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FANTASY HERO Steven S. Long Fantasy HERO

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WOnDROUs WORLDs OF Fantasy!

Daring swordsmen, wise wizards, noble knights, deadly dragons, and mythic kingdoms — all these, and more, are part of the wondrous worlds of Fantasy. Fantasy Hero discusses and describes the Fantasy genre for gaming, and shows how to create characters, campaigns, spells and magic systems, worlds, and other elements of Fantasy with the HERO System rules. It includes:

H a complete review of the Fantasy genre, from the most mundane Low Fantasy and Urban Fantasy tales to won-drous and bizarre High Fantasy and Epic Fantasy sagas, with guidelines and suggestions for simulating each part of the genre using the HERO System rules

H an extensive section on creating Fantasy characters in the HERO System, including over fi ve dozen Templates for major character races, backgrounds, and professions

H Fantasy-specifi c combat and adventuring rules, includ-ing expanded rules for weapons and mass combat

H a detailed chapter on magic, describing how to create magic systems, spells, and enchanted items, with doz-ens of examples to get you started

H discussions about Fantasy civilizations and cultures, with guidelines for economies and currencies, travel times and methods, government and law, religion, and much more

H a comprehensive chapter on gamemastering Fantasy games

Whatever type of Fantasy game you like to play, and howev-er you like to play it, Fantasy Hero helps you make it even better!

HERO

GAMES

ISBN: 978-1-58366-129-1 DOJHERO1200 $44.99 USwww.herogames.com

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Steven S. Long

FantasyHERO

taBLE OF COntEntsINTRODUCTION ........................................... 5

CHaPtER OnEWaRRIORs, WIZaRDs, anD

WOnDROUs WORLDs: tHE Fantasy GEnRE

WHAT IS FANTASY? ..................................... 8ELEMENTS OF FANTASY ............................ 10FANTASY SUBGENRES............................... 29

CROSSWORLDS FANTASY ........................ 29EPIC FANTASY ......................................... 31HIGH FANTASY ......................................... 35LOW FANTASY ......................................... 37SWORDS AND SORCERY .......................... 39URBAN FANTASY ...................................... 41

FANTASY, METAGENRES, AND OTHER GENRES 44

FANTASY AND META-GENRES ................... 44Comedy ................................................ 44Horror ................................................... 45Mystery ................................................ 47Romance .............................................. 47Tragedy ................................................ 48

FANTASY AND OTHER GENRES ................. 49Champions ........................................... 49Dark Champions .................................... 49Martial Arts ........................................... 51Star Hero .............................................. 51Western Hero ........................................ 51

CHaPtER tWOHEROEs OF tHE REaLM: CHaRaCtER CREatIOn

FANTASY CHARACTER BASICS .................. 52Character Background ........................... 52Character Theme................................... 53Goals And Motivations ........................... 53

FANTASY RACES ....................................... 54RACIAL TEMPLATES ................................. 54CULTURAL TEMPLATES ............................ 67ENVIRONMENT/ANCESTRY TEMPLATES ..... 69

PROFESSIONAL TEMPLATES ..................... 76PRIEST TEMPLATES ................................. 77ROGUE TEMPLATES ................................. 82WARRIOR TEMPLATES .............................. 89WIZARD TEMPLATES .............................. 100MISCELLANEOUS TEMPLATES ................ 104

CHARACTERISTICS .................................. 108Characteristic Maxima ......................... 108Characteristic Ranges .......................... 108

SKILLS .................................................... 112GENERAL RULES .................................... 112

Skill Modifiers ..................................... 113Skill Maxima ....................................... 114Everyman Skills ................................... 114

SKILL DESCRIPTIONS ............................. 114PERQUISITES ........................................... 128TALENTS ................................................. 134

EXISTING TALENTS ................................. 134NEW TALENTS ....................................... 135

POWERS .................................................. 145POWER ADVANTAGES .............................. 158POWER LIMITATIONS ............................... 162COMPLICATIONS ..................................... 168FANTASY EQUIPMENT ............................. 172

CHaPtER tHREEBLaDEs anD BattLEs: Fantasy COMBat anD

aDVEntURInGFANTASY HERO COMBAT ......................... 182

ENTERING COMBAT................................ 182COMBAT MODIFIERS .............................. 183COMBAT MANEUVERS ............................ 184

Standard Combat Maneuvers ............... 184Optional Combat Maneuvers ................ 184New Optional Fantasy Hero Combat Maneu-vers .................................................... 185

FIGHTING TRICKS ................................... 186Being Impressive  ................................ 186

DAMAGE ............................................... 188Optional Effects Of Damage ................. 188Relative Positions ................................ 188

WEAPONS ............................................... 189WEAPONS TABLES ..........................190, 195

Explanation Of Hand-To-Hand Weapons Table .................................................. 189Explanation Of Ranged Weapons Table . 194Poisons ............................................... 201

MAKING WEAPONS ................................ 202Advanced Weapon Creation Rules And Guidelines ........................................... 207

USING WEAPONS ................................... 211Choosing The Right Weapon ................ 212Special Maneuvers For Weapons .......... 214Weapon And Shield Breakage .............. 215

ARMOR .................................................... 216TYPES OF ARMOR .................................. 217

Sectional Armor ................................... 219USING ARMOR ....................................... 223

Balancing Armor Use ........................... 224Wearing Multiple Armors...................... 225Armor Breakage .................................. 225

SHIELDS ................................................ 226FANTASY HERO MASS COMBAT .............. 227

BEFORE MASS COMBAT ......................... 227BATTLE SCALE ....................................... 228UNITS .................................................... 230

Creating Units ..................................... 230Unit Size ............................................. 230Unit Characteristics ............................. 230Unit Skills ............................................ 231Unit Powers ........................................ 231Unit Complications ............................... 231

MOVEMENT ........................................... 231UNIT COMBAT ........................................ 232

Entering Combat ................................. 232Fighting .............................................. 232Determining Damage ........................... 233

SPECIAL SITUATIONS ............................. 235Prominent Characters .......................... 235Magic In Mass Combat ........................ 238

SIEGES .................................................. 239

CHaPtER FOURaRCanE CREatIOns: MaGIC

MAGIC SYSTEMS ..................................... 242DEFINITIONAL ISSUES ............................ 242

Where Magic Comes From ................... 243The Commonality Of Magic .................. 246The Power Of Magic ............................ 247Types Of Magic ................................... 251Users Of Magic ................................... 255Learning Magic ................................... 257Methods Of Casting Spells ................... 258Restrictions On Wizards And Spells ...... 258Flavoring Magic ................................... 261

SOCIAL ISSUES ...................................... 262Magic Organizations ............................ 262Perspectives On Magic And Spellcasters 264Magic’s Effect On Society .................... 265

RULES ISSUES ....................................... 266Buying Spells ...................................... 266Using Spells ........................................ 274Balancing Spells .................................. 277

SPELL CREATION AND USE ...................... 279THE SPELL EFFECT ................................ 280CASTING METHOD ................................. 281

Required Skill Rolls .............................. 281Procedures ......................................... 284Other Casting Methods ........................ 286Avoiding Restrictions ........................... 286

CASTING TIME ....................................... 286DURATION ............................................. 287TARGET; AREA AFFECTED ....................... 289RANGE .................................................. 290

EXAMPLE MAGIC SYSTEMS .................... 291THE ARTS ARCANE ................................. 291AZGANDIAN MAGIC ................................ 293CHAOS BLADES ..................................... 298DIVINE MAGIC ........................................ 299ELDRITCH LORE ..................................... 300ELEMENTAL DWEOMERCRAFT ................ 301THE GIFT ............................................... 302LEX MAGISTERIUM ................................. 303NAMING MAGIC AND WORDS OF POWER 304NA’SENRA ............................................. 305RUNE MAGIC ......................................... 306THE SECRET SCIENCES .......................... 307THE SPELLS OF SARILLON ..................... 308TALRIADAN DRUIDRY.............................. 309TORVANIAN MIND-MAGIC ....................... 311VANSARJAK ........................................... 312

ENCHANTED ITEMS ................................. 313BASIC ISSUES ........................................ 313

Acquiring Enchanted Items ................... 315CREATING ENCHANTED ITEMS ................ 317

Who Can Create Enchanted Items? ....... 317Item Creation Requirements ................. 317Other Item Creation Issues ................... 319The Creation Process ........................... 319

USING ENCHANTED ITEMS ..................... 320TYPES OF MAGIC ITEMS ......................... 322

Armor And Shields............................... 322Potions ............................................... 322Rings .................................................. 324Scrolls ................................................ 325Wands And Staffs ................................ 326Weapons ............................................ 327Miscellaneous Items ............................ 329

CHaPtER FIVEBEyOnD tHE FIELDs WE KnOW: Fantasy WORLDs anD RaCEs

FANTASY WORLDS................................. 332GEOGRAPHY .......................................... 333

Climatological Zones............................ 333Common Terrain Features .................... 334Ecology ............................................... 337Geography, History, And Culture ........... 337

SUNS, MOONS, AND THE CALENDAR ...... 338FANTASY DEMOGRAPHICS...................... 338FANTASY RACES .................................... 342RACIAL ARCHETYPES ............................. 342CREATING PLAYER CHARACTER RACES ... 345

Template Components ......................... 346DIVERSITY ............................................. 347LANGUAGE ............................................ 347FANTASY CIVILIZATIONS ........................ 349HISTORY ................................................ 349CULTURE ............................................... 352

Arts, Architecture, And Entertainment ... 352Family, Women, And Children .............. 354Social Classes ..................................... 356Culture And Character Creation ............ 357

ECONOMICS .......................................... 357Creating An Economy .......................... 357Currency ............................................. 360Income ............................................... 362Outgo ................................................. 363Trade .................................................. 363Rules Considerations ........................... 366

GOVERNMENT AND POLITICS ................. 366The Basics Of Government ................... 366International Governments ................... 368Feudalism ........................................... 370Functions Of Government ..................... 370Crime And Punishment ........................ 372

RELIGION ............................................... 374Creating The Gods ............................... 374Gods And Men .................................... 379Priests, Priesthoods, And Religious Organiza-tions ................................................... 380Religion And Society ............................ 383

TECHNOLOGY ........................................ 383Magic And Technology......................... 385

TRAVEL ................................................. 386

CHaPtER sIXWOnDERs OF tHE IMaGInatIOn: GaMEMastERInG Fantasy HEROCREATING A CAMPAIGN ........................... 390

CHARACTER GUIDELINES ....................... 390CAMPAIGN TONE ................................... 393CAMPAIGN THEME ................................. 395CAMPAIGN TYPES .................................. 397

Subgenre ............................................ 397Campaign Subject ............................... 399

SETTINGS .............................................. 401RUNNING THE GAME ............................... 403

ADVENTURE STRUCTURE ....................... 403Plotting ............................................... 404

DEALING WITH DISCONNECTS ................ 407COMPLICATIONS AND HOW TO USE THEM 410

THE FANTASY ENVIRONMENT ................. 414ENVIRONMENTAL THREATS .................... 414

Corruption ........................................... 414Fear And Awe ..................................... 414Light ................................................... 415Traps .................................................. 417

THE UNDERGROUND ENVIRONMENT ....... 418WALLS AND DOORS ............................... 419

VILLAINS AND NPCs ................................ 421VILLAINS ............................................... 421

Villain Qualities .................................... 421Villain Archetypes ................................ 424

MONSTERS ............................................ 428Creating Monsters ............................... 428Using Monsters ................................... 429

NON-PLAYER CHARACTERS .................... 431NPC Archetypes .................................. 432

CHaPtER sEVEnDRUDaRyOn’s LEGIOn

DRUDARYON .......................................... 437VALERIUS THE HARPER .......................... 439HALFREDA ............................................. 444TARINA .................................................. 446DRAGO .................................................. 448

VILLAINS ................................................. 450TAAL SALIRA ......................................... 450LORD GARETHON................................... 453

MINION GALLERY .................................... 455Bandit ................................................... 455Barbarian Warrior ................................... 456City Guard ............................................. 457Horse Nomad ......................................... 458Knight ................................................... 459Merchant ............................................... 460Nobleman .............................................. 461Pirate .................................................... 462Priest .................................................... 463Soldier ................................................... 464Thief...................................................... 465Wizard ................................................... 466

BIBLIOGRAPHY ........................................ 467FANTASY FICTION .................................. 467NONFICTION BOOKS .............................. 473MOVIES AND TELEVISION ....................... 473ROLEPLAYING GAMES ............................ 473

Fantasy Hero n Introduction 5

aBBREVIatIOns

Fantasy Hero uses the following abbreviations to refer to other HERO System books:

6E1: The HERO System 6th Edition, Volume I: Character Creation

6E2: The HERO System 6th Edition, Volume II: Combat And Adventuring

APG: The HERO System Advanced Player’s Guide

HSB: The HERO System Bestiary

HSEG: The HERO System Equipment Guide

HSMA: HERO System Martial Arts

HSS: HERO System Skills

UBA: The Ultimate Base

IntRODUCtIOn

Fantasy has long been the most popular genre for gaming — in fact, it’s the genre that led to the creation of roleplaying games in the first place. The release of the

Dungeons & Dragons game in the mid-Seventies introduced millions of people to the concept of roleplaying, slaying monsters, and adventuring using only their imaginations, some paper and pencils, and dice. D&D inspired many other games, including Champions and the HERO System — and thus, eventually, this book (and its predecessors, the first edition released in 1985, the second in 1990, and the third in 2003).

But long before gaming came along, Fantasy was working its magic on the minds of readers. Beginning with the tales and legends of ancient days, and leading up to novels by such modern masters of the genre as Tolkien, Vance, Dunsany, Moorcock, Howard, Leiber, Kurtz, and Kay, stories of wizards, quests, swordplay, dragons, and magic have long enthralled us. In fact, most gamers come to Fantasy gaming through their love of Fantasy literature, rather than the other way around.

Thanks to their interest in Fantasy, gamers have run Fantasy campaigns using the HERO System rules for decades — before there ever was an offi-cial “Fantasy Hero” book, in fact. No two Fantasy settings are identical, and the unmatched adapt-ability, flexibility, and customizability of the HERO System makes it a natural for Fantasy gaming. Rather than forcing you to use a pre-defined list of spells, monsters, or the like, Fantasy Hero lets you decide what magic is like, how characters create and cast spells, what attributes different types of characters have, how strong giants are, and how your Fantasy world functions.

Thus, Fantasy Hero is a genre book, a sort of “guidebook” to the genre of Fantasy that shows you how to use the HERO System rules to create the sort of Fantasy campaigns and characters you want — whether that’s in the style of your favorite Fantasy novels, short stories, and movies, or some idea that’s entirely original to you.

HOW tO UsE tHIs BOOKFantasy Hero is designed both for players expe-

rienced with Fantasy roleplaying and those who are new to this style and genre of play. Nothing in these pages is secret or for the GM’s eyes only, so every reader can read it all the way through and then decide which portions he wants to utilize.

Chapter One, Warriors, Wizards, And Wondrous Worlds: The Fantasy Genre, delves into the nuts and bolts of Fantasy as a genre. First it discusses what “Fantasy” is, and describes many of the classic Fantasy “bits” and elements — things like dragons, necromancy, prophecies, and swords. Then it explores the major sub-genres of Fantasy, such as High Fantasy, Epic Fantasy, Swords And Sorcery, and Urban Fantasy, as well as the interac-tion of Fantasy with meta-genres such as Tragedy, Comedy, and Romance.

Chapter Two, Heroes Of The Realm, reviews the subject of Fantasy Hero character creation in two sections. The first section contains over five dozen Racial, Environment/Ancestry, Culture, and Professional Templates covering not only the “typical” races and professions found in Fantasy gaming — dwarves, elves, gnomes, warriors, wizard, priests, and so on — but many more unusual ones as well (winged folk, lizard-men, shamans, bounty hunters, and the like). The second section reviews the major elements of the HERO System, such as Skills and Powers, and describes how they function in Fantasy games. This section includes several new or expanded Perks and Talents as well.

Chapter Three, Battles And Blades: Combat And Adventuring, discusses the subject of Fantasy Hero combat. It includes optional rules for the use of Combat Modifiers and Maneuvers in Fantasy settings, an expanded weapons list and rules for weapons use, and a mass combat system so you can include battles and sieges in your games.

Chapter Four, Arcane Creations: Magic, is perhaps the most important one in the book. Magic is a core defining element of most Fantasy settings, and how magic works influences many other aspects of the setting. Thus, it’s important for the GM to take the time to define how magic functions in his campaign, and what affect it has on society, history, the economy, and even geog-raphy. First the GM has to create a magic system, a framework and set of rules explaining how magic

6 n Introduction Hero System 6th Edition

works in the game. After he knows how magic works generally, he has to create spells for the characters to buy (or let the players create their characters’ spells themselves). This chapter walks you step-by-step through the process, discussing not only basic considerations but social and rules-related issues; it includes over a dozen sample magic systems, each with several spells, to get you started. Lastly, the chapter describes enchanted items — how they function in the campaign, how characters can create them, and so forth — and provides examples.

Chapter Five, Beyond The Fields We Know: Fantasy Worlds And Races, describes how to create Fantasy settings and races. For many gamers, creating their own Fantasy world is one of the most enjoyable things about gaming, and this chapter discusses the creation process in detail. It includes sections on government, population, trade, travel, technology, and religion, among other subjects.

Chapter Six, Wonders Of The Imagination: Gamemastering Fantasy Hero, provides advice for the GM. It discusses campaign guidelines and standards, themes, and morality, and covers the Fantasy Hero environment (including under-ground adventuring, traps, and the like). It also describes Fantasy villains and NPCs — how to create memorable ones and use them to best effect in the game.

Chapter Seven, Drudaryon’s Legion, provides a selection of sample heroes and villains to inspire players and GMs, or even to adopt for their own use. The characters all come from Hero Games’s Turakian Age setting, but you can easily adapt them to other Fantasy worlds.

Lastly, the book concludes with a detailed Bibliography of Fantasy literature and movies. It’s not complete (no Fantasy bibliography could be!), but it contains a long list of Fantasy works gamers may find inspirational — not to mention just plain fun.

So, draw your sword, prepare your spells, and get ready — realms of wondrous Fantasy await!

HIstORICaL REaLIsMMost Fantasy games portray quasi-medieval

societies, or other societies based, in whole or in part, on earlier eras of human civilization. This raises the issue of conducting research to make the settings more historically “accurate,” increase the verisimilitude of the world, and even unearth unusual and interesting facts that might add flavor and color to a game.

While there’s no question that historical research often proves helpful to a Fantasy game, Fantasy Hero only contains a few historical facts here and there as points of comparison. There are several reasons for this (beside the lack of page space).

First, there’s often little consensus on what constitutes “historical fact.” Historians have only limited information about many subjects relevant to gaming, and in other cases their conclusions inspire extensive discussion and debate. What one historian (or gamer) regards as “fact,” another dismisses as speculation or erroneous information — and it’s entirely possible both views are justified.

Second, most Fantasy gamers don’t want historical realism. They want their games to have a veneer of historical realism — a political system approximating Western European feudalism, weapons and armor similar to those used in medieval cultures around the world, and so forth. They don’t care about the nature and function of incorporeal hereditaments, how medieval econo-mies “really” worked, or the precise relative merits of one type of weapon over another. An approxi-mation, often one made with dramatic rather than “realistic” considerations in mind, suffices. Like most Fantasy novels and movies, they want the flavor and the feel, not the substance... and there’s nothing wrong with that at all.

Third and most importantly, in many cases historical data, accurate or not, is totally irrel-evant to a Fantasy game. A Fantasy world is not our world, and it’s questionable just how analo-gous real-world data can be to a Fantasy setting. Numerous factors, including geography, natural disasters, influential persons, and native flora and fauna vary so much from the real world to the Fantasy world that it’s hard to say that the state of affairs prevailing on Earth (or some part of Earth) at various points in history would duplicate, even to a slight degree, in another world.

In particular, the existence of magic has an enormous effect on Fantasy settings. All but the most mundane of Low Fantasy settings features magic; it suffuses some High Fantasy worlds. Once you bring magic into the picture, analogizing between the real world and your Fantasy world becomes much harder, and perhaps even futile — especially when magic is common and powerful enough to effectively take the place of high tech-nology. What would the Roman Empire have been like with fireballs and sorcery? We don’t know, and we never will, and speculation about the subject is largely meaningless...

...but of course, sometimes meaningless subjects are fun to pursue. Even though Fantasy Hero doesn’t include a lot of historical research, there’s no reason you can’t do all the research you want, if you’re so inclined. The books in the “Nonfiction” section of the Bibliography are a good start. Examine the facts, draw your own conclusions, and plan your game as you see fit. As long as you and your players have fun, you win, whether you’re “historically correct” or not.

474 n Index Hero System 6th Edition

InDEX

6E1 Castles

6E1: 56E2: 5

Absolute Effect Rule, spells and: 280

Absorption (Power): 146Accidental Change (Complication):

169, 410Accurate spells: 289Acting (Skill): 114Adjustment Powers (Power): 145Advancement of spell power: 273Advantages: 158Adventure structure: 403Adventuring and combat: 181-240Aerial combat: 183Affects Desolidified (Advantage):

158Aid (Power): 146Air (Environmental/Ancestry

Template): 71Air, underground: 418Alchemist (Wizard Template): 102Alchemy (type of magic): 254Alchemy and alchemists (element

of the Fantasy genre): 10All-Seeing Eye (example spell): 298Allegory (Crossworlds Fantasy

element): 30Altars (element of the Fantasy

genre): 11Alternate Combat Value (Advan-

tage): 158Alternate worlds, as main element

in Fantasy: 9Amentum: 199Amphibious races: 343Analogy (Crossworlds Fantasy

element): 30Analyze (Skill): 114Ancient Wizard, the (NPC arche-

type): 432Ancient world (element of the

Fantasy genre): 11Animal Companion (type of

Follower): 129Animal Friendship (Talent): 134Animal Handler (Skill): 115Animal-Men: 342Animate Dead (example spell): 306

Anthropomorphic monsters (comedic Fantasy element): 45

APG: 5Aquatic races: 343Arcane Defense (optional Charac-

teristic): 111Arcane Eye (example spell): 291Arcane magic: 252Arcane spellcasters: 263Archer (Warrior Template): 91Archer’s Strength (example power):

148Archetypes

NPCs: 432Villains: 424

Architecture: 354Area affected by spells: 289Area Of Effect (Advantage): 158Armor

Generally: 216Breakage: 225Enchanted: 322Spells and: 278

Armor Of Healing (example enchanted item): 322

Armor Of Steadfast Protection (example enchanted item): 322

Armor Of The Lion’s Strength (example enchanted item): 322

Armorsmith (Skill): 115Arms race, enchanted items and:

314Arrow Of Accuracy (example

enchanted item): 328Arrows

Generally: 194Enchanted: 327

Arts: 352Arts Arcane (example magic

system): 291Artwork: 352Assassin (Rogue Template): 84Assassin’s Blade (example

enchanted item): 328Assume Animal Form (example

power): 157Atlatl: 199Attack spells: 277Attack Versus Alternate Defense

(Advantage): 158Attuning enchanted items: 321

Autofire (Combat Modifier): 183Autofire Skills (Skill): 115Avoiding restrictions on spells: 286Awe: 414Axes: 189Azgandian Magic (example magic

system): 293

Background for characters: 52Balancing armor use: 224Balancing spells: 277Banded mail armor: 218Bandit (example minion): 455Bandit (Rogue Template): 85Banishing Summoned beings: 155Banks: 360Bar Mail armor: 219Barbarian (Warrior Template): 92Barbarian Warrior (example

minion): 456Barbarism (Swords And Sorcery

element): 39Bard (Rogue Template): 86Barding: 220Barkskin (example power): 153Barrier (Power): 146Barter: 361Base (Perk): 132Based On CON (Limitation): 146Bashing damage for weapons: 205Battle magic: 252Battles: See “Mass Combat”Battles (potential GMing problem):

407Batwing Shield (example enchanted

item): 322Bear Hug (Talent): 135Beast Speech (Talent): 136Behind Cover (Combat Modifier):

183Berserk Fury (Talent): 136Bezainted Leather armor: 218Bibliography: 467Bind (Combat Maneuver): 184Black magic (element of the

Fantasy genre): 14Blazing Away (Combat Maneuver):

184, 276Bleeding: 188Blessing (example spell): 299Block (Combat Maneuver): 184

Blood Sacrifice (example spell): 309

Blowguns: 200Body (Characteristic): 110Body Magic (type of magic): 254Boiled leather armor: 218Books (element of the Fantasy

genre): 12Boots Of Swiftness (example

power): 147Borders: 370Bouncing An Attack (Combat Modi-

fier): 184, 276Bounty Hunter (Rogue Template):

88Bows: 196Bows, enchanted: 327Bracers Of Troll Strength (example

enchanted item): 329Breakage of weapons, shields, and

armor: 215, 225Brelga, the Rune of Safety From

Fire (example spell): 306Brigandine armor: 218Bugging (Skill): 115Bull Rush (Talent): 137Bump Of Direction (Talent): 134Bureaucrat, the (NPC archetype):

432Bureaucratics (Skill): 115Burglar (type of Rogue): 83Buying enchanted items: 315Buying spells with Character

Points: 266

Calendars: 338Call Animals (example power): 157Calling The Thunderbolt (example

spell): 301, 310Campfire (light source): 415Candle (light source): 415Cannot Be Used On Horseback

(Limitation): 208Caravan Life (campaign subject):

399Cargo prices: 365Castes: 356Casting spells, methods of: 258,

281Casting time of spells: 286Castles: 341

Fantasy Hero n Index 475 Castles (element of the Fantasy genre) Duration of spells

Castles (element of the Fantasy genre): 12

Casualties, in mass combat: 234Cat-Folk (Fantasy race/Template):

55Catastrophes: 350Catch And Return (Talent): 137Cave-ins, underground: 418Caverns (element of the Fantasy

genre): 12Centaur (Fantasy race/Template):

55Chainmails: 219Champions: 49Change Environment (Power): 147Chaos (as a primal force): 25Chaos Blade (Template): 298Chaos Blades (example magic

system): 298Chaos Path (example spell): 298Character creation : 51-180Character creation, culture and:

357Characteristic Maxima: 108, 391Characteristics: 108Characteristics (Power): 148Charges (Limitation): 162Charges, enchanted items and:

319Charioteeting (Combat Driving in

Fantasy) (Skill): 116Charm (Skill): 115Checks: 361Children: 355Choosing the ruler: 368Cities: 340Cities (element of the Fantasy

genre): 13City Guard (example minion): 457Cityfolk Culture (Template): 67Classes: 356Claws Of The Beast-Lord (example

spell): 308Climatological zones: 333Climbing (Skill): 116Clinging (Power): 148Cloak and Dagger (campaign

subject): 399Cloak Of Flying (example

enchanted item): 329Cloth armors: 217Clothes: 353Clubs: 192Coin-clipping/-shaving: 373Coinage: 360Combat and adventuring: 181-240Combat Archery (Talent): 137Combat Driving (Skill): 116Combat Luck (Talent): 134Combat magic: 252Combat Maneuvers: 184, 276Combat Modifiers: 183, 276Combat Piloting (Skill): 116Combat, roleplaying: 183Combat Sailing (Skill): 116

Combat Sense (Talent): 134Combat Skill Levels (Skill): 116Combat Spellcasting (Talent): 137Comedy (meta-genre): 44Command words for enchanted

items: 164, 321Commander (Warrior Template): 93Commercial paper: 361Common tongue, the: 348Commonality of enchanted items:

313Commonality of magic: 246Complications: 168, 410Concealed doors: 417Concealing weapons: 212Concentration (Limitation): 286Conduct, restricted, for spell-

casters: 259Conflicts: 350Congregations, Priest Templates

and: 77Conjuration (type of magic): 254Conjuror (type of Wizard): 100Constant spells: 288Constant threat of death (Horror

Fantasy element): 46Constitution (Characteristic): 110Contacts (Perk): 128Contagion, principle of: 164Contemplative Priest (Priest

Template): 77Cooking: 354Corrupted Hero (villain archetype):

424Corruption: 414Cosmology: 349Court Politics (campaign subject):

399Courtier (High Society in Fantasy)

(Skill): 117Craftsman (Template): 104Creating a campaign: 390Creating Player Character Races:

345Creating spells: 271, 279-90Creating weapons: 202Crime: 372Crimes: 373Criminal Culture (Template): 68Crippling Blow (Talent): 137Critical hits: 188Crossbows: 196Crossworlds Fantasy (subgenre):

29Crusading Priest (Priest Template):

78Cryptography (Skill): 116Crystal Ball Of Farseeing (example

enchanted item): 329Crystal Ball Of Locating (example

power): 153Cuir-bouilli armor: 218Cults: 382Cultural Templates: 67Culture in Fantasy worlds: 337, 352

Cumulative (Advantage): 158Cure Illness (example spell): 299Currency: 360Current events: 351Curse Of Clumsiness (example

spell): 308Curses

Generally: 280Element of the Fantasy genre:

14Source for Complications: 168

Customs, social: 356-57Cutpurse (type of Rogue): 83

DamageGenerally: 188Weapons: 190, 195

Damage Negation (Power): 148Damage Over Time (Power Modi-

fier): 158, 288Damage Reduction (Power): 148Danger of magic, perception of:

264Danger Sense (Talent): 134Dangerous wizardry (Horror

Fantasy element): 46Dark Champions: 49Dark Lord, the (villain archetype):

424DCV, armor and: 225Deactivating spells: 289Deadly Blow (Talent): 135Deadly Quatrains Of Araphune

Zaar, The (example spell): 312Death: 188Deep (Environmental/Ancestry

Template): 69Defense Powers (Power): 145Degradation of traps: 417Delayed Effect (Advantage): 158Delayed Endurance Cost (Advan-

tage): 275Delayed Use (Limitation): 162Demigod (Fantasy “race”/

Template): 66Demographics

Generally, for Fantasy: 338Spellcasters: 256

Demolitions (Skill): 117Demons (element of the Fantasy

genre): 14Denial of power (element of the

Fantasy genre): 15Dependence (Complication): 169,

410-413Dependent NPC (Complication):

169, 410-413Deserts: 334Despicable Priest (NPC archetype):

432Destiny (element of the Fantasy

genre): 15Detect Magic (Power): 149Detect Magic Scroll (example

enchanted item): 325

DEX Rolls, armor and: 225Dexterity (Characteristic): 110Difficult To Dispel (Advantage): 160Dimensional travel (High Fantasy

element): 36Disabling: 188Disasters: 350Disastrous spells (comedic Fantasy

element): 45Disconnects, dealing with: 407Disguise (Skill): 117Dispel (Power): 149Distinctive Features (Complication):

169, 410-413Distinctiveness of spells: 279Diversity of Fantasy races:

347Divination (Skill): 117Divination (type of magic):

254Divine (Environmental/Ancestry

Template): 70Divine Favor (Talent): 138Divine interaction with mortals: 379Divine magic: 252, 262Divine Magic (example magic

system): 299Divine spheres of authority: 376-77Divine Strength (example power):

147Divorce : 355Does Knockback (Advantage): 160Dogs of War (campaign subject):

400Domination (example spell): 311Donning armor: 224Doors: 419Double Knockback (Advantage):

160Double Mail armor: 219Drago (example character): 448Dragon, the (villain archetype): 424Dragon-Calling Scroll (example

enchanted item): 325Dragon-Folk (Fantasy race/

Template): 56Dragons (element of the Fantasy

genre): 16Drain (Power): 149Dramatic combat: 182Dramatically appropriate actions:

44Drawn weapons, CSLs and: 116Drudaryon (example character):

437Druid (Priest Template): 80Duel Arcane: 259Dumb warriors (comedic Fantasy

element): 45Dungeon Delving (campaign

subject): 400Dungeons (element of the Fantasy

genre, and High Fantasy specifi-cally): 12, 36

Duration of spells: 287

476 n Index Hero System 6th Edition Dwarf (Fantasy race/Template) Holy men

Dwarf (Fantasy race/Template): 56Earth (Environmental/Ancestry

Template): 71Eavesdropping (Bugging in Fantasy)

(Skill): 115Ecology: 337Economics: 357Edritch Wings (example spell): 300Education: 355Effect of spells: 280Effect on society of magic: 265Effectiveness ceilings: 391Ego (Characteristic): 110Eldritch Lore (example magic

system): 300Eldritch Shield (example spell): 300Elemental (Environmental/Ancestry

Template): 71Elemental Dweomercraft (example

magic system): 301Elementalist (type of Wizard): 100Elemental Magic (type of magic):

254Elements of Fantasy: 10Elf (Fantasy race/Template): 58Eligibility requirements for buying

spells: 269Elixir Of Giant Strength (example

enchanted item): 324Elixirs: See “Potions”Embalming (Forensic Medicine in

Fantasy) (Skill): 117Empires: 369Enchanted items: 313-30, 392Enchanter (type of Wizard): 100Enchantment (type of magic): 254Encumbrance

Armor and: 224Combat Modifier: 184Skill Modifier: 112

EnduranceThe Characteristic generally:

111Armor and: 224Spells and: 274, 276, 286Substituting for other Limitations

with spells: 276Enemy Race (villain archetype):

425Energy Defense (Characteristic):

111Enhance Self (example spell): 311Enhanced Senses (Power): 149Enraged/Berserk (Complication):

170, 410-413Entertainment: 352Environment/Ancestry Templates:

69Environmental magic: 243Environmental Movement (Talent):

135Environments, Fantasy: 414Epic Fantasy (subgenre): 31Equal damage for weapons:

203-04

Equipment: 172Espionage

In Fantasy settings: 49, 372Campaign subject: 399

Evasive (Talent): 138Events, recent and current: 351Everyman Skills: 114Evil (element of the Fantasy genre):

18Evil Wizard/Priest (villain arche-

type): 425Existence of enchanted items: 313Expendable Foci: See “Focus”Expenses for PCs: 363Experience Points: 392Expertise, as requirement for

buying spells: 270Explorer (type of Rogue): 83Extra Limbs (Power): 150Extra Time (Limitation): 287Extra-Dimensional Movement

(Power): 150

Faerie Protection (example spell): 310

Faeries (element of the Fantasy genre): 18

Failed Magic Skill rolls: 283Fairy Folk (Urban Fantasy element):

42Faith (form of the Power Skill): 122Faithful Steed (type of Follower):

129Familiar (type of Follower): 129Familiarity with magic, societal:

264Familiars: 274Family: 354Fantastic beasts (element of the

Fantasy genre, and of High Fantasy specifically): 20, 36

Fantastic geography: 336Fantasy Civilizations: 349Fantasy genre: 7-50Fantasy Objects Table: 420Farming economies: 358Fascination (example spell): 309Fascination (Talent): 138Fast Draw (Skill): 117Fate (Epic Fantasy element): 32Favor (Perk): 129Fear: 414Fear (example spell): 301Fearless (Talent): 139Feather’s Flight (example power):

151Federations: 369Fees: 363Feint (Skill): 117Feudal titles: 130Feudalism: 370Fighting Tricks: 186Fighting Tricks (form of the Power

Skill): 122

Fine weapons, armor, and equip-ment: 173, 209, 221

Fire (Environmental/Ancestry Template): 71

Firearms: 200Fireball (example spell): 306Fireweaving (example power): 157Flails: 193Flavoring your magic system: 261,

279Flight (Power): 151Flourishes (weapon stunts): 186Flying races: 343Focus (Limitation): 163, 284Follow-Through Attack (Talent): 139Follower (Perk): 129Food: 354Force Back (Talent): 139Forensic Medicine (Skill): 117Foresight (element of the Fantasy

genre): 23Forest (Environmental/Ancestry

Template): 72Forests: 334Foretelling (potential GMing

problem): 408Formulaic magic: 253Four Elements, the (element of the

Fantasy genre): 18Free will (Epic Fantasy element): 32Fringe Benefit (Perk): 130Fumbles: 188Funerary customs: 355

Gamemastering Fantasy Hero: 389Games: 353Gargoyle (Fantasy race/Template):

59Gathering economies: 358Gear: 172Genre of Fantasy: 7-50Genres, other, and Fantasy: 49-50Geography in Fantasy worlds: 333,

337Gestures (Limitation): 125, 165,

284Getting the PC group together: 395Giant (Fantasy race/Template): 59Giant races: 343Gift, the (example magic system):

302Gnome (Fantasy race/Template): 60Goals for characters: 53Goblin (Fantasy race/Template): 60God, the (NPC archetype): 432God-supplied magic: 245Gods

Generally: 374-79Element of the Fantasy genre:

19Source for Complications: 169

Gods walk the Earth (High Fantasy element): 36

Government: 366Grab By (Combat Maneuver): 276

Grant Wish (example spell): 304Graphic arts: 352Graveyard Call (example spell): 301Greedy Merchant (NPC archetype):

432Grimness (Low Fantasy element):

37Grittiness (Low Fantasy element):

37Groundfighting: 187Growth of PCs: 392Guarding areas: 187Guidelines for PCs: 390Guild Member (Fringe Benefit): 131Guilds: 364Gunpowder weapons: 200

Halfbreeds: 66Halfling (Fantasy race/Template):

61Halfreda (example character): 444Hammers: 192Hannister’s Spell Of Excellent

Transport (example spell): 312Healing

Injuries generally: 188Paramedics Skill in Fantasy: 122The Power: 151

Healing Circle (example spell): 310Healing Potion (example enchanted

item): 324Healing-Spell (example spell): 299Hearth fire (light source): 415Heavy Fighter (Warrior Template):

89Hegemonies: 369Henchman (NPC archetype): 432Henotheism: 378Heresy: 373Heroic qualities (Epic Fantasy

element): 32Heroic sacrifice (element of the

Fantasy genre): 19Hide armors: 217Hideous races: 343Hierarchy, religious: 380High Fantasy (subgenre): 35High Society (Skill): 117High stakes (Epic Fantasy element):

32Hill (Environmental/Ancestry

Template): 72Hills: 334Hipshot (Combat Maneuver): 184,

276Hireling (NPC archetype): 432Historical adventure (Low Fantasy

element): 38Historical realism: 6History: 349History in Fantasy worlds: 337Hit Locations: 188Holy books: 382Holy men: 380

Fantasy Hero n Index 477 Honorable Enemy (villain archetype) Multiform (Power)

Honorable Enemy (villain arche-type): 426

Horror (meta-genre): 45Horse Nomad (example minion): 458Houses of trade: 364HSB: 5HSEG: 5HSMA: 5HSS: 5Humanity, lack of (Crossworlds

Fantasy element): 30Hunted (Complication): 170,

410-413Hurry (Combat Maneuver): 184,

276

Identifying enchanted items: 320Ignoring opponents: 187Illumination, magical: 416Images (Power): 152Immortality Jar (example spell):

292Impairing: 188Imperial Doorway (example power):

157Importance of the PCs: 394Impressiveness, Fighting Tricks

and: 186Inaccurate (Limitation): 286Incantations (Limitation): 165, 285Income: 362Increased Endurance Cost (Limita-

tion): 286Indirect (Advantage)160Infernal (Environmental/Ancestry

Template): 73Infodumps (potential GMing

problem): 407Inherent spells: 289Inks, magical: 324Innate magic: 243Innate magic talent: 255Inns (element of the Fantasy

genre): 26Insanity, as a result of learning

(Horror Fantasy element): 46Inspire (Talent): 140Instant spells: 288Intelligence (Characteristic): 110Intelligence Minimum for spells:

270Intelligent enchanted items: 318Interaction Skills: 114International Governments: 368Interposing: 187Interrogation (Skill): 118Introduction: 5Inventor (Skill): 118Invisibility (Power): 152Irresistible Blade (example

enchanted item): 328

Jazeraint Leather armor: 218Jekkara’s Wine (example poison):

201

Jester (type of bard): 86Jewelry: 354Jousting: 213

Kalthir, the Rune of Protection (example spell): 307

Keeping the PC group together: 395

Keeps (element of the Fantasy genre): 12

Khelebrian’s Helpful Porter (example spell): 304

Kingdoms, creating/playing: 367Knight (example minion): 459Knight (Warrior Template): 94Knives: 192Knockback: 54, 188Knockdown: 188Knowledge Skills (Skill): 119

Laced armor: 218Lack of heroism (Swords And

Sorcery element): 40Lakes: 335Lamellar armor: 218Lances: 194Language: 347Languages (Skill): 120Lantern (light source): 415Law: 372Law (as a primal force): 25Leadership, in mass combat: 235Leagues for trade: 364Learning magic: 257Learning to be a wizard (element of

the Fantasy genre): 28Leather armors: 218Legal systems: 372Legendary weapons: 329Lending: 360Lengthier spellcasting: 287Levitation (Limitation): 151Lex Magisterium (example magic

system): 303Liches (element of the Fantasy

genre): 21Life Support (Power): 153Light: 415, 418Light Fighter (Warrior Template): 90Lightning Blast (example spell):

298, 311Lightning Bolt (example spell): 292,

300, 303, 304, 306, 308Likeable Rogue (NPC archetype):

434Limitations

Generally: 162As restriction on spellcasting:

261Avoiding Limitations on spells by

substituting other drawbacks: 276

Limited Power (Limitation): 165Lingering spells: 288Literary arts: 352

Lizard-Folk (Fantasy race/Template): 61

Lockpicking (Skill): 120Longbow Of Far Shooting (example

enchanted item): 328Loony wizards (comedic Fantasy

element): 45Lord Garethon (example villain):

453Lordship (Fringe Benefit): 130Loremaster (type of Wizard): 100Low Fantasy (subgenre): 37Low technology, as main element

in Fantasy: 9Luck (Power): 153Lurking horrors (Horror Fantasy

element): 46Lycanthrope (Environmental/

Ancestry Template): 73Lycanthropes (element of the

Fantasy genre): 19

Maces: 192Mages’ guilds: 263Magesight (Talent): 140Magic (form of the Power Skill):

122, 276, 281Magic (Talent): 140Magic

Generally: 241-330Affect on worlds: 332CSLs with: 116Effect on society: 265In mass combat: 238Primary element in Fantasy: 8Technology and: 385Too much of it (potential GMing

problem): 409Magic Engine: 246Magic for PCs: 392Magic items: 313Magic organizations: 262Magic races: 343Magic systems: 242Magicotechnology (Urban Fantasy

element): 43Maintaining the feel (potential

GMing problem): 407Making weapons: 202Mana (natural magic energy): 243Manors and the manor system:

341, 370Manufacturing economies: 358Maps (element of the Fantasy

genre): 19Mariner (Template): 105Marriage: 355Marshes: 336Martial Artist (Warrior Template): 95Martial Arts (genre): 51Martial Arts (Skill): 121Mass Combat: 227-40Materia Magica: 246Material components: See “Focus”

Materials for weapons and armor: 208-09, 220

Maxima for Characteristics: 108, 391

Mechanics (Skill): 121MegaScale (Advantage): 160Membership (Fringe Benefit): 131Mending-Spell (example power):

151Mental Illusions (Power): 153Mental Magic (type of magic): 254Mental Powers (Power): 146Mercenary, the (villain archetype):

426Merchant (example minion): 460Merchant (Template): 106Meta-genres: 44Metal, as restriction on spell-

casting: 261Metaphor (Crossworlds Fantasy

element): 30Methods of casting spells: 258Militaries: 370Military issues, magic and: 266Military Rank (Fringe Benefit): 131Mind Control (potential GMing

problem): 408Mind Control (Power): 154Mind Link (Power): 154Mind-Rack (example spell): 311Minion Gallery: 455Mirror Of Scrying (example power):

148Miscellaneous enchanted items:

329Miscellaneous Templates: 104Modifiers to the Magic Skill: 282Money

Generally: 360Campaign theme: 396Found then lost (Swords And

Sorcery element): 41Money (Perk): 132, 366Moneychanging: 360Monotheism: 375Monsters

Generally: 428As characters: 67Element of the Fantasy

genre, and High Fantasy in particular: 20, 36

Moons: 338Morality of the campaign: 393Motivations for characters: 53Mountain (Environmental/Ancestry

Template): 72Mountains: 335Mountebank (type of Rogue): 83Mounted combat: 183Mounted Limitations: 208Mounted Warrior (Talent): 140Mouth Of Truth (example power):

157Movement Powers (Power): 146Multiform (Power): 154

478 n Index Hero System 6th Edition Multiple armors, wearing Reinforced Chainmail

Multiple armors, wearing: 225Multiple Attack (Combat Maneuver):

184, 276Multiple Attackers (Combat Modi-

fier): 184Multiple limb races: 344Multiple magic systems: 242Multiple targets, spells and: 289Multipowers, for spells: 267Music (element of the Fantasy

genre): 21Mystery (meta-genre): 47Mystery damage: 188Mystery religions: 382Mystic Bolt Scroll (example

enchanted item): 325Mystic Interference (example spell):

300

Na’senra (example magic system): 305

Naive Hero, the (Epic Fantasy element): 33

Name Of The Thunderbolt (example spell): 305

Names (element of the Fantasy genre): 22

Naming (type of magic): 254Naming Magic and Words of Power

(example magic system): 304Naming your spells: 262, 279Narrow passageways, under-

ground: 418Nations: 350Natural resource, magic as a: 243Natural world, the (Epic Fantasy

element): 33Nature Magic (type of magic): 254Nature of magic, the (campaign

theme): 396Navigation (Skill): 121Necromancer (type of Wizard): 100Necromancy

Element of the Fantasy genre: 21

Type of magic: 254Negative Reputation (Complication):

170, 410-413No Conscious Control (Limitation):

166No Fear (example power): 148Noble (Template): 106Noble Leader (NPC archetype): 434Nobleman (example minion): 461Nomad Culture (Template): 68Nomad economies: 358Non-Player Characters: 431Nonhuman Race, the (NPC arche-

type): 434Notable historical figures: 350Number of spells that can be cast:

259

Oceans: 335Off-Hand Defense, Block and: 184

Ogre (Fantasy race/Template): 62Omens (element of the Fantasy

genre): 23One-weapon fighting: 212Only On Horseback (Limitation):

208Only When Serving The God’s/

Gods’ Purposes (Limitation): 166Only Works Against [Specific Race]

(Limitation): 165Optional effects of damage: 188Oracle (type of Wizard): 100Orc (Fantasy race/Template): 62Orcs (element of the Fantasy

genre): 22Organizations for spellcasters: 262Organizations for trade: 364Osseous Armor (example spell):

303Outgo: 363Outlook of the campaign: 394

Padded Cloth armor: 217Paints, magical: 324Paladin (Warrior Template): 96Paladin’s Sacred Sword (example

enchanted item): 328Pantheons: 375Paralytic Touch (example power):

150Paramedics (Skill): 122Patriotism (Low Fantasy element):

38Patron, the: 395Penalty Skill Levels (Skill): 122Perceivable (Limitation): 167Perception Rolls, armor and: 225Performing arts: 352Perks, spell purchase via: 269Perquisites: 128Persistent spells: 288Personal danger (Swords And

Sorcery element): 41Personal Immunity (Advantage):

161Personal magic power: 243Perspectives, social, on magic and

spellcasters: 264Philtres: See “Potions”Physical Complication (Complica-

tion): 171, 410-413Physical Defense (Characteristic):

111Picks: 192Piercing damage for weapons: 205Pirate (example minion): 462Pirate Life, the (campaign subject):

400Placed encounters with monsters:

430Plains: 336Planar travel (High Fantasy

element): 36Plate armors: 219Plotted adventures: 403

Plotting adventures: 404Poaching: 373Point ceilings: 391Poisoning (Skill): 122Poisons: 201Polearms: 193Political issues, magic and: 266Politics

In Fantasy settings generally: 366

Low Fantasy element: 38Polytheism: 375Poor weapons, armor, and equip-

ment: 173, 210, 222Population: 338Positive Reputation (Perk): 132Possession (potential GMing

problem): 408Post-Apocalyptic genre, Fantasy

and: 50Potion Of Underwater Comfort

(example enchanted item): 324Potions: 322Power (Skill): 122Power Advantages: 158Power Defense (Power): 154Power Frameworks: 166, 267Power level of magic: 247Power Limitations: 162Power of enchanted items: 314Power of magic

Generally: 247Campaign theme: 396

Power of spellcasters: 250Power of words (element of the

Fantasy genre): 22Power rating, as requirement for

buying spells: 270Power sources for enchanted

items: 319Powerful enemies (Epic Fantasy

element): 32Powers: 145Prerequisite spells: 270Presence (Characteristic): 110Preserve the good (campaign

theme): 396Preserving the good (Epic Fantasy

element): 32Price list for equipment: 174-80Prices

Establishing generally: 358Establishing for equipment: 172For enchanted items: 316

Priest (example minion): 463Priest Templates: 77Priesthood, the: 382Priests (element of the Fantasy

genre): 22Priests and priesthoods: 380Procedures for casting spells: 261,

284Professional Skill (Skill): 123Professional Templates: 76

Prominent characters, in mass combat: 235

PropheciesElement of the Fantasy genre: 23Potential GMing problem: 408

Protected By Fate (Talent): 141Protective spells: 278Psi-Mage (type of Wizard): 100Psi-Magic: 246, 255Psychological Complication

(Complication): 171, 410-413Pulling A Punch (Combat

Maneuver): 184, 276Pulp genre and Fantasy: 49Punishment: 372Punishments for crimes: 374Puppet, the (villain archetype): 427Purchasing spells with Character

Points: 266

Qualities of villains: 421Quarterstaffs: 194Quests (element of the Fantasy

genre): 24Quicker spellcasting: 286

RacesGenerally: 54, 342Armor and: 216Multiple/numerous (High

Fantasy element): 37Player Character races: 345Sub-races: 65

Races within races: 65Racial archetypes: 342Racial magic: 256Racial Templates: 54Rallying troops, in mass combat:

235Random encounters with monsters:

430Random Plot Generator: 406Range Advantages (Advantage):

161Range Limitations (Limitation): 167Range of spells: 290Ranger (Warrior Template): 98Ranking the power of spells: 248Rapid Archery (Talent): 141Rapid Healing (Talent): 141Rare magic: 246Readiness, in mass combat: 234Real Weapon (Limitation): 207Realism, historical: 6, 394Realistic combat: 182Realistic damage for weapons: 203Rebels (campaign subject): 400Recognizing enchanted items: 320Recovering damage: 188Red Tears (example poison): 201Rediscovering the past (campaign

theme): 396Reduced Endurance (Advantage):

206Reinforced Chainmail: 219

Fantasy Hero n Index 479 Reinforced leather armors Talriadan Druidry (example magic system)

Reinforced leather armors: 218Relative positions of combatants:

188Release Limitations: 159Reliability of magic: 248Religion

Generally: 374-82Art and: 353

Religious organizations: 380Religious Rank (Fringe Benefit): 77,

131, 380Religious vows, as source for

Complications: 168Required Skill Roll, magic and: 281Requires A Roll (Limitation): 167Requires Light To Use (Limitation):

166Researching spells: 118-19Restrictions on spells/spellcasters:

258Resurrection: 188Riddles (element of the Fantasy

genre): 24Riding (Skill): 124Riding dragons: 17Ring Armor: 218Ring Of Invisibility (example

enchanted item): 324Ring Of Levitation (example

enchanted item): 324Ring Of Safety (example enchanted

item): 324Ring Of Swift Reactions (example

power): 148Rings

Element of the Fantasy genre: 25

Enchanted, generally: 324Riposte (Talent): 141Ritual magic: 252Rivalries between spellcasters: 263Rivalry (Complication): 171,

410-413Rivers: 336Rogue (Rogue Template): 83Rogue Templates: 82Roleplaying combat: 183Roleplaying trading: 364Romance (Low Fantasy element):

38Romance (meta-genre): 47Romantic relationships (potential

GMing problem): 408Rulership: 366Rules issues pertaining to magic:

266Rune Magic

Example magic system: 306Type of magic: 254

Running the game: 403

Sacred writings: 382Saints: 380Salves, magical: 324Satire: 50

Scale mails: 218Scale of a Fantasy world: 401Scale of mass combat battles: 228Scarifications: 354Schools of magic: 254Science Fiction, Fantasy and: 50Science Skill (Skill): 124Scroll Of Several Spells (example

enchanted item): 325Scrolls, enchanted: 325Scrying (example spell): 309Sea (Environmental/Ancestry

Template): 74Seafaring Culture (Template): 68Seas: 335Secret doors: 417Secret magic (Urban Fantasy

element): 43Secret Sciences (example magic

system): 307Sectional armor: 219Security Systems (Skill): 125Seldrigon’s Electric Malefaction

(example spell): 312Self-willed enchanted items: 318Serpent-Folk (Fantasy race/

Template): 63Set Versus Charge (Combat

Maneuver): 185Settings for campaigns: 401Shaman (Priest Template): 81Shamanism (type of magic): 254Shape Shift (Power): 154Shapechanging (element of the

Fantasy genre): 25Shapechanging (Talent): 142Shield Belt (example enchanted

item): 330Shield breakage: 215Shield Wall (Combat Maneuver):

185Shields

Generally: 226Block and: 184Enchanted: 322Using multiple shields in

combat: 151Short-term thinking (Swords And

Sorcery element): 41Side Effects, spells and: 283Sides (element of the Fantasy

genre): 25Sieges: 239Silent weapons: 200Silverleaf Chumetha Poison

(example poison): 201Simulate Death (Talent): 135Single-profession campaigns: 76Size/Weight (Environmental/

Ancestry Template): 74Skelvaldi, the Rune of Lightning-

Calling (example spell): 307Skill Master (Talent): 142Skill Maxima: 114Skill Modifiers: 113

Skill Roll, Required (Limitation): 167Skills: 112Skills (Power): 154Skills, spell purchase via: 268Sky God’s Spear (example spell):

300Slashing damage for weapons: 205Slavery: 356Sleight Of Hand (Skill): 125Slings: 199Slings, enchanted: 327Slow, difficult magic (Swords And

Sorcery element): 39Slower spellcasting: 287Snap Shot (Combat Maneuver):

184, 276Social classes: 356Social commentary (Crossworlds

Fantasy element): 30Social Complication (Complication):

171, 410-413Social issues, magic and: 262Societal effects of magic: 265Societal perspectives on spell-

casters: 264Soldier (example minion): 464Song Magic (type of magic): 254Sorcery (type of magic): 254Source of magic: 243Spears: 193Special maneuvers for weapons:

214Speed (Characteristic): 111Spell (Skill): 125Spell Augmentation (Talent): 142Spell components: See “Focus”Spell creation and use: 279Spell effects: 280Spell Of Locking And Opening

(example spell): 304Spell Of The Spider (example

power): 148Spell Of The Mighty Undead

(example power): 147Spell Of Wound-Mending (example

power): 151Spell Perks: 269Spell Research (form of Inventor in

Fantasy) (Skill): 118Spell Skills: 268Spell Talents: 269Spellcaster power levels: 250Spellcasting methods: 258Spells of Sarillon (example magic

system): 308Spider-Walking (example spell):

306Spirit Contacts (Perk): 128Splint armor: 218Splitting the party (potential GMing

problem): 409Spontaneous magic: 253Sports: 353Spreading An Attack (Combat

Modifier): 184

Sprite (Fantasy race/Template): 63Spy (type of Rogue): 83Squire (type of Follower): 129Staff Of Wizardly Might (example

enchanted item): 326Staffs: 326Staffs (weapon): 194Stalking the Night (campaign

subject): 401Star Hero: 51Star Sapphire Ring (example

enchanted item): 324Stark characters (Epic Fantasy

element): 34Starting money for PCs: 366Stealth, light and: 416Stonyskin Salve (example

enchanted item): 324Storing Limitations: 159Storm Of Steel (Talent): 142Strength (Characteristic): 109Strength Minimum: 205Striking Appearance (Talent): 135Studded Leather armor: 218Studying magic: 256STUN damage in Heroic

campaigns: 188Stun (Characteristic): 110Sub-races: 65Subgenres of Fantasy: 29-44, 397Subject of the campaign: 399Successful Magic Skill rolls: 283Summon (Power): 155Summon Animals (example spell):

303Sumptuary laws: 373Sun God’s Aegis (example

enchanted item): 322Suns: 338Superheroes, Fantasy and: 49Superheroic Fantasy: 391Suppress (Power): 149 Suppression Fire (Combat

Maneuver): 184, 276Survival (Skill): 125Susceptibility (Complication): 171,

410-413Swamps: 336Swashbuckling (Low Fantasy

element): 38Swords: 192Swords (element of the Fantasy

genre): 26Swords and Sorcery (subgenre): 39Sympathy, principle of: 164Systems of magic: 242-78Systems Operation (Skill): 126

Taal Salira (example villain): 450Talents: 134Talents, spell purchase via: 269Talking animals and objects (Cross-

worlds Fantasy element): 30Talriadan Druidry (example magic

system): 309

480 n Index Hero System 6th Edition Tangling Vines (example power) Zularn’s Universal Bulwark (example spell)

Tangling Vines (example power): 150

Target of spells: 289Targeting wounds: 187Tarina (example character): 446Tattoos: 354Taverns (element of the Fantasy

genre): 26Taxes: 363Technology: 383Technology and magic (Urban

Fantasy element): 43Technology, low (element of the

genre): 9Technology, magic and: 246, 265,

385Technology Skills: 114Telekinesis (Power): 156Telepathy (Power): 156Teleportation (Power): 156Template Components: 346Templates, Racial and Professional:

54-107Templates, racial, creating: 345-47Temples (element of the Fantasy

genre): 22Terrain features: 334Thaumaturgy (type of magic): 254Theme for characters: 53Theme of the campaign: 395Theurgy (type of magic): 254Thief (example minion): 465Thievery (campaign subject): 401Thieves’ guilds: 374Throw Weapon (Talent): 142Thrown weapons: 199Thunderbolt Ensorcelled (example

spell): 309Thunderbolt Hammer (example

enchanted item): 329Time Chart: 112Time Limit (Power Modifier): 161,

289Time required to cast spells: 286Tiny races: 344Tithes: 363Tolls: 363Tone of the campaign: 393Torch (light source): 415Torment-Spell (example spell): 298Torture (Interrogation in Fantasy)

(Skill): 118Torvanian Mind-Magic (example

magic system): 311Tough characters (Swords And

Sorcery element): 40Towers (element of the Fantasy

genre): 12Towns: 340Trackless Stride (Talent): 143Trade: 363Trade organizations: 364Trader Culture (Template): 69Trading (Skill): 126Trading economies: 358

Tragedy (meta-genre): 48Tragic note, a (Epic Fantasy

element): 34Transform (Power): 157Transformation (element of the

Fantasy genre): 25Traps: 417Travel in Fantasy worlds: 386Treasure: 430Trial by ordeal/combat: 372Trigger (Advantage): 161Triggered spells: 289Troll (Fantasy race/Template): 64True names (element of the

Fantasy genre): 22Turn Undead (Talent): 143Turning off a spell: 289Twisting the blade: 187Two-weapon fighting: 212Types of campaigns: 397Types of magic: 251Tyrant, the (villain archetype): 427

UBA: 5Ulgar’s Sixth Ritual Of Demon-

Summoning (example spell): 308

Unarmed fighting: 213Undead Master, the (villain arche-

type): 427Undead, the (element of the

Fantasy genre): 21Underground areas: 336, 418Understanding brings insanity

(Horror Fantasy element): 46Unguents, magical: 324Unhorse (Combat Maneuver): 186Units in mass combat: 230-31Universal Translator (Talent): 135Unluck (Complication): 413Unplotted adventures: 403Urban Fantasy (subgenre): 41Usable On Others (Advantage): 161Users of magic: 255Users of magic: 255Using armor: 223Using spells: 274, 279-90Using weapons: 211

Valerius the Harper (example character): 439

Vampire (Environmental/Ancestry Template): 74

Vampires (element of the Fantasy genre): 27

Vampiric magic: 246Vansarjak (example magic system):

312Variable Advantage (Advantage):

161Variable Area or Range spells: 290Variable effects of spells: 280Variable Power Pools, for spells:

267

Variable Special Effects (Advan-tage): 161

Variable Summon (Advantage): 155Varying costs for spells: 272Varying size of enchanted items:

321Vehicle (Perk): 132Veldr, the Rune of Weapon

Enhancement (example spell): 307

Villages: 340Villains: 421Voodoo (type of magic): 254Vulnerability (Complication): 171,

410-413Vulnerable spot on a dragon: 17

Walk Through Walls (example spell): 303

Walls: 419Wand Of Fascination (example

enchanted item): 327Wand Of Fireballs (example

enchanted item): 327Wands: 326War (campaign subject): 400Warfare (Low Fantasy element): 38Warrior (Heavy Fighter) (Warrior

Template): 89Warrior (Light Fighter) (Warrior

Template): 90Warrior Culture (Template): 69Warrior Templates: 89Warrior-Mage (Template): 99Wars: 350Water (Environmental/Ancestry

Template): 72Water, underground: 419Weak magic: 248Weapon breakage: 215Weapon Familiarity (Skill): 126Weapon-and-shield fighting: 213Weaponmaster (Talent): 135Weapons

Generally: 189-215Enchanted: 327

Weapons Tables: 190, 195Weaponsmith (Skill): 127Well-developed world (Epic Fantasy

element): 33Western genre, Fantasy and: 50Western Hero: 51Whips: 194Whirlwind Attack (Talent): 144Wild Talent (type of Wizard): 100Wind Messenger (example spell):

310Wind-Movement And Cat-Footfall

(example power): 153Wind-Whisper (example spell): 301Windcalling (example spell): 305Window Of Opportunity (Limita-

tion): 166Winged Folk (Fantasy race/

Template): 64

Winterwild Staff (example enchanted item): 327

Witch (Wizard Template): 102Witchcraft (crime): 373Witchcraft (type of magic): 254Wizard (example minion): 466Wizard (Wizard Template): 100Wizard Templates: 100Wizard’s Sack (example enchanted

item): 330Wizard’s Sigil (example spell): 292Wizard’s workroom (element of the

Fantasy genre): 28Wizardry (type of magic): 254Wizards (element of the Fantasy

genre): 27Wizards, wise and powerful (Epic

Fantasy element): 34Wolf-Folk (Fantasy race/Template):

64Women: 354Wonders of everyday life (Urban

Fantasy element): 43Woomera: 199Word Of Command (example spell):

305Word Of Devastation (example

spell): 305Words, power of (element of the

Fantasy genre): 22Workroom of a wizard (element of

the Fantasy genre): 28World, rich and well-developed

(Epic Fantasy element): 33Worlds: 331Worlds, Fantasy: 331-88Worship practices: 381Wounding: 188Woven Cord armor: 217Writing: 348

Zael Dust (example poison): 201Zularn’s Universal Bulwark

(example spell): 312