fantasy-kompmallen beta v 1.2.2
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Fantasy-KompmallenComposition template for warhammer fantasy battles
Beta v. 1.2.2
July 15, 2011
AuthorsErik AronsonRikard Aslund Troger
CoauthorsJohan LagmoEmil FrojdHenrik HoffstromAnders GustavssonRobert JohanssonBjorn Ericson
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Contents
1 How to use this document 3
2 Beastmen 4
3 Bretonnia 7
4 Chaos Dwarves 9
5 Daemons of Chaos 12
6 Dark Elf 16
7 Dogs of War 20
8 Dwarfs 24
9 High Elf 27
10 Lizardmen 31
11 Ogre Kingdoms 34
12 Orcs and Goblins 36
13 Skaven 41
14 The Empire 45
15 Tomb Kings 49
16 Vampire Counts 52
17 Warriors of Chaos 55
18 Wood Elf 59
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1 How to use this document
This compositions template is made for warhammer fantasy battles 8thedition. The goal of this document is to evaluate the strength of yourarmy and give a composition score of 0 - 20. The template is not madeto incorporate values outside this range, so armies that scores below 0 orabove 20 might not have a very accurate composition score.
0 - 5: A powerful army 5 - 15: A balanced army 15 - 20: A weakarmy
This template is made to work for armies around 2400 points. Armies of
points values to far from this (2250 to 2500 should be fine) will not getvery accurate composition scores.
Calculating composition
All armies start at a composition score of 300.
For each unit in your army, the corresponding entry in this documentspecifies the composition score for that unit, deduct (or add in somerare cases) this value to your overall comp score. Do this for eachunit in your army list separately. All entries in this document should
be considered individually for each unit unless stated otherwise. If several penalties under a unit are true for a given unit, use all of
the composition penalties and add them together.
For many units the composition is given based on the size of the unit,in these cases use the composition score that corresponds to the num-ber of models in the unit (including command group but not models
such as weapon teams or fanatics). When the composition score isgiven directly after the name of the unit (as for most characters forexample), this is the composition score for each unit.
Each army list composition is divided into lords, heroes, core, specialand rare. Any units that can be taken from different categories (suchas units made to core because of some character) should be given theircomposition scores from the category they originally comes from (i.e.you can not avoid composition points by taking a unit as core insteadof special where it is listen under).
There is also a generic part, where penalties based on the numberof a type of unit or options that several units can take are listed. All
units in the army that has options from the generic list should payfor these, just as if they were listed under the units themselves.
In some cases we have written things as for every 2 X -4 or each2 X -4. This means that you get -4 for every full 2 X you take. Youshould always round fractions down unless stated otherwise.
Whenever a composition point is followed by brackets with anothercomposition score inside it, use the value in the brackets if the condi-tions are met instead of the value outside the brackets. In some casesthe composition score in the brackets are listed as additional..., inthese cases, you should add this to the composition score outside thebrackets. If a composition score is not inside brackets, it is always in
additional to other applicable composition scores.
After all units have been considered, you should divide your total scoreby 10 to reach your final composition value.
( 300 - (1st unit composition) - (2nd unit composition) - ... - (last unitcomposition) ) / 10 = final composition score (0-20)
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2 Beastmen
Generic
Magic itemsChalice of Dark Rain -6Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -25Power Scroll -100Power Stone -4Shard of the Herdstone -6 for each wizard in the armyStone of Spite -10
BannersBanner of Discipline -4The Beast Banner -7
Lords
Khazrak the One-Eye -25
Gorthor the Beastlord -20
Malagor, the Dark Omen -34Lore of the Wild +4
Taurox, the Brass Bull -25
Doombull -20Axes of Khorgor -4Charmed Shield -3Crown of Command -5 (-10 if combined with gnarled hide)Gnarled Hide -5Sword of Swift Slaying -5The Brass Cleaver -3
Beastlord -12Crown of Command -5 (-15 if combined with gnarled hide)Gnarled Hide -3
Great Bray-shaman -17Level 4 wizard -10Lore of the Wild +4
Heroes
Morghur, Master of Skulls -10
Slugtongue -12
Moonclaw, son of Morrslieb -5
Wargor -4Battle standard bearer -10Gnarled Hide -3 (-5 if on battle standard bearer)
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Gorebull -10Battle standard bearer -10Charmed Shield -3Crown of Command -5Gnarled Hide -4
Bray-shaman -5Lore of the Wild +2
Core
Gor Herd
10-13 -314-17 -418-22 -523-26 -727-31 -1032+ -14Each Gor after 35 -1
Ungor Herd20-22 023-26 -327-31 -4
32-36 -737+ -8Each 2 Ungors after 40-1Ungrol Foul-Horn -3
Ungor Raiders1st unit 02nd unit -2Each unit after the 2nd -5
Tuskgor Chariot/Razorgor Chariot(including chariots taken as character mounts)1st chariot -52nd chariot -5Each chariot after the 2nd -10Each Razorgor Chariot additional -3
Chaos WarhoundsEach unit after the 2nd -5
Special
Minotaurs3 -74-5 -106-7 -148+ -17Each Minotaur after 8 -4
Centigors5-6 -37-9 -510+ -8Each Centigor after 12 -2Ghorros Warhoof -1 for each Centigor in the unit
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Bestigor Herd10-13 -514-17 -1218-22 -1723-26 -2427+ -35Each Bestigor after 30 -2
Razorgor Herd1 -42-3 -54-5 -9
6-7 -138+ -16Each Razorgor after 8 -5
Harpies1st unit -62nd unit -12Each unit after the 2nd -15
Rare
Chaos Spawn 0
Cygor -5
Ghorgon -10
Giant -4
Jabberslythe -4
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3 Bretonnia
Generic
Flying units*2nd unit with flying -33rd unit with flying -54th unit with flying -7Each unit with flying after the 4th -10*Including characters but excluding Prophetess of the Lady
Magic itemsChalice of Malfleur -5Charmed Shield -3 (if mounted on flying mount)Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -25Power Scroll -100Power Stone -4The Silver Mirror -10
BannersStandard of Discipline -4
Lords
King Louen Leoncoeur -40
The Green Knight -40
Fay Enchantress -55Lore of Life -10Grail Guardians count as Grail Knights
Bretonnian Lord -8Royal Pegasus -6Hippopryph -6The Heartwood Lance -1 (-4 if the bearer have Virtue of Heroism)Virtue of Heroism -4Virtue of Audacity -2Crown of Command -10 (-15 if mounted on a flying mount)
Prophetess of the Lady -20Level 4 wizard -10Lore of Life -5Royal Pegasus -3Crown of Command -8
Heroes
Paladin -3Battle standard bearer -10Royal Pegasus -6
Damsel of the Lady -5Lore of Life -2Crown of Command -8
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Core
Knights of the Realm5-6 -77-9 -910-12 -1413-15 -17
Knights Errant5-6 -67-9 -810-12 -1213-15 -15
Errantry Banner -2
Peasant Bowmen -3Each Archer after 20 -2Skirmish -2Each unit after the 2nd -5
Men-at-Arms10-13 -214-17 -118-22 -2
23-26 -327-31 -432-36 -637+ -8Each 2 Man-at-Arms after 40 -1
Special
Mounted Yeomen -3Each Mounted Yeomen after 15 -1
Questing Knights5-6 -77-9 -910-12 -14
Pegasus KnightsEach Pegasus Knight -42nd unit -4
3rd unit -8
Grail Reliquae6-13 Battle Pilgrims -414-17 Battle Pilgrims -518-22 Battle Pilgrims -723-26 Battle Pilgrims -1027-30 Battle Pilgrims -12
Rare
Field Trebuchet -20
Grail Knights5-6 -127-9 -1510-12 -20
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4 Chaos Dwarves
Generic
Warmachines*3rd warmachine -54th warmachine -105th warmachine -20Each warmachine after the 5th -50*Each 2 Bolt Throwers counts as 1 warmachine
Magic ItemsCharmed Shield -3 (if mounted on flying mount)
Dispel Scroll -10Earthing Rod -3Fozziks Folding Fortress -70Power Scroll -100Power Stone -4Armour of Gazrakh -3Chalice of Darkness -15
Lords
Chaos Dwarf Lord -12Great Taurus -7Crown of Command -5 (-10 if mounted)
Sorcerer Lord -22Level 4 wizard -10Lore of Shadow -3Lore of Death -6Lammasu -5
Bull Centaur Lord -12
Crown of Command -10
Heroes
Chaos Dwarf Hero -4Battle standard bearer -10
Chaos Dwarf Sorcerer -5Lore of Death -3
Bull Centaur Hero -7Battle standard bearer -10
Hobgoblin Hero -3
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Core
Hobgoblins (if on foot)10-13 -414-17 -318-22 -423-26 -527-31 -632-36 -737-43 -944+ -12Each 2 hobgoblins after 50 -12nd Hobgoblin unit with more than 35 models -5
Each Hobgoblin unit after the 2nd additional -8
Hobgoblins (if mounted of Wolves) -3Each Hobgoblin after 14 -1
Chaos Dwarf Warriors (if armed with shields and/or great weapons)10-13 0/-3*14-17 -2/-7*18-22 -5/-12*23-26 -10/-17*27-31 -12/-20*
32+ -15/-25*Each Warrior after 35 -1/-2**If armed with great weapons
Chaos Dwarf Warriors (if armed with blunderbuss)
10-13 -714-17 -1318-22 -1623-26 -2027-31 -2232+ -25Each Warrior after 35 -1
Special
Orc Boyz10-13 -3/-7*14-17 -5/-10*18-22 -7/-15*23-26 -10/-20*27-31 -15/-30*32+ -20/-35*Each Orc Boy after 35 -1/-2**If upgraded to Big UnsAdditional choppa -1 for each 7 Orc Boyz or each 4 Big Uns
Goblins20-22 0
23-26 -327-31 -432-36 -637+ -7Each 2 Goblins after 40 -1
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Black Orcs
10-13 -814-17 -1218-22 -2023-26 -2727+ -38Each Black Orc after 30 -2
Death Rocket -7
Hobgoblin Bolt ThrowerEach Bolt Thrower -2
Sneaky Gits10-13 -114-17 -218-22 -323-26 -527-31 -732-36 -837+ -9Each Sneaky Git after 40 -1
Rare
Bull Centaurs5-6 -77-9 -1010+ -13Each Bull Centaur after 12 -2
Earthshaker -25
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5 Daemons of Chaos
Generic
UnitsEach unit after the 1st unit of demonettes and/or bloodletters with morethan 20 models -10
Daemonic giftsSpellbreaker- 10Spell Destroyer -12
Daemonic iconsBanner of Hellfire -5Banner of Unholy Victory -5Great Banner of Despair -15Great Standard of Sundering -5Standard of Chaos Glory -25
Lords
Skarbrand, the Exiled One -60
If lore of Life present in the army -5
Kairos Fateweaver, Oracle of Tzeentch -200
Kugath Plaguefather -40If lore of Life present in the army -5If lore of Shadow present in the army -5
Blood Thirster -35
Dark Insanity -3Obsidian Armour -10Axe of Khorne -3Firestorm Blade -8Immortal Fury -15Armour of Khorne -10If lore of Life present in the army -3
Lord of ChangeLevel 2 wizard -25Level 3 wizard -29
Level 4 wizard -33Twin Heads -8Tzeentchs Will -15 (-20 if lore of Life, lore of Shadow or lore of Death)Power Vortex -8Dark Magister -4Flames of Tzeentch -3Master of Sorcery -5 if lore of Life, lore of Shadow or lore of Death
Great Unclean One -22Balesword -10 (-15 if Siren Song present in the army)Nurgling Infestation -8Trappings of Nurgle - 5
Noxious Vapors -4Stream of Bile -10If lore of Life present in the army -5If lore of Shadow present in the army -5
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Keeper of Secrets -30
Spirit Swallower -3Siren Song -35Torment Blade -5If lore of Life present in the army -3
Daemon Prince +4Immortal Fury -5Unnatural Swiftness -5Power Vortex -7Master of Sorcery -5 (-10 if lore of Death, lore of Life or lore of Shadow)Steam of Bile -8
Siren Song -25
Heroes
Skulltaker -25Chariot of Khorne -5
The Blue Scribes of Tzeentch -10
Epidemus, Tallyman of Nurgle -30
The Masque of Slaanesh -20
If Great Banner of Despair present in the army -10
Herald of Khorne -8
Battle standard bearer -10Chariot of Khorne -5Firestorm Blade -5Obsidium Armour -3 (-7 if battle standard bearer)Armour of Khorne -4 (-8 if battle standard bearer)
Herald of Tzeentch -5Battle standard bearer - 10Disc of Tzeentch - 3Chariot of Tzeentch -3Power Vortex -7
Flames of Tzeentch -3Master of Sorcery -5 (-10 if lore of Life, lore of Shadow or lore of Light)Winged Horror -5
Herald of Nurgle -5Battle standard bearer -12Staff of Nurgle -5Noxious Vapours if combined with Palaquin of Nurgle -3Stream of Bile -7Slime Trail - 4
Herald of Slaanesh -5
Battle standard bearer -6Siren Song -40Torment Blade -3
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Core
Bloodletters of Khorne10-13 -8/-10*14-17 -12/-18*18-22 -15/-25*23-26 -22/-33*27+ -35/-50*Each Bloodletter after 30 -2Icon of endless war - 10*Use this if Herald of Khorne present in army (you must use it on themost numerous units). Only use this value once for each herald. Ignore
heralds mounted on chariots.
Pink horrors of Tzeentch10-15 -8/-10*16-20 -12/-18*21-24 -16/-22*25-26 -20/-25*27+ -24/-32*Each Horror after 30 -1Icon of Sorcery -3The Changeling -8*Use this if Herald of Tzeentch present in army (you must use it on the
most numerous units). Only use this value once for each herald. Ignoreheralds mounted on chariots.
Chaos Furies1st unit -52nd unit -10Each unit after the 2nd -15
Plaguebearers of Nurgle10-13 -4/-6*14-17 -8/-12*18-22 -12/-18*23-26 -19/-25*27+ -28/-38*Each Plaguebearer after 30 -2Icon of eternal Virulence -4Standard of Seeping Decay -10*Use this if Herald of Nurgle present in army (you must use it on themost numerous units). Only use this value once for each herald.
Daemonettes of Slaanesh10-13 -6/-8*14-17 -11/-15*18-22 -14/-20*23-26 -20/-30*27+ -28/-45*Each Deamonette after 30 -2Banner of ecstasy -3Siren Standard -10*Use this if Herald of Slaanesh present in army (you must use it on themost numerous units). Only use this value once for each herald. Ignore
heralds mounted on chariots.
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Special
Flesh Hounds of Khorne5-6 -117-9 -1410+ -18Each Flesh Hound after 12 -3Karnak, Hound of Vengeance -3
Screamers of Tzeentch -4
NurglingsEach Nurgling base -2
Seekers of Slaanesh5-6 -7/-10*7-9 -8/-13*10+ -10/-15*Each Seeker after 12 -2/-3*Siren Standard -10Each unit after the 1st -5*Use this if Herald of Slannesh mounted on Steed of Slaanesh presentin army (you must use it on the most numerous units). Only use thisvalue once for each herald (including using the similar paragraph underdaemonettes). Ignore heralds mounted on chariots.
Rare
Beasts of Nurgle-4 each Beast of Nurgle
Bloodcrushers of Khorne-4/-6* each BloodcrusherIcon of endless war -7*Use this if Herald of Khorne mounted on juggernaut of Khorne is presentin army (you must use it on the most numerous units). Only use thisvalue once for each herald (including using the similar paragraph underblood letters). Ignore heralds mounted on chariots.
Flamers of Tzeentch3 -14*4 -20*5 -28*6+ -40*Each Flamer after 6 -10*Pyrocaster -2*Count all models in the army
Fiends of Slaanesh-5 Each Fiend1st unit -52nd unit -7
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6 Dark Elf
Generic
WizardsEach Power of Darkness spell in the army (including Black Staff) afterthe 1st -10
Flying Characters*2nd character with flying -6Each character with flying after the 2nd -10
*Excluding Sorceress, Supreme Sorceress and Morathi
Repeater crossbowsEach 5 models armed with repeater crossbows after the first 30 -3
Magic itemsArmour of Darkness -3Armour of Eternal Servitude -3Black Dragon Egg -8 (-15 if mounted)Charmed Shield -3 (if mounted on flying mount)Cloak of Hag Graef -5 if mountedDarkstar Cloak -7
Dispel Scroll -10Earthing Rod -3Focus Familiar -8 (-15 if lore of Death)Fozzriks Folding Fortress -100Guiding Eye -2 for each 5 model in the largest unit with RepeaterCrossbowmen/ShadesLife Taker -3
Pendant of Khaeleth -20 (-30 if mounted) (-40 if mounted on flying
mount)Power Scroll -100Power Stone -4Sacrifical Dagger -8 for each spell the bearer knowsSeal of Ghrond -7Whip of Agony -3
BannersBanner of Murder -3Banner of Nagarythe -10Hydra Banner -5 (-15 if mounted)
Standard of Discipline -4Standard of Hag Graef -7Standard of Slaughter -5
Lords
Malekith, the Witch King -70Black dragon -30
Morathi, the Hag Sorceress -50Additional penalties for magic items, see generic magic item list
Crone Hellbron, The Hag Queen -50Manticore -8
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Dread Lord-12
Dark Pegasus -7Manticore -8Black Dragon -26Crown of Command -20 (-50 if combined with Pendant of Khaeleth)(additional -10 if mounted)
Supreme Sorceress -24Level 4 wizard -10Lore of Shadow -7Lore of Death or Lore of Dark Magic -3Dark Pegasus -6Manticore -6Black Dragon -20
Heroes
Lokhir Fellheart, Captain of the Tower of the Blessed Dread -20
Shadowblade, Master of Assassins -20
Malus Darkblade, Scion of Hag Graef -3
Master -5
Battle standard bearer -10Dark Pegasus -7Manticore -5
Sorceress -10Lore of Metal or lore of Shadow -3Dark Pegasus -5
Death hag -3Battle standard bearer -8Couldron of Blood -30 (additional -5 for each Khainite unit with morethan 20 models)
Core
Assassin0Rending Stars -5 (if combined with Manbane -10)
Repeater Crossbowmen10-13 -1014+ -15Each Repeater Crossbowman after 20 -2Each unit after the 1st -5
Dark Elf Warriors10-13 -314-17 -418-22 -523-26 -827-31 -1132+ -15
Each Warrior after 35 -1
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Black Arc Corsairs
10-13 -314-17 -418-22 -523-26 -827-31 -1132+ -15Each Black Arc Corsairs after 35 -1Sea Serpent Standard -5
Dark Riders1st unit -62nd unit -93rd unit -12Each unit after the 3rd -30Each unit without repeater crossbow +3Each Dark Rider after 10 -2
Harpies1st unit -62nd unit -12Each unit after the 2nd -15
Special
Black Guards of Naggarond5-9 -910-13 -1514-17 -2518-20 -30Kouran of the Black Guard -5
Witch Elves5-9 -410-13 -714-17 -1318-22 -2023-26 -2727+ -35Each Witch Elf after 30 -2
Har Ganeth Executioners5-9 -410-13 -614-17 -1318-22 -2023-26 -2527+ -31Each Executioners after 30 -2Tullaris of Har Gareth -3
Cold One Knights5-6 -97-9 -1510+ -18
Each Cold One Knight after 12 -3
Shades-3 each Shade (up to 10)-5 each Shade after 10Each unit after the 1st -7
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Cold One Chariot (including chariots taken as character mounts)
1st Chariot -8Each Chariot after the 1st -15
Rare
Repeater Bolt Thrower1st Bolt Thrower -52nd Bolt Thrower -7Each Bolt Thrower after the 2nd -12
War Hydra1st War Hydra -402nd War Hydra -70
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7 Dogs of War
Generic
Warmachines3rd warmachine -54th warmachine -105th warmachine -20Each warmachine after the 5th -50
Flying Characters2nd character with flying -5Each character with flying after the 2nd -8
Magic ItemsCharmed Shield -3 (if mounted on flying mount)Dispel Scroll -10Earthing Rod -3Fozziks Folding Fortress -70Power Scroll -100Power Stone -4
BannersStandard of Discpline -4
UnitsEach unit* armed with crossbows after the 2nd -3*Excluding characters*Including Mengil Manhides Manflyers
Lords
Lucerezzia Belladonna -45
Borgio the Besieger -9
Ghazak Khan -15
Lorenzo Lupo -7
Mercenary General -7Pegasus -5Crown of Command -5
Hireling Wizard Lord -20Level 4 wizard -10Lore of Death -3Lore of Life -5Lore of Shadow -3 (additional -1 for each Hot Pot present in the army)Pegasus -3
Heroes
Mydas the Mean -79-13 +0
14-17 -418-22 -823-24 -10
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Paymaster -7
Hireling Captain -3Pegasus -5
Hireling Wizard -5
Core
Pikemen/Riccos Republican Guard/The Alcatani Fellow-ship/Leopolds Leopard Company/Pirazzos Lost Legion10-13 +2 (1st only, 0 for the rest)14-17 018-22 -223-26 -527-31 -932-36 -1837+ -24Each pikeman after 40 -1The Alcatani Fellowship -1Leopolds Leopard Company -2Riccos Republican Guard -3Pirazzos Lost Legion -4
Crossbowmen10-13 -514+ -8Each crossbowman after 20 -2
Marksmen of Miragliano/Braganzas Besiegers
10-13 -714+ -10Each Marksmen/Besieger after 20 -2
Duellists/Vesperos Vendetta5-9 -1/-4*10-13 -2/-6*14+ -3/-9*Each duelist after 20 -1/-1**If armed with pistolsEach duellist unit after the 2nd -3
Heavy Cavalry/Volans Venators5-6 -4/-6*7-9 -6/-9*10+ -9/-13*Each Cavalier after 12 -2*Volans Venators
Light cavalry/Al Muktars Desert Dogs/Oglah Khans WolfBoyzEach unit -3Each unit after the 2nd -7Each model after 14 -1
Oglah Khans WolfBoyz -2Al Muktars Desert Dogs -4
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Special
Norse Marauders10-13 0/-1*14-17 0/-7*18-22 -1/-11*23-26 -3/-16*27-31 -4/-24*32-36 -5/-30*37+ -6/-36*Each Marauder after 40 -1*If armed with flails or great weapon
Beorg Bearstruck and the Bearmen of Urslo10-13 -514-17 -1018-22 -2123-26 -2327-31 -2532-36 -2837+ -30Each Bearman after 40 -1
The Cursed Company10-13 +214-20 018-30 -2
Paymasters Bodyguard
10-13 014-17 -218-22 -523-26 -827-31 -1132-37 -1437+ -17Each Bodyguard after 40 -1
Haflings (if armed with bows) -4Each Hafling after 20 -1
Haflings(if armed with spears and shields)10-13 +114-17 +218-22 +223-26 +327-31 +332-37 +437+ +5Each Hafling after 40 -1
Lumpin Croops Fighting Cocks -6
Rugluds Armoured Orcs10-13 -714+ -10Each Armoured Orc after 20 -2
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Ogres/Golgfags Ogres
3 -5/-6*4-5 -9/-11*6-7 -14/-18*8+ -18/-24*Each Ogre after 8 -4/-5*Golgfags Ogres -6*If armed with great weapon
Dwarfs (if not armed with crossbow)10-13 0/-3*14-17 -2/-7*18-22 -5/-12*23-26 -10/-17*27-31 -12/-20*32+ -15/-25*Each Warrior after 35 -1/-2**If armed with great weapons
Dwarfs (if armed with crossbow)10-13 -614+ -9Each Dwarf after 20 -1Each unit with more than 15 Dwarfs with great weapons -5
Long Drongs Slayer Pirates10-13 -614-17 -1018-22 -1523-26 -2027-30 -25
Mengil Manhides Manflyers-4 each Manflayer up to 10 (not including Mengil)-5 each Manflayer after 10 (not including Mengil)
Rare
Cannon -10
Bronzinos Galloper GunsEach Galloper Gun -8
Hot Pot -7
Malakai Makaissons Goblin Hewer -6
Birdmen of Cartazza +3Each 2 birdmen after the 4th +1
Tichi-Huichis Raiders6 -37-9 -510+ -7Each Raider after 12 -1
Giant -4
Giants of Albion -8
Asarnil the Dragonlord -20
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8 Dwarfs
Generic
Warmachines*3rd warmachine -54th warmachine -105th warmachine -20Each warmachine after the 5th -50*Flame Cannons does not counts as warmachines*Each 2 Bolt Throwers counts as 1 warmachine*Remember that the Anvil of Doom is a warmachine
RunesMaster Rune of Balance -12Master Rune of Challenge -15Master Rune of Gromil -3Rune of Spellbreaking -10Spelleater Rune -12
Runic bannersMaster rune of Grungi -5
Lords
Thorgrim Grudgebearer -40
Thorek IronBrow -60
Dwarf Lord -10
Rune Lord -15Anvil of Doom -10
Daemon Slayer +4 (1st Daemon Slayer only)
Heroes
Josef Bugman -5
Thane -4Battle standard bearer -10
Rune Smith -7
Dragon Slayer 0
Master Engineer -4
Core
Warriors10-13 0/-3*14-17 -2/-7*
18-22 -5/-12*23-26 -10/-17*27-31 -12/-20*32+ -15/-25*Each Warrior after 35 -1/-2*Each 4 models upgraded to Rangers -1*If armed with great weapons
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Long Beards10-13 -2/-5*14-17 -4/-12*18-22 -9/-17*23-26 -13/-23*27+ -20/-34*Each Long Beard after 30 -1/-2*Each 3 models upgraded to Rangers -1*If armed with great weapons
Thunderers/Quarrellers10-13 -614+ -9Each Thunderer/Quarreller after 20 -2Each unit after the 2nd -5Each unit with more than 15 Quarreller with great weapons -5Each 4 models upgraded to Rangers -1
Special
Hammerers5-9 -610-13 -9
14-17 -1318-22 -1923-26 -2727+ -38Each Hammerer after 30 -2
Iron Breakers
5-9 -210-13 -514-17 -1018-22 -1523-26 -2227+ -28Each Iron Breaker after 30 -2
Miners5-9 -210-13 -514-17 -1118-22 -1723-26 -2527+ -30Each Miner after 35 -2-5 if Anvil of Doom present in the army
Slayers5-9 -310-13 014-17 -618-22 -13
23-26 -2027-30 -25Each Giant Slayer -1
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Cannon -10Rune of Forging -5Rune of Burning -2
Bolt thrower -2
Grudge Thrower -7Rune of Accuracy -5 (-15 if combined with 2 Rune of Penetration)1st Rune of Penetration -42nd Rune of Penetration -53rd Rune of Penetration -2
Rare
Gyrocopter -2
Flame Cannon 0
Organ Gun -7
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9 High Elf
Generic
UnitsEach unit after the 1st unit of Sword Masters, White Lions and/orPhoenix Guards with more than 25 models -5
Flying Characters*2nd character with flying -6Each character with flying after the 2nd -10*Excluding Mages, Arch Mages and Dragon Mages
Mundane equipmentDragon Armour -4 (if mounted on dragon)
Magic itemsAnnulian Crystal -12Armour of Caledor -3 (-7 if mounted on dragon)Charmed Shield -3 (if mounted on flying mount)Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -100
Jewel of Dusk -8 (-20 if Book of Hoeth/Teclis/Banner of Sorcery presentin the army)Power Scroll -100 (-10 on Dragon Mage)Power Stone -4Reaver Bow -3Ring of Fury -10Sigil of Asuryan -12
Staff of Solidity -4
The Vortex Shard -5The Seerstaff of Saphery -5The Skeinsliver -5
BannersBanner of Sorcery -20 (-60 if Book of Hoeth/Teclis is in the army)Banner of the World Dragon -20Battle Banner -5 (-10 if mounted)Standard of Discipline -4
Lords
Tyrion -25
Teclis -200Lore of Shadow/lore of Death/lore of Life -50
Eltharion -10Stormwing -8
Alith Anar -12
Prince -12
Great Eagle -6Griffon -7Sun Dragon -12Moon Dragon -20 (-23 if lore of Life present in the army)Star Dragon -30 (-33 if lore of Life present in the army)Crown of Command -15 (additional -10 if bearer is mounted)
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Archmage -20
Level 4 wizard -10Lore of Death -3Lore of Life -6Lore of Shadow -7Great Eagle -5Sun Dragon -6Moon Dragon -10Book of Hoeth -120 (-170 if lore of Shadow or lore of Life)Folraiths Robe -5 (-10 if combined with Talisman of Saphery)
Heroes
Caradryan -12
Korhil -6
Noble -5Battle standard bearer -10Great Eagle -6
Dragon Mage +4Each spell the Dragon Mage knows -2 (excluding bound spells)
Mage -5Lore of Life or Lore of Shadow -3Great Eagle -5
Core
Archers -4Each archer after 20 -2
Spearmen10-13 +3 (1st unit only, 0 for the rest)14-17 -318-22 -923-26 -1227-31 -1632+ -19Each Spearman after 35 -1
Lothen Sea Guard10-13 -114-17 -318-22 -923-26 -1227-31 -1632+ -19Each Lothen Sea Guard after 35 -1
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Special
Silver Helms5-6 07-9 -310+ -6Each Silver Helm after 12 -2
Dragon Princes of Caledor5-6 -107-9 -1410+ -17Each Dragon Prince after 12 -3
Ellyrian Reavers -3Each Ellyrian Reaver after 15 -1
Sword Masters of Hoeth5-9 -710-13 -1014-17 -1618-22 -2223-26 -3027+ -40Each Sword Master after 30 -2
White Lions of Chrace
5-9 -710-13 -1114-17 -2018-22 -3023-26 -4327+ -55Each White Lion after 30 -3
Phoenix Guard5-9 -310-13 -514-17 -1118-22 -2023-26 -3027+ -45Each Phoenix Guard after 30 -2
Tiranoc Chariot/Lion Chariot (including chariots taken as charactermounts)1st Chariot -5Each Chariot after the 1st -10
Shadow Warriors
Each Shadow Warrior after the 5th in the army -1
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Rare
Repeater Bolt Thrower1st Bolt Thrower -52nd Bolt Thrower -7Each Bolt Thrower after the 2nd -12
Great Eagle1st Great Eagle -62nd Great Eagle -12Each Great Eagle after the 2nd -15
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10 Lizardmen
Generic
Magic itemsBurning Blade of Chotec -3Cube of Darkness -10Diadem of Power -10Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -100Power Scroll -10 (-100 if taken on Slann, -150 if the bearer has Focus of
Mystery)Power Stone -4
BannersHuanchis Blessed Totem -5Standard of Discipline -6
Lords
Lord Kroak -60
Lord Mazdmundi -80
Lore of Life -10Lore of Light -3Lore of Death -3Note that Zlaaq count as an Ancient Stegadon
Kroq-Gar -20
Tehenhauin -30
Slann Mage-Priest -40Lore of Life -10Lore of Light -3Lore of Death -3Battle standard bearer -20Becalming Cogitation -20 (-10 if Temple Guard are taken)Focus of Mystery -5Focus of Rumination -5 for each spell the Slann knowsHigher State of Consciousness -12Soul of Stone -5Bane Head -3Crown of Command -15Cupped Hands -30 (-40 if combined with Soul of Stone)Divine Plaque of Protection -5 (-10 if combined with Higher State ofConsciousness)
Saurus Oldblood -10Carnosaur -10Crown of Command -20
Heroes
Chakax -20-15 if a Slann or Lord Kroak is present in the army
Gor-Rok -25
TettoEko -40
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Tiktaqto -10
Oxyotl -10
Saurus Scar-Veteran -8Battle standard bearer -10Crown of Command -10
Skink Priest -5
Skink chief 0Battle standard bearer -5Terradon -3
Core
Saurus warriors10-13 -514-17 -1118-22 -1623-26 -2327+ -30Each Saurus Warrior after 30 -2
Skink Skirmishers (including Chameleon Skinks)1st unit -52nd unit -73rd unit -10Each unit after the 3rd -18
Skinks
10-13 Skinks -414-17 Skinks -218-22 Skinks -323-26 Skinks -427-31 Skinks -532-36 Skinks -637+ Skinks -7Each 2 Skinks after 40 -1Each Kroxigor -2
Jungle SwarmEach base +1
Special
Chameleon Skinks +5Each Chameleon Skink -2(Note additional penalty from the Skink Skirmishers entry)
Terradon Riders1st unit -10Each unit after the 1st -15
Cold One Cavalry5-6 -97-9 -1310+ -16Each Cold One Cavalry after 12 -3
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Temple Guard
10-13 -414-17 -1018-22 -1523-26 -25/-29*27+ -35/-45*Each Temple Guard after 30 -2/4**if Slann present in army
Kroxigors3 -64-5 -106-7 -14
8 -18Each Kroxigor after 8 -4
Stegadons/Ancient Stegadon (including Stegadons taken as charactermounts)1st Stegadon of any type -152nd Stegadon of any type -25Each Stegadon of any type after the 2nd -40Each Engine of the Gods -5Each Ancient Stegadon (including Engine of the Gods) -5
Rare
Salamander Hunting PackEach Salamander -152nd unit -10
Razordon Hunting PackEach Razordon -42nd unit -8
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11 Ogre Kingdoms
Generic
Magic itemsCharmed Shield -3Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -25Power Stone -4Power Scroll -20The Tenderiser -3
BannersBanner of Discipline -4
Lords
Greasus Gooldtooth -25
Skrag the Slaughterer -55-25 for each gorger after the 2nd
Tyrant -20
Crown of Command -10
Slaughtermaster -29Crown of Command -7
Heroes
Bruiser -10Battle standard bearer -10Crown of Command -7
Hunter +3
Butcher -5
Core
Ogre Bulls
3 -64-5 -106-7 -158+ -19Each Ogre after 8 -4
Ironguts3 -74-5 -126-7 -208+ -25Each Irongut after 8 -6
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Gnoblar Fighters
20-22 023-26 -127-31 -332-36 -437-43 -644+ -8Each 2 Gnoblars after 50 -1Each gnoblar unit after the 2nd -8
Gnoblar Trappers 0
SpecialLeadbelchersEach Leadbelcher -2
Yethees3 -44-5 -86-7 -138+ -17Each Yethee after 8 -5
Scraplauncher1st Scraplauncher -5Each Scraplauncher after the 1st -10
Rare
Gorger -5
Slavegiant 0
Rhinox RidersEach Rhinox Rider -8Each Bull Rhinox Rider -15
Maneater1 -102-3 -20
4-5 -256+ -32Each Maneater after 6 -10Each Maneater with brace of handguns -1
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12 Orcs and Goblins
Generic
Magic itemsDispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -100Lucky Shrunken Head -1 for each 2 Savage Orc Boyz or Savage Orc BoarBoyz (only count this penalty for the largest unit)Power Scroll -75Power Stone -4
BannersStandard of Discipline -4
Warmachines*3rd warmachine -54th warmachine -105th warmachine -20Each warmachine after the 5th -50*Each 2 Spear Chukkas counts as 1 warmachine
UnitsEach unit after the 1st unit of Orc Big Uns, Savage Orc Big Uns and/orBlack Orcs with more than 25 models -12
No orcs of any type in the army +15
Lords
Gorbad Ironclaw -20
Azhag the Slaguterer -20
Grimgor Ironhide -15Each 5 black orcs upgraded to immortulz -1
Wurrzag de Great Green Prophet -45
Grom the Paunch of Misty Mountain -16Note that he does not counts towards the chariot penalty
Skarsnik, Warlord of the Eight Peaks -12
Orc Warboss -12Crown of Command -5Wyvern -7
Savage Orc Warboss -10Crown of Command -5Wyvern -7
Black Orc Warboss -15Crown of Command -5Wyvern -5
Goblin Warboss -5
Night Goblin Warboss -5
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Orc Great Shaman -25Level 4 wizard -10
Savage Orc Great Shaman -25Level 4 wizard -10
Goblin Great Shaman -20Level 4 wizard -10
Night Goblin Great Shaman -23Level 4 wizard -10
Heroes
Gitilla da Hunter -5
Snagla Grobspit -5
Orc Big Boss -4Battle standard bearer -10
Savage Orc Big Boss -3Battle standard bearer -10
Black Orc Big Boss -8Battle standard bearer -10
Goblin Big Boss -2Battle standard bearer -5
Night Goblin Big Boss -2
Battle standard bearer -5
Orc Shaman -5
Savage Orc Shaman -5
Goblin Shaman -4
Night Goblin Shaman -7Level 2 wizard -3
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Core
Goblins20-22 023-26 -327-31 -432-36 -637+ -7Each 2 Goblins after 40 -1
Night Goblins20-22 -123-26 -4
27-31 -532-36 -737+ -8Each 2 Night Goblins after 40 -1Nets -2Each Fanatic -4
Orc Arrer Boyz10-13 -214-17 -318-22 -523-26 -8
27-31 -1032+ -15Each Orc Arrer Boy after 35 -1
Orc Boyz
10-13 -3/-7*14-17 -5/-10*18-22 -7/-15*23-26 -10/-20*27-31 -15/-30*32+ -20/-35*Each Orc Boy after 35 -1/-2**If upgraded to Big UnsAdditional choppa -1 for each 7 Orc Boyz or each 4 Big Uns
Savage Orc Boyz10-13 -5/-10*
14-17 -6/-12*18-22 -8/-18*23-26 -12/-24*27-31 -21/-35*32+ -25/-40*Each Savage Orc Boy after 35 -1/-2**If upgraded to Big UnsAdditional choppa -1 for each 6 Savage Orcs Boyz or each 3 Big Uns
Goblin Wolf Riders -3Each Wolf Rider after 15 -1
Each unit after the 2nd -7
Forest Goblin Spider Riders -3Each Spider Rider after 15 -1Each unit after the 2nd -7
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Special
Goblin Wolf Chariots/Orc Boar Chariots(including chariots taken as character mounts)1st unit of chariots (including single chariots) -2Each unit of chariots after the 1st -6Each chariot -4
Snotlings 0
Black Orcs10-13 -814-17 -12
18-22 -2023-26 -2727+ -38Each Black Orc after 30 -2
Orc Boar Boyz5-6 -4/-6*7-9 -5/-8*10+ -7/-11*Each Orc Boar Boy after 12 -2/-3**If upgraded to Big Uns
Savage Orc Boar Boyz5-6 -4/-6*7-9 -5/-8*10+ -7/-11*Each Savage Orc Boar Boy after 12 -2/-3*Additional choppa -1 *If upgraded to Big Uns
Trolls1 -42-3 -74-5 -126-7 -188+ -24Each Troll after 8 -5
Night Goblin Squig Herd5-13 models* -514-17 models* -818-22 models* -11
23-26 models* -1327-31 models* -1632+ models* -22Each model* after 35 -2*Each 2 Goblin Squig Herders counts as 1 model
Night Goblin Squig Hoppers -5
Goblin Spear Chukka -2
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Rare
Goblin Rock Lobber -9
Goblin Doom Diver Catapult -11
Arachnarok Spider (including spiders taken as character mounts)1st Arachnarok Spider -17Each Arachnarok Spider after the 1st -30If taken as a character mount +3
Mangler Squigs1st Mangler Squig -8
2nd Mangler Squig -14
Snotling Pump Wagon -3
Giant -4
River Trolls1 -32-3 -64-5 -116-7 -168+ -22
Each River Troll after 8 -5
Stone Trolls
1 -32-3 -64-5 -116-7 -168+ -22Each Stone Troll after 8 -5
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13 Skaven
Generic
Magic itemsDispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -75Power Stone -4Warpstone Tokens (excluding starting tokens) -2 each
Banners
Standard of Discipline -4Storm Banner -25
Weapons teamsRatling Gun -2
Doom-flayer +3 (1st only)
Warp Grinder +5 (1st only)
Poisoned Wind Mortar1st Poisoned Wind Mortar -4
Each Poisoned Wind Mortar after the 1st -7
Warpfire Thrower1st Warpfire Thrower -4Each Warpfire Thrower after the 1st -7
Lords
Lord Skrolk -5
Thanquol & Boneripper -60
Ikit Klaw -20
Throt the Unclean -10
Queek Headtaker -15Each 4 upgraded storm vermin models -1
Vermin Lord -14
Warlord -10
Grey Seer -40Screaming Bell -5Power Scroll -150Warp-energy Condenser -3
Heroes
Deathmaster Snikch -5
Trench Craventail 0
Assassin 0Blade of Corruption -3
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Warlock Engineer
Level 1 or level 2 wizard -51st Warlock Engineer with a cost of 35 points or less -52nd Warlock Engineer with a cost of 35 points or less -10Each Warlock Engineer with a cost of 35 points or less after the 2nd -15Brass Orb -7Power Scroll -10Doomrocket -20Warp-energy Condenser -4
Chieftain -2Battle standard bearer -10
Plague Priest -2Power Scroll -10
Core
Skaven Slaves20-22 -423-26 -527-31 -632-36 -837-43 -1044+ -13Each 2 Slaves after 50 -12nd Slave unit with more than 35 models -10Each Slave unit after the 2nd -10
Rat Swarms -1
Clanrats
20-22 023-26 -327-31 -632-36 -837+ -9Each 2 Clanrats after 40 -1
Stormvermin10-17 +3 (1st unit only, 0 for the rest)18-22 -223-26 -427-31 -6
32-36 -837+ -9Each Stormvermin after 40 -1
Giant Rats6-13 models -4 (-8 for each unit after the 2nd of this size)14-17 models 018-22 models -123-26 models -327-31 models -432-36 models -537+ models -6Each 2 models after 40 -1Skweel Gnawtooth -1 for each 5 Giant Rats
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Night Runners 0
If the unit is armed with slings -2Each Night Runner after 30 -1Each unit after the 3rd -5
Special
Gutter Runners1st unit -2Each unit after the 1st -5Each sling -1 (-2 if combined with poisoned attacks)
Warplock JezzailsEach Warplock Jezzail model -1
Plague Monks10-13 +4 (1st unit only, 0 for the rest)/-1*14-17 0/-2*18-22 -2/-4*23-26 -4/-13*27-31 -6/-20*32+ -8/-30*Each Plague Monk after 35 -1/2*Banner of Verminous Scurrying -3 (only if plague furnace present in thearmy)Plague Banner -7*Use this if Plague Furnace present in army (you must use it on the mostnumerous units). Only use this value once for each Plague Furnace (usethe second most numerous unit for the second Plague Furnace and so on).
Rat Ogres
2-3 Rat Ogres -44-5 Rat Ogres -96-7 Rat Ogres -128+ -16Each Rat Ogre after 8 -4Skweel Gnawtooth -2 for each Rat Ogre
Plague Censer Bearers -1If one or more Plague Furnaces present in the army -2
Poisoned Wind Globandiers 0
Rare
Hellpit Abomination1st Hellpit Abomination -352nd Hellpit Abomination -65Warpstone Spikes -3
Doomwheel1st Doomwheel -152nd Doomwheel -20
Warp Lightning Cannon -18
Plagueclaw Catapult -5
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14 The Empire
Generic
Warmachines*3rd warmachine -54th warmachine -105th warmachine -20Each warmachine after the 5th -50*Note that the Steam Tank is not a warmachine
Flying Characters*
2nd character with flying -6Each character with flying after the 2nd -10*Excluding Wizard Lord and Baltazar Gelt
Magic itemsArmour of Meteoric Iron -3Charmed Shield -3 (if mounted on flying mount)Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -100Power Scroll -100Power Stone -4
Rod of Power -15Seal of Destruction -12Van Horstmans Speculum -3 (-10 if mounted) (additional -5 if mountedon War Altar)
Banners
Standard of Discipline -4
Lords
The Emperor Karl Franz -17Imperial Pegasus -6Deathclaw -6Dragon -18Ghal Maraz -3
Grand Theogonist Volkmar -25
Baltazar Gelt -29
Kurt Helborg -10
General of the Empire -6Imperial Pegasus -6Griffon -7Crown of Command -5
Templar Grand Master -7Crown of Command -5
Arch Lector of Sigmar -15War Altar -15 (-25 if Steam Tank present in the army)Crown of Command -3
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Wizard Lord -20
Level 4 wizard -10Lore of Death -3lore of Life -5Lore of Shadow -3 (additional -2 for each Mortar present in the army)Imperial Pegasus -4
Heroes
Ludwig Schwartzhelm -12
Luthor Huss -6
Captain of the Empire -3Battle standard bearer -10Imperial Pegasus -6
Battle Wizard -5Lore of Shadow -3
Warrior Priest -7
Master Engineer -4
Core
Swordmen (not including Detachments)10-13 +2 (1st unit only, 0 for the rest)14-17 018-22 -123-26 -327-31 -532-36 -637+ -7Each Swordman after 40 -1
Spearmen (not including Detachments)
10-13 +2 (1st unit only, 0 for the rest)14-17 018-22 -123-26 -327-31 -532-36 -637+ -7Each Spearman after 40 -1
Halberdiers (not including Detachments)10-13 014-17 -218-22 -423-26 -827-31 -1132+ -15Each Halberdier after 35 -1
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Free Company (not including Detachments)
10-13 +2 (1st unit only, 0 for the rest)14-17 018-22 -123-26 -327-31 -432-36 -537+ -6Each Free Company Fighter after 40 -1
Archers/Crossbowmen/Handgunners/Huntsmen(including Detachments)5-9 -4
10-13 -514+ -8Each Archers/Crossbowman/Handgunner/Huntsmen after 20 -2Each unit after the 2nd -3
Detachments (not including Detachments ofArchers/Crossbowmen/Handgunners/Huntsmen)1st Detachment -32nd Detachment -33rd Detachment -5Each Detachment after the 3rd -8
Knightly Orders5-7 -4/-5*8-9 -6/-8*10+ -8/-12*Each Knight after 12 -1/-2**If upgraded to Inner Circle Knights
Special
Greatswords5-9 -310-13 -414-17 -618-22 -1023-26 -1327-30 -1832+ -22Each Greatsword after 35 -2
Pistoliers -3
Each Pistolier after 15 -1
Outriders5-6 -37-9 -410+ -5Each Outrider after 12 -1
Mortar -10
Cannon -10
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Rare
Helstorm Rocket Battery -8-6 if one or more Master Engineers present in the army
Hellblaster Volley Gun -3
Steam Tank1st Steam Tank -402nd Steam Tank -70
Flagellants5-9 -4
10-13 -314-17 -618-22 -1023-26 -1527-30 -20
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15 Tomb Kings
Generic
Magic itemsCloak of the Dunes -4Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -40Neferras Scrolls of Mighty Incantations -150 Power Scroll -100Power Stone -4
Units2nd monster -53rd monster -15Each monster after the 3rd -20
Lords
Settra the Imperishable -25
High queen Khalida Neferher -12
Arkhan the Black -50
Grand Hierophant Khatep -45
Tomb king -12Golden Death mask of Kharnut -5Chariot -3
Liche high priest -20Level 4 wizard -10
Heroes
The Herald Nekaph -7Chariot -3
Prince Apophas -10
Ramhotep the Visionary -10
Tomb prince -6Chariot -3
Tomb Herald 0Battle standard bearer -4
Liche priest -5
Necrotect 0
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Core
Skeleton Warriors10-13 +1*14-17 018-22 -123-26 -227-31 -332-36 -437+ -5Each Skeleton Warrior after 40 -1*Only bonus for 1 unit, 0 for the rest
Skeleton Archers10-13 -514+ -10Each Skeleton Archer after 20 -2Each unit after the 2nd -3
Skeleton Horse Archers -3Each Skeleton Horse Archer after 15 -1
Skeleton Horsemen -2Each Skeleton Horseman after 15 -1
Skeleton Chariots -2Each Chariot -2Each unit after the 1st -5
Special
Tomb Guards10-13 -114-17 -518-22 -923-26 -1527-31 -2032+ -24Each Tomb Guard after 35 -1Standard of the Undying Legion -5
Necropolis Knights
3 -134-5 -176-7 -198+ -24Each Necropolis Knights after 8 -4
Ushabtis3 -64-5 -96-7 -128+ -16Each Ushabti after 8 -4Each Ushabti armed with great bow -1
CarrionsEach Carrion -2Each unit after the 1st -5
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Tomb Swarms 0
Tomb Scorpion1st Tomb Scorpion -5Each Tomb Scorpion after the 1st -8
Khemrian Warsphinx (including Warsphinxs taken as charactermounts)Each Khemrian Warsphinx -17Fiery Roar -7If taken as a character mount +2
Sepulchral Stalkers
3 -34-5 -46-7 -58+ -6Each Sepulchral Stalker after 8 -3
Rare
Necrolith Colossus -12Additional hand weapon -3Bow of the Desert -2
Hierotitan -10-2 for each wizard present in the army (-4 if lore of Death)
Necrosphinx -17
Screaming Skull Catapult -12Each Skull of Foe -1
Casket of Souls1st Casket of Souls -202nd Casket of Souls -10
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16 Vampire Counts
Generic
UnitsEach unit after the 2nd unit of 30 or more Ghouls and/or 25 or moreGrave Guards with great weapons -10
Magic itemsBlack Periapt -7Blood Drinker -3 (Additional -1 for each 1 Blood Knight or 2 BlackKnights, only use the unit that gives the largest penalty)Charmed Shield -3 if combined with Flying Horror or flying mount
Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -25Power Stone -4 (-10 if combined with lore of Death)Staff of Damnation -5The Flayed Hauberk -3
Vampiric powersFlying Horror -5Forbidden Lore -5 (-12 if lore of Vampires or lore of Death)Infinite Hatred -3Summon Ghouls -5 for each unit of Ghouls
Banners
Banner of the Barrows -6 (-8 if Helm of Commandment present in thearmy)Royal Standard of Strigos -5The Drakenhof Banner -20 (-1 extra for each 2 Grave Guard with greatweapons or 1 Blood Knight or 1 Black Knight, only use the unit thatgives the largest penalty)The Flag of Blood Keep -3
Lords
Vlad von Carstein -35
Count Mannfred -130 (excluding magic items and mounts (butnotVampiric Powers), see Vampire Lord/generic)
Vampire Lord -15Level 3 wizard -8Level 4 wizard -18Abyssal Terror -4Hellsteed -4Zombie Dragon -10Master of the Black Art -20
Red Fury -7 (-12 if the wearer has Infinite Hatred/Dread Lance/Sword ofSwift Slaying)Helm of Commandment -15Power Scroll -25 (-75 if combined with Forbidden Lore)The Carstein Ring -5
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Heroes
Mannfred the Acolyte -20
Konrad von Carstein -10
Isabella von Carstein -5
Necromancer -2Vanhels Dance Macabre -5Power Scroll -5
Wight King -5
Battle standard bearer -8
Vampire -5Battle standard bearer -4Hellsteed -3Master of the Black Art -7Helm of Commandment -10Power Scroll -25 (-150 if combined with Forbidden Lore)
Core
Dire Wolves
Each unit after the 2nd -4
Bat SwarmsEach bat swarm base +1
Skeleton Warriors
10-13 +3*14-17 +2*18-22 +1*23-26 027-31 -132-36 -237+ -3Each Skeleton after 40 -1*Only bonus for 1 unit, 0 for the rest
Crypt Ghouls10-13 -3
14-17 -618-22 -923-26 -1327-31 -1932+ -24Each Ghoul after 35 -1
Zombies20-22 +4*23-26 +3*27-31 +2*32-36 +1*37-43 044+ -1Each 2 Zombies after 50 -1*Only bonus for 1 unit, 0 for the rest
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Corpse Cart 0
Bale Fire -51st Unholy Loadstone in the army -3
Special
Grave Guards5-9 0/-4*10-13 -1/-7*14-17 -5/-12*18-22 -9/-22*23-26 -15/-32*27+ -20/-42*
Each Grave Guard after 30 -2/-3**If armed with great weapons
Black Knights5-6 -87-9 -1310+ -17Each Black Knight after 12 -3
Fell Bats1st unit -4Each unit after the 1st -7
Spirit host1st unit -52nd unit -103rd unit -15
Rare
Varghulf -12
Cairn Wraiths3-4 -205-6 -307-8 -359-10 -402nd unit -10
Blood Knights4 -7
5-6 -107-9 -1510+ -18The Flag of Blood Keep -1 for each 2 Blood Knights (in addition to thegeneric penalty)
Black Coach -15
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17 Warriors of Chaos
Generic
UnitsEach unit after the 2nd of chaos warriors or chosen more than 15 modelsand/or marauders with great weapons/flails with more than 27 models -10
Flying Characters*2nd character with flying -6Each character with flying after the 2nd -10*Including Daemon Princes, Galrauch and Valkia
Magic itemsBlack Tongue -5 (-25 if Infernal puppet present)Charmed Shield -3 (if mounted on flying mount)Dispel Scroll -10Earthing Rod -3Favour of the Gods -7 for each Warshrine present in the armyFozzriks Folding Fortress -50Infernal Puppet -35Necrotic Phylactery -3Power Familiar -7Power Scroll -100 (-150 if Infernal puppet present in the army)Power Stone -4
Gifts of the GodsConjoined Homunculus -5Third Eye of Tzeentch -5Stream of Corruption -5 (-10 if on model with fly or flying mount)
BannersBanner of Rage -7Rapturous Standard -10Standard of Discipline -4
Lords
Archon the Everchosen -60
Galrauch, the Great Drake -65
Kholek Suneater -80
Prince Sigvald -20
Valkia the Bloody -20-10 (-15 if favour of the gods present in the army) for each chaosWarshrine and/or Chosen units present in the army
Vilitch the Curseling -50
Chaos Lord -12Disc of Tzeentch -4Chaos Dragon -30
Manticore -8Crown of Command -10 (additional -10 if mounted)Mark of Tzeentch and 4+ ward save (3+ with mark of Tzeentch) -8
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Sorcerer Lord -20
Disc of Tzeentch -5Level 4 wizard -10Lore of Death -3Mark of Tzeentch -7Mark of Tzeentch and 4+ ward save (3+ with mark of Tzeentch) -8Chaos Dragon -20Manticore -6
Deamon Prince -4Level 1 wizard -5Level 2 wizard -7Level 3 wizard -11
Level 4 wizard -18Lore of Death -3Mark of Tzeentch -7Mantle of Chaos -4Tendrils of Chaos -10 (-15 if Infernal Puppet present in the army)
Heroes
Wulfrik the Wanderer -6The Marauder unit that has the largest composition penalty doubles it
Festus the Leechlord -12
The Troll King Throgg -60
Sorcerer -7
Disc of Tzeentch -3Mark of Tzeentch -3Mark of Tzeentch and 4+ wardsave (3+ with mark of Tzeentch) -3
Exalted Hero -8Battle standard bearer -10Disc of Tzeentch -5Mark of Tzeentch and 4+ wardsave (3+ with mark of Tzeentch) -5 (-10if battle standard bearer)
Core
Chaos Warriors10-13 -1414-17 -2118-22 -3223+ -44Each Chaos Warrior after 25 -3Halberd -1 per 2 modelsMark Nurgle -5Mark of Khorne -4Mark of Tzeentch -4 (if armed with shields and no special close combatweapons or one or more War Shrines present in the army)
Marauder Horsemen -3Each Marauder Horsemen after 15 -1If armed with flails -2 (-4 if Mark of Khorne)Each unit after the 3rd -7
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Chaos Marauders
10-13
0/-3*14-17 -2/-6*18-22 -3/-9*23-26 -5/-12*27-31 -8/-16*32+ -10/-20*Each Marauder after 35 -1/-2*Mark of Khorne in combination with great weapons or flails -5*Use this if the unit is armed with great weapons or flails
Chaos WarhoundsEach unit after the 2nd -4
Special
Chosen5-9 -1010-13 -1514-17 -2418-22 -3623+ -48Each Chosen after 25 -3Halberd -1 per 2 modelsMark Nurgle -5
Mark of Khorne -4Mark of Tzeentch -4 (-8 if one or more Warshrines present in the army)Favour of the Gods -5 (in addition to the generic penalty)Wailing Banner -5 (additional -5 for each Warshrine present in the army)
Chaos Chariot (including chariots taken as character mounts)
1st Chariot -8Each Chariot after the 1st -15
Ogres3 -6/-6*4-5 -10/-11*6-7 -15/-18*8+ -20/-24*Each Ogre after 8 -4/-5**If armed with great weapons
Dragon Ogres
3 -84-5 -126-7 -188+ -26Each Dragon Ogre after 8 -6
Trolls3 -84-5 -156-7 -238+ -30Each Troll after 8 -8
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Forsaken
5-9 -510-13 -714-17 -1018-22 -1323-26 -1527+ -19Each Forsaken after 30 -2
Chaos Knights5-6 -127-9 -1510+ -20
Each Chaos Knight after 12 -4
Rare
Chaos Spawn 0
Scyla Anfingrimm -5
Chaos WarshrineEach Warshrine -1 for each 2 Chaos warrior, 1 Chaos knight or 2 Chosenin the largest unit1st Warshrine -52nd Warshrine -10
Hellcannon1st Hellcannon -252nd Hellcannon -45-5 if Doom Totem present in the army
Dragon Ogre Shaggoth -6
Giant -4Mark of Slaanesh -2
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18 Wood Elf
Generic
UnitsEach Treeman/Treeman Ancient after the 1st -20
Magic itemsCharmed Shield -3 (if mounted on flying mount)Dispel Scroll -10Earthing Rod -3Fozzriks Folding Fortress -100Hail of Doom Arrow -15Moonstone of the Hidden Ways -5Stone of Rebirth -5
SpitesA Cluster of Radiants -7An Annoyance of Netlings -5 (-7 if on Treeman Ancient)
BannersBanner of Discipline -4
Lord
Orion -30
Drycha -25
Naestra and Arahan -15Gwindalore -5Ceithin-Har -20
Highborn -7Great Eagle -5Forest Dragon -20Crown of Command -5 (additional -5 if bearer is mounted on a flyingmount)Stone of Crystal Mere -5 (if mounted on a Forest Dragon)
Spellweaver -15Level 4 wizard -10Lore of Beasts -5Lore of Life -10Great Eagle -5Power Scroll -25 (-100 if lore of Life or lore of Beasts)Ranus Heartstone -3Wand of Whych Elm -12
Treeman Ancient -30
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Heroes
Noble -2Battle standard bearer -10Great Eagle -5
Spellsinger -1Power Scroll -10
Branchwraith 0
Core
Glade Guards10-13 -814+ -15Each Glade Guard after 20 -23rd unit -54th unit -7Each unit after the 4th -14
Scouts -4
Glade Riders -3Each Glade Rider after 10 -1
Each unit after the 2nd -10
Dryads
8-13 -814-17 -1018-20 -12
Special
Wild Riders5-6 -67-9 -810+ -10Each Wild Rider after 12 -2
Wardancer5-9 -610-15 -10
Eternal Guard10-13 +114-17 -318-22 -623-26 -827-31 -1032+ -12Each Eternal Guard after 35 -1
Warhawk Riders 0
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Tree Kin3 -124-5 -176-7 -228+ -28Each Tree Kin after 8 -5
Rare
Great Eagle1st Great Eagle -62nd Great Eagle -12
Treeman-30
Waywatchers +2Each Waywatcher -1
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