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Page 1: FAS2803 - Star Trek - Tricorder

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Keep up with all that Is happening in the Star Trek Universewith STARDATE. the science fiction magazine for gamers andfans. Each monthly Issue features articles on 5TRR TREK:TheRole Playing Game and the STRR TREK (/I StarshiD CombatGame, as well as articles on other FRSR games and gamedesigns. Sections Include Jaynz Ships of the Galaxy Igivinncombat statistics for new starshipsl. Quartermaster Corps Hn-troducing all kinds of new auulnmentl, Rsk 5tarfleet Command(a question and answer column). convention schedules. moviereviews. and a complete adventure for 5TRR TREK: The RolePlaying Game. Stay informed on the final frontier with STAR-DATE. available at better game. hobby and book stores through-out the galaxy.

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STAR TREK®TricorderlStarship

r---~ensors Interactive Displa

DesignDisplay

David R. Deitrick

Game MechanicsWm. John Wheeler

Writing and Editing:Wm. John Wheeler

STAR TREK is a trademark of Par amount Pictur es Cor porat ion.STAR TREK: The Ro le Pl ayi ng Game i s p ub li she d by FASA Co rpor at io n und er ex cl usi ve l ice ns e f rom Par amoun t P ic tu res Co rpor at ion , t he tradernrrk owner.

DevelopmentDisplay

James C. ChristensenLori DeitrickRobert DeWitt

Game:MechanicsJordan K. WeismanForest Brown

ProductionProduction Manager

Karen L. Vander MeyArt Director

Dana KnutsonGraphics And Layout

Dana KnutsonTodd Marsh

TypesettingKaren Vander Mey

ProofreadingDonna Ippolito

Copyr igh t. © 1984 Par amoun t P ict ur es Co rpor at io nAll Rights ReservedPr in ted i n t he Uni ted S ta tes of Amer ica

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_______ ___.Intraductianl....- _The colonists' message was abruptly cut off, but there

was mention of Klingons. You and your landing party havefound neither colonist nor Klingon, and now the fog hasrolled in.

"Science Officer, take a tricorder reading." A familiarwhine fills the air.

"Captain, I 'm picking up a life-form reading ..."

COMPONENTS PROVIDED

In addition to this booklet . the following componentsare provided for this display:

Tricorder Display/Sensors Display - Full color card, withthe displays printed side by side, so that after assembly, thetwo displays will be back-to-hack. The displays have die-cutholes in them where the data will be read when the compo-nents have been assembled; each hole is marked with aletter corresponding to one of the Data Wheels.

Tr icorder C

L__

Tr icorder D

--1

4 Data Wheels - These wheels are printed on both sidesand have mounting holes in the center. They are markedwith letters corresponding to the appropriate locations onthe Display; the side marked T is for the Tricorder Display,and the side marked S is for the Sensors Display.

5 Data Strips - These strips are printed on both sides. Theside labeled T is for the Tricorder Display; it is printed witha red overlay so that the information on it cannot be readeasily without inserting it into the Tricorder Display. The sidelabeled S is for the Sensors Display.

_'. __ a: -:--_ ,_ __,.,"" _ " '_" ' I . f_1It ...... .. .._.§ _' _

_ ........... __ "II' __ • _til _":;-.:I!~~T

",- ._",: -._- M _,t._- - -~;: -"". _....._

4 Brass Mounting Fasteners

CONTENTS OF THIS BOOKLET

This booklet contains all the information needed to addtheTricorderlSensors Display to S TA R TR EKrole play games.It provides instructions in preparing the Display for use andfor setting and reading data on the display. It also providesrule systems for using trlcorders and sensors, with examplesappropriate to the Display. Appendices at the end list all.theelements on each Data Wheel and Data Strip, the types ofstars, the types of planets, and the types of starships.

PREPARING THE DISPLA V

Careful.ly remove all die-cut windows from the Displayand center holes from the Data Wheels.

Arrangethe Display sothat the Tricorder Display isfacingup, and so arethe sides of all four DataWheels marked witha T. Open the Display like a book, sothatthe Sensors Displayis f lat on the table. face down.

Placethe Data Wheels on the upside-down Sensors Dis-play sothatthewheel marked Ais behind thewindow markedA on the Tricorder Display and so on. Position the centerhole of each wheel so that it is directly over the hole in thecard below it.

--- ------

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Fold the card together like a book, with the wheels be-tween the two Displays. Fasteneach wheel with a brass fas-tener, insuring that the wheels are fixed in place behind theirproper windows. Fold back the fastener tabs.

For use asa tricorder, slide a DataStrip into the Displayso that the side marked T shows through the red windowon the Tricorder Display side. For use as a sensors display,sl ide a Data Strip into the Display sothat the side marked Sshows through the window on the Sensors Display side.

. The Display is now ready to use.

USING THE DISPL.AV

A player uses the Tricorder or Sensors Display duringan adventure when he wants to take a tricorder reading toget information that his character does not know. Thegamemaster provides a seriesof letter and number elementsthat will let the player use the display to give informationthat the gamemaster would otherwise have to provide as averbal description.

DATA WHEEL ELEMENTSEachletter/number element locates a particular piece of

data on the display. The first part of eachelement is a let terthat indicates the Data Wheel where the piece of data isprinted. The second part of each element is a number thattel ls the proper piece of data on the wheel . Appendix A listsall ofthe elements forthe Tricorder DataWheels, and Appen-dix B lists all of the elements for the Sensors DataWheels .

For example, the letter/number element 015 tells thatthe information is on DataWheel D and that it is number 15on that wheel. For the Tricorder Display, D15is found on thewheel that tells information about substances and energysources.A setting of D15indicates that the tricorder is pickingup a heat energy source.

Multiple Data ElementsSometimes a reading will give more than one data ele-

ment, particularly if the reading were made several times.In this case,the gamemaster would give the player severalletter/number elements in a row. The player would set eachwheel, using the combinat ion of set tings to interpret whatinformation is received. For novice users, i t is a good ideato keep the number of elements given at one time small tohelp them with translations.

Forexample, the player statesthat hischaracter(a novicewith the tricorderl is t aking a tricorder reading for energysources. In response, the gamemaster gives the followingdata elements: A11/810.The player sets wheels A and B onthe Tricorder Display. Hecan seethat the tricorder is pickingup an unknown energy source. He resets the wheels to 32,and usesthe tricorder again to find the distance of the source.

This time the gamemaster gives the elements 83/C6/D8,toshow thatthe fire is 368meters away from the player charac-ter. A third tricorder reading gives the player the settingsA17/811. From this, hecan see that his character is scanninga large heat source. All three readings give the player theinformation that 368.meters away is a large heat source ofunknown or unrecognized origin.

The same Data' Wheel may be used for more than oneelement, giving multiple modifiers to a piece of basic infor-

mation. In this way, general readings can be made specific,either by adding elements to the original reading for success-ful later readings, or by giving a detailed reading initially.

Forexample, a novice's tricorder life-forms reading givesset tings of A9/A17/Dl0. I t uses Data Wheel A twice to givea scan of multiple large plants (a grove of trees). For ancharacter with more skill, this could begiven asA9/A17/A20/D12/D12,for a scan of multiple large, stationary plants thatare alive, a much more detailed reading that usesDataWheelA three t imes and DataWheel D twice.

Another example, for a materials reading by an expert,uses all four Data Wheels several t imes. The set tings areA15/A20/Cl2/C9/C12/D5/A9/A15/C15/D3/A9/ A14/D151D30/D2/A9/A15/D12/D28/A26/A9/A13/D28/D13, showing a scan of asmall, stationary volume of liquid; composed of 90% liquid;

5% mult iple small minerals; 3% multiple small , decayingfish; 2%multiple small, growing plants; increasing multipletiny, new lower life forms. (I thought I'd fed myfish enough!)

DATA STRIP ELEMENTSThe Tricorder Data Strips .areoverprinted in red to con-

ceal the information they contain, and they have two sideswith six panels each. Side A for Strips A, B, C, and D haselements 1 through 18 on it, and Side B has elements 19through 36. Side A for Strip E has elements 1 through 6 onit, and Side B has elements 7 through 12. Strip A containsinformation on energy sources, Strips 8 and C deal withsubstances, and Strips D and E deal with li fe forms. All thedata elements on these strips are found in Appendix C.

The Sensors Data Strips are different. They are not over-printed in red, they are only one-sided, and they have fourdrawings on them. Those provided with the Display havepictures of starships. Appendix D lists all of the elements forthe Sensors Data Strips.

The Data Strips represent the memory of the .tricorderor the screen readout of the sensors. When a reading hasidentified something· in the tricorder's memory, thegamemaster gives the players a data element . The playerwill insert the appropriate Data Strip and locate the element.Part icularly with the common information given in the fivestrips supplied with the Display, the gamemaster may giveall the strips to the players and havethem makethe necessaryset tings, just as they would do with the data wheel.

For example, let ussay that the players identify an Impe-rial Klingon with the tricorder. The gamemaster tells theplayers to set element E7on theTricorder Display. The playerusing the display selects Strip E, and sets Side B, element7. This wil l display a picture of an lrnperlal Klingon.

Data strips from adventures and elsewhere, however,may contain information that should be concealed from theplayers until they have discovered it. In these cases, thegamemaster will insert the appropriate Data Strip .and setthe Display to show the data element corresponding to thething identified. Then, the player can read the informationfrom the window.

For example, the players encounter a Gorn, and thegamemaster inserts the adventure DataStrip in the TricorderDisplay, so that the appropriate pictures show through thewindow. He sets the element given in the adventure, whichshows a Gorn in this case, and hands the Display back tothe players.

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______ ......III~'sing Tricarderiii;;ls ...... _

A general scan for the presence of other life forms willreveal any within the area; the range for this scan is lessthan that ofthe other scans. A second scan will tell directionand approximate distance. A specialized scan made withina far closer distance will reveal the number of individual lifeforms and their general type. More precise data requires the II\.use of a medical tricorder. V .,.

V i

TRICORDER TYP.ES

There are two types of tricorders, the sciences tricorderand the medical tricorder. As of Reference Stardate 2/2200,there are three models for the sciences tricorder: the stan-dard model, the improved standard model, and the direc-tional model. As of the same date, there are two models ofthe medical tricorder: thestandard model and the improvedstandard model.

The sensit ivity and range for each model is different,with the most sensitive being the directional sciences tricor-der. Although the improved standard tricorders have agreater overall range, the most improvement comes in theranges for the more detailed readings.

TRICORDER DATA DESCRIPTIONS

For convenience, the following information is from theSTRPG2 rules booklet.

SCIENCES TRICORDERThe sciences tricorder makes three basic types of scans,

with several sensit ivity levels available for each; in mostcases, the overall sensitivity of the device depends on theuser's skill in Computer Operation. It can scan for energysources, for substances, and for life forms.

Energy Sources .A general scanfor energy sources will reveal if any majorsource of energy exists within the tricorder range. A secondscanwill pinpoint its direction and approximate distance. Aslong as the source continues output, the tricorder will lead

. t he user to it. even if it moves. A specialized scan may bemade from a far closer distance to determine the type ofenergy source. An even narrower scan near the energysource will pinpoint the area or item that creates or draws

the energy. \Substances

A general scanfor concentrations of a desired substancewill reveal any present within the tricorder range. A secondscan will reveal the direction and the approximate distance.A specialized scan may be made within from a far closerdistance of an unknown substance to determine what it isprimarily made of. An even narrower scan near a substancewill give its complete chemical composition. Only substancesfor which scans exist in the computer banks will beidentified,and substances that have never been scanned before will benoted as unknowns.

Life Forms

MEDICAL TRICORDERThe medical tricorder will give more detailed information

on substances and life forms than the sciences tricorder, butit does not possess the sciencestricorder's range or versatil-ity. ..

SubstancesThe presence of a substance and its general direction

and distances can bedetermined within thetricorder's range.A narrow scan near the substance not only will determinethe chemical composition of a sample, but also will give dataon that substance's effects on various life forms.

Life FormsWithin a far shorter range, a life forms scan can identify

any known life form and give considerable biological dataabout even an unknown form. A narrow scan near the lifeform reveals complete diagnostic medical data. In addition,it can detect foreign materials in the bloodstream, of aid indiagnosing cases of poisoning or drugging.

READING SENSITIVITY

Though the tricorder may be used by anyone with basicproficiency in Computer Operation, it is used more efficientlyand with greater precision arid sensitivity by those withgreater skill. The information available from any reading de-pends on two things, the range from the subject of the scanand the detail required.

The STRPG2 rules tell what information may be gainedat what ranges by a person with basic proficiency (Skill Ratingof 10) in Computer Operation. Those rules do not take intoaccount the increased detail and range that a skillful, experi-enced operator will get from the same readings. The rulesin this section will present extensions of the STRPG2 rulesto take increased proficiency into account . The sect ionsbelow define the various proficiency groupings used anddiscuss the information available to characters in thesegroupings, showing the.variation for range and for detail.

In all cases, the limits given below are for informationobtained in leisurely, non-critical, normal uses, that is, thosethat require no Skill Roll as defined in the STRPG2rules. Forother situations, a Skill Roll may be required, as describedin the section on Tricorder Skill Rolls.

PROFICIENCY GROUPINGSThe following groupings are used in the tables for range

and detail.

Group NumberoIIIIIIIVV

VI

Proficiency Groupings

Skill Rating Description Of Group1 - 9 Semi-skilled

10 - 24 Basic proficiency25 - 39 Average proficiency40 - 59 Professional proficiency60 - 79 Mastery level proficiency80 - 94 Expert level proficiency95+ Exceptional level proficiency

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INFORMATION CLASSESThe detai l avai lable from any reading increases as the

proficiency of the operator increases. The InformationClasses for the tricorder are given in the table below. EachClass adds a level of detail to the information known byClasses with lower numbers, so that Class IV information isvery specific.

Detail Available For Information Classes

InformationClass Detail Available

I General information.Presenceof an energy source, substance,

or life form.Distance and rangeto detected object.General sizeof detected object.General type of energy source or life form.General composition ofsubstance.Presenceor absence of selected energy

sources, substances, or life forms, thedataforwhich is pre-programmed intothe tricorder.

Rough,.low-level detail.Movem ent directi onof detected object.Strength of energy sou rcesor

concentration of substances.Temperature relative to surroundings.Relative density orweight.Whether detected life forms are alive

II

ordead.Identification of known sentient life form,

iftricorder has pre-programmed data.III General detail.

Alteration in behavior, in acceleration,number, size,and 50 on.

Emissions from detected object.Identification of several specific types of

organic or mineral substances.Whether detected life forms are sentient

or not.

IV Specific, high-level detail.Type of pattern in detected object's

behavior.StabiIity of detected object.Effect of specific substance on life form,

iftricorder has pre-programmed data.Relative age of detected object or stage of

life for life forms.Pinpointing the exactlocation ofthe source

of energy when nearan unknownmechanism.

RANGEMaximum ranges are given in the STRPG2 rules for the

standard tricorder; the ranges given in the STAR TREK IIISourcebook Update are for al l three tr icorder types. In bothcases, the ranges are given for persons of minimum skill.The maximum range for any type of reading may beextendedfor persons of greater ski ll: the greater the skill , the fartheraway that a specific piece of information can be gained froma scan. Furthermore, the greater the skill, the more informa-tion can begained from a scan at the same distance. Charac-ters with very high Skill Ratings also can use a sciencestricorder for information normally available only using amedical tricorder.

The tables below give the ranges, in meters, for eachtr icorder type and each type of scan in leisurely, non-critical

applications. Inother situations, the reading may not bepos-sible without exercising the character's Computer Operation

ski ll to the l imit (and making a successful Ski ll Roi l).

Scan

STANDARD TRICORDER RANGES

Maximum RangeFor Proficiency Groups

II III IV V VIInformation Class

Energy Sources;I

Standard Sciences 400 6001000130015001600Improved Sciences 500 7501200140016501750Directional Sciences 100012001500175019002000

Life Forms;

IStandard Sciences 200

Improved Sciences 350Directional Sciences 40Standard Medical 250I roved Medical

650 750 800

.850 1000 1100175 225 250650 750 800950 1050 1100

Standard Sciences 1.5 3 4 5Improved Sciences 1.5 3 5 8 10Directional. Sciences 1.5 4 7 10 12Standard Medical 1.5 5 15 25 35 40Improved Medical 8 15 25 40 50 60

Substances;I

Standard SciencesImproved SciencesDirectional SciencesStandard MedicalI

400 600 1000 1300 1500 1600500 7501200140016501750

1000 1200 1500 1750 1900200050 75 100 250 325 40075 100 150 300 400 500

Standard SciencesImproved SciencesDirectional SciencesStandard MedicalI

3504075

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THE TRICORDER DISPLAY

The following sections describe the data elements oneach Data Wheel. The table in Appendix A gives the exactdata elements for all four wheels.

SCAN SENSITIVITYOn all wheels, the data elements are organized from

those available in each Information Class.Those in Class I

occupy the lower numbered spaces, and those for Class IVoccupy the higher numbered spaces. Data Element 31 gives.general reading information, different for each wheel, andData Element 32 is blank. The following table shows theranges.

Data Elements For Each Proficiency Group

Information ClassIIIIIIIV

DataElement Numbers1 - 19,31,32

20 - 2324- 2728 - 30

DATA WHEEL DESCRIPTIONS

Data Wheel AThis wheel gives qualifiers for the readings on other

wheels. Direction, relative number, size, movement, acceler-ation, increase/decrease, and pattern type are found here.Data Wheel B

In addition to numbers in hundreds, this wheel givesinformation about energy sources. It gives descriptors of thegeneral type of source (such as electrical or hydraulic]. itsgeneral strength, its emissions, and its stability.

Data Wheel CIn addition to numbers inthe tens, this wheel gives infor-

mation about substances. I t gives descriptors for i ts s tate(such as solid) , its nature (such as metallic or ar tif icial), i tsrelative temperature, its weight or density, and its effect onlife forms.Data Wheel D

In addition to the numbers from 0 to 9, this wheel givesinformation about life forms, including all the life-form typesgiven in in the STRPG2rules. It gives descriptors about theirstate (such as alive, expanding, or aging), and their abilityto think.

NotesThe sizes given correspond to the standard sizes

specified in the STRPG2 rules: tiny (mouse), very small(housecat), small (dog), medium (lion), large (horse), verylarge (elephant), huge (brontosaurus).

Cardinal directions (north, south, east, and west) areplanetary directions oriented using the axis of planetary ro-tation to determine north and south.

In keeping with the STRPG2 rules, distance readingsshould be given in meters, bearing in mind the ranges for

eachtype of reading. Thus, the elements A l/B8/C5/D3 wouldbe given asthe settings for a distance 'of 1853meters (10001800/5013).

Compositions should be given in percent. Thus, the ele-ments C4/D2/C12 would be given as the set tings for a com-position of 42% liquid (40/2/Iiquid).

DATA STRIP DESCRIPTIONSThe Tricorder Data Strips are overprinted in red, so that

the information on them is concealed. Each strip, exceptStrip E,has 36data elements on it, 18per side. The elementson Side A are upside down with respect to the elements onSide B, and so it is necessary to turn the strip around (notover) to get elements 19through 36. There are only 12 ele-ments on Strip E, six per side.

Data Strip A: Energy SourcesSide A of this strip lists various examples of the energy

source types given by Data Wheel B (like earthquake). SideB lists various types of emissions, emanations, transmis-sions, or discharges that can be identified from given energysources (like radio transmission) or energy converters (likephaser discharge).Data Strip B: Substances

This strip lis ts various naturally occurring metals andmineral substances.Side A includes normal metals (like iron),special metals (like gold or ryetalyn), and industrial crystals(like dilithiumi. Side B lists gemstones (like diamond),radioactives (like plutonium), and general mineral sub-stances (like sulphur or limestone).

Data Strip C: SubstancesSide A ofthis strip lists processed or manufactured min-

erai substances (like stee{); several blank spacesareprovidedfor gamemaster use. Side B lists natural, processed, or syn-thetic organic substances (like crude oil, petroleum fuel, orsoft plastic).

Data Strip D: Life FormsSide A of this strip lists examples of the various life

forms given on Data Wheel D (like doglwolf or protozoalamoeba). Side B lists various pieces of life-support informa-tion dealing with the atmosphere and the water of a planet;it also gives biological information about the nature of sub-stanceswith respectto various life forms (like plant poison).Data Strip E: Life Forms

Side A of this strip shows drawings of the major UFPraces (like Edoan). Side B of this strip shows drawings of theother starfaring races (like Gam).

COMBINING WHEELS AND STRIPSThe elements of the wheels may becombined with those

on the strips to give really precise readings. When doingthis, always give the DataStrip element first, making it clearthat this is for a data strip.

For example, the set of elements 881!C3/D5 for atricordercomposition scan gives the reading 35% meteoritic nickel-iron. The elements A301lA21 says approaching plasma (duck

or D21!).

TRICORDER ROLLS

The STRPG2rules state that in ROUT/NEuse, a charactermay take tricorder scans WITHOUT a Skill Roll.Thefollowingchange in those rules is provided for those gamemasterswho wish to use it.

PROFICIENCY FACTORWhenever the tricorder is used, whether the use is

routine or not, the USingcharacter must roll percentile dice,just as though he were making a Skill Roll. The percenti ledice roll iscombined with the Skill Rating in Computer Oper-atianto give the Proficiency Factor,asshown in this formula:

Proficiency Factor ;0 100 + Skill Rating - 0100

The Proficiency Factorwill be usedto determine not justsuccess or failure with the tricorder, but how well the charac-ter used the device. If the character rolls low enough, hisProficiency Factorwill bevery high; in this case, hewill haveused his skil l to the maximum, wringing out of the readingsmore information than he could normally, or perhaps at afar better range. If he rolls high, however, the opposite maybetrue, and hewill haveusedhisskill lesswell than normal.

If the Proficiency Factor is less than 100, then no addi-t ional detail or range is possible, and some detai l or rangemay be lost : the .Iower the Proficiency Factor, the less thedetail and range. If the Proficiency Factor is 100 or more,then additional detai l or range will be possible: the higherthe Proficiency Factor, the more the detail and range.

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EF FECTIVE PROFIC IENCYTo find the effect ive proficiency for any tricorder use,

first find the Proficiency Factor. Then, in the table below, findthe character's current Proficiency Group. Cross-referencethis with the column containing the Proficiency Factor. Thisgives the Effective Proficiency Group for that trlcorder use.The highest is Group V, no matter how high the ProficiencyFactor or low the rol l.

For example, if a character has a Skill Rating of 57 inComputer Operation, he will be in Proficiency Group III . Letus say he makes a percentile roll of 46, which makes hisProficiency Factor 113.Cross-referencing for this use showsthat he is in Effective Proficiency Group IV. Because thisgroup is higher than his usual group, he wil l be able to findmore detail at any particular range, or increase the range fora particular type of scan.

If his percentile roll were 81, his Proficiency Factor wouldbe76. Cross-referencing shows that heis just barely in Effec-tive Proficiency Group I.If he had rolled an82, his ProficiencyFactor would have been 75, and he would not have beenable to get any reading at all.

For leisurely, non-critical, routine uses, the character'sskill must bein Proficiency Group lor higher; for these uses,modify the table results by making the Effective ProficiencyGroup one higher. Characters in Proficiency Group 0 a/waysuse the table below with no modification.

Other modifiers may be added by the gamemaster toadjust for the situat ion or the desired act ion by the player.In this way, it is possible for player characters to use thesciences tricorder to get rough medical data, i f their Profi-ciency Factors are high enough.

Effective Tricorder Proficiency

Proficiency Group Proficiency Factor75 or less 76 - 90 91-99 100 - 108 109 - 122 123 - 137 138+

0 Erasememory No Use No Use I II NoUse No Use NoUse I II IIIII NoUse No Use I II III IV VIII NoUse I II III IV V VIV I II III IV V V VV III IV V V V V

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_____ •.,..singStarship Sensor~s....._--_FRO EXPERIMENTAL SENSORS SYSTEM

The new and experimental FRD sensors system, de-signed for the enormously powerful and fast USS Excelsiorcommissioned Reference Stardate 212201, is only an exten-sion of the FRCsensors technology instead of a real advancesuch asseenwith the FRBand the FRC.The maximum navi-gation range allows the Excelsiorto travel atWarp 14withoutdanger, and the maximum identification range has been ex-tended another 50% over the FRCmodel. Once again, themodifications to the design allow Science Officers with onlyminimum professional-level skill to gain battle informationat ranges available only to experts with the FRC.

SENSORS SYSTEM TYPES

There have been four different sensors developed sincethe first laser-equipped ships through the USS Excelsior,which had the best sensors of all Star Fleet vessels at thetime it was commissioned. Developed in response to in-creases in technology in other f ields , three of these typesrepresent .substantial advances in detection technology.Without such advances, the ships would not have beenableto take full advantage of the advances in warp drive technol-ogy with safety, nor would they have been able to use thenew weapons systems to their fullest potential. Only thesensors system developed for the Excelsior is an extensionof technology already developed, and not a major break-through.

FRA SENSORS SYSTEMThe FRAsensors system, introduced ReferenceStardate

1/0200 and very advanced for its time, was useful for theearly vessels on which it was mounted. As with. all sub-sequent models, it gave navigation information to the ship'scomputer at distances great enough to insure that the shiptravel ling at warp speeds did not even come dangerouslyclose to celestial objects that could not be handled by thedeflector shields. As with all later models, the FRA providedident if icat ion information at ranges greater than the mostpowerful weapons could fire, and it provided detailed battleinformation at medium-to-Iong ranges for the ship'sweaponry. It was clear from field reports, however, that themore ski ll ful users were l imited by the short range and lackof sensitivity of the detection devices.

FRB SENSORS SYSTEMThe FRBsensors system, such as that found on the old

Constitution Classvessels, represented as great an advancein information detection asdid the phaser in weaponry. Intro-

duced Reference Stardate 1/9900 in responseto the needforsensors that could detect farther than the new phaserweapons, the FRBwas capable oftar greater range than theFRA(at least five times asgreat for professional-level users).Furthermore, its sensi tivity was substant ially improved;using the FRB,experts could gain data that was the equiva-lent of that provided by the tricorder, at ranges that weregreater than the range of the most general identification in-formation from the FRA. With its introduct ion, the sensorsagain outperformed the weaponry, and they kept pacewiththe greater warp speeds of the vessels on which they weremounted. By the time this sensors system was available onthe majori ty of vessels, t ralninq had advanced to the pointwhere experts again were limited by the detection system.

FRC SENSORS SYSTEMThe FRCsensors system, introduced Reference Stardate

2/1600 and found on the new Enterprise Classvessels, repre-sents an advance from the FRB system. Although themaximum range was improved about 50%, design break-throughs made it possible for the professional-level user togain information at ranges more than 50% greater. The FRCallowed new Science Officers to gain general.information atranges previously only available to experts such asComman-der Spock of Vulcan. Of course, with the improvement inweaponry represented by the FH-11phaser, the system wasrequired to be more powerful. Nonetheless, it met this chal-lenge, giving detailed battle information at ranges greaterthan the FH-11'smaximum for professional-level users, andranges close to the maximum weapon range for users ofaverage skill.

SENSORS DATA DESCRIPTIONS

For convenience, the following information is from theSTRPG2and the STAR TREK IIIStarshipCombat Game rulesbooklets.

Ship's sensors are a battery of detection, sampling, andanalysis devices used by starships to examine their environ-ment. Navigation sensors fix the exact position of a ship,and they tie into the navigation systems and deflector shieldsto protect the ship from space debris. Energy sensors candetermine the amount and type of energy being output byan object or location; this function can befine-tuned to givevery accurate readings on the defensive screening of a shipor the radiation level of a dangerous area. Material analysissensors give the dimensions, physical composition, and mat-erial propert ies of an object; at close range, they can givean object's exact chemical composition. Life sensors meas-urethe abundance, type, and condition of living things; whenfine-tuned at close range, they can tell one species and evenone race from another.

Sensor scans are blocked by large amounts of rock orwater, extremely thick atmospheres, electromagnetic inter-ference, and certain dense or reflective materials.

The Sensors Display may be usedfor readings that iden-tify ships and other objects in space and that determine sizeand locat ion. I t also can be used to show readings for all ofthe battle questions allowable for sensors in the STAR TREKIII Starship Combat Game. These are:

1) the type, size, nationality, and class of ship, or the sizeofany other object;

2) the type of life forms present (only if the target ship'sshields are down);

3) the composition of the object;4) the status of the object's composition;

5) if the ship is being scanned in return.Thefollowinq bat tle information may be gained when

sensors aresuccessfully used in starshipcombat situations:1) how much power the ship has available;2)the relative power allocation for movement, weapons, andshields;

3) how many shields are powered, and total power put inthem;

4) the power given to a specific shield (probably a separatereading);

5) how many beam or missile weapons are powered, andtotal power put in them;

6)the power given to a specific weapon (probably a separatereading);

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7) damage status of the ship's engines, weapons, shields,and superstructure;

8} status of the ship's life forms (only if at least one shieldis down);

9) if any transporters are powered and how many life formsare being transported;

10) the location of cloaked Romulan vessels (probably a SkillRoll will be required).

READING SENSITIVITY

Though a starship sensors system may be used byanyone with basic proficiency in Starship Sensors, it isused more efficiently and with greater precision and sen-sitivi ty by those with greater skill. The information avail-able from any reading depends on two things, the rangefrom the subject of the scan and the detaif required.

The rules books tell what information may be gainedat what ranges by a person with basic proficiency (SkillRating of 10) in Starship Sensors. Those rules do not takeinto account the increased detail and range that a skillful,experienced operator will get from the same readings.The rules in this section will present rules extensions to

take increased proficiency into account. The sectionsbelow define the various proficiency groupings used anddiscuss the information available to characters in thesegroupings, showing the variation for range and for detail.

In all cases, the l imits given below are for informationobtained in leisurely, non-critical, normal uses, that isthose that require no Skill Roll as defined in the STRPG2rules. For other situations, a Skill Roll may be required,as described in the section on Using Sensors.

PROFICIENCY GROUPINGSThe Proficiency Groups for using sensors are as fol-

lows:

Skill Ratings For Proficiency Groupings

ProficiencyGroupoIIIIII

Skill Rating, - 910 - 2425 -39

40 - 59

DescriptionSemi-skilledBasic ProficiencyAverage ProficiencyProfessional-level

ProficiencyMastery-level ProficiencyExpert-level Proficiency

IVV

60 -79With INTlessthanBO,BO+

With INT80+,80 - 89

With INTlessthan 90,90+

With INT90 +r

90 - 9495 - 0 0

Exceptional ProficiencyI

VII

INFORMATION CLASSESAs with tricorders, the detail available from any reading increases as the proficiency of the operator increases. The Information

Classes for the tricorder are given in the table below. Each Class adds a level of detaif to the information known by Classes with

lower numbers, so that Class IV information is very specific.

Information ClassesInformationClasso

DetailAvaiiableNavigational information

Detection of large, celestial object.Type of star.Bearing and distance to detected object.App rox imate massand speed of detected

objectGeneral information only.

Detection of small celestial object or largeartificial object.

Bearing and distance to detected object.General classification of natural objects,

including planettype.General classification of large, artificial

objects, including starshipclass.Approximate mass and speed of object.

InformationClassII

II I

Rough, low-level detail.Movement of object.Identification of starship government,

ifknown.Identification of stars hip type, if known.General battle readiness of stars hip.Identification of small, artificial objects,

ifknown.General detail.

Specific battle information about starship,

Changes in object's movement.Tircorder Class ITricorder Class I I

Tricorder Class IIITricorderclass IV

IVV

VIVII

In general, the greater the skill of the user in StarshipSensors, the farther away that information can be detectedfrom a scan. In addition, for a given range, the greater theskill , the more detailed the information that a scan will reveal.The tables below, one for each sensors type, show this. The

IA tables give the ranges, in thousands of meters, that informa-l(_, tion from the seven Information Classes can be detected by

~ the seven ProficiencyCI",,,.

The maximum sensors range for persons of minimumskill given in the STRPG2 rules 160,000 km; this is therange a professional-level Science Officer can pick up bat-tle information using the FRB sensors available to Con-stitution Class ships and their contemporaries.

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SENSORS SYSTEM RANGES

THE STARSHIPSENSORS DISPLAY

The following sections describe the data elements oneach Data Wheel. The table in Appendix B gives the exactdata elements for all four wheels.

SCAN SENSITIVITYAs with the tricorder Data Wheels, the data elements

are organized from those available to each InformationClass, with those used for Class I use occupying the lowernumbered spaces, and those for Classes IV and V occupy-ing the higher numbered spaces. Data Element 31 givesgeneral reading information, different for eachwheel, and

Data Element 32 is blank. The fol lowing table shows theranges.

Data Elements For Information Classes

InformationClassIIIIIIIVVVIVII

Data Element Numbers1.18,31;3219- 2425- 30TricorderElements 1 - 19Tricorder Elements 20- 23Tricorder Elements 24- 27TricorderElements 28 - 30. . .

DATA WHEEL DESCRIPTIONS

Data Wheel AThis wheel provides the basic descr iptors for ships

and other objects . Each major ship type is listed, as wellas major celestial objects.

Data Wheel BThis wheel gives bat tle information, such as would

be used with the Starship Combat Game. It gives thespecific game descriptors (such as power to shields), themajor governments, and basic size descriptors. Sizesshould be given in meters and weight (mass; displace-ment) in metr ic tons. I t also has numbers by hundreds to300.

Data Wheel Cln'addition to numbers from 0 to 10 and by tens to

100,this wheel provides star and planetary classifications'from Type A Data Wheel D

This wheel also gives numbers from 0 to 10, as wellas multipliers from 1 hundred to 1 billion. It gives starand planetary classifications from Type L through Type0, and certain actions.

DATA STRIP DESCRIPTIONSThe Sensors Data Strips contain 4 drawings each.Those provided with the Display are of common starships.Strip A has drawings of Star Fleet vessels, Strip B ofKlingon ships, Strip C of Romulan ships , Str ip D of Gornand Orion ships, and Strip E of commercial vessels,

SENSORS ROLLS

The STRPG2 rules state that in ROUTfNE use, acharacter may take sensor scans WITHOUT a Skill Rol l.The fol lowing change in those rules is provided for thosegamemasters who wish to use i t. The system presentedbelow is similar to that presented for using tr icorders.

PROFICIENCY FACTORWhenever the sensors are used, whether the use is

routine or not, the using character must roll percentiledice, just as though he were making a Skill Rol l, The per-cent ile dice rol l is combined with the Skil l Rat ing in Star-ship Sensors to give the Proficiency Factor, just as withtricorder use. This is shown in the fol lowing formula:

Proficiency Factor = 100 + Skill Rat ing - 0100The Proficiency Factor will be used to determine not

just success or fai lure with the sensors, but how well thecharacter used them. If the character rol ls low enough,his Proficiency Factor will be very high; in this case hewill have used his skill to the maximum, wringing out ofthe readings more information than he could normally,at a far better range, and even gaining detai l as specificas tricorder readings. If he rolls high, however, the oppo-site may be true, and he will have used his skill less wellthan normal.

EFFECTIVE PROFICIENCYTo find the effective proficiency for any sensors use,first

find the Proficiency Factor. Then, in the table below, find thecharacter's current Proficiency Group. Cross-reference thiswith the column containing the Proficiency Factor, This givesthe Effective Proficiency Group for that tricorder use. Thehighest is Group VII, no matter how high the ProficiencyFactor or low the roll.

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For example, if a character has a Skill Rat ing of 57 inStarship Sensors, he will be in Proficiency Group III . Letus say he makes a percent ile rol l of 46, which makes hisProficiency Factor 113. Cross-referencing for this useshows that heis in Effective Proficiency Group IV.Becausethis group is higher than his usual group, he will be ableto find more detail at any particular range, or increasethe range for a particular type of scan.

If his percent ile rol l were 81, his Proficiency Factorwould be 76. Cross-referencing shows that he is justbarely in Effective Proficiency Group I. If he had rol led an82, his Proficiency Factor would have been 75, and hewould not have been able to get any reading at all.

For leisurely, non-critical, routine uses, the charac-ter's skill. must be in Proficiency Group I or higher; forthese uses, modify the table results by making the Effec-t ive Proficiency Group one higher. Characters in Profi-ciency Group 0 always usethe table below with no mod-ification.

Other modifiers may be added by the gamemaster

to adjust for the situation or the desired action by theplayer. In this way, it is possible for player characters touse the sciences tricorder to get rough medical data, i ftheir Proficiency Factors are high enough.

Effective Proficiency Groups

Proficiency Proficiency FactorGroup 75 or less 76-90 91 - 99 100 - 108 109 - 122 123 - 137 138+

0 NoUse No Use NoUse I II NoUse No Use NoUse I II IIIJ I NoUse No Use I II III III III1 I1 NoUse I II III IV IV IVIV I II III IV V V V

V III IV V VI VI VI

VI IV V VI VII VIII

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---- ...... .arnernaster'sMAKING INTERPRETATIONS

It can beseenthat using the Displays to get the readingsis relatively easy.It also is probably apparentthat interpretingthe data might not be quite so easy. Raw data in the formof the settings must be interpreted to beuseful to the gamer.The usefulness of any setting depends on how much effortmust be expended to interpret it and on how much knowl-edgethe interpreter haswith which to compare the setting,

Take an example from daily life. While driving the stan-dard groundcar, the dashboard readout gauges indicate lowoil pressure, high oil temperature, and high water tempera-ture. The driver can look at these readouts (which are l ikethe Display settings) and say to himself, "Gee, the engine isgetting hot." If he has more experience and knowledge, how-ever, he can look at the readouts and say, "I've blown agasket and lost all my oil. Without oil to lubricate the engine,

friction is building up heat, and the engine will blow up if Idon't pullover." Comparing the readout gauges with the oilslick the groundcar has left on the road for the past six orseven km will confirm this interpretation.

HINTS ON USE

Using the Displays may be a little frustrating at first. forboth player and gamemaster. It will take some time to getusedto setting the various letter/number elements and inter-preting what they mean. Just as practice makes more-mun-dane things easier (like driving a groundcar), so will practicewith the Displays make using them easier.

Some general t ips to keep in mind:A. Make sure that players reset all wheels to data element32 (blank) before a new reading takes place, OR,make sureto include data element 32 for each wheel not used in thesetting.B.At f irs t. for novice users (and gamemasters), i t is best touse short data settings, perhaps only two or three elementslong, restrict ing the set tings to those that answer specif icquest ions asked by the player. In this way. the players willbeable to learn, through repetition, just how the device willbeused,what sorts of information can be gained from whatsorts of scans,how the range alters the easewith which datais available, and the particular point of view the gamemasterbrings to sensors and tricorder use.C.While the players gain familiarity with the device and the

game system, be absolutely sure that the settings given onetime for a particular answer are exactly the same as foranother time. The more the players usethe device, the moreof the part icular set tings they will remember. (It won't takelong to learn that tricorder D21means "It 's dead, Jim!") Thiswill make the device more useful.D. Work with the player to adopt scan sequences, and usethese sequences every t ime you play. For example, i f theplayers encounter a starship, choose asequence of data read-ings, likethat below. The next time such anencounter occurs,usethe same sequence.With enough repetitions, the playerswill learn what information may be gained at what ranges(in general) . and what information may be gained from un-usually good rolls.

grows, use ger ngs ngs, reion the player to puzzle out what the settings mean. In thisway. the players will respond to the information from thetricorder or sensors, instead of forrnulatinq specific questionsfor the gamemaster to answer using tricorder or sensorssettings.F.With characters having high Proficiency Factors, give de-tailed information in the first reading. This has a particularlynice STAR TREKflavor. Spack,after all, was ableto determinesome rather amazing things from his sensors, and even used

them much as a tricorder would be used to its fullest . Withsuch an important information source at their disposal,players will come to value the Science and Medical Officersall the more.

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_________ __..A..... Lppen;dix,.i~ _

These tables are meant to be used by gamemasters toprovide the data elements for Tricorder Disp.layand StarshipSensors Display settings. The first four of the Appendicesare tabular lists of the data elements provided for the Dis-plays. The remaining three Appendices are tables that ex-pand on information 50 that gamemasters cantake situationsfrom their games and tum them into set tings.

Appendj,x A lists the data elements on all four DataWheels for the Tricorder Display, and Appendix Bgives thesame for the Starship Sensors Display. Appendix. C gives thedata elements on the five Data Strips for the Tricorder Dis-plav, and Appendix iD does the same for the Starship SensorsDisp.lay.

from the ship's computer. ,Appendix F gives data about planettypes, which would be available only from quite close. Muchof .itcan be provided through usmq the sensors like a tricor-

der, giving Class IV, V, VI,.and VII information.

Appendix G gives the relat ionship between ship type(like destroyed and ship class, which is a function of theship's mass. At extreme range, the sensors system will beable to tell that an object of a certain mass is present beforeit can determine that the object is a starship. Knowing theship type, the gamemaster can use the table to determine

, its mass, which could become a reading at extreme range.A second scan, perhaps at closer range, would provide theknowledge that it is a starship of a certain class. Only if thetype were in the computer memory bankwould that informa-tion be revealed immediately by a scan.

APPENDIX A: TRICORDER SETTINGS

Element Number Data Wheel A DataWheelB DataWheelC DataWhe.elD

1 1000 10 0 10 1

2 North 20 0 20 2

3 South 30 0 30 3

4 East 40 0 40 4

5 West 500 50 5

6 Above 600 60 67 Below 70 0 70 7

8 Single 80 0 80 89 Multiple 900 90 9

10 Known Energy Source Substance 0

11 Unknown Heat/Light Solid Life Form12 Trace Electrical Liquid Plant13 Tiny Chemical/Biochemical Gas Lower Form14 Very Small Mechanical Organic Insect/Arthropod15 Small Hydraulic Mineral Fish16 Medium Atmospheric Metallic Amphibian17 Large Seismic/Geothermal Natural Reptile18 Very Large Atomic/Nuclear Artificial Bird/Avian19 Huge Matter! Anti-matter Synthetic Mammal20 Stationary/Maintaining Distance Weak/Di lute/Low Hot/Heat Alive21 Approaching Moderate Cold It's dead, Jim!.2 2 Retreating Powerfu IrConcentrated/H i gh Density UFPRace23

Moving Laterally Variable Mass/WeightOther Race

24 Accelerating Transmitting/Transmission Massive Expanding25 Decelerating Scanning/Scan Crystalline Contracting26 Increasing Radiating/Radiation Brittle Sentient27 Decreasing Discharging/Discharge Malleable Non-sentient28 Random Stablellnert Beneficial New/Growing29 Definite Pattern Unstable Harmful Old/Aging30 Cycle Critical Deadly Decomposing31 NuliReading OutOfRange Detected Not Detected32

V \

~

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APPENCIX B~SENSORS SETTINGS

E.lementNumber Data Wheel A Data Wheel B DataWheelC Data Wheel 0

1 Unknown Natural Object 100 lOlA lIN2 Unknown Artificial Object 200 20/B 2103 Starship 300 30fC 3/P4 Starbase Unknown 40/D 4/Q5 Outpost/Station Number 50/E 5/R6 Artificial Satellite Range(km) 60/F 6/S7 Me.tal Debris Bearing (deg) 70/G 7fT8 Star Mass (rnt) 80tH 8/U9 Planet Class 90/1 9N10 Moon Type l/J OMI

11 Asteroid Warp Factor 2IK Hundred/X12 Rock Debris Sublight Speed 3/l ThousandlY13 Ring Forward 4/M 10,ThousandlZ14 Dust Cloud Aft 5 100Thousand15 Interstellar Gas Port 6 Million16 Ion Storm Starboard 7 10Miliion17 Comet Above 8 100 Million18 Black Hole Below 9 Billion19 Beam Discharge UFP Armed Stationary20 Plasma Discharge Star Fleet Unarmed Closing

21 Missile Klingon Shielded Maintaining Distance22 Explosion Romulan Unshielded Retreating23 Tracto rIPresso r Beam Orion Scanning Moving laterally24 Mine Gom Transmitting Moving Randomly25 Total Power ShieldslShield Accelerating Damaged26 % Power Engines/Movement Constant Speed Going Critical27 Number Powered Beam Weapons Decelerating Disintegrating28 DamagefDamage To Missile Weapons Cloaked Powerful29 Point Ratio Superstructure Transporting Moderate30 Combat Efficiency Crew Sentient Life Weak31 Null Reading Interference Detected Not Detected32

APPENCIX C: TRICORCER CATA STRIP ELEMENTS

TRICCRDER DATA STRIP A: ENERGY SOURCESSide A: Energy Sources

1) Heating Coil/Element2) Transformer3) Generator4) Fire5) Combustion Engine6) Pump7) Turbine8) Current9) Tide10) Wind11) Storm

12) Volcanic Eruption13) Earthquake14) Nuclear Reactor15) Beam Weapon16) Deflector Shield Generator17) Impulse Engine18) Warp Engine

Side B: Emissions, Transmissions, and Discharges

19) Nuclear Radiation/X-Rays20) Microwaves21) Radio Signal22) Sub-Space Radio Signal23) Jamming24) Infra-red Emission25) Ultra-violet Emission26) Fluorescence/Phosphorescence27) Laser Beam28) Phaser Beam29) Disrupter Beam

30) Plasma31) Force Field32) Shielding33) Gravity Field34) Magnetic Field35) Explosion36) Electrostatic Discharge

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I

TRICORDER DATA STRIP B: SUBSTANCES

1 1Iron2) Copper3) Aluminum4) Lead5) Tin6) Nickel7) Zinc

SfdeA: Normal Metals, Special Metals,and Industrial Crystals

10) Silver11) Platinum12) Mercury13) Phosphorus14) Pergium15) Topaline16) Ryetalyn17) Dilithium Crystals18) Special Silicate Crystals

8) Meteoritic Nickel-iron9) Gold

SideB: Gemstones, Radioactives, andGeneral Mineral Substances

19) Diamond 28) Carbon20) Ruby 29) Salt21) Emerald 30) Sandstone22) Sapphire 31) Granite23) Spician Flame Gem 32) Limestone24) Uranium 33) Lava25) Plutonium 34) Nugget/Nodule26} Thorium 35) Vein27) Sulphur 36) Massive Deposit

TRICORDER DATA STRIP C: SUBSTANCES

I

1) Bronze2) Brass3) White Metal Alloy4) Steel5) Titanium6) Plasteel7) Duraluminum8) Carborundum9) Ceramic

Side A: Processed Minerals and Metals

10) Concrete11) Mortar12) Brick13) Glass14)15)16)17)18)

Side B: Natural or Synthetic Organic Materials

19) Crude Oil 28) Solvent20) Asphalt 29) Lubricant21) Petroleum Jelly 30) Rubber22) Petroleum Fuel 31) Synthetic Fiber23) Natural/Fuel Gas 32) Animal Fiber24) Hard Plastic 33) Plant Fiber25) Soft Plastic 34) Paper26) Alcohol 35) Wood27) Adhesive 36) Coal

_l 1

1) Primate

2) Whale/Dolphin3) Cat4) DoglWolf5) Rodent6) Bird Of Prey7) Fowl8) Snake9) Lizard

TRICORDER DATA STRIP 0: LIFE FORMS

SideA: Life Forms

10) Spider

11) Wasp/Bee12) Snail/Slug13) Worm14) Bacteria15) Virus16) Protozoa/Amoeba17) Parasite18) Flying Parasite

Side B: Life Support Readings

19) Pure/Fresh Water 28) Inert Gas Atmosphere

20) Salt Water 29) Food Substance21) Ice 30) Protein22) Water Vapor 31) Fat23) Standard Atmospheric Gas 32) Carbohydrate24) Oxygen 33) Plant Poison25) Carbon Dioxide 34) Animal Poison26) Nitrogen 35) Sedative27) Methane Atmosphere 36) Stimulant

I I

TRICORDER DATA STRIP E: LIFE FORMS

Side A: Federation Races

1) Human2) Andorian3) Caitian4) Edoan5) Tellarite6) Vulcanoid

Side B: Non-Federation Races

1) Imperial Klingon2) Hurnan-Klinqon Fusion3) Romulan4) Orion5) Green-skinned Orion Female6) Gorn

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APPENDIX D: SENSORS DATA STRIP ELEMENTS

SENSORS DATA S TR IP A :. STAR FLEET STARSHIPS1) Larson Class VII Destroyer2) Reliant Class X Cruiser3) Constitution Class XII Cruiser4) Enterprise Class XI Cruiser

SENSORS DATA STRIP B: KLINGON STARSHIPS1) D-7 Class VIII Cruiser2) D-10 Class X Cruiser3) D-18 Class VII Destroyer4) K-23 Class VII Escort

SENSORS DATA STRIP C: ROMULAN STARSHIPS1) Bird Of Prey Class VI Cruiser2) Graceful Flyer Class V Scout/Courier3) Gallant Wing Class X Cruiser4) Winged Defender Class XII Cruiser

SENSORS DATA STRIP D: OTHER STARSHIPS1) Orion Wanderer Class III Blockade Runner2) Orion Lightning Class III Blockade Runner3) Gorn BH-2 Class XII Battleship4) Gorn MA-12 Class V Cruiser

SENSORS DATA STRIP E: TRANSPORTS1) Sunshine Class IX Passenger Liner2) Laweya Class IX Commercial Transport3) Monarch Class IX Tug4) Mission Class 11Courier/Commercial Transport

APPENDIX E: STAR TYPES

Type Color Temperature l O K I Notes

0 Blue 50,000 Includes giants

B Blue 15,000 lncludes dwarvesA BluelWhite 9,500 Includes dwarvesF BluelWhite 6,600

G WhitelVeliow 5,500 Includes giants and supergiantsK Orange/Red 4,400 Includes giants

M Red 3,400 Includes giants and dwarves

APPENDIX F: PLANET TYPES

After Geoffrey MandelType Atmosphere Surface Notes Example

A Reducing Tenuous, if present Gasgiant, radiating heat JupiterB Reducing Tenuous, if present Gasgiant, not radiating heat NeptuneC Reducing Silicate rock; iron Dense atmosphere with high surface temperature VenusD Reducing Silicate rock; metals Small, young planet with fluid, very dense atmosphere ExcalbiaE Reducingfoxidizing Silicate rock; metals Large, molten core JanusVIF Oxidizing Silicate rock; metals Very young planet with limited free oxygen Delta-Vega

G . Oxidizing Ferrosilicate rock Thin atmosphere, little water Rigel XIIH Variable Silicate rack Seismic activity normal GothosI Tenuous, if present Nickel-iron/Silicate rock Asteroid CeresJ Very tenuous inert Silicate rock Moori Luna

gas, if presentK Tenuous Silicate rock, limited water Habitablewith pressure domes MarsL Oxidizing Silicate rock, free water Limited seismic activity Psi2000M Oxidizing Silicate rock, free water Seismic activity normal TerraN Oxidizing Liquid, little rock Argo

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ensors Strip AStar Fleet Starships

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Available now! ...

THE ROMULANSThis rules expansion for STAR TREK: The Role Playing Game provides hundreds of interesting

facts about the Romulans, their personality, their history, and their religion. These books also tellabout the Romulan Star Empire, the fascinating Eridam Papers that describe it, its government,its relations with UFP and the Klingons, and its extent. And they tell about the Imperial Navy, itsstarships, its weapons and equipment, its organization, and its combat tactics.

Included are the following:

The Romulans: Star Fleet Intelligence Sourcebook - This 32-page book contains the latest intel-ligence on the Romulan people, the Romulan Star Empire, and the Romulan Imperial Navy. Itincludes up-to-date information that every Star Fleet officer should know if he is to serve anywherenear the Neutral Zone or the Triangle.

The Romulan Way: Game Operations Manual - This 48-page book contains all the informationnecessary for design ing and running games that feature the Romu lans. It provides thel i nformationnecessary to create and train Romulan characters; a Hornulan Character Record also is provided.

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